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File: 036ec4d7067fd8e⋯.jpg (125.67 KB, 640x898, 320:449, saints row.jpg)

File: 47473e0fa199f1a⋯.jpg (143.4 KB, 640x898, 320:449, saints row 2.jpg)

File: b3319b197709303⋯.jpg (72.33 KB, 640x905, 128:181, saints row 3.jpg)

File: 86c5c4bb4832748⋯.jpg (519.38 KB, 1572x1815, 524:605, saints row 4.jpg)

File: 099cf9206d249f2⋯.jpg (171.42 KB, 640x905, 128:181, saints row gat out of hell.jpg)

16326a  No.16483246

How do we fix this series? Saints Row 5 is inevitable after Agents of Mayhem flopped, and there is a movie in the works.

65694d  No.16483271

>>16483246

>How do we fix this series?

Ignore everything after 2 and just continue the story from there. However with how bad AoM is i doubt they know how to make a good game anymore.


cc1d86  No.16483275

>Agents of Mayhem

I genuinely forgot that game existed.

How the fuck do you make a game like that and not give it co-op play?


bb8d78  No.16483281

Here's how you fix this series. It's very fucking simple.

MAKE A RETURN TO STILWATER EXPANSION TO SRTT

There are numerous problems with The Third, not the least of which was the writing shifting to full burlesque humour, but the main, core problem was that Steelport was a shitshow of a town compared to Stilwater. What people loved about Saints row was the sheer depth of content and customization, not wacky shit.

If volition thinks their way out their slump is to make a new town and more memes, then may God have mercy upon them, because they're fucked right out of the gate.


2fa5e9  No.16483300

>>16483271

Pretty much this. A little more balance with seriousness and humor would help. You don't need to go full Borderlands with the humor.


520439  No.16483302

>>16483246

Either retcon 3 and 4 or reboot it entirely. They have to cut back on some of the wacky shit and bring back the gang stuff from the first 2. There is probably a good middle ground between 2 and 3's tone, but I doubt the people making them are interested in doing that. Most likely 5 will be the time travel shit they hinted to at the end of 4.

>there is a movie in the works

Since when? I havent heard anything about this.


20ac93  No.16483307

Make Saints Row 2 HD.


413004  No.16483720

>>16483246

>How do we fix this series?

Step One: Get rid of multi-racial gangs

Step Two: Copy Vice City for silly vs. seriousness

Step Three: Profit


3753cc  No.16483725

I'd prefer to focus on Dead Rising, if we're waking the dead here.


192483  No.16483732

How can they have a movie in the works when it's been nearly a decade since anyone gave a shit about it? Where are people getting the money to do all these pointless adaptations?


e03095  No.16483736

Make the fifth game Saints Row: Vice Kings starring Ben, Julius and some new guy (you) and make it take place in the 70s.


e682b7  No.16483756

>>16483725

>dude zombies lmao

Better to have something that might help kill GTA


56dca2  No.16483763

>>16483246

Make another SR3, it was perfect and the apex of the series.


7f5eb1  No.16483890

>SR1

Pretty fun GTA clone with good multiplayer.

>SR2

Just like the first game but improved in every conceivable way. Great game but it's a shame the PC port sucks.

>SR3

A fun and well polished sequel generally, but it's brought down by tryhard writing and meme humor, and some really bad pacing. Late game missions are really boring and dull compared to the early missions which were fun and over the top ridiculous.

>SR4

A gimmicky expansion on SR3 that tries too hard to ape Prototype and Just Cause.

>Gat out of Hell

More of the same from SR4 but the dumb humor and writing are just too much to even tolerate.

>Agents of Mayhem

Crappy, generic multiplayer spinoff. What else is there to say?

I'd argue SR2 was the only truly great game in the series. The others were average at-best generally. Let it die in peace.


4bdd38  No.16483929

>>16483246

One of the endings in Gat Out of Hell has the SR universe rebooted, this could be a great start narrative wise since there's nowhere else to go after IV and GOoH.

Volition should go back to basics, SR was in many ways a response to GTA but GTA and the open world game has changed in many ways, both good and bad and SR needs to find its identity. At this point they can't outdo Just Cause/Prototype in terms of destruction and mayhem and they don't have Rockstar money for production so…

They need to dial down the wackiness and be grounded, like 2, for at least the first half of the game, have the player earn the right to be wacky and outlandish as they progress through the story. Also, "BIG" open worlds have been done to death, they should do is opt for a denser world.

I could go on and on but the fact of the matter is that SR as a series is a product of its time and they need to adapt.


3753cc  No.16484101

File: 41560635eb62989⋯.jpg (274.67 KB, 707x1000, 707:1000, frank.jpg)

>>16483756

You have an easy job ahead then. Being what you entirely miss and condense things you've never played. Congratulations.


192483  No.16484113

>>16483929

Literally all they'd have to do is make a plain ass GTA clone that isn't busted microtransaction and propaganda ridden horseshit and they'd carve out a good following sooner or later.


3753cc  No.16484127

>>16484113

Stop writing like a faggot, that's a good start.


