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d2a189 No.16268745
I'd like to make a thread for the discussion of the implications of the Gliding and Climbing mechanics in BotW.
In my view, the game was ruined by both of them, whereas instead of exploring the world for paths to take, you can always walk in a straight line for objectives.
There's a reason the most iconic zone is raintime zora's domain, when you can't climb, and the fact that you are going up makes gliding useless
On a counter note, I believe that shieldsurfing is not a issue, and wouldn't even if it could go faster and uphill (but not upmountain), because you can't ignore obstacles when shield surfing, you still have to follow the defined path. I actually think that shieldsurf max speed is way too slow, possibly because they didn't want to make horses obsolete
End note: Gliding and Climbing ruins any attempt at level design the same way flying mounts do, just a little bit less
a79a16 No.16268798
I actually enjoyed climbing up mountains or any tall place to look up interesting places and then gliding down, it was fun.
5d46b2 No.16268864
>>16268745
But the mechanics actually make exploration more desirable. If anything, its freedom in deciding how things are explored is its strong suit. With an overworld so large, the ability to move unrestricted is an absolute must.
d2a189 No.16268872
>>16268798
You would abstract the whole scenery and paths and level design, find the tallest point, and then glide down to the objective?
What's the point of even doing any level design?
>>16268864
Did you notice that the absolutely majority of places (if not all of them) is accessible without either feature? Why did they bother going all of the trouble if people are just walking in straight lines
ed8e18 No.16268883
>what is stamina
>what are weather effects
>what are steeper surfaces costing more stamina
Fuck off OP with your shitty thread whining about absolutely nothing.
d2a189 No.16268893
>>16268871
it's pretty much amazing for 12~hours, then you ask yourself "why bother, I could've beaten ganon 4 hours ago"
>>16268883
>what is stamina
pause the game and eat a 'increase max stamina' mushroom
>what are weather effects
the thing that makes the game better
>what are steeper surfaces costing more stamina
same as first
7ea97b No.16268902
>>16268798
I found the best thing to do at a mountain top is to save. Then use a bomb to sending Link ragdolling down the side of the mountain. I do it at the end of every play session and it makes me laugh every time.
5d46b2 No.16268906
>>16268871
It was a mixed bag. Some things about it are really neat while others are shit.
>>16268872
The only people who take a straight line to anything are speedrunners. I found myself still taking the path presented to me while going off it to get some new thing, and I'm sure that many others played it the same way.
18d3ae No.16268977
>Climbing
<asuming you're carrying stamina food
<and it's not raining
You effectively can traverse any mountain.
Is this supposed to be bad?
Pros: freedom. The world still has natural boundaries (a canyon on the north, mountains at west and ocean at east and south) but it will take a while to traverse from one side to the other. You no longer feel an area is just a small studio with painted trees and fake background. You know exactly what's on the other side of that hill.
Cons: gameplay. There are a lot of sequences that might be broken.
Counter: how exactly is the game meant to be played, again? Devs promised since the trailers that you could skip everything and beat the final boss. Speedrunners can beat the game in less than an hour. So, is playing acording to the intended rules gamebreaking?
I agree in your point:
-BotW is not a classic Zelda game. It breaks too many cliches, including the green tunic, the dungeons, the items and the music.
-The focus on exploring is a result on keeping you motivated by looking for shrines.
-You are free to ignore gliding and mountain climbing so you can play Twilight Princess style. The fact the game gives you the CHOICE needs to b3 celebrated.
-The whole Zora champion quest received way more attention from the devs than the rest of the world. Travelling against the rain was impressive and a great experience, only comparable to the naked island quest. In short: the game would be improved if they somehow kept this level of dedication in the goron/gerudo/rito sections.
860ea3 No.16269008
BotW is basically just a gigantic glorified tech demo anyway. I hope they will stick to a more traditional formula for the next one. Actual fucking dungeons and more than 5 types of enemies maybe?
d2a189 No.16269021
>>16268977
>being able to walk in straight lines the whole game, almost like having a flying mount, is ok game design because the devs said you could skip anything!
>>16269008
The biggest gameplay issue is the lack of the need of getting all the tools, or even worse, even needing to use them to begin with
Too much freedom is a problem
Might as well give a 'beat ganon' button
860ea3 No.16269047
>>16268977
>the game would be improved if they somehow kept this level of dedication in the goron/gerudo/rito sections.
