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File: 97b6b87bb1d1746⋯.jpg (31.68 KB, 800x450, 16:9, Stairs.jpg)

31818f  No.15887627

Picked up a cheap PS2 Slim the other day and a bunch of horror games i missed on the system and i noticed devs were a lot more experimental in their horror back then and we got things you don't really see much nowadays.

For example:

>Haunting ground: A game where the threat is not death but rape, you play a woman trapped in a castle trying to escape an alchemsist that wants you to be his mindbroken babyfactory. Uses a sexy character with high tier jiggle physics for the time but frames in cutscenes in a way that is voyueristic and creepy in a subtle way. Its hard not to make this stuff like like exploitative cheesecake but they pull it off.

>Rule of Rose: What looks at first like a generic RE clone with an obvious critical commentary on Marxism descends into subtext about suicide, pedophilia, very young girls forced to have abortions that drive them to suicide, abuse relationships and bullying. Rather than jump scares it aims to disturb as the protagonist is brought through a descending spiral of broken people who are all traumatised in their own way and passing the suffering on in a cycle you only break by breaking the system with the sickening reaction of the abusers treating you are the new lead abuser because they are locked into their system of beliefs and cannot deal with a revolution to it.

>Forbidden Siren: A red rain transforms the inhabitants of a japanese mountain town into 'shibito' demonic undead that cannot die and have all but the worst elements of their persona removed. Using sightjacking you can see through their eyes and feel dread as they are closing in on you but also understand that the only reason you can is because the red rain has altered you as well. You feel as though this is some typical zombie outbreak story till you out its all about an alien entity that fell to earth and the townsfolks ancestors descended on it and ate it and this is a form of curse on the descendants. A not so subtle commentary -along with other evidence in game- that its about a people that try to forget and white wash their previous generations atrocities. Putting you in the players shoes feeling that revulsion you can only get when you find out an older member of your family is some kind of monsters and you never saw it.

These were games that did something subtle and special. We don't bat an eye at death or gore. Its been normalised by things like military involvement in modern media ensuring an anti violence sentiment never becomes widespread. So these extremes we are not and as such they stand out all the more so.

Its an odd kind of effectiveness. Its all fake so you shouldn't really feel anything. Yet by the nature of their rarity these games allow for more subtle, creepy or disturbing reactions that blood and guts just cannot impress.

It was a bit bittersweet to finish the last of this gens horror games. It was a different time and these sort of games not only could not be made today but i wouldn't want to see modern developers try.

I know theres some horror connoisseurs on /v/. What horror games can you say were effective at pulling off some kind of emotional impact beyond "oh! boy that loud jumpscare surprised me for a second. Okay then"?

f60f1e  No.15887761

File: 6656baa26bfffbc⋯.jpg (24.22 KB, 220x317, 220:317, 220px-Silent_Hill_2.jpg)

Is pic related so obvious that you didn't even bother citing or are you that young?

>tfw just realized that the last horror game without jumpscares that I can remember is Shattered Memories that is 9 years old

>the last good one Silent Hill 3 is 15 years old

>youngfags can easily believe that horror games are all about jumpscares and just that

Holy shit, I'm honestly terrified.


31818f  No.15887781

>>15887761

SH2 is one of my favourite games but i felt it was less effective than intended for me. The teams work on using sex and death was fantastic to generate tone and monster imagery but i was a lot more 'what does this imagery mean' as a kid than 'oh no im so scared!'.

If anything SH2 on release just made me kind of melancholy. Like when you know who is having her 'its always like this' scene i was almost frustrated because she really didn't seem like she deserved to be in silent hill, more that she felt she did and that was more heartbreaking than scary. To me at least.

Amazing must play game but just not very unsettling or scary compared to the firsts much darker, oppressive atmosphere. 2 feels like a unsettling dream, 1 feels like a nightmare when you have food poisoning if that makes any sense.


7c79b4  No.15887790

jumpscares and youtuber faggotry forever killed this genre.


73381a  No.15887824

>>15887627

Ty anon for making this, I already downloaded all these old games onto my HDD but now I have the drive to actually play them.


31818f  No.15887851

>>15887824

I recommend going in that order. In terms of controls and jank thats starting with the easiest to play.

