03c8a7 No.16329019
So how's your playthrough going anons?
Is it just me or is blocking a little sluggish in this game?
Post best girl(♂)
bf58af No.16329032
>>16329019
I like the game, but where's the weapon variety?
03c8a7 No.16329041
>>16329032
The only weapon variety is the hunter tools, unfortunately. I really feel that this was a bit of a mistake design wise.
3af072 No.16329042
>Perfect parry is the one way to play action games I don't like, never touched royal guard in DMC or katanas in Nioh for this reason
>Sekiro is literally all about perfect parrying, consistently, all the time
This is not even a git gud issue, I just never have fun trying to perfect parry. Some games are just not for some people I guess.
03c8a7 No.16329047
>>16329042
>katanas in Nioh for this reason
Making a parry build in Nioh is somewhat not ideal due to the fact that they only effect humans and skeletons. It's certainly the classiest way to play the game though and it makes dojo missions go much faster.
27844c No.16329050
Aside from the Moonlight Sword, any other King's Field references?
3353cb No.16329057
>>16329042
>he doesn't like that loud clang of metal on magic as an attack fails to hit its mark when it is swallowed into the royal meter to power your own attacks
I guess I just like the sense of accomplishment that comes from actually being able to manage my own attacks without having to completely pause for an enemy to follow up with a counterattack; royal guard also actively gives you the strongest attack for being good enough to consistently absorb blows.
d361a3 No.16329077
>>16329041
>Hunter tools
The what now? Where in the game are they called that? Can't you read? What are you? A nigger?
03c8a7 No.16329081
>>16329077
They're called prosthetic tools but it's basically the same concept that BB uses.
f2a82a No.16329086
>>16329047
The parry skills are inferior to backwave - tempest and backwave reduces ki consumed by blocking even if it's not an enemy you can tempest.
77fa3d No.16329093
>>16329042
That's too bad. The removal of the stamina bar and the way humanoid bosses work in this game makes parry-heavy fights really, really fun. Eventually, you just get into a rhythm where you're parrying everything they throw at you and mixing your own attacks into the dance.
Case in point: The first Genichiro fight. Get up in his face and you can literally get through an entire healthbar without either of you pausing in your attacks. Plus that CLANG of a perfect parry is kino as fuck.
FROM designed it to be the polar opposing of Dark Souls' "get in, get out" style of fighting and, once you get that, it's incredibly fun.
03c8a7 No.16329096
This game already has some great fanart being made.
>>16329086
That's what I was trying to say but I didn't quite get around to it. Parry skills are also inferior to trip attacks that spear an kusarigama can dish out. Parrys do look just damn nice when you can pull them off though.
b440fa No.16329099
>>16329019
>WHERE THE FUCK IS THE MOONLIGHT SWORD EDITION!
Does anybody even know the origin of the Sword of Moonlight at this point?
03c8a7 No.16329101
>>16329099
King's Field 2 I believe.
3e47ea No.16329121
>>16329019
It's a 70% great game. Beautiful world, fun combat, useless skills, useless prosthetics, useless items. All they had to do is put in more enemies and make them more difficult, then increase the damage of skills, prosthetics and items. There's no point to anything other than memories and beads and the dragon mask to dump skill points into damage. After beating it and learning all the enemy moves, the game is only a couple hours long at most.
60 hours of entertainment and I'm fucking done with it. I should have waited for a sale, but the combat looked so interesting that I bought it. The main value is in the spectacle and it got me into fighting games.
edddba No.16329127
I had a lot of fun on my first playthrough, but I'm two thirds into NG+ and I'm just stomping bosses. I don't see myself touching the game again until I forget the boss patterns and the rest of the game is just not very interesting the second time around
25df56 No.16329140
>>16329127
Well yeah, the gameplay doesn't have enough depth to make NG+ or beyond enjoyable. You got it down once, nothing changes. There's no different approaches you can try, it's got absolutely no replay value.
bf58af No.16329148
>>16329127
>>16329140
kinda sucks, considering that Dark Souls II, the black sheep, managed to have a NG+ cycle that was worth playing, what with the addition of new enemies to fight and gear to find.
25df56 No.16329152
>>16329150
He brings up a valid point that there's very little variety in the game from start to finish. Taken as an action game, it lacks variety, and as a stealth game it also lacks variety.
84cb33 No.16329153
>>16329042
I was exactly like that before, always dodged in all games but for whatever reason the combat in Sekiro really clicked with me and now i love it, got me thinking i should maybe give a try to other games that also heavily rely on parrying.
bf58af No.16329162
>>16329150
Look, you dumb nigger, I ain't asking for the game to be a carbon copy of Dark Souls, just that there are certain aspects of those games that could've given this game some extra breadth in terms of the amount of content you get. Also, what's wrong with Dark Souls? This game is virtually the same thing, in spirit, at least. A spiritual successor, you might say.
25df56 No.16329179
>>16329172
Except you have one flavor of bland as fuck unchanging combat. The tools don't vary it up enough to actually feel different from start to finish. And the endings don't vary the game enough to make me think "damn what a different experience".
Also a cutscene at the end doesn't mean the game suddenly has variety in the combat, take a game like DMC where you unlock shit that actually completely changes your playstyle in how you weave in certain attacks, or approach certain enemies. Compare that to sekiro where the most that changes is "you have one move compared to another one move" or "you now have X shots of this tool as opposed to X-Y" Maybe really vary it up with "I now have Z tool that lets me... ignore the combat for slightly longer because it's a god damn chore after the first 20 hours"
d361a3 No.16329183
>>16329172
How is the stealth broken? You niggers are always sperging saying that stealth is broken but never explain how or why.
bf58af No.16329188
>>16329178
>the only things it shares with Soulshit is the checkpoint and healing system
<lose experience on death
<lose currency on death
<game is designed with combat in mind
<a series of boss battles that test your mettle and competence at that point in time with the combat mechanics
<a multiple story ending, heavy reliance on atmosphere and "lore"
It's almost like you have no room to accuse anyone of being intellectually sub optimal, huh? By the way, you wouldn't happen to be the same (119) nigger from the previous thread, would you?
25df56 No.16329191
>>16329183
It's absurdly fucking shallow with enemies that don't actually react to a majority of shit they should, instantly lose focus the second you get past their "aggro zone". The actual trigger for stealth kills being so broken that you can trigger it twice on the corrupted monk fight as a glitch because they fucked up.
1a4fb9 No.16329209
25df56 No.16329210
>>16329209
Not for 60$. It's worth like 20$ at most. Pirating is the best option obviously,and it's not like there's any online aspect. they also reuse shit from DS3.
1a4fb9 No.16329213
>>16329210
I was planing on pirating but I wanted to know if the game was worth my time.
25df56 No.16329218
>>16329213
like honestly? No not really, the combat has flare but wears old quickly, you aren't really given player agency at any point during combat and boss fights play extremely similarly with only a few exceptions. Like "this boss does this pattern that has 5 hits with delays here and here" vs "this boss does this pattern that is a flurry of 12 hits ending with a grab/sweep/thrust". It ends up feeling like you're not actually getting good so much as memorizing the specific patterns the game wants you to do to react to certain bosses. The areas are nice to look at if your into that type of aesthetic, but the story is incredibly generic that does the same shit every souls story does where the middle portion of the game is just hunting items to basically unlock a door (or in this case summon a rope golem to climb a cliff). It doesn't do anything well gameplay wise, and what it does do well initially it doesn't expand upon enough to make it enjoyable the entire way through. I can't remember a single track in the game and I slogged through it for 45 hours.
25df56 No.16329224
>>16329221
Except it does follow that exact pattern. Half the god damn game is collecting items for the incense
1a4fb9 No.16329225
>>16329218
>>16329219
Fuck it I'll download a torrent and see if how I personally like it.
bf58af No.16329228
>>16329217
>You just described XCOM
<hurr a number of games share like mechanics and features
Real insightful observation you've made there, copernicus.
771375 No.16329233
Been enoying it so far, I think I must have reached the halfway point. The moment perfect parries became natural to use the game became much easier, most fight I do now are spent learning enemy actions and when I can get away with after parries. I like it a lot. I went to play nioh back and its stunning how sloppy it felt after some 30 ish hours of sekiro, I'm starting to be used to play fast.
b9634e No.16329237
>>16329019
The only thing possibly related is the Lady Butterfly upgrade, it feels very much like a dark souls spell
cfd7be No.16329239
>>16329219
>infinite stamina enemies
>health bars don't matter, you only need to destroy the bosses' posture bar
<muh cinematic kills
>what is poise
<you died
>lol, have a resurrect
<hurr durr ds2 is for pussies, you can heal by using rocks in addition to the juice
>sekiro has pellets in addition to the gourd
>what is poise
>enemy damage is inconsistent, big ass sword mook takes 25% of your bar in one swing
>but a monkey 40%
<game is sold a stealth-like
>enemy aggro is inconsistent and idiotic, you can backstab someone in <15m from another enemy in plain sight and they don't care, while other times they do
>also, enemies can't see you if you croch in <15m
<except archers, because fuck logic they are snipers hurr durr
This game shows why ds3 feels so underwhelming to play and how From are DEX fags.
The game feels more like a repurposed hack and slash à la DMC than a souls game.
105f3b No.16329242
>>16329150
>>16329178
>>16329219
>>16329221
>muh muh souls
Weird that you're pissing yourself over mention of a related series, anon. You're acting like the board is full of insufferable Souls fanboys when that hasn't been the case in years. You must be confusing these anons with your cuck/v/ and subreddit browsing.
Maybe go back there and stop trying to fit in?
5cc68f No.16329243
>>16329019
>moonlight sword
It'll be DLC
25df56 No.16329245
>>16329243
well yeah, one of the endings is a sequel/DLC hook. So of course it'll have something.
c293b3 No.16329258
>gave the game a shot
>really liked it
>got up to some general in the first area
>get fucking decimated like 5 times before I kill him
how do I git gud
Also are there any other consequences to dragonrot outside of not getting unseen aid?
03c8a7 No.16329259
>>16329178
>>16329150
>>16329250
Please try not to shit up the thread complaining about Dark Souls.
d361a3 No.16329266
>>16329250
I can tell that it's a sekiro thread when niggers are bitching about muh souls more than talking about Sekiro.
7e5e55 No.16329268
>>16329032
the uselessness of Combat Arts/offensive Prosthetics in general is almost an argument against different weapons in Sekiro
if you consider that weapons in Souls/BB mostly amounted to different range/power/swing speed/wind-up/stamina cost and would do so in Sekiro, then the game as a whole would have a very strong bias for weapons with little wind-up and a short swing duration because of how quick enemy attacks can be and how quickly you need to be ready to deflect those incoming attacks, unless you introduced very liberal Bayo dodge canceling for all attacks
the game's posture system is designed around forcing the enemy to constantly block by constantly attacking, but that would be infeasible if your katana had an even slower attack speed, it's why combat arts like Mortal Draw and Ichimonji are best used when the enemy is staggered for a good while and unable to block so you have enough time to land the blow without getting blocked either, and without risking getting damaged anyways because the enemy arbitrarily has poise on his attack, try relying on whirlwind slash and see how you get hit anyways by an enemy because lol poise
meanwhile faster weapons would be ez mode because they allow you to spam attacks with little commitment so you can spam and deflect in attacks in time just fine, unless you lock the player into a combo like with Sabimaru
arguably this could be balanced out with heavier weapons dealing comparatively tons of posture damage and even vitality damage on block, but IMO it would lead to an even more passive playstyle where you get even less windows of opportunity to safely strike and have to rely on your opponent running into your range before he can hit you during your wind-up
as an experiment, use Cheat Engine to give yourself infinite Spirit Emblems, tweak damage multipliers how you see fit, and try to beat a boss using nothing but either Sabimaru, the Axe, the Spear(s), or Combat Arts only
that's likely what having more main weapons in Sekiro would feel like
I don't think having only one weapon should even be an issue
Just look at Ys: Oath of Felghana, that game has only one weapon with one ground attack string and an aerial attack string on top of three special abilities, and nobody ever complained about weapon variety there while still liking the game
If From wasn't retarded enough to let you only equip one Combat Art at a time and made Spirit Emblems a refillable but quickly depletable resource so you could use Arts and Prosthetics more liberally, while also buffing some Arts and offensive Prosthetics to make them actually useful (by having some break poise for example), this wouldn't have been as much of a problem
d361a3 No.16329274
>>16329258
Characters might die of it, I don't know if it affects the ending in some way, probably not but don't quote me on that.