192483  No.16484131

>>16484127

You seem upset over literally nothing. Want to talk about it?


3753cc  No.16484146

>>16484131

Being proud of such behavior more or less means there are plenty places for you. Those places are elsewhere. Take a big think and collect your business. I'm not particularly in the mood to bury another. Someone I like told me to be nice.


192483  No.16484150

So it's a bot, got it.


990baa  No.16484305

bring back gang servers to saints row 1


aaf3ec  No.16484324

Something SR doesn't get praised enough for is its co-op features. You could join a friend and do the entire game together, start to finish. How many games offer that these days?


b6a1fa  No.16484384

File: ac62166105c1662⋯.jpg (49.03 KB, 583x498, 583:498, 1386833795745.jpg)

>>16483890

>Agents of Mayhem

>multiplayer

It's a single player open world hero shooter that sold itself as an 80s throwback mishmash of ideas that was shoehorned into the Saints Row franchise. Hell I remember the few pre release comments were screaming for at least a co-op mode but that never happened.

>>16484324

One thing I hated about SR3 and 4 was the removal of mission replays. I used to like joining random games and at least having the option to replay random missions if we got tired of rampaging & whatnot. It sucked in 3 & 4 when you joined a random and they already 100% the save so there was fuck all to do.

>How many games offer that these days?

Sadly I think only Jewbisoft has bothered with open world co-op these days I could be wrong though. On the bright side there's more non open world games with co-op these days


d61e89  No.16484523

>>16484146

>I'm not particularly in the mood to bury another. Someone I like told me to be nice.

Are you underage? Because you sound underage.


313084  No.16484708

I was kind of hopeful they'd go with the police anti gang taskforce reboot idea they hinted at with the Gat out hell ending. Maybe make it a western version of Sleeping Dogs where the MC has to go undercover in a gang to help stop or cause a city wide gang war.

Either that or a retro 70's blackploitation style prequel about the rise of the Vice Kings.


313084  No.16484723

>>16484384

Yeah, the thing is I actually liked the super hero shit from 4, I just thought it had no fucking place being in a series that's suppose to be a wacky GTA clone where you got to make your own character. I had hoped Agents of Mayhem would be all the crazy super powers stuff split off into to own proper sandbox game franchise while SR could be taken back to it's roots. But then AoM turned out to be a just completely different piece of shit that didn't even have character creation and the SR franchise seems dead in the water now.


63f70a  No.16484889

What the fuck were they thinking when they decided to not add co-op to AOM?


eb282e  No.16484894

let it die learn from its mistakes and make a new series


63f70a  No.16484911

>>16483246

I hope volition fucking burn down


0e2dea  No.16484946

SR2 was a fluke.


7712c8  No.16484988

>hey guise what about MORE sequels!

Saints Row is dead, let it go.


1a625d  No.16484992

>How do we fix this series?

We can't. SR3, while absolutely fun, marked such a dramatic shift in writing that there's no way the seriousness of the first two games will be revisited. To all the bigwigs and investors, the Saints Row brand is about blowing stuff up and little else.

If you want another good SR game you'll have to mod SR2, unfortunately.


a8c980  No.16485084

>>16483246

Burn everything and re-release Saints Row 2 on PC but make it a good port.


b4f397  No.16485123

Instead of trying to reboot Saints Row why not make spiritual successor? Maybe perhaps about military-like gang? I really liked bodyguard outfit in SR2


192483  No.16485226

>>16485197

I think the core issue is that developers work too hard on static maps. Imagine timespans making an actually difference or being able to completely change the layout of the map based on the outcome of certain missions. If the map is the star of the show we should be able to actually play with it instead of play in it. I mean, they call it a sandbox for fucks sake so where's the sand?


38ea8c  No.16485233

>>16485084

>Saints Row 2.

>A complete nigger game.

Fuck these SR2 niggers. Make Saints Row 5 even more batshit than 4.


aaf3ec  No.16485525

>>16485123

>I really liked bodyguard outfit in SR2

Good taste.

>>16485233

>not making a white character who tames the indigenous tribes and colonizes stillwater


36a714  No.16485549

>>16485084

there is a mod for that. Gentlemen of the row.


a8f819  No.16485556

File: 0339fcb7d8cdff0⋯.jpg (100.13 KB, 500x565, 100:113, 1526001028849.jpg)

>>16485233

>Make Saints Row 5 even more batshit than 4.

I think it can be batshit while still being grounded like SR3. My problem with SR4 is that it fucking gets rid of elements from previous SR like the gang fights. I would have loved if you actually played the game as the president and handled the whole stuff as if it was a gang, fighting other nations as if you fighted other gangs, all other nations being stereotypes like Arabs, Asians and Russians Guess you can't do that in CY + 4.

Instead it became a shitty Mass Effect clone with a shitty antagonist that was born pretty much from a DLC idea.


d3cb51  No.16485649

>>16485556

>…fighting other nations as if you fighted other gangs, all other nations being stereotypes like Arabs, Asians and Russians Guess you can't do that in CY + 4.

