fe3bb5 No.16293586
How are you enjoying the game despite stealth being completely broken?
Runs alright on my rig but it's pretty CPU intensive so I'm seeing some drops from 60 on my 3rd Gen Intel i5
it's better than Soulsborne shit as well because the combat is actually skill based now and the aesthetics are top tier, Nioh faggots please go with your Kekmo shovelware
fe3f86 No.16293719
Too repetitive and you see everything the game has to offer after only an hour.
b6130c No.16293792
immortal guy is best bro
who is his english voice actor?
5b9203 No.16293826
Technically this >>16279204 thread is still only on page 10, but since it doesn't actually have "Sekiro" anywhere in the opening post (making it difficult to search for), this new thread should probably be OK.
Game's good, hardest damn bosses I've seen in a long time, most of them took me hours to finally beat in a reasonable manner. That does of course say more about me than the game, but it's still way more than most games require.
8e1cee No.16293836
>>16293586
>Final boss time
>Surprise surprise, it's Genichiro on the same field where he cuts his arm off
>"Wait why does he have only one deathblow point?"
>Kill him (Very easily)
>Isshin fucking jumps out of his neck like he's a chestburster
>"Muh dragon's blood. We fight now"
Wasn't Isshin dead? What the fuck was that? The moment when his arm came out and gripped Genichiro's sword was fucking sick though, I wish the first phase was him using his grandson as a puppet like that
5b9203 No.16293849
>>16293836
Yes, he's dead. That's why he was able to come back from the afterlife in his prime, rather than as an old man who could barely hold his sword anymore. Random tip: the last phase is easy if you can reflect lightning.
686993 No.16293850
>>16293836
The game is pretty shitty and there's no real reason for that to happen other than they wanted a "twist" for the final fight… except it makes no sense, but whatever fuck it From writing is awful.
1e4673 No.16293858
Just fought Monkey Trouble. God damn the fake out is so well done.
Were do I farm Confetti? I've heard blue samurai will drop it rarely, anything better? I'm at the spooky village.
The game started of kinda meh, but as I kept playing it gets more fun
b6130c No.16293862
>>16293850
>bloodborne had awful writing
fe3bb5 No.16293866
>>16293792
>Playing it in English
But yeah, best bro
>>16293719
>Too repetitive
You could argue the same with most games.
c36952 No.16293868
https://archive.fo/PppxU
You can hear that this "journalist" is crying from the distance.
5b9203 No.16293876
>>16293858
Once you make and use the incense and then beat the first boss that appears in the next area (literally the first enemy there), you can but unlimited confetti from any merchant. Until then, your only option is the blue niggers.
Oh also, make sure to revisit that big empty area by the poison pool if you happened to go to the depths before the sunken valley.
b6130c No.16293878
>>16293866
English VAs are on point in this, even better than Soulsborne. Hanbei the Undying sounds like Jim Cummings but I dont think it's him.
8e1cee No.16293887
>>16293858
Yes, lanky katana guys do drop it but it's pretty rare. The merchant at the Dilapidated Shrine starts selling them if you defeat a boss, but it's at the beginning of the penultimate area of the game and you still have two or three areas to go. I ended up doing corrupted monk illusion and crazy thot without using confetti. Crazy thot is easy if you can fully parry her flurry attacks combos because it fucks with her posture super hard.
2df7fd No.16293890
>>16293586
That shinobi hunter is such bullshit. You try to side step that one thrust attack where he follows up with more thrusts and it fucking tracks you.
Why did they slap a big red fucking mark above an enemy to distract you when it tells you fuck all since there's multiple attacks that can happen and good fucking luck being fast enough to use the proper dodge.
Want to learn a boss's patterns? Too bad, die a bunch of times and do it through trial-and-error. "also get penalized for using the game's gimmick lol".
Does dragonrot eventually kill NPCs or does it just stop after dying enough times? I kinda stopped caring about not spreading dragon aids everywhere because good luck trying not to.
5b9203 No.16293891
>>16293887
Neither of those enemies actually benefit from Confetti as far as I could tell. At the very least if confetti does help, it's a small buff compared to voodoo warriors and headless.
9ba3d8 No.16293898
HOW THE FUCK DO I BEAT MADAME BUTTERFLY?
Am I actually supposed to fight her while dodging like eight ghosts at once? Every time I avoid the ghosts until she turns them into spirit bombs, she ends up back at full health.
I've reached the point where I can consistently beat her first form without getting hit then have to fight the second form five or six times before dying because of the fucking regeneration.
f8bb31 No.16293900
Not a fan of the double health bar. I get they wanted to have close combat clashes but it forces an aggressive approach because you want to raise the posture meter as quickly as you can because dealing damage is too slow and drags the combat out. I guess there are some people who enjoy the constant blocking and damaging the posture meter when you can but it was too restrictive for a playstyle even if it does look cool. I prefer the dodging and bullet counters of Bloodborne.
686993 No.16293904
>>16293898
just hit her. Seriously just do one swing over and over again and do not combo.
Other notes is you use shurikens when she backjumps. She's easy as fuck
d5466d No.16293907
>>16293900
>Bloodborne
Just let that mediocre fucking game die already.
686993 No.16293910
>>16293907
I'd rather play through BB again than play through Sekiro: True Ends are a sequel hook
9ba3d8 No.16293913
>>16293904
Okay but how do I deal with the regeneration? I know how to fight her. I just get frustrated when she says "Nope. 1v10" and has full health when it's finished. The only times she hits me are when I'm either too distracted by the glowing butterflies that cover her body so she can ohko me with needles, or I get really bored and frustrated at having to do the entire battle over again every time she brings the ghosts back.
686993 No.16293915
>>16293913
Shurikens. She's also entirely optional.
0e7e5b No.16293918
>>16293836
>has the same moveset as you because he made most of the sword arts
>parrying the iai double slash or parrying the iai slash into jumping on his head is tons of fun
>good amount of mixups and wild second phase with his spear and gun
>starts spamming LIGHTNING on the final phase to have absolute fun on
top tier boss.
it was sad to see big monk guy die defending the info broker and the broker going on how he can turn a single sen into a mountain, they didn't ask for this
>>16293858
ring the demon bell and start chopping up enemies
>>16293890
roll forward and step on his spear
>>16293898
You can use the shuriken to get rid of the ghosts and when she jumps towards or backwards, focus on getting her health low enough so the posture bar glows into an orange color. You can also abuse the pillars
pretty sure she doesn't recover health only her posture.
ef46ec No.16293924
>>16293900
Every boss/enemy is spam lights until you get the louder clash and bigger sparks tell, then prepare to parry and continue from step one. Occasional jumps/dodges when the kanji warning pops up.
5b9203 No.16293933
>>16293918
>parrying the iai double slash
If you stay on his nuts he never uses that move. That means that whenever he sheaths his sword it's gonna be the sweep. I managed to get first phase down so cleanly he became easier than Genichiro. Second phase though is pure bullshit with random-seeming attacks from both weapons that are almost impossible for me to parry.
>pretty sure she doesn't recover health only her posture.
No enemies have the ability to recover vitality at all, except if you exit combat entirely then they reset to full of course.
1e4673 No.16293934
>>16293876
>Oh also, make sure to revisit that big empty area by the poison pool if you happened to go to the depths before the sunken valley.
got em first try ayy lmao
5b9203 No.16293937
>>16293924
Not quite true. Maybe every HUMAN boss/enemy. The big monsters don't play by the same rules.
5b9203 No.16293940
>>16293934
You'll want to revisit it again later, just wait for the idol to become unavailable.
8e1cee No.16293942
>>16293898
Does she regenerate health? I don't remember anything aside laughing at how stupid she looked when she face planted from getting hit by a shuriken.
>>16293937
>The big monsters don't play by the same rules.
I sure didn't expect literally getting shit flung at me.
5b9203 No.16293946
>>16293942
The shit I expected TBH, it's the poison farts that took me by surprise.
fb26d3 No.16293948
What happens when O'Rin of the Water grabs you?
2df7fd No.16293955
>>16293918
>roll forward and step on his spear
Does this also work on regular spear thrusts or only the big ones? I can never tell if I just time it wrong or if it doesn't apply to those.
5b9203 No.16293957
>>16293955
Mikiri Counter works on any "thrust" attack with a warning symbol.
686993 No.16293960
>>16293955
Every thrust with a warning symbol. Even if it's a kick
0e7e5b No.16293962
>>16293955
works on anything that is a thrust, even a kick that 'thrusts' counts I think
8e1cee No.16293964
>>16293948
She never grabs anyone, that grab hitbox is as short as my dick
>>16293962
The purple guys use their feet as thrust attacks, so yeah
8e1cee No.16294012
>>16294008
Binded Ogre's grabs are by far the worst case of bad hitboxes in the entire game.
9ba3d8 No.16294020
So I'm stuck at Madame Butterfly and Headless, and neither of them seem winnable. Am I missing something?
b6130c No.16294022
>>16294012
The dude got grabbed.
686993 No.16294023
>>16294020
Both are optional
9ba3d8 No.16294029
>>16294023
Where should I be going then? I can't find any other paths.
1e4673 No.16294038
>>16294020
Instead of going down to headless, go another pass and meet the tiny snek
686993 No.16294041
>>16294029
Try looking around in the forest area directly in front of the headless more if it's that one. Or if you want to kill the headless you need to use divine confetti unless you want an extremely long drawn out fight.
9088c5 No.16294078
>>16294020
Headless you need at least 2 divine confetti maybe 3, multiple pacifying agents, watch your terror, use Ako's sugar before the fight, honestly you mainly just stand in front of him, his attacks are easy to deflect, you can get rid of his black mist by hitting him, if he disappears he will appear directly behind you, immediately turn around and start swinging will interrupt his attack
251dd7 No.16294098
It's fun. My favorite part about it is that Souls experience doesn't transfer. I've played it for a few hours now, and I'm just starting to get used to the combat. Actually having to git gud again reminds me of playing Demon's Souls for the first time, and it's nice to have something fresh rather than the same stale formula.
686993 No.16294110
>>16294098
Really? It felt the exact opposite for me. Every enemy handled the same way as they would in a souls game because From's design ideology is incredibly stagnant. It reused far too much from DS3 for me to enjoy it. And it having a sequel hook built in ruined what little goodwill I had for the game after the slog that playing it felt like.
58d942 No.16294115
YouTube embed. Click thumbnail to play.
>>16293867
It's Dark Souls 2 all over again
251dd7 No.16294126
>>16293867
This fucker really was a pain.
>>16294110
For basic enemies, yes, it's essentially the same game. But the bosses and minibosses require more than Souls-style dodge-rolling through every attack. It feels both harder and more satisfying to me after getting through DS III and Bloodborne easily.
fb26d3 No.16294133
>>16294126
>This fucker really was a pain.
I uninstall the game because of him. It's not hard, just unfair and broken.
251dd7 No.16294138
>>16294133
>quitting the game because of one cheesy miniboss
Are you >>16293868? The hitboxes may be broken, but you can still get used to it after a few tries.
686993 No.16294145
>>16294126
Naw even the bosses felt far too similar. And it really highlighted how shallow the combat was to me. Souls games have never had deep combat, but this somehow took away what little depth there was.
fb26d3 No.16294146
>>16294138
The rest of the enemies are not broken? I think I died only once before I met chained ogre.
b6130c No.16294180
Make back jumping your new dodge roll. Just wasted Chained Ogre. Grapples didn't have a chance and the strong R1 cleared the distance just fine. Other than that, hop around and grab him in the face with the hook when you can.
4eadc0 No.16294191
If I killed the Guardian Ape before getting the Mortal Blade, can I never get the Ninjustsu you get for defeating him with it or can I defeat a different headless enemy to unlock it?
I've started to enjoy the game more as I've played it more, that being said for a hack&slash game with stealth elements it is really lacking in weapons. Compared to Ninja Gaiden or even Tenchu the weapon variety is really lacking, same goes for attack variety since you can only use one combat art at a time.
That being said, I'm hoping that this marks Fromsoft returning to some of the genres that they've been absent in because of the popularity of the -souls games and Bloodborne. First person dungeon crawler where you play as a cyborg who switches out parts ala Armored Core with fast-paced Sekiro-style simon says combat when?
5b41da No.16294195
>>16294191
just go back there with it and finish him off
c0925c No.16294201
>>16293862
Yes. They all do.
29980a No.16294203
Should I do the bell time travel quest right away or later?
686993 No.16294213
>>16294203
Whenever you want, your damage isn't increased basically at all from upgrades, so the only real difference is your hp, as you already have access to all of the good ninja tools by that point in the game.
aa58f3 No.16294226
>>16294191
Wait you get some type of ninjustsu for killing him with the mortal blade?
5b9203 No.16294236
>>16294191
You don't get the Ninjitsu on your first encounter with the Guardian Ape. You have to find him again later, regardless of whether you have the sword or not. Pretty stupid of Sekiro not to mortal-deathblow the thing the first time but that's how it goes.
Weapon variety… Outside of what the prosthetic covers in niche uses, there's not really a lot of room for other weapons in this combat system. Since everything is about parrying and countering, any different weapon animations and shit would just be visual skins in effect.
>>16294226
Yes, but it's only on the second encounter. You get a ninjutsu that extends your attack range for a while after using it on a backstab. I haven't actually tried it though, sounds worthless compared to "instant re-stealth to backstab everyone else" and "I now have an immortal ally that can knock bosses flat on their ass".
5b9203 No.16294244
>>16294203
The bell level does contain 3 prosthetic tools, one of which helps a ton against the chained ogre (flamethrower causes him to cower in fear for a few seconds). None of those 3 tools are actually worth a damn for the rest of the game, although you need to unlock them anyway to get upgrades for the good tools.
686993 No.16294248
>>16294236
Yeah it's garbage compared to those two. It has absolutely no purpose.
302a5b No.16294267
>>16293890
>sidestepping perilous thrusts
That is what the Mikiri counter is for.
aa58f3 No.16294270
>Tfw you beat The Owl
Such a scrumptious Dopamine rush, best boss fight than the monkey
94526b No.16294282
>no online mode
>the only good and innovative thing in DS
>completely removed
Hard pass, not even worth pirating.
DMCV(or any real action game, for that matter) is orders of magnitude better.
302a5b No.16294283
>>16294244
The axe is the only way to deal with shield enemies without getting mad.
d643b9 No.16294299
>>16294282
>I came into a thread about a thing I don't like and they like it, how could this happen to me!
c0925c No.16294306
c0925c No.16294310
>>16294299
>someone came into our circle jerk with a differing opinion! How could this happen to me?!
5b41da No.16294317
>>16294282
it is kinda funny how DMC5 has souls-like background multiplayer while the latest from game doesn't.
I do like being able to actually pause in Sekiro as a trade off, though. makes menuing on the fly a lot less painful.
bdabe5 No.16294340
Does this game have a proper story?
35e87b No.16294349
>>16293868
>Dark Souls games are hard and people who deny it are either arrogant or lying. But they all have the safety net of its cooperative system, which I used to the point of exploitation. Across all three of those games I never learned to parry, I never did anything fancy, I pretty much just dodgerolled and swiped. I didn’t like fighting bosses in Dark Souls, at least not alone: I liked the atmosphere and the sense of discovery, I liked exploring the world. And I could do that so long as I could dodgeroll and swipe with reasonable effectiveness. That won’t work in Sekiro.
Sounds like a woman wrote this. What a fag.
c0925c No.16294367
this has all the same shitty flaws as every other souls game. Dead angle, phantom range (especially the grabs which have easily 200% the reach you can see), and auto-correct that's so far beyond believable all you can do is shake your head. This was forgivable in dark souls because you had i-frames to counter-bullshit their bad design but now you don't…ugh.
9ba3d8 No.16294372
Is the lone shadow swordsman in the area where you first start the game (tutorial area) supposed to be an npc or an enemy? I noticed a talk prompt appear as I was going in for a backstab and now he's aggroed.
302a5b No.16294378
>>16294372
You can talk to him once and when you try the second time he aggros. Basically he just says how he is searching for a shinobi (you). Since his back is turned I assume it is just some extra dialogue for the sake of world building. Letting you know they are specifically out there for you.
29980a No.16294403
I beat the ogre on my 3rd try. Feel good about that. Still haven't killed the drunkard in the memory though. Got close a few times but he gets me eventually or the NPC dies and I don't have that back up help. Tried a cheese method to sneak attack him after luring him away. But it never works. Burning him with oil and the fire arm works a little to wear him down though.
35e87b No.16294427
>>16294403
>bowman
>x4 sword guys
>x2 shield guys
Kill the two sword guys in the gazebo to the left, then go down the hallway until you can get behind one of the shield guys. Stab that motherfucker and then dash toward the bowman. Take his bitch ass out. Then, kill the other two sword guys. Forget about the last shield guy, he's slow as fuck. Sometimes he'll run for a short distance but then get tired, if he does that and you're clear to kill him, then kill him. As for Juzou himself, he's a fag. He deals poison damage with his sake. Just pack some antidote powders or play keep away when his sword is imbued with poison. When he drinks, you can take the opportunity to get in some free hits. Don't get greedy. All of his shit can be parried, although he has a single grab attack that you'll want to avoid. Parry the fuck out of him, get in a few counter attacks, dodge his poison, git gud, and you're golden.