I really liked the gerudo section of the game actually.
6199fc No.16269077
>>16269008
>wanting another skyward sword babby handholding experience
Just put zelda in the bin.
2ed7d5 No.16269123
The next Zelda needs an inbetween approach. Keep the open world but give it more paths that need some way to be unlocked by getting new gadgets like in the old 3D Zeldas. Also have a more civilized world this time rather than a post apocalyptic one.
e68bab No.16269160
>>16269123
so..a link to the past style instead of ocarina of time
4956e7 No.16269221
I'd climb and glide by dick up Zelda's asscrack if you know what I mean.
940a36 No.16269272
>>16269221
You would climb a dick into Zelda's asshole? What are you, a minish?
c18207 No.16269293
>>16269077
>bin
Don't broadcast the fact you're from the UK so easily anon.
6199fc No.16269305
>>16269292
>wanting zelda to be italian spiderman: even more empty edition
222e96 No.16269311
>>16269292
grappling hook would ber better
4956e7 No.16269319
>>16269272
>not strapping her to your torso, climbing a cliff face while vigorously thrusting in between the grasping of each ledge, then zip lining down into a prepared tub of baby oil all while your cock is tucked comfortably away in her cornhole
fa7ca4 No.16269346
I think reducing the range of the glider would have been a good move.
But the thing that shit me most about BOTW was the terrible sailing. You just hop on a raft and spam a korok leaf. That's not fucking fun. Even Witcher 3 had better sailing than that, and it treated it as nothing more than a water car.
It would have been nice to find the wind waker as an item so you could at least change the direction of the wind to make sailing more enjoyable and create some truly beautiful bush fire infernos. Or a gust jar at least.
More than anything, I wanted to get inside the ruins and explore dungeons and ruins and temples, but it was just one big overworld with yet another shrine when you got there.
4d1835 No.16269380
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>>16268893
It's easy to farm endura carrots. Climbing and gliding become fun when you're exploiting infinite stamina.
860ea3 No.16269415
>>16269077
Who talked about Skyward Sword? I basically want an open world-ish Ocarina of Time.
f7c41e No.16269428
Climbing was fine. I agree that gliding should have been way more heavily limited. The issue with climbing is that there's nothing really interesting to find. The main issue with BotW isn't that you can go anywhere, that was fine. They could have easily gotten around that by making the overworld more dangerous and full of enemies. The most badass thing you find is the occasional Lynel, Hinox, or Talus, but the majority of the overworld has scattered moblins, bokoblins, and lizalfos.
The main problem with the game is Shrines. Climbing to a mysterious place and then finding a shrine that warps you to a mini-dungeon gets old pretty quickly, especially when a quarter of them are just boring combat shrines.
They should have nixed all 120 shrines and replaced them with 12 ruins that are actually part of the overworld. Climb a massive mountain and find a massive temple ruin carved into the side. Enter it and it has the puzzles and combat of 10 shrines. Enter a canyon and find a cliff-dwelling style dungeon carved into the wall with labyrinth hallways, boobytraps, and puzzles. I don't want 120 shitty little shrines. I'd much rather have 10 to 12 decent little optional mini-dungeons, even if they don't have bosses.
There were a couple instances of ruins in BotW, but they were all short and small or just useless. At least they were part of the world, though. The shrines never felt like part of the world. They were breaks from the world to go into a minigame.
If you took out climbing and gliding, the rest of the game's objectives would have possibly felt more interesting, but the overworld would still have been boring as a whole, with nothing interesting to find.
Shrines suck.
Koroks suck.
BotW was a decent game that really could have been great. Maybe the next one will be better.
39158f No.16269436
>>16269346
>show archaelogical dig sites in a cinematic
>uncovering ancient machines
>current technology level is at the end of a dark age
>rediscovering old tech due to Calamity is spawning a new age of technological leaps
>want to take part in this
>wonder when do I get a shovel
>explore the lands looking for a shovel
>find axe
>find stick
>find spoon
>find hammer
>find gardening hoe
>thinks ok, it's just over this mountain, it's in the next village
>find mop
>find pitchfork
>find drillshaft
>fin-o shit wait. What was that last one?
>thinks this is it
>no piles of dirt
>no ruins
>no ancient tech for me to uncover
>all I have in this shit world is my drillshaft and blueballs
Open world games are for the enslaved.
Stop deleting my posts, kike. This isn't reddit.
