cfa607 No.16320482
https://archive.fo/e3V3E
Highlights include:
>It wasn’t even supposed to be called Anthem. Just days before the annual E3 convention in June of 2017, when the storied studio BioWare would reveal its newest game, the plan had been to go with a different title: Beyond. They’d even printed out Beyond T-shirts for the staff. Then, less than a week before the Los Angeles press conference held by BioWare’s parent company, Electronic Arts, word came down that securing the rights to the trademark would be too difficult. Beyond was ruled out. The leadership team quickly switched to one of their backup options, Anthem. But whereas Beyond had been indicative of what BioWare hoped the game would be—you’d go out beyond the walls of your fort and into the dangerous wilds around you—Anthem didn’t really mean much.
>BioWare director Casey Hudson and a small team of longtime Mass Effect developers started work on a project that they hoped would be the Bob Dylan of video games
>One mandate from Anthem’s directors had been to make the game “unmemeable,” a reaction to Mass Effect: Andromeda‘s jittery facial animations, which became an internet joke in the days leading up to that game’s release. For Anthem, the team used high-end performance capture in order to ensure that the characters couldn’t be turned into embarrassing GIFs and plastered all over Reddit. Since the bulk of the game’s story-telling would be told from a first-person perspective in the hub city Fort Tarsis, players would spend a lot of time staring at characters’ faces. The characters had to look good.
48a183 No.16320497
>>16320482
>Normal developer makes NPCs look good to make the game more immersive or pleasant to look at
>Bioware goes overtime to make the NPC not look bad because they're afraid of memes
Honestly, that part alone tells one all they need to know about their development procedure.
1b39fd No.16320505
>>16320482
>they were this sensitive about ME:A getting trashed for its facial animations and they still only ended up marginally less awful
>they were this sensitive and they could see that they still had stiff and uncanny facial work, yet they still wrote all kinds of forced "relateable" social awkwardness and quirkiness into every character that ended up highlighting how autistic they seemed
It's comforting to know that nuBioware will fail even when it tries. I hope the final dissolution comes soon.
41b8ef No.16320508
>they didn't even google the working title of their game to know it was already taken
eaeb83 No.16320512
>>16320497
The solution they came up with was genius though: They made all the characters unbearably ugly so that people wouldn't look at them.
9dbdb2 No.16320518
>>16320482
>cucktaku
That aside:
<One mandate from Anthem’s directors had been to make the game “unmemeable,” a reaction to Mass Effect: Andromeda‘s jittery facial animations, which became an internet joke in the days leading up to that game’s release.
>being so afraid of memes to the point where they try their best to make the game look good, only to fail
>being so pretentious, they name their game the Bob Dylan of video games; calling their game "Project Dylan"
d5dc50 No.16320519
>>16320482
>the Bob Dylan of video games
What is the video game equivalent of Joseph Haydn?
eed1dc No.16320522
>One mandate from Anthem’s directors had been to make the game “unmemeable,” a reaction to Mass Effect: Andromeda‘s jittery facial animations […] The characters had to look good.
See, that's what gets me.
It wasn't the boring gameplay.
It wasn't the bland story.
It wasn't the weak script.
Just make it look pretty.
And then:
<hurr durr why does or game suck
AAA vidya crash can't come soon enough.
f3168f No.16320523
>>16320496
Was it taken down? I can't seem to find it.
356d35 No.16320528
>BioWare director Casey Hudson and a small team of longtime Mass Effect developers started work on a project that they hoped would be the Bob Dylan of video games
What the fuck is "Bob Dylan of video games" even supposed to mean?
41b8ef No.16320536
>>16320528
Overrated crap forced by the media only stoners care about?
cfa607 No.16320537
>In June of 2017, just a few days after that last-minute name change from Beyond to Anthem, BioWare boss Aaryn Flynn took the stage of EA’s E3 press conference and announced the game. The next day, at Microsoft’s press conference, they showed a demo that helped everyone, including BioWare’s own developers, finally see how Anthem would play. What the public didn’t know was that even then, Anthem was still in pre-production. Progress had been so slow that the demo was mostly guesswork, team members say, which is why the Anthem that actually launched looks so drastically different than the demo the team showed at E3 2017. In the real game, you have to go through a mission selection menu and a loading screen before you can leave your base in Fort Tarsis; in the demo, it all happens seamlessly. The demo is full of dynamic environments, giant creatures, and mechanics that bear little resemblance to the final product, like getting to see new loot when you pick it up rather than having to wait until the end of a mission.
>“Anthem is the game you get from a studio that is at war with itself,” said one former BioWare developer. “Edmonton understandably has the perspective of, ‘We are the original BioWare.’ Anybody not part of that brand is lesser, and does not garner the same level of trust as people that are in the Edmonton office. And so I think that’s a little bit of an issue there.”
>Anthem’s lack of vision in Edmonton was even more pronounced in Austin, whose developers suddenly found themselves working on a game they didn’t quite understand. Was it an online loot shooter, like Destiny, or was it more of a role-playing game? How did you get around the world? What would the missions look like? “One of the things we struggled with was, we didn’t understand the game concept,” said one former BioWare Austin developer. “When Anthem was presented to us, it was never really clear what the game was.”
“They were still finding the vision for the game,” said a second. “I saw multiple presentations given to the entire studio trying to define what Anthem was about. The Hollywood elevator pitch version of Anthem: ‘When we talk about Anthem, what we mean is X.’ I saw many, many variations of that over time, and that was indicative of how much conflict there was over trying to find a vision for this game, and over how many people were struggling to have their vision become the one that won out.”
>they literally didn't even know what the game was gonna be when it was fucking announced at E3 2017
635b0a No.16320544
>One mandate from Anthem’s directors had been to make the game “unmemeable,” a reaction to Mass Effect: Andromeda‘s jittery facial animations, which became an internet joke in the days leading up to that game’s release.
Good job
cfa607 No.16320546
Oh also Bioware responded to this article.
https://archive.fo/Q4nfQ
>We’d like to take a moment to address an article published this morning about BioWare, and Anthem’s development. First and foremost, we wholeheartedly stand behind every current and former member of our team that worked on the game, including leadership. It takes a massive amount of effort, energy and dedication to make any game, and making Anthem would not have been possible without every single one of their efforts. We chose not to comment or participate in this story because we felt there was an unfair focus on specific team members and leaders, who did their absolute best to bring this totally new idea to fans. We didn’t want to be part of something that was attempting to bring them down as individuals. We respect them all, and we built this game as a team.
>We put a great emphasis on our workplace culture in our studios. The health and well-being of our team members is something we take very seriously. We have built a new leadership team over the last couple of years, starting with Casey Hudson as our GM in 2017, which has helped us make big steps to improve studio culture and our creative focus. We hear the criticisms that were raised by the people in the piece today, and we’re looking at that alongside feedback that we receive in our internal team surveys. We put a lot of focus on better planning to avoid “crunch time,” and it was not a major topic of feedback in our internal postmortems. Making games, especially new IP, will always be one of the hardest entertainment challenges. We do everything we can to try and make it healthy and stress-free, but we also know there is always room to improve.
>As a studio and a team, we accept all criticisms that will come our way for the games we make, especially from our players. The creative process is often difficult. The struggles and challenges of making video games are very real. But the reward of putting something we created into the hands of our players is amazing. People in this industry put so much passion and energy into making something fun. We don’t see the value in tearing down one another, or one another’s work. We don’t believe articles that do that are making our industry and craft better.
>Our full focus is on our players and continuing to make Anthem everything it can be for our community. Thank you to our fans for your support – we do what we do for you.
e9cc43 No.16320547
>>16320512
Also making them tell their life story that has barely anything to do with the plot made sure you wanted to skip them or run through their dialogue without even reading it.
47f2bf No.16320549
>>16320482
>One mandate from Anthem’s directors had been to make the game “unmemeable,"
They succeeded. The game went completely under the radar and is entirely forgettable.
4be9cc No.16320550
>>16320546
>>Our full focus is on our players and continuing to make Anthem everything it can be for our community. Thank you to our fans for your support – we do what we do for you
r wallet.
cfa607 No.16320558
>By the beginning of 2018, by another former developer’s recollection, Anthem’s progress was so far behind that they’d only implemented a single mission.
>“I don’t know how accurate this is,” said one BioWare developer, “but it felt like the entire game was basically built in the last six to nine months. You couldn’t play it. There was nothing there. It was just this crazy final rush. The hard part is, how do you make a decision when there’s no game? There’s nothing to play. So yeah, you’re going to keep questioning yourself.”
>“We hear about the big people,” said another developer who left. “When [writer] Drew Karpyshyn leaves, it makes big waves. But a lot of people don’t realize that there were a ton of really talented game designers who left BioWare and no one knows. The general public is unaware of who these people are.” Some of those people took off for other cities, while over a dozen followed former BioWare boss Aaryn Flynn to Improbable, a technology company that recently announced plans to develop its own game. That list includes many former high-level staff—including art and animation director Neil Thompson, technical director Jacques Lebrun, and lead designer Kris Schoneberg—some of whom were at BioWare for over a decade.
635b0a No.16320569
<Some who have worked at BioWare’s longest-running office in Edmonton talk about depression and anxiety. Many say they or their co-workers had to take “stress leave”—a doctor-mandated period of weeks or even months worth of vacation for their mental health. One former BioWare developer told me they would frequently find a private room in the office, shut the door, and just cry. “People were so angry and sad all the time,” they said. Said another: “Depression and anxiety are an epidemic within Bioware.”
<“I actually cannot count the amount of ‘stress casualties’ we had on Mass Effect: Andromeda or Anthem,” said a third former BioWare developer in an email. “A ‘stress casualty’ at BioWare means someone had such a mental breakdown from the stress they’re just gone for one to three months. Some come back, some don’t.”
>Staff your company with aposematic SJWs
>"Why is everyone at the office fucking insane?"
a9809e No.16320570
>>16320482
>you’d go out beyond the walls of your fort and into the dangerous wilds around you—Anthem didn’t really mean much.
They're both shit titles that tell me nothing of the game and feel as stale and generic as cardboard.
>the Bob Dylan of video games
What does this even mean?
>One mandate from Anthem’s directors had been to make the game “unmemeable,”
"People won't make fun of your game if it's not shit"
It only took them the better part of 10 years to figure this one out.
>in order to ensure that the characters couldn’t be turned into embarrassing GIFs and plastered all over Reddit
I guess nobody told them people were mocking the characters because they were ugly goblins.
>The characters had to look good.
They didn't you filthy leftist oven-dodgers.
cfa607 No.16320572
>“I don’t think we knew what Anthem was going to be when it shipped,” said one developer. “If we had known the shipped game would have that many problems, then that’s a completely different take than, ‘Oh, it’s okay to get this out now because we can improve it later.’ That wasn’t the case. Nobody did believe it was this flawed or this broken. Everyone actually thought, ‘We have something here, and we think it’s pretty good.’”
