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d2a189  No.16268745

I'd like to make a thread for the discussion of the implications of the Gliding and Climbing mechanics in BotW.

In my view, the game was ruined by both of them, whereas instead of exploring the world for paths to take, you can always walk in a straight line for objectives.

There's a reason the most iconic zone is raintime zora's domain, when you can't climb, and the fact that you are going up makes gliding useless

On a counter note, I believe that shieldsurfing is not a issue, and wouldn't even if it could go faster and uphill (but not upmountain), because you can't ignore obstacles when shield surfing, you still have to follow the defined path. I actually think that shieldsurf max speed is way too slow, possibly because they didn't want to make horses obsolete

End note: Gliding and Climbing ruins any attempt at level design the same way flying mounts do, just a little bit less

a79a16  No.16268798

I actually enjoyed climbing up mountains or any tall place to look up interesting places and then gliding down, it was fun.


5d46b2  No.16268864

>>16268745

But the mechanics actually make exploration more desirable. If anything, its freedom in deciding how things are explored is its strong suit. With an overworld so large, the ability to move unrestricted is an absolute must.


d2a189  No.16268872

>>16268798

You would abstract the whole scenery and paths and level design, find the tallest point, and then glide down to the objective?

What's the point of even doing any level design?

>>16268864

Did you notice that the absolutely majority of places (if not all of them) is accessible without either feature? Why did they bother going all of the trouble if people are just walking in straight lines


ed8e18  No.16268883

>what is stamina

>what are weather effects

>what are steeper surfaces costing more stamina

Fuck off OP with your shitty thread whining about absolutely nothing.


d2a189  No.16268893

>>16268871

it's pretty much amazing for 12~hours, then you ask yourself "why bother, I could've beaten ganon 4 hours ago"

>>16268883

>what is stamina

pause the game and eat a 'increase max stamina' mushroom

>what are weather effects

the thing that makes the game better

>what are steeper surfaces costing more stamina

same as first


7ea97b  No.16268902

>>16268798

I found the best thing to do at a mountain top is to save. Then use a bomb to sending Link ragdolling down the side of the mountain. I do it at the end of every play session and it makes me laugh every time.


5d46b2  No.16268906

>>16268871

It was a mixed bag. Some things about it are really neat while others are shit.

>>16268872

The only people who take a straight line to anything are speedrunners. I found myself still taking the path presented to me while going off it to get some new thing, and I'm sure that many others played it the same way.


18d3ae  No.16268977

File: 1ee5b622bdf0c0a⋯.jpg (196.61 KB, 1280x985, 256:197, 1ee5b622bdf0c0a9c2987169c2….jpg)

>Climbing

<asuming you're carrying stamina food

<and it's not raining

You effectively can traverse any mountain.

Is this supposed to be bad?

Pros: freedom. The world still has natural boundaries (a canyon on the north, mountains at west and ocean at east and south) but it will take a while to traverse from one side to the other. You no longer feel an area is just a small studio with painted trees and fake background. You know exactly what's on the other side of that hill.

Cons: gameplay. There are a lot of sequences that might be broken.

Counter: how exactly is the game meant to be played, again? Devs promised since the trailers that you could skip everything and beat the final boss. Speedrunners can beat the game in less than an hour. So, is playing acording to the intended rules gamebreaking?

I agree in your point:

-BotW is not a classic Zelda game. It breaks too many cliches, including the green tunic, the dungeons, the items and the music.

-The focus on exploring is a result on keeping you motivated by looking for shrines.

-You are free to ignore gliding and mountain climbing so you can play Twilight Princess style. The fact the game gives you the CHOICE needs to b3 celebrated.

-The whole Zora champion quest received way more attention from the devs than the rest of the world. Travelling against the rain was impressive and a great experience, only comparable to the naked island quest. In short: the game would be improved if they somehow kept this level of dedication in the goron/gerudo/rito sections.