Damn, thay would've been funny. You could do a lot of cool missions too, like sneaking into norkland to disable (or set off) a nuke.

Personally I'd like the series to go back to SR2 level craziness, where things are fun but it doesn't feel like your character is a demigod.


7daa88  No.16485843

File: 0568996b7d5b621⋯.jpg (179.03 KB, 1363x762, 1363:762, Julius_Little_Canonized.jpg)

what was the best activity and why was it insurance fraud?

loved mayhem and the cop one too, the car escort one was complete shit though


7daa88  No.16485865

>>16485856

it was pure easy mode if you were in the suburbs with all the fences, those first two games were really great although i wish 1 wasn't 360 exclusive, i haven't played it in ages


bee006  No.16485885

the very same shit that made Saints Row early entries great ruined it in the end as they completely drove insanity off the cliff

back to Saints Row 2-like somewhat believable world with character development at least please

otherwise this franchise is going to stay dead


7ea622  No.16485912

>>16483890

I'd argue you haven't played AoM. Not that I'm blaming you for not doing so, but don't talk out of your ass.


bee006  No.16485931

>>16485912

who the fuck thought making a singleplayer game out of tired ancient multiplayer mechanics that failed long ago is going to sell? it bombed as that and it would have bombed even harder as multiplayer game


7af018  No.16486214

File: 205383b21f58aea⋯.jpg (28.34 KB, 851x477, 851:477, Omega.jpg)

Either reboot or make Saints really go "in space", something like "return it to its roots" but in an Ayylmao city with gangs perhaps comprising of different ayylmaos and such shit.

Could take cues from Mass Effect 2 and it's Omega space-station for an example.

As in Saints or what's left of them take to the space, find this lawless "space-station city" filled with outlaw ayylmaos, gangs and such shit and would proceed to make it their own. It would practically just be a fucking Stillwater but in space and instead of being surrounded by water it'd be… i dunno, space? or the walls of the spacestation…


b6a1fa  No.16486659

Invidious embed. Click thumbnail to play.

>>16485556

The original concept for Saints Row 4 was going to continue the whole clone plot from SR3 but it got canned. This video with the devs goes more into it, skip to 36:11 for the original SR4 concept, but the whole video goes into SR4's development in general.


964201  No.16486685

>>16483246

never played Saints Row (1), Saints Row 2 was godly, everything after that is shit


e5ce39  No.16486858

Why were the physics and graphics severely downgraded in the second game?

>tfw will never get a SR1 pc port


8972f3  No.16486944

Pierce>Gat


7daa88  No.16486967

>>16486944

nah pierce was a bit of a fag julius>all , gat was cool in the first one, same with troy but they fucked the characters up in 2


25a2a9  No.16488344

How a game franchise goes from a Crippling Gangland Action Drama to Postal 4, I'll never know…

Maybe it's because they started relying less and less on the Red Faction developers since THQ went bankrupt back in 2011.


a872e4  No.16490271

>>16486858

I wouldn't give up on that just yet. THQ Nordic has been porting all of the games they buy to everything.


4082e3  No.16493365

Saints Row 5 is pretty much guaranteed to be announced ant E3. Likely with a November release date.


093e93  No.16493400

off-topic but this just got me thinking of a what if game that takes place in a liberal dystopia future where you create a gang that does evil current year stuff. like use your gang to help vote in a trump like character, beat up trannies and gays and promote family values and say nigger on live television. i think it would be fun.


e1307f  No.16493465

>>16493400

>promote family values

>voting for an obvious zionist charlatan like Trump

I digress but it'd probably be Fallout 3 where you're constantly shooting degenerate raiders for a literal Monarch, and then fighting the US government (which by that point had become completely alien and unrecognizable to most people). Hell the player gets a shitton of good karma for blowing up the raider brothel/slave market (Paradise Falls), killing it's nigger leader and for worshiping Abraham Lincoln. Same for the Andale, Stealing Independence, and Tenpenny quests. The Pitt is also full on blackpill, although Point Lookout is a stereotypical liberal view of coastal Maryland.

In terms of just average "racism" then GTA V because of all the Micheal-based family stuff and border defense minigame. Also killing Trevor, because he's a monster and everything that isn't politically correct.


f00f53  No.16493471

Retcon everything past SR2. Remaster SR2, release SR3 again but make it an actually good game. Package the SR2 remaster and SR3 together.


0e217f  No.16493508

>>16493400

That’s the gameplay for Liberal Crime Squad. Pretty sure there’s a mod for it called Conservative Crime Squad.


af9232  No.16493551

Go back to "shit's going down, but silly shit can happen" instead of "I AM SILLY" It's like if Rockstar saw just the Area 52 mission and anything involving The Truth and said "That's what our games are going to be from now on"


85875f  No.16493558

>>16493508

As far as I know, I haven't ever found a mod that lets you play as the CCS, but they are present in the game as a counter movement to your faction. You would've thought there would've been a mod for it by now, but nobody's taken the time to do it yet.


80323b  No.16493560

Remaster 1 & 2, bundle them together and then kill the series.


442e0d  No.16493561

I have nothing but disappointment when the possible paths the series could go are just shown as endings for a game no one asked.