Also for the time Haunting Ground is kind of amazing. No loading times between rooms, with many having instant cuts between and a lot of technology like moving cloth in the wind and reflections in glass that only much bigger budget stuff like REmake were pulling off at the time.


9d12e7  No.15887859

File: 2e8b2ca669af6d2⋯.mp4 (2.94 MB, 480x360, 4:3, The Face Upstairs.mp4)


f9b7aa  No.15887917

>>15887761

SH2 wasn't scary. Anything but scary.


31818f  No.15887962

>>15887917

It was the feels silent hill. Games is hyper realistic Wojack. Driving in his shitty car with his wifes body listening to tom waits.


8f72bb  No.15887963

File: f1f5bf04600a84e⋯.png (564.61 KB, 767x1042, 767:1042, ClipboardImage.png)

File: 73777ad90c0fe60⋯.png (2.23 MB, 1920x1647, 640:549, ClipboardImage.png)

File: c336a1bca872f66⋯.gif (397.61 KB, 572x476, 143:119, SSSHODAN.gif)

>System Shock 1 and 2

Games about surviving and trying to stand against beings that are completely inhuman and untouchable. Both games provide the player with a sense of unending dread, and death is not only not an option but not even the result of being killed. System Shock 1 has you being forced into a machine that will keep you alive as an unwilling servant to SHODAN. System Shock 2 has an entire cutscene dedicated to The Many telling you that they will parasitize you, keep you alive, but not allow you to join their hivemind so you can suffer alone for eternity. System Shock 2 in particular includes optional research logs that allow you to learn more about the enemies, which are terrifying in their own right. System Shock 1 has jump scares in the form of traps Shodan lays for you, System Shock 2 is a lot more atmospheric.


9cc727  No.15887967

File: 20101fb541c491d⋯.jpg (50.59 KB, 486x532, 243:266, 20101fb541c491dd2e7e0c3452….jpg)

Alien Isolation has a couple jumpscares but they're not that big of a deal. Long before you even meet the alien you're hiding under desks to not get strangled to death by androids, feeling like the devs are remorseless bastards that can't give you a break. Its a long, eerie soulcrushing game enhanced by its realistic graphics. I'm surprised so many people even enjoyed playing the damn thing.


31818f  No.15887972

>>15887963

controversial opinion: much as i love it the game is better if you turn of the thumping cyberpunk techno soundtrack.

Creeping around a corridor you think is on a cleared transport hub and hearing something behind you is fucking great with headphones on.


8f72bb  No.15887993

YouTube embed. Click thumbnail to play.

>>15887972

>the game is better if you turn of the thumping cyberpunk techno

I won't disagree with you, but I think the game earns some merit for doing something different from almost every other horror game at the time. Other games would have atmospheric horror music playing because they wanted you to feel scared. System Shock had that techno music playing because it wanted you to feel like you needed to move quickly even when your best option was to take things slowly and cautiously. It was practically trying to psyche the player out.

Plus this song is my fucking jam.


31818f  No.15888010

>>15887993

Oh its totally effective but i'm an immersion fag sometimes. Like yeah i like walking around New Vegas with "Biiiig Iroooon, Biiiig Irrroooonn" blasting like a right obnoxious cunt but sometimes you want it off to listen to the ambiance and the giant fucking wasp things coming on the horizon y'know?


6b78e0  No.15888015

File: d6b8372100a276f⋯.mp4 (8.3 MB, 1280x720, 16:9, Silent Hill - Cafe Rest Th….mp4)

>>15887781

i preffered sh1's music too


6b78e0  No.15888030

File: 0ea099f704bf466⋯.jpg (44.36 KB, 360x480, 3:4, boxer.jpg)

>>15887859

kek, there's something so cheesy yet comfy about most creepypasta vids

me and my younger cousin tried writing one like fags


31818f  No.15888050

YouTube embed. Click thumbnail to play.

>>15888030

Chilling Tales for Dark Nights will be your jam if it ain't already. Otis Jiry is the best spooky grandpa storyteller.


6b78e0  No.15888076

>>15888050

cheers man, never heard of him before (i haven't listened to creepypasta type vids for about 4-5 years at this point)


e75888  No.15888097

>>15887962

I wouldn't have said better myself.


e2330c  No.15888108

>>15887781

I think the problem with 2 was that it kept throwing creepy moments at you but eventually you realize that there's no consequence for just ignoring them. 3 was a lot better in that regard because the spooky rooms would sometimes kill you if you didn't react.


e75888  No.15888112

Has anyone here tried emulating Silent Hill 3 on a low-end machine? Was thinking about playing this game through PCSX2 on my laptop.