860ea3  No.16269008

File: 9328a78dd9c36d5⋯.png (197.53 KB, 504x452, 126:113, 9328a78dd9c36d5ff1e33858ed….png)

BotW is basically just a gigantic glorified tech demo anyway. I hope they will stick to a more traditional formula for the next one. Actual fucking dungeons and more than 5 types of enemies maybe?


d2a189  No.16269021

>>16268977

>being able to walk in straight lines the whole game, almost like having a flying mount, is ok game design because the devs said you could skip anything!

>>16269008

The biggest gameplay issue is the lack of the need of getting all the tools, or even worse, even needing to use them to begin with

Too much freedom is a problem

Might as well give a 'beat ganon' button


860ea3  No.16269047

File: e774f9908c66a18⋯.png (19.86 KB, 608x527, 608:527, e774f9908c66a18358ffd418a4….png)

>>16268977

>the game would be improved if they somehow kept this level of dedication in the goron/gerudo/rito sections.

I really liked the gerudo section of the game actually.


6199fc  No.16269077

>>16269008

>wanting another skyward sword babby handholding experience

Just put zelda in the bin.


2ed7d5  No.16269123

The next Zelda needs an inbetween approach. Keep the open world but give it more paths that need some way to be unlocked by getting new gadgets like in the old 3D Zeldas. Also have a more civilized world this time rather than a post apocalyptic one.


e68bab  No.16269160

>>16269123

so..a link to the past style instead of ocarina of time


4956e7  No.16269221

I'd climb and glide by dick up Zelda's asscrack if you know what I mean.


940a36  No.16269272

>>16269221

You would climb a dick into Zelda's asshole? What are you, a minish?


c18207  No.16269293

>>16269077

>bin

Don't broadcast the fact you're from the UK so easily anon.


6199fc  No.16269305

>>16269292

>wanting zelda to be italian spiderman: even more empty edition


222e96  No.16269311

>>16269292

grappling hook would ber better


4956e7  No.16269319

>>16269272

>not strapping her to your torso, climbing a cliff face while vigorously thrusting in between the grasping of each ledge, then zip lining down into a prepared tub of baby oil all while your cock is tucked comfortably away in her cornhole


fa7ca4  No.16269346

I think reducing the range of the glider would have been a good move.

But the thing that shit me most about BOTW was the terrible sailing. You just hop on a raft and spam a korok leaf. That's not fucking fun. Even Witcher 3 had better sailing than that, and it treated it as nothing more than a water car.

It would have been nice to find the wind waker as an item so you could at least change the direction of the wind to make sailing more enjoyable and create some truly beautiful bush fire infernos. Or a gust jar at least.

More than anything, I wanted to get inside the ruins and explore dungeons and ruins and temples, but it was just one big overworld with yet another shrine when you got there.


4d1835  No.16269380

YouTube embed. Click thumbnail to play.

>>16268893

It's easy to farm endura carrots. Climbing and gliding become fun when you're exploiting infinite stamina.


860ea3  No.16269415

File: 5b7b852ca6c2afb⋯.png (32.45 KB, 284x267, 284:267, c5231cb78d632a1470ad8056f6….png)

>>16269077

Who talked about Skyward Sword? I basically want an open world-ish Ocarina of Time.


f7c41e  No.16269428

Climbing was fine. I agree that gliding should have been way more heavily limited. The issue with climbing is that there's nothing really interesting to find. The main issue with BotW isn't that you can go anywhere, that was fine. They could have easily gotten around that by making the overworld more dangerous and full of enemies. The most badass thing you find is the occasional Lynel, Hinox, or Talus, but the majority of the overworld has scattered moblins, bokoblins, and lizalfos.

The main problem with the game is Shrines. Climbing to a mysterious place and then finding a shrine that warps you to a mini-dungeon gets old pretty quickly, especially when a quarter of them are just boring combat shrines.

They should have nixed all 120 shrines and replaced them with 12 ruins that are actually part of the overworld. Climb a massive mountain and find a massive temple ruin carved into the side. Enter it and it has the puzzles and combat of 10 shrines. Enter a canyon and find a cliff-dwelling style dungeon carved into the wall with labyrinth hallways, boobytraps, and puzzles. I don't want 120 shitty little shrines. I'd much rather have 10 to 12 decent little optional mini-dungeons, even if they don't have bosses.