>While talking to me, a number of former BioWare developers brought up specific complaints that were voiced by players and critics, then shared anecdotes of how they had made those same gripes to the leadership team throughout 2017 and 2018 only to be brushed off. It’s easy for developers to say that with hindsight, of course, but this was a common theme. “Reading the reviews is like reading a laundry list of concerns that developers brought up with senior leadership,” said one person who worked on the game. In some cases, perhaps they just didn’t have time to address the issues, but these former BioWare developers said they brought up bigger-picture concerns years before the game shipped. As an example, two developers brought up non-player character dialogue. Most of Anthem’s story is told through conversations in Fort Tarsis and radio chatter as you go through missions, yet the game strongly pushes you to team up with other players. As anyone who’s played an online game knows, it’s hard to pay much attention to NPC dialogue when you’re playing with other people, whether they’re blabbing in your ear or rushing you to hurry up and get to the next mission. Current and former BioWare employees say they brought this up with BioWare’s senior leadership only to be ignored. Anthem developers say they anticipated other complaints, too, like ones about the heat meter that prevents you from flying for too long without breaks, and the fact that so many of those Fort Tarsis dialogue choices didn’t seem to accomplish much.
>When the Anthem team started development back in 2012, they hoped to make the Bob Dylan of video games, one that would be referenced and remembered for generations. They might have accomplished that. Just not in quite the way they hoped.
cfa607 No.16320577
>>16320570
I cut out what "the Bob Dylan of video games" means from the quote cause it was funnier that way, but apparently it means:
>something that would be referenced by video game fans for years to come.
daa3c0 No.16320581
>>16320482
>One mandate from Anthem’s directors had been to make the game “unmemeable,” a reaction to Mass Effect: Andromeda‘s jittery facial animations, which became an internet joke in the days leading up to that game’s release.
i suppose they did this by making the game so noteworthy and boring that i had less interest generated in this game than almost any before, which is saying something because i haven't given a single fuck about any aaa release in the past seven years
d54f2c No.16320584
Who doesn't love infinite loading screens and bland gameplay.
>bioware will die in you're lifetime
a9809e No.16320586
>>16320577
>something that would be referenced by video game fans for years to come.
Like Andromeda?
45615b No.16320595
>>16320584
Bioware has been dead for years anon.
e415cc No.16320602
>>16320482
There it is. Straight from the horses mouth. Our memes do have an effect on them, and they even influence the decisions being made. God help us all.
74414d No.16320603
>Bob Dylan of video games
What does this even mean? Fucking faggots deserve to be mocked for eternity. I hope Bioware remains a shambling corpse to be derided as long as I live.
a9809e No.16320605
>>16320537
It's amazing how utterly incompetent BioWare is, especially for a developer that has been in business for close to 20 years. What was so challenging about Anthem that they had difficulty figuring out? It's a fucking Destiny clone, that is all it ever was.
How the fuck do you crawl through development to the point you have basically no game 9 months before launch?
a9809e No.16320611
>>16320602
Leftists are incredibly vulnerable to mockery because they are all massive narcissists with a host of other mental issues, chief among them low self-esteem (which is why they all end up looking like clowns and then run to their hugboxes - they crave attention but can't take criticism or mockery).
d5dc50 No.16320616
>Frostbite is a video game engine, or a suite of technology that is used to make a game. Created by the EA-owned Swedish studio DICE in order to make Battlefield shooters, the Frostbite engine became ubiquitous across Electronic Arts this past decade thanks to an initiative led by former executive Patrick Söderlund to get all of its studios on the same technology. (By using Frostbite rather than a third-party engine like Unreal, those studios could share knowledge and save a whole lot of money in licensing fees.) BioWare first shifted to Frostbite for Dragon Age: Inquisition in 2011, which caused massive problems for that team. Many of the features those developers had taken for granted in previous engines, like a save-load system and a third-person camera, simply did not exist in Frostbite, which meant that the Inquisition team had to build them all from scratch. Mass Effect: Andromeda ran into similar issues. Surely the third time would be the charm?
>As it turned out, Anthem was not the charm. Using Frostbite to build an online-only action game, which BioWare had never done before, led to a host of new problems for BioWare’s designers, artists, and programmers. “Frostbite is like an in-house engine with all the problems that entails—it’s poorly documented, hacked together, and so on—with all the problems of an externally sourced engine,” said one former BioWare employee. “Nobody you actually work with designed it, so you don’t know why this thing works the way it does, why this is named the way it is.”
>Throughout those early years in development, the Anthem team realized that many of the ideas they’d originally conceived would be difficult if not impossible to create on Frostbite. The engine allowed them to build big, beautiful levels, but it just wasn’t equipped with the tools to support all of those ambitious prototypes that they’d created. Slowly and gradually, they started cutting back on the environmental and survival features that they’d devised for Anthem, in large part because they just weren’t working.
>“Part of the trouble was you could do enough in the engine to hack it to show what was possible, but then to get the investment behind it to get it actually done took a lot longer, and in some cases you’d run into a brick wall,” said a BioWare developer. “Then you’d realize, ‘Oh my god, we can do this only if we reinvent the wheel, which is going to take too long.’ It was sometimes difficult to know when to cut and run.”
>Even today, BioWare developers say Frostbite can make their jobs exponentially more difficult. Building new iterations on levels and mechanics can be challenging due to sluggish tools, while bugs that should take a few minutes to squash might require days of back-and-forth conversations. “If it takes you a week to make a little bug fix, it discourages people from fixing bugs,” said one person who worked on Anthem. “If you can hack around it, you hack around it, as opposed to fixing it properly.” Said a second: “I would say the biggest problem I had with Frostbite was how many steps you needed to do something basic. With another engine I could do something myself, maybe with a designer. Here it’s a complicated thing.”
>“It’s hard enough to make a game,” said a third BioWare developer. “It’s really hard to make a game where you have to fight your own tool set all the time.”
Why does this feel so familiar?
0766e5 No.16320618
More like the GG Allin of video games.
3e6711 No.16320623
>>16320616
>Why does this feel so familiar?
Because it's happened so many times to so many other games too. How many games have been fucked over because of switching to a new game engine? How many companies have fucked themselves over for doing it?
a9809e No.16320625
>>16320616
>it's the fault of the engine
>cries every fuckwit indie developer using Unity to turn my GPU into a jet engine
Fuck them.
e4fd13 No.16320630
>>16320623
You mean like the batman remaster and every other remaster out there?
a9809e No.16320633
>>16320623
Yeah, but it's been 6 fucking years since they switched to Frostbite. They had all the time in the world to call over someone to walk them through the engine since both they and the engine creators work under the same company.
74414d No.16320634
>>16320625
To be fair Söderlund is a cuntnugget who only wanted to spread Frostbite across EA studios to increase his own status within the company and pad his CV. I have no doubt that Frostbite does not come close to the versatility needed to be adopted for such wildly different games.
445583 No.16320636
>>16320616
Why does Bioware suck at using Frostbite so much, like the EA Sports and Popcap people haven't had issues with it and their games come out very fast compared to Bioware. Are they really that bad?
d5dc50 No.16320637
>It often felt to the Anthem team like they were understaffed, according to that developer and others who worked on the game, many of whom told me their team was a fraction of the size of developers behind similar games, like Destiny and The Division. There were a number of reasons for this. One was that in 2016, the FIFA games had to move to Frostbite. The annual soccer franchise was EA’s most important series, bringing in a large chunk of the publisher’s revenue, and BioWare had programmers with Frostbite experience, so Electronic Arts shifted them to FIFA.
>“A lot of the really talented engineers were actually working on FIFA when they should’ve been working on Anthem,” said one person who was on the project. There was also the fact that BioWare’s main office was located in Edmonton, a place where winters can dip to minus 20 or even minus 40 degrees Fahrenheit, which staff there say has always made it difficult to recruit veterans from more habitable cities. (One also has to wonder: How many programmers heard about Frostbite’s razor blades and decided to shy away?)
>When a BioWare engineer had questions or wanted to report bugs, they’d usually have to talk to EA’s central Frostbite team, a group of support staff that worked with all of the publisher’s studios. Within EA, it was common for studios to battle for resources like the Frostbite team’s time, and BioWare would usually lose those battles. After all, role-playing games brought in a fraction of the revenue of a FIFA or a Battlefront. “The amount of support you’d get at EA on Frostbite is based on how much money your studio’s game is going to make,” said one developer. All of BioWare’s best-laid technological plans could go awry if they weren’t getting the help they expected.
<Sportsball games are actively eroding EA and friends from within
3e6711 No.16320640
>>16320633
>They had all the time in the world to call over someone to walk them through the engine since both they and the engine creators work under the same company.
But that someone would invariably be a man, and that would be mansplaining.
41b8ef No.16320645
>>16320625
>looking for a space heater because 5 degrees F this winter
>200 bucks even half off are you shitting me
>torrent a bunch of half assed itch.io garbage to run on some Goodwill toasters
>house at 75 degrees all winter
45615b No.16320646
>>16320610
You can literally see the human trapped in this blob of flesh.
3b46c6 No.16320662
>>16320482
>BioWare director Casey Hudson and a small team of longtime Mass Effect developers started work on a project that they hoped would be the Bob Dylan of video games
This just reminds me of how much of a cringycal blob I was when I would be browsing /mu/ 24/7 some years ago. Some kike is placed on a spotlight and everyone was supposed to listen to all of their shitty drivel they released, and claim after this "Yes, this nigger/kike truly deserves all the unwarranted attention he's been given by everyone". At least some of the spam was fun but that eventually died out. Thank God the elections happened and showed me how much of a nu-male congregation club that place truly was
d5dc50 No.16320663
>Over the months, Anthem had begun naturally picking up ideas and mechanics from loot shooters like The Division and Destiny, although even mentioning the word Destiny was taboo at BioWare. (Diablo III was the preferred reference point.) A few people who worked on the game said that trying to make comparisons to Destiny would elicit negative reactions from studio leadership. “We were told quite definitively, ‘This isn’t Destiny,’” said one developer. “But it kind of is. What you’re describing is beginning to go into that realm. They didn’t want to make those correlations, but at the same time, when you’re talking about fire teams, and going off and doing raids together, about gun combat, spells, things like that, well there’s a lot of elements there that correlate, that cross over.”
>Because leadership didn’t want to discuss Destiny, that developer added, they found it hard to learn from what Bungie’s loot shooter did well. “We need to be looking at games like Destiny because they’re the market leaders,” the developer said. “They’re the guys who have been doing these things best. We should absolutely be looking at how they’re doing things.” As an example, the developer brought up the unique feel of Destiny’s large variety of guns, something that Anthem seemed to be lacking, in large part because it was being built by a bunch of people who had mostly made RPGs. “We really didn’t have the design skill to be able to do that,” they said. “There just wasn’t the knowledge base to be able to develop that kind of diversity.”
>One longstanding BioWare tradition is for their teams to build demos that the staff could all take home during Christmas break, and it was Anthem’s turn during Christmas of 2016. By this point, BioWare’s leadership had decided to remove flying from the game—they just couldn’t figure out how to make it feel good—so the Christmas build took place on flat terrain. You’d run through a farm and shoot some aliens. Some on the team thought it was successful as a proof of concept, but others at BioWare said it felt dull and looked mundane.
<Destiny
<market leader
31abb9 No.16320669
>>16320482
>the original concept was a game where you play as a character that has to wear power armor to survive against a incredibly hostile environment, full of giant monsters and vicious weather conditions.
>the ditched it in favor of an always online looter shooter
They deserve to die.
d54f2c No.16320676
>>16320663
>“There just wasn’t the knowledge base to be able to develop that kind of diversity.”