6b78e0  No.15888126

File: b0f318a84edf511⋯.png (801.16 KB, 1281x6139, 183:877, silent hill pc.png)

>>15888112

as far as i know there's not much of a problem with the pc port, i haven't tried it though


52c804  No.15888130

YouTube embed. Click thumbnail to play.

e75888  No.15888155

>>15888126

I don't remember either at this point. I just told myself to remember to emulate SH3 when I'll finally decide to play it. In case of Silent Hill 2 there were differences that make the original PS2 version better than the others, so I guess it's at least safe to assume the same about the sequel.


3a054f  No.15888185

>>15888155

What were those differences?


5cbf33  No.15888218

YouTube embed. Click thumbnail to play.

>>15888185

Check YouTube for video-comparisons, I attached the first one I stumbled upon. Dynamic shadows, 60 frame/s cinematic cutscenes, audio and fog quality, stuff like that.


3a054f  No.15888340

>>15888218

Thanks, seems PS2 is the way too go.


f60f1e  No.15888397

>>15888218

That comparison is perfect, I could only wish we had something similar to SH3, there's only side-by-side comparisons of the first 10 minutes or something.


0fee60  No.15888509

>>15888340

Yeah, it also emulates just fine too.


52c804  No.15888516

>>15888340

It used to be but from what I can tell, this version I linked >>15888130 might be a step up from that.


0fee60  No.15888561

>>15888516

Shadows still don't look as good as PS2's, but it's definitely close. Might give it a try soon


0c0be3  No.15888574

File: 29c33b01bb0a671⋯.jpg (69.04 KB, 1280x720, 16:9, maxresdefault.jpg)

any game that adds in something spooky as fuck in a non horror game.


29ebcc  No.15888752

>>15887627

Feel like the worst scares are the ones that not only require your imagination, but also blueball you on them as well.


018ffd  No.15889234

>>15887967

Even without the androids, Alien Isolation was a pain to play. From what I've heard the Alien was programmed to always be near the player's vicinity no matter how stealthy or perfect the player was. The alien simply acts like it doesn't know and coincidentally wanders in locations that the player is in if given any queue to do something. I really tried to get into the game but it just seems like a drawn-out game of hide-and-seek. The game stops being scary and just becomes a chore.


8f72bb  No.15889273

YouTube embed. Click thumbnail to play.

>>15888574

How about when a non-horror game adds a horror game DLC chapter?


b6ab07  No.15889294

I'm fascinated with Silent Hill, I tried playing SH1 but I'm easily disturbed, I only made it to the school and quit there. I imagine it gets worse and the school wasn't too bad but man did it really bug me for some time, I couldn't get it out of my head.


1938e1  No.15889386

File: 04b6125ded9b892⋯.jpg (181.31 KB, 1181x1670, 1181:1670, Siren_Cover.jpg)

File: d7d4da5217d4bd2⋯.png (272.38 KB, 800x550, 16:11, Siren_Characters.png)

File: 0d5c376774d63c8⋯.jpg (43.11 KB, 736x416, 23:13, b651517fca2253d39b8e4a089f….jpg)

>>15887627

>>Forbidden Siren:

I have only a couple talking points about Siren and why it's such an effective horror title. But one thing it does well is make you feel unsafe which is something horror games can fail at since you know the character you play as cannot truly die.

Siren plays with this by doing what Eternal Darkness tried, but ultimately failed to do. Use an ensemble cast of multiple playable characters that you switch between. meaning the writers have license to play with the fates of a larger number of characters the player is attached too. There still exists the Main Character who benefits from plot armor, but the same isn't true for the rest.

Combine that with the "hide and go seek" nature of sight jacking, short mission based structure that gives a variety of gameplay styles (pure stealth, action, puzzle solving), and non-linear narrative and Siren keeps the player on their toes and never lets the tension dissipate.