Remember that you only lose the exp, not acquired skill points. I had 20+ skillpoints in storage at one point.
03c8a7 No.16329275
>>16329243
Worked for Bloodborne, even though it already had a pseudo Moonlight sword even before Rapehorse gives you one.
c293b3 No.16329279
>>16329267
They ought to be easy enough but playing Furi for the last few months is a pretty jarring. What's the point of the odd kick flip you can do on enemies?
>Dragonrot
Oh fuck, is there any way to reverse it?
Also why does the undead's combat training sections take so long to end? I feel like I'm waiting 30 seconds for him to stop saying "Satisfying fight" before I can get out.
I plundered the game and accidentally forgot to include the japanese voice acting. How're the VAs?
03c8a7 No.16329282
>>16329274
>I had 20+ skillpoints in storage at one point.
How do you do that?
d361a3 No.16329284
>>16329282
I figured that most combat arts were poop and didn't pick skills.
105f3b No.16329290
>>16329257
>I watched as tons of shitters announced that they were preordering DAS3
doubt.jpg, I'm sure they were bullied. That was also over three years ago.
f5cf1a No.16329291
>>16329257
>Stopped reading right there, you haven't even played the game.
He isn't wrong, enemies, and the player, don't have stamina that limits the attacks that they can do.
c293b3 No.16329294
>>16329288
So that's how you counter sweeps, you don't attack with the sword, you drop kick him. I'm a fucking retard. Thanks anon.
>Dubs
You're misunderstanding, there is no english dub, it's all silent outside of the opening cutscene which was decent enough, but all the characters in that pretty much died.
c293b3 No.16329304
>>16329299
No dialog, but subtitles exist. Did the same with Ys 8.
7e5e55 No.16329307
>>16329218
news flash
this is every action game ever, the sole exceptions being games or particular fights with multiple randomly overlapping attack patterns or those where you have to deal with more than one enemy at a time
avoiding attacks in DMC or Bayo in general comes down to little more than memorizing attack patterns and the correct response to it, Bayo being like Souls where you have to know when to press the magic i-frame button and DMC incidentally more like Sekiro where you have to know when to jump/dodge sideways on top of Royal Guarding where possible
the reason people don't complain about this as much in those games because the offensive game in DMC/Bayo is HUGE, whereas offense in Sekiro comes down to repeating a single katana strike (and constant deflecting)
even though both games fundamentally share the same defensive game, combat feels less restrained if your offensive options for retaliation are numerous
if your beef is with defense being hard memo and simon says, then multiple asynchronous overlapping attack patterns is what you're looking for
if your beef is with your methods of retaliation being extremely limited, then a deeper offense game is what you're looking for
d361a3 No.16329308
>>16329304
All the characters had Japanese dialogue. I didn't try the english dub. Did the English dub cut corners?
f5cf1a No.16329312
>>16329297
>Another retard that hasn't played the game
Ebin. Perhaps you're actually retarded and thinking he's referring to posture instead of stamina. Have you even played Dark Souls, Bloodborne, or Nioh?
c293b3 No.16329313
>>16329308
There is no english dub friend
>>16329306
Because I'm retarded and fatgirl didn't mention that shit which makes me double retarded for choosing fatgirl, at least I'm reinstalling now with jap content.
d361a3 No.16329318
>>16329313
I could swear that I saw a video that had one of the bosses spewing cheesy sounding english dubbed dialogue.
c293b3 No.16329330
>>16329328
>>16329318
Is this some big april fools ruse?
>those voices
I'd rather have it be silent. Fuck that, I'm getting the jap voices.
7e5e55 No.16329359
>>16329292
Senpou Leaping Kicks/High Monk should just replace your Goomba Stomp the moment you get it because it does a SICK amount of posture damage on sweep punishes, moreso than the stomp
(Enhanced) Mortal Draw should be the goto for dealing Vitality damage to bosses
Ichimonji (Double) should be the goto for dealing burst Posture damage, but can also be spammed to recover Posture
Nightjar Slash is decent, but one has to wonder why Gouging Top + Chasing Slice couldn't do the same thing but safer, Reversal is kind of pointless for creating distance against bosses who have ranged attacks anyways
Whirlwind Slash could be useful if it didn't deal pitiful damage and didn't get interrupted by enemies with poise all the time
Praying Strikes (Exorcism) is useless and deals shit Posture damage, could be useful if the final body slam did exponentially more posture damage with the benefit of the first two strikes making the body slam hit confirmable
Ashina Cross is like a safer Mortal Draw but also deals less damage and has less range as a result
Shadowrush/Shadowfall is a straight upgrade to your thrust attack, the Mushin upgrade even finishes things off with an AoE slice, but also limited by Spirit Emblems so you can't spam it
Dragon's Flash is good for dealing with groups from a distance
One Mind/Judgement Cut has ok AoE but costs a fuckton of Emblems and somewhat overlaps with other Arts
Floating Passage is straight trash and only good for trash enemies
Spiral Cloud Passage has real good AoE, but shit damage, burning up emblems like a mother, and being the most expensive skill to get make it not worth using at all
if Spirit Emblems weren't so horribly implemented and you could use any Cbat Art at any time with different button inputs instead of being locked to having only one equipped at a time, this wouldn't be such a problem
252682 No.16329387
>>16329282
>>16329284
If you don't mind a little bit of save scumming to test out skill (backup save>purchase skill>test it>restore save) it makes a lot of sense to keep a ton of points for a while. Basically you save up to buy the most expensive skills you MIGHT want.
03c8a7 No.16329391
What's the best ending to go for for your first time through?
d361a3 No.16329392
>>16329391
First playthrough. Just play the game. Don't think about endings. See what you get.
aeb3ab No.16329396
Should I bother with the whole dragonrot thing if I dont give a fuck about keeping coins on death? Do the NPCs have a storyline? Does this shit affect that storyline?
d361a3 No.16329401
>>16329396
Some npcs have a storyline, and if they affected by dragonrot, you can't advance the storyline.
03c8a7 No.16329408
Every day we stray further from God's light.
248c96 No.16329416
>>16329401
Is there some side-quest to heal them or it's just "nope, you suck at playing, start a new game and git gud"?
7e5e55 No.16329422
>>16329416
you can heal anyone's dragonrot at any time eventually using some not that items you can buy fairly cheaply off some merchants
d361a3 No.16329423
>>16329416
The game literally tells you how to cure them. Have you even played the game?
248c96 No.16329427
>>16329423
No, I haven't, but I plan to.
78dd67 No.16329438
a67b31 No.16329452
Miyazaki trolling me with that monkey was the best thing since that fucking asylum demon balcony smash.
aeb3ab No.16329460
I just tried to do that counter step shit you unlock after getting wrecked by the shinobi hunter and I cant get it to work at all. Ive died multiple times now trying to use the sidestep the moment the attack lands but I just end up impaled and oneshot every time. Why the fuck is the game hiding so much shit behind "mandatory" deaths? Who thought it was a good idea to unlock skills this late? Unrelated question, can I actually kill the snake after stabbing it in the eye or is that entire sequence some sort of heavily scripted chase?
7e5e55 No.16329462
>>16329460
>I just tried to do that counter step shit you unlock after getting wrecked by the shinobi hunter and I cant get it to work at all. Ive died multiple times now trying to use the sidestep the moment the attack lands but I just end up impaled and oneshot every time
Go to the training zombie at the temple and practice it with him
>can I actually kill the snake after stabbing it in the eye
You can, but you have to find it first
71898e No.16329469
>>16329042
That's probably going to turn some people off. A lot of the movesets of the enemies incentivize parrying since if you dodge you're more likely to get hit.
252682 No.16329474
>>16329460
The snake comes much later. It's debatable whether or not it actually dies. There's another identical still living snake after you "kill" it, but that could be a different snake.
Mikiri counter you want to dodge TOWARDS the enemy. That's basically all there is to it. The window is huge, but if you dodge to the side you fail. immortal dude has a training program I think.
a954d4 No.16329482
Just beat it 20 minutes ago, probably my favorite final boss in any FROM game - maybe my favorite FROM combat in general, even more so than BB. The 'best' ending heavily implies Sekiro 2 with you and the Divine Child going west to return the dragon heritage. Going to go through on NG+ with all the prosthetics and the chip damge charm removed; plus I missed the hidden 2nd Hirata estate memory.
a67b31 No.16329484
>>16329482
I hope it just implies DLC. I hate fromsoft sequels. DS2 was trash, DS3 was obviously miyazaki running on fumes.
They are at their best when they are trying new shit, like BB, DS1 and now sekiro.
6196de No.16329490
>>16329484
Armored Core had a good run, anon, and Otogi 2 was a bit better than 1. Things like the challenge maps helped a lot and while both had questionable design decisions, I think 2 comes out ahead of 1.
252682 No.16329498
>>16329482
It's debatable whether Return or Purification is the "best" ending. In Return kuro sort-of dies. Maybe he'll be reborn or something, but until that sequel hook is picked up there's really no telling. In Purification Sekiro dies, but really that sort of self-sacrifice is the best possible outcome for him, especially considering what happens in the Severance ending.
d361a3 No.16329519
>>16329460
>Ive died multiple times now trying to use the sidestep
>sidestep
Well there's your problem, dummy.
720b4e No.16329526
>>16329183
How is it not broken?
c10a90 No.16329530
>>16329019
>Moonlight Sword.
This aint a King's Field/Souls game you dumb cunt. It is its own thing.
d1998f No.16329531
>>16329526
nobody ever uses the broken ceramic shards, and they never realise how broken they are
186140 No.16329533
The entire game is broken, not only stealth.
7e5e55 No.16329535
>>16329533
just jump when he does a grab
just jump
d361a3 No.16329544
>>16329526
>Use four item and a minute to stealth kill one guy.
Next you're going to complain about how their AI just resets once you run away and let the alert drops, right? We're you expecting an ultra realistic espionage stealth agent simulation out of this game?
aeb3ab No.16329546
>>16329462
>>16329474
Didn't know I could train that on the guy at the temple, I thought I could only do that sidestep thing on the 2 handed weapon faggots. About the snake, I wondered if I could kill him right then and there after stabbing the eye or not, it seems the game wanted me to use that chance to run past it because it kept thrashing around.
>>16329519
Sidestep, dodge, B or O or whatever the fuck it is on whatever the fuck control scheme you are using.
720b4e No.16329548
>>16329533
To be fair, Ogre is a special case of bullshit, but the enemy tracking in Sekiro is almost DS2 levels of bad, it's never as bad as Ogre but enemies with long windups on their air attacks look silly as the spin mid-air tracking you.
d361a3 No.16329554
>>16329546
>Didn't know I could train that on the guy at the temple.