Really makes you think.
d5dc50 No.16320680
>Around the same time, Electronic Arts executive Patrick Söderlund, to whom BioWare’s leadership reported, played the Anthem Christmas demo. According to three people familiar with what happened, he told BioWare that it was unacceptable. (Söderlund did not respond to a request for comment.) He was particularly disappointed by the graphics. “He said, ‘This is not what you had promised to me as a game,’” said one person who was there. Then, those developers said, Söderlund summoned a group of high-level BioWare staff to fly out to Stockholm, Sweden and meet with developers at DICE, the studio behind Battlefield and Frostbite. (DICE would later bring in a strike team to help BioWare work out Frostbite kinks and make Anthem look prettier.)
>Now it was time for a new build. “What began was six weeks of pretty significant crunch to do a demo specifically for Patrick Söderlund,” said one member of the team. They overhauled the art, knowing that the best way to impress Söderlund would be to make a demo that looked as pretty as possible. And, after some heated arguments, the Anthem team decided to put flying back in.
>For years, the Anthem team had gone back and forth about the flying mechanic. It had been cut and re-added several times in different forms. Some iterations were more of a glide, and for a while, the idea was that only one exosuit class would be able to fly. On one hand, the mechanic was undeniably cool—what better way to feel like Iron Man than to zip around the world in a giant robot suit? On the other hand, it kept breaking everything. Few open-world games allowed for that kind of vertical freedom, for good reason; if you could fly everywhere, then the entire world needed to accommodate that. The artists wouldn’t be able to throw up mountains or walls to prevent players from jumping off the boundaries of the planet. Plus, the Anthem team worried that if you could fly, you’d blaze past the game’s environments rather than stopping to explore and check out the scenery.
>The leadership team’s most recent decision had been to remove flying entirely, but they needed to impress Söderlund, and flying was the only mechanic they’d built that made Anthem stand out from other games, so they eventually decided to put it back. This re-implementation of flying took place over a weekend, according to two people who worked on the game, and it wasn’t quite clear whether they were doing it permanently or just as a show for Söderlund. “We were like, ‘Well that’s not in the game, are we adding it for real?’” said one developer. “They were like, ‘We’ll see.’”
e9790f No.16320685
>>16320569
>Hire people based on token representation
>Why can't anyone handle the stress of the job?
cfa607 No.16320691
>>16320680
Todd Howard is fucking cumming all over his office right now. Somehow, they managed to actually surpass Fallout 76 in fuckuppery.
d5dc50 No.16320695
>Anthem’s lack of vision in Edmonton was even more pronounced in Austin, whose developers suddenly found themselves working on a game they didn’t quite understand. Was it an online loot shooter, like Destiny, or was it more of a role-playing game? How did you get around the world? What would the missions look like? “One of the things we struggled with was, we didn’t understand the game concept,” said one former BioWare Austin developer. “When Anthem was presented to us, it was never really clear what the game was.”
Is Anthem some kind of publisher-funded Star Citizen?
41b8ef No.16320697
>>16320695
It actually came out, so no.
3e6711 No.16320699
>>16320697
But Star Citizen IS out of money and needs you to buy more JPGs goyim
50e0e3 No.16320704
>>16320672
Goddamn, are they really that incapable they have to cry about having to roll simple bitch features like that?
7c696d No.16320705
If digits everyone's dick gets bigger tonight
1f9fb7 No.16320707
>>16320482
>Bioware: "We want to make the Bob Dylan of video games."
>Fails massively
>Capcom: "DMC5 will exceed your expectations."
>Succeeds
Based Nips continue to prove their superiority.
50e0e3 No.16320713
>>16320704
Regarding this bit.
>Many of the features those developers had taken for granted in previous engines, like a save-load system and a third-person camera, simply did not exist in Frostbite, which meant that the Inquisition team had to build them all from scratch.
No idea what happened to anon's post.
e9790f No.16320714
>>16320663
This makes me wonder, do you think all the developers who made good Doom Clones did so while refusing to talk about Doom? Like did 3D Realms make Duke Nukem 3D while never talking about Doom?
635b0a No.16320725
>>16320713
>User deleted his own post #16320672
It is a mystery
e9790f No.16320726
>>16320707
Bioware
>We will make the greatest game ever that will change the way people talk about games
Crapcom
>It wont be as bad as DmC:DMC
Gee I wonder why Bioware failed and Crapcom did not.
3e6711 No.16320732
>>16320726
>"exceed your expectations" translates to "won't be as bad as DmC"
You know, I hadn't thought of it that way before, but you're exactly right.
e9790f No.16320734
>>16320699
I'm waiting for them to get so desperate that the roll out the PNG version of the images. Assuming they had them to begin with.
422c82 No.16320747
>>16320482
>>One mandate from Anthem’s directors had been to make the game “unmemeable,” a reaction to Mass Effect: Andromeda‘s jittery facial animations, which became an internet joke in the days leading up to that game’s release. For Anthem, the team used high-end performance capture in order to ensure that the characters couldn’t be turned into embarrassing GIFs and plastered all over Reddit.
How very ambitious. "Try not to become a laughingstock this time!"
a9809e No.16320762
>>16320734
>get the 4K patch for your ship
>$99 each
>for a limited time only
e9790f No.16320782
>>16320762
>4K patch
No nigga, its a the deluxe prototype model of the ship. They had to remove some of the bells and whistles in order to make it mass producible.
19efed No.16320835
>Everything looks like shit and people are noticing
>Should we scale down and make a smaller, tighter game? Or go for a look that's more stylized and not extreme awkward realism?
>NONONONONONONONONONONO
3b6a14 No.16320848
>>16320482
>For Anthem, the team used high-end performance capture in order to ensure that the characters couldn’t be turned into embarrassing GIFs and plastered all over Reddit.
lol no. There's an ugly ass asian girl that looks like Rose Tico I don't have a better picture but I'm sure someone has a screenshot.
1f9fb7 No.16320851
>>16320726
>Implying that it's only better than Tameem May Cry
DMC5 is better than 4 and you know it.
3e6711 No.16320861
>>16320851
It's not hard being better than half a game either.
d3e235 No.16320876
>>16320640
>>16320623
All they had to do was put Visceral and Dice to work with Bioware instead of pushing for yearly crap.To they own the studios or not?Even fucking Activision realized they need 3 years for each team to make a new COD
3b6a14 No.16320884
>>16320616
It's been 4 failures in a row for Bioware and 3 of their games are running on Frosbite, they had all these years to learn how to use the engine.
3b6a14 No.16320888
>>16320876
>All they had to do was put Visceral and Dice to work with Bioware
Dice is already too busy with BFV and Battlefrtont 2.
db1352 No.16320899
>>16320888
And look how well those turned out.
What EA studio has actually been successful recently aside from Respawn with BRmemegame#100002223
d3e235 No.16320930
>>16320899
Apex is on Titanfalls engine right,so not frostbite
The only team that knew what they were doing
So much lost potential,I just wanted to Krogan rush through a wall and turn enemies into red myst like in the books.Why would you make games if you dont love them.I remember talking to friends how next (after 3) Mass Effect will be on Frostbite and what that allows for in BF4
and how it could make cool particles on guns,Nothing I got nothing
41b8ef No.16320938
>>16320899
Even that's arguable consider how quickly it has fallen out of favor.
049a72 No.16320965
Bioware's facial animations have always been terrible, why on earth would they try to fix this now?
74414d No.16321013
>>16320965
Lack of self awareness.
7bed6e No.16321020
>cucktaku vs EAware
They are eating their own.
e679af No.16321042
>>16320630
This is a joke right? I never played these games so I don't know. There's no way that a "remaster" can be that much worse. R-right?
d3e235 No.16321043
Kind of topic but.Why fuck up Mass Effect so bad with Andromeda-was it just to escape the endings?
They could have done a BF3/1 model fighting as a soldier of each race on their planets,then some space battle section for the fleet arival to Earth
Put me in a room at Bioware I can throw ideas at them for the entire day.Why do they hire people that couldn't answer something as simple as "your favourite scence in Mass Effect trilogy"
(Hard mode,convince me its not just jewish plot to ruin gaming)
3e6711 No.16321044
>>16321042
Since when has a "remaster" ever actually been superior to the original?
a5f67b No.16321045
>>16321042
Remember Silent Hill's HD Collection?
3b6a14 No.16321069
>>16321043
>Why fuck up Mass Effect so bad with Andromeda-was it just to escape the endings?
It went through the same kind of development as Anthem. They changed their game director 3 or 4 times, each of them having a different vision for what ME:A should be.
>Why do they hire people that couldn't answer something as simple as "your favourite scence in Mass Effect trilogy"
Because they don't care. They hire people based either on their politics.
>Put me in a room at Bioware I can throw ideas at them for the entire day.
The problem isn't the lack of ideas, it's the devs and the tech side of the development. You can have the best idea and it can be near impossible to translate it into something playable.
e679af No.16321089
>>16321044
>>16321045
I generally avoid remasters, So I have this crazy expectation of them to at least not fucking downgrade the graphics.
e4fd13 No.16321092
>>16321042
>This is a joke right?
Why do people keep asking me this? Everytime I post something real people thinks its fake yet when I post something fake everyone thinks its real.
e9790f No.16321110
>>16321042
Ordinal
>Cohesive style
>Everything looks consistent
>Artistic choice
>May decide to make things look bad for a reason
>A vision of the final project
Remake
>Incohesive style
>Some things cannot be upgraded in the same capacity as others resulting in inconsistency
>Lack artistic choice
>Everything must look better even if its supposed to look bad
>A different vision of the final project
>That or just getting paid
0babeb No.16321111
>>16320482
>Anthem was supposed to be called beyond
IS THAT WHY IT'S BYOND QUALITY
ec1ad2 No.16321112
>Many at the company now grumble that the success of 2014’s Dragon Age: Inquisition was one of the worst things that could have happened to them.
Did that game actually succeed? Or are they pulling the jewtrick of lowering expectations to next-to-nothing and saying it succeeded when it surpassed that?
7de3d3 No.16321115
>>16320544 (checked)
That's some Twilight Zone shit.
41b8ef No.16321121
>>16321112
It was such a success they cancelled all planned DLC for it.
95f4f6 No.16321124
>>16321111
If they wound up calling it that, I'm sure pic related would have been associated with it in minutes.
a2697c No.16321128
>>16321121
It had 3 dlcs one of which was the real ending. It was Andromeda that got dlcs cancelled
41b8ef No.16321130
>>16321128
There was cancelled DLC. Your game failed.
a2697c No.16321135
>>16321130
My game? Tone down with autism
53fd54 No.16321141
>>16320482
>Many of the features those developers had taken for granted in previous engines, like a save-load system and a third-person camera, simply did not exist in Frostbite, which meant that the Inquisition team had to build them all from scratch
LOL oh no we have to code a third person camera system guise thats too much for us to handle oh shit
even fucking /addg/ can figure out how to make a TPS camera system and a game save system without too much difficulty
7de3d3 No.16321144
>>16321130
Actually the game is mine. I am bioware
41b8ef No.16321145
>>16321141
Speaking of cameras, the "tactical camera" in Dragon Age 3 is actually just an invisible NPC you move around that can get stuck on terrain. I'm not making this up.
a2697c No.16321146
>>16321141
>frostbite
>most likely without in depth manual
a2697c No.16321149
>>16321145
You gonna have to back that up
41b8ef No.16321163
>>16321153
No, I mean when you move the camera around you're actually moving a NPC on the ground and commanding other characters relative of their location.
d54f2c No.16321168
>>16321145
Nu-Bioware can't be this shit r-right.
000000 No.16321170
>Bob Dylan of video games
So shit that everyone else does better?