There were a couple instances of ruins in BotW, but they were all short and small or just useless. At least they were part of the world, though. The shrines never felt like part of the world. They were breaks from the world to go into a minigame.

If you took out climbing and gliding, the rest of the game's objectives would have possibly felt more interesting, but the overworld would still have been boring as a whole, with nothing interesting to find.

Shrines suck.

Koroks suck.

BotW was a decent game that really could have been great. Maybe the next one will be better.


39158f  No.16269436

>>16269346

>show archaelogical dig sites in a cinematic

>uncovering ancient machines

>current technology level is at the end of a dark age

>rediscovering old tech due to Calamity is spawning a new age of technological leaps

>want to take part in this

>wonder when do I get a shovel

>explore the lands looking for a shovel

>find axe

>find stick

>find spoon

>find hammer

>find gardening hoe

>thinks ok, it's just over this mountain, it's in the next village

>find mop

>find pitchfork

>find drillshaft

>fin-o shit wait. What was that last one?

>thinks this is it

>no piles of dirt

>no ruins

>no ancient tech for me to uncover

>all I have in this shit world is my drillshaft and blueballs

Open world games are for the enslaved.

Stop deleting my posts, kike. This isn't reddit.


39158f  No.16269481

>Why is gliding and climbing in the game?

<To get from point A to point B.

>What's at point B?

<I can tell you what isn't there.

<No ruins.

<No dungeons.

<No adventure.

>What's the purpose of gliding, climbing, mounts, etc., then?

<Collecting seeds?


67468f  No.16269492

>>16269008

>glorified tech demo

nigger, stop throwing around buzzwords


b9a8ae  No.16269508

>>16269492

What buzzwords is he talking about? BOTW is pretty much a tech demo of a new Zelda concept ambit more fleshed out then other tech demos but still one none the less,you have the makings of a great Zelda game in it but it falls flat.


d2a189  No.16269661

>>16269292

>tfw you are complaining that it's way too easy to get around and someone comes and posts this shit


d2a189  No.16269671

File: 5ff13b7be11c61a⋯.png (50.98 KB, 1017x519, 339:173, and then there is this fag….png)

>>16268745

In my view you are a faggot who hate fun


d2a189  No.16269677

>>16269428

very nice and all, but people would just climb to the exit and take the treasure

nigga, what the hell flood detected?


e5a1a0  No.16269685

>>16268872

Stamina is a thing anon and unless you want to climb a mountain in a really autistic but pretty enjoyable way you can't climb over everything. I found my self climbing up a fuck off massive wall only to realize it was a waste of time because walking around it was easier. If there was no stamina then I'd agree with you.


f7c41e  No.16269695

>>16269677

There doesn't need to be a separate exit. Just one opening in the front of the dungeon like most of them.


d2a189  No.16269730

Just stop wasting time with this thread, my faggot brother doesn't understand fun.


2ffb21  No.16269740

>>16269077

>If you hate the one extreme, you must want the other extreme.

Trying too hard to grasp at straws. BOTW is a foundational game with some good ideas but was rushed out too soon to be a system seller. The engine will likely be perfected in the next Zelda game if that ever comes out for Switch. It's not about too open world or too easy, it's about having a completed experience on release instead of pieces of an idea called a game.


4956e7  No.16269754

>>16269740

>The engine will likely be perfected in the next Zelda game

When was the last time Nintendo actually expanded upon an idea instead of just scrapping it for a new gimmick?


d2a189  No.16269768

>>16269730

eat shit

>>16269685

>Stamina is a thing

Stamina carrots, they make you go full stamina + 1/5 and you can carry about 30

You can also make a campfire to skip rain

>>16269695

So long the walls of the dungeons are like the shrines where you can't climb

>>16269481

>>16269428

>There's nothing worth finding in the overworld

I wonder why the devs thought it was needed to block climbing inside the beasts and shrines, really makes you think, hm?

