>>16222116
>so if you take down 15 dudes and 10 of them have rifles/shotguns and the others have handguns you got 650 scrap right there, that's not counting all manner of guns sprinkled around the environment and caches of scrap and other items you can break down along the way. Nevermind maxing out other craftable items and gun customizations you can do with scrap as well.
That really seems like something which should have been caught by QA, but I suppose the testers at Eidos were too busy salivating about all the virtue dollars they'd get for making they game as they did. Initially I thought the obvious solution was to have Jensen automatically acquire the enemy's weapon/ammo on a melee takedown, but that doesn't solve the problem of gun-focused playthoughs, and it still doesn't solve the problem for melee playthroughs, either, because the player can just drop his guns beforehand.
Stuff like this always makes me suspicious of crafting systems in games. It's either useless or broken, and the only exception I can recall off the top of my head is actually The Last of Us, although that game had many other problems.
Your description reminds me of a similar situation in Bioshock Infinite, which I discovered lessthan 90 minutes into the game and which trivializes almost every encounter.
Requirements:
>murder of crows plasmid (shoots out a flock of crows across the entire screen which places a stun + DoT on enemies)
>murder of grows upgrade which spawns a murder of crows trap on an enemy's corpse whenever he dies while under the effects of the plasmid
>gear which sometimes refunds mana on enemy death
You can probably see where this is going. Literally almost every single encounter can be trivialized with this loadout.
>stun + DoT all enemies because murder of crows's range is enormous
>take potshots until you kill one of them
>the trap spawns at his feet and instantly detonates
>the murders of crows stack on every other enemy, effectively refreshing the stun duration
>each enemy you kill effectively stuns and damages each other enemy
>half the enemies you kill refund mana, which means you barely expend any resources to kill them
>all your money can go towards buying weapon upgrades and ammo to actually keep the weapons you upgraded, which means they're gamebreakingly powerful on the rare occasions you do need to resort to them
This amateur balance problem was probably the thing which single-handedly broke my interest in AAA games.
>>16222408
>caved in head brainlet
Stop.