3e6711 No.16321173
>>16321168
I'm sure if Bethesda can make trains that are just cars on top of NPC's heads and automobiles that are moved by tiny invisible silent explosions, then BioWare can bumblefuck their way into creating a second-person video game.
41b8ef No.16321183
>>16321168
Seriously, just look up "dragon age 3 tactical camera glitch" or something along those lines and you'll get tons of forum results. Even cucktaco shat on it. Hard to find videos though because EA shuts that kind of stuff down .
a31757 No.16321187
>>16321170
>Bob Dylan of video games
A miserable piece of shit. Mission accomplished.
906865 No.16321191
>>16320482
>the Bob Dylan of video games
Mission compree
Both are dead.
cdf4b6 No.16321202
>>16320482
>spend 90% of the development being confused, doing fuck-all, undergoing petty internal squabbles, and building the foundation of the gameplay on the perspective of some corporate cocksucker who has no fucking idea what videogames are even about
>still tout "LE 6 YEARS OF DEBELOBMEND" in their marketing like retards
>bonus: being unironically afraid of memes to the point of explicitly planning to resist them in meetings
I've seen a load of their fanbase excusing bioware as a poor victim of EA, and while both EA and the frostbite engine are pure fucking cancer, bioware was also quite incompetent during all that time and are most certainly not excempt from any guilt.
3b6a14 No.16321208
>>16321202
>some corporate cocksucker who has no fucking idea what videogames are even about
That's pretty clear given the names they gave to each of their projects (Bob Dylan = Anthem, Joplin = DA:4, etc.).
5ef478 No.16321209
>>16320605
It's, indirectly, EA's fault. Nothing excuses BioWare's incompetence, but EA set this up by following the modern model of outsourcing development. Now instead of one group of autists who are too retarded to realize they should work in another industry and kept alive by their ego/vision of a "dream game" they will eventually make through magic, you have two. This results in an angry power struggle for ideas. It's a fucking idiotic strategy because whether or not games are art, they are wholistically designed as art is. Meaning you need ONE guy (or no more than 3 people who have known each other for a long time and all see the same vision, and even that falls apart sometimes – see id Software) who has a coherent vision for how the end product will look that drives the studio toward that vision. Because even if that guys vision isn't perfect, it will almost certainly turn out better than a bunch of bitter faggots constantly stamping on each others work.
ef80ed No.16321212
>>16321191
Not so funny now, is it Kana Asuka?
dfd881 No.16321213
>>16320508
In their one and only defense, copyright law is a bitch and who owns the rights can come out of nowhere until you actually try to get them. They still should have been getting the rights way before they released the name at e3 though.
cfa607 No.16321223
So this proves that every single assumption /v/ has about how shitty AAA trash games come to be is 100% correct. Jesus fucking Christ.
2d58ed No.16321228
>>16321173
>then BioWare can bumblefuck their way into creating a second-person video game.
A second-person camera is seeing through the eyes of the enemy. Pic related.
e9790f No.16321229
>>16321209
Same issue that films are having. Too many writers resulting in a lack of vision.
02c423 No.16321238
>>16320637
>Frostbite’s razor blades and decided to shy away?)
what the fuck? does frostbite make you cut yourself like an emo?
e679af No.16321246
>>16321238
Only if you work at Bioware.
000000 No.16321249
>>16320482
>developers started work on a project that they hoped would be the Bob Dylan of video games
So, they wanted it to be shit since the beginning of the project?
>unmemeable
And leftists fail again, as always. anthem is THE meme game for corporate marxism failure.
Indeed, leftists are all weak and fragile subhumans.
Our memes influence the whole world, influencing the purchase decisions of normalfags, and they know it, and are afraid of it.
d20794 No.16321258
>>16320569
>"aposematic" man, I know that word
>better google to be sure
we are seriously fucked as a spieces…
08e0c9 No.16321277
>>16321168
>>16321173
>>16321183
most dynamic cameras should have collision with terrain and environment, being a "NPC" doesn't mean much, it seems more of a camera spawn location and then pathfinding issue.
3b6a14 No.16321280
>>16320570
>I guess nobody told them people were mocking the characters because they were ugly goblins.
That cutscene (https://youtu.be/Vy3S3UL3Hc4?t=1333 ) is enough to give people nightmares.
can't embed it because of the timecode
9f8126 No.16321299
>>16320636
EA's sports team makes one game as a template then every release after that is tinkering around with it as a template until it is time for a new platform. They don't need to redo everything from the ground up because they already have everything they need the second time onwards.
41b8ef No.16321316
>>16321213
The rights in question is most likely that David Cage game, which is years old even back in 2017.
>>16321277
You literally don't know what I'm talking about. The camera isn't what's colliding with things. It's the centerpoint of the camera which is an invisible NPC. You can be in an open field with no obstacles but if there's a fence or slight incline in the center of the screen the camera stops and you have to move the entire fucking screen around it.
e9790f No.16321321
>>16321258
Reminder:
>People can still be fired for
>having piercing
>having died hair
>having gaudy sequenced glasses
>having outlandish haircuts
The thing is that people are not complaining to the correct venue about this. The bitch about it online, instead of calling and complaining to the business or even giving them shit on any sort of customer satisfaction surveys they put on receipts.
Then again, these people are getting hired to do creative work rather then work with customers so that makes thing harder to slow down.
fca8db No.16321335
>>16321173
>automobiles that are moved by tiny invisible silent explosions
that is weirdly realistic aproach
32d64c No.16321339
>>16320482
>The answer to all of those questions is no.
Holy shit, he is going on shill overdrive.
d19bf4 No.16321469
>>16320680
>Few open-world games allowed for that kind of vertical freedom, for good reason; if you could fly everywhere, then the entire world needed to accommodate that. The artists wouldn’t be able to throw up mountains or walls to prevent players from jumping off the boundaries of the planet. Plus, the Anthem team worried that if you could fly, you’d blaze past the game’s environments rather than stopping to explore and check out the scenery.
The JUST cause team does it just fine with a tenth of their budget, just place a few cool landmarks on the ground so the players feel the need to get off their wingsuit and explore, these cucks are just incompetent.
f3a636 No.16321471
>>16320537
Holy shit, that's just straight up hilarious
d19bf4 No.16321474
>>16321044
Metroid zero mission
cdf4b6 No.16321480
>>16321469
>let's give players the ability to fly
<fuck, can't do it chief, that's like a lot of work and effort and our players might actually play the game and go flying all over the place
They could've focused instead on fixing the problem by adding compelling-looking environments, but they just go on and on about "too much work".
0b93b1 No.16321512
>>16320482
>started work on a project that they hoped would be the Bob Dylan of video games
So they wanted to be like a hack kike who's famous for playing shitty pseudo-folk music?
568260 No.16321533
>>16320569
Completely unsurprising. It's pretty much impossible to be a sane, emotionally stable adult and still hold the kind of insane hyperbolic beliefs that are emblematic of the kind of shit Bioware spews out.
0ee1a3 No.16321591
>>16320569
>>Staff your company with aposematic SJWs
Aposemite seems like a good generally applicable term for these types.
45c91a No.16321592
>>16321533
If you base your hiring practices on finding people who worship victim culture, you end up with people who find any excuse possible to act victimized. The article refuses to acknowledge that maybe, just maybe, the people left at Bioware are absolutely shit at their jobs.
5ef478 No.16321604
>>16321480
Flying is actually the easiest thing in terms of movement. No need to worry about things like terrain effects on moving or changing friction. Of course it can get quite nuanced if a team is talented, but it doesn't take that much to make it fun. The biggest thing is figuring out how to load stuff efficiently, which is not unsolvable – Just Cause and GTA do it just fine.
22e142 No.16321612
>>16321533
This, the guilty flee were none pursueth, degenerates know they are degenerate, their guilt is constantly engaged and when they could chose repentance they refuse it. It could make anyone go mad.
3ca007 No.16321634
I wonder if Bob Dylan's family can somehow sue for tarnishing his name this way?
248be7 No.16321794
>>16320680
"Henry" did nothing wrong.
caf9f4 No.16321814
>>16321321
firing people over that shit is a good thing though
41b8ef No.16321819
>>16321814
I don't think he was implying otherwise.
d4f1f8 No.16321837
If you bought anything made by soyware you fucking deserve to get shat on
9eb1a3 No.16321848
>>16321223
/v/ is almost always right about the jew-tatics that trashes this industry.
568260 No.16321860
>>16321592
>>16321612
There's a circular nature to the connection of insanity and politics, where these people turn into neurotic faggots because they adopt ideologies that tell them to act like neurotic faggots. However, I have to imagine that the college system and the weird diversity-first culture in tech companies has a lot to do with these inept faggots getting in way over their heads. The standards at universities are so relaxed these days that you have programming majors who can't do basic programming. Artists who can barely draw. Writers who are stuck at a grade school level. But all these people get their degrees, with honors, because they did some activism, or wrote their thesis paper on the intersectional eco-politics of trans-niggerdom and made a "game" with snap together freebie unity assets.
Then they go and apply to companies like Bioware and get scooped up immediately, because they wrote some faux-witty shit on twitter that got 100 upboats and they have pronouns in their bio, which makes them an instant hire. They retain some employees who can actually make games, or things close enough to them, but one by one, they get edged out by hipster faggots who think whining on twitter all day and telling Polygon how important queerness is to their company is their job… and then crunchtime rolls around and suddenly all of them are running for empty rooms to cry in because actually making a game is HARD.
9eb1a3 No.16321874
>>16321860
Don't forget that these tech companies have diversity quotas and, I shit you not, female quotas, they quite literally rather hire a autismo filled whore than a a capable male.
d89eeb No.16321888
>>16320636
The article said that the other studios got more support from DICE because support was rationed out based on projected sales so everything went to sports and not rpgs. DICE are the fuckers who made frostbite. It's supposedly poorly documented and nobody understands it well outside of DICE.
d89eeb No.16321900
>>16320714
DId YoshiP reboot FFXIV while never talking about WoW?
he forced the whole team to play wow for a while supposedly
598a6c No.16321958
>>16321900
And other MMOs like Everquest, Dark Age of Camelot and Ultimate Online and ect, same with Tabata with FF15, he made the dev team play "Open-world" games like Read Redemption and Skyrim.
eccc89 No.16321966
>>16320482
>the Bob Dylan of video games
>mediocre video game
Mission Accomplished!
50d896 No.16322000
>>16320482
>Bob Dylan of video games
>Comparing their game to a has been jew
Bioware might be right on the (((nose))) with this, but not for the reason they think
fc2bf2 No.16322023
>>16321474
that's a remake, not a remaster
9749c3 No.16322026
My brother plays this game and he tells me the grind is insane. Like, worse than Payday 2 was at launch and worse than lategame Let It Die. Is that true?
818380 No.16322062
>>16322023
Even if you consider it a separate entity remakes are also all largely cancer.
7086c7 No.16322115
Has there been a single "AAA" game that's succeeded this year/last year?
KH3 failed, Anthem failed, Fallout 76 failed, all these big names failed.
The only one I can think of that succeeded is DMC5 and that's extra fucking delicious after DmC and Capcom only begrudgingly giving fans what they wanted and it fucking worked. Shocking, I know.
>>16320676
It's almost as if forced diversity of skin colour and make-believe genitals doesn't translate to actual diversity if you only hire leftists.
>>16320848
Fucking hell, that's horrifying. And that's there solution to not making ugly fucking faces? Jesus.
>>16321469
Breath of the Wild did it too, although there wasn't actual flight but there was plenty of verticality and very generous gliding.
