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File: 35da252a57aa78b⋯.gif (396.95 KB, 1095x832, 1095:832, WStfg1R.gif)

43dae6  No.16370961

>Mode 7 SNES Games in HD

http://s000.tinyupload.com/index.php?file_id=09097447083714923515

Now, what are some good Mode 7 SNES games?

e1d3f5  No.16370986

Pilotwings should look neat


d74634  No.16370996

YouTube embed. Click thumbnail to play.

>>16370986

It looks very jewcy!


f20e78  No.16371003

wow, can i put this on any emulator?


d74634  No.16371010

YouTube embed. Click thumbnail to play.

>>16371003

Bsnes bitch. No memearch core yet.


d74634  No.16371016

YouTube embed. Click thumbnail to play.

I'm glad snes games got the treatment they deserved. This was a long fucking time coming.


d74634  No.16371018

YouTube embed. Click thumbnail to play.


820cae  No.16371021

Invidious embed. Click thumbnail to play.

>>16370961

Final Fantasy 6 (airship flying)

Secret of Mana (dragon flying)

F-Zero

Super Mario Kart


d74634  No.16371024

YouTube embed. Click thumbnail to play.

Secret of mana looks absolutely fucking gorgeous.


f20e78  No.16371025

>>16371010

but muh game saves


d74634  No.16371029

>>16371025

Just wait a few days you lil cocksucker


4b06db  No.16371031

File: 9b014edc3e89e31⋯.png (1.11 MB, 800x546, 400:273, Terranigma.png)

Terranigma has some fantastic uses of Mode 7.


d74634  No.16371033

YouTube embed. Click thumbnail to play.

muh digg


820cae  No.16371034

>>16371024

Too late, nigger. I beat you to it. ;^)


f20e78  No.16371046

>>16371029

what am i waiting for? i use snes9x


d74634  No.16371047

YouTube embed. Click thumbnail to play.

>>16371034

Anon I'm sorry but your video isn't using the internal upscaling method. kissu


c537b7  No.16371049

Does this mean I can actually see the map in LTTP?


f20e78  No.16371053

i cant wait to try this with F-zero.

any improvement with sim ant or sim city?


5a72dd  No.16371061

>>16370961

How long until we reach the point where emulation completely surpasses original hardware?


d74634  No.16371062

File: a400cc240a65e89⋯.jpg (449.84 KB, 978x833, 978:833, Screenshot_20190416-194721….jpg)

>>16371053

There should be soon. ShiryuGL is benchmarking every single game that uses Mode 7, I requested it, so be on the lookout.

https://www.youtube.com/playlist?list=PL-Wb6XCSaUvTKAqtRvXc9IhUith73pL8N


b06923  No.16371079

>>16371024

this flight music simply rocks me


820cae  No.16371138

File: fdae6b40214dbbe⋯.png (607.11 KB, 1280x720, 16:9, reallynigga.png)

>>16371047

>defending (((jewtube)))


66a0c8  No.16371174

Looks really good.


0dd41a  No.16371193

>>16371046

>Still using non-cycle accurate emulators

Use Bsnes and never have to worry about weird emulation bugs or quirks ever again because the furfag programmer has everything just werking


ae3502  No.16371194

it's cool but it also looks a bit odd.


ae3502  No.16371242

>>16371025

>>16371046

you can use the same saves with both bsnes and snes9x


3cad61  No.16371680

YouTube embed. Click thumbnail to play.


04644c  No.16371755

>>16371194

I really liked how fucking weird Mode 7 looks as an effect. I wish that there was a program that recreated Mode 7.


c537b7  No.16371777

>>16371755

What's stopping you from just putting a texture on a floor an fucking with the z buffering?


3cad61  No.16371783

>>16371744

>doesn't appreciate SNES games

Fuck zoomers.


0dd41a  No.16371809

>>16371777 (checked)

You don't even need to mess with the Z-buffer. All mode 7 does is allow realtime transformations of the background layer. This can be done in software on modern hardware


c537b7  No.16371849

>>16371809

I figured that would make it look too smooth though and give of that fake pixel like effect you see in a lot of modern indie games with rotating sprites.


37425a  No.16371850

>>16371062

>it's real

F

>>16371744

>ironically advertising cuckold pornography

>>>/cuckchannel/


7cf78e  No.16371898

>bsnes is accurate

10 years later

>oh yeah we fixed this basic function


699693  No.16371943

>bsnes

Got an emulator that doesn't require a supercomputer to run 25 year old games?


0cfe93  No.16372045

>>16371898

it's not accurate but it's not fixing anything, just changing the way it functions. Instead of the affine texture rendering being done in software it's being exported to opengl.

>>16371943

preferably one not programmed by a pedophile tranny who exists to stir up shit with everyone around him.