>I thought I could only do that sidestep thing on the 2 handed weapon faggots.
Are you the type of guy who just skips all dialogue because 'lol boring text' and then complain later about how everything is bugged?
86230e No.16329555
>>16329548
>the enemy tracking in Sekiro is almost DS2 levels of bad
It's actually a good thing in Sekiro though since attacks are supposed to hit you so you can deflect them. The whole mechanic wouldn't work if a bunch of attacks whiffed just because you moved a bit to the side.
aeb3ab No.16329557
>>16329554
>Cutscene has someone do the mikiri counter on guy using 2h weapon
>Mikiri counter image is a guy stomping on the spear
Are we really going to enter the vidya logic debate? Because apparently you cant block a punch but you can block a shield slam in this game. Just trying to figure shit out
d1998f No.16329560
>>16329557
so you cant actually read you just look at the pretty pictures then
186140 No.16329561
The hardest thing for me is to understand where do I need to go . I'm too lazy to even use youtube or google.
Game itself is not hard, it's just broken.
Nioh, Ninja Gaiden and maybe even MGR are harder than Sekiro.
d361a3 No.16329562
>>16329557
It clearly states that it's for countering thrust attacks.
d1998f No.16329563
>>16329561
go back to your pet shota and talk to him faggot
d361a3 No.16329571
>>16329561
>>16329563
He doesn't know that he has to go rescue his pet shota inside the castle. See, he has not even opened the castle dojo or Kuro's room.
d1998f No.16329574
File: 4d4cf254a14b888⋯.jpeg (Spoiler Image, 398.13 KB, 666x1000, 333:500, 05fe409f285bec3fe22a3209d….jpeg)

>>16329571
how embarrasing, there's like 3 routes up there too
720b4e No.16329575
>>16329544
>We're you expecting an ultra realistic espionage stealth agent simulation out of this game?
Was I expecting good AI to make stealth work and believable? I guess yeah, the AI is only a bit more complex than your average souls game AI, enemies don't react to corpses, they lose sight the minute you hide yourself and open themselves up for an execution, they can't see for more than 5ft, the AI just doesn't work for this type of stealth.
>Use four item and a minute to stealth kill one guy.
3 actually, I threw the last one just to see if the AI would realize something was up once they get a Ceramic Shard thrown to it's face but of course nothing of the sort happens.
Also the AI will always go towards the corner so you can perform an execution, I could've thrown all of my 10 shards and he would still go to the corner so I could kill him, it lacks any sense of awareness.
Don't act like ceramic shards are rare, you can easily resupply on them, I pulled this off as an extreme to test out the AI.
If you want to kill them with just one shard, use the hook to get the balcony that they are closest to and throw a shard at any direction that isn't yours, then just stealth kill them.
If I'm playing a stealth game I expect a good stealth game.
If I'm playing an action game I expect a good action game.
If I'm playing an RPG I expect a good RPG.
Sekiro sadly fails at all of these.
I expected From to do something other than another souls game when they said they are moving away from them, or at the very least to build upon it, but instead they keep recycling the same game over and over.
>>16329555 (checked)
Then they should've made the attacks come out faster and more consistent than to rely on tracking, which ends up feeling completely artificial.
aeb3ab No.16329577
>>16329560
>>16329562
I'm just trying to say that figuring out what rules the video game adheres to is going to take some time. Using all the info I got from the game before I got the skill itself, which is the cutscene. Generally in most vidya you can't take it too literal with descriptions like that, havent you faggots ever played any other games? If some game says "press X to block incoming damage" what do you think would be the right thing to do? Assume it works that way for all damage throughout the game? Do shields count as weapons? Will I be able to perform the counter on only enemies that wield weapons or do exceptions occur?
3af072 No.16329579
>>16329093
>>16329057
I get why a parry heavy system is fine in theory, it makes fights more hectic and blood pumping. That's why I took care not to call it bad or anything, it's as fine a design as any. It's just not what I'm looking for in combat.
To illustrate, my most satisfying combat move in all of vidya is landing a hyper switch axe blow in MH4U/MHGU. It takes a while to prepare, you only got one shot once you do, the wind up animation is extremely goddamn long, and ideally you want to aim it at the monster's head. Pulling it off requires not only intimate knowledge of monster patterns, but also perfect timing and positioning. And if you pull it off, the monster will howl and reel from the impact, no questions asked. It's all one big lead up to that perfect GOTCHA BITCH moment.
And then you have Sekiro, which is a ting, tong, ting, tong back and forth of swords constantly clashing, always standing in harm's way and having to parry, but instead of rewarding you with a huge blow, it just fills the posture bar juuuust a little bit more. And when you have finally filled that shit, your reward is a nuDoom glory kill. I'm probably being disingenuous in some way, but when I kill someone in direct combat in Sekiro, I don't think "fuck yeah!", I think "thank FUCK that's over".
But it's not the game, it's me. Obviously you're having fun with it and I'm not going to try and convince you that you're not.
>>16329183
It's not broken for the type of game it is, but as a guy who likes himself some stealth games, Sekiro is just shit, in the casual shit sense. The ways you can abuse the AI if you're even the tiniest bit creative is ridiculous.
>Hit and run with shurikens, manage aggro
>It's totally feasible to hug wall kill two guys that are in alert and literally right next to each other
>If you've got a grapple point and they aren't ninjas, the whole lot of them is basically fucked
I'm not complaining, mind. I actually find toying with these chumps the most fun part of the game since I don't like the combat. But don't go claim the stealth is well-made.
84cb33 No.16329586
As others have said the stealth is lacking, considering you're supposed to be a shinodi the stealth system should be deeper and harder, it's a shame, but at the same time the stealth is not especially bad, it's rather average for stealth games.
86230e No.16329593
>>16329575
>Then they should've made the attacks come out faster and more consistent than to rely on tracking, which ends up feeling completely artificial.
I don't really get what you mean by that. Even if the attacks were faster they wouldn't be guaranteed to hit you unless they track. There are a lot of attacks which have no tracking at all so that dodging gives you a better reward than deflecting but it's very situational. To me it sounds like you're relying too much on dodging even in cases where it's not beneficial to do so, it's probably a habit from Souls games but dodging is not supposed to be your go-to defensive option in Sekiro.
720b4e No.16329678
>>16329593
>dodging is not supposed to be your go-to defensive option in Sekiro
I know, I'm on my second run but I stopped after beating Owl again.
My point is that it feels completely artificial and leaves the player feeling cheated, the Ogre ones being the most extreme example, though not the only one, Sekiro seems to have issues with grabs in general.
Funny enough dodging with no lock-on still works great as the AI stops their assault if your not in range, like for example their back.
I keep having to repost this webm to showcase this but anyway, enemies have a pre-determined response based on their state, if they blocked they will follow with a basic attack, if they deflected they will usually follow with a more hard hitting one.
This allows you to manipulate the AI to your interest.
I should add that although this works great it doesn't work well with larger enemies or spear enemies, because of their large hitboxes and the tracking you'll still end up getting hit trying to do this.
It does work well with any sword-type enemy, which is most of them.
186140 No.16329679
>>16329571
Thanks.
>>16329653
Game is broken trash with awful level design. Fact.
1a4fb9 No.16329706
Started to play the game and it's much different then what I expected, I'm kinda enjoying it so far.
aafa0c No.16329732
>>16329526
>posts a webm where he gets spotted after killing one guy to demonstrate how easy stealth is
7e5e55 No.16329758
Is NG+ balanced around having all 10 prayer necklaces or what? Because some enemies have attacks or attack combinations that can take off your entire health bar before you can even recover. Right now I have only 9 necklaces, but shit like grabs or particular combos can down me from 100% to 0% in a second. What's the point of giving me healing items if I get killed before I can even heal? Is this shit less retarded once I get the final beads?
a07cf7 No.16329764
This drunk fat piece of shit in the estate place is sodomizing me mercilessly. Am I even supposed to be here right after getting the memory item or is this like the DS1 catacombs meme?
186140 No.16329768
It's almost like playing The Witcher 3 without signs and vs high level mobs. Broken trash game for disabled people: https://www.youtube.com/watch?v=tso8u4OJLuI
ab1416 No.16329806
>>16329042
I can really appreciate this, I don't mind that some action games have perfect parry in them as an optional build or even as a main focus, but almost every single 3D action game that gets released lately either has such a massive focus on perfect parry (/other frame-based actions) or gives the player such a massive reward for it, at little expense, that it fairly well dominates the design of the game. My biggest issue with this is that at some point it stops being a 3D action game based on stuff like positioning, situational awareness and readiness and starts to become a glorified rhthym game. Of course it's important for an action game to have timing related actions, but when becoming the best at an action game isn't about being the quickest to respond or the most inventive methods of fighting, but just about memorizing the exact frames and location that an animation some 3D modeller designed puts out a hitbox and pressing a button on those frames really drains a lot out of of them. This has a compounding effect on the games because it also encourages developers to get away with all sorts of ridiculous and exaggerated enemy behaviour in order to off-set how strong the player is.
Not that I'm saying it shouldn't exist, but it would be nice to see more 3D action games that focus on stuff like stances, footsies-esque minute positioning differences SHIELDS and using the environment to gain the upper hand in combat instead of i-frames+parry pie that every single dev seems to be unable to resist sticking their thumb into. On a final note though, Sekiro was fully invested into the idea and balanced around it so it wasn't such an issue, but I'd really like to see more games with absolutely no 'parry' (a system complex enough to simulate actual parrying is fine though) or i-frame mechanics again some day.
ff927b No.16329824
b7e709 No.16329831
>>16329768
You can break the game easy as shit, including the last boss, the enemy placement is atrocious and the hitboxes are fucking terribad, but it's not as bad as the Glitcher 3 when it comes to gameplay, since Sekiro's enemies cheat a lot less.
0ddcc8 No.16329841
>>16329469
>try to dodge everything since there's no way a fucking katana can block an entire combo against a two handed sword without getting fucked out of posture
>get fucked every time
>turns out you need to just parry giant ogres wielding 2 ton swords and flaming boars
>not punches though
I wouldn't say it's turning me off, it's just putting me off.
9256ef No.16329849
How the fuck am I supposed to dodge the giant monkeys moves? It feels like he hits all around him when he trashes around on the ground.
b7e709 No.16329854
>>16329841
>enemy does a sweeping attack that's low to the ground
>it's a regular attack
>if you try to jump it it tracks you in the air
>enemy does a thrusting forward kick
>it's a thrust attack
>other enemy does a thrusting forward punch
>it's a grab
>snake eyes enemies have the exact same animation for the regular shot and the unblockable shot
>>16329849
It's a Dark Souls boss, just sprint around and stab him after he whiffs a move on you. The thrashing attack does 4 or 5 swings, I believe, run in and wail on him after it.
91ebdd No.16329855
>>16329849
Parry until he does his finisher, then use the spear to pull the worm out
9d65e5 No.16329864
>Got all the way to the Owl fight before realising guarding quickly brings down your posture bar again and letting the enemy wail on you quickly raises theres and you just need to spam deflect.
and the funny part is i've died twice to far because infinite stamina is like my souls limiters being released, i've never had this easy a time of it in a fromsoft game.
7e5e55 No.16329867
>>16329862
>particularly bad netcode?
Anon…
ff927b No.16329870
>>16329862
That's not what netcode means.
720b4e No.16329908
>>16329862
God damn you're retarded.
4e9634 No.16329916
>>16329160
>8/v/ consisting of mostly redditors
And yet here you are cuckchan.
d361a3 No.16329929
>>16329862
I'm convinced that your father and mother are a father and a daughter and you're an incest retard.
d361a3 No.16329947
>>16329945
You should know. You are one.