If the game world is designed well people will want to explore it, even if the only thing to find is yet another shrine or korok seed.
>>16321900
IIRC Aonuma got his team to play western open world games to try and get a feel for modern open world games, so they could go back to the "free wandering" feel of the original NES Zelda. Because after Skyward Sword he realised he had gone too far in the direction of restricting player freedom and forcing narrative and help on players.
Anthem sucks, AAA is dying, let's have a dance thread.
368bb7 No.16322123
File: 494030f5c48aa10⋯.png (Spoiler Image, 178.37 KB, 800x1128, 100:141, 163685-chaos-legion-playst….png)

>>16322115
From what I've heard REmake 2 did really fucking well. Honestly Capcom's kind of been on a roll lately by just being the LEAST shit AAA out right now. Where's my Chaos Legion 2 though?
53099b No.16322145
>>16322115
Here's some fun facts about BotW's director, Hidemaro Fujibayashi
>The first Zelda games he worked on at all were when he directed the Oracle games and Minish Cap while he was still at Capcom
>He also directed Skyward Sword
>He really likes the first Legend of Zelda, and given that one idea for the Oracle games was a remake of the first game, and BotW's similar design ethos, I'm not surprised
On the other hand, Aonuma never beat the first Zelda, what a loser.
4dc881 No.16322186
>>16320663
>“We really didn’t have the design skill to be able to do that,” they said. “There just wasn’t the knowledge base to be able to develop that kind of diversity.”
This is really fucking dumb. You don't need a "knowledge base" to come up with a variety of interesting weapon types, you just need a tiny bit of fucking imagination.
ce41f8 No.16322195
>>16322186
Research helps. It gives you something of a foundation for the imagination to feed off of.
3b3df5 No.16322200
>>16322186
>you just need a tiny bit of fucking imagination
BioWare only gets their collective brain juices flowing when it's time to create the next homosex plot or scene.
297b41 No.16322213
>>16320482
"We all dream of things we cannot have." "Bioware dreamed of a perfect game, a game without flaws, with perfect animations and flawless facial capture. A game so perfect that no one would ever laugh at them."
3b3df5 No.16322230
>>16322213
BioWare is like that flamboyant faggot in class everyone likes to make fun of, who eventually ends up thinking everyone will clap if he starts wearing a wig and feminine clothes.
It's amazing how lacking in self-awareness they remain. Instead of understanding that people made fun of Andromeda because the writing was shit and the characters looked ugly, they instead think it's because of shitty mocap. And yes, people would have memed the ugly animations even if the game had been good, but the mockery wouldn't have been malicious because everyone likes a good game.
949d43 No.16322259
>>16321280
Why do facial animations in CY video games always have to show off teeth so much when characters use their mouths? Real people don't talk like that. This annoyed me more than their ugliness.
Also, the acting and dialogue is so ridiculous that, combined with the scenery, made me feel like I'm watching some scene from a mexican telenovela.
3f851e No.16322277
>>16320482
>Feminists and SJW faggots being arrogant as fuck
>Thinking the criticism is from misogynistic Drumpf loving gabergoobers and not legit
>The game is a failure.
Typical. More proof that women are toxic as fuck.
ec1891 No.16322280
>>16320512
Heh, I mean fuck even peanut butter girl from ME:A was kinda cute in an autistic sorta way while everyone here is dull as shit
>>16320519
What is the video game equivalent of Phil Collins
ec1891 No.16322288
>>16320636
I'd hate to defend bioware but an rpg even a shit one is more complex than fifa or plants v zombies
c2ff56 No.16322289
>>16322277
Checking these gets. They are some nice matching numbers.
Back to the topic: It's almost as if diversity is not our strength.
7086c7 No.16322292
>>16322186
Considering most of the Bioware team are leftist anti-gun fuckwits and most of them don't even play shooters, much less the classics like DN3D, Blood, Shadow Warrior, etc, it's no surprise they have no idea about guns or how to make fun guns.
3f851e No.16322294
>>16322288
>Shit get
KYS NIGGER. The FIFA team are actually competent at what they do, unlike Bioware.
3f851e No.16322296
2d58ed No.16322299
>>16322230
And these days you are a hateful bigot if you say "no, you are not a woman, you will never be, that is madness and impossible."
a2697c No.16322307
>>16322294
>The FIFA team are actually competent
Sure they are. Making the same game over and over. Bringing HELLA CASH for EA.
As I see it, they just lucky and having it pretty comfy op there.
3f851e No.16322311
Invidious embed. Click thumbnail to play.
>>16322299
>IT'S MA'AM!!!!!!
>>16322307
It might be repetitive shit for years, but at least you get some experience on how to make an okay sports game that sells millions to Yuropoors. And all you have to concentrate on is Ultimate Team for the Ultimate Team shekels.
20190a No.16322320
>>16322186
You sound like the quintessential "ideas guy". What do you know about implementing weapons into a game? Even if you had amazing concepts I doubt you know how to execute them to the same standard that Destiny's team did, for example. Not that Destiny should be held as the gold standard in that department.
0249c4 No.16322321
>>16320482
>One mandate from Anthem’s directors had been to make the game “unmemeable"
Mission accomplished, they made a game so bland you can't even meme about it's blandness.
20d7fd No.16322333
I wonder if the autistic ME:Andromeda protagonist memes made a few of those soycore devs laugh and had employees going at each other's necks harder, contributing to the state of their current working environment.
297b41 No.16322340
HookTube embed. Click on thumbnail to play.
>>16322230
I'm pretty sure they now consist almost entirely of those flamboyent fags, now that all the original "talent" if you could call it that, has already left. It's just a bit sad when I think about it, considering how in the way its framed in the OP, they tried really hard to not fail, but failed regardless.
cee63f No.16322349
>>16322321
Technically you could meme about it's blandness, you just gotta be clever about it.
3b3df5 No.16322356
>>16322340
>they tried really hard to not fail, but failed regardless
The ultimate fate of all leftists.
000000 No.16322374
>>16322307
Well, they ARE competent at printing money and marketing minor patchtes as overpriced games.
My brother plays these. Rarely nowadays, but he used to play them daily. He also used to get insanely mad over it to the point even our neighbors were asking about it. There's still holes in his old desk from smashing the controller into it. Fuck sportsball.
>>16320482
>One mandate from Anthem’s directors had been to make the game “unmemeable"
How to fuck up in one sentence.
02cfe7 No.16322376
86e1b8 No.16322380
>>16322333
I wouldn't be surprised. The people who worked there during the ME3 release were quite defensive about the negative feedback they got from fans. They took it as an attack against their friends. It was personal for them.
cee63f No.16322382
>>16322376
>Beige the most boring color in existence
>Too White
Well I guess I should fix that boring old white color with more diversity!
ee6860 No.16322386
>>16320482
literally forgot this game existed until this post
c00a67 No.16322471
YouTube embed. Click thumbnail to play.
>>16320482
<Anthem's Horrible Development History
digest version by smudboy. In short, "Let them die."
3b6a14 No.16322491
>>16322115
>Fucking hell, that's horrifying.
Wait until you see them in action
658e60 No.16322494
>>16322491
Holy god, dat's rasist.
3b3df5 No.16322495
>>16322491
Was someone squeezing his testicles during the mocap session?
3b6a14 No.16322497
>>16321469
>The JUST cause team does it just fine with a tenth of their budget
Yeah but Avalanche has their own engine that can handle a yuge map with a ton of details.
d5dc50 No.16322499
>>16322491
Spoiler that shit Anon.
3b6a14 No.16322502
forgot to post the second part of the webm
809040 No.16322504
>Bioware: We have to make the game un-memeable.
>Anthem ends up worse than Mass Effect Andromeda and still gets meme'd into the next century.
MISSION ACCOMPLISHED!
140d83 No.16322514
>>16320558
>Bounce_house_full_of_mayonnaise.gif
>>16320595
>Venom_emerging_from_a_tennis_ball.jpg
d5dc50 No.16322518
>>16322511
I wonder what their ancestral family table looks like.
3d4752 No.16322524
>>16322514
>>16322502
it feels like these two voice-actors have never even met face to face, let alone did a recording session together.
Those face animations are only one step above andromeda.
>I'm gonna be a cartographer, take that, DAD!
I know I'm missing a shitload of context, but this sounds like some teenager wrote the dialogue.
3e8f27 No.16322530
>>16320616
This… Actually makes the most sense to me
Given that bioware has had a sizable brain drain from the past decade and given that AAA games don't have a lot of agency between the lower level team members due to EA being EA. If the process isn't braindead simple then it's bound to produce a medicore product at best.
ce41f8 No.16322538
>>16322491
The eyes look soulless, they look greasy, and the animations in general look off. The body language is awkward and unnatural as well. Them talking about seeing the future in a bright, happy and fun tone does not sell the moment, either, it does the opposite. You want to sell a moment like that? Make it somber, I don't mean angst, but a character needs to have some self reflection for it to work. Maybe they made choices that they thought were smart, but they saw them play out and see what will become of them because of it. Even if it was bright, shiny and everything worked out for them, they are still going to remember seeing at least a few people around them die if they don't die young.
91210b No.16322540
>no idea what kind of game to make
<make it anyway, throw some money at it, you have 1 year
Still want to work for a non-indie videogame company, Anon?
3b6a14 No.16322541
>>16322524
>I know I'm missing a shitload of context, but this sounds like some teenager wrote the dialogue.
They all speak with an ironic/sarcastic tone like if they were Joss Whedon characters.
ME:A was already unbearable because of that but Anthem seems to be worse.
>>16322527
Maybe it's the prefab but I always thought that it was a tech demo for ME:A.
a2a75a No.16322548
>>16320482
> that they hoped would be the Bob Dylan of video games
I'm not familiar with jewish culture, can someone explain to a non-American what they mean by this?
02cfe7 No.16322571
>>16322491
>>16322502
I've heard of the asian chick from The Last Jedi getting called "Shrek" and since I didn't watch the movie, I haven't really saw it. Holy shit, these two really do look hideous like that. And what the fuck is that dialogue? I have no idea what they all are talking about.
>>16322541
It's probably what they cobbled together from Andromeda's Quarian DLC.
d54f2c No.16322590
>>16322548
Bob Dylan can't sing to save his life but writes well written songs,but the writing in Anthem is dogshit so I don't know what they are talking about tbh.
516c60 No.16322608
>>16321209
you are confusing two different issues. many publisher outsource parts of development, but that has nothing to do failing to meet market demand. in the end you need competent people in charge, else it doesn't matter who did what.
the only thing you can blame EA for is giving their studios too much leeway being utterly retarded. just compare them to activision, how many of their devs are virtue signaling constantly on twitter instead of actually doing their fucking job (and possibly not costing them millions in lost sales)? you could argue blizzard but there's a reason 800 of those jobs got canned.
>who has a coherent vision for how the end product will look that drives the studio toward that vision. Because even if that guys vision isn't perfect, it will almost certainly turn out better than a bunch of bitter faggots constantly stamping on each others work.
this hasn't been a thing for years, and definitely not in western vidya, for the simple reason companies are more and more risk-averse and going with a single point of failure can lead to millions of dollars wasted on picking up the pieces once the guy with the vision quits/gets fired/can't fucking finish that single job (see levine completely stalling with bioshock infinite to the point of immense butthurt in the dlc when 2k killed the studio after it had enough).
plus it's not like you need someone like todd or kojima to do a run-of-the-mill looter shooter, have a certain level of technical quality, adequate gameplay and a story/writing that isn't completely dogshit and marketing will take care of the rest - but bioware couldn't even manage to do that (otoh with their track record, including their old games, this shouldn't surprise anyone).
