>>16394184
>I can't say why but localization, like hr, is there for its own sake, because manipulators insist it should be if only to appeal to bullish investors. I never looked into it but my guess is that a localization team wanted some easy notches on their belts.
Yeah, but there's a difference between addressing actual technical issues the native base had (say, a game that was complained about as being too slow be given speed improvements) and just going completely fucking overboard. But I suppose the former invites opportunity for the latter.
>And sparks doesn't change color because of a gimmick where you find dragonfly eggs ingame that send dragonflies to your pocketstation that you can level up like a tamagotchi then swap them for sparks to get new abilities.
So how are you supposed to measure health? Just remember how many times you've been hit? And what sort of new abilities?