71caa8 No.16329948
>>16329268
Are you the Ys-bro from the previous Sekiro threads?
>>16329307
>>16329359
My dude.
>>16329490
Yeah but those were pre-Miyazaki From Soft.
b7e709 No.16329949
>>16329945
>muttposting
Oh boy, it's the Huezilians again.
d361a3 No.16329971
Mutt on mutt. You're several generations in the mutt already. You're fucked.
bf58af No.16330013
How would an easy mode fundamentally change this game for the worse? What exactly is the intended experience?
e2c4fd No.16330021
>>16329841
The adventures of the undead shinobi trying to find his shota master requires a massive amount of suspension of disbelief, once you do you realize that From was relying on players making the game difficult for themselves with spectacle. I wonder if lthe bell demon curse makes the game difficulty what they might have originally imagined for the game.
>>16329854
If an 危 attack appears I don't even bother. I just step out of range and punish with a slash (unless it's obviously a spear-user who is going to do thrust attacks most of the time).
>unblockable shot
I don't think I've seen the unblockable shot, and I've faced the snake eyes boss twice now.
3af072 No.16330024
>>16330013
Obviously an easy mode would lower the posture bar of every enemy. Gamejournos would likely ask for auto-deflect for holding LB though.
4e0c52 No.16330097
>>16329391
The true ending is the only good ending.
>>16329452
Still don't understand how the ape just teleports to the new spot.
>>16329498
The purification ending is tragic. The return ending simply means Kuro is absorbed into the Divine Child. Whether that means his spirit is in her or he'll be reborn from her womb is up for debate. But everyone living and journeying to a new land together is the most positive thing of all the endings.
a67b31 No.16330102
>combat arts are worthless
Oh you poor things.
ff927b No.16330105
Is there anything left to do in the hirata estate after beating butterfly lady?
a67b31 No.16330113
>>16330105
Yeah but only after you progress through the story, eaves drop on Kuro after beating a certain boss on top of ashina castle, then talk to Emma about it. From there on she practically tells you what to do.
252682 No.16330150
>>16330102
Wow. So basically that one part of the combo does massive posture damage if you can hit with it? Still hard as fuck to use but looks worth it. Of course Isshin phase 1 is a cakewalk, if it works like that on phase 2 I'll unlock the hell out of it.
7e5e55 No.16330165
>>16330150
The first blow of Senpou Leaping Kicks/High Monk is basically a better sweep counter than your Goomba Stomp because it deals tons more Posture damage, I have to wonder why it doesn't replace it the moment you unlock it
a67b31 No.16330166
>>16330150
Any sweep attack is countered by high monk, or the other jumping combat arts. They get the "jump on head" multiplier too. Also the shotgun using enemies in the gunfort are completely nullified by high monk/senpou high leap, so there's definitely some use to the move outside of buttfucking sweep move users.
8a1d53 No.16330189
>>16329575
>I expected From to do something other than another souls game when they said they are moving away from them, or at the very least to build upon it, but instead they keep recycling the same game over and over.
This is the most disappointing thing about Sekiro for me. I wish they had just gone all the way and made a third-person stealth game with light combat rather than yet another Soulsborne (the 6th one at this point), but with flawed stealth mechanics, more formulaic combat, less variety, and a doubling down on the worst exceses of the boss design in Dark Souls III. Some of the bosses in Sekiro were fine, like and Gyoubou and Owl, but many of them just seemed designed to be exhausting. There's also a lot of boss recycling, maybe the most I've ever seen in a game, but it's not that big of a deal as most of them are optional. Obviously FromSoftware has its demographic and intends to keep exploiting it rather than attempting to make anything genuinely novel or different from what they've been doing for the past ten years.
9d65e5 No.16330278
poor kid never stood a chance.
186140 No.16330298
Absolutely disgusting story progression design.
2f1e4c No.16330326
>>16330298
Wait, that doesn't affect the story in any way right? Triggering the tengu quest just gives you another skill tree. You can progress through the actual story just fine without it if I'm not mistaken. You probably just won't be able to get one or two of the endings. How can someone miss this anyway? It is a huge flight of stairs leading off of a boss arena.
c73e5e No.16330327
>>16329574
pls no I don't wanna be a shotafag.
b58fe3 No.16330336
>>16330278
Okay, this is cute as fuck.
d361a3 No.16330403
>>16330326
Some lazy fucks don't bother exploring the game world, they just want to "beat" the game for achievements.
b01833 No.16330539
>>16329561
>The hardest thing for me is to understand where do I need to go .
>>16329764
>Am I even supposed to be here
This has been my biggest complaint with the game is that it isn't really good at telling you if you're suppose to be in a place or not yet for your given "level". It's a consequence, I think, of the game's progression. You can level up but only kinda sorta. I think the game would be better if it ether had proper leveling or none at all.
For example I'm game route wise right before the first Ginchiro fight but I'm not sure how many bosses or mini bosses that I should have beaten before now. I mean I've already been to Kongoland and Blight Town.
f342e7 No.16330551
>>16330327
If you are struggling this hard, then you already caught the gay.
3af072 No.16330561
>>16329764
Here's a guide to owning that faggot effortlessly.
>Go through the side path
>Assassinate one of his followers
>Get the fuck out of dodge
>Wait until their alzheimer's kicks in
>Rinse and repeat, you can even be a little reckless and rush the fuck out of archers then bail out
>Once he's alone, stealth kill one of his orbs
>Run to the samurai waiting behind the stone to help you fight him
>Style on him like you're playing Nioh
252682 No.16330569
>>16330326
If you DON'T trigger the "tengu" quest you cannot progress the main quest. Isshin stays at the watchtower until you at least talk to him, so you can't learn about the mortal blade from him, and you can't actually go to the hall of illusion with the painting monkeys until you do.
I discovered this on NG++ when I had absolutely no reason to talk to him there. I was forced to go back after Genichiro.
d361a3 No.16330570
File: 3ed9d8074e34f33⋯.png (Spoiler Image, 1.61 MB, 1500x1900, 15:19, Drunk Master spills the sa….png)

>>16330327
>"Uhhh. Sekiro-anon-kun. Looks like I had way too much sake."
91ebdd No.16330609
Getting rid of the charm on NG+ and putting the Bell Demon on permanently is one of the most fun things you can do.
>Perfect Parry the Bull with the Lotus Umbrella or die
>Read a group fight while parrying a gunner's bullets
>Jump through Lady Butterfly's attacks now that blocking them will get you killed just as fast
Every single lame tactic is now banned. Enjoy your fight.
6ee6f1 No.16330661
>>16330609
Haven't turned off the bell demon since I got it. People just hate fun.
9d65e5 No.16330670
>>16330551
Is a girl with a dick tier shota more gay or less gay?
a67b31 No.16330674
>>16330661
I heard bell demon doesn't do jack shit for common enemies, just bosses.
c0aa15 No.16330687
Has a game's difficulty ever caused this much unironic butthurt? I can't think of anything like the reaction Sekiro is getting.
It's like a bunch of redditors cheesed dork souls and thought that made them hurrrcore, but now a new game comes out that doesn't let them reuse the same skillset or lame it out with grinding and summons and they collectively lose their shit and start going full DSP on it.
a67b31 No.16330694
>>16330687
Original dark souls had this. The easy cheesy methods are being released for Sekiro too, so expect articles about how "I beat it!" coming out soon. Also many journo-tards admitted to having never beaten a souls game without summoning.
2f1e4c No.16330706
>>16330687
This game is only ever slightly difficult in the beginning as you are learning and are low on HP and heals. Once you have a few upgrades and gourds it is pretty damn easy honestly. NG+ is a joke too. Wish it was more like Nioh where enemies actually got more moves and buffs that actually matter.
b01833 No.16330750
>>16330706
I'm having some real difficulty with parrys and frankly at this point I can't tell if if it's the game itself, my controller, or if it's just me. I want to git gud but I'm not sure how. Do the skills help a bunch?
2f1e4c No.16330775
>>16330750
Just practice the timing I guess. What skills would help with deflecting? Can't really think of any.
b01833 No.16330788
>>16330775
I wish the training dummy guy was more of a hard ass so I could get some practice in.
9d65e5 No.16330821
>>16330687
Heres the sad fact: soyboys have now evolved into what the industry calls "the watercooler gamer". They dont even want a game, let alone a challenge. They want "lore", not even story but "lore".
Go look at fucking Hallow Knight reviews from the soylent gentry and they say "Shame such great lore is hidden behind abelist gameplay for mra gamergaters".
0611be No.16330878
>>16330821
The really frustrating bit is that by saying things like this, they are themselves being ableist. They're essentially saying that anyone who has a disability or handicap isn't skilled enough to complete a fucking videogame. It's like when Wil Wheaton got eaten alive by the left by claiming that women are too dumb to understand simple fucking math (in tabletop games) by accident.
9d65e5 No.16330912
>>16330878
Oh i've seen some great rants on twitter that get called hypocrites, they then try to form their "must be a whyte m*ale mmm this tea, such a burn" only for their target to be a physically disabled woman like a military vet missing half a hand and going full on quivvering mass mulaydee while retreating into their own foreskin.
c73e5e No.16330921
>>16330687
>getting mad over vidya
>telling people you get mad about vidya
I remember when being a bitch in public would get you bullied to death, what happened?
>>16330821
(you) got some sauce to go with that? I'm feeling a little tired after lunch and I need a dose of rage to pep me up a little.
ea6b13 No.16330922
I don't like how the chained ogres are implied to be captured European sailors forced into using their superior size and musculature to be unthinking siege weapons
9d65e5 No.16330934
>>16330921
Literally search sekiro with additions like "abelist" "gatekeeping" or "white male" on twitter for some righteous fury.
192e62 No.16330954
>>16330922
Where is that implied?
f342e7 No.16330967
>>16330954
TO THE BUTperhapsMOBILE!
t. vaati
38f461 No.16330985
>>16329147
>I'm hopelessy addicted and that hasn't happened for a good while, only Killing Floor 2..got me like this.
This abrasive, autistic fuck is going around shitting on other people's tastes while having admitted that he got "hopelessly addicted" to shit like KF2 and no one's called him out on it?
Fucking pitiful. You have no right to an opinion you fucking sperg.
b01833 No.16331000
>>16330985
Don't draw attention to him or he's liable to post another (119) times in this thread.
c73e5e No.16331004
>>16330934
<I got plat on Bloodborne and ng+ on Dark Souls 3
>implying that's anything to brag about
>implying bragging about beating a game isn't lame as fuck
I miss the days when only nerds cared about vidya., Hopefully that streaming thing google is working on will dominate the market so all of these fags will brag about how they "totally crushed" some pay2win skinner box and leave us alone.
192e62 No.16331031
>>16330967
I don't get it.
252682 No.16331099
>>16330954
Based primarily on the hair, they are pretty heavily implied to be not-japanese. Beyond that he's just talking out his ass.
252682 No.16331115
>>16330706
The game has a pretty strong difficulty curve actually. The beginning enemies are easily cut down by just attacking recklessly or parrying once, and they are super easy to stealth too. Later on you start fighting goddamn boss-tier enemies on the regular. You aren't actually any stronger, those purple ninja fuckers just require you to parry them 50 consecutive times before they die. It's not just enemy HP either, their attack patterns become far less straightforward and the timings are harder and harder to match. The end game bosses each take hours to learn.
9d65e5 No.16331126
>>16331099
its based on the islanders of the north which are the last "none pure blooded" indigenous people called the ainu. They were considered the asian version of viking berserkers. Officially theres only 25,000 left and most fled to northern russia when china started to invade their islands but unofficially at least 200,000 japanese "pure bloods" are ainu and dont know it or pretend not to for marrying reasons.