>>16321229
they have several writers because script iterations to the point the final script has hardly anything to do with the base version, but the original screenwriter still gets credited (iirc it's a union thing). hollywood abandoned big director driven movies decades ago, see https://en.wikipedia.org/wiki/Heaven%27s_Gate_(film)
if you want a recent example of shit that happens when you give someone complete control is TFA and TLJ.
also shit management, just look at the money they sunk in rogue one and solo reshooting half the movies.
3b6a14 No.16322623
>>16322608
>Dean Takahashi
The casualization of the gameplay and the removal of key features from ME1 in ME2 is the result à Takahashi. In his review of ME1 he admited that he didn't finish the game because it was too hard. He actually played the game with the default loadout and set of armor. He was unaware (somehow) of the fact that each character had different abilities, that he could level them up by assigning talent points and modify the loadout.
3dd705 No.16322624
>>16322608
To be fair, the point about Dumbledore is pretty much correct. JK Rowling is literally virtue signalling and then when its time to show off how "progressive" she is, she treats it like her "facts" don't exist. It's hardly even subtext.
3b3df5 No.16322628
>>16322623
>somehow
He's the retard that couldn't complete the Cuphead tutorial despite the instructions being drawn on the screen.
There's pandering to the lowest common denominator, and then there's going out of your way to find the dumbest fuckwit on the planet.
516c60 No.16322630
>>16322530
>This… Actually makes the most sense to me
not really. first of all bioware was always technically shit, no matter the engine they used, secondly it's outright wrong, frostbite had third person vehicle camera since bf3.
people give bethesda shit for still using that abomination of an engine down to simply retooling morrowind scripts, but say what you want it works for the most part (and is one of the reasons it can be modded as much). usually you wouldn't even see all the hacks or clever workarounds.
it also makes it sound like dice are some tech engine wizards when they constantly break shit and can't even fucking work on their own engine properly (see all the bf3 bugs or bf4 launch). you know who can work frostbite? dice la and visceral (for example 60+hz servers was due them working on bf4 post launch/hardline together). guess who gets closed and who works on their premiere star wars fps.
>>16322524
>>16322538
welcome to current year "we want the marvel audience" writing.
516c60 No.16322633
>>16322630
fuck me, second movie was supposed to be this one
516c60 No.16322638
>>16322624
rowling was always a hack writer who got lucky, pointing out flaws or her being retarded is hardly difficult.
shit getting cut/changed is nothing new either, happens all the time when you adapt a different medium, and the progressive shit even more so when you have a product you want to sell all over the world and not just one the woke us west coast.
3b3df5 No.16322640
>>16322638
>when you have a product you want to sell all over the world and not just one the woke us west coast
Yet leftists still put niggers and ugly women in everything, despite Pajeets and chinks wanting none of it.
516c60 No.16322650
>>16322640
I know, but look how it turned out, star wars burned through 40 years of good will in just 3 years and vidya "journalists" cry about shit devs getting fired left and right. you can only pretend that shit works for so long before the numbers prove otherwise (and in the end it's all about the money)
7754f2 No.16322679
>>16320610
>hamburger helper
The actual fuck that has to be a meme, right?
00c0fa No.16322714
>Have 2 friends that were MEGA hyped for Anthem
>Both of them nonstop talking about how "you're not gonna see me for weeks once Anthem drops", and "GOTY before release, what do you mean you won't play it??"
>Game finally launches, get to hear the usual dopamine fueled rants about their new toy
>"Dude this game is so great, you're gonna regret not buying it", ect
>Literally 1 week later not a peep about Anthem
>One friend is back to playing Sea of Thieves (lol) already, the other is back to Dota (lol)
>Ask Dota-friend why he's done with Anthem
>"Oh I'm not done, I'm just giving it a break"
<"One week after launch? I thought this game was supposed to be endless like Destiny"
>"Dude worry about your own shit"
Haven't seen either of them play it since.
0d0726 No.16322724
>>16322115
>Capcom only begrudgingly giving fans what they wanted
If you go by what Reuben said, they gave Insuno DMC5 after he threatened to quit after DmC was released.
bc15cb No.16322726
>>16320680
>fucking ELEX did what Bioware couldn't just two years ago
>Bioware couldn't be arsed to check out a game that did EXACTLY what they wanted to do, and opt to instead waste time with bullshit ponderings like "What if the players move too fast and don't appreciate muh scenery?"
They don't get to pull "it was muh revolutionary concept" when somebody else did that exact same thing two years ago. Not only that, but while ELEX was eurojank as fuck and had its share of negatives, the flying mechanic, against all odds and surprising everybody, actually fucking worked, both from a mechanical and level design perspective. Did they just not do any research on the topic and didn't know this was a thing? Did they know but thought "lol, eurojank, ignore"? Just why the fuck would they redesign a mechanic several times over, even going as far as to propose cutting it entirely, instead of just looking at the fucking competition?
31abb9 No.16322755
>>16322726
To compare yourself to your competition would require introspection and a desire to improve.
efe83e No.16322877
>>16322679
the name, the gay me3 shit or the skip button?
to be fair she gets more shit than she deserves, lot of anons even enjoyed the shit she wrote (dwarf origins in DA:O, smuggler in TOR), at that point the gay shit for mass effect was already well established and the writing was more that shit too anyway (fucking cereal killer) since biodrones eat literally anything, nothing wrong with a skip button which was the original trigger for the memes, who cares how people play a fucking singleplayer rpg.
41b8ef No.16322879
>>16322186
Modern game development is so fucked it took the faggots behind Wildstar years before some guy thought the addition of a futuristic hoverboard would be cool and he was fired on the spot for doing it. These studios are like gulags.
d862b4 No.16322912
>the Bob Dylan of video games
So, highly overrated tripe? I think they hit that mark with Mass Effect.
7086c7 No.16322918
>>16322633
That never fails to make me laugh.
>Bioware are masters at storytelling!
AHAHAHAHAHAHA
9dc152 No.16323058
>>16320482
>securing the rights to the trademark would be too difficult
Imagine creating a system for the robbery of "intellectual property" and then make it so draconian that you yourself can't afford to use it.
4f5d35 No.16323063
>>16322628
>>16322623
>>16322608
>The "I can't jump and dash" asshole is part of the reason mass effect became beyond shit
I want to break his knees and elbows so that he's unable to move and see if he forgets how to breath and suffocates to death
9dbd60 No.16323174
>>16322608
>brainless "witch" thinks that making moon rituals is positive instead of negative
hmmm
9dbd60 No.16323181
>>16320544
It resembles the football game face glitch.
29e29c No.16323200
>>16320610
That seriously looks like Jabba.
9dbd60 No.16323201
>>16320546
>always this drivel
Don't they have humans to handwrite these things? This soulless canned pr blob is useless for anything but the cheapest assurance that the dev company still has a pulse.
c03588 No.16323203
>>16320482
>How BioWare's Anthem Went Wrong
it's a game made by bioware, btw any sales numbers available? I don't see anything in the thread
d89eeb No.16323227
>>16322679
Fat humburger eating bitch's name was something hepler. Everything else is exactly true.
64f1a2 No.16323234
>>16320569
>mfw we can make a whole dev team suicidal using only memes
I will have this in mind next time their game flops
d862b4 No.16323254
>>16321141
>wojak posting
Get the fuck out.
c03588 No.16323280
>>16323234
>next time
aren't they gassing bioshit already? it's about time
1a33bd No.16323291
What is it with the soylent gentry and treating words like fucking Voldemorts name?
3b6a14 No.16323304
>>16323227
I've heard the other day that she is/was married to someone at Bioware. Between the virtue-signalling Weekes and the Heplers it must be hell to work there.
e415cc No.16323355
>>16322491
That thing could take your hand off with teeth like that.
422c82 No.16323482
>>16322877
People skip cutscenes because they're identical every time and often pretty cheesy. The ability to skip them is like having a little tab on packaging that makes it easier to open. Similarly, the ability to skip gameplay is like shipping your product along side a portable garbage disposal so you can get rid of it as fast as possible and enjoy the soft, carcinogenic plastic laden with the delicious bisphenol-A which made you such a soyboy in the first place. It's an admission of utter lack of confidence in your game not being dogshit, on par with having a glowing neon sign in a cinema reminding people that they can leave the screening at any time they want.
19ac7d No.16323527
>>16322633
>The people who made this were trying to tell anthem devs how to make their game better.
If EA are dropping employees to save losses, why not just drop Bioware entirely? They've just been a huge embarrassment throughout this decade, taking 6 years to sit around to only spend 1 YEAR programming. All of that time spent with soy fueled meltdowns and fighting with different devs for the reviews to average at 59%
61f9df No.16323536
>>16320546
that image should've been a gif
ce4de3 No.16323542
>>16322491
Still getting some mileage out of those old KOTOR animations, I see.
cdf4b6 No.16323545
>>16323527
To be fair to the people in Austin, it speaks volumes that they were willing to admit their mistakes and share that experience in good faith to avoid anthem's doomed fate (or at the very least, mitigate it as much as they could) only for the retard cabal back at Edmonton ignoring their potential knowledge. Not to defend TOR from its glaring flaws, but the Austin branch was at least aware of them. At that point, it's pretty clear that Bioware not only were shooting themselves in the foot, they were aware of it and just continued to do it constantly.
41b8ef No.16323574
>>16323527
Because as much as we or people like us here would celebrate they'd get torn to shreds by social justice fucks worldwide, maybe even lawsuited into oblivion if they even tried.
5e09da No.16323597
>>16320482
> Since the bulk of the game’s story-telling would be told from a first-person perspective in the hub city Fort Tarsis, players would spend a lot of time staring at characters’ faces. The characters had to look good.
>spend most of you budget on what is essentially menu and have nothing to do with gameplay
>make gameplay out of scraps
Or whait i forgot gameplay is toxic and outdated term.
ce41f8 No.16323607
>>16323545
Wasn't there something else talking about how Austin had to make the entire fucking game because Edmonton devs had almost no progress on the game? I remember reading about that part of it before.
29e29c No.16323622
>>16323597
Funny thing is that their initial concept sounded good before either the engine couldn’t handle it, or the difficulty became a “problematic” element. It sounded closer to what RoR is as you’d go out into the world with nothing, collect things as you went, and just see how far you could make it before being killed and starting over.
410529 No.16323625
>>16323597
Gameplay is a shit term though. Not because it hurts fee fees or is offensive, but rather because it implies it's something separated from the game, which it isn't. "Gameplay" is the game, graphics, history, music, and so on are all extras.
43035c No.16323639
>>16322548
Bob Dylan was basically the 1960s version of a hipster douche musician. So I guess they wanted it to be a game that has a timeless indie cred image, despite being a total AAA cooperate mass market sellout, that will always be fondly remembered for being way more innovative than it really was.
2d58ed No.16323662
>>16320546
>First and foremost, we wholeheartedly stand behind every current and former member of our team that worked on the game, including leadership.
Of course, this is written BY the incompetent higher-ups, so they are going to cover their asses and say they did nothing wrong.
437b04 No.16323675
>>16321042
>There's no way that a "remaster" can be that much worse.