6b78e0  No.15889433

File: 4cdc279bce0b05c⋯.jpg (98.95 KB, 1024x1024, 1:1, fs.jpg)

>>15889386

i wish they'd port these games to pc, i only ever played the ps2 demo and loved it at the time, stutters like fuck if i try emulate it though


6b78e0  No.15889435

>>15889433

forgot to add the soundtrack is amazing too

polite sage


14daa8  No.15889502

File: 54b290cca5bba17⋯.webm (2.53 MB, 854x480, 427:240, stalkin.webm)

Stalker of course


683342  No.15889515

>>15889433

>i wish they'd port these games to pc

don't be delusional. Just get a PS2.


614d52  No.15889525

>>15889386

>>15889433

I really want to get into these games since most of Silent Hill's talent hopped to Project Siren/Gravity, but they're just too opaque for me. Maybe I should give the first one another go.

Japan Studio as a whole is really the only thing keeping Sony appealing, to my mind.


1938e1  No.15889569

>>15889433

A PS2 is really cheap nowadays, Component cables and a copy of the game should run you less than $60 in total. Plus you have a PS2 to play anything else you want.

>>15889525

>but they're just too opaque for me

What do you mean by this? Are you dropping it in the first couple missions or is it something like controls?


614d52  No.15889577

>>15889569

Weird puzzles, unclear stealth rules. Didn't make it far, dropped The Evil Within for the latter reason as well because it's just a pet peeve of mine.


614d52  No.15889579

>>15889577

fugg ignore flag


31818f  No.15889580

File: 131fe272dcc9492⋯.jpg (120.83 KB, 853x480, 853:480, Otoshigo.jpg)

>>15889525

Siren got a HD cleaned up port to PS4 thats fucking top tier, i found 2 at a convention last year for £11 and its way easier but far creepier as halfway through the shibito are replaced by Yamibito which are basically the super saiyan 2 of mutation shit.


6b78e0  No.15889597

File: 82a58e75595afa1⋯.jpg (808.8 KB, 900x900, 1:1, sh heather.jpg)

>>15889515

>>15889569

yeah i should probably just get a ps2 again (miss burnout 3 too), but yeah it was more for convenience sake


1938e1  No.15889839

>>15889577

>Weird puzzles

Somewhat fair, the puzzles border on adventure game logic and there is at least one secondary objective you won't figure out without using the hints in the manual or just running into the situation

It's a series of nodes you need to activate that you can only detect by a faint sound you won't know to listen for

The game was designed with the idea that you would consult online guides and forums for answers. The devs wanted to foster a sense of community or something like that where people would work together to figure out shit

>unclear stealth rules.

It's pretty consistent I think.

>Didn't make it far

If you can make it past the 1st loop you'll have a good grasp of the system. If you don't know what the first loop is you probably dropped the game within the first 9 or so missions which is pretty early given their length. I would recommend giving the game a second pass and don't feel ashamed to use a strategy guide.


a3db24  No.15890226

>>15887917

The OST to SH2 remains one of my top favorites.


ea8a26  No.15891139

how many horror games are there less about you specifically being targeted and more about your inability to help the people who needed it? a lot of action games do that, but its hard to say theyre horror any more than as a theme.


47ae13  No.15891282

Invidious embed. Click thumbnail to play.

>>15887627

Here, try playing this.


7581e7  No.15891380

>>15891139

I remember there was at least one game where you were they guy behind a security camera system and had to instruct other NPCs through a facility via voice commands. The scare factor was that giving them the wrong commands could easily lead to their demise.

Imho this also is why fixed-camera games with tank controls have their very own kind of horror - you don't purely see such characters as player avatars, but as distinct individuals whom you have to guide through a relatively indirect way via aforementioned tank controls.

The free "Justine" mini-campaign for Amnesia also had something similar in that each level had one guy chained to a wall or somewhere like that. It was easier to simply ignore and run past them (you usually had a monster chasing you when you encountered a prisoner), but then you would very audibly hear them being killed.by the monster.

Alternatively, you could try to lock the doors leading to them and that kind of stuff, but this unsurprisingly costs you precious seconds in which the monster closes the distance between you and itself.


e11897  No.15891468

File: 77bae6ad0b5e44b⋯.png (81.08 KB, 332x431, 332:431, i feel it.png)

>>15888574

This one takes the cake I'd say

>replay Surf Rocket Racers, a waterback racing game

>do the missions where you have to get to a certain score to win

>get to the last level on those

>it's a spooky pirate cave with skeleton ghosts emerging from the water and dark blue witches head popping in and zooming onto you

Really didn't expect that one


6e57f8  No.15891551

>>15887761

I wonder what was the thinking behind using Angela on the box art instead of James or just something different altogether.