I also wonder why they only bothered making a cool and well designed overworld experience on the zoras domain during permanent rain, where you couldn't skip the whole thing by climbing, hmmm


67468f  No.16269776

File: 60ab30b3c78f50c⋯.jpg (21.89 KB, 480x285, 32:19, ifonlyyouknew.jpg)

>>16269021

>Too much freedom is a problem

hello (((fienstien)))

>>16269508

>over 20 hours of varied gameplay

> pretty much a tech demo

>over a game like mafia II, the drive around in a 50s car and listen to old music imbetween mediocre 3rd person shooting the game


d2a189  No.16269781

YouTube embed. Click thumbnail to play.

>>16269740

>The engine will likely be perfected in the next Zelda game if that ever comes out for Switch

yeah, no >>16269754 is damn right, they are not even bothering to do it themselves


e5a1a0  No.16269782

>>16269768

>Stamina carrots

I never bothered with them because I felt like it'd be cheating. I couldn't figure out how to campfire until much later in the game and they weren't even useful anyway


b9a8ae  No.16269794

File: 06d643b68f96851⋯.jpg (211.6 KB, 500x511, 500:511, Fucking nigglet.jpg)

>>16269776

>20 hours of varied gameplay

BOTW had many issues that made it feel like it was a techo demo and nice of you to ignore " ambit more fleshed out"


d2a189  No.16269795

>>16269776

Did you know that games needs constraints to be games?

Removing too many constraints makes a shit game


67468f  No.16269872

>>16269794

>ambit more fleshed out"

meaning they actually made a functional game that can be played, no one quit botw out of apathy from lack of gameplay, all the complaints are limited potentialities, youre talking about the game like its a gmod server with a handful of gravity gun puzzles

>>16269795

why dont you go play the last of us since they have all those constraints you love like the good goy you are


e848c2  No.16269945

>>16269008

>>16269415

I do miss the dungeons in botw. The dungeons in a Zelda game can breath a lot of life into the world and in Ocarina both the kid and adult dungeons felt unique and gave the world more depth. They all felt like places people used or use to use before something bad happened.


fdf8bc  No.16269976

>>16269685

The problem is there's not much consequence for dying, so you can basically just put all your effort into expanding your stamina bar. And once you get it high, you can basically climb anywhere you want.


67468f  No.16270044

>>16269976

whens the last time a zelda game had deep consequences for failure states?


67468f  No.16270206

>>16269781

>they literally just reskinned that one faggots game

holy shit (((nintendo)))


bdffad  No.16270702

>>16269781

maybe i wont have to mod necrodancer to play as a squid loli


c4a1e7  No.16271147

>>16270044

In Adventure of Link, you'd lose all your progress toward a level up when you ran out of lives. Bonus bags didn't respawn, so picking one up and then losing it could be really damaging.


a3fb4b  No.16271196

File: c0089a5514352c4⋯.jpg (137.96 KB, 496x590, 248:295, Smug Slut(male).jpg)

>>16269768

>>16269730

Yeah, right, your faggot brother.


76c214  No.16271590

>>16268893

>pause the game and eat a 'increase max stamina' mushroom

I do agree that abusing stamina items makes climbing and gliding broken and getting stamina upgredes generally unnecessary.

>>16268977

I do agree freedom to explore is nice, but the payoff for most exporation was lackluster. It became a slog in its own right because you knew roughly the prize no matter where you explore, which is not as much this particular games fault as much as its zelda and falls into zelda habits. Whatever the next zelda game is, they need to break the habits like all side things small or big having only a quarter heart. I also hope they dont frontload all the tools at the beginning as that did not help at all. Why have a map you can mark shit on to come back if you can theoretically get everything asap?


e9560b  No.16271756

>>16269754

They kind-of-sort-of did it with Galaxy 2. I could see BOTW and Odyssey getting direct sequels using the same engine. There's been talk of making future Zelda games open world and reusing the BOTW engine would save a lot of time. Hell, they could use the exact same map as well and turn the next game into an MMO that takes place during the 100 years where Link is asleep.