302a5b No.16294428
>>16294403
If you can't get good at deflecting just don't be greedy. Get in 1 or 2 hits at most and back out till you take his HP down. You are really gonna want to get good at deflecting though because for some of the later fights it is essential.
29980a No.16294430
>>16294427
>>16294428
I've heard you can always kill all the mobs then hide away till he resets and you can sneak atack him then. Is that true?
35e87b No.16294433
>>16294430
I think his health will reset, but you can kill the guys, run away, wait for them to go back to default positions, then sneak behind him to get a free backstab. Then you're halfway done.
29980a No.16294434
>>16294433
Well the idea is sneak behind him then, get a deathblow, run to the NPC, then tag team him that way.
302a5b No.16294437
>>16294430
Yea probably. You should be able to do that with every miniboss but why even bother when you can just take the fight as a learning experience and get good at deflecting? I mean I'm fine with stealthing up to a miniboss to take off 1 of their life bars but resetting their aggro seems pretty cheesy.
686993 No.16294441
>>16294340
No not at all. It tries to have a story, but a majority of it is to "get shit for X" when X is.. summoning a giant rope golem to let you climb a cliff. All it accomplishes is the same "souls" pacing that DS2/3 had with "here's a little bit of something" except now it has "also kill your dad, but we didn't really set up the relationships at all so it really doesn't feel different than if it was just a generic mook with an hp bar and a different moveset"
993c20 No.16294565
>>16294437
Minibosses heal to full if you reset them.
cfa017 No.16294591
Not really enjoying it. But I'll finish it anyway.
302a5b No.16294599
>>16294565
Yea but I mean if you aggro at first and reset to get a stealth attack. I'm of the mindset that if a miniboss is with a bunch of trash mobs you should probably take them all on without resetting the aggro. Whether you stealth all the mobs before the miniboss can see or you stealth up to the miniboss to get rid of 1 HP bar and worry about the trash mobs after. Resetting aggro after taking out all the trash mobs just seems too cheesy. There are planty of "legit" ways to handle the bosses in this game that it isn't really necessary and you are kind of hindering yourself if you haven't actually had any legit miniboss fights and learned the basics of deflecting by the time you get to normal bosses you can't cheese like that.
5d618f No.16294634
The combat has been simplified for normalfags then pushed to be " difficult" for the memes.Truth is, when the Fad-tivision PR money runs out and the normalfags dissipate to the next through of shit, the game is gonna be strung up and flayed by anyone with an ounce of sense.
You can get good at eating lead paint,but it may not be a good thing to do.
Currently, most of the rewarding feeling normalfags are getting comes from gloating online about how the game made them its bitch and being validated by their peers.And shitting on any criticism at all.
Once the shilling stops there is going to be one hell of a flip flopping festival, as the audience and media simultaneously lose their incentive to tongue-bath the game.
35e87b No.16294669
>>16294634
so, I take it you didn't like the game?
2677dd No.16294816
>>16293586
Pretty fun, love the co-op. Dashing is fun, grappling hook is great, dunno why the stealth gets so much shit. Camera could be better. Rikimaru is the best.
86078b No.16294953
>>16293866
Gyoubu Oniwai's VA and the quality of hearing Robert instead of roberto are some moments you miss if you play with the Jap dialogue.
>>16293898
Spam nightjar slash if you want to cheese or just beat the shit out of her and throw shurikens when she jumps on the beams. Either way shes easy as fuck.
86078b No.16294964
>>16294634
You made a garbage post last thread that was you just crying about how hard the game is. Not sure why you are crying again on another thread.
b0d8a3 No.16294968
It's not felt rewarding to kill a boss since Genichiro; I'm up to fountainhead and pretty much everything after Genichiro has been draining, fun is at an absolute premium here.
279645 No.16294970
>>16293942
He might mean her posture. I beat her yesterday and she doesn't restore health in either part of the fight as far as I could tell.
426600 No.16294971
>>16294816
You're cheeky. I like you.
b1bd93 No.16294983
>>16293586
It's okay but it clearly lacks STR types
https://youtu.be/Tsjd3h2Wkfg
8a2bba No.16294987
>>16294133
>rage quitting on fucking chained ogre
fe3f86 No.16294990
>>16294282
I had a miner in that first CODEX version. Went for Fitgirl instead.
>>16294634
I will try this game again soon, probably after DMC5 Bloody Palace, but this is accurate. It didn't really click with me but maybe next time will be different.
>>16294968
>fun is at an absolute premium here
Too true. I was hoping that From would leave their comfort zone of piss weak players and give us a more traditional action game, where the 2/3 hit kill mode would be unlocked later. A game where you can freely experiment and take some hits to find out what works and what doesn't. That training guy at the temple would be good, if not for him having one moveset that to me was easier than the rest to read and counter.
222fd1 No.16295023
I really like it, the combat is fun, the bosses are varied so far (except for the monkey rehash but that fits with the story I guess)
60bed1 No.16295033
>>16294236
The Bestowal Ninjutsu is broken OP. It lets you stunlock EVERYTHING IN THE GAME for the entire duration, and the extra damage it gives you does vitality dmg to enemies through their parrying, AND it demolishes their posture. I used it to kill the Seven Spears guy in NG+: backstabbed him, ran down to backstab that one samurai at the bottom of the stairs and activate the buff, ran back up and finished off the mini-boss. Took less than 20 seconds starting from the initial backstab. You can use it for Lady Butterfly and Horse General, too.
Has anyone went and tested what the "additional hardships" from Kuro's Necklace does, aside from block no longer being 100% damage reduction? And make sure to backup your save file regularly, saves are quite probe to corruption if the game crashes/freezes, or if you have a power failure, or other random computer issues.
80f4dd No.16295037
>>16294990
>I got a miner in my bittorrent
>Time to download a repack that's almost guaranteed to have a miner in it
591ee6 No.16295041
Just beat it, game feels incredibly creatively bankrupt and I really hated it towards the end.
Every boss is delt with the same way except for about 2 of them where you need to do something more than just spam L1 and then R1 while sometimes pressing R2, exploring was nice and probably my favorite thing to do but once I realized how limited the grapling hook and ledge grabbing is it started to piss me off.
After I beat it I have no desire to do it ever again, I feel like there's barely a reason to replay it unless you care for the endings.
They also managed to write the same "muh loop" ending for around the 5th fucking, I know that there is 4 endings but one of them is a sequel bait and another one is a bad end, so there's only 1 decent ending out of this game that feels somewhat rewarding.
I couldn't believe they put the same fucking ending again in a game that was going to be different. But this game isn't, it's Dark Souls with a twist but a twist that ends up limiting your overall options, making all fights the same, everyone who says this game isn't dark souls is a liar, it's the fundamental skeleton behind it and even it's core gameplay comes straight out of it. If you release the lock-on you'll notice the same issues that are present in bloodborne or DS3 in a lot of enemies, making some of the enemies, or even bosses such as Owl, a complete joke.
It was meh, also jumping has a strange delay on it and feels clunky as hell, that fucked me up a lot while exploring.
There's a ton of other issues I have, such as not being able to reopen gates and doors even though you're on the side where you can clearly open them again, because the devs didn't plan for you to go back and explore, the entire upgrade tree, and the overuse of the "this isn't my final form haha now fight me again" shit that was really overdone in DS3 and is still present here.
Hitboxes also feel worse than in DS3 or at least more inconsistent which is a surprised because 3 was pretty good at that.
Overall I'm left with an extreme dissapointment, I felt like there was so much more that could be done specially with the combat but they played it way too safe, this might be a result of activision coming in, but as it stands, the game was nothing more than dissapointing.
c69929 No.16295047
>>16293586
Got to the horse boss and quit, it's not got fun combat and all the minibosses are just hit sponges, it got tedious and repetitive way too fast with no real wow factor to it. I beat DS1 and 3 but felt enjoyment all the way through even on shitty bosses, sekiro is just meh.
591ee6 No.16295054
>>16295041
Forgot to add, but next time instead of cutting one arm off, cut them both and expand on each of the prosthetic weapons move set. A shinobi uses all of it's tools, it feels incredibly strange for everything besides the katana to feel so insignificant.
8d3d5c No.16295140
>>16295041
At least the loop thing makes more sense in sekiro with the whole buddhist mythology thing
d19a41 No.16295173
>>16293898
Snap peas get rid of her illusions instantly.
028648 No.16295187
>>16294634
I thought the same of Nioh. It was repetitive and the diablo loot system and sectioned levels ruined any immersion. But the fighting system was amazing and the hitboxes not quite DS tier. But I still can't get past the original flaws.. it just gets boring too quickly, even if you don't exploit OP magic and ninjutsu.
I don't think sekiro even make it that far. It feels like it filtered out any casual fun and made it a slog
f38431 No.16295198
>>16293898
run around and corral her illusions until she snaps and then hide behind a pillar with your guard up.
If you don't want to waste time then get some snap peas and use them.
70c54b No.16295204
>>16293586
>stealth being completely broken
What did he mean by this?
f050bf No.16295222
>How about we make this game more challenging?
>We're doing "that thing" every time you die ♥
302a5b No.16295230
>>16295222
Nice numbers slut
5c981c No.16295254
>>16295222
RIP in Pepperoni, lad-chan.
199967 No.16295287
>>16295222
Is there a gallery of shotas being lured into sex by teenage girls with pieces of technology? Because I've been seeing more of these images recently.
c69929 No.16295292
>>16295253
Is this guy retarded? I dislike the game because of my innate autism with reaction times but it's not hard to press lb and rb in varying times.
It's only two buttons what the fuck. Three if you count the 'dodging'
199967 No.16295298
>>16295253
>>16295286
And finally, the one that actually matters in any way because it has proof.
4757c3 No.16295302
>>16295292
But three buttons is still more than one.
Gaming journalists cannot handle three buttons.
515aea No.16295306
I have a first generation i5 2300 LE and it runs at 60 FPS all the time. It must be your GPU.
Anyways, the game is one of the best ones I've ever played. But it took me about 12 hours to figure that out. The stealth isn't mechanically as deep as in MGS5, but I found myself enjoying it a lot more simply because in MGS5 there's really no need for stealth at all, while in sekiro it's a good idea to avoid the really powerful enemies. The ball aching difficulty makes the stealth work.
One of the weird things about sekiro's stealth is it is the only game with wall hugging mechanics where I found myself actually using it. It's actually useful. I normally never use wall hugging, ever.
Keep in mind I'm old as balls and grew up playing the thief games. This game was a welcome breath of fresh air.
The combat is great too, since you really have to clash swords with the enemy to get any results. The tools are useful too, every time you see red eyes just equip a flaming weapon and see them wince. The spear is great against sword wielders, poison against the cthulhu weird enemies, etc etc.
Once you can set your sword on fire with the ultimate ability of the prosthetic tree you can have some real fun.
The bosses vary from sekiro style parry fights to bloodborne 2.0 fights (looking at you demon of hatred).
c69929 No.16295321
>>16295302
Given what happened with Doom, I can't argue with this.
9028d2 No.16295388
>>16293868
>I played The Division 2 and it sometimes kicked my arse but I never had to learn about it
>There are fourteen relevant buttons on my controller and Sekiro wants me to use all of them in constantly varying orders.
>But I’m not going to complete this game, I know it in my bones. And it’s not because life is too short to punish myself so severely
>Sometimes in life, which is complex and hard at the best of times, achievable goals and milestones are few and far between so we find solace in games. But in Sekiro, my progress is measured mostly by how well I’ve learned this infinitely complex sword-fighting game. And I won’t learn it
>my trembling hands dropped the controller and I just wanted to switch the damn thing off.
>I’m lucky I didn’t put my hand up to review Sekiro. I was tempted to, because I’d completed every Soulsborne game. But PC Gamer wouldn’t have a review of Sekiro if that task had fallen to me. >Perhaps the CEO of PC Gamer would have sacked me, my family would have disowned me, perhaps I’d need to move out and for lack of a job, I’d need to live in a cave and gradually go insane. I dodged a bullet there. I’m not going to finish Sekiro.
>mfw
MFW
>>16295287
so far i think its only one shota and 2 girls
8e1cee No.16295428
>>16295388
Fucking game journos
f4a243 No.16295439
>see thread
>madame butterfly
>madame butterfly
>madame butterfly
It's LADY Butterfly.
Madame Butterfly was Bayonetta's hair summon.
Yes, I have autism.
e52d3d No.16295452
>>16293890
>Want to learn a boss's patterns? Too bad, die a bunch of times and do it through trial-and-error. "also get penalized for using the game's gimmick lol".
I sorely hate this about this game. They KNOW you're gonna die a bunch of times over cheap shit. So hey, why not hang this knife over your head to add to paranoia and frustration.
8d3d5c No.16295453
anyone else get weird as fuck pop-in? Seems the later into the game I got the more texture/lod popin happened. I have a pretty powerful rig too and an SSD so dunno why its so awful at times
c675ac No.16295564
I think I'm reaching the end of the game triggered fight with Owl on my way to recommune the castle idols and I still have a shitload of techniques to master. Even with all the experience I lost, it still seems like a huge grind for a NG run; is this meant to be done in NG+?
Game is finally starting to click with me, shit that mopped the floor with me a few days ago is now a lot more manageable like those goddamned kick ninjas but when I start to get some enjoyment out this, here comes Fromsoft Bullshit(tm) - magnet grabs, Dark Souls 2 misty forest etc. Some bosses can also feel frustrating like illusory Corrupted Monk, you get some hints in and are bringing your A+ deflect game then you get hit once and the boss posture bar goes back to zero in the blink of an eye. Also doesn't help that most bosses have very large move sets with a series of variables; got stuck a while on the aforementioned boss and tried learning the strings, thought the lower swipes would always lead to a perilous sweep and then thrust out of fuckin' nowhere. I wish they'd at least change for each type or don't give a enemy all three types, for Pete's sake.
>>16295452
>why not hang this knife over your head to add to paranoia and frustration.
I don't mind the dragon cancer shit all that much because it does seem manageable with the items but losing money and experience is ridiculous. What ends up happening is that whenever there's a boss up ahead, I'll blow all my cash or grind the rest of a experience bar if I see it's 2/3 done or something.
7bcb57 No.16295565
Where do I go after I reach Ashina castle? I been exploring a little bit for the last few hours but I think I got three choices right now? Depths, Temple and Valley? I got to the end of the temple route, but only found an esoteric text I believe, I dunno if I'm missing something there. Haven't fully explored the other two routes.
8e1cee No.16295602
>>16295565
At the temple you have to interact with the table in front of the buddha where you find the dragon blood droplet to go the next area.
2df7fd No.16295604
What am I supposed to use to spook the horse of that dude at the gates? Been looking all over and I'm not sure where to go now.
Also are those snap seeds you find and are given before lady butterfly the only ones you get? That second phase fucked me over and I don't really know when to use them yet.
>>16295439
>butterfly woman
>m'lady butterfly
>old needle hag
whatever man
dc58bc No.16295614
>>16295222
I think a more accurate translation would be:
>How about we make a challenge of this game?
>For every one death we'll do it one time.
c675ac No.16295617
>>16295565
From what I understand, you're meant to "clear" the castle before the other areas. At least the temple can't be completed without a key item.
>>16295604
Buy the firecrackers from the memorial mob.
Don't worry about the seeds, they don't do much and the mobs can be easily taken out in one hit, even from a shuriken though don't spend them all because they're very useful in that fight to knock her off the strings.
29980a No.16295668
Only took 4 tries but I killed Lady Butterfly.
ca9acb No.16295752
>big guy does combo
>parry it
>seems like he's recovering from it and it's nice time to counter
>start a swing
>fuck you here's attack for 40% of your vitality bar that's way faster than yours
Seems like I'm just going to beat Genichiro without doing any attacks other than double ichimonjis.
173f81 No.16295821
>>16295617
>not just baiting out the aerial grab and ass pound and getting free hits
People advise shurikens for her but letting the attacks come and punishing them is equally viable while letting you save shurikens and get through the mob phase easily.
0e7e5b No.16295827
>>16295752
cancel your swing
f4a243 No.16295849
Is there any trick to dispatch the big hammer-wielding fatties without taking damage?
Deflect seems to do more posture damage to me than to them, dodging is unreliable when they do the horizontal followup attacks and they don't seem to have those unblockable sweeps and thrusts that you can counter, so what's the deal? How do you avoid damage against them?
ecd75b No.16295850
So I haven't watched too much gameplay. And while the combat looks competent, the aesthetics seems a bit uninspired. Do you eventually get into more exotic locations then the snow covered fields of futile japan or is the whole game in just one big same-looking location?
cb2f6b No.16295857
>>16295850
There are some neat areas.
ecd75b No.16295866
>>16295857
elaborate pleas. Post some screenshots.