27ddb5  No.15891564

File: 9d4943030450062⋯.jpg (13.97 KB, 264x376, 33:47, Scratches.jpg)

Scratches is pretty good at setting up a horror themed atmosphere if you care for point-and-click mystery games. Just keep in mind that it was released in 2006 and reeks of cheesy CGI graphics.


44a263  No.15891569

>>15887627

Spooky's Jumpscare Mansion. It has everything you are looking for:

-Atmosphere

-Music

-Cute Girl

-Subtlety

Don't let the name fool you. The scariest part about it is It's free


fde50a  No.15891579

>>15891564

>and reeks of cheesy CGI graphics.

>im-fucking plying this is a bad thing.

Fits the atmosphere perfectly, I think. And it's certainly better than all the pixelshit nowdays.

Scratches' main problem comes from its very slow-paced and sometimes downright nonsensical gameplay.


4bdaf9  No.15891582

>>15889569

>lookup prices of these ps2 games on amazon

>only available through 3rd party sellers

>Rule of Rose: $250

>Haunting Grounds: $130

>Forbidden Siren: $60 (this on seems to be sold by Sony and can be bought for $38 used)

are physical PS2 discs now so rare that scalpers/collectors have jacked up the prices? What do


dbb1de  No.15891584

>>15891582

Haunting Ground is cheap in Pal, Siren is on ps4 but Rule of Rose is well and truely lost to scalpers just emulate it.


27ddb5  No.15891596

>>15891579

The CGI settings are fine, but the monster reveal in the basement at the end of the game was pretty bad and didn't age well.

>nonsensical gameplay

Finding the golden key by looking as a god damn picture hidden in the housekeeper's room before you could examine the inside of a pot took me damn near 2 hours and I only happened upon it by dumb luck. The epilogue was just as bad since it felt lazy and padded.


6e57f8  No.15891626

>>15887781

I played it very young but actually most of its symbolism was lost on me the first two times I played it. I also think that because the game is so depressing it actually works even better than most games as a horror game because real horror would probably be pretty damn depressing in reality. Few horror media ever really merges sadness with horror so SH2 is pretty original in that regard. Keeping it short I think a couple of things that could have really benefited the game is if it had more monster variety and at least one fast moving monster that is hard to run from, like SH1's dogs.


9fcd98  No.15891640

File: e531d26d9cde0ba⋯.jpg (197.28 KB, 1619x1044, 1619:1044, 54yhg.jpg)

The creepy atmosphere and somewhat unexpectedness is what made this truly terrifying. the fact that I was literately 12 probably helped though


f60f1e  No.15891895

File: e867ff29d52dbd0⋯.jpg (212.49 KB, 640x907, 640:907, me0001447962_2.jpg)

File: 18a645566cd2cc3⋯.jpg (38.76 KB, 640x853, 640:853, sh2uk.jpg)

>>15891551

Neither european nor japanese covers has Angela tho. Your question is still relevant, I wonder what was in the mind of the burguers marketing team.


ca0674  No.15892045

>>15889502

man i'll never forget that part. So fucking scary knowing the bastard is in there somewhere


01737e  No.15892056

>>15891579

I atmosphere of scratches was great but fuck me it was the worst of the worst as far as "puzzles" went and I had flashbacks to visual novels or bullshit like Divi Dead as far as the compulsion/requirement TO CHECK EVERY FUCKING ROOM AFTER ANYTHING HAPPENS BECAUSE YOU NEVER KNOW IF SOMETHING CHANGED. That sort of gameplay is unforgivable, in my opinion.