>Rebooting the team into a law enforcement branch

>Picking right off from SR4 and invade a violent alien planet to rebuild the human race

>>16484384

>One thing I hated about SR3 and 4 was the removal of mission replays.

I don't even understand why they did it, the DLC missions are replayable and in SR3 you can repeat the last mission just to view the other ending.


c6ad8e  No.16493576

>>16493471

The only good post in this thread.

SR2 was the pinnacle of the series.

GTA went to shit after Vice City Stories.

VCS

>Best minigames.

>Saddest ending because you know what's coming.

Chinatown wars.

>Shit even for a Gameboy game.

>Shit mini games.

>Best GTA girl since Catalina, wasted 5 minutes into the game.

GTA4

>No fun allowed.

>Storyline has to be deadly serious at all times, despite fucking around with bullshit 24/7.

>Comedy Clubs.

>Shit collectibles with a decent unlocks.

>Realistic physics that shit on realism.

GTA5.

>Multiple playable characters in a fucking empty world.

>LOL RANDUM TREVOR XD

>Micheal is the dumbest fuck to ever exist.

>Franklin is literally a nobody.

>The entire story could have been solved in 5 minutes if ANYONE just put a bullet in Trevor's head.

>No mini games worth playing.

>Shit collectibles that unlock nothing.

Meanwhile, on the otherside of the shitty coin.

Saints Row 3.

>YES YES THE PEOPLE WHO ENJOYED 2 LOVED tHE LOLXD RANDOM THINGS THAT MAKE NOSENSE

The bullshit you pulled in 2 made sense within context. While in 3, context is thrown out the window in the name of comedy and action.

>Kill off Johnny off screen.

>Give johnny a funeral like Aisha ,Lin and Carlos.

>Give us the Zombie Gat homie. Just like Lin and Carlos, expressing that he is actually 100% dead.

>FURRIES

>CARTOON NETWORK RADIO STATION WITH LOL IRONIC MUSIC.

Control wise and Gameplay wise,it was actually pretty solid. I won't fault it for that.Everything else was a pointless shit show.

Saints Row 4.

>LOL ALIEUMS

>Johnny is alive guys, fuck all of what we said.

>Dated references that are charming, if you were old enough to get them.

>Reused assets from Red Faction Armageddon, just painted Purple.

How hard is it to swoop in and take over the open world crime genre when the big dogs are neutered (GTA) and retarded (saints row)?

All they had to do was make another True Crimes, and actually call it True Crimes. Sleeping Dogs would have sold massively if it was marketed as the sequel it truly was.


b33b6e  No.16493612

Saints Row is cringe.

>sooooooooooooooo random


1b28cc  No.16493649

>>16493576

Sleeping Dogs is a /v/ meme. If you fell for it I feel sorry for you. Cringe.


92694a  No.16493677

>>16493649

True Crime streets of NY is not a meme though it was a solid game and was getting better but they stopped making these games because nobody wants to compete with cuckstar.


71f1f9  No.16493704

Three was where everything went wrong. Saints row was awesome because you *could* do extraordinary things in a realistic world. SR3 eventually became lame because you could do extraordinary things, in a hyper exaggerated world, often. Some of the set pieces and missions were definitely fun, it just felt far too 'zany' to have any real lasting positive effect. SR2 was the perfect mix of grittiness, comedy and story. SR4 was fan-service, and even that kind of fucked up. Like 3, they both had their moments, but overall it lacked the same touch and feel. Also they took way too long to resurrect Johnny Gat. DLC in #4? Fucking hell.


734411  No.16493707

>>16493677

>True Crime streets of NY

>literally Based Nigger the game


1fc0e9  No.16493746

>>16493677 (Checked)

>because nobody wants to compete with cuckstar.

Pretty sure the 3rd True Crime was stopped since the parent company lacked the money to continue it, despite the fact that most of the assets have already been completed. Feel free to prove me wrong though.


9704b9  No.16493948

YouTube embed. Click thumbnail to play.

>>16488344

>How a game franchise goes from a Crippling Gangland Action Drama to Postal 4, I'll never know…

Don't put it like that. Postal has a soul; even at its most lolrandum it's nothing like Ashley and Anthony Burch's open world meme adventures.


43ec24  No.16494484

>>16485233

>>16485525

Saints Row V: Gat Starts a Race War


3b9d68  No.16494560

>>16493576

GTA 4 was good if you set aside the cousin.

The other GTAs had a modding scene which went to shit with 4 already.

There are fanatics who continue on despite rockstar always fucking them over once they get their game modded but it will never be what it was back in the day.

>saints row

They had some fun parts, however those always became tedious grinding because they were totally overused.

Technically and graphically they were also shit.

Customization was the best in 4 if you set aside mods.

>>16493649

Sleeping dog had nice mechanics and was fun to play.

>>16494484

I WANT THAT.


c6ad8e  No.16495496

>>16493707

>Blow people's knees off with a mini gun while diving in slow motion.

>Get good cop points for non lethal takedown.

>Get bad cop points for excessive force.