0e7e5b No.16295867
>>16295850
Other than huge statues and some exotic locations, there is 'dynamic' weather in play to change up ashina.
1da3e0 No.16295873
>>16295849
I'm no expert anon but you already posted the two ways to deal with them. Their attacks are slow and easy to see telegraphed so either you're being greedy and trying to get too many hits in on them or you're dodging/blocking game has to be stepped up.
the real trick to them, like all the annoying enemies in the game, is to one hit kill them via a sneak attack. Don't be afraid to take care of one, run away, let aggro die, and then go back and do the second. This is also another way of dealing with mini-bosses but make sure you take care of the mobs first before doing your sneak attack because if you run away from a mini-boss their health comes back and as far as I can tell, you can never sneak up on them again until you do hit a not-bonfire
>>16295850
>that pic
8e1cee No.16295881
>>16295849
Stealth kill or getting their vitality down before hitting their posture.
>>16295850
It gets better as the game progresses. The penultimate area of the game is one of my favorite areas I've ever seen from a Fromsoft game.
f4a243 No.16295890
>>16295873
>Don't be afraid to take care of one, run away, let aggro die, and then go back and do the second.
Oh sure, and I should wear a tutu and stick a dildo up my ass while I do that. Because if I'm gonna play like a turbofaggot I might as well do that too.
686993 No.16295899
>>16295850
It doesn't really change you hit the full suite of fromsoft's staple areas that are required by law to be in a souls game. You have Poison land, Misty Forest, Temple, and Water Temple that you can completely bypass because the only real obstacle is a man who shoots homing lightning at you when you have to swim.
Also the combat gets old really fucking fast.
eac1c5 No.16295907
I'm genuinely confused as to how combat in this game is supposed to work. I get that blocking right before the swing lands is this game's version of a parry, but against minibosses it doesn't seem to do anything. You block, their poise bar goes up, but so does yours–usually more than theirs. They bounce off your "parry," so you swing and they block you, and attack again. Occasionally you get a hit in, but you can't block all of their attacks without running out of poise, so you try to dodge and usually get hit because the dodge is weak as fuck in this game.
What am I doing wrong? I've managed to beat Horse General Man and Blazing Bull in the main path, and the Sake-Drinking Poison Guy in the memory, but mostly by abusing running attacks and outspacing them. It just feels like there's some essential element of the combat in this game–probably related to blocking/parrying–that I'm missing, and it's sucking most of the fun out of everything.
302a5b No.16295909
686993 No.16295913
>>16295907
Your meter can't "break" as long as you're deflecting.
ecd75b No.16295915
>>16295899
>>16295881
post some screenshots
eac1c5 No.16295918
>>16295913
What? You mean when it fills up and turns red, you don't get staggered by blocking more hits? I assumed that mechanic was there to prevent you from blocking forever.
1da3e0 No.16295919
>>16295907
>bull
I have no idea what the game wants you to actually do but I ended up basically running as fast as he did sticking close to his side and taking some swings whenever I got a second and hoping I could stagger him. It was a dumb boss but I am more than willing to hear how I did it wrong
686993 No.16295920
>>16295918
If you block, yes it'll break your guard and you'll sit there being retarded for a few seconds. But most attacks if you deflect it won't break your guard.
0e7e5b No.16295921
>>16295907
>posture never breaks as long as you are deflecting, YOU ARE FUCKING INVINCIBLE until you block if your posture bar is maxed out
>you can abuse this if you see a predictable combo and intentionally block and drop your posture but be safe as the boss wont throw any attacks afterwards, see: genichiro
>no matter how fucking fast you press the block button, you will always either block or deflect but do note that mashing it makes it harder to deflect
>jumping is sometimes better
stop being a bitch and stand still
4db010 No.16295922
>>16295907
>you can't block all of their attacks without running out of poise
Your guard will never break when you do a perfect block, even if your meter is full. If you hold the block button when you're not being attacked it also recovers more quickly, so try to do that whenever the enemy isn't doing anything.
302a5b No.16295931
>>16295919
I think that is how most people fought it. Apparently you can deflect his hits but it will still chip at your HP and cause burn buildup and there are small windows to sidestep through his attacks but just sprinting is the easiest method for that enemy in particular.
8e1cee No.16295932
>>16295907
Like >>16295922 said, if your posture goes down and you're afraid to fuck up you can sprint away and stand there blocking to regain posture, but the lower your health is the lower your posture regeneration is going to be.
eac1c5 No.16295938
>>16295920
>>16295919
>>16295921
>>16295922
Holy shit that is the worst-explained parry mechanic in any action game ever. Thanks anons. I guess it can be summed up as:
>always be parrying
>unless you're not going to get hit, then block to drop posture bar
>only dodge if they do a grab/poke/sweep
253248 No.16295943
>>16295439
The subtitles refer to her as 'Madame Butterfly', and her boss title is 'Lady Butterfly'. Blame From.
Also, lmaoing at the number of faggots who are whining that they can't play the game like DS and let I-frames carry them through the entire game. Did you weak cunts not play MGR?
5b9203 No.16295948
>>16295866
The game is set in Japan and you never leave the region, plus there's at least a little bit of realism in the design. The result is you are never going to see a radically different climate or architecture, it just doesn't fit into the game. That said, they still do as much as they can with the setting.
302a5b No.16295950
>>16295938
Mikiri counter or deflect if they do a poke. Jump and them immediately jump off of them for posture damage and swing twice as you descend to deal with sweeps. Jump away or sidestep for grabs.
c675ac No.16295953
>>16295907
With some enemies it feels you're better off wailing on them more than deflecting like Juzou and the Ogre. When their HP hits a certain point, deflecting will start to pay off as their posture will take ages to drain. Also, against skinnier bosses like Snake Eyes and ninjas, the axe with sword follow up does a lot of posture damage.
On the note of tools and arts, I have to admit I'm not getting much mileage from them besides a select few, mostly shurikens, firecrackers and axe for the tools and for arts, I pretty much only use the Nightjar Reversal. I feel I'm missing something.
8e1cee No.16295955
>>16295938
Ackshually, there are instances where you want to dodge into a hit instead of parrying to get their vitality lower so they don't regenerate posture so quickly.
253248 No.16295963
>>16295953
The tools are meant to be situational items, so don't feel bad if you're not using, say, the umbrella all the time. Find places where you think a specific tool might be helpful and try to use it - you might be pleasantly surprised.
>>16295938
If you were parrying every hit instead of holding the guard button down like a fag, you wouldn't need us to tell you what to do.
eac1c5 No.16295967
>>16295943
I don't care at all that they decided to switch from "always dodge" in DS to "always block" in Sekiro. They just did a shit job of having enemies/mechanics that teach the player that this is how it's done. And the actual tutorial is basically disinformation about how you should play.
>>16295953
Yeah, I get the sense that smaller enemies are basically there to take 3 hits and get deathblow'd. I'm more talking about minibosses and bosses, since that's most of the time you're really going to be using every feature of the combat system.
On that topic, it chaps my ass that they clearly designed a combat system that is meant to give you satisfying one-on-one fights and then made most of the minibosses surrounded with worthless adds. Frustrates the shit out of me.
686993 No.16295974
>>16295938
Yeah the combat doesn't really have a ton of depth to it. Well you missed the "perilous attacks" which you have to counter a specific way, but it doesn't help break the combat up much.
>>16295953
You aren't really, the tools/arts are incredibly specialized in their uses with only a few being exceptions. (Firecrackers for example stun almost every boss in the game for varying amounts of time. The First corrupted monk fight it stuns him for a single hit, but the real one you can get 4 hits off per firecracker).
0e7e5b No.16295976
>>16295439
>>16295943
>>16295604
>>16295969
it was translated to lady butterfly instead of phantom butterfly
1da3e0 No.16295988
>>16295953
I wanted to AXE you about this because I wasn't sure if I should be using it outside of breaking shields and the mushroom men's hats but it sounds like it's vaguely useful?
>>16295950
>jump off them
is this after getting a skill or something because I'm not super far in the game (in the castle with pajama fags) and I've never done this
>>16295967
>mini-bosses surrounded by enemies
yeah this is retarded and encourages degenerate gameplay in certain cases where it's impossible to "clear" the area around the boss for a clean fight, like the faggot on the stairs with all his gun men.
>>16295969
people posting on mongolian basket weaving forums aren't known for their familiarity with opera, anon
29980a No.16295993
Horse guy was piss easy. Honestly surprised.
686993 No.16295997
>>16295988
The axe is pretty much only for breaking the few shield enemies, the spear is useful for the ape fights, shurikens are good at preventing bosses from getting poise back, shield is good for demon of hatred, firecrackers are good for everything else.
0e7e5b No.16295999
>>16295988
you can enemy step enemies in the game, the only skill you need to unlock is the mikiri counter if you want to deal with thrusts
302a5b No.16296001
>>16295988
You can goomba stomp most if not all enemies I think. It is the way you are really supposed to deal with perilous sweeps since it does a nice chunk of posture damage and you can get a couple hits in as you are landing. I find it easier if you don't hold any directional inputs and just let them come to you. Play around with it.
3c2ac5 No.16296003
>>16295967
Deflection and Dragonrot mechanics (revival doesn't spread it, dying and being sent back to an idol does) will probably be the things that people will have a problem with since the game doesn't really explain it well.
ecd75b No.16296004
>>16295948
idk, that looks sorta bland. Not that the individual environments are poorly rendered but the sameness of it all kinda breaks my heart. I was hopping to see something more fantasy oriented even if its has an distinct Japanese influence. I kinda thought Nioh was a bit bland in terms of set design, but it looks beautiful compared to what I've seen of Sekiro. Color theming alone makes everything look muted and musky.
I really think I need to hold out my judgment until I actually play the game but everything I've seen so far looks a disappointing.
686993 No.16296012
>>16296004
It's a disappointing game. Either pirate it or if you're a diehard buyfag wait until it's 20$. It's not worth a cent more.
302a5b No.16296013
>>16296003
Yea there really should be some kind of indication that your NPCs won't actually die.
c675ac No.16296017
>>16295967
>On that topic, it chaps my ass that they clearly designed a combat system that is meant to give you satisfying one-on-one fights and then made most of the minibosses surrounded with worthless adds.
Yeah, it's frustrating though it can be interesting once you have the Puppet ninjutsu. My odd comparison would be with God Hand, the game doesn't feel designed to engage multiple enemies besides cannon fodder peons. There's a quest line the dungeon surgeon that ends with a 2v1 in a small place and it's hell if you want to face them head on.
>>16295988
Axe is very useful mein Führer but you need to get the art that allows for a sword follow-up to get the most out of it. Honestly, I'd still be fighting those mummies with the ghetto shotguns if it weren't for it.
>>16295993
Overall the mini-bosses feel much harder than the main bosses. I'm near end-game and only now I'm bothering with Headless. When I went through Bloodborne I kept wondering "golly gee willickers, wouldn't it be great if every game had Frenzy?" Thanks Blumpf.
>>16296013
Goddamnit! I've been burning my shekels on dragon cancer pills.
eac1c5 No.16296029
>>16296013
Or that curing it is permanent for those NPCs affected. I was constantly worried about re-infecting a bunch of people, but literally the moment I met a new NPC and got killed she got sick. Also, it's bullshit that meeting new people doesn't increase your chance of unseen aid, but those new people getting sick lowers it.
Anyway, now that I know how deflecting is supposed to work I killed the general guy surrounded by riflemen. Feels a lot better knowing that deflection is always better than dodging on regular attacks.
3c2ac5 No.16296048
>>16296013
The game and the doctor really hype up dragonrot so I think the purpose is to make the player worried about death. Not sure why though, it seems like you have to truly die a lot to give someone a bad cough. To the point where you would have to be trying.
1da3e0 No.16296070
>>16296029
wait wait wait, if you cure them it's permanent?? I thought I saw someone posting that they can get reinfected if you keep dying again
eac1c5 No.16296080
>>16296070
Pretty sure. I cured the first three infected with the free one you get from the doctor, and god knows I got rekt at least a dozen times until I met the lady on the bridge right after the horse guy boss. I died once, and she was coughing up a lung.
5b9203 No.16296092
>>16296004
I don't see how it's all the same really. How is a lush garden lake with high-class architecture (only slightly ruined) the same as a dilapidated practically underground swamp village, or underwater ruins? The snowy castle rooftops are part of the baseline setting, but even that looks way different when you are running around on the roofs vs walking through the streets and distant forts.
5b9203 No.16296163
>Using the combo attack from the purple umbrella removes divine confetti buff
Fucking why?
b0d8a3 No.16296185
God damn this game becomes such a massive grindy slog; there aren't even fucking levels but arm ammo is now 50 fucking gold a pop, I constantly need money, nothing drops shit, I need shit from the fucking merchants, I need to farm shit from fucking enemies and if I want to get strong enough to beat the endgame I need to fight 50 fucking minibosses that are harder than most of the actual bosses and even then I'll never have enough health to not get one shot 100 parries into nth phase of some meme-maria bossfight. Sekiro is like a second job, I can't wait to be rid of it but for some reason I need to finish it.
5b9203 No.16296199
>>16296185
Meanwhile I'm capped at 999 emblems and I'm buying all the coin pouches the vendors have because I've got nothing else to do with the money. The emblem cost going up from 10 to 50 is bullshit, but by the time they are at 50 enemies are dropping about 120 sen each, so you still get 2-3 emblems per kill at all levels, plus the emblems they drop directly.
253248 No.16296200
>>16296185
Maybe you should stop playing the game if you're not enjoying it, rather than shitting the thread up with complaints about how bad you are.
>"if I want to get strong enough to beat the endgame I need to fight 50 fucking minibosses"
God, you're embarassing.
686993 No.16296220
>>16296185
The game is a chore to play, but not for the reasons you said. The ninja tools are fucking useless how are you using that many emblems.
3c2ac5 No.16296233
>>16296080
I'm curious if the game has an order and just waits for you to meet new NPCs before the game decides they're going to start hacking and wheezing. The sculptor and old maid got sick with me the first time and then two other NPCs got sick after them.
cc01b4 No.16296237
there is SOOOOOOOOOO much talking. I've just started skipping every conversation.
also I can't take the Japanese language seriously anymore, everything sounds goofy when they try to sound serious in this game.
0e7e5b No.16296250
>>16296237
theres an english dub if you can't comprehend a foreign language.
cc01b4 No.16296277
>>16296250
i actually wasn't aware there was a dub, i figured they purposely subbed everything like they did with Dark souls for japan, cause well… japan i guess
60bed1 No.16296338
>>16295919
Bull and Demon of Hatred are Dark Souls boss and have no business being Sekiro bosses. They drop the overall quality and enjoyment of the game.
>>16295938
>dodge/sprint (sprint is really good for avoiding stuff) attacks that do elemental type damage that still hurts you through your parries
>you can also use raven feathers for those attacks
>makiri stomp thrusts
>dodge grabs
>jump sweeps, then double jump for posture damage, AND then do a weapon art while falling down
>if you're not parrying or a fraction of a second away from needing to parry, attack
That's Sekiro combat 101. Some enemies have big fat telegraphed attack that drain a ton of posture but are super easy to dodge, like Drunkard vertical slams and one of Owl's cleave attacks. Some enemies you can always interrupt their sweeps/grabs by just smacking them, most notably Genichiro and purple ninja faggots.
>>16295953
Fat enemies like drunkards and Seven Spears are very much easier to treat as punching bags, as opposed to quick and savage fights against the more agile enemies. You'll generally kill them much faster if you focus on getting a lot of hits in between their slow swings and parrying their odd attacks.
>>16295953
Shurikens are good to interrupt actions or get free hits against agile enemies. Firecrakers will stun most enemies and allow you a few hits, although their utility is questionable against enemies that only let you get a single hit in. Poison sword is great when it works, which isn't often. Feathers are generally too expensive for most bosses, but I've found them to be useful on Headless. Shield is great against Shichi Warrior occult guys and Demon of Hatred, also useful against Isshin and his annoying charged attacks. Spear, axe, fan, flamethrower are mostly garbage, though some anon said flamethrower can be used to buff your weapon with fire.
>>16296163
Probably a bug, got me killed a few times too.
I tested the NG+ Kuro's Charm thing against gun enemies, and having the extra suffering on seems to had around 25% to 33% damage. Based on highly accurate eyeballin'it testing methodology.
cc01b4 No.16296340
>>16296250
>>16296277
just switched it and the english is even goofier.
>talked to the tengu samurai
>a-a-a-are y-you a-alright?
fucking laughed
5b9203 No.16296346
>>16296338
The main thing the "extra suffering" does is cause enemies to damage you when you block instead of parry.