39158f No.16269481
>Why is gliding and climbing in the game?
<To get from point A to point B.
>What's at point B?
<I can tell you what isn't there.
<No ruins.
<No dungeons.
<No adventure.
>What's the purpose of gliding, climbing, mounts, etc., then?
<Collecting seeds?
67468f No.16269492
>>16269008
>glorified tech demo
nigger, stop throwing around buzzwords
b9a8ae No.16269508
>>16269492
What buzzwords is he talking about? BOTW is pretty much a tech demo of a new Zelda concept ambit more fleshed out then other tech demos but still one none the less,you have the makings of a great Zelda game in it but it falls flat.
d2a189 No.16269661
>>16269292
>tfw you are complaining that it's way too easy to get around and someone comes and posts this shit
d2a189 No.16269671
>>16268745
In my view you are a faggot who hate fun
d2a189 No.16269677
>>16269428
very nice and all, but people would just climb to the exit and take the treasure
nigga, what the hell flood detected?
e5a1a0 No.16269685
>>16268872
Stamina is a thing anon and unless you want to climb a mountain in a really autistic but pretty enjoyable way you can't climb over everything. I found my self climbing up a fuck off massive wall only to realize it was a waste of time because walking around it was easier. If there was no stamina then I'd agree with you.
f7c41e No.16269695
>>16269677
There doesn't need to be a separate exit. Just one opening in the front of the dungeon like most of them.
d2a189 No.16269730
Just stop wasting time with this thread, my faggot brother doesn't understand fun.
2ffb21 No.16269740
>>16269077
>If you hate the one extreme, you must want the other extreme.
Trying too hard to grasp at straws. BOTW is a foundational game with some good ideas but was rushed out too soon to be a system seller. The engine will likely be perfected in the next Zelda game if that ever comes out for Switch. It's not about too open world or too easy, it's about having a completed experience on release instead of pieces of an idea called a game.
4956e7 No.16269754
>>16269740
>The engine will likely be perfected in the next Zelda game
When was the last time Nintendo actually expanded upon an idea instead of just scrapping it for a new gimmick?
d2a189 No.16269768
>>16269730
eat shit
>>16269685
>Stamina is a thing
Stamina carrots, they make you go full stamina + 1/5 and you can carry about 30
You can also make a campfire to skip rain
>>16269695
So long the walls of the dungeons are like the shrines where you can't climb
>>16269481
>>16269428
>There's nothing worth finding in the overworld
I wonder why the devs thought it was needed to block climbing inside the beasts and shrines, really makes you think, hm?
I also wonder why they only bothered making a cool and well designed overworld experience on the zoras domain during permanent rain, where you couldn't skip the whole thing by climbing, hmmm
67468f No.16269776
>>16269021
>Too much freedom is a problem
hello (((fienstien)))
>>16269508
>over 20 hours of varied gameplay
> pretty much a tech demo
>over a game like mafia II, the drive around in a 50s car and listen to old music imbetween mediocre 3rd person shooting the game
d2a189 No.16269781
YouTube embed. Click thumbnail to play.
>>16269740
>The engine will likely be perfected in the next Zelda game if that ever comes out for Switch
yeah, no >>16269754 is damn right, they are not even bothering to do it themselves
e5a1a0 No.16269782
>>16269768
>Stamina carrots
I never bothered with them because I felt like it'd be cheating. I couldn't figure out how to campfire until much later in the game and they weren't even useful anyway
b9a8ae No.16269794
>>16269776
>20 hours of varied gameplay
BOTW had many issues that made it feel like it was a techo demo and nice of you to ignore " ambit more fleshed out"
d2a189 No.16269795
>>16269776
Did you know that games needs constraints to be games?
Removing too many constraints makes a shit game
67468f No.16269872
>>16269794
>ambit more fleshed out"
meaning they actually made a functional game that can be played, no one quit botw out of apathy from lack of gameplay, all the complaints are limited potentialities, youre talking about the game like its a gmod server with a handful of gravity gun puzzles
>>16269795
why dont you go play the last of us since they have all those constraints you love like the good goy you are
e848c2 No.16269945
>>16269008
>>16269415
I do miss the dungeons in botw. The dungeons in a Zelda game can breath a lot of life into the world and in Ocarina both the kid and adult dungeons felt unique and gave the world more depth. They all felt like places people used or use to use before something bad happened.
fdf8bc No.16269976
>>16269685
The problem is there's not much consequence for dying, so you can basically just put all your effort into expanding your stamina bar. And once you get it high, you can basically climb anywhere you want.
