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File: b6a0861ad07b702⋯.png (229.22 KB, 480x360, 4:3, ClipboardImage.png)

0cbf79  No.16493120

4x Games

Why is it that no other game in the genre has come close to Master of Orion 2? Is it because most of them are bloated turds with no character?

9a6b29  No.16493128

File: bc3beb9085c1c06⋯.png (713.25 KB, 1000x1400, 5:7, anon_cries_for_vidya.png)

Because making a good game takes time and effort, and most of the ones made recently are trying to ride on the sole gimmick of being 4x games without anything special.


37480f  No.16493143

>>16493128

>Because making a good game takes time

Is that why people used to be able to pump out great sequels in less than 2 years but now can't seem to do anything with even a decade of free time and infinite money?


a49cde  No.16493854

Do most people consider Sins of a Solar Empire 4x? I've always thought of it as an RTS since there aren't any non-military victory conditions, it's real time and actually strategy involved unlike most RTS games.


511fb6  No.16493900

>>16493143

Games in general used to take less effort and time, though


000000  No.16493910

>>16493143

There is no such thing as infinite money.


b2b4f2  No.16493960

>>16493854

>there aren't any non-military victory conditions

There are, you can win via diplomacy and research, as well as simply occupying a special planet for a specific amount of time.


522e56  No.16493977

4X is the worst name for a genre. At least with a Platforming game, you can guess what the gameplay is like


f15755  No.16493985

File: 1baaeef14123e86⋯.jpg (73.53 KB, 463x372, 463:372, peter-molyneux.jpg)

I'm planning on making a 4X/TRPG hybrid as my next project. implying I'll even finish my basic ass one I'm working on now What are some good 4X games I should check out to see the best of the genre? Mostly I've just played Civ 2 and 4.


a49cde  No.16493997

>>16493960

pretty sure that's bullshit, and 100% sure that winning through research doesn't happen. I just finished a vs. computer match up a few days ago, where I had 100% research for the last 1/4 of the match.


a34c7f  No.16494159

>>16493985

Sid meiers alpha centauri.


359573  No.16494168

FreeOrion is getting pretty good. Replicates a lot of the good from MoO2 while chucking out a lot of the painful micromanagement that didn't really add anything.


b2b4f2  No.16494245

File: f3eae38cdc9fcfe⋯.jpg (42.03 KB, 500x376, 125:94, the reason that bad things….jpg)

>>16493997

You have to activate those win conditions, maybe check victory options next time you start a game.

Research victory is via a special research project that is added to your list when the option is turned on, diplomacy activates a point system and the first player/AI to reach the point goal from doing diplomacy things wins.


a33d23  No.16494354

YouTube embed. Click thumbnail to play.

>>16493120

Try Sword Of The Stars. It's one of the best. Especially with mods. I'm a humanity fuck yeah! kind of player so I prefer this mod


117c77  No.16494520

>>16493985

Master of Magic


77b5e6  No.16494580

Just got done playing a game of MoO2 as a custom Silicoid where I traded the -50% pop growth for uncreative and got absolutely no shield tech on hard in a huge galaxy. I managed to win by going on a blitzkrieg leapfrogging from one civ to the next. I only ran into trouble with the last four where my large fleets of glass cannons were starting to die too quickly so I ended up throwing together a large enough fleet to take Orion. I then used the damper field and particle beams I got from there to quickly stomp the rest. It was fortunate that there were no Psilons in that galaxy and that only two of the races had class III shields while the rest had class 1 or no shields.


52b52c  No.16494735

It's a matter of input output ratio; the great classic 4x games like MoO, MoM, Civ2 etc. all have a small amount of possible player inputs, but have a large number of game outputs. Mediocre 4x games have a large number of possible player inputs and a large number of game outputs, while the terrible bloated 4x monsters that tend to come out today have a large number of player inputs, but no matter how many sliders they give you to drag, no matter how many menu's and submenu's full of clickables are at the player's fingertips, the games tend to output in the same way every replay, leading to repetitive and boring games where the player does a lot of work for a stale and deja vu inducing reward.


a49cde  No.16495174

>>16494245

Actually turns out that the victory conditions you're talking about were added in an expansion, they're not present in the base game. I just have a physical copy of the base game that I grabbed from a bargain bin for 3 bucks, I wasn't aware of the expansions.


b2b4f2  No.16496778

>>16495174

No reason not to have Rebellion at this point, standalone expansion with fucktons of mod support.


1cbcba  No.16498542

>>16494735

Stellaris in a nutshell


abcdcd  No.16498569

Has there been a 4X game yet that manages to solve the problem of late-game micromanagement slog?


604dee  No.16504422

>>16498569

Sword of the Stars, mentioned earlier, is very very low on the micromanagement. That is because it is mostly about the war aspect. The most annoying late game micromanagement is moving ships from production worlds to where you actually need them. You can do some more micromanagement, but generally you won't need that against the AI.


ec3365  No.16504483

>>16494735

Good post. Basically the nu-Civ problem.


42f45d  No.16504519

Alpha Centauri didn't even come close to Master of Orion 2?


f74829  No.16504650

Any lads wanna play star ruler?


8b389f  No.16507017

File: cbbda19ca6c2de0⋯.png (1.71 MB, 1187x987, 1187:987, spaceengine.PNG)

>>16493985

Aurora 4x


8b389f  No.16507024

File: 52c61f2538492b0⋯.png (1.53 MB, 1359x924, 453:308, spaceengine4.PNG)

>>16494735

Also, I've never thought about it that way really fits my experiences and makes sense, great post.


6580b4  No.16511238

>>16493120

MOO2 is bloated compared to MOO1.


f4597d  No.16514383

>>16511238

MoO1 is barebones.




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