2f1e4c No.16331131
>>16331115
Speak for yourself. Around halfway through the first game I was killing nearly every boss and miniboss first or at the most third try with demon bell. Did Owl first try. The only 2 bosses that took more than that were the Demon of Hatred and Saint Isshin.
e2c4fd No.16331138
>>16330788
If you need more aggressive practice go to an idol near some enemies and practice deflecting with them. If you end up dying use your free resurrect and run to the idol to rest and restore it. There is technically a more forgiving deflection option, but it's way too expensive in terms of emblems and won't work long-term
b01833 No.16331145
>>16331115
This is exactly how it feels to me.
0ddcc8 No.16331156
>>16331004
>it's not hard, it's disgusting
>in a boss fight, you have to decide block/dodge/jump
FUCKING INSEKIRO, I HAVE TO REACT PROPERLY AND I HAVE THREE DIFFERENT OPTIONS
09848c No.16331174
>>16330750
>I'm having some real difficulty with parrys and frankly at this point I can't tell if if it's the game itself, my controller, or if it's just me
I'm in the same boat, I just cant get parries right to the point where I swear I pushed the button but my character still got hit. Doesnt help that some animations still confuse me like my character staggering even though his posture is nowhere near broken. Is every move you can mikiri counter marked by the white sparkle like with those spear guys? How do you deal with that kicking faggot? Blocking his kicks gets you locked in his kick flurry combo and I havent been able to parry one so far. Almost tempted to just fuck around without lock on like in that webm
00a16f No.16331182
Been trying to get more mileage out of the tools but there's some I just can't find a use for outside one or two particular instances like the spear and fan and the feather feels pointless given the game's focus on deflecting. Dunno if I'm missing something for them. Doesn't help that the emblems system leaves almost no room for variety. Feels too limited or the skills are too pricey and the tanto takes half HP for 5 emblems which is absurd.
Overall, the game could be a bit more "FUN ALLOWED" with a few adjustments.
e47b95 No.16331214
>>16331182
This is pretty much my only complaint about it so far: Sekiro does its one playstyle very well, but it doesn't really allow for any flexibility. At the end of the day every area is stealth-killing as many enemies as you can, then parrying until you win.
41ca5f No.16331220
>>16331004
Which boss causes casuals to get stonewalled and emit this much salt? I'm going to guess an early one like Lady Butterfly or Gyoubu.
32a6de No.16331231
>>16331004
>that pic
Another faggot who had to get his ass carried by stats and gear in other From games, Sekiro ain't even that hard, the combat is basically the karaoke minigame from Yakuza
252682 No.16331237
>>16331182
Fan basically lets you instakill most enemies. Doesn't work on certain "elite" enemies, but it DOES let you ninjutsu the one you fan, which you can use to smoke bomb and then stealth backstab something you normally wouldn't be able to use the fan on. I mostly use it on the dual-wielding red ronin near the end of the game and the sword-wielding okami warriors at the fountainhead. Actually getting the range right so you can turn them without them interrupting you with an attack takes a little getting used to, but it's still easier than trying to parry 10+ times per enemy.
252682 No.16331262
>>16331220
Butterfly maybe. If people are getting fucked on Gyoubu, who you don't have to parry at all and can get by just blocking and attacking, they really shouldn't be playing the game. Genichiro is the point where you actually have to learn the game. He's not HARD exactly, his moves are very easily readable and parryable (whereas later bosses deliberately make parries harder to time), you just can't beat him in any reasonable stretch of time until you learn the attack/parry exchange.
f86c3f No.16331273
>>16331182
The spear is gimmicky, only really used for the Ape fights, and the three or four enemies in the game who have armour that you can rip off with it. The final fire upgrade for the spear makes it cause huge Burn buildup, and it's faster than Great Combustion, so it has some use there, you get that upgrade far too late though.
The fan is really just for farming, I think the original intent was maybe to use it to get backstab deathblows for ninjutsu, but there's an easily obtainable 2-pointer skill that doesn't use a tool-slot and that does basically the same thing.
The feather is for health-fucking bosses instead of posture-fucking them. Instead of deflecting you just teleport behind them endlessly to deal raw vitality damage. The fire upgrade also lends to this. You can also use the feather as a crutch, to counter mechanics that you don't feel confident enough in dodging or deflecting. The feather is really too expensive to use frequently though, firecrackers are superior in almost every way.
9d65e5 No.16331278
>Friends complaining its too hard
>Never used firecrackers
>Not once
b01833 No.16331288
>>16331262
Genichiro feels like Muneshige but without the safety rock.
2f1e4c No.16331296
>>16331288
There is kind of safety though, if you create distance and wait for him to use his bow you have time to heal or use items or whatever.
00a16f No.16331302
>>16331214
I think they wasted a opportunity to add a few extra button combos to allow for more combat arts readily available (L1/R1+Square and L1/R1+Triangle) and the eavesdrop command to switch ninjutsus on the fly (use a hold key for eavesdrop) would make things a bit more fun.
Difficultywise, my only complaint besides typical From shit (camera, magnet grabs etc) is that EXP earned from bosses should be exempt from the death penalty. But on the other end of the spectrum, stealth could stand to be harder.
>>16331220
In my first couple of days, I got reamed harder by the mini-bosses than the actual bosses. Both Gyoubu and Butterfly took me a couple of tries each but stuff like kick ninjas (piss easy for me now) and Juzou took me ages. From Ape onward, every boss besides True Monk railed me sideways, each harder than the last. Final boss must have took me about 4 hours but I'll be damned if I didn't git gud - from dying to phase a shitload of times to actually no damaging the fucker a series of times.
Doing a NG+ run atm and Snake Eyes still gets me ass blasted everytime. Plain shitty move set but the hitboxes are crazy, also the game tells you to Sabimaru them but I get much better results with the axe which wrecks their posture in seconds.
>>16331273
>The feather is for health-fucking bosses instead of posture-fucking them.
I've been avoiding the defensive tools because those types of bosses usually demand that I spend the emblems on offensive shit. Perfect example would be Demon of Hatred - I don't umbrella his fire shit because I need emblems for Malcontent.
4eccbd No.16331314
I decided to give the game a second chance. Enjoying it a lot more so far. Currently returned to the starting area, killed that annoying faggot in the well. That spear guy seems a bit above me right now.
9e0019 No.16331368
>>16331314
>that spear guy
You mean the Seven Spears boss? Sneak back into the tower for an easy stealth attack He gets fucked hard by mikiri counter, he kept on spamming thrust attacks so I beat him without even getting hit.
25df56 No.16331400
>>16331314
> That spear guy seems a bit above me right now.
What the fuck are you smoking, you don't get anything unlocked that'll suddenly give you combat options against him. It means you're just a fuckup and should go back and kill him.
2f1e4c No.16331427
>>16331400
That's not really true. More beads, gourds and memories for attack increase can help a great deal. Granted you're still gonna have to learn how to deflect and mikiri properly but still.
4eccbd No.16331433
>>16331368
I've already done the sneak attack on him, I do that for as many enemies as I can.
>>16331400
Mikiri seems to do nothing to him and his attacks damn near one shot me.
25df56 No.16331437
>>16331427
Actually factually wrong, the attack upgrades are extremely minor, it's something like 5 memories is less than a 10% damage increase.
The health and gourd don't really give you options as much as it lets you fuck up more.
9d65e5 No.16331447
>>16331437
I would say heal on visceral kill, all the posture ones from Tengu and increased amount of charms are the best and the charm one is extremely underrated, probably by the people that only use shuriken and dont know how OP the rest are against certain enemies, especially when you upgrade. I mean the rank 2 or 3 firecracker is a stunlock on all beasts and humanoids for 2, if you upgrade to 20 charms thats 10 stunlocks per fight to stun, dash behind, charge attack into a combo and the bosses can't do shit.
25df56 No.16331453
>>16331447
If you invest that much time and are still fucking up at the (what is he the fourth?) miniboss for most people to get that many upgrades, there's a bigger issue there. Especially because firecrackers don't give you an option so much as they just make the enemy retarded for 1-5 hits. Seriously why does firecrackers going off at someone's feet make them cover their eyes, especially when they're some demon fucker who can turn into ghosts.
2f1e4c No.16331455
>>16331437
>it's something like 5 memories is less than a 10% damage increase.
source?
9d65e5 No.16331463
>>16331453
I meant overall. Early you get the Mikiri counter and both heal upgrades and the rest is all timing. My problem back then was blocking when i should jump every time but i got over it.
25df56 No.16331470
>>16331455
It was a few threads back, but unfortunately I didn't save it, but it was damage number testing for the sugars and memories against the demon of hatred.
Sugar was pretty insignificant HP damage, and memories had a pretty insignificant point for point damage increase. He didn't test out investing stat points into attack, but it's probably the same as using a memory.
2f1e4c No.16331488
>>16331470
was he adding divine confetti into the equation too? Haven't tested any of the damage myself but it seems like the memories do much more vit damage that 10% per 5.
25df56 No.16331499
>>16331488
Confetti was tested too. Certain enemies it does way more than others, so it was mostly discarded
25df56 No.16331502
>>16331488
Side note the testing was on bosses, because normal enemies take way more seemingly at random than bosses depending on game state.
b01833 No.16331512
>>16331499
You need confetti or equivalent to deal with certain enemies. Like that jackass in the dark with the blue Logarius projectiles.
25df56 No.16331515
>>16331512
yeah that was the point though, it's not a good measure of constant damage, but the 5 memories is slightly less than 10% was constant, except on random nonames mooks, where it was a substantial boost.
252682 No.16331516
>>16331433
The trick is that after you mikiri him, if you parry his next attack he'll stumble forward.
b01833 No.16331536
>>16331527
Oh fuck you have to fight a Russian guy in this game too?
2f1e4c No.16331537
>>16331527
You just have to not get grabbed and deflect or dodge the bullets. The swings are timed weird though, I assume that's what throws most people off.
f342e7 No.16331543
>>16331537
It's not even a proper grab.
da9da7 No.16331554
>>16331527
git gud slavshit
16d245 No.16331592
>>16331527
Use the poison tanto on her, should wreck her immediately.
00a16f No.16331691
>>16331527
This and Orin the Ghost Blender are complete horseshit but unlike Orin and the other mummy, you gotta fight her for both HP bars.
>>16331602
A few hits of Sabimaru should poison her but keep in mind you'll need a good opening to attack and likely won't get a full combo. Personally, I'd rather break her posture with the axe+R1 follow up.
b01833 No.16331729
>>16331691
>A few hits of Sabimaru should poison her but keep in mind you'll need a good opening to attack and likely won't get a full combo.
The third level Sabimaru can pierce guard, so that's something.
ff927b No.16331749
>>16331527
kek I just fought him as well.
He hits like a fucking truck, but he's piss easy to deflect after you see his moves a couple of times. "hurr thats the entire game idiot" The grab attack is really fucking weird though, because you can be grabbed by it but still somehow deflect out of it. A prime example of From going "you know that rule we made up about not being able to block or deflect grabs? Fuck it have an exception lol", but shit like that really throws me off
I was also not able to mikiri coutner his kick attack even once.
6490bb No.16331758
ff927b No.16331767
>>16331758
I wasn't really sure
b01833 No.16331792
Invidious embed. Click thumbnail to play.
I may not be very good at this game but at least I'm not this faggot.