211c49  No.16271905

op is a faggot


d2a189  No.16271911

>>16271590

>It became a slog in its own right because you knew roughly the prize no matter where you explore

because it was so trivial to explore that the devs didn't bother taking the effort of doing something worth finding, because climbing


bb57f9  No.16272066

There are actually people like OP. If you want to complain about level design start with the dungeon crawler no longer having dungeons.


6d1e51  No.16272092

File: 7f9116dc2e601fe⋯.png (35.47 KB, 403x330, 403:330, defiance.png)

I liked it and I didn't have a problem with the gliding, the only thing that I would consider broken is the bird power, I was able to skip the entirety of Hyrule castle with it. I will however agree that having 90% of the game's content be shrines is kinda dumb and I wish that we would've gotten less shrines and more actual dungeons instead. I don't think that it is a glorified tech demo but instead I think that it laid a very solid framework for things to come.


234fc7  No.16272107

>>16272092

>I was able to skip the entirety of Hyrule castle with it

Or you could just have swam up waterfalls


6402de  No.16272395

Yes, there should have been a limit to the gliding in my opinion. Maybe the ability to unlock it later. But I think climbing is one of the best things the game could have done.


9878d1  No.16273847

>>16269776

>Conflating freedom of movement in vidya with freedom as a right

Now this is jewish logic.


ef270b  No.16274016

>>16268872

Did you miss how the game is built around searching every nook and cranny for hidden secrects?


e556fc  No.16275534

>>16268745

>Climbing mechanics in BotW.

You mean the Climbing mechanics of Shadow of the Colossus? Yeah, it was a good innovation.


50f621  No.16275696

>>16268745

I liked them. I stayed on three hearts for ages and only upped my stamina and made stamina food, and the world was my oyster. I loved it.

I'd say what really ruined BotW for me were the terrible combat mechanics. The dodge and parry mechanics were pedestrian at best and didn't take any lessons from games like MonHan or Souls who actually do it somewhat well. Furthermore, even with full attack boost and the best weapons in the game, far too many enemies are damage sponges - purely for the sake of forcing you to blow through your weapon stockpile. It felt so obvious and forced that by the end I was just wishing that there was a top tier of weapon that would never break or lose power like the Cuckster Sword.

The worst thing by far, though, was this game's Ganon fight. God damn what a pile of shit. Beating the divine beasts skips phase 1 entirely - your reward is missing out on content? hooray? Phase 2 is a Perfect Dodge / Perfect Parry minigame. Then you're teleported outside onto a horse for a SO CINEMATIC fight against Ganon's giant fursuit form - a form that moves so slowly that it's not even a threat if you stand still causing you to immediately realize that the only reason they put you on a horse was to give you something to struggle with. Once you jump off and ditch the horse mechanics that were programmed by a fucking downie, all you have to do is walk around him in a circle shooting the big "shoot me" targets painted on his body while Zelda constantly shouts "shoot the big targets on his body, Link!" over and over.

Phase 1 takes 0 hits because beasts.

Phase 2 takes 10 hits with the master sword.

Phase 3 takes 10 arrows.

That's fucking it. The true final boss of the game were clearly the two Lynel arena fights in the guard towers leading up to Ganon, and even those I only found by accident when backtracking for a treasure sweep before entering Ganon's chamber.

BotW Final Score:

World - 8/10 it's big and visually interesting and diverse with lots of hidden shit to find everywhere, this is obviously where 98% of the budget and give-a-fucks were spent

Horses/Seals/Rafts - 1/10 execute dev who designed it and probably his family too

Combat - 2/10 at least it works

Bosses - 2/10 all gimmick battles about as challenging as a moblin

Art design - 6/10 even wind waker looked better

Eventide Island - 10/10 one of the only parts of the game that I truly enjoyed from start to finish. It made me wish that every island had its own version of this and I could just keep doing it over and over again in escalating scenarios.

Master Sword Power Up Quest Whatever Thing - 10/10 like eventide, shit was fun and actually slightly challenging at times.