Not when a bunch of unknown/different devs are working on so-called remaster with not giving a fuck being major factor affecting the quality of said remaster. Chances are, this was no different for Batman where judging by screenshots they clearly redid textures from scratch instead of using source material. This type of textures with no details is very typical for modern industry. This reminds me of Earthworm Jim which was done by Gameloft, they had no access to original voices, art or other resources, including source code. They should have named it "dong give a fuck" edition because not even voice actor gave any shit about this "remaster". Now, the game does have superior version which is called "Special Edition", it was made by original devs who also had all the game resources and who put some love into making it. This is how you do remasters right. If Special Edition had non-pixel HD sprites Earthworm Jim HD would be easily recognized as total downgrade, just like this Batman "remaster".
In the past devs could make even proper remakes with REmake being the perfect example.
>>16321044
There were plenty of actual remasters which usually weren't drastically different from original because most of these were made in the past when hardware wasn't as powerful, none of these had "remaster" in their titles though, a very interesting thing worth noting. There were a lot of these during transition from DOS to Windows NT and CDs becoming more popular. Right from my head I can think of System Shock and C&C Gold. There was also Dune 2000 which is rather a remake of Dune 2 DOS version.
>>16322608
>Status quo
I thought status quo in USA is being a faggot and be criticized for being traditionalist man? I want to say "normal" but being mentally ill is considered "norm" in the west these days, been like that even before 2018.
cdf4b6 No.16323681
>>16323607
The plan was to have Edmonton take care of the singleplayer elements while Austin was going to work on the multiplayer infrastructure. Of course, it fell apart because not only was Edmonton ignoring Austin's advice, Edmonton did fuck all for far too long, severely delaying Austin's contributions.
fcf9a6 No.16323712
>One mandate from Anthem’s directors had been to make the game “unmemeable,” a reaction to Mass Effect: Andromeda‘s jittery facial animations
Did they succeed? Has meme magic failed?
2d4e88 No.16323739
>>16323482
good thing we're talking about bioware games
>>16323574
>maybe even lawsuited into oblivion if they even tried.
>implying EA hasn't iron clad contracts that makes their employees their bitch
it's more likely that EA still considers bioware a "good" brand, just like dice (hence them naming eveything bioware X or dice Y to sell more via brand recognition).
>>16320546
literally pic related
ff03ad No.16323741
>>16322877
>read a book
>skip parts
Who the fuck does this? Have these people never played half life? I get looking up the fight scenes or favorite moments in an anime, but I can’t fathom sectioning our a book or game like that.
Come to think of it, YouTube videos have existed for years just for this feature.
9749c3 No.16323749
>>16322491
This is very obviously mocap. Mocap is fucking cancer, any serious animator will tell you that.
a2697c No.16323757
2d4e88 No.16323766
>>16323741
also makes sense if you replay shit to see how different choices play out. besides, it's not like bioware games have great gameplay in the first place so it's not like you're missing anything big.
>>16323739
fucking captcha ate the picture
768d0f No.16323771
>>16323757
>>16323712
I thought we never saw much of it was because no one was interested.
Did the game succeed?
41b8ef No.16323773
>>16323739
It wouldn't be employees suing them. It would be states and cities.
41b8ef No.16323778
>>16323771
If it did you wouldn't hear the end of it. 100 mil revenue is all they posted which means jack shit because it cost at least thrice that to shill it.
2d4e88 No.16323783
>>16323773
for what? people getting canned for sucking at their job? not keeping them around when you close the whole studio? that's not how it works.
19ac7d No.16323789
>>16323712
Of course not. The public now can't stand Anthem since they can't even laugh at it. They memed themselves more since now the everyone hates Bioware. Not even apologists or fence sitters can defend it since this was their supposed A-team's passion project.
>>16323739
I seriously doubt EA execs can look at Bioware and see anything other than ruin and they've killed prolific game studios for so much less.
f9d1ca No.16323790
>>16320595
>That image.
Fuck Bioware. I need to know did that badass looking little guy actually kill that mouse?
8a729e No.16323818
>>16320725
>User deleted his own post
How do you delete your posts now? I can't find the delete button anymore
>>16321280
Watched for a few minutes.
>Nobody's white,
>beta soy boy gets down on a knee and gives flowers to woman
>Tells woman she's in line for the throne
>soy boy's ship is on fire, gives woman the flowers & runs away
>woman throws away flowers
>didn't watch the next scene with the woman wearing the not-hijab
Just soy my shit up!
f9e83b No.16323819
>>16321145
That's not as bad as Train Hat.
d862b4 No.16323841
>>16323818
You click the arrow next to your post.
a2697c No.16323873
>>16323818
You have no idea how bad all of that narrative is. They try to hide it, but very very poor. So:
All women are good.
Most women are strong
Only one white blond. And in position of high power of course.
One strong independent princess.
One gook autist
Both were written to be awkwardly cute. Both ugly and cringie.
One special negress
Three good white men. One of them old (father figure) Other two actually not that white at all. One of them are actually a traitor.
Rest of good men black or mixed
Other men are villains, thief, gossiper, brainwashed defector, gold digger(from video)
Abundance of hijabs and sandnigger aesthetics. In the fucking jungle.
DOMINION FASCISTS. OPPRESSORS. REE.
Dialogs
Funny thing, most people on concept images are white. I think I missed something, bu that's all I remember right now.
83e8c7 No.16323889
>>16322590
It's probably means the same as all "the x of y" statements.
>people say that thing is good
>so that means our thing is also good
000000 No.16323898
>>16322277
>Toxic
>Calling President Donald Trump names
Go back to being a failure, snowflake soyboy
d862b4 No.16323901
>>16323898
>torfags can't into subtext
Mark, ban tor already.
41b8ef No.16323929
>>16323819
No, it's much worse. Train hat doesn't actively impede the gameplay and make an entire feature near unusable.
8a729e No.16323947
>>16322879
they fired the hover board guy? Seriously? Why? I mean, it's like a mount in Warcraft
41b8ef No.16323955
>>16323947
Because the project leads are all paranoid control freaks and get spooked out of their mind the moment anyone with any sort of talent or autonomy gets any kind of favor in the development team. They're scared to death of being replaced because they know deep down that they're useless.
8a729e No.16323986
>>16323304
She left Bioware years ago. In 2013 a kickstarter rpg was getting donations and as a stretch goal they would hire Hamburger Helper as a writer. Donations immediately tanked and the game was cancelled.
000000 No.16323998
Invidious embed. Click thumbnail to play.
>>16322471
Never give views.
The subhuman freaks at Bioware were literally crying on bathrooms. The snowflake meme is real. Leftists at game companies are all this fragile and insecure.
Keep memeing. They are being physically and mentally harmed by the memes.
>>16323955
And with memes, they can't hide the fact that they are useless anymore.
baa169 No.16324009
>>16323527
>>16323574
>>16323739
I imagine Bioware doesn't have much time left before they consider sales or liquidation. FIFA makes the most money for EA hands down because normalfags love their fantasy sports simulators, and they've fully admitted it with the interviews in this article. The worst part of all this here is the inevitable backlash that EA would cause by liquidating a previously successful high-profile company such as Bioware, but that backlash will have little to no impact on their bottom line because the fucking investors won't give a fuck as long as the money keeps rolling in. You can always count on modern day (((corporate executives))) to do what makes them the most money, even at the expense of customer goodwill, brand recognition, morals, ethics, or laws.
They probably understand to some degree just how fucked they are right now, but Bioware still has some life in them after the sales of Dragon Age: Cisquisition. They'll likely fuck up DA4 bad enough that it will make them look even worse, and I imagine there will be one last Hail Mary before EA takes them out back behind the shed for good. When that happens, pressure will mount on EA and the journo clique, after being completely unable to defend their games, will use it to push for unionization even more while still trying to defend the shitty rainbow-hair developers that got canned.
The worst part about all of it is just how much of this is going to be blamed on "gamer entitlement". I just don't get how anything could possibly be more entitled than demanding developers change the "experience" on behalf of niggers, spics, fags, retards, and cripples because doing otherwise would hurt their precious fee-fees… yet somehow, the core install base and the fans are always the ones that take the blame for everybody else's complete, stubborn ineptitude, delusional politics, and narcissistic greed. It's not even anger anymore. Just depression. Everything I grew up loving has turned into a painted pile of shit sold to me at premium cost, and pointing out how bad things have gotten and refusing to buy that shit means I'm a bigoted, xenophobic asshole.
7b5bd1 No.16324043
>>16324009
I can't wait for the salt threads we'll have when Bioware finally gets the bullet. My dick is hard just thinking about it.
a9809e No.16324052
>>16323998
>The snowflake meme is real. Leftists at game companies are all this fragile and insecure.
How is this news? Leftists are mentally ill. You can tell just how bad they are by the number of them that flip the fuck out the moment someone wearing a MAGA hat walks into the Starbuck they work at and they start chimping out like a nigger on speed.
We're talking about a group of vermin that made playpens, complete with coloring books and safety blankets, because some centrist cunt was coming to give a speech at their university.
They all need to be exterminated without mercy.
000000 No.16324081
>>16324052
>They all need to be exterminated without mercy.
This. Unironically. And fast.
d7d659 No.16324159
>>16322491
Unmemeable, they said.
8a729e No.16324201
>>16323841
THANK YOU! For a year now I couldn't figure out what to do since that button isn't at the bottom of the screen anymore!
>>16323998
Doesn't embedding give views?
2900b9 No.16324218
>>16322491
She looks like Angry Joe's thin friend.
dc92e2 No.16324251
>>16320528
It’s well regarded in music circles that Bob Dylan had a massive influence on rock and roll music to the point where you can classify rock and roll as “pre-Bob Dylan” and “post-Bob Dylan” music. They wanted to make a game that people would still be talking about decades later. And it’s ironic because they made a game people only wanna talk about because of how dull and derivative it is.
41b8ef No.16324299
>>16324251
>in music circles
Moronic cocksuckers you mean.
9749c3 No.16324313
Some of you should actually read the article OP posted. It's fucking insane.
Several devs had mental breakdowns while working on Anthem. They had psychiatrists mandating several week stress leaves from the company to some employees because of how mentally exhausted they were becoming.
Devs would 'frequently' lock themselves in rooms and cry.
Some devs never came back and getting a mandated break.
If this is what work conditions are like at an EA studio, then they fucking deserve winning Worst Company in America two years in a row like they did.
9749c3 No.16324315
>>16324313
*after getting a mandated break.
397afe No.16324321
>>16324313
Didn't EA get in trouble for that like a decade ago? Some employees wife made a blog about it and EA responded, if I remember right.
41b8ef No.16324324
>>16324313
They do this kind of stuff to dock as much pay as possible and keep the urban medical and pharmaceutical industry bubble afloat as much as possible. The goal is to make them as emotionally and physically dependent on you as possible and Hollywood does the exact same shit to their actors.
41b8ef No.16324326
>>16324321
I know an employee had a relative living on their corporate campus who need an oxygen tank and died because EA shut their power off.
41b8ef No.16324334
>>16324330
You don't remember that? It was all over plebbit right around the time the ME3 ending blew over, though it has likely been memoryholed at this point.
397afe No.16324338
>>16324334
I heard about it, but I thought it was debunked because oxygen tanks (supposedly) come with built in batteries that last a certain amount of time.
1fa4f8 No.16324340
>>16324313
>when a video game company has worse working conditions than 1800's industrial factories
41b8ef No.16324345
>>16324338
Whether or not it had a battery doesn't change the fact the guy died and EA shut of the power.
a9809e No.16324354
>>16324340
You also didn't have to work around trannies and faggots in those factories either.