60bed1 No.16296356
>>16296346
Well ya, but it adds a large amount of extra damage, which I haven't seen anyone mention before.
4db010 No.16296386
>>16296338
>Firecrakers will stun most enemies and allow you a few hits, although their utility is questionable against enemies that only let you get a single hit in
I always use the Long Spark firecrackers to create an opening to heal myself if the enemy doesn't give me one, it's very nice if you're in a tight spot and can't afford to get hit again. Using it offensively is only worth it against beast enemies from my experience.
3c2ac5 No.16296394
>>16296338
>some anon said flamethrower can be used to buff your weapon with fire.
It can, it's either an upgrade or a skill you unlock.
5b9203 No.16296430
>>16296394
it's the final skill in the prosthetic arts tree. Don't really think it's worth it though.
1da3e0 No.16296446
>>16296430
what would you say the best or mandatory skills are as well as which ones are useless and should be avoided?
I'm starting to find that I'm accumulating skill points fairly quickly but don't want to waste them on garbage by accident.
1a73cb No.16296461
>>16295988
>people posting on mongolian basket weaving forums aren't known for their familiarity with opera, anon
Look at this goddamn philistine. I bet you think you're a noble man, too.
3c2ac5 No.16296474
>>16296446
I think the Ashina latent skills that increase posture damage from deflections and other sources are good.
0e7e5b No.16296475
>>16296446
>free health for every deathblow
just in case you fuck up your stealth and get hit while running with a tail between your legs and sometimes between phases you don't have to reach for your healing gourd
>mikiri counter + MORE POSTURE DAMAGE on mikiri couner
must have
>anything that reduces posture on block/deflect
>extra spirit emblems
FREE DAMAGE
>maxing out one of the skill tree to get another skill tree (the tenga mask one that gives you it)
60bed1 No.16296497
>>16296446
Heal vitality on deathblow, Mikiri stomp and its upgrade, and stealth sight and sound. All the Ashina skills except Cross and posture on deathblows. Those are the core ones.
104408 No.16296514
"[L1] the moment an attack lands: Deflect"
Yet it is neither just before an attack lands nor at the start of the animation but at an arbitrary point mid swing that changes per enemy.
Why must every game with parry mechanics lie to me so?
Is there some obvious cue i'm missing or is it more trial and error bullshit for the rest of the game?
Also,
>No issues with first "miniboss" in tutorial, take a single hit
>walk slightly forward
>first death from poison with no way to cure it from sneaky swamp creatures in a bland area with no rewards that you can easily ignore/jump over.
10/10 design
302a5b No.16296528
>>16296446
Ichimonji combat art and it's upgraded version are great for killing enemy posture.
1d7eb2 No.16296529
>>16295974
>Yeah the combat doesn't really have a ton of depth to it. Well you missed the "perilous attacks" which you have to counter a specific way, but it doesn't help break the combat up much.
The combat in Sekiro to me is honestly indistinguishable from games like Dark Souls or Metal Gear Rising or the new Ys games. You don't have the amount of build variety as in DaS, but that's a different issue entirely. Even per build your defensive/offensive options were very small.
Just like most modern action games you press the magic parry/dodge button before an attack is about to land, except dodges and jumps give you next to no i-frames and thus more similarly resemble the defensive play in DMC with Royal Guard where you actually have to take positioning your dodges and jumping into account when dodging attacks instead of having a one-size-fits-all solution like the Souls roll or Flash Guarding in the party Ys games.
4757c3 No.16296545
>>16295948
I really like Sekiro's aesthetics, but that might be that I have a fetish for oriental tile rooftops.
There's no need for giant stupid looking high fantasy castles here.
5b9203 No.16296559
>>16296475
Extra spirit emblems is hardly worth the cost. You get ONE emblem per skill, and you start with 15 already. Use the ceremonial tanto if you need more than that.
>>16296446
BY skill tree:
>Shinobi Arts
Mid Air deflection, Mikiri Counter, Breath of Life: Light and Shinobi Eyes are all must-have. I also recommend Vault Over, Suppress Sound, and Shadowrush on a lower priority. Basically the entire tree except for the second emblem upgrade.
>Prosthetic arts
Nothing here is mandatory, but all of the blue skills except maybe the ultimate are good (ultimate is powerful, but only benefits the least-used tools so you might not really use it). The red skills are also pretty decent.
>Ashina Arts
Asending Carp and Decending Carp are must-have. Flowing Water is also very nice. You can take Ichimoji Double if you want. Skip Breath of Nature and the ultimate skill
>Temple arts
The entire tree is mostly useless. The best skill in the tree is the passive that increases sugar durations, but those buffs are insanely small as it is and it's not worth unlocking all the prereqs that suck. All the red skills here suck. The +item/sen drop skills are nice, but you'll completely outgrow them by NG+.
>Mushin Arts
Only 3 skills exist in this tree, so I'll go over them all:
<Shadowfall
Upgrade to Shadowrush. It makes the skill a little bit better, but only a little. However, it requires the ultimate temple arts skill to unlock, and there's no way it's worth that many points.
<Spiral Cloud Passage
This skill stays hidden until you defeat the divine dragon. IT looks cool as hell, a rapid series of 9 slashes in wide area. Unfortunately, it does fuck all damage, so it's not worth using.
<Enhanced Mortal Draw
Arguable. Both the prereqs are decent enough so it should be reasonably affordable. The skill does really good damage in a huge area, but it's also very slow and expensive. You'll lose this skill along with the mortal blade itself in the beginning of NG+. I think the skill you get from the final boss is much better anyway.
eac1c5 No.16296563
>people ITT saying Lady Butterfly was hard
What? Her fight falls into a perfect rhythm where she blocks three attacks, then makes three attacks. When she jumps up, you can shuriken her ass. And if you stand where phase two starts and fight her directly, she never even summons her illusions.
Blazing Bull was MUCH harder.
ec77d7 No.16296583
>>16296017
>those mummies with the ghetto shotguns
<axe
The Lore™ explicitly tells you that those bitches get fucked hard by Sabimaru poison effect. Fills about 90% of the posture bar for Snake-eyes minibosses.
5b9203 No.16296587
>>16296583
I did not know that. I guess Sabimaru does have a use then.
1d7eb2 No.16296592
>>16296529
I didn't actually intend on posting this but accidentally hit the reply button anyways, so I might as well dig this hole deeper
Only having one continuous attack swing is because constantly wailing on a blocking enemy is what the game is designed around. Preset combos which increase in damage with each later hit and leave you with a lot of recovery frames on the last hit would be rather pointless because enemies can break out of your combo (more accurately, they will initiate a counter attack after blocking your nth hit) at set intervals. Case in point, Ashina Style's Floating Passage. You want to not mash and not do a flurry because the enemy might decide to perfect parry one of your strikes and initiate an attack with poise while you're trying to play DMC. In fact, you want to gauge the enemy's reaction after each strike so you don't end up eating a perilous attack.
Having a faster weapon which allows you to spam strikes with barely any recovery frames would make it piss easy to dodge attacks, and having an even slower weapon would have some dubious usefulness if the Axe Prosthetic is any indication. In fact, most Combat Arts aren't even worth using because of how fast enemies can strike again (with poise) and because of the amount of recovery frames involved. The reason that Ichimonji Double is the best CA by far is because there's at least always room for a charge attack move in any game ever (inflicting some nice Posture damage), and because it even recovers your Posture, so you can combine recovery with offense in 1v1s.
On the melee side of things there isn't much that Sekiro can do without upsetting the Balance, however I do wish that the prosthetics were at least a bit more versatile during boss fights.
5b9203 No.16296644
>>16296592
>The reason that Ichimonji Double is the best CA by far
Debatable. Ichimonji fills a niche it's true, but Shadowrush, Whirlwind, and Nightjar Slash (Reversal) all have their own niches as well.
b6130c No.16296649
I'm telling you to hone your backjumping skills. 9 times of 10 it's a more effective dodge than the dodge button. Just wiped out the chained ogre and the general douchebag that came after him. Done with the snake now I'm on to Gyobu and nothing I do seems to work including the backjump that has gotten me this far.
5b9203 No.16296661
>>16296649
Gyobu is one of the easiest fights in the game. You pretty much just walk up to him and whale on him, blocking occasionally. I don't think he even has a perilous attack.
3c2ac5 No.16296671
>>16296563
Bull appears hard due to the spectacle of a giant bull with fire running around a small arena. Smack it in the ass and use firecracker. If you want to hit it in the head for high posture damage just deflect its charges while using a burn medicine.
b6130c No.16296672
>>16296661
He has a few. He uses them on me.
5b9203 No.16296679
>>16296672
maybe the chain whip. you are supposed to grapple him when he does that, but it's harmless if you are close to him
29980a No.16296712
>>16296649
All his charges can be blocked. Hit him with firecrackers and wail on him. Super easy.
b6130c No.16296731
>>16296712
Dont have any. Where are those?
8e1cee No.16296734
>Puppet ninjitsu with a fucking leaf
I am the death
29980a No.16296736
>>16296731
Buy em from the crow merchant.
8e1cee No.16296754
>>16296731
There's a merchant in the Ashina Outskirts you can find between the gate sculptor's idol and the next one, you can buy the firecracker shinobi tool for 500 sen from him.
5b9203 No.16296764
>>16296736
>>16296754
>>16296731
The merchant in question is on one of the highest points in the area between the "gate path" and "stairway" idols.
dbfc99 No.16296769
>>16296671
The bull animorphs into capra demon on ng+. The two dudes get right back up and come at you after the first charge.
8e1cee No.16296773
>>16296769
How good is NG+? Do you keep your shinobi tool upgrades and stuff?
5b9203 No.16296778
>>16296773
You pretty much keep everything except the Mortal Blade and the swim skill. You do have to go through the tutorial without sword/prosthetic first, but once you have them you are set. Bosses drop repeat boss memories for attack power boosts, but prayer beads are still one time only. If you want max health you have to find all 40 beads yourself, not farm the same spots in NG+
3c2ac5 No.16296787
>>16296769
I'm still on ng, if that's true that sounds amazing.
f82c63 No.16296811
The game needed more ebin samurai showdown bosses and minibosses instead of whatever the fuck reject Dork Souls bosses they crammed in this game. The shinobi prosthetic tools could've also been actually useful instead of ranging from literally worthless to "just kill this enemy for free". The camera could've been better, not randomly unlocking when an enemy moves too quickly or gets too close to you. Grabs could've been less bullshit, and a lot of the enemies have terrible telegraphing on moves that take most of your health in one swing.
But uh, hey, it's only From's 5th(?) attempt at making a similar game, I'm sure they'll get better soon.
8e1cee No.16296826
>>16296778
Great, I ignored firecrackers and other prosthetics that are actually pretty useful in my first playthrough.
ddfa4a No.16296852
>>16293868
Jesus, american gaming journalists are awful.
I just watched a video review by the german magazine "Gamestar" and although the guy complained how much he hates a boss he calls "Kimono-Karl" (because he can't pronounce his name) and how he died 5 hours in a row at another boss, at the same time he praised the game and talked about how much fun the combat system and the challenge to beat the next enemy is.
Maybe you guys just have too much university dropouts that need a job in journalism.
The last time I had a gaming magazine subscription (PC Games), they hired only Gamers and had different specialists for different genres to make sure that the latest shooter is reviewed by a shooter guy and a RPG by a RPG guy.
c675ac No.16296889
>>16296583
I know it does but when I tried it, I didn't get much results. Supposedly, the boss versions need two full combos of it. Regular ones, I just overwhelm with R1 spam and male privilege.
>>16296644
Nightjar Reversal served me the best so far - decent damage to both HP and posture, relatively quick and good range.
Anyway, just beat Corrupted Monk, somehow a lot easier than the illusion mostly because it's much more susceptible to firecrackers and the posture damage doesn't go up in smoke in the blink of an eye unlike Monk's phase 2 that you can just deathblow through. The view right after that fight is quite something; there's nothing too fancy in this game so this area really makes a impression.
Side note, seeing the 8000 experience I'm probably gonna see shaved soon got me wondering if it wouldn't have been better if boss XP was a usable item like boss souls in DaS. A small mercy for this system.
And btw was I the only one who thought we'd have to replay a boss fight to boost attack? "Confront memory" sure sounded like that.
60bed1 No.16296923
>>16296889
>deathblow on Corrupted Monk
How? He just goes invisible while the shadows are out. The only thing I found that helped was using raven feathers, which immediately ended shadow phase and made the boss show up again.
b6130c No.16296927
I hope theres a machine gun for my prosthetic like Hyakkimaru in Dororo.
ddfa4a No.16296929
>>16296852
Just found the written review and auto-translated it.
Funny writing and you see how much the guy loves this game.
Feels good to live in a country with actual Gamers as gaming journalists.
5b9203 No.16296934
>>16296923
Didn't know that. Shadow phase is a huge waste of time, but as long as you keep facing the middle of the bridge you could just hold guard (not even trying to parry) and block everything.
c675ac No.16296956
>>16296923
You can hook to a high branch and do a leaping deathblow to cut through phase 2 entirely.
60cb58 No.16296979
If anyone is having trouble with the "Shadow" boys this is how I always deal with them.
The AI is easily manipulated and it makes some fights a complete joke.
2df7fd No.16296983
>>16295617
>from the memorial mob.
Where? I just killed butterfly granny and I'm not sure where else to go besides the horse boss.
5b9203 No.16296987
>>16296983
Firecracker salesman is just before the old lady who gives you the bell, up on top of a very tall hill.
8e1cee No.16297008
>>16293940
>Go back thinking Dong comes back again or maybe a different Dong
>It's just a Shichimen Warrior
5b9203 No.16297020
>>16297008
Sorry to disappoint, but at least you get a unique prosthetic upgrade material out of it.
2df7fd No.16297022
>>16296987
Ah, got it. Completely missed that spot.
c73075 No.16297030
After killing the great white snake, you land on a ledge. I fell down and am now wondering how to get back up there
Seems like the only way of getting there is by killing the snake. Is there any other way?
60cb58 No.16297037
>>16297030
I had the same problem and didn't find another way.
It would take too much effort to just add a log on the edge to grapple to, wouldn't it From?
5b9203 No.16297043
Just want to say the skill you get for beating the final boss is insanely powerful. One shots lots of regular enemies from a huge range, and that's the un-charged version.
1d7eb2 No.16297049
>>16296889
>Anyway, just beat Corrupted Monk
How the hell do you even beat him? When I try to strike him from the front it's like he takes no damage from me at all, and his spear swipes deal so much knockback and Posture damage that it's impossible to reasonably counter
60bed1 No.16297053
>>16297049
He swings once every few seconds, giving you plenty of time to pile up damage on him.
aa58f3 No.16297063
>>16297030
Nothing there but a Dragon Droplet and a bundled Jizo statue
29980a No.16297074
>>16296979
Try to kite around him like that but he still gets me.
9ba3d8 No.16297077
After climbing the castle, is the guy with the bow who takes his shirt off and goes electric super saiyan the final boss?
I'm trying to decide whether I should start checking out the areas I skimmed over or what.
8e1cee No.16297088
>>16297077
Nigger you're like halfway through the game
5b9203 No.16297092
>>16297088
>>16297077
Not even. He's generally the 3rd boss, although you might skip lady butterfly. Out of like 17ish?
ec77d7 No.16297096
>finally complete the dragon mask
<mfw
5b9203 No.16297103
>>16297092
Sorry, only 12, and that includes a couple of things that shouldn't really be considered bosses. Plenty of minibosses to make up the difference though
c675ac No.16297104
Obviously their kid is ugly as fuck.
>>16297030
Seems you land on the other side of the bridge the snake breaks.
>>16297037
Overall, the hook system could be both less finicky and have a few more spots especially in the mountain area. It's a real boner killer to have to take a couple of steps and a jump to reach the next point instead of letting people Spiderman that shit.
>>16297049
>How the hell do you even beat him?
Her. I know it's a meaningless thing to say but it really was a case of giting (kinda) gud, paying attention to every string, particularly the ones leading to perilous attacks, learning the distances that triggered sweep or thrust etc. I'm still very rough around the edges and leave most fights with no resources left but putting the effort at least allowed me to walk out victorious, no cheese tactics and no items/buffs. Anyway, I take you mean the illusory monk because that's the one who'll feel like a very long battle of attrition. From my experience, posture will only start to be relevant when the boss's HP is by half. I use the standard Nightjar Reversal to punish big openings and other than that, try to get a swing when it's safe; you can use firecrackers to create a opening but you won't do much from it.
The true monk is a lot easier for reasons I already mentioned. Phase 2 is a gimmick and what phase 3 adds is meaningless that terror puke is peril signaled and can be easily avoided by enemy step.
>>16297077
I was surprised too and ended up doing as much exploration as possible but he really is meant to be a early boss.
9ba3d8 No.16297110
>>16297088
>>16297092
>>16297103
>>16297104
Awesome. I beat the first phase on my first try but then died in the second phase. The second phase seemed pretty climactic so I was worried that might have been the end.
