>>16121594
>>16121607
>>16121641
>>16121919
>>16121985
>>16122248
OP, here's your "hierarchy" when it comes to game design:
Gameplay FIRST, audiovisuals SECOND, premise LAST
Also, the reason why the story sucks in most "story-heavy" titles is because majority of the people writing this shit are literal failed film students, who much less have any actually respect for the medium of video games. To get something out of the way: Yes, there can be a good story in a video game much in the same way that there can be a good story in porn (Using first pic as my example), but that's not what we're here for. In fact, using the example that I just provided, one of the reasons that it is a good story is because it's porn. It doesn't try to sell itself as Shakespeare, it's just there for me to jack off to and it just happens to hit a number of fetishes that I really like. The fact that the story was able to weaves all of them together in such a pleasing flow is what makes it even better.
If you want me to give an example of a game that weaves together gameplay and story in such a fantastical way, then I must point to the Halo series as the starter of what to do and what NOT to do. A lot of people like to trash Halo because of it's…well, yeah, watered-down console trash that doesn't progress the medium in any way whatsoever. But that doesn't escape the fact that old Bungie knew what the fuck they were doing. If you want another example of a game that somehow, someway, did something right in the realm of pushing the storytelling in games, look at Shadow the Hedgehog, one of the biggest fuckups and backpedals made in gaming just to hit a certain age rating, yet still one the best executions of personal choice effecting a game's story (Which Bioware still hasn't figured out in almost 25 years). I doubt that you'd be hard pressed to find any game that succeeds in having both a "good" use of story and "good" gameplay without the game fucking up or being regressive in some department.
>But muh Silent Hill 2
It's overrated. The story of the game is just that James cannot get over killing his wife. What makes that so special? I played that game 5 years ago and barely remember much of it beyond the fact that people won't shut up about how it's such a "moving" story I barely played the original Silent Hill and Silent Hill 3, yet both of those games are more memorable than 2. And, from what I heard, 4: The Room actually improved the gameplay.
>But muh Team Ico.
Okay, I have to admit, I have never played a single one of their games. However, with the way people keep talking about them, I've been led to believe that they are comparable to Studio Ghibli, and that remark sends up an immediate red flag for me because Ghbli hasn't made a good film since 1986 (They are pretty to look at, but they suck, and Miyazaki's strength is writing autistic /k/ommando works).
Anyway, long story short, don't worry about it. No one cares. Anyone that does is wasting too much brain power. And using KH as a way to kick the thread off is a complete laugh because Nomura isn't a game designer or director in the first place. He's a fashion designer.