>Respond to an robbery with magnum in one hand and an uzi in the other

>Bullet time and cripple everyone for life.

>Learn Wushu fighting style.

>Throw people who look at you funny.

>Encounter that one faggot who knows Tae Kwan Do.

>Switch to regular old fashioned brawling and beat his shit in.

>The Goth Club Drive bye

>Enable Supercop Cheat.

>Rampage up and down New York City.

>Hold up your badge.

>Everything is okay now.

I've never got an erection from crippling people until I played Streets of New York.

>>16494484

Oh lord. If it has the variety that the gangs brought in Saints Row 2, I'd totally buy it.

>Every gang has their own learn able fighting style again.

>Every gang has their own cars with no overlap.

>Gang unique clothing that you can actually wear without modding the game.


886345  No.16495795

I hope they get rid of the big enemy you have to fight when you fill up your wanted level. It's really annoying having your wanted level keep resetting when your trying to do the challenges.


c6ad8e  No.16496542

>>16495672

>>16495672

>how hard can it be to port a game to PC anyway when you have access to everything?

A lot of games were built on custom engines ( game development was hardcore back then. ) that can't be emulated properly without access to the original code

.

This results in either, an shitty port that's running but they don't know how or rebuilding the game from the ground up in a different engine like they did with Silent Hill 3 Remastered. Oh yeah. There's also issues with codec licensing. A lot of those expired so they can't use the sound compression and graphical compression they had back in the day. Granted it's on PC, and it doesn't need compression - it was designed to work with the compression in mind. So you can't just can't swap that MOV for a MP4 without breaking something.


43ec24  No.16497903

File: f32e5057523eebd⋯.mp4 (Spoiler Image, 2.25 MB, 640x640, 1:1, New Vice Kangs.mp4)

File: 06b0b8e8f6632a1⋯.jpg (Spoiler Image, 87.96 KB, 1280x720, 16:9, Gat finds new victims.jpg)

>>16483720

>Step One: Get rid of multi-racial gangs

Yes, then Volition can make this a sequel: >>16494484


7af018  No.16498736

>>16493576

What pissed me off most about SR3 and it continued on the 4 was that they turned "the Boss" from the badass motherfucker he/she was in the 2 into a… quite a fucking pussy taking orders and bullshit from his/her companions, enemies and the like instead of just fucking telling them to shut the fuck up.

Sure the 2's MC was pretty much a fucking psycho but so what the fuck? Large part of why the game was so fun was because of that, it made sense to fuck shit up instead of the 3/4 where it's like a newfag trying to fit in by spurdo spördeing a bit too hard.


e03095  No.16498765

>>16483720

Only the Saints were truly multi-racial. Saints Row 2's gangs are one minority supplemented by whites (Yakuza are Asian+White, Sons are black+white, Brotherhood is white+hispanic), while Saints Row 3's gangs were all single race due to no model variety.


7daa88  No.16498792

>>16498736

that's a good point although i'm sure even in two he still acted somewhat faggy when talking with shandi or whatever her name was, still not as bad in 3 or 4 though

i might be remembering wrong though, haven't played it in ages


92e4bb  No.16498838

File: aea4dfa41d53fa8⋯.png (211.77 KB, 473x453, 473:453, shit taste.png)

>>16493576

First of all, Chinatown Wars was a DS and PSP game and second of all, fuck you, the game was great and so was GTAIV.


25d37a  No.16498985

>>16498736

You must have been playing a different sr3 than the rest of us.


7af018  No.16499017

>>16498792

Yeah mostly with Shaundi, it felt out of character when the Boss let's some fucking stoner chick boss her/him around especially when she was just a bad character period.

i actually "like" the Shaundi in SR3/4 more, sure she's irritating piece of shit but atleast she now had some character other than a stoner chick who sleeps around a lot.

>>16498985

Or perhaps you didn't play sr2? the Boss's a fucking pushover in 3-4 compared to 2!


08389c  No.16499870

>>16493576

>Saints Row 3

Ya forgot the Tara Reid DLC


08389c  No.16499939

Anyone else want to beat Johnny Gat to death with rake? He's a Joyzee hipster trying a fake-50s aesthetic the Vanilla Ice-looking faggot that he is, neck tattoos so you KNOW he's a cunt on sight, ears pierced and he dyes his hair, poorly, so odds on a raging homo to boot. I'll wager one could readily find Mr Gat on his knees in a dive bathroom sucking a plethora of biker dick without thought of reimbursement.


ac6b94  No.16500060

>>16499939

You sound like a self loathing fag projecting really hard.


d709de  No.16500330

YouTube embed. Click thumbnail to play.