67468f No.16270044
>>16269976
whens the last time a zelda game had deep consequences for failure states?
67468f No.16270206
>>16269781
>they literally just reskinned that one faggots game
holy shit (((nintendo)))
bdffad No.16270702
>>16269781
maybe i wont have to mod necrodancer to play as a squid loli
c4a1e7 No.16271147
>>16270044
In Adventure of Link, you'd lose all your progress toward a level up when you ran out of lives. Bonus bags didn't respawn, so picking one up and then losing it could be really damaging.
a3fb4b No.16271196
>>16269768
>>16269730
Yeah, right, your faggot brother.
76c214 No.16271590
>>16268893
>pause the game and eat a 'increase max stamina' mushroom
I do agree that abusing stamina items makes climbing and gliding broken and getting stamina upgredes generally unnecessary.
>>16268977
I do agree freedom to explore is nice, but the payoff for most exporation was lackluster. It became a slog in its own right because you knew roughly the prize no matter where you explore, which is not as much this particular games fault as much as its zelda and falls into zelda habits. Whatever the next zelda game is, they need to break the habits like all side things small or big having only a quarter heart. I also hope they dont frontload all the tools at the beginning as that did not help at all. Why have a map you can mark shit on to come back if you can theoretically get everything asap?
e9560b No.16271756
>>16269754
They kind-of-sort-of did it with Galaxy 2. I could see BOTW and Odyssey getting direct sequels using the same engine. There's been talk of making future Zelda games open world and reusing the BOTW engine would save a lot of time. Hell, they could use the exact same map as well and turn the next game into an MMO that takes place during the 100 years where Link is asleep.
211c49 No.16271905
d2a189 No.16271911
>>16271590
>It became a slog in its own right because you knew roughly the prize no matter where you explore
because it was so trivial to explore that the devs didn't bother taking the effort of doing something worth finding, because climbing
bb57f9 No.16272066
There are actually people like OP. If you want to complain about level design start with the dungeon crawler no longer having dungeons.
6d1e51 No.16272092
I liked it and I didn't have a problem with the gliding, the only thing that I would consider broken is the bird power, I was able to skip the entirety of Hyrule castle with it. I will however agree that having 90% of the game's content be shrines is kinda dumb and I wish that we would've gotten less shrines and more actual dungeons instead. I don't think that it is a glorified tech demo but instead I think that it laid a very solid framework for things to come.
234fc7 No.16272107
>>16272092
>I was able to skip the entirety of Hyrule castle with it
Or you could just have swam up waterfalls
6402de No.16272395
Yes, there should have been a limit to the gliding in my opinion. Maybe the ability to unlock it later. But I think climbing is one of the best things the game could have done.
9878d1 No.16273847
>>16269776
>Conflating freedom of movement in vidya with freedom as a right
Now this is jewish logic.
ef270b No.16274016
>>16268872
Did you miss how the game is built around searching every nook and cranny for hidden secrects?
e556fc No.16275534
>>16268745
>Climbing mechanics in BotW.
You mean the Climbing mechanics of Shadow of the Colossus? Yeah, it was a good innovation.
50f621 No.16275696
>>16268745
I liked them. I stayed on three hearts for ages and only upped my stamina and made stamina food, and the world was my oyster. I loved it.
I'd say what really ruined BotW for me were the terrible combat mechanics. The dodge and parry mechanics were pedestrian at best and didn't take any lessons from games like MonHan or Souls who actually do it somewhat well. Furthermore, even with full attack boost and the best weapons in the game, far too many enemies are damage sponges - purely for the sake of forcing you to blow through your weapon stockpile. It felt so obvious and forced that by the end I was just wishing that there was a top tier of weapon that would never break or lose power like the Cuckster Sword.
The worst thing by far, though, was this game's Ganon fight. God damn what a pile of shit. Beating the divine beasts skips phase 1 entirely - your reward is missing out on content? hooray? Phase 2 is a Perfect Dodge / Perfect Parry minigame. Then you're teleported outside onto a horse for a SO CINEMATIC fight against Ganon's giant fursuit form - a form that moves so slowly that it's not even a threat if you stand still causing you to immediately realize that the only reason they put you on a horse was to give you something to struggle with. Once you jump off and ditch the horse mechanics that were programmed by a fucking downie, all you have to do is walk around him in a circle shooting the big "shoot me" targets painted on his body while Zelda constantly shouts "shoot the big targets on his body, Link!" over and over.
