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File: 24aa9d3b8499f82⋯.jpg (69.24 KB, 1280x720, 16:9, Tower of latria.jpg)

File: 5869c26048f7a56⋯.jpg (303.54 KB, 1280x720, 16:9, New Londo Drained.jpg)

6ca57d  No.15948273

Playing through Demon's Souls again and going through Tower of Latria reminded me how unsettling 3-1 was my first playthrough.

>Lord Rydell's cies for help that likely never get answered on a first time playthrough

>The Former Royal's Wife, likely the tower queen herself, tells you how all the other prisoners have either starved or gone mad, swearing fealty to a false image

>the area is so cramped that your forced to kill any prisoners that remain.their unwillingness to attack, and instead raise their arms toward you makes it look like they beg for death

>octupus-headed wardens patrolling the area can one-shot you with their blood-sucking ability at lower levels.

The only other experience I've had that disturbed me, at least in the Souls series, was seeing the full scope of New Londo's flooding for the first time with the hundreds of preserved, bloated bodies. Are there other games where the horror element isn't to just get a single scream out of you?

b88824  No.15948551

Darkwood.


86cd8f  No.15948897

File: 3dfc9abd3e7526a⋯.jpg (58.17 KB, 590x443, 590:443, Shalebridge Cradle.jpg)


856b87  No.15948981

>>15948273

While co-oping with a friend on his first play-through, he refused to kill any of the prisoners that did not attack him. We had nearly the entire prison

population following us around at one point, it was hilarious.


b51643  No.15949069

SWAT 4, Children of Taronne tenement.


62244d  No.15949876

I'm not gonna say Scratches, but I'm totally going to say Scratches. The game actually starts out remarkably comfy, with you moving around in an old Victorian mansion while perpetual rains knocks on the roof above your head, but once you pay a visit to the basement, things get slightly less amicable.

That the game basically uses pre-rendered still images and you never know what lurks behind the next "moving through a door" sequence only adds to it.

Also, sections where you only have limited oxygen/energy/whatever while you have to make your way through a labyrinth or something thatalike always get me pretty hard (although it could be argued that they technically constitute a chase sequence as well).


4a30c0  No.15949891

File: 4d32bfe41e17c9f⋯.jpg (160.58 KB, 1024x768, 4:3, undercover.jpg)

first time I played thief I was 21 and nearly shat myself at THOSE parts. thief was the PERFECT blend of comfy and spooky, fantastic game really.


e3ef22  No.15949903

File: 50f8bdc3d0089d6⋯.jpg (57.41 KB, 955x648, 955:648, Darkwood Protagonist.JPG)

>>15948551

Came here to post that.


9ceae9  No.15949915

File: 5a8e3ba54f4512d⋯.jpg (26.93 KB, 270x256, 135:128, 489762498465375.jpg)

Anyone else noticing the vast amount of recycled threads like these? >>15887627

This time you didnt even wait for it to get pruned.


6ca57d  No.15949941

>>15949915

I didn't realize that thread existed. My mistake, I suppose.




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