Saints Row was genuinely ruined by SR3. I don't think people even fully realize how much damage SR3 did and how worse of a game it was. Since it was much more polished than SR3 so people just thought it looked and played nice. However objectively it was flawed in almost every way especially compared to its predecessor

SR2

>Player has a clear backstory in the world, he belonged to The Third Street Saints in the previous game. The map has changed since 1, when you go to Saints Row it's now not a ghetto but instead an upper class district with new fancy buildings everywhere. The church is now a museum with Julius narrating exhibits about how evil the player was. You start the game gazing up at the Ultor tower and the game ends with you gazing down at the city from Dane Vogel's office

>Some of the characters from SR1 make physical appearances. Troy appears in a few cutscenes and Dex tells the player where to find Julius in the unpatched version of the game you have to do a hidden sidequest to unlock the final mission where you confront Julius. They later released a patch where Dex just calls you after you kill Dane Vogel and tells you where to find him Julius appears and you have a very great final mission with him. This makes it so the game benefits from playing through the first game and it feels like an actual continuation of it

>The new mission giver characters to SR2 are all great. Shaundi is a laid back stoner chick but she also wants to embrace gang life and the Boss wants to shield her from it. Pierce is lower class trash but he wants to be upper class so he plays classical music. He has an inferiority complex which shines in some of the missions where he gets annoyed when other people take credit for his ideas.

>The villains in SR2 are all great. Shogo is a bratty punk and by accident he irks Johnny Gat who then makes it a vendetta to take him out. And it leads to an amazing cutscene where he gets buried alive. The final mission where his father beats you in a sword fight and you shoot him is so memorable. Maero is a great villain because of how personally you fuck with him. You essentially ruin his life and he takes revenge on you in return by killing Carlos. The General and especially Mister Sunshine are extremely memorable villains, Mister Sunshine's mission in particular is a highlight. Each of the different gangs feels distinctly different which is great in comparison to SR1. But at the same time you also feel their absence when you take one out and you conquer the city. Because your goal as stated from the start is to take over the city through conquest.

>The Boss is a true villain protagonist. He is objectively more evil than every other character in the game and it provides a foil with Dane Vogel who literally does nothing wrong. The Boss has an enormous amount of ambition and what he wants he gets. He tortures dudes like the tattoo artist for the Brotherhood AFTER he gets information from him. He burns Maero's face with radiation. He causes Maero to murder his own gf by accident. He goes nuclear on the Brotherhood after Carlos's death. His brawl with Maero is intensely personal. When he eventually murders Maero he shoots him midsentence out of nowhere. You feel his rage and hatred constantly.

>The world of Stilwater has interior locations and every mission location including Dane Vogel's office is explorable in the open world. There are also hidden locations

>Character customization allows you to layer clothing and the British voice is voiced by Mister Sheffield from the Nanny. Who does an extremely good job.

>The player is required to play minigames which are all intensely fun. Especially fight club and Fuzz. You also unlock really good shit in each one like a homing rocket launcher for Mayhem.

>Every pedestrian is part of a social class and is a player customized character. You can dress up as any one of them


d709de  No.16500331

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SR3

>The player is essentially a brand new character in this world. Steelport has zero backstory outside of a club called the "Broken Shillelagh" and it being a place Shaundi went to for Spring Break. There is very little character to Steelport and you genuinely don't get a sense that anyone actually lives there. As in goes to work and does shit. There's little touches throughout Saints Row 2 that make the world feel alive like the Church museum. Or the cutscene where The Boss plays games with Shaundi at the arcade. Or Dane Vogel actually attempting to improve the lives of the citizens that live in the city. Everything in Steelport feels like an external influence like "The Syndicate" or "STAG" that's way bigger than an individual gang.

>the player has no overarching objective. There is no thematic resonance to anything. In Saints Row 2 the player constantly states he's taking the city for himself and nobody will stop him. In SR3 you are essentially just… existing and stopping "The Syndicate" and later "STAG". I was genuinely always confused why the player stays in Steelport and why he didn't just go back to Stilwater and assign one of his lieutenants to deal with the Syndicate.

>The gangs aren't individual gangs but part of an organization called "The Syndicate". I have no idea why they did this. It makes every part of it feel far less distinct. You don't see little things like the terrified Ronin gang members taking orders from Shogo. All of the gangs in Steelport feel like faceless drones

>When the player gets a wanted level you fight really overpowered comic book enemies like "Bricks" and an anime girl who teleports around. They all feel extremely unsatisfying to fight. This probably made more sense on paper

>Everything is a bullet sponge. Like a regular grunt enemy can take an entire clip of Assault rifle to kill at the start. It really makes the game feel tedious. The game is really well animated and punchy but it feels flashy.

>The world is entirely static. There's no interiors to explore outside of safehouses. Most of the safehouses are copypaste

>The storyline makes little sense. Initially they're avenging Johnnys death by trying to kill Loren. But after that they're just trying to take revenge on The Syndicate (specifically Killbane) because he trashed Johnny's funeral. It feels really weak as motivation. Most people if you ask them to summarize Saints Row 3's story they only mention Johnny's death and the bad ending.

>They get rid of the best villain, Loren, in the first hour. Killbane is a joke villain and Matt Miller is constantly made fun of.

>The developers put in a ton of awkward sex jokes like at one point you become a sex slave and run through a mansion naked.

