>>16037949
this but with a more open ended setting
>the people of earth suddenly discover cheap ftl mid 1990's
>suddenly colonizing the galaxy
>technology on the ground doesn't advance that much and the actual
>deep space traveling is clunky at best serves almost entirely to transport
>ftl relies heavily on 'insert rare material here'
>it's the late 2010's and human beings are scrambling to take a foothold on the most valuable habitable exoplanets
>others are taking strategic footholds near valuable exoplanets and gearing up for war
>the gear is mostly copies of old earth stuff
>would be mostly beneficial to join up with another player's faction and company to start out because of the brutal difficulty
>you trade various things you find on the ground to get equipment dropped off to you by war profiteering companies
>eventually the player character would be able to manufacture things on his own to begin to build a sizeable army
>army's can consist of natural born humans, primitive robots/androids or clones
>the various troops would be tiered by cost/upkeep and by various abilities
>gear starts out with old soviet tier tech
>an extreme focus on a massive gear list
<would be fairly simple to utilize the vast knowledge set developed by the army of /k/ autists to achieve this
>much of the player gear would utilize already developed templates for simplification
<most of the gear would simply need some number value replacement for balance sake
>for more complex gear like various optics/ground to air launchers/mines etc would get a more sim-like focus
>support for drones, radio and data networks, orbital observation via satellites
>rougelike character building where you can choose from a number of backgrounds and traits that have various benefits and drawbacks
>some of them be geared towards players who just want to play on their own and includes some AI troops to squad up with
>semi-standard rougelike attribute system that can be trained while you spend time doing troop/base management and develop naturally as you do various planet-side operations
>semi-permadeath based on a 'cloning' system
>either through gameplay means or through choosing an option in the creation screen your character can live again
>has to be paid for every time in some way and the cost, being as we aren't very far in the future, is very high
>all stats get reset and even gimped a little
>stats can be enhanced with various combat drugs all with their own possible negative effects on your stats
>character gets to maintain his 'bank account'
<the lore would explain that the memories of your past life would be CIA/MK-ULTRA'd into your clone to clear any confusion
>a strive for total realism
>vehicles would be as close to sim as possible
<this would attract at least the playerbase of dedicated sim autists to populate your armies
>game time vs real time would be about every 4 hours to 12 actual hours
>things like eating, drinking and shitting/pissing would all be essential to gameplay
<the more annoying aspects of basic survival like sleep can be done with commonly available combat drugs etc
>incredibly detailed gore system
>characters can survive with horrible wounds and can benefit from various primitive cybernetics that, while expensive, can keep you in the fight
>damage system tracks every part of your body, down to your fingers that can be shot off / exploded from your body
>would include various chemical (and maybe biological) weapons
>player interaction system would be complex enough to pull of stunts like mass executions by beheading etc
>the game can either be played on several community maintained servers
>one of these servers is the 'nuclear weapons enabled' server
>nuclear weapons are the absolute top tier of possible tech and the costs are astronomical
>there are some various old earth nukes floating around some black market centers to start off with
<or
>on local servers that your friends can join in on with various nuclear capabilities enabled
>public servers would get incremental wipes that would coincide with various updates
>no pay to win, no loot boxes
<although the possibility of an obscene cost to develop such a monstrosity might allow some kind of paid feature
>it would be have to be some kind of cosmetic feature relating to the character creation
most importantly
>mod support for player servers