27f303 No.16297115
>all these shitters getting stuck
what the fuck /v/
5b9203 No.16297122
>>16297110
Protip: jump>parry>attack to reflect lightning back at him. If you dont attack before you hit the ground though, you get fried.
c378cf No.16297132
>>16297115
It's a bunch of faggots from cuckchan/reddit, otherwise they would not enjoy this tripe.
e38ac5 No.16297134
I've never played a From game. Is this worth getting? It looks like it might be very good, but also might be in that mediocre Shadow of Mordor level of gameplay.
c378cf No.16297147
>>16297134
No. It's shit that's combat consists of spamming one attack until you have to parry or dodge the counter.
8e1cee No.16297152
fe3f86 No.16297201
>>16297134
Pirate and see for yourself. Its Dark Souls 3/Bloodborne on cocaine with a tacked on stealth and grapple hook gimmick, one weapon, a bunch of parrying and you're as weak as tissue paper. If you like the sound of that, you probably will enjoy Sekiro.
171f95 No.16297215
>>16297134
>but also might be in that mediocre Shadow of Mordor level of gameplay
Yeah no, when people rip on it it's being compared to other From and Japanese games. It's nowhere near as bad (or bad at all) compared to Western garbage.
e38ac5 No.16297228
>>16297201
Alright, I'll give it a whirl. Does the Fitgirl one work okay?
35eb71 No.16297229
>>16297134
its pretty and nice looking and can be tons of fun, but the battle system is more aggressive and uncompromising as the previous souls games. it will unrepentantly shit all over you if you havent gotten gud (and they add more bullshit later on just for fun). it can be really frustrating for newer players. however, if you can master it, its really fucking satisfying when you fully parry and wombo combo a boss that was giving you trouble. plus they give you a free pity continue if you suck real bad. the question to ask is are you willing to git gud at it or not?
its activision though, so its probably for the best to give it a pirate. plus you can try out if you like the combat or not..
83017b No.16297247
>ctrl-f crack
>all i get are people talking about fire(crack)ers
So, is there no crack out for it yet I guess?
686993 No.16297255
>>16297134
Not really, the combat itself is as shallow as a wading pool. And unfortunately that's the entire game, it's short with no replayability except if you want to get the other endings, which you can run through the game in about 2 hours if you just B line the bosses.
Everything is shallow is the main issue. Your main source of character progression is technically skill points? but you only have a handful of actually useful things across all the trees. The upgrades you get for killing bosses are an incredibly small damage increase and the hp increase isn't massive as well.
It's a shallow wading pool of a game with so little variation from start to end, and so many half baked and poorly implemented ideas, it's difficult to get any value out of multiple playthroughs. Not worth 60$ at all.
>>16297247
Cracks been out since day 1
515aea No.16297278
>>16297247
>>16297255
More like day 0, since the japanese released it a day earlier. And it doesn't have donotbuyuvo.
60bed1 No.16297308
>>16297255
I've been struggling to enjoy a replay of the game on NG+. There's just no motivation. The game's much less forgiving, but I already learned all the patterns and strategies, so all that's left is to do it again but a little better.
8e1cee No.16297318
I just realized that all the fags saying "OMG this is the hardest Soulsgame ever" are saying that because it doesn't have a summoning mechanic
1e4673 No.16297330
>>16296979
bretty gud. I should try playing without lockon more, seems like it can break the game.
>>16297074
you can do a plunging attack on that boss
515aea No.16297336
>>16297318
>get puppet master ninjutsu
>walk around with an unkillable body guard of 2 or so samurai
>as long as I keep going and the spirit emblems keep dropping I can maintain em
Ah yes, sekiro, unforgiving and brutal!
f82c63 No.16297346
>>16297318
>get spotted by anything except a boss
>climb a roof and squat there until everyone fucks off then sneaknigger them
>after sneakniggering one guy fart out a smoke cloud and take another one or two
>or puppet ninjutsu and let your guy clear the whole group of enemies
Truly the Dark Souls 2 of not Soulslike games.
60bed1 No.16297347
>>16297318
Hell no, some of the bosses are pretty rough. Or rather, while the combat mechanics are super shallow, some of the bosses require a high degree of mastery over the system, along with good reflexes. Isshin took me longer and felt harder than any other Souls boss, with second and third place going to Fume Knight and 2CATS LMAO.
171f95 No.16297357
>>16297318
Naw, it's harder than muh blind Level 1 Souls playthroughs so far. Souls was never actually hard.
515aea No.16297368
>>16297347
>2CATS LMAO.
Fuck those guys.
207ab5 No.16297381
>>16296185
>he plays without the bell demon
60cb58 No.16297384
>>16297255
Though I agree with you I've been playing through it a second time and I'll give Sekiro this, by the time you finish Sekiro, you've gotten good, there's just no way that you can beat this game if you haven't mastered it's mechanics.
The problem is that there's nothing left to master, you've already reached your peak and playing through the game now feels like a victory lap, I don't think anything can challenge me anymore until I reach endgame again. Bosses that were taking me 10+ tries are now steamrolled on my first go. There isn't really anything else to do in the game because no matter what every playthrough is going to be the same unless you put some strange restrictions on yourself.
Fuck those endings though, none of them are worth it.
5b41da No.16297391
>>16297336
>and the spirit emblems keep dropping
they're ridiculously easy to keep stocked up on if you actually spend some of your sen before losing it.
207ab5 No.16297408
>>16297228
I had trouble with the partial custom installer bullshit of fitgirl before. So if your bandwith isn't limited just get the skidrow release. It's like 15GB only.
86078b No.16297424
>>16297357
The iframes on rolls alone made the original souls games easy as shit.
515aea No.16297440
>>16297391
Pretty much. Who needs coop when you can run around with a zombie army?
e79dc5 No.16297448
how the fuck am I supposed to kill the demon of hatred?
4757c3 No.16297459
>>16297384
>"I got gud. Now I hate the game."
5b9203 No.16297460
>>16297448
anti-fire umbrella blocks any attack you might have difficulty with, if you have the combo skill it does massive damage to him too. The perilous attack is actually a sweep, just jump
aaec22 No.16297468
someone post magnet so i can talk about how much this game sucks
171f95 No.16297473
>>16297424
Exactly, huge crutch I'm glad is gone and hope stays gone. Forces From to pay attention to hitboxes too.
60bed1 No.16297474
>>16297460
>>16297448
Either block the stomps or sprint away, they're too damn hard to parry reliably and you can afford the extra posture damage. And make sure you have a fire gourd.
f82c63 No.16297479
>>16297473
>Forces From to pay attention to hitboxes too.
It's a real fucking shame that they didn't, though.
171f95 No.16297491
>>16297479
>wah the ogre caught me because I didn't know holding sprint trivializes him yet
Oh no the game is ruined
83017b No.16297500
>>16297278
>>16297255
Downloadan now.
I'm just hoping it isnt dolphin porn.
I'm pretty sure my GTX 1060 can run the game just fine.
515aea No.16297514
>>16297500
My GTX 1050 2GB can do it at 60 FPS, so don't worry. Slowdowns might occur at massive battles, but then I can lower the graphics.
83017b No.16297515
The game IS 14.4 GB right?
f82c63 No.16297517
>>16297491
>the corrupted monk's overhead chop attack and his stab will completely miss you and still do damage
>stabs regularly hit you even if you jump clear over them
>seven ashina spears general has an uppercut that hits behind him even though his spear is fucking underground at that point
>the snake eyes grab
That's just shit I can remember off the top of my head. But I'm glad you like this Dark Souls 2-tier trashfire of a game.
eac1c5 No.16297528
>Meditating guy at top of castle
>he has a ~1 frame start-up double weebslash
>parry both hits
>and again
>and again
>and again
>deathblow him twice without ever actually attacking him
At last I truly understand.
38b280 No.16297534
5b9203 No.16297545
Just got finished getting my ass kicked by O'rin of the Water in NG+. Parrying did jack shit to her posture bar and you almost never get a chance to hit her either. Two things I found that worked: Flamethrower with fire sword combo, the initial flamethrower hit (uncharged) staggers her, about 3-4 parried sword swings sets her on fire, which causes her to kneel down and let you hit her 3-5 times. Result is about 25% of her health bar per attempt. Second thing is a flying ichimoji, which actually does do noticeable posture damage. Still the hardest thing in NG+ so far.
83017b No.16297548
>>16297514
Neato.
I can wait to fucking suffer for no good reason in a videogame when I could be getting /fit/ and working on learning various productive skills instead.
Fuck me and a good portion of /v/ am I right?
>>16297534
14.4 GB is suprisingly small for a 2019 vidya game.
I mean DMCV is 35 gigs and its linear and is only around 10 hours long?
A game that looks like that and is simultaneously that small can only make me rather skeptical nowadays.
8e1cee No.16297550
>>16297448
Sprint to his left leg and watch all the stomps and most of his attacks start missing
e79dc5 No.16297551
>>16297474
I think I collected all the scales in the game and I only have 1 left. do they drop off anything or am I fucked?
d288d1 No.16297563
>chained ogre does a command grab
>i am realistically about 10 feet to the extreme right of the direct he is moving in a straight line
>vaccum sucked into his command grab and thrown off a cliff to die
I feel like they don't work on these bad hitboxes because it can be excused by the difficulty meme but this is shit that was wearing thin in Bloodborne to say nothing of DS3. The longer it goes on the more you wonder if they can't fix it or think its fine because people will be scared to call it out for being called casual. The game feels fine bar minor stuttering on the framerate very rarely but the broken command grabs and hitbox bullshit is inexcusable this many games in a row.
e79dc5 No.16297571
>>16297551
nvm, supposedly the priest at mibu water mill wants the water of the palace and he'll give me scales. I'll try that
207ab5 No.16297582
>>16297528
I'm pretty sure he was designed to be parried or otherwise kick your shit in with his double slash instant death.
2e915c No.16297603
About how long is this game?
5b9203 No.16297604
>>16297563
The chained ogre dive-grab is meant to be jumped over. Jumping in any direction will reliably evade it.
686993 No.16297612
>>16297603
20 or so hours with no replayability.
d288d1 No.16297616
>>16297604
Not the point. Getting sucked through his arms from the side of him is some Watchdog of the Old Lords shit that doesn't teach the player what they may have done wrong and the gameplay mechanics are not designed around it. Its bugged shit that gets a free pass and this many games in its legitimate horseshit. I will defend shit like Ludwigs ceiling crawl but this shit should have been solved games ago.
eac1c5 No.16297617
>Genichiro's instant-start-up six arrow flurry attacks
Why does every otherwise-excellent boss fight have to have ONE bullshit thing?
35eb71 No.16297621
>>16297448
i just did it. i cant for the life of me reliably dodge the straight line fire (the hook shot detection is a little broken there, i think) so i had to use the fire umbrella. you basically have to stick to his nuts and know when you have to fuck off. all his unblockables are dodged with just a jump. blocking his fire hand does damage to you. he also has a bit of a secret (sorta) unblockable jump attack, you can dodge that one easy though. the umbrella trivializes his big flaming stomp. just count to 3 from the impact then you get 2-3 free hits and you sometimes a stun for 4-5 free hits. the big thing is the dashing unblockable. he does it right after his basic bitch combo and follows it up with tossing fireballs or a vertical slice attack. just keep your distance then start moving in.
his second and third phases get a few upgrades. the main one is the straight line fire i mentioned. he does it right after the unblockable dash. its real fucking hard to dodge. the timing is goofy. ..or you can just block it with the umbrella and scoot up to him. the other upgrades are a homing fireball summoning attack you can run by(or umbrella but running is preferred), an unblockable arm spinny attack (swoops twice, causes a ring of fire to appear around you), and an unblockable double dash attack (phase 3 ish, same as regular dash but comes back a second time for a sweep. note: he will still attack from outside the fire ring like normal after the second swoop).
if you can consistently beat the first phase, you've already got it. just gotta deal with the newer bullshit and reduce damage. umbrella should ideally only be used for the big fire stomp,the big fire line, and the homing fireballs (if they get too close). try not to use it to much on the other stuff, it wastes paper. i think confetti + ako works on him but it doesnt last long enough since he keeps running around.
>>16297563
i think the game does a lot more rubberbanding than the dark souls games do. they really want to punish dodging this time around which is probably whats tripping up all the souls nerds. some attacks can travel distances longer than they appear too. you gotta react with good timing in this game.
5b9203 No.16297623
>>16297617
Glad I'm not the only one who had difficulty with that one attack.
4db010 No.16297630
>>16297603
>>16297612
Definitely not 20 unless you go for the short ending. If you explore everything and do all of the optional fights it's at least 30 hours, probably even more if you take your time and experiment a bit with the tools or get stuck at some of the encounters.
5b9203 No.16297638
>>16297621
The big stomp is REALLY easy to run away from, and then you get a grapple point before the knockback shockwave to come back in for free damage. The only reason to umbrella that is because it gets you even more damage on him, especially with the umbrella combo move.
Personally I umbrella the combos (both close range attacks starting with an arm swipe), the fire line slam, and if necessary (if he's too far away) the fireball barrage (but NOT the homing fireballs, that will break your posture and get you instakilled).
5b9203 No.16297639
>>16297638
I said "stomp", I meant the jump slam. It was probably understood but just in case.
e79dc5 No.16297652
>>16294191
go back to the cave where you fought him a second time, his body should still be there. you can still get the technique
4757c3 No.16297655
>>16297517
>"the corrupted monk's overhead chop attack and his stab will completely miss you and still do damage"
>He didn't figure out which attacks to dodge and which ones to parry
>"stabs regularly hit you even if you jump clear over them"
>He doesn't use the Mikiri Counter
>"seven ashina spears general has an uppercut that hits behind him even though his spear is fucking underground at that point"
I thought that the Seven Ashina Spears guy was a joke.
>First encounter
>Sneak up on him
>Backstab
>Oh shit what do I do now?!
>PANIC & push firecracker button
>Hit him with Ichimonji Double
>Repeat the firecracker & Ichimonji trick as many times as I had emblems.
>Out of emblems.
>Last Ichimonji hits
>His posture breaks.
>Go in for the kill.
>He died.
>First encounter that took less than a minute.
>the snake eyes grab
Do you mean the one where she pokes you with the gun? You can deflect that. Didn't see if Mikiri Counter would work, I usually dodged it while holding L1 right after, sometimes dodged it, sometimes parried it. The Snake Eyes ladies gave me much less trouble than I thought they would.
86078b No.16297670
>>16297655
>people having issues with knockoff spear guy
Fire stuns him, firecrackers stun him, if you fight him on the stairs its super easy to dodge his attacks. No wonder so many people are getting upset at this game and calling it shit. People can't even play this game without having OP weapons, iframes, absurd amounts of healing early, stats, ect.
35eb71 No.16297679
>>16297638
i donno. wasting emblems is a thing. i usually use the fireball toss to refresh buffs or heal up (blues, douse, etc) since you can just stand there right outside of range especially when he does it twice. also yeah the big fire slam is better when you umbrella it. free damage + chance at a stun.
but yeah, once you get into a rhythm its a real fun fight.
e79dc5 No.16297681
>>16297670
spear guy is easy as shit, just mikri counter him. the second fight with spear guy is even easier.
207ab5 No.16297699
>>16297679
Did you get the sacrificial Tanto? That lets you consume health for free emblems that go over the cap you can carry.
b06727 No.16297703
>>16293898
spam dodge then spin attack
5b9203 No.16297718
>>16297699
I personally like to use Tanto emblems as often as possible, that way I can usually accumulate storable emblems from enemy drops. But since I have 999 of those now I don't really worry too much.
4757c3 No.16297722
>>16297670
>Meet chained ogre a second time (In the ground floor of Ashina castle when it's attacked.)
>Drop down, plunge attack.
>Toss oil, set him on fire and wail on him with sword.
>Rinse and repeat until his health & posture are both in red.
>Break posture & kill.
Some of the bosses turn into total pushovers when the proper weapon is used on them.
There was an eavesdropping conversation between two Ashina warriors right before the ogre where they say something about using fire and you can find the first flame arm at Hirata Estate, which you can access before fighting the ogre for the first time, I think.
b6130c No.16297726
>>16297722
It IS Kevin Nash
4e717c No.16297728
>>16294310
>talking about videogames is a circlejerk
>>>/out/
4757c3 No.16297733
>>16297726
Well, he does look like a baka gaijin.
b06727 No.16297738
>Muh monsters
>muh ninja
>muh sickness
>muh demons
<==ONE BULL==
ABSOLUTELY PREPPED
4757c3 No.16297744
File: 8de943c90d98258⋯.jpg (Spoiler Image, 1.03 MB, 2309x1299, 2309:1299, japanese-cherry-blossom-wi….jpg)

>>16297738
><==ONE BULL==
There's a cherry blossom bull later on in the game.
aa58f3 No.16297749
>>16297722
>Spoiler
Too bad it's in the most retarded place that's easily missed because it's in a fucking campfire
Had to look it up well after a few hours because I knew I was missing something
2a6218 No.16297751
>>16297528
Is that the purple guy in the past? He spooked me so I jumped off the cliff into the water. I'm guessing he did as well but swims like a nigger because I got the scrap iron and used my shekelsuck ability and got some gold.