8f4b22 No.16331808
>>16331691
If you sprint through to the idol you can rest there to reset her then sneak around for a backstab
2f1e4c No.16331849
427548 No.16331970
>>16331749
It's best to jump away from the grab and then get a hit in when she finishes the animation. Also every time she kicks she backsteps into a shot at where she kicked right after so you can block and dodge around her and hit her then. It's not an unblockable kick so you can't mikiri counter it.
252682 No.16331973
>>16331691
>unlike Orin
How the hell do you get a backstab on Orin? I've tried. If she's in "conversation" mode you can't get a backstab prompt, and if she's in ghost mode he aggro the moment you come near her no matter what. I even tried engaging and running away, she instantly spots you even while walking back.
27dda2 No.16331992
>>16331527
Is that snake eyes? That fight was easy, just stay on her ass and only interrupt your attack after getting parried, don't be reactive, the key to this fight is to always be on the offensive and there are only a handful of tricks to watch out for.
After a straight kick or after parrying you, she shoots the rape cannon, always dodge directly forward and punish, you'll duck under the gun when forward dodging a shot from closeby.
When the unblockable kanji shows up it's always the grab, this grab hits kinda low so jump and punish.
Whenever you mess up a timing or need a breather use firecrackers or ash.
Whatever you do, don't let her get distance and don't sit waiting for her attack to play rhythm game parries, you must be aggressive and provoke all her moves.
95ff1b No.16331993
>>16329148
Ng+ does have more Enemy encounters, some ghosts that pop up
2f1e4c No.16332000
>>16331993
That happens in the first run too. There is just a trigger to it. Forget exactly what it is though.
2f1e4c No.16332009
>>16331973
if you jump into her I think you can stealth backstab. Why even bother though. She is actually really damn easy if you just deflect. Her attacks are good practice since they aren't just standard swings. Helps you actually watch what the enemies are doing instead of just predicting their swings.
b01833 No.16332042
Yar! There be faggotry afoot!
2f1e4c No.16332063
>>16332042
>these are the same people that call you entitled when you don't choke down the shit the industry tries to feed you
jej
1a4fb9 No.16332090
>>16332047
>>16332042
Why are people such a bunch of pussies? Back in the fucking day you had no fucking difficulty settings the only setting was you played the game and learned how to get good at it.
bf58af No.16332113
>>16332047
>Sekiro is certainly a game about overcoming challenges, and I’ve felt that from it quite often.
>I feel no shame putting that last guy down in slow mo. It looked cool. I felt empowered.
>Some might say I missed out on the intended catharsis, sidestepping the 'artist's intent.' So what?
09cfc7 No.16332230
>>16332090
Yeah but most games back then were designed for high scores to compare with your friends, or a brutal gauntlet, or just a simulation. You didn't really need difficulty because you should've known what you were getting yourself into when buying the game.
8c67c9 No.16332252
647756 No.16332257
>>16332042
Looks like this guy is making it his life's work to have an easy mode. Can't he just play another game? At some point you have to move on.
2f1e4c No.16332279
>>16332257
Honestly I wouldn't even care if they added an easy mode. I really doubt that tweaking a few damage values and other superficial changes like that would take away much dev time from the actual game, but it is obvious that the devs didn't want to since the game and their previous games don't have them. These fags should either deal with playing the game the way it was intended to be played or just not play at all.
b01833 No.16332337
>>16332279
HAHA WHAT IF THEY MADE AN EASY MODE WHERE YOU HAD TO PLAY AS KURO AND THEY MADE HIM SNEAK AROUND NAKED AS AN EMBARRASSMENT FOR THE PLAYERS, LIKE AS A JOKE HAHA
2f1e4c No.16332350
bf58af No.16332378
>>16332350
>XD
Have a drink on me
2f1e4c No.16332414
7d4869 No.16332645
Sekiro: Shadows Die Twice? More like Suckiro: FromSoft Can't Make a Good New IP Twice
8525aa No.16332721
It's the sword the divine dragon uses.
ab2d52 No.16332739
>>16329042
It's why I like it, I loved MGR. And Sekiro is Dark Souls with a few drops of MGR thrown in.
For some reason, however, I can't Royal Guard for shit.
ab2d52 No.16332744
>>16331527
Funnily enough, the one at the bottom of the acid pit gave me massive trouble, but then I learned from it and managed to kick her ass fairly easily. (1st try)
8525aa No.16332747
>>16332744
Which one is more difficult? Shouldnt you go to the Depths before Sunken Valley anyway, that way you can skip the retarded 2 giant monkey boss.
b01833 No.16332808
This game need more varieties of ninjutsu.
7ad1d2 No.16332973
>>16332747
>Which one is more difficult?
I'd say the Ashina one, there's more environmental hazards there. Both are weak to Sabimaru, so they are easily cheesed if someone wants to take them out quickly.
>skip the retarded 2 giant monkey boss
Why would you want to? It gives a ton of stuff for beating them.
cc81df No.16333020
>>16329042
>A Souls style game gets released that finally drops all the RPG stats bullshit I never cared about and has no place in an action game
>It's all about parrying instead of dodging or managing block stamina
012717 No.16333040
>>16331527
This boss made me rage too, I found he was pretty weak to the shuriken + follow up slash ability.
38e40f No.16333055
>>16329806
I haven't played Sekiro yet, but this seems pretty agreeable. Better to have a more complex challenge than a timing minigame all throughout.
d361a3 No.16333088
>>16333020
Why are some of you faggots so fond of a stamina bar?
4eccbd No.16333115
>>16332090
Games back in the day were difficult because they would be short as fuck otherwise.
>>16329806
>>16333055
I get this critique of Sekiro. It doesn't help either that DMC5 came out a couple of weeks earlier and gives you far more options in the gameplay department. The parrying stuff would be fine, if about 20% of the enemies used it. Some enemies are meatshields that you have to wail on for a while, some would be blocking and parry machines, some would fight in groups, some would try to ambush you and use positioning meaning you have to out stealth them. These changes alone would do more for Sekiro and that's not even counting new weapons and more moves.
5a2a53 No.16333158
For anyone who still gets lost, here's a handy chart.
09848c No.16333172
>Game keeps crashing upon loading my save
And to think I was pleasantly surprised at how well it ran before
2e3d91 No.16333208
>>16333088
We like meters, bro. Have you never looked at a well made graph and felt satisfied.
7e5e55 No.16333294
>>16333115
>>16329806
>I get this critique of Sekiro. It doesn't help either that DMC5 came out a couple of weeks earlier and gives you far more options in the gameplay department. The parrying stuff would be fine, if about 20% of the enemies used it. Some enemies are meatshields that you have to wail on for a while, some would be blocking and parry machines, some would fight in groups, some would try to ambush you and use positioning meaning you have to out stealth them. These changes alone would do more for Sekiro and that's not even counting new weapons and more moves.
Again, I don't get this line of reasoning. Enemies and bosses in DMC(5) are no more of a case of Simon Says than Sekiro is where some attacks can only be avoided with a jump, some only with a sideroll, and pretty much everything can be Royal Guarded. Defending in Bayonetta is also a case of Simon Says where you press the magic dodge button when an enemy flash red (and even then you just have the memorize the actual timing for dodging because the time between the telegraph flash and the attack actually landing is wildly inconsistent between enemies). At high levels enemies in DMC become little more than punching bags for you to execute your zillion different combos on and keep it stunlocked for as long as possible while regularly pressing the required button to avoid a wake-up attack. I don't mean to say this is a bad thing at all (Itagaki may disagree), in fact it's quite fun to style on enemies this way, but that doesn't seem to be what you say you want out of these games.
Fundamentally, all games which rely on the player having to avoid melee attacks and having to deal damage primarily through melee attacks can be reduced to a game of Simon Says.
If an enemy shoots projectiles at you, you can normally gauge its trajectory and how to avoid by usually moving out of the way. That's why you can shoot out thousand bullets at once and end up with bullet hell games. But avoiding melee attacks is different, because by their very nature melee attacks hit you during some arbitrary part of an enemy's attack animation, which you have little other choice than do one of several things to be able defend yourself from said attack (jumping, moving away, blocking, etc.). And without some consistent tells to telegraph the exact hitbox or timing of the incoming attack (like in say, Furi, or attacks in MGR always being parriable as long as the red flash shows up, while perfect parries you have to figure out on your own), learning the exact timing required to deal with said attack is going to come down to having it not-so-figuratively beaten into you. Even if there was no magic i-frame button, the Simon Says aspect wouldn't really change as avoiding attacks then comes down to just moving away, and because the nature of melee attacks themselves doesn't change.
Your footsie-esque idea for a 3D action game wouldn't work (on its own) because the enemy AI in any 3D action game ever can, will, and has been mercilessly abused. It doesn't matter how randomly the enemy cycles through his attacks, eventually a flowchart of its behaviour and the required responses can be formed because super-complex human-level AI doesn't really work if you want each enemy attack to be actually reactable.
However, there's a magic forgotten genre called beat 'em ups which does exactly what you describe. Where enemies throw out their attacks unreactably fast that the crux isn't reacting directly to their attacks, but creating a situation where enemies cannot hit you at all. And the core reason why this genre of games works is because they throw more than one enemy at once at you. Every single enemy and boss in a beat 'em up can have its AI exploited, but because your tools only allow to do so against one enemy at a time, it becomes very difficult to keep one enemy perpetually stunlocked once there's another enemy right behind you. And because the starting position of enemies can be random, all factors coalesce to create an uniquely chaotic situation where you have to adapt through crowd control rather than memorize particular attack patterns.
This doesn't need to be unique to beat 'em ups, games like DMC managed to create similar challenges by having bosses with multiple randomly overlapping attack patterns, or to simply have you face more than two enemies at once. Ornstein & Smough were an excellent example of this, and enemy group encounters in Dark Souls 2 were unfairly criticized for their existence because people just couldn't adapt to them. Just as similar is the 2ape fight in Sekiro, where playing Simon Says becomes much more inconsistent when the other ape comes knocking in uninvited (that the combat system in Sekiro isn't well suited for group combat and pretty fucking cancer is another problem).
Basically if you don't want a rhythm game, either go full Cuphead with its RNG and/or stop making everything 1v1
720b4e No.16333361
>>16333294
>Enemies and bosses in DMC(5) are no more of a case of Simon Says than Sekiro
That's bullshit because DMC5 allows for a ton more options while Sekiro has almost no more than one.
For example, if the enemy attacks in DMC5, you can dodge, parry, perfect dodge or royal guard it. Not to mention that the parry can be done with a huge amount of tools/weapons, where in Sekiro there is only one option for parrying/deflecting.
another example, to attack an enemy in DMC you have an insane amount of useful tools and moves that you can start off with, while in Sekiro you mostly spam R1 because that's the only thing that extends a combo in it minus the poison blade.
The "Simon Says" is because Sekiro doesn't allow for much player freedom in it's combat, having little more than 1 right answer for enemy state, while games like Bayo and specially DMC, allow for much more right answers and reward player experimentation, Sekiro punishes the player for trying to play outside of it's rules.
Even MGR with it's emphasis on parrying allows for 2 right answers, Dodge Slash is extremely important in later difficulties.
Here's an example of Sekiro punishing the player, the game wants you to block so to make the player avoid considering dodging they made every enemy have a huge amount of tracking in their attacks so that the player has a hard time dodging and starts relying on deflecting, being that the only "right" answer.