One-Hit-Kill-Plateau-Quest-Chain-Fuck-Names Thing - 6/10 the initial part sneaking around the plateau tense as fuck wiping out all of the encampments without being spotted or without stepping on a thorn or hornet's nest was fun as fuck and I managed the entire thing in a single 3 hour attempt, felt like an actual accomplishment for once. 2 points docked for the shrines that followed which were fucking lame and should have just been more survivorman shit in different settings. 2 more points docked for "hurr it's another divine beast" because that shit was just more of the fucking same when it could have been something unique.

Final Score - Meh/10 Play the game for its DLC, ignore the main quest, you'll have an okay time for a few dozen hours.


60429d  No.16275799

>>16269776

>Defending BotW

Let's be honest here, the game was a fucking mess. Not only was combat a chore with weapons constantly breaking, level scaling enemies, empty world, fucking PICTURE HUNTING, no real dungeons, 30 FPS, bare bones combat system, lack of hookshot, etc. But it was a fucking mess in terms of game design. That said 3D Zelda hasn't been good since Majora's Mask, so whatever.


fa7ca4  No.16275846

>>16275799

TBH I liked the picture hunting. I find just wandering and exploring to be the most comfy thing ever, and having an actual reward of some sort (even if it is a small cut-scene that fills in some backstory/character/lore) was great. The idea of finding the spot where the memory took place and framing it just right was fairly novel too.

I wish BOTW had more interesting things to find and reasons to explore. Some of the Korok puzzles were nice, but many of them were overused and there were 900 of the fucking things.

BOTW felt like a proof of concept, it needed more time to be fleshed out. Kind of like Monty Python's Meaning of Life. They had all the skits there, but they were unrelated to each other. With a bit more time writing they could have had some kind of interesting narrative that wove them together. BOTW feels like that. The shrines and the koroks and everything, the elements of something amazing were there, but they were just there, they weren't tied together into something truly special.


06ea66  No.16275864

>>16275846

I strongly disagree, mainly due to the fact that issues like clunky combat, breaking weapons, empty world, the seed system, the lack of transportation, etc. Really killed the game. It feels extremely safe and I'm very disappointed in it, even though I knew to expect it as the game that I only get at launch because everything else is a port or shovelware. It's not a game I'd buy well into the life of the system. That said I'm hoping we get a new startropics so they could be more inventive with the Zelda formula.


50f621  No.16275889

>>16275864

>>16275846

The big takeaway here is that BotW would have been a good Zelda-themed walking simulator, but they fucked it up by trying to shoehorn in combat where it didn't belong.


9048c0  No.16275929

>>16275889

No, it would've been better if they just made it run at 60 FPS and added levels for weapons instead of the retarded system they have in place now.


d78514  No.16276068

File: 3fe6a68e0972b39⋯.jpg (32.99 KB, 720x381, 240:127, 1427832507779.jpg)

File: 6c4e601a9c5e542⋯.png (95.66 KB, 1461x450, 487:150, BOTW_Rainbow_Clipboard01.png)

File: af1119d63b9af57⋯.png (1.49 MB, 1416x803, 1416:803, My Great Capture Screensho….png)

File: 7f9a4cc4a303e0c⋯.png (414.88 KB, 1920x1080, 16:9, Ninja_Seals0a.png)

File: ca2eafb9a4e579a⋯.jpg (187.32 KB, 551x637, 551:637, LttP_Concept2.jpg)

What breaks the game is that the game wasn't designed to be hardcore in the first place, it was meant for the casual audience. It is a VERY forgiving game. Food remedies most problems players will have with travel or combat, and if there's still a problem you can keep playing to get more max health / stamina.

The main complain of the OP that climbing ruins the game is moot since there are freaking ROADS to where you want to go, and slopes to most high areas, meaning you'll be able to get to wherever you want to but climbing just gets you there faster. You could just get on a horse to ride to where you want to go instead of spending the long investment to increase your stamina bar (4 shrine orbs to increase stamina by 1/6th of a wheel), and to stock up on "endless" stamina food. I climbed to where the Elephant mech was on my first playthrough while it was still raining (campfires & stamina food) **there were only normal fish

Travel was not to be a big obstacle in this game, climbing to the tallest mountain peaks isn't the goal (why usually the reward for doing so is only a korok seed).