397afe No.16324359
>>16324345
When I say battery I mean one that is meant to last at least hours or days. I can't recall if the power was out for an extended period. I'd believe it though, because it's EA.
86e1b8 No.16324390
>>16324009
Buy studios, leech their talent for core revenue generating titles that nobody has a passion for, cut the talent that isn't needed, and replace with mentally unstable task masters and abusers. Fill these teams with the obnoxious people gamers hate, advertise it, then nobody will feel sorry for the employees they want to abuse. Those same employees, not wanting to upset others and suffering from Stockholm syndrome, defend their abusers.
1c2eb2 No.16324477
>>16320482
>the Bob Dylan of video games
This is the Dark Souls of those Citzen Kane of gaming jokes
12f900 No.16324610
>>16324313
It's probably drugs and a combination of everyone there being an insecure faggot. If they just a had a spine they wouldn't get pushed around so much.
>>16324324
This to.
da1e6a No.16324643
>>16324201
I made the original shitty mspaint ea shooting devs comic thats based on years ago on cuckchan, anyone still got it?
0fc4a3 No.16324648
>>16323947
Is that legit? Hoverboards was one of the best things about the game.
ca83e1 No.16324669
>>16322200
and they are not even creative. It's just a bunch of angsty cliches rehashed over and over because you cant make gay characters with actuals flaws because muh homophobia.
Bioware is creatively bankrupt even when it comes to pandering
989c02 No.16324696
>>16324313
Ironic, champagne socialists can't handle communist work conditions.
41b8ef No.16324704
>>16324696
Well, if they could they probably wouldn't constantly try to force it on everyone else now would they?
989c02 No.16324707
>>16320610
> Schanche
Sounds a lot like a local term here for 'overeating like a pig' schanzen
989c02 No.16324714
>>16324704
Ah, that's a interesting point - they certainly do seem to wish their own misery upon others.
83567c No.16324735
i just find it so hard to believe Bioware abandoned everything that they were good at to make bland third person shooter that survives entirely on loot and fucked then that up worse than everyone else in the genre
639eb3 No.16324739
>>16324735
>bland third person shooter
Thought you were talking about ME3 for a moment.
ca83e1 No.16324740
>>16324728
it's not so hard to believe once you remember EA owns them. If they still thought kinect games were worth a damn, you bet they would have bioware making nothing but that
edf2a8 No.16324756
Invidious embed. Click thumbnail to play.
>>16320544
>Anthem faces.mp4
Looks like the weird, jittery head thing from Jacob's Ladder.
d3e235 No.16324780
>>16323955
That's pure communism
124d39 No.16324795
>>16322502
>>16322491
Why would you put this dialogue in any entertainment. I feel like its my mom talking to one of her friends. Even that sound less off.
41b8ef No.16324797
d3e235 No.16324798
>>16324313
I read simmilar things about people hired to censor memes and content for facebook
I think there was a thread on /pol/ about that
41b8ef No.16324802
>>16324798
Remember the shill living in a like 10 square foot room with nothing on his computer but Skyrim and shill images who killed himself?
000000 No.16324813
>>16324251
The same for Bob Dylan. Only retards like his "music".
>>16324313
We did. And we are laughing at their snowflake breakdowns. You can bet that EA has nothing to do with it. Bioware is filled with landwhale "women" and faggot abominations. They have breakdowns constantly, as they are all mentally ill genetic wastes that can't face reality.
>>16324324
>>16324340
>>16324345
>>16324390
>>16324780
They all deserve it. They are SJWs.
9749c3 No.16324815
>>16324802
He didn't even have a bed, he just had a mattress on the floor.
d3e235 No.16324816
>>16324802
nope
I read the facebook people cope by sharing edgy stuff with each other and have the eqivelent of hiding your power level because nobody outside work gets their jokes
We are litteraly corrupting the censor machine
41b8ef No.16324818
>>16324809
>>16324816
Seriously? I figured that would've spread pretty far.
>>16324815
I remember a bed but it was really dinky. Like barely even a metal frame.
7bed6e No.16324824
>>16324818
No but I'd love to hear more.
41b8ef No.16324852
>>16324824
That's really all I remember about it. You know that Iwata shrine image? It was pretty much that but with a window and a computer instead of a gamecube.
a900c8 No.16324856
>>16324802
Im gonna need a source on that mate.
ec3869 No.16324858
>>16324802
I have not heard of this. The closest thing was that image of some homosexual's bedroom where the underside of his bed was a cage. He had apparently kidnapped some Asian boy/teenager and was keeping him as a sex slave under there.
41b8ef No.16324870
>>16324856
Honey mustard or ranch?
1a7853 No.16324873
>>16324861
>>16324858
I wish this was me, but yeah, it's super fake.
a900c8 No.16324876
>>16324870
I like both, but id prefer evidence of this skyrim shill.
41b8ef No.16324880
>>16324876
If I had it I would've posted it. You'll either have to take my word for it or hope someone who saved it swings by the thread since it has been completely scrubbed as far as I can tell.
dcbfee No.16324992
>>16324201
>EA CEO considering charging players to reload
edf2a8 No.16325034
>>16322311
>that freakshow on display
And the cunts in the media still try to normalize this shit by referring to it as a 'woman'.
4802a4 No.16325053
>>16325037
I mean there's only one thing to say to that, and it's Kino.
000000 No.16325076
>>16324816
One of the whores at kikebook sued the company for alleged PTDS acquired from moderating "hate" posts and memes all day.
That is what is so hilarious about it: memes can literally break those freaks.
9f8126 No.16325132
>>16323063
Takashi has a mental disability that prevents him from being able to play a simple platformer. The worst part of it all is that he isn't some anomalous outlier, it is very common for a journalist or someone on the dev team to have a mental handicap which makes their input invalid. It's like changing a movie's lighting post processing because the blind man said he couldn't see shit. Of course he can't see shit he's fucking blind.
41b8ef No.16325240
>>16325132
Is this disability called being retarded? Kids can play these games just fine.
f10528 No.16325248
>>16322491
Jesus i genuinely felt uncomfortable when she got that close! Doesn't help she sounds crazy as hell.
746779 No.16325264
>EA game mismanaged
in other news water is wet and sources say the big fireball in the sky is called the "Sun"
really whats the last game that wasn't mismanaged by EA ? fucking Dead space 1 ?
2a557b No.16325327
>>16325240
Dumb bitches who complain about games being too hard should just stick to movies, tv shows, and books. Clearly games are not the right choice in media for them.
2a557b No.16325345
>>16320610
These pics are all that is needed to explain why Bioware is shit now. Nothing but women, trannies, and a few token numales who do the most difficult coding and carry everyone else.
9f8126 No.16325395
>>16325240
Pretty much anything that causes motor function impairment can make pressing 2 or god forbid 3 buttons at the same very hard. I'll have to dig for it since the article he came out about what exactly he has is older then Cuphead.
2d56a6 No.16325436
>>16320618
So, drug addled, chronicly alcholic, completely perverted and covered in it's own blood, shit, piss, and semen?
That would actually be entertaining.
000000 No.16325459
>>16325132
>Takashi has a mental disability
That is literally why they become journalists, corporate suits or modern "developers". They couldn't last in any other job.
>>16325345
This.
41b8ef No.16325464
>>16325459
I think it has less to do with them not making it anywhere else and more to do with higher ups seeing them as easily manipulated.
000000 No.16325686
>>16325464
Most higher ups in corporations are as much retarded as Takashi. That is why you see so many corporate suits being control freaks who fire competent people for fear of being replaced by them.
They really dig their own graves, as now, no one with minimal intelligence wants to work in the entertainment industry, and the suits are stuck with diversity hires, the only ones retarded enough to work for them. This throws their companies in a death spiral, as incompetence breeds incompetence and attracts more incompetent retards, while pushing away competent people, and thus, pushing away consumers.
ce7a7c No.16325751
>>16321112
>>16321121
This has nothing to do with anything, but seeing your posts gave me the most intense sense of deja vu I've ever had. It actually made me dizzy.
sage for OT
1ca8b8 No.16325840
>>16320637
Why do they keep calling Anthem an RPG?
45a640 No.16325935
>>16324326
>a relative living on their corporate campus who need an oxygen tank and died because EA shut their power off.
>yfw suits in ea are not human anymore, only money hungry vampires.
That's corporatism for you, and a damn fine example of one.
c00683 No.16325938
>>16325840
Because Bioware made it.
>>16324780
It actually, really is. There are many parallels to communist society of XXth century, many enough that a sane person would think it's not a coincidence. The last time I read about Canadian healthcare, it sounded an awful lot like Polish. So much for the first world.
000000 No.16325946
>>16325935
That is communism. And there is nothing wrong in ruining the lives of SJWs and making them work to death.
ce41f8 No.16325953
>>16325132
Then he should stick to turn based games. It isn't like there aren't a ton of those around. That isn't hard logic to follow, but these people insist that everything must be made for them. If it isn't, it must be destroyed.
>>16325686
Kind of. They go after people who they think are a legitimate threat to them, so someone who is quietly working away, but doesn't make waves will hide pretty well. However, someone like that is going to be under increased pressure as the rest of the team either gets replaced by incompetents or gives up on being competent because the best way to get ahead is to kiss ass.
000000 No.16325973
>>16325953
>these people insist that everything must be made for them. If it isn't, it must be destroyed
That is why they must be exterminated.
>because the best way to get ahead is to kiss ass
And that leads to the inevitable bankruptcy.
3b3df5 No.16325980
>>16325953
>Then he should stick to turn based games
Too complex for their atrophied brains.
>but these people insist that everything must be made for them. If it isn't, it must be destroyed.
Why do you think every sane regime in human history rounded up leftists and killed them?
e31671 No.16326001
>>16325395
I could believe this if he had failed the jump in the Cuphead video several times, but he didn't actually "fail" the jump, he just kept trying to do the wrong jump. He is just plain old retarded.
000000 No.16326058
>>16325980
>Why do you think every sane regime in human history rounded up leftists and killed them?
And that will soon become the norm again.
a53fdc No.16326217
>We wanted to make an unmemeable game.
<We wanted to intentionally make a game fail.
The AAA industry is no more than two steps away from dropping their facade masking their Communist tendencies and explicitly admitting the goal of the AAA industry is to Communize video games to destroy Capitalism. Cheers to more unmemeable games!
41a8bb No.16326609
>>16322491
Jesus Christ this is fucking horrifying
8a729e No.16326893
>>16324643
I think the first image is the one you mean
000000 No.16328339
>>16326217
Capitalism is eternal. It always wins. When the western industry crashes soon, other industries will take over and grow profiting of it's failures.
f6a099 No.16331388
I wonder if Bioware can salvage their reputation by making all of their cast in DA4 gay. No straight options at all.
888e40 No.16331531
>>16331388
Double down on the degeneracy? Definitely sounds like something they would do.
000000 No.16331778
>>16320482
>devs (probably women) were locking themselves in the bathroom to cry all day
Let's seize the opportunity and bully some of them into suicide. It will contribute in removing the cancer.
>Bob Dylan of videogames
Another potential for memes. Associate everything shit to Bob Dylan. If people don't know about the connection, point them to the article and explain the connection that Bioware's devs made about the shitty jew and their shitty game.
f1c8ae No.16331910
>>16331531
It was fairly obvious the entire reason these games failed is not enough gay.