>>15891582

I think I paid $30 for my copy of Haunting Ground in 2007/2008. They had a copy of Rule of Rose there but they wanted $50 back then and I thought they were being greedy but looks like I done goofed not grabbing it too

>>15889839

Siren's puzzles are ridiculous and in my humble opinion, the game is virtually unplayable between it's clunky controls and low frame-rate. The story, atmosphere, and soundtrack are god-tier though, which makes this a total shame. I'm surprised the series is dead though, you'd think Sony would throw some cash at a reboot based on the name itself but maybe it's for the best.


c730da  No.15892194

>>15887761

Disturbing =/= Scary


47ae13  No.15892199

>>15892194

horror =/= receiving a constant fear response


c730da  No.15892215

>>15892199

Disturb =/= fear


47ae13  No.15892259

>>15892215

Consider the following: it is quite difficult to invoke a sense of fear in people, especially adults, and especially when you're dealing with fantastical concepts like zombies, ghouls and ghosts, or other supernatural entities. This is merely because your personal psychological profile will determine what is fear inducing for YOU, and any given production may or may not meet all your very specific criteria.

Therefore, it makes more sense to try and cast as wide a net as possible. This is why horror is mostly shit, and this is why developers rely on tried and true "shock value" techniques like jump scares; it's because they know that if they can't scare you, they can at least immerse you in an atmospheric world that can sometimes catch you off guard. Sad to say, but that's about as close to horror that even "good" games, like Silent Hill, manage to achieve.


641872  No.15892297

Invidious embed. Click thumbnail to play.

da5983  No.15892344

>>15887761

the true horror was outside the videogame the whole time


720b32  No.15892864

>>15892259

>it is quite difficult to invoke a sense of fear in people,

This is true. I don't know where I heard/read this but I think there is some truth to it.

<Effective horror games don't strive for fear they strive for tension.

The jist of this idea is that fear is a very specific response people have to specific stimuli, but tension is far more generic and can then be confused for fear by the player. So in a game like Metroid Fusion, whenever the SA-X is walking around and you are forced to hide, I still get a sense of tension as I know if it finds me I'll die even knowing that it won't outside a couple specific sequences. But I remember as a kid I was afraid of the scenes to the point where I dreaded that sudden drop in music and the sounds of it's steps in a corridor.

To carry this over to further discussing Siren, the game itself isn't going to scare a lot of people. But the way the game is designed, the atmosphere, and the constant need for the player to check their surroundings is going to keep you tense and on edge for a majority of the missions. The short duration of these missions also means that the devs can better pace out how long you need to maintain this state rather than games like Amnesia where you are always kind of primed to be aware of sudden danger even during puzzle sequences where you should be relatively safe from the Nemesis of the game. So to me, you're less likely to enter into that mindset of not caring anymore about the "threat" in Siren than you will playing other horror games that stretch on too long.

Funny enough, Silent Hill 4 also manages to do this as well despite the jaunts into the various worlds being somewhat long if you're like me. The ghosts and need to keep returning to your room to swap out items or just get a breather kept me on my toes. Doubly so because the game takes what should be a safe location and gradually turns it against you which would be the equivalent of not being able to trust save rooms in RE. It's a sensation that's probably not fear, but apprehension that will be conflated with fear.

>>15892056

>Siren's puzzles are ridiculous and in my humble opinion

I still agree that some puzzles are ridiculous, and that's by design. But I think people tend to overexaggerate how hard they are since puzzles can also have multiple solutions. I know people used to use the Frozen Towel puzzle as an example of how dumb the game is, but I didn't know that puzzle was a thing until I saw an LP of the game since I just beat the cop in the head with a tire Iron the minute I saw him. So I'd say the game is a bit more flexible than it's reputation might suggest.

>you'd think Sony would throw some cash at a reboot based on the name itself but maybe it's for the best.

I've thought that myself, but I also think that despite the good praise Siren gets. It's always been a niche title in a niche genre of gaming that's been dying for decades. I doubt unless the creators of the game want to stop working on Gravity Rush and make a 4th Siren, we'll see another entry. Which is fine by me since it would mean having no real bad entries in the Siren Trilogy.

I do need to play Siren 2 at some point, but I get confused on the best way to get my PS2 region free


e98082  No.15893098

File: 2f8228d43f16d97⋯.jpg (22.66 KB, 394x330, 197:165, torment.jpg)

>>15892297

I was waiting for someone to mention this game. The only bad thing I can really think of (spoiler warning) is that the END of the end-game was disappointing as fuck. Those balloon headed fuckers and those roaches seemed like they were leading up to something on par with that giant white monster with that fucked up face and that loud ass moaning. Instead, we got one of multiple wall of text endings that was determined by which path you chose, and if you decided to leave your dog behind in one of the paths. I know there's more endings, like one where the surface above the sewers becomes another hellscape, and one where you kill your dog, but the way to get those endings is extremely cryptic. I still can't stress my disappointment enough with the last 'challenge' for the player was a few hallways filled with some enemies that were easy as fuck to kill considering their low health and the fact that you had to go out of your way to get damaged by them.