The game wanted you to explore the majesty of its natural world. It's why the weapons break (they're consumables), so you explore more off the beaten path looking for stronger enemies/weapons.

The creators made it so after you leave the tutorial area you could have the freedom to go practically anywhere in the world. It's why climbing is so easy.

The game is too forgiving to be hardcore. Even gold lynels can be taken down easy with correct strategies (freeze enemy rune, berserker outfit, slow mo mid-air arrow strikes to head with x5 arrows etc) https://youtu.be/q7AHzmqCrdU

The game lets you find ways to do things easier if you try hard enough, that means there are many tools to make traveling easier & climbing is one of them (gliding & burning grass for updrafts is another tool)


4956e7  No.16276263

>>16276068

All the breakable weapons did to me was make me not want to fight anything other than what I would know would drop actual good stuff. I don't consider it conducive to exploration at all especially when most of the time you end up with worse shit than what you already have.


5f1188  No.16276333

>>16268745

Do you have to use your brain to play this Zelda? I've put it off because it seems to be popular with girls and women, which as a matter of fact, do not have brains.


4956e7  No.16276341

>>16276333

No. It's very much a game designed to plaid while half paying attention outside of a few physics tricks that get old after 15 minutes.


283995  No.16277329

>>16276263

>All the breakable weapons did to me was make me not want to fight anything other than what I would know would drop actual good stuff.

Would it kill you to keep 2-3 weapon slots for "trash weapons" that you use against random mooks that never take much effort to kill? Like the simple swords, spears and even arms they leave behind that are more than enough to dispatch them and get a few supplies in return from whatever place they were guarding, or monster parts.

You never had to carry all the most amazing best weapons in the game, you could just keep a few slots open to keep trying new weapons and even use them unwisely, like throwing spears and boomerangs around a lot.

If you saw weapons as consumables, you'd understand the point of only getting the strong ones when you really need them but keep the less strong ones when you're just fucking around.

I always carry a Leaf, an Axe and an Hammer as tools so that's 3 slots filled with none weapons and there's still plenty of space that I can just pick something off the ground and use it outright.


d872c6  No.16277552

>>16277329

>Would it kill you to keep 2-3 weapon slots for "trash weapons" that you use against random mooks that never take much effort to kill?

Why would one do that? What exactly does killing trash mooks get you? The point is that there is no good reason to take them out, and you expend resources to do so.


283995  No.16277605

>>16277552

They usually have barrels, crates or chests nearby with some cash, food, arrows or other crap. You don't have to worry about "expending resources" if what you're expending is a literal stick. Or some dude's arm.

And if they have nothing you want, why are you even near their base in the first place? It seems the complaint about degrading weapons always boils down to "I used my Flaming Greatsword to kill a few moblins and wasn't rewarded enough for it!" which you really should say 5 times out loud to understand how ridiculous it truly is.


0333e3  No.16277704

Just get the climbing gear set, makes any mountain piss easy to climb. Gear in general is a great way to deal with terrain/weather quirks without having to carry a bunch of potions or food with specific effects.


d872c6  No.16277761

>>16277605

>cash, food, arrows or other crap

There are better ways to get those.

>what you're expending is a literal stick. Or some dude's arm.

Which quickly become useless, even for bokoblins, as the game starts spawning tougher palette-swaps to replace them.

>why are you even near their base in the first place?

Because those bases are everywhere, a quest may take you near one, they might be protecting a shrine, etc.

My problem with degrading weapons is that

A: It makes weapons feel worthless.

B: It's largely a pointless annoyance, as the game showers you with so many weapons, including good ones, that the degradation is never an obstacle. It's just a tax for bothering to fight enemies instead of running past them.

Had the game gone for a more survival-oriented experience, weapon degradation would have worked. If weapons were rarer, but had more durability/could be repaired, it would have worked. Instead, you just burn through them, often finding more serviceable weapons than you can carry, and they lose their value as loot.




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