5b9203 No.16297775
>>16297751
No. It's the head blue guy right before genichiro.
4757c3 No.16297783
>>16297775
That guy and the blue samurai guys only use the lunge special attack, no sweeps, so they are great for learning how to use Mikiri Counter properly.
5b9203 No.16297788
>>16297783
I'm pretty sure you are mistaken about the miniboss. He only has the iai jutsu and a sweep, no thrust. The regular blue samurai use ichimoji and a thrust.
515aea No.16297794
>>16297751
He's talking about the ashina elite Jinsuke.
4757c3 No.16297798
>>16297749
>Can't find a giant noisy raging man beast ogreman.
>Looked for hours
>Had to use a guide
When you get up to the castle antechamber and proceed up to the dojo, it's pretty hard not to hear the ogre shouting downstairs. I think that you can even hear it shouting while you're outside the castle. It was not really a huge secret. Do you even use common sense when playing vidya?
4757c3 No.16297808
>>16297788
The Dojo master guy doesn't thrust? Then must've just chain-parried, I guess.
But the regular blue samurai dudes are still good for the mikiri practice.
aa58f3 No.16297810
>>16297798
I'm talking of finding the fire for your prosthetic. Though I guess I should've specified your second spoiler since I get having a basic sense of reading comprehension is a rarity these days.
f82c63 No.16297818
>>16297655
That's real nice. What does any of that have to do with those enemies having terrible hitboxes?
515aea No.16297828
>>16297818
Stab attacks will hit you no matter what, unless you use the B button on them for either a side step or a mikiri.
Sweeps will hit you unless you are out of range, way behind them or jump.
It's by design.
f82c63 No.16297839
>>16297828
Oh, so when I take damage while the enemy's weapon didn't connect with me, it's by design? That's great.
4757c3 No.16297847
>>16297810
Oh yeah, I'm stupid. If you give the merchant before the ogre a few sen, he'll tell you a story about that flame shinobi tool and how his buddies used it to light a campfire when they raided the Estate. I didn't remember that tidbit when I rang the bell and went back to the past, so I just kinda stumbled over the flame tool accidentally. I was at the bull when I first tried out the bell thing.
515aea No.16297851
>>16297839
It is. The game tells you that multiple times.
b6130c No.16297857
Got the firecrackers, I see how to do Point A but Point B with the grapple attack is something I don't have yet, and is gonna need some grinding. Guess I'm going back to the past with all those angry bald torch wielding ASSholes.
f82c63 No.16297859
>>16297851
I'm glad that you like a game that's bad by design and tries to sell it off as "but it's really difficult", but that doesn't sound like my cup of tea.
515aea No.16297865
>>16297859
You're trying to put a square peg into a round hole and complaining the hole has no edges. The dark souls 'roll to evade everything' style of gameplay is deliberately made not to work in this game.
4757c3 No.16297870
>>16297828
>Stab attacks will hit you no matter what, unless you use the B button on them for either a side step or a mikiri.
I think that some thrust special attacks can be parried if you're spot on with the timing, but you can't just hold down L1.
c378cf No.16297873
>>16297865
They should have designed the attack's hit box to match the graphics. period. It's fine to make certain attacks only avoidable in certain ways, it's not fine to have attacks you visually avoided hit you anyway because from are a bunch of retarded niggers who can't program for shit.
b6130c No.16297888
Aww shit, just got the flame barrel
4757c3 No.16297889
File: 1ec675ecff559dc⋯.jpg (Spoiler Image, 153.64 KB, 850x850, 1:1, A soul is just an actor on….jpg)

>>16297865
>The dark souls 'roll to evade everything' style of gameplay is deliberately made not to work in this game.
I'm glad that that shit's gone.
>Get hit with a giant weapon.
>Nowhere to dodge, stuck in a corner, no escape.
>Phase through the weapon because LOL IFRAMES.
It was stupid.
f82c63 No.16297894
>>16297865
>you have to do this exact specific thing when the big red "oh no" comes up on the screen
>doing anything else gets you fucked
Ah, so I guess I'm playing a samurai total conversion of Simon Says?
4757c3 No.16297895
>>16297888
Apply oil on target before using it, you'll be amazed.
5b41da No.16297918
>>16297894
pretty much, yeah. it is a video game. or did you think you were actually mastering the blade?
5b9203 No.16297928
>>16297049
NG+ version. NG is easier, obviously.
2e915c No.16297965
>>16297738
I found the Big Black Cock.
5b9203 No.16297971
>>16297965
I was wondering when someone would finally make that joke
60bed1 No.16298005
>>16297971
>>16297965
With the puppet skill, you can organize cock fights in Hirata.
5b9203 No.16298033
>>16298005
Not really fair though, my cock is invincible.
b6130c No.16298040
Everybody says the roosters deal major damage but I havent been hit by one yet. They're kinda chumps as an enemy.
2a6218 No.16298041
>>16297965
I almost got killed by a black cock that walked in when I was fighting some guys. Had to run away from him before I died
b6130c No.16298084
Dr. Dogen, also known as Dr. Jukai.
73b65e No.16298093
0e4864 No.16298140
>>16295993
I had so much trouble with him until I found out you could grapple hook him, then he just becomes easy.
>>16296563
Bull is easy if you do the matador method
5b9203 No.16298153
Just did some testing on buff durations with and without the Devotion skill. What I've found is that consummable item buffs last exactly twice as long as non-consummable buffs, and the skill increases both durations by exactly 50%. Ako's Spiritfall lasts 15 seconds by default, up to 22.5 seconds with the skill, Ako's Sugar lasts 30 seconds, up to 45 seconds with the skill. Gachiin's (stealth) buffs lasts 30/45 seconds non-consummable, and 60/90 seconds on the consummable version.
Personally, I don't think that a 15 second attack buff that doesn't even add 20% damage is worth spending emblems on, and I don't think that a 50% boost on something that shitty is worth 8 skill points (because like hell you are going to buy the prereqs normally).
207ab5 No.16298166
>>16298040
wait until you get to the area where they can gang up on you and you let them hit you
b6130c No.16298193
What is this blazing bullshit? I just fought a boss why do I need to fight another one this fast?
cb248b No.16298339
Alright, I'm nearly finished with the game and I have a bunch of questions about stuff that I'm not sure if I did "right", hopefully some people here that made different choices can help fill in the blanks.
- I chose to support the "traitorous" pot noble. There doesn't seem to be any benefit to it specifically, anyone know if supporting the other pot noble has better results?
- The "thirsty basket-head" NPC in Mibu Village, I visited him a second time before I went to the divine area and he had chosen to drink the water and went insane. I killed him and he called me a monster. Any idea if there's a different path his story can go?
- I chose to not send either of the NPCs to the weird guy looking for test subjects, and instead finished Kotaro's questline and the O'rin-obsessed guy's questline. Any idea what sending them to the creepy dude leads to?
- Does the crazy old lady ever appear again after you give her rice and solve the mysteries?
Other than all that, I *think* I managed to complete every NPC quest to the best I can, I don't think I missed anything important.
207ab5 No.16298347
>>16298339
If you send Jinzaemon to the surgeon guy he will experiment with the waters on him and you will find out that the creepy dude and his master are the same person. At least that's how I understood it. So the master tells him to experiment on himself and they both go mad with red eyes and you kill them. Not sure what happens when you send the fatty.
cb248b No.16298352
>>16298347
I know that sending Kotaro is probably the worst choice, because it invalidates both of his other questline options and I imagine both are more valuable than whatever you get from sending him to creepy dude (especially since one is ending-relevant).
5b9203 No.16298367
>>16298352
Kotaro is NOT ending relevant. You can get the Dragon Homecomming ending regardless of where you send him.
cb248b No.16298372
>>16298367
What? Really? I thought you had to get the Taro persimmon in order to pursue the questline with the child of rejuvinating waters?
73b65e No.16298433
>>16298367
>>16298372
>>16298352
So I got the ending with the Dragon Tears and Frozen Tears.
Little dude gets absorbed by the chick and you set off to the west
I watched the other endings and the one were you side with Owl is pretty sweet too.
73b65e No.16298442
>>16297318
I never had trouble with the game at all and play keyboard and mouse was pure easy mode for me. Even catching the four monkeys was easy.
515aea No.16298633
>>16298153
How much does yashigaru buff you?
918f43 No.16298717
>dark souls
>game about european knights in armor
>combat is all about dodging and stamina management
>sekiro
>game about a sneaky agile ninja
>combat is all about guarding, deflecting and posture
Is Miyazaki trolling?
8d3d5c No.16298740
File: 4d4cf254a14b888⋯.jpeg (Spoiler Image, 398.13 KB, 666x1000, 333:500, 05fe409f285bec3fe22a3209d….jpeg)

First sekiro lewds are out
cb248b No.16298818
>>16298717
Outside of boss battles, Sekiro is very much expecting you to use stealth as much as possible. The boss battles are more like honorable samurai showdowns, stealth rarely plays a role.
Dark Souls was supposed to be about guarding and calculating battles, hence all the shields, but rolling and dodging just ended up being a more effective tactic.
902cf8 No.16298838
Most entertainment i have gotten from game is all the people that get really angry when some one dosen't like sekiro is criticize it. For some fucking reason not even journos are criticizing it, they are jerking it and saying how it's to hard but it's good thing. But when someone says they don't like sekiro you get attacked like no before.
aa58f3 No.16298871
>>16298740
>It's shota lewds
God bless the nips
aabc01 No.16298917
>>16297894
>samurai total conversion of Simon Says
The defensive play in any action game ever for a 1v1 which doesn't rely on multiple overlapping attack patterns (f.e. Nelo Angelo compared to Mundus in DMC1) is always a matter of finding loopholes in the AI or waiting until the boss does that one attack which allows you to safely gets a hit in. Any beat 'em up worth its salt always throws in some extra enemies during a boss fight to keep you adapting to the situation and prevent you from stunlocking one enemy to death (and why Pikachu and Snorlax in DaS stood out so much). If your complaint is that combat is too reactive, then there's your problem.
The reason why you don't hear people complaining about this as much in DMC and Bayo is probably because those games have a wider array of offensive options to make it feel less like you're on the receiving side of things. Though remember that most combat options in games like these are designed around crowd control, so in a 1v1 you're often mashing out the one most suitable combo while pressing the dodge button when the enemy flashes for an attack, which is why some measures need to be put in place like a style meter or ranking to get the player to mix up their playstyle on their own accord rather because the boss says so. In this regard Sekiro's prosthetics could have been made more useful for boss fights, like the elemental abilities you get in the Oath-era Ys games (a game where you only have one melee string an one aerial string on top of three abilities, but it still remains fun).
Those games also to make each attack more visually varied. Even though dealing with all of them can always be classified in the groups of jump over/roll away/dodgeroll/parry it. Sekiro just doesn't try to hide the fact as well. For example, Furi and MGR both relied on parrying melee strikes as a defensive move, but because in Furi the timing for parrying a melee attack is the same across every fight in the game and in MGR the parry timings differed per enemy, people felt more inclined the parrying in Furi as a string of mini-QTEs, even though they're both fundamentally the same when it comes to memorizing parry timings (where Furi has solely one, and MGR (and Sekiro for that matter) has several timings you need to memorize through trial and error based on enemy attack animations with abstract durations). It's just that the former takes less time to learn.
Whatever your gripes are, I don't think you really worded what exactly you feel you have a problem with.
5b9203 No.16299374
>>16298633
same as ako, 15/30 without the skill, 22.5/45 with it.
207ab5 No.16299443
Above the double monkey trouble bossfight arena where the lesser ape jumps down from there is a item. How do you get up there? Also there's a monkey sitting there but he disappears once you go up like he is being phased out or something.
5b9203 No.16299466
>>16299443
If I know the spot you are talking about, halfway through the hall between the fight room and the poison pool there's a ledge you can jump to on the left.
0e7e5b No.16299893
>>16298717
>can't block in dark souls
5ce999 No.16299901
http://archive.is/ANgvA
>'Sekiro: Shadows Dies Twice' Needs To Respect Its Players And Add An Easy Mode
7bcb57 No.16299939
>>16297603
Speedrunners are completing the game in 1 hour now. https://www.youtube.com/watch?v=KfI9RRQI8Fs
I went for the good ending on my first playtrough and completed it in 21 hours with 9 gourd seeds and 7 prayer necklaces.
5b9203 No.16299954
>>16299939
Note there are 9 seeds (10 uses) and 40 beads (10 necklaces) in the game.
8e1cee No.16299981
>In the fight against Owl if you do a raw strong attack against him he'll Mikiri counter your ass
690ee8 No.16300128
>>16294349
You really can't make this shit up.
4757c3 No.16300506
>>16299981
>Owl's almost dead
>Just need a bit more damage in to break his posture
>1 Emblem left
>"I know! I'll use the spear to charge in and finish this"
>Use spear on him
>Get Mikiri Countered
86078b No.16300535
>>16300506
The spear never ceases to amaze me how many times it has let me down.
5b9203 No.16300538
>>16300506
>>16299981
I honestly think Owl is the hardest fight in the game. Isshin takes longer to learn, but that's because all the really hard parts are two deathblows in. Owl starts off hard as fuck and never fucking forgives.
4757c3 No.16300588
>>16300538
I thought that the Owl was a nice fight. He has long recovery times on several of his attack patterns and when he tosses the thing that prevents you from healing, you can just dodge and hit him, sometimes several times. When the throws the two shurikens and makes the leap attack, parry the shurikens and dodge the leap attack on hit him with Ichimonji Double. The five shuriken attack can be dodged easily and the follow-up attack can be parried. His attacks are clearly telegraphed and can be parried. During his close range sword attacks, if he spins around, his next two attacks hit in quick succession and you can parry appropriately. It was a rather pleasant boss fight in my opinion. The second phase can be hard of you don't know his attack patterns, also the poison can be tricky if you get stuck in a bad position.
5b9203 No.16300607
>>16300588
He does half your posture in a single blocked hit. If you miss a single parry you are dead. He also recovers posture insanly fast so you have to mostly health kill him, or at least get him under 40% before you have a shot.
86078b No.16300635
>>16300538
I think the Owl fight is great because you are essentially fighting yourself and thats part of why its probably my favorite fight even though its hard as fuck.
c675ac No.16300645
Who's the asshole who thought this was a good idea? You know how in their other games, the easier it is to get to the boss from a checkpoint, the more bullshit the boss is going to be? Well, this motherfucker has a idol in the freakin' boss room.
Another I beat by the skin of my teeth, pretty much requires forgetting everything about this game and go at it like a DaS boss. Eventually learned how to deal with most of his crap but some moves have ridiculous tracking. To people struggling - the Malcontent whistle finger stops him on his tracks and the Suzaku umbrella blocks his fire attacks but I tried my luck running to avoid those and save emblems for the whistle.
60bed1 No.16300660
>>16300645
>Malcontent Whistle works
Is he considered an apparition then? What about the other tools that have a bonus vs apparitions? What about Confetti?
4757c3 No.16300664
>>16300607
I usually started the fight by throwing oil on him and then using the Okinaga Flame Vent at the first chance I got, he took a ton of damage and lost enough health and didn't regain his posture that fast if I just kept going at him. Sure he regains his posture if you just run around and do nothing.
If you parry one of the stronger attacks, like the one where he throws one shuriken and then attacks quickly with a strong attack, yeah, that breaks my posture and makes me stagger for a moment, but his recovery is also so long that he doesn't get any damage in. Do you have the skills from the Ashina tree to help parrying or are you trying to get by just by dodging everything?
86078b No.16300677
>>16300660
The whistle works because hes the sculptor and the whistle was important to him.
5b9203 No.16300693
>>16300664
I'm parrying everything. Also I'm really just frustrated on NG+ Owl. I finally managed to beat him. Pretty much can't miss a parry like I said.
Most of the fight goes like this: get close, swing until he parry, then he uses one of 3 moves: either he swings his sword, in which case parry that and then IMMEDIATELY counterattack before he gets a second swing, he shoulder checks you, in which case it's 2 parrys then you are dodging firecrackers, or he jumps back in which case there's really no telling what he'll do. The swing is most common, firecrackers still let you get back in to keep comboing (free hit after dodging the blast). Backjump usually lets him heal though and there's nothing you can do to stop it.
60bed1 No.16300699
>>16300664
Burning prevents posture regeneration, which makes it a good opening move. But it's still mostly worthless for enemies that need you to heavily damage their vitality first, like the drunks and the monkeys.
c675ac No.16300723
>>16300660
What lucky dubs says. IIRC it's when you create the Malcontent that he mentions it. If I'm not mistaken, the finger belonged to his fellow shinobi that got gobbled up by the Bloodletting Dancer of the Sunken Valley Beast.