Phase 1 takes 0 hits because beasts.
Phase 2 takes 10 hits with the master sword.
Phase 3 takes 10 arrows.
That's fucking it. The true final boss of the game were clearly the two Lynel arena fights in the guard towers leading up to Ganon, and even those I only found by accident when backtracking for a treasure sweep before entering Ganon's chamber.
BotW Final Score:
World - 8/10 it's big and visually interesting and diverse with lots of hidden shit to find everywhere, this is obviously where 98% of the budget and give-a-fucks were spent
Horses/Seals/Rafts - 1/10 execute dev who designed it and probably his family too
Combat - 2/10 at least it works
Bosses - 2/10 all gimmick battles about as challenging as a moblin
Art design - 6/10 even wind waker looked better
Eventide Island - 10/10 one of the only parts of the game that I truly enjoyed from start to finish. It made me wish that every island had its own version of this and I could just keep doing it over and over again in escalating scenarios.
Master Sword Power Up Quest Whatever Thing - 10/10 like eventide, shit was fun and actually slightly challenging at times.
One-Hit-Kill-Plateau-Quest-Chain-Fuck-Names Thing - 6/10 the initial part sneaking around the plateau tense as fuck wiping out all of the encampments without being spotted or without stepping on a thorn or hornet's nest was fun as fuck and I managed the entire thing in a single 3 hour attempt, felt like an actual accomplishment for once. 2 points docked for the shrines that followed which were fucking lame and should have just been more survivorman shit in different settings. 2 more points docked for "hurr it's another divine beast" because that shit was just more of the fucking same when it could have been something unique.
Final Score - Meh/10 Play the game for its DLC, ignore the main quest, you'll have an okay time for a few dozen hours.
60429d No.16275799
>>16269776
>Defending BotW
Let's be honest here, the game was a fucking mess. Not only was combat a chore with weapons constantly breaking, level scaling enemies, empty world, fucking PICTURE HUNTING, no real dungeons, 30 FPS, bare bones combat system, lack of hookshot, etc. But it was a fucking mess in terms of game design. That said 3D Zelda hasn't been good since Majora's Mask, so whatever.
fa7ca4 No.16275846
>>16275799
TBH I liked the picture hunting. I find just wandering and exploring to be the most comfy thing ever, and having an actual reward of some sort (even if it is a small cut-scene that fills in some backstory/character/lore) was great. The idea of finding the spot where the memory took place and framing it just right was fairly novel too.
I wish BOTW had more interesting things to find and reasons to explore. Some of the Korok puzzles were nice, but many of them were overused and there were 900 of the fucking things.
BOTW felt like a proof of concept, it needed more time to be fleshed out. Kind of like Monty Python's Meaning of Life. They had all the skits there, but they were unrelated to each other. With a bit more time writing they could have had some kind of interesting narrative that wove them together. BOTW feels like that. The shrines and the koroks and everything, the elements of something amazing were there, but they were just there, they weren't tied together into something truly special.
06ea66 No.16275864
>>16275846
I strongly disagree, mainly due to the fact that issues like clunky combat, breaking weapons, empty world, the seed system, the lack of transportation, etc. Really killed the game. It feels extremely safe and I'm very disappointed in it, even though I knew to expect it as the game that I only get at launch because everything else is a port or shovelware. It's not a game I'd buy well into the life of the system. That said I'm hoping we get a new startropics so they could be more inventive with the Zelda formula.
50f621 No.16275889
>>16275864
>>16275846
The big takeaway here is that BotW would have been a good Zelda-themed walking simulator, but they fucked it up by trying to shoehorn in combat where it didn't belong.
9048c0 No.16275929
>>16275889
No, it would've been better if they just made it run at 60 FPS and added levels for weapons instead of the retarded system they have in place now.
d78514 No.16276068
What breaks the game is that the game wasn't designed to be hardcore in the first place, it was meant for the casual audience. It is a VERY forgiving game. Food remedies most problems players will have with travel or combat, and if there's still a problem you can keep playing to get more max health / stamina.