>The boss keeps asking logical questions like "why are we doing this?" In Saints Row 2 the Boss was always the one making decisions. IE: He's the one who wants to steal Maero's shipment. He's the one who decides to go after Mister Sunshine. A really good example of this is during a mission where you go after Killbane at one point the Boss is forced to drive a car with a tiger in it. And he asks "Can't we just shoot the bastard?" and Angel just replies "NO YOU HAVE TO BREAK HIS SPIRIT"

>There's no real flow to the missions. The Boss just takes orders and does repetitive tasks in missions. In Saints Row 2 every mission represented the Boss trying to eliminate some way a particular gang made money. IE: He destroys the Sons of Samedi's farm where they grow drugs because he wants to steal their market.

>Angel is voiced by Hulk Hogan. Almost nobody notices this because he's horribly miscast. He's trying to play a more nuanced character in a game where at one point you are chased by sex perverts driving chariots. They should have cast him to play Killbane. I have no idea why they didn't do this.

>Character customization was gimped

>STAG is just Ultor turned up to 11 with laser weapons and VTOLs

>the only fun mission is the second one where you parachute into the Penthouse

>The game has only 20 or so unique missions the rest are activities. This was due to THQ's bankruptcy.

>The Boss isn't a malicious person in SR3. In SR2 he would torture someone just because he hated them. In SR3 he says he does bad things like he jokes about committing mass murder but in practice he does nice things like he lets Matt Miller live. The lead developer of Saints Row 3 was asked about this in an interview and he confirmed this was an intentional decision because he thought SR2 was too dark.

>Johnny Gat's death at the start of SR3 is now retroactively pointless because they resurrect him in 4


d709de  No.16500333

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>Shaundi is a terribly written character. She has offscreen development that isn't explained. It's glossed over in 4 by her just saying she stopped wanting to get high. She's portrayed as a sex symbol in marketing but she comes off as a very nasty person in cutscenes. She's also voiced by a different person

>Pierce has no character flaws in 3, he's just a cool black dude. He barely has a presence in the story beyond just introducing pointless game mechanics.

>The only parts of the game that feel memorable occur at the start. Like the only part where the characters feel genuine and engaging is the part where the Boss and Pierce sing Sublime in the car. After this they feel like cardboard cut outs. It's why such a minor scene is one of the only memorable ones in the game.

>The developers spent WAY more work on the missions and not the activities. Most of the activities are worse. They cut fun activities like Fuzz and Fight Club.

>When you defeat a gang in the story they stay in the world. This is bullshit and genuinely feels like the developers did this by accident.

>This was the game where Volition made excuses as to why it wasn't as good as SR2. Like they made excuses that mission replay/cutscene replay was too hard to program in so they left it out. Despite a modder modding it in a week after launch. They would continue to make excuses constantly. Like with Agents of Mayhem they claimed the reason they didn't do a SR2 remaster is because they did a facebook poll with their fans and they voted on a "new game" rather than a remaster. Yeah that was a good idea

>The reason the game was worse than SR2 is because most of the team that worked on SR1 and 2 left after 2. This also occurred after 3 and 4, now most of the team that worked on 3 including the lead dev who made the game less dark on purpose left. He was one of the lead devs of Assassins Creed Origins.

Saints Row 2 feels like it was good by accident. I have zero hope for any future titles. They will eventually reboot the franchise due to the clusterfuck 3 left it in. At this point I would rather see Volition go bankrupt and see the franchise given to some other developer. Like the developer who got Red Factions rights. They fixed Red Faction Guerilla's PC port and made a remaster. That's all fans want but Volition is too retarded to do something basic like that.


778566  No.16500335

>>16499870

That was for the console ports of SR2 (the Linux port probably does not have then either). The second/third waste truck to transport is a right pain the PS3 and co-op is online only, thanks faggots.


7daa88  No.16500833

>>16500333 (checked)

>>16500330

>>16500331

great write-up man, i won't even lie though i forget just about everything from 3, truly was a fuckup compared to the first two


302721  No.16500902

I think GTA, and it's clones are a done genre. Once you get over the novelty of free roaming modern urban environments in different kinds of vehicles, there's not much to it. I think you can use the premise as a base for a new game, but you actually have to put something in the game to make it worth the player's time. Make the driving as good as a top racing game, or the combat as good as a top action game, or the story as good as a top RPG, and then we'll talk. "dude, you can do anything" doesn't really fly anymore.


bedf2b  No.16501317

>>16500333

THQ Nordic are the ones who bought the Red Faction rights, and now they own Volition. They also said they would look in to porting SR1.


a8cad6  No.16501322

>>16500902

>I think GTA, and it's clones are a done genre

Then you're retarded. GTA 5 is one of the best selling games of all time, and Red Dead 2 was also a huge success. Open world games aren't going anywhere for a long time.


302721  No.16502104

>>16501322

Well, it's "done" for people with taste.


e8d50c  No.16504883

File: da5a9dcfbcb29c3⋯.png (1.29 MB, 1920x978, 320:163, THE HEART.png)

>>16493576

>Chinatown Wars

>shit even for a Gameboy game

How can you say something like that in good faith unless if you want to look retarded? It's one of the rare DS games who made tried to make use of the system it was on in several ways. Drug trade was easily exploitable and yeah it's true that Ling died early but it's fucking fun. I bet you never tried to do shit like manipulating the IA gangsters to fight cops/other gangsters like in GTA IV


d709de  No.16505738

>>16501317

I would love to see this but I gave up hoping a long time ago.