Side note, now that I'm near the end and accepting I'm a fuckin' moron - just me or this game has some ridiculously obtuse quest lines? The sneks kinda get spelled out for you but it requires two NPCs and one of them has a 90% camo index and even if you do find her, you'll forget about her after 5 minutes. Meanwhile, the carp one is absurd - how the fuck do they expect people to conclude it will be on that spot? From the Fountainhead Palace lake to the ape boss room.
5b9203 No.16300749
>>16300723
The watering hole is "where the waters of the fountenhead pooled deeply", if you remember the main quest and why the flower is supposed to be there.
c675ac No.16300778
>>16300749
I did admit to my idiocy. Seriously, I'm having a really hard time to memorize shit with this game. Got lost a bunch of times too.
1d7eb2 No.16300894
>>16300693
Keep in mind that you can back Owl into a corner if you don't stop attacking him. When he's cornered he'll try to jump which translates into a free hit for you.
5b9203 No.16300943
>>16300894
Useful, but sometimes he'll do jump+firecrackers if he's cornered, which basically means you are dead.
5b9203 No.16300985
>>16300635
>>16300894
>>16300664
By the way, did you guys know you get to fight Owl AGAIN with new moves if you do the "pureification" ending?
b6130c No.16301057
>>16298871
You're a faggot and a pedophile. Do you think you're in good company?
b6130c No.16301062
>>16298717
Beats the combat in Tenchu Wrath of Heaven so fuck you.
b6130c No.16301065
Time to die
TO A FUCKING BULL
again
8e1cee No.16301096
>>16301065
Just stick to his ass, I fought it like that every time and I've yet to die to it
5b9203 No.16301099
>>16301096
I think you do like 0 damage to anything but the head in NG+
86078b No.16301101
>>16301065
>>16301096
I always get him stuck in that right back corner I never get hit whenever I fight him.
dbfc99 No.16301257
>>16301099
You still do damage to other parts, it's just kinda negligible. The worst part about ng+ bull is how he has adds. It makes the fight reminiscent of capra demon. When I beat it, I turned the first side in the arena, took out one of the other two after the bull trampled them, and then struck to the bull's ass like glue. I took too much damage trying to hit its head. Also, there's something amusing about chasing a bull around and outrunning it.
5b9203 No.16301315
>>16299939
Some useful tricks in that speedrun, especially at fountainhead palace. You can drop-deathblow the Corrupted Monk in BOTH the first and second phase. Also, you can just ignore the lightning and swim directly to the palace grounds idol instead of taking the long way around. If you aren't interested in skipping that much content, coming back through from that idol puts you behind most of the enemies so it's still useful.
>>16301257
The bull WILL kill the other two guards if you let it run around a bit. All its attacks do friendly fire, not just the opening move. It was mostly just another "learn to parry" fight with a little bit of damage bleedthrough
In other news, enemies at the end of NG+ only give roughly double the skill XP as those same enemies in NG. In case you were deciding when and where to farm for skill points it's probably not worth waiting.
86078b No.16301322
>>16301315
Don't forget about the snake skip.
5b9203 No.16301370
>>16301322
I guess it's good to skip gunfort, but there's no way to backtrack there if you do. Fountainhead skip is great because you can do the whole level in reverse (you can also kill the fish before he breaks the bridge). I don't actually want to avoid levels entirely until maybe NG++ if I ever even bother with that.
c675ac No.16301420
Man, fuck this endboss with a rake. I have truly seen some bullshit and some bullshit accessories. Maybe I need a break from this game, I've died to this basic bitch Genichiro rerematch more than I did in his proper boss fight. And fuck this baka gaijin cutscene everytime bullshit; I'm starting to appreciate more what From usually does in that regard.
All that said, what the fuck is even going on here? How did Genichiro have his fully clothed rejuvenated grandfather crawl out of his asshole? I get the why but I don't see how Isshin himself plays a role, looks like he was just content sitting in his room, drinking, boning Emma and occasionally take a stroll to kill some midgets. Ya know, regular guy stuff.
5b9203 No.16301453
>>16301420
>baka gaijin cutscene everytime bullshit
You do know those are skippable right? I guess you still have to deal with 3 seconds of fading in and out, but just mash start.
86078b No.16301457
>>16301420
Him pretending to be a Tengu should have been your first clue that he wasn't about to give up and die.
5b9203 No.16301474
>>16301457
I honestly have no idea what that has to do with it, care to explain?
60bed1 No.16301487
>>16301457
Isshin was the Tengu that gave you the Ashina arts scroll?
5b9203 No.16301490
>>16301487
Yes, that part was insanely obvious, especially if you eavedrop on him at virtually any point.
c675ac No.16301515
>>16301453
I know they are, it just gets annoying especially when coupled with the load times (standard Soystation).
>>16301457
Yeah but from killing midgets every now and then to MAKE ASHINA GREAT AGAIN is a big leap and I don't recall anything hinting at this especially when knowing he and Genichiro aren't exactly on the best of terms. Then again, I already admitted to forgetting a lot of shit.
>>16301487
You can see the disguise hung up on his room's wall.
86078b No.16301550
>>16301474
He gives you the arts because he wants you to succeed in what you are doing because he needs Genichiro to fail. Genichiro knew he couldn't beat Sekiro so he revived his grandfather the sword saint in order to try and best Sekiro.
47deda No.16301561
i know this is dick, but can someone tell me if it's worth the purchase? i'd be stretching my budget to play it and totally can just don't want to if the game isn't any good. i've seen a bunch of the early vids and stuff but i'm trying not to spoil it for myself, is it at least in the same ball park as dark souls or is it more like just cause/tomb raider just with a bit more involved combat? i like combat focused games like for honor and dark souls.
i know i suck and i'm sorry, please help.
86078b No.16301571
>>16301561
Torrent it but be careful with the torrent a lot of the uploads now have shit like miners and garbage attached to them.
5ce999 No.16301607
>>16301561
>is it at least in the same ball park as dark souls or is it more like just cause/tomb raider just with a bit more involved combat?
Yeah, it's like "souls", although I'd say DaSII or III gives you more for your buck than this game. Although this game has some great boss fights, it's quite small in comparison. There are around a dozen or so areas, and maybe 15 bosses, not including minibosses, and some of them are copy pasted. On top of that, you don't get any new weapons beyond the prosthetic tools, which have limited utility, and there are no alternate outfits to acquire, either. The levels are large, beautiful, and open ended, but once you've seen all there is to see, you'll only go back to it for the same reason you'd go back to any of the "souls" games; to engage with the combat.
The combat itself is pretty fun and engaging, but it's also quite simple and you'll learn how to counter everything in a matter of days. The point is, while it's worth at least a few playthroughs, I don't think it will have the same longevity as its predecessors.
207ab5 No.16301682
You know what would be cool? An expansion where you play as Isshin or the Sculptor in their prime.
86078b No.16301700
>>16301682
It would be neat for a memory to play as Isshin as he fights Lady Tomoe. Considering you only see her corpse and nothing about it is really explained.
60bed1 No.16301756
>>16301700
>>16301682
Well the most obvious thing to do for an expansion/DLC is giving the player a spear.
4757c3 No.16301769
>>16301756
>New weapon; The Spear
>Every time you use it, you get Mikiri Countered, like a bitch.
5b9203 No.16301785
>>16301607
>and maybe 15 bosses, not including minibosses
All Bosses:
>Gyoubu (horse dude)
>Lady Butterfly
>Genichiro
>Screen monkeys (not really a boss, just a "stealth" puzzle)
>Guardian Ape
>Headless Ape (Mostly same as Guardian, except both at once)
>Corrupted monk (illusion)
>True monk (same enemy, but a few different moves)
>Owl: Great Shinobi
>Divine Dragon (barely qualifies as a fight)
>Isshin the Sword Saint
>Hatred Demon
<Shura Route (replaces all bosses starting with Owl)
>Emma
>Isshin (only slightly different than phase 1 Sword Saint)
<Purification Route (IN ADDITION to all non-shura bosses)
>Owl: Father (very different moveset).
Lets see if I can list the actually different minibosses from memory:
>Basic Samurai
>Chaned Ogre
>Spear Samurai
>Bull
>Iai Jutsu dude
>Purple Ninja
>Headless
>Voodoo Warrior
>Snake Eyes
>Mist noble (really shouldn't count)
>O'rin of the Water (should be an honest to god boss).
>Armored Warrior
>Long Arms Centipede
>Okami Warrior Elite(really just a regular dude, dies like a bitch)
>Fatass "the drunk" or "the glutton".
Did I miss anything?
207ab5 No.16301788
>>16301700
The stories about the past that the NPCs tell are way more interesting than the actual story of Sekiro where basically not much happens at all. You rescue Kuro and gather ingredients to sever his Immortality while going through Ashina which is already fucked beyond saving.
292ba4 No.16301799
>>16301561
I'd say it's about average. I've never played a From game before, but this one has a very annoying checkpoint system which ends up turning fun bossfights into repeated slogs through mooks to get back to them. It's not unfairly difficult at all, but repeating the same grunt fights over and over to get to those bosses is just so much padding that I'm thinking of dropping the game because of it.
5b9203 No.16301816
>>16301799
That's been the standard for the Souls series and spinoffs. Actually, Sekiro is very generous with checkpoints and nearly all actual bosses have a checkpoint right next to them. In fact I can't think of any boss where you need to kill more than one enemy to get back to them from the nearest idol (technically you don't even need that if you just run)
c675ac No.16301844
You guys ever have these moments where its one step forward and a fuckin' basement stairs tumble backwards? Fighting the endboss, for every MLG attempt, about 20 are vintage DSP.
Anyway, what I did learn:
Phase 1: Ichimonji stops the Mortal Blade draw and that's it, Genichiro's a fuckin' piece of shit and I probably die to him as many times as I do to the geezer. Only sure thing is that he does a very delayed perilous thrust after the Okami styled sword chimp out
Phase 2: perilous thrust is always preceded by a slightly delayed regular thrust; Iaido stance perilous attack is always a sweep
For both phases, you can avoid the AoE with enemy step
I don't know why the fuck I'm using spoilers.
5ce999 No.16301882
>>16301785
no I don't think you missed anything
>>16301844
>stopping mortal blade
just dodge that shit tbh. it can be parried but fuck that, just dodge to his right so you can get behind him, get in a few hits, and dodge again if he tries to do a vertical slash. that should never hit you. if it hits you, you fucked up.
>perilous thrust
mikiri counter that shit, and you can bait him into doing it by spamming his bitch ass to his fucking face with r1s. that's what I do anyway. when the battle starts, rush him, if he does the hilt thrust, then parry it and dodge back cause he'll follow through with a horizontal slash, if not then spam r1s, parry his shit, and he'll follow through with a thrust. if he does the vertical wind demon magic shit, get behind him and punish, if it's horizontal then just block it, although you may take some damage. if he does the iai type sheath and draw perilous attack, then again get behind him, get some hits, and spam his shit until he does a thrust, then do mikiri counter until he can't take it anymore. phase two is the real hard part, but that's more about managing your distance and posture meter than it is trying to be aggressive cause he'll constantly gain distance but then use gap closers and projectiles.
5b9203 No.16301917
Does anyone know how to properly deal with the fireball in the Owl (Father) fight?
60bed1 No.16301932
>>16301882
You can start the fight with Ichimonji and get free vitality and posture damage, while interrupting his dumb ass.
>>16301917
Don't corner him.
5b9203 No.16301941
>>16301932
>>16301917
No I figured it out, it's a sweep attack, you jump. He does a firebowl regardless of where he is, but distance helps a bit when he does it.
207ab5 No.16302022
How do you deal with the fireball barrage that the Demon of Hate does after his sweep-charge attack? It always fucks me over unless I umbrella it.
5b9203 No.16302025
>>16302022
Usually if you run straight at him it misses. I umbrella it otherwise. You might try jumping?
5b9203 No.16302126
Just two bosses left for NG+. I really don't know how I'm going to handle Demon of Hatred with NG+ style damage bleedthrough (all blocked, not parried attacks even with the umbrella do some damage).
47deda No.16302131
should i hold out for a price drop you guys have made it sound decent enough?
207ab5 No.16302166
>>16302131
I think paying 60$/60€ for a game is still a fucking ripoff so yeah just pirate it or wait.
47deda No.16302197
>>16302166
from software hasn't done anything to piss me off like EA or the other shit eaters, i've pirated enough shit to where if this game is decent enough i should just buy it….i admit the industry is jacked and needs fixing, i just don't want to kill everyone in the industry if that makes any sense.
5b9203 No.16302207
>>16302197
It's published by activision though
47deda No.16302220
>>16302207
yeah, but it's still from and it's still been done no microtransactions and no political bullshit….that's got to be worth something in this day and age.
86078b No.16302238
>>16302207
Published by Activision doesn't mean shit. Fromsoft can only publish in Asia and Japan so they had to get a company that would be willing to publish to NA and EU and other countries. If it wasn't Activision it would just be Namco publishing it again. Either way Fromsoft did the development of the game and Activision published it.
cb248b No.16302379
I did some testing and it seems that the actual timing of your block has a *huge* impact on how effective it is. A perfectly timed block will leave you taking very minimal posture damage while dealing a massive amount to an enemy, whereas mistiming a block by even a little bit makes the posture trade more 50/50, and aggressively mistiming the block often results in taking partial vitality damage from the attack anyway. The sound effects seem to coincide with how well you timed your block.
This should all be obvious, of course, but for anyone out there just holding block or spamming it, really try to actually time your block properly for better results.
5b9203 No.16302388
>>16302379
Are you saying that parries (not blocks) have variable timing where you can have a "perfect" parry or just barely parry with different results?
cb248b No.16302391
>>16302388
I'm not sure why you're distinguishing between parries and blocks since I'm pretty sure the two are essentially the same in this game, but yes, as far as I can tell there is a timing window and how much posture damage your blocks do depends on how well you time your block.
5b9203 No.16302399
>>16302391
No. A parry is a timed block. When you parry, the enemy cannot break your posture, you do posture damage to the enemy, and sometimes the enemy attack will bounce (depends on the attack). Blocking is just holding the button, it does NOT do posture damage to the enemy, and your posture will break if it fills completely. Often a mis-timed parry will result in a block.
302a5b No.16302400
>>16302391
He means deflect. When you deflect it makes a different sound, sparks fly and you do posture damage as opposed to just blocking the hit. Are you saying that there are different windows on the actual deflect or that you didn't know blocking and deflecting were different?
5b9203 No.16302402
>>16302399
The actual term the game uses is "deflection", but who the fuck cares
cb248b No.16302408
>>16302399
>>16302400
Honestly, I never even considered the concept of just holding the block button as a separate function of the game, I figured the game just treated it as "the worst possible deflection in the world".
To correct, what I'm saying is that a mistimed *deflect* can result in significantly less posture damage, and a massively mistimed deflect will result in a block. At least, that's what my testing has shown me. I could be interpreting the data wrong, but I'm fairly certain that it works this way.
1d7eb2 No.16302409
>>16300943
If he does jump+firecrackers when you're cornering and right up in his face, then his firecrackers will actually end up behind you so you can safely keep wailing at him
302a5b No.16302504
Anyone have a general ranking for Headless difficulty? I have pretty much ignored them up to this point and I just got to the castle siege. Want to take care of them and do a bit of cleanup now that I have dive. Also for the true ending, I gave the Divine child one of the serpent fruits and she locked herself in her room. Do I have to progress more before I can give her the second? Refreshing doesn't help.
cb248b No.16302562
>>16302504
5. Ashina Outskirts cave
4. Ashina Castle lake
3. Sunken Valley underwater cave
2. Hidden Forest basin
1. Divine Realm lake
4757c3 No.16302591
>>16302504
If it's true that the item buff that you get from the headless items are much shorter than the normal item buff from the sugars, it's not worth it in my opinion, maybe if you don't use emblems for anything else but otherwise it seems like a waste to spend 4-5 emblems for a ~15 second minor buff when you could just spend sugars that are rather plentiful throughout the game.
c675ac No.16303174
Is lapis lazuli farmable? Everybody and the cat says Okami Warriors drop it but I haven't seen a single video or screenshot to prove it.
e3a0e6 No.16303336
Just finished this game (Return) and I cannot comprehend what all of the hype is about. It feels like From decided that, instead of making a fun game, they were going to make a game that would be featured in as many ebin YouTube videos and streams as possible. Having played an actually fun game before this one DMC5 worsened the experience even further for me I think.
0ab9d2 No.16303997
>>16298339
Update to this, I finally found the old hag, but the last thing she said was cryptic and made no sense. Once you complete her questline, she ends up just outside the hall that connects the Main Hall and Inner Sanctum idols, but the last thing she says is "look over there" before she dies, and points at essentially nothing. I've checked everywhere and I can't find anything that would make sense for what she was pointing to. Anyone have any ideas?
c675ac No.16304032
>>16303997
Maybe pointing at the Illusory Hall?