I have a feeling you have a strong case of the 'tism because it's a very easy criticism to understand, Sekiro has so little options that it feels like Simon Says, it's that simple.
d12723 No.16333390
>>16329183
it's easy as fuck to reset. enemies don't investigate corpses or alert their friends. it's probably better this way since sekiro is action focused with stealth mechanics. being able to hide in bushes for 15 seconds to make all enemies go back to standing exactly where they were before keeps the gameplay moving
252682 No.16333405
>>16333294
>>16333361
They are fundamentally different games anyway. The core challenge of Sekiro is killing the enemy. How you do it doesn't really matter, if the enemy dies you win. All of the game is designed around making that specific action fun and meaningful.
In DMC, the core challenge is showing off. Enemies are mostly irrelevant. Their attacks are little more than speed bumps on your road to SSS style (unless you use Royal Guard, then the attacks become fodder for your style instead). Everything in the game is designed around making fancier and fancier moves, but the concept of killing your enemy is made mostly irrelevant by comparison. If you ever take a DMC game and just play it solely to win the fights regardless of what your score ends up being or what tools (eg revivals) you have to use, you end up with an EXTREMELY boring game.
252682 No.16333414
>>16329191
What makes you think the Corrupted Monk stealth kill is a glitch? Granted it doesn't really play by the same rules as the rest of the game, but it definitely seems intentional in both phases.
b41fe6 No.16333416
>>16333401
Weak ass counter argument you have there faggot.
8525aa No.16333430
8525aa No.16333432
>>16333172
Serves you right, toewhore cuck
8525aa No.16333435
>>16332973
>Why would you want to? It gives a ton of stuff for beating them.
2 prayer beads isnt really alot of stuff. The second ape doesnt even have a unique memory.
214036 No.16333436
>>16333405
>If you ever take a DMC game and just play it solely to win the fights regardless of what your score ends up being or what tools (eg revivals) you have to use, you end up with an EXTREMELY boring game.
Unless you're doing shit like plinking away at an enemy's health with E&I until they die this is just false.
00a16f No.16333445
>>16333435
You also get the last ninjutsu IIRC.
>>16333436
>Unless you're doing shit like plinking away at an enemy's health with E&I until they die
<DMC3 Cerberus strategy guide
Anyway, just me or the game is extremely grindy? Maybe it's designed for the player to get every skill across 4 playthroughs but I'm on NG+ heading for Owl and still need 30 bars just for ultimate techniques.
And speaking of NG+, the lazulite axe coupled with the R1 follow-up completely destroys the illusory monk - I'm talking a fourth HP per attack.
d12723 No.16333447
>>16333430
sure showed him
7ad1d2 No.16333449
>>16333435
>The second ape doesnt even have a unique memory
You get another memory from the headless ape though, so beating the guardian ape and then the 2 ape fight nets you 2 memories. Plus you get another ninjitsu after doing the Temple.
8525aa No.16333450
>>16333445
I have no choice but to fight it in my game otherwise I cant get to the hidden forest and beyond. I think you can still go back and fight it even if you "skip" it by doing the depths before sunken valley.
214036 No.16333461
>>16333445
The technique grind is a way in which the devs tried to add replayability to the game. Unfortunately they don't really change the way the game is played so it doesn't work that well.
8525aa No.16333469
>>16333461
Dark Souls didnt really change the way you play between NG and NG+ either, the world around you changes and you get to keep all your shit. Seems you're just farting in the wind with your grievance.
00a16f No.16333474
>>16333450
I struggled more with the Guardian Ape than those two, got a first attempt kill on them but some luck might have been involved.
Anyway, for the first bar of the Headless Ape, you'll want to keep an eye out for the high jump sweep because he always follows it with a heavily telegraphed sword crash (he'll stand up straight) - parry that attack and he'll fall on his knees and immediately use the spear to thrust and pull the centipede out - does huge damage to both posture and HP.
When the second ape shows up, it's gonna be a game of run in circles with a very wide berth until you can safely attack the second ape (ideally with Flame Vent + Living Weapon) and she'll go down very quickly.
Treat this like a bullshit DaS fight because it kinda is - they'll stick like crazy glue and once one stops swinging, the other starts and will take ages to get a opening.
>>16333461
It just gets tedious because what ends up happening is that I'll farm EXP to cash in a bar if a boss fight is up ahead.
214036 No.16333479
>>16333469
What about putting points in ATT and INT/FTH so you become a warrior spellcaster, or putting extra points into END so you can wear heavy armor while still flipping around, or maybe boost STR so you can hide behind a greatshield while shooting massive phallic soul spears. I guess I missed stuff for Sekiro too, like you can go and do bosses you missed and pick up any shinobi tools you missed in your first run.
f4d897 No.16333480
>>16329854
>>16329841
What you're describing is just how ALL soul game works.
>Some attack on screen.
>Either doesn't do what is on screen or the hitbox is completely fucked up.
>You dead.
>"Git good lololol XD."
>Have to grind until you know the patterns and attacks by heart like a good little chink drone.
>Once you do, you can beat the game buttnaked with a stick.
That's the "soul" gameplay in a fucking nutshell. It has very little to do with actual skill (hand eye coordination) and has a lot more to do with memorization capacity.
252682 No.16333520
>>16333480
>Hand eye coordination is the definition of skill
Underaged need to go and stay gone.
a67b31 No.16333561
Sekiro has some nice art being made for it.
f5091c No.16333575
>>16333561
Sekiro and Soul series are very popular among normalfags for some reason.
4e0c52 No.16333591
>>16333561
Why is horse spear man there? He wasn't immortal.
00a16f No.16333609
>>16333591
HIS NAME WILL LIVE FOREVER
252682 No.16333640
>>16333436
That's a way to do it sure. If you are going to do ranged though you can get a lot more damage out of the rocket launchers in 5. The rocket barrage move is one of the highest DPS moves in the game. The main "drawback" is that it grants almost no style points, so again if you aren't at all interested in style it would be trivial to simply complete the game and SO fucking boring.
Enemies in DMC don't really put up all that much of a fight, they just have tediously large health pools you are supposed to do a bunch of fancy moves on. If you just keep doing the same basic combo over and over again because it works there's nothing to the game. "But doing the same attack over and over is boring in any game" I can hear you saying. The point is that the only thing DMC has to encourage you to switch it up is the style points. Other games rely on enemy patterns and environments and things of that nature to FORCE you to switch it up instead. Even Sekiro does everything it can to try and vary your combat even if it keeps the same basic tone.
cc9bc4 No.16333755
What I don't understand is that people force themselfs to play games that they clearly are not going to like. Im never playing this game because I've had enough suffering in souls games and in my life as well.
bf58af No.16333764
>>16333755
Oh yeah? Well FORTNITE needs a RTS campaign and MINECRAFT needs to have in depth racing simulator mechanics and The Witcher needs black people.
4cc809 No.16333772
>>16333755
It's a meme, and you have to be in on the meme to be cool.
For journos it's because they're supposed to play and review games, that's what they should be getting paid for, not that this is true in current year.
8525aa No.16333806
It really is the moonlight sword of this game.
Shame you can't get it, I wouldnt want to equip it anyway looking like that. If only the Mortal Blade were green and could shoot energy waves.
5fd005 No.16333812
I screwed myself over anons, started ng+ with just 8 prayer necklaces and now some attacks oneshot me (minibosses and above but still)
98fe70 No.16333818
>>16333812
You can get 10 necklaces maximum, it doesnt make much diference.
5fd005 No.16333825
>>16333818
20% hp would help I think
4e0c52 No.16333835
98fe70 No.16333846
>>16333825
Not really, I started with 8 necklaces too, the only thing i remember killing in one hit are the ogres if they grab you.
The rest of the enemies usually deal more than 50% of your hp even with 10 necklaces so it makes little difference, you die in 2 hits most of the time.
Having a bigger posture bar does help against bosses and minibosses tho.
0efaa9 No.16333853
>>16333806
that was such a cool fight, shame it was piss easy.
b01833 No.16333880
>>16333818
It really seems to me that this game needs to give out beads in NG+. If you're going to implement some kind of leveling in your game then you really need to keep it up or you shouldn't have done it at all.
f5091c No.16333931
Who is the hardest enemy in the game? Chained Ogre?
214036 No.16333966
>>16333931
I wouldn't call Ogre the hardest because how easy you can kill him with the flame vent, I'd call him the worst.
720b4e No.16333973
>>16333966
It's a hard choice for either Ogre or the Bull for worst boss.
That one is just a slog to go through.
1a6be1 No.16333987
Any good Sekiro porn yet?
>>16333088
There's nothing like waiting for a bar to fill up so the atrophied muscles of your cerebral palsy stricken character can finally spring into motion.
214036 No.16333997
>>16333987
I've only seen Kuro shota porn thus far
c2e6d6 No.16334057
>>16334028
>not liking shota
4chan hasn't been a pedo haven in years. You sound like you belong there, honestly.
cf6e0d No.16334070
>>16329557
You can block a punch, Git Gud
8ccaa2 No.16334084
>>16334070
Do you mean parry/deflect? Because blocking has nothing to do with getting good, you just hold the button.
cf6e0d No.16334119
>>16334084
Yes, punches are light thrust attacks, so they can be parried. I view blocking any attack in any way as a "block".
c2e6d6 No.16334192
>>16334148
You'll fit in right with all the other angry thought policing social justice warriors that have infected 4chan.
d361a3 No.16334195
File: 7d30a7d5e6dcd4c⋯.jpg (Spoiler Image, 200.06 KB, 850x1056, 425:528, sample_14af28eb25f3f2fe015….jpg)

>>16333987
>Any good Sekiro porn yet?
Corrupted Monk is a big girl. I just hope she was drawn a bit more fit instead of chubby.
b01833 No.16334204
>>16334148
Holy shit how new are you?
a954d4 No.16334225
>>16334148
where_do_you_think_we_are.gif
f5091c No.16334238
Where do I need to go next?
90ba90 No.16334247
>>16332047
>everybody laughing him for needing to mod the game to be able to finish it
>nobody calling him out for spoiling the surprise of the true final boss just because he's such a petty bitch
c2e6d6 No.16334257
>>16334247
How could you have missed the spoiler warning? It's in bold.
f5091c No.16334270
This game needs quest markers, ninja senses, world map and mini map.
I'm wasting over 90% of my play time to path finding instead of fighting enemies etc. Literally unplayable.
d361a3 No.16334277
>>16334238
Go ask your pet shota.
f5091c No.16334285
>>16334277
Where is he? I can't teleport to his room as you can see at 0:02
d361a3 No.16334294
>>16334285
Well maybe you should find your way back up to the castle and see what's happening there. Are you really this dense?
720b4e No.16334304
>>16334289
Have a shitty cap.
725ffe No.16334338
>>16334322
maybe you should try the one fucking idol still working within the ashina castle sub menu you retarded fucking ape
d361a3 No.16334362
>>16334354
>is it impossible ?
Only if you're a video games journalist.
b01833 No.16334364
>>16334354
He's not even that bad compared to what comes later. You even have help for the fight. The trick is to separate him from his toadies.
4eccbd No.16334470
I beat Lady Butterfly first try, but I was probably over leveled/geared. I even found that hideaway before her too, which was neat.
b01833 No.16334546
How would you feel about the inclusion of an Old Hunter's Bell type item in the inevitable DLC?
965b4b No.16334574
I'm pretty shit at this game because I keep getting R1 and L1 mixed up when I want to block, but I'm really enjoying it. All the neat little abilities you unlock like followup attacks after prosthetic abilities, or that super sick sword stomp thrust counter makes me want to get good.
Am I supposed to be at the hirata estate before even beating the chained ogre? That drunkard boss is kicking my ass pretty hard, even though I feel like he theoretically shouldn't be that hard considering it's just consecutive blows and a very telegraphed poison attack that lets me work on lowering his posture/health.
b01833 No.16334587
>>16334574
>Am I supposed to be at the hirata estate before even beating the chained ogre?