1d78d7  No.16505935

>>16483246

Just one thing I wanna note: Agents of Mayhem isn't a saints game.

That was literally the marketing team fucking the dev team.


1d78d7  No.16505940

>>16500333

>Pierce has no character flaws in 3, he's just a cool black dude. He barely has a presence in the story beyond just introducing pointless game mechanics.

That's how he was in 2 also, just with more street and less aristocrat in him


d709de  No.16506011

>>16505940

replay 2 you'll notice a difference in how Pierce is characterized. He tends to be the butt of several jokes. Like in one mission Pierce is sitting in the car with the Boss and he starts complaining about how he doesn't get enough credit on work. And the Boss tells him to shut up because they have to do something

In 3 meanwhile Piece doesn't complain and barely has a presence in the story. He's just… there. The only joke at his expense is that he never wins at chess. Kenzie is more involved than he is.


979e8e  No.16506852

>>16500330

>this scene in your embed video

Holy shit, I don't know who's the voice actor and I forgot the number of the voice in game but he sounds really good. I played with a female char so I've never seen this scene from this perspective, the video in combination with your posts reminded me how hardcore the protagonist was and how SR2 was better than 3. I really ought to replay these games


979e8e  No.16506868

>>16506852

Just remembered it's voice 3 male


d709de  No.16507257

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>>16506852

The British voice was even better. He was voiced by the actor who played Mister Sheffield in the 90s sitcom the Nanny. He was asked why he wasn't in Saints Row 3 or 4 and he said in a YT video that he just wasn't called back. And he was under the impression a different company made those games. The British voice in SR3 was done by the same actor who played Brynjolf in Skyrim. I'm assuming it was a nepotism thing since he does VO in tons of vidya.

I didn't necessarily hate the new voices in SR3 though. Like I really enjoyed the Russian female voice in SR3 and I remember being really disappointed it wasn't in SR4. I think the Russian accent is the sexiest accent on a woman but that's just me


d709de  No.16507299

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Saints Row 3 had a ton of really bizarre missions that I don't know what the developers were thinking conceptually. Like this one where you surgically alter yourself to look like one of the antagonists Cyrus. I remember thinking this was a really bizarre concept to grasp since I was playing as a female character. While you could in the world go to a surgery store and change you appearance to anything I saw this as more of a gameplay based thing and not something that would logically happen in a story context.


6bdbad  No.16507321

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>>16483271

Exactly this. Go back to the roots. Everyone was fine with the wacky elements but it was the serious story, customization, crimes, & realistic but not dull feel that made the series fun. Saints Row the Third onwards don't even remotely resemble the first two games. Not in gameplay or tone.

Keep the wacky elements. Just tone it down to side content or simple missions sprinkled about. Basically just Yakuza it.


d709de  No.16507335

File: c630a9cfa27efe1⋯.jpg (15.71 KB, 210x240, 7:8, josh-birk-saints-row-4-8.2….jpg)

File: 6ca7f670a6c1b5c⋯.jpg (134.88 KB, 1024x855, 1024:855, screenshot_pc_saints_row_t….jpg)

>>16507299

There's a lot of oddities like this that make your brain itch. They said originally Saints Row 3 wasn't a direct continuation of SR2. Instead you were playing an undercover police officer who was infiltrating the Third Street Saints like Troy in SR1.

I genuinely think the developers wanted to strip character gen from the game and only kept it because fans wanted it. And that the game assumes you're playing the default male preset. For example with this guy Josh Birk. He's supposed to be a starring role in a Saints Row movie in universe. Who is he supposed to be playing? The obvious answer is the player character but this makes zero sense if you're not playing the default male preset. Additionally something I distinctly remember is during Murderbrawl XXXI (the mission where you fight Killbane in a WWE style ring) the announcer always refers to the player in a male context. Like "Oh he dodged that". They later stripped chargen after SR4.

This is why I have extremely little faith in Volition as a company. They seemingly had no idea what people actually liked about Saints Row 2. Like they just thought "it's a big dumb action game, and GTA4 was really realistic. So let's make a big dumb silly game". When in reality Saints Row 2 had really solid writing and characters, and it felt like a cohesive work. Wheras SR3's design and characters all felt contradictory and like the developers wished they were making something else.


5ac402  No.16516206

I wish they would reel back on the over the top stuff. I'd be fine if they went with a middle ground between 2 and 3. I loved the flying in Gat Out of Hell though.


5d7f17  No.16518263

File: 1fe31a86a835ce3⋯.png (114.66 KB, 889x314, 889:314, 1559135000279.png)

Here is a "leak" from cuckchan. It sounds terrible enough to be true.


653fbc  No.16518516

>>16518263

That sounds absolutely horrible and lines up perfectly with what I'd expect from Volition. Luckily, anyone who actually cared about Saint's Row knows the series has gone to shit.




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