The main complain of the OP that climbing ruins the game is moot since there are freaking ROADS to where you want to go, and slopes to most high areas, meaning you'll be able to get to wherever you want to but climbing just gets you there faster. You could just get on a horse to ride to where you want to go instead of spending the long investment to increase your stamina bar (4 shrine orbs to increase stamina by 1/6th of a wheel), and to stock up on "endless" stamina food. I climbed to where the Elephant mech was on my first playthrough while it was still raining (campfires & stamina food) **there were only normal fish
Travel was not to be a big obstacle in this game, climbing to the tallest mountain peaks isn't the goal (why usually the reward for doing so is only a korok seed).
The game wanted you to explore the majesty of its natural world. It's why the weapons break (they're consumables), so you explore more off the beaten path looking for stronger enemies/weapons.
The creators made it so after you leave the tutorial area you could have the freedom to go practically anywhere in the world. It's why climbing is so easy.
The game is too forgiving to be hardcore. Even gold lynels can be taken down easy with correct strategies (freeze enemy rune, berserker outfit, slow mo mid-air arrow strikes to head with x5 arrows etc) https://youtu.be/q7AHzmqCrdU
The game lets you find ways to do things easier if you try hard enough, that means there are many tools to make traveling easier & climbing is one of them (gliding & burning grass for updrafts is another tool)
4956e7 No.16276263
>>16276068
All the breakable weapons did to me was make me not want to fight anything other than what I would know would drop actual good stuff. I don't consider it conducive to exploration at all especially when most of the time you end up with worse shit than what you already have.
5f1188 No.16276333
>>16268745
Do you have to use your brain to play this Zelda? I've put it off because it seems to be popular with girls and women, which as a matter of fact, do not have brains.
4956e7 No.16276341
>>16276333
No. It's very much a game designed to plaid while half paying attention outside of a few physics tricks that get old after 15 minutes.
283995 No.16277329
>>16276263
>All the breakable weapons did to me was make me not want to fight anything other than what I would know would drop actual good stuff.
Would it kill you to keep 2-3 weapon slots for "trash weapons" that you use against random mooks that never take much effort to kill? Like the simple swords, spears and even arms they leave behind that are more than enough to dispatch them and get a few supplies in return from whatever place they were guarding, or monster parts.
You never had to carry all the most amazing best weapons in the game, you could just keep a few slots open to keep trying new weapons and even use them unwisely, like throwing spears and boomerangs around a lot.
If you saw weapons as consumables, you'd understand the point of only getting the strong ones when you really need them but keep the less strong ones when you're just fucking around.
I always carry a Leaf, an Axe and an Hammer as tools so that's 3 slots filled with none weapons and there's still plenty of space that I can just pick something off the ground and use it outright.
d872c6 No.16277552
>>16277329
>Would it kill you to keep 2-3 weapon slots for "trash weapons" that you use against random mooks that never take much effort to kill?
Why would one do that? What exactly does killing trash mooks get you? The point is that there is no good reason to take them out, and you expend resources to do so.
283995 No.16277605
>>16277552
They usually have barrels, crates or chests nearby with some cash, food, arrows or other crap. You don't have to worry about "expending resources" if what you're expending is a literal stick. Or some dude's arm.
And if they have nothing you want, why are you even near their base in the first place? It seems the complaint about degrading weapons always boils down to "I used my Flaming Greatsword to kill a few moblins and wasn't rewarded enough for it!" which you really should say 5 times out loud to understand how ridiculous it truly is.
0333e3 No.16277704
Just get the climbing gear set, makes any mountain piss easy to climb. Gear in general is a great way to deal with terrain/weather quirks without having to carry a bunch of potions or food with specific effects.
d872c6 No.16277761
>>16277605
>cash, food, arrows or other crap
There are better ways to get those.
>what you're expending is a literal stick. Or some dude's arm.
Which quickly become useless, even for bokoblins, as the game starts spawning tougher palette-swaps to replace them.
>why are you even near their base in the first place?
Because those bases are everywhere, a quest may take you near one, they might be protecting a shrine, etc.
My problem with degrading weapons is that
A: It makes weapons feel worthless.
B: It's largely a pointless annoyance, as the game showers you with so many weapons, including good ones, that the degradation is never an obstacle. It's just a tax for bothering to fight enemies instead of running past them.
Had the game gone for a more survival-oriented experience, weapon degradation would have worked. If weapons were rarer, but had more durability/could be repaired, it would have worked. Instead, you just burn through them, often finding more serviceable weapons than you can carry, and they lose their value as loot.