1d7eb2 No.16304091
>mfw finding the secret passage that leads from the top of Ashina Castle all the way to the starting temple
5b41da No.16304105
>>16304091
now you're thinking with portals!
4757c3 No.16304119
>>16304091
>mfw I found my first hidden door and there was nice loot inside.
29980a No.16304151
I finally beat the seven spears miniboss and Genichiro. Now I'm at the monkeys. I'm sure whatever comes next is gonna kick my ass beyond belief. Really I'm especially afraid of Owl.
c675ac No.16304207
>>16304151
You're not wrong about that.
I'm still stuck on the end boss. Died so many times I think I'm giving my neighbors Dragonrot. That said, does feel good to be a lot more consistent with the first two phases, even got a few no damage wins on both. In that sense, this game does feel more rewarding then Soulsborne - victories are owed to sheer skill though a blessing or two from RNGesus helps (namely the AI getting spammy with stuff I know how to punish and/or not doing much of the opposite).
dbdb8f No.16304321
Just killed the Great Serpent then managed to fall off the platform immediately after it, is there a way to get back there and have I missed anything if I can't?
c675ac No.16304345
And done. Boy, that was quite the fight.
Shit I learned:
Overall - time the presses of R1 instead of spamming so you don't get nailed by some armored move
Phase 1 - jumping attack has three follow-ups, it's better to just dodge that shit ; if he starts running to the side, the perilous attack will be a sweep
Phase 2 - Iaido stance will either be the cross or a quick slice leading to perilous sweep ; wind slice and Ichimonji double are easy to dodge and have poor tracking but are armored
Phases 3 and 4 - most combos that end with a perilous will be a thrust ; like Owl, maintaining the posture bar nearly empty is mandatory ; keep a distance through most of the fight and let him approach, accept that the first couple of minutes will be for pecking him and the occasional deflect, once he loses about 20-25% HP the tide will begin to turn in your favor ; he has a back leap slice to counter R1 spam so always be on the lookout for that ; phase 4 has a new double wind slash that can be easily avoided by moving to the side ; Firecrackers are your best friend for this fight, toss them when you need to heal because there's no openings, also if you want to use them after a attack, toss them after one R1 (two and he'll armor through)
Anyway, shit I feel this game could use:
- combat arts should do a bit more damage, they feel mostly useless when they'd might actually matter
- have some extra inputs to allow for more combat arts, like Guard+Action, Attack+Action, Guard+Tool swap, Attack+Tool swap etc. Would also be nice to be able to switch the Ninjutsus on the fly
- lower the cost of prosthetics or up the amount available, feels like they have to be reserved for specific shit
- EXP earned from bosses and mini-bosses should be exempt from the death penalty
- some sort of unlockable like a alternate costume or, at least, a option to make a customize the outfit's colors
0ab9d2 No.16304472
>>16304032
Checked, not fully but I didn't see anything different. Might go through and check more thoroughly.
c675ac No.16304866
>NG+
>"let's see how far I can go without getting killed"
<WATCHA GUNNA DO BROTHA WHEN OGREMANIA RUNS WILDS ON YOU?
The yume was beautiful while it lasted.
Attack power (13) is pretty good but defense is dog shit, with nine beads, a ogre grab takes 90% HP. Also they need to correct the grabs tutorial; it's "dodge" where it should read "be in a different hemisphere". Even for From, this is some magnet hands bullshit.
1d7eb2 No.16304914
>>16304866
Jumping generally works for me to dodge his grabs, at least when he bends down to try and grab your legs
c675ac No.16304973
>>16304914
Yeah, I pretty much default to jumping away when I see a grab coming. Seems a lot more reliable than dodging.
c4dc12 No.16305071
Is there any game from this company I can play with a geforce 210?
5ce999 No.16305086
>>16304866
if you time it right, you can jump mid-air to do like an enemy step, where you bounce off his head. it's your best bet for avoiding the grab attacks.
515aea No.16305109
>>16304914
Jumping backwards cancels all grab attacks. Maybe not Genichiro's.
I gotta say in NG+ I'm realizing how fucking tough the Hirata Estate is compared to the rest of the early game. I shouldn't have gone there instead of fighting Gyobu. Lady Butterfly gave me trouble even after beating the game, no wonder I struggled against her with 2 gourds and fuck all upgrades.
0ab9d2 No.16305116
>>16305071
>are there any console ports of games from the last decade that I can play on my extremely budget gpu from 2008 with 1 gig of DDR2 ram
c4dc12 No.16305128
>>16305116
I'm from the thirld world.
:/
5ce999 No.16305131
>>16305128
play tenchu wrath of heaven on an emulator. same thing.
c675ac No.16305139
>>16305109
I've beaten her and Gyoubu in a couple of tries. Can't help but feel it might have been a fluke, I guess NG+ will prove it.
I guess, in a way, bosses where I got stuck - Illusory Monk, Owl, Demon of Hatred and the final boss - are the ones I actually learned how to fight.
5b9203 No.16305144
Turns out the Demon of Hatred isn't all that difficult on NG+. His damage output and health feel mostly unchanged (they probably scale up a bit, but so does my health and damage). The only real difficulty is the damage bleedthrough and the fact that the Fire Umbrella does not reliably stop damage. As long as you run TOWARDS his fire hand pretty much constantly, none of his hand-combos hit you so you only end up with chip damage from the occational long range slap or fireball, which you can afford to umbrella block.
0ab9d2 No.16305148
>>16305131
He can't play that shit on an emulator. Did you not see the specs on that GPU?
5ce999 No.16305149
>>16305148
it's a ps2 game. you're telling me he can't play a ps2 game from the earl 2000's?
0ab9d2 No.16305157
>>16305149
No, he can't, mostly because PCSX2 is a huge pile of garbage, but even if it wasn't, emulating it at full speed with third-world tier shit hardware is pretty much impossible.
515aea No.16305165
>>16305139
>>16305144
Demon of Hatred is just a good old fashioned bloodborne/souls boss. I struggled against him a lot less than most other bosses.
Also he is an apparition so if you have the Malcontent finger whistle you can stun him, up to 3 times only though. I don't know why people forget about the finger whistle so often when fighting against beasts and apparitions. It's great.
5b9203 No.16305167
>>16305157
I thought PS2 emulation was all CPU based, so the GPU doesnt matter. Of course if he has the same tier CPU it's the same problem
c675ac No.16305185
>>16305165
Yeah, I'm well aware - >>16300645
Took me a long time to learn how to react against his charge attack, you got a split-second to react and the kanji can sometimes meld with all the fire in the area/boss.
0ab9d2 No.16305198
>>16305167
It's not, all emulation makes use of both the GPU and CPU, especially as the processing power of GPUs have gone up more rapidly over time. It's usually more heavily weighted towards the CPU, sure, but regardless, the guy's hardware isn't gonna be strong enough to do more than chug.
5b9203 No.16305202
>>16305185
You have plenty of time, the problem is that every instinct you have is screaming dodge, when that's wrong. The idea of jumping to avoid a 30 foot tall monster charging at you doesn't make any sense.
515aea No.16305206
>>16305185
It's his only ! attack in the first two phases so I treated it as an audio cue.
>>16305202
He scrapes the ground with his arm when he does it though.
5b9203 No.16305216
>>16305206
Yes that's the hitbox, but you can barely even see that and really the entire body looks like a hitbox. Not like the arm is swinging any faster than his face
515aea No.16305245
>>16305216
How could you possible think this face could ever harm you?
c675ac No.16305281
>>16305245
He just wanted his tea and you gave it all away to that old fart and his slut doctor. Shame on you.
29980a No.16305321
Why does everyone think you kill the snake off the platform? You don't. He's still alive in the cave under the area where all the monkeys are.
5b9203 No.16305340
>>16305321
Pretty sure its two different snakes
515aea No.16305363
>>16305281
He got plenty of monkey booze, the bastard. Maybe that's what set him off.
b6130c No.16305446
>>16305340
He was still pretty lively after getting that eye exam.
5b9203 No.16305454
>>16305446
might also be a different snake for all we know. Inb4 Orochimaru is a DLC boss.
5b9203 No.16305468
>>16305454
Yamata no Orochi, my mistake
e38ac5 No.16305506
>>16305468
>Yamata no Orochi
"Oh cool, the japs have a hydra of their o-wait who's that?"
2e915c No.16305514
>>16305468
>>16305454
>Orochimaru
Well as someone pointed out in a previous thread, Sekiro is a ninja that wears bright orange clothes.
c675ac No.16305540
>>16305468
There's not many youkai now that I think about it, mostly big animals, basic ghosts and Lovecraftian Deep Ones.
in b4 the whole thing is actually a illusion weaved by a tanuki's nutsack folds
b6130c No.16306146
>>16305514
Naruto wishes he was Sekiro
1d7eb2 No.16307491
>find an ogre sitting down on the path towards the monk temple, he asks me for flowers
>give him the pinwheels I found before
>asks me to send him to heaven so he can be with the kids he helped watch over while the monks tried to turn them into divine children but failed
>spin him with the fan
>he screams and doesn't feel so good
ok, I guess
c675ac No.16307512
>>16307491
>an ogre
That's not nice anon, Kotaro is just "special". If you gave him the white pinwheel you can see him again at the illusory hall.
On that note, does giving him the red and white and sending him to Anayama save the later?
a1be86 No.16307977
>>16305514
You say that anon but just think about it : cc2 dropped out of the Naruto game and Bamco needs a moron-I mean, reliable developer to make them those sweet Naruto and Boruto games. Not to mention you already have an= one-armed orange clad ninja learning Senpou styled martial arts and fighting giant white snakes while his rival is using thunder-based attacks and his father is the greatest ninja in all of Konohashina. Plus, think of all the DLC that the Souls nerds will gobble down their thirsty throats, I can hear Bamco's hand-rubbing from here.
8a2bba No.16308976
>Fight red eyed surgeon victim
>Die but got decent handle on the fight
>Swim back
>Now it's both him and the surgeon at the same time
That's some bullshit, but I did it.
c675ac No.16309006
>>16308976
I eventually got fed up with their shit, popped a stealth candy to deathblow the surgeon. Even with that, it was a tough fight.
5b9203 No.16309273
>>16307512
The merchant? They die, but not before you get to talk to the merchant one last time and buy his last item for 1 sen, a promissory note that gives you a 10% discount in all shops forever.
0ab9d2 No.16310366
I've finally finished the game, and I got/did *almost* everything excluding two v2 bosses, so I think I'm ready to give a review. Long and short, I don't love it, but I do like a lot of things about it.
Where Sekiro excells:
- The combat system has more options than other fromsoft games, making it more complex overall
- The world and level design is top notch, it all feels connected but never feels repetitive
- The visuals are gorgeous
- You get a good ninja feel
Where Sekiro falls short:
- The story lacks all the mystery and intrigue of previous fromsoft games, and doesn't try to fill the gaps with more substantial characterization or storytelling, making an already barebones writing style come out practically non-existent. It's straightforward, plain, and ultimately left me feeling nothing at the final cutscene. I could barely tell you what the game was about because it barely mattered.
- It doesn't make good enough use of its own combat systems. In spite of the potential complexity being high, the actual combat pretty much cuts down to just "deflect and then swing" or "attack and then deflect" with a dodge or jump thrown in every few rotations. The hardest part about the game is just breaking the habits that previous fromsoft games trained you in.
- The decision to make the game single-player was fine, but the lack of player messages is sorely missed imo. There're hardly any traps in the game though, so the exclusion of the feature makes sense.
- You never once see a shadow die twice. It never happens. Total false advertisement.
Overall I give the game a solid 8/10. It's good, but it's not amazing. If there's a sequel, I really hope they spend more time trying to make the story actually interesting.
29980a No.16310557
>>16310366
>You never once see a shadow die twice. It never happens. Total false advertisement.
You are the shadow. And you die twice in terms of dying once then resurrecting likely to die again.
5b9203 No.16310650
>>16310557
…and again, and again, and again. In the story alone you die a minimum of 3 times, even if you were to play a completely deathless run and not choose the purification ending. I wouldn't call it completely false, but they went for snappyness over accuracy.
On a technicality, if you've ever heard the joke "how many months have 28 days?" all of them, well if you die 3 or 300 times, you've still died twice.
8d3d5c No.16311492
File: 0b56edae98e8eda⋯.png (Spoiler Image, 963.97 KB, 802x1300, 401:650, a73a1bc51b19d27017622ff0e2….png)

>>16310366
at least I can fap to kuro
09d46d No.16311845
>go against spearfag
>abuse stealth to kill everyone around him and take one healthbar away
>instadie everytime because of the charge attack
>can't block because lol spear
>if I jump he just homes in on me
>if I dash away he just homes in on me
>if I dash to the sides he just does a 360 with the spear and impales me anyway
>using grappling i-frames works half of the time because lol pc controls
>go the other way around
>huge giant
>abuse stealth to take one healthbar away
>get poisoned and die
>try to fight him
>can't dodge his slash because of the fuckhuge hitbox that goes all the way around him
How do I git gud?
aa04c4 No.16311865
c675ac No.16311925
>>16311845
>spearfag
Henshin of Miso or whatever? You gotta get ballsy with the Mikiri counter, get that skill asap. He'll hound you incessantly so countering those obvious thrusts is the best way to deal with him though be aware he occasionally mixes a perilous sweep with his combos and while raw perilous attacks are almost always thrusts but don't immediately hit the button when you see the kanji/hear the cue because some are very delayed like that guy's impale attack.
Anyway, Mikiri is VERY lenient (feels like the entire forward evade animation is active), get it and practice on some spear mooks like the one next Chained Ogre.
>huge giant
A thing I took a while to learn and this boss was that wake-up call - deflectling does not interrupt attack strings, you see that weapon bouncing back and think it's done but he'll keep swinging. He's somewhat easy to circle around and, for a while, you'll want to do that and wear him down to about half his HP, by that point you can focus on both whittling him away and posture damage. Has all three perilous attacks, IMHO the most dangerous is the palm since it can get confused with the non-perilous version. Remember to punish the sweep with the goomba stomp maybe even the grab too if you're confident.
Overall tip - Firecrackers. Get them, love them. Useful against practically everything, if you want to get a extra few swings or even make a opening to heal.
Anyway, continuing my NG+ adventures, fuckin' Snake Eyes railed me harder than anyone else. The boss has a stupid, plain move set but the timing and range of her moves always find a way to get me.
Also, started experimenting with the magnet umbrella. It's legitimately good and can be coupled with a skill that bounces back absorbed energy - managed to one-shot a basic okami descendant and take half HP of one wielding a bunch of rifles wrapped with duct tape. But the real star of the show was that Iaido faggot in the castle - four umbrella deflects of his cross slash and his posture's broken, a safe alternative to beat him.
dd0e9a No.16312066
>>16311925
The counter just doesn't fucking work. I got it to work once, but then I fucking died.
I give up, this shit just wasn't mean to be played with keyboard and mouse I need to fix my controller.
8a2bba No.16312104
>>16312066
You need to dodge forward into thrusts for it to work.
e38ac5 No.16312107
>>16312066
I've been playing kb/m just fine, though I had to swap around a lot of keybinds.
Note that the most reliable way to mikiri counter is to dodge FORWARD, even though the game says it like you should be holding no directional key.
302a5b No.16312129
>>16312066
Your attacks work on a queue so only make deliberate attacks so you don't leave yourself in an attack animation when you are supposed to be blocking. Also for the mikiri counter you either need to do it into his attack or just sit there and not press any directional inputs when pressing it. Go train it with the dude at the shrine if you need.
e38ac5 No.16312137
>>16312129
>Go train it with the dude at the shrine if you need.
Seconding this. That guy is a godsend and I wished he would keep getting better throughout the game rather than falling off.
09d46d No.16312199
>>16312104
>>16312107
>You need to dodge forward into thrusts for it to work.
That's fucking stupid.
>>16312129
>>16312137
I can't beat that ogre either, so I can't use that guy.
09d46d No.16312234
Oh shit, I beat the lance fag.
The fucking counter didn't activate once, but I fucked him up through sheer luck.
e38ac5 No.16312260
>>16312199
>I can't beat that ogre either, so I can't use that guy.
What? Just having the mikiri counter skill unlocked should make the practice dummy at the temple available have an option for it.
09d46d No.16312271
>>16312260
There's a practice dummy?
29980a No.16312272
>>16311492
The prosthetic is on the wrong hand.
e38ac5 No.16312286
>>16312271
To assist you, I've created this helpful instructional guide.
1.) From the dilapidated temple, follow the arrow
2.)Talk to the indicated practice guy; he's a living training dummy.
09d46d No.16312305
>>16312286
That explains why I'm getting so fucked, I hadn't even done the tutorial.