It's a good idea to since you can get a tool that can make the ogre fight easier. You're generally not expected to beat the area until after you fight the first true boss though.
91ebdd No.16334757
>>16334546
Puppeteer already exists
b01833 No.16334876
>>16334757
What about a shadow clone ninjutsu?
171111 No.16334984
>>16329533
>1st webm
>dodges before the actual grab animation has even started
>stands still and blocks instead of continuing to move out of the way
>grab animation finally initiates and grabs the stupid idiot standing still
Solution: don't stand there like a fucking moron and expect the enemy to do nothing about it
>2nd webm
>initiates a long attack animation at the same time the ogre initiates a leap
>already suicide
>tries to dodge to the side as soon as the animation ends, but is too close to ogre and can't move because his fat body is blocking the way
>the ogre's leap animation finishes before the player could feasibly get out of the way anyway
Solution: don't initiate a long animation attack straight into a giant enemy that hasn't started an attack animation yet
>3rd webm
>ogre is initiating a long leap attack
>he's gonna leap really far forward and grab
>the grab is gonna hurt
>OH FUCK WHAT DO I DO
>GUESS I BETTER DODGE BACKWARDS IN THE SAME DIRECTION HE'S GONNA LEAP
Solution: don't be fucking retarded
f5091c No.16335033
00a16f No.16335208
>>16333931
The final boss certainly left me stumped the most.
>>16334354
He's hard at first because despite your effort to shake off the DaS habits, you'll need them for this enemy - focus more on whittling his HP and dodge/circle around until you get him to half HP and then you can start affecting his posture with deflects. Also, be aware you can kill his minions and then run around to reset his aggro and stealth deathblow for one HP bar.
b01833 No.16335278
Can you get all beads and memories with any ending, aside from the bad ending?
2f1e4c No.16335301
>>16335278
The beads, not memories though. You have to take the steps for the other endings though. Specifically the Purification one. It doesn't lock you out of the others so you can do them and then choose to do a different one (aside from Shura) if you want. The Shura ending gives you a unique memory to it.
8525aa No.16335485
>>16335208
>shaved
Got another version?
533871 No.16335643
>>16333755
People just play the latest new hot release to stay hip. This hobby is not full of people genuinely passionate anymore, but just hang around because it's now socially acceptable.
2f684f No.16336568
I know niggers are butthurt at shit about this game's combat arts and ichimonji being OP, but I can't help using it because overhead strike/jigen-ryu is my favorite sword style.
I even did the same in the Witcher 3 with Cleave/Rend.
965b4b No.16336570
>Lady Butterfly
Now that was some excellent fucking shit. I'm starting to git gud I think, since I managed to beat her without resurrecting.
Do I ever get an upgrade to the sweep counter? It's kind of weak.
7e5e55 No.16336588
>>16336570
Yes, it's called Senpou Leaping Kicks
965b4b No.16337139
>lone shadow the edgehog whatshisname, the one armed ninja who's located in the area you start in the game in
This boss would have been great if the area where you fight him in wasn't tiny as fuck to the point of not being able to see shit and constantly losing lockon on the nigger. Otherwise he was pretty cool, I liked how they mixed up sweeps and thrusts by using their legs rather than sword.
Was I supposed to kill him? I accidentally vaulted over him which triggered a fight.
2f1e4c No.16337176
>>16337139
Yea he just has some dialogue that explains that they (the ministry ninjas like him) are on the hunt for you specifically
3b4f97 No.16337213
>>16329086
>>16329242
Are you retarded I’ve seen like 15 post in this thread sucking ds dick
252682 No.16337228
>>16337139
Don't worry, you'll get to fight the same fucking thing again and again. There are AT LEAST 4 lone shadow minibosses I can think of, and the purple ninjas are a standard enemy late game with the same moveset. It gets worse too, one of them summons ninja dogs in groups of three constantly throughout the fight.
965b4b No.16337233
>>16337228
I see.
Do I ever get a new weapon or moveset, or is this katana+combat arts all I have for combat?
d3c9e1 No.16337282
>>16337228
>one of them summons ninja dogs in groups of three constantly throughout the fight.
The wind up for that dog whistle is huge and is easy to interrupt.
ff927b No.16338211
Where are you supposed to find rice for this old lady who keeps talking about fresh and dried fruits?
2f1e4c No.16338420
>>16338211
Keep playing, it's story related.
9f2bef No.16338548
I defeated the dragon. Where do I need to go next?
2f1e4c No.16338572
>>16338548
>needing to be told where to go in a game that is half exploration.
It's a story related thing .Make an educated guess.
d6d9ec No.16338751
>parrying does not give free hits
Have niggers run out of things to complain?
2f1e4c No.16338769
>>16338745
It is pointing you in the right direction. The way is just blocked. Gonna have to find another way around. Like I said, the game is about exploration. You should have pretty good map awareness at this point of the game. You have already been to these places multiple times and seen how they all connect.
723cf1 No.16339158
>>16329217
>Your opinion, I'm always finding new shit to do with the prosthetics
This, the tools and combat arts are very useful for enemies and bosses. I even beat super owl by punishing his openings with a charged spiral spear and it just raped his posture.
4eccbd No.16339783
I just got to Genichiro and am wondering if I should finish off other areas first. I've been spoiled and I think a transition takes place after I beat him, kind of resetting the world.
b901ac No.16339796
>>16339783
You mean at the top of Ashira Castle? You're fine to fight him.
25294f No.16340236
>>16330102
Cheats? Mine is worthless.
25294f No.16340525
Sekiro 2 in China?
Also I still think that Chained Ogre and Headless are the hardest enemies in the game.
2f1e4c No.16340543
>>16340525
Well they said they are going to the West in the true ending. I guess it just depends how far west.
d4b023 No.16341037
>>16339783
I don't think the world actually changes until you beat the big D not that I would know from firsthand experience.
4eccbd No.16341039
>>16340525
>>16340543
I'm sure lorefags will make some theory connecting Bloodborne and Hirata's blood.
>>16339796
That's good to know.
00a16f No.16341104
>>16340525
Headless is just plain bullshit.
>>16341039
>lorefags
Speaking of which, is the Sculptor's back story ever elaborated upon? Drinks with him and Emma, the Slender Finger, Malcontent and the Purification path shed a lot of light but do we ever get to know why he went berserk?
92a3ab No.16341387
So i've been playing totally blind and avoided all prerelease media and just got to the corrupted monk, got the cold dragon tears and beaten every enemy i could find including the ape again. My thoughts thus far can be summed up as:
>Easiest game since Demon's once you shake the stamina idea from souls off
>The setting and locations are gorgeous but the variety of maps is as samey as the enemy variety which compared to Niohs is pretty slim
>Minibosses are better fights then actual bosses, all of which i one shot. The obi playing yandere dancer was harder than any boss thus far.
>Once again feels like DS3 where it sets up interesting ideas like the Infested Monks as a side thing and just like 'the coming age of deep sea' its gone fucking nowhere so far
>One you get the parry, dodge or go ham strat down for an enemy they are threatless xp/money pinata after that.
>Everytime it starts to get really supernatural and interesting it drops it like a bad penny and goes back to generic dudes who spam moves
I think thats my biggest issue. In Nioh you go from fighting beefeaters and knights in the tower of london to insane samurai on an island to oni and ogres in a giant cave network to screaming heads on flaming wheels or dogs made of lightning WITHIN THE FIRST 3 TO 4 LEVELS. I get glimpses of something here like the monk giving the villagers some form of corrupt sake that made them undead, the infestation, the wierd fuckin' ash ghosts in the serpent cave and the like. But so far it all comes back to jobber work for the shota to kill dudes with swords and occasionally a drunk monkey or dog with a naruto headband.
In the first few hours as info drops my prediction was this: the Ashina land was a ghost infested, infertile shithole. Desperate to find a place to call home as the warring nations that made up japan at the time run fields red with blood some form of lovecraftian horror from space called a "dragon" the Ashina wordshipped as a god is killed. Its blood is used as the literal lifeblood of the land to purge ghosts, make crops grow and keep invaders out. The god curses them and thats where dragonrot comes from. The fountainhead and holy spring would be a shinto shrine built over the still warm body of a dead god and the early headless were a sign of genichiro causing some dam to break, metaphorically speaking, and cause this supernatural curse to overflow and make spiritual bullshit happen everywhere from mid game onwards.
Basically a little Ouden cursing the Pthumerians for using his bloodline like a drug in Bloodborne, a little alien fish cursing the hicks that eat him in Forbidden Siren. Not super original but some neat twist on the "these ropes are purity seals to keep stuff out" becoming "no these are actually binding chains to keep something far worse than the headless in!". But friends who beat the game just said "no, its far more disappointing than that and i guess i'll see in a few more bosses?
Its a wierd feeling. Its not a bad game at all. A solid 7/10 but im breezing through a game everyone i know says is impossible and just thinking "i replay every fromsoft game like 7 times or more, i think at best ill get 2 more speedruns outta this one". I guess 'mild dissatisfaction' maybe?
2f1e4c No.16341423
>>16341387
Nioh suffered from lack of enemy variety and a little bit on the location variety as well. Those are really the only 2 problems I see with the game. The DLC added a few decent enemies and bosses but still. If there is one thing I could say this game did better than Nioh it is the minibosses. In terms of overall content though it is pretty lacking. NG+ being pretty much the same as the base game doesn't help either. Thinking back to Nioh, I put around 400+ hours going all the way up to Way of the Nioh which as I remember was the 4th NG+. Am working on NG+4 on Sekiro currently and I have just under 100 hours and I take the first run of these games SLOW. Like really damn slow. I explore everywhere multiple times and kill every enemy. I probably put around 40-50 hours in the first run. Seems like there is a pretty drastic lack of content for the price. That said, I have still been enjoying it even though at this point I can kill nearly everything on my first try. For a game with 4 endings they really needed to do a better job with NG+. The over abundance of Sen and lack of XP being just one of the problems. I still need 15 points for every skill and doubt I will have enough by the time this run is over without farming.
25294f No.16341495
>>16341423
I think Nioh has the same enemy variety as Sekiro.
69b029 No.16341510
2f1e4c No.16341511
>>16341495
>Nioh suffered from lack of enemy variety and a little bit on the location variety as well
>as well
Read nigga, read!
5a2a53 No.16343412
>>16341104
>Speaking of which, is the Sculptor's back story ever elaborated upon? Drinks with him and Emma, the Slender Finger, Malcontent and the Purification path shed a lot of light but do we ever get to know why he went berserk?
The Sculptor was an Ashina Shinobi who got the Dragon's Blood, from the few dialogue you have with him along with giving him drinks, he'll spill out that he was a Shinobi for the Ashina, and that the Dragon's Blood and the constant violence can corrupt you into "Shura", he mentioned that Isshin "helped" him by cutting his arm off to stop his corruption/rampage. Also seems to be why he helps you and calls you "Shura's shadow"
ff927b No.16344454
How do I get past the snek in the Bodhisattva valley? I can lure him out, but he usually ends up biting me, or if I manage to not get hit I have no time window to get past him or sling to the ledge on the side. Am I even supposed to go there? I killed the Guardian apes already.
515eb4 No.16344478
>>16344454
The one in the tunnel? you jump down to the left and puppet jutsu the monkey that runs up the wall and lures the snake away for a few seconds.
b18ad9 No.16345361
>>16329019
who BTFO'ed you?
41de67 No.16348855
>game is zipped up and ready to insall
>cant seem to find time to actually install the game
Eventually, Ill be able to play weeaboo souls