699693  No.16372056

>>16372045

>a pedophile tranny who exists to stir up shit with everyone around him.

Wait are we talking about byuu or squarepusher here?


0cfe93  No.16372083


c537b7  No.16372093

>>16372056

>>16372083

Tim Buckley makes SNES emulators?


46afab  No.16372105

>bsnes

>BNESS :DDDD


248e64  No.16372125

Invidious embed. Click thumbnail to play.

>>16372056

Wait, this squarepusher?


46afab  No.16372150

>>16372056

Squarepusher ain't no tranny


55ad6a  No.16372226

>>16371783

>*oomers

Kill yourself cuckchan.


7ad249  No.16372520

File: 709b91c5a7e8f21⋯.jpg (32.03 KB, 300x300, 1:1, 12da655f7acef15891795409ef….jpg)

>>16371849

Mixels and Rixels happen because your average indie dev is retarded and upscales their sprites instead of upscaling the whole screen.

Which coincidentally is exactly the same as what is happening here, but I'd bet anything that the retards clamoring for this are the same ones who'd bitch about >filters and >pixelshit.


0b2f32  No.16372583

>>16372520

Oh my god, people have standards and prefer how older titles looks better than nu-male indie shit!? You're so fucking intellgent.


ae3502  No.16372627

Invidious embed. Click thumbnail to play.

>>16372125

no but that's a good one.


7ad249  No.16372647

File: 1907050dd2a03b5⋯.png (159.96 KB, 760x780, 38:39, 1907050dd2a03b5964dfea5e9b….png)

>>16372583

Try reading the post again.


b3fc18  No.16373048

>>16371061

never, you can't play 2-player lightgun games on an emulator, at least not without falling back to plebian gamepad input.

then you have things like NES games with custom soundchips e.g. Akumajou Densetsu et. all, that will never be 100% accurately reproduced on an emulator or even on a flashcart plugged in to real hardware.

fuhggidaboudit it's not happening in this lifetime.


571529  No.16373322

>>16371010

I wish there was a hack to play the original Mario Kart in full screen like F-Zero. Can't stand that half-screen shit.


0dd41a  No.16373324

>>16373322

>enable auto scale/"stretch to fit screen" option in emulator of choice

>Stretch window out so top half of screen has normal looking aspect ratio

>drag the window so the lower half is gone


7f7c10  No.16373332

File: 592bb95b26161f6⋯.png (52.2 KB, 609x300, 203:100, 1456343974746.png)


365967  No.16373379

File: fee62498c60b843⋯.jpg (226.03 KB, 1024x874, 512:437, gjP2v.jpg)

gee whiz check out those graphics!


87a2bb  No.16373459

File: bded75169b7d860⋯.png (12.54 KB, 639x782, 639:782, 1523201180424465591.png)

>>16373332

finland emulador :DDDD


d5ed0e  No.16373508

>>16370961

Isn't it just playing with the SNES video-chip details? I think on old hardware like that it's so separated from the other components it's easy to just "bump the internal resolution", at most you get some visual glitches but the CPU won't crash.

>>16371193

>caring about cycle-accuracy

The shota-enthusiast faggot byuu can fuck off, he deliberately held off implementing autosave while other emulators had it working. Not writing the saveram to disk after it's changed is No$GBA level stupid, while ZSNES, Snes9x, VBA, Desmume, Dolphin, and several others did so for ages.

I'm still waiting for his magical ideas to make the cycle-accuracy meme work with N64 emulation.


7f7c10  No.16373510

>>16373459

If only. Finland gave us Linus Torvalds. bsnes, while I respect it as an emulator, is from some lefty American cunt.

>>16373508

Actually. Some SNES games use SRAM like RAM. This is why RetroArch also defaults to disabling that behaviour because otherwise you're killing SSDs.


d5ed0e  No.16373576

>>16373510

>some games

>so let's not implement it for 90+% of games with saveram

>SSD

>so let's ignore all HDDs

Yeah, a faggot's excuse, no surprises there.

IIRC it was a friend of byuu losing saves because of a laptop battery that convinced him to implement it. And it's some faggy "dump every X seconds" implementation. Is it now somehow devoid of the SSD killing curse?


7cf78e  No.16374638

One of the problem with auto-writing sram is that if someone loads an old save state it will overwrite their regular saves. Don't remember which you saved by last time you quit? Oops now you are fucked.


7f7c10  No.16374651

>>16374638

No that's normal behaviour because the SRAM is part of the system's state.

Also all emulators will write out saves on quitting if they don't do it periodically, so the issue there is if it crashes you lose saves there too. I had one insidious thought too about whether it would be possible to have it write to disk mid-saving but then if you crashed you'd have a corrupt save file.




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