Anyway, the game is still great, but that spoilered part still irks me to no end.


a52284  No.15893120

>>15892056

the only real issue with Siren is the towel puzzle but as for running like shit the HD version on PS4 felt like a vast improvement compared to stuff like Wild Arms 3 which felt exactly the same and Max Payne that felt even floatier than usual. Those PS2 remasters are a real mixed bag.


46f3b7  No.15893396

>>15887761

There's a mod apparently, to make the alien truly wandering the whole station and make it more random.


46f3b7  No.15893407


257ff6  No.15893487

>"For me, its always like this™."

This was an amazing line. The mic drop of the entire game. Wraps up all your questions in 6 words before the final confrontation. You understand, and James understands, he even says "i understand now". Beautiful.

On a less positive note.

>>15888112

This weird autistic roleplay that PCass2 is anything close to passable really needs to stop. People try to write off horrific visual bugs and noise glitches as "well thats just how old games were dude" but that wasn't even close to how the functioned. Your walking around with fart sounding footsteps a skybox glitching the fuck out and BRO IT DOESN'T MATTER LOL.

Specifically in Silent Hill 2's instance, you can get patched PC versions that enable everything you might need to have a fantastic experience up to 4k. Even supports Xinput so you are one adapter/bluetooth away from a couch cozy time.

PCSX2 is basically a cult at this point. BELIEVE HARDER GAMER BROS.


a52284  No.15893535

>>15893487

I liked Laura's earlier reaction thats basically "what monsters?" it was a bit more effective than Vincents hit on the head of "they look like monsters to you? oh dont worry is just joke, jk jk"


205905  No.15893605

>>15893535

silent hill 3's thing is more oblique, because James is obviously a lost/condemned soul, Heather's canonically successful in escaping the entire situation


a52284  No.15893634

>>15893605

I asked Matsuhiro Ito a while back what ending the team felt was canon for James and he said 'In Water'. "Dont you think blondes have more fun" says the fake blonde as the real one an hero's.


c543e6  No.15903794

>>15891569

Have you tried out Lost in Vivo though? Same guy made it.


c543e6  No.15903796

>>15903794

not to say spooky's mansion is bad, it's pretty alright


bf76a2  No.15903827

File: 1c8385e5d7cd4e8⋯.gif (2.92 MB, 580x328, 145:82, panic.gif)

Eternal Darkness

>fake memory card corruption


28c3f3  No.15903925

>>15903827

My favorite one was the fake ending, Just after a chapter i got back to the girl in the mansion and it came up saying continues in Eternal Darkness 2, Then stayed like that for long enough that i believed it.


28c3f3  No.15904105

>>15893487

The day a better emulater take its place will be a great one its the worst emulater i have ever used.


018ffd  No.15904213

>>15903827

Eternal Darkness is the only game I know so far that centers around 4th wall breaking without being dogshit. There have been some other horror games like the watson-scott personality test that tried to pull off the 4th wall break trick but it was poorly executed since it only uses it to build suspense for jumpscares.


b54391  No.15904253

File: e90b4c6a3ad8e01⋯.jpg (11.3 KB, 255x202, 255:202, 754108dc011579893785bdfc92….jpg)

>>15889502

>soundless webm


f301c1  No.15904283

File: 8a8cadcd17a1c3f⋯.webm (6.89 MB, 636x360, 53:30, stalker welcome to the zo….webm)

I can't enjoy horror games. I don't have the mental fortitude for it, combined with too rich imagination. I get too spooked by horror games. Even the laboratories in STALKER were more painful than fun for me.


2dae60  No.15904287

>>15904283

I know this feeling all to well anon. You're not alone.


bf76a2  No.15904288

>>15904213

Play the Baten Kaitos games.


9a94c0  No.15904327

>>15892297

i am stuck on the place with the 3 heads, went and got the knife and have no idea what to do now


0f567f  No.15905069

>>15893396

The Alien should toy with you rather than outright killing you, at first at least.

>>15904283

>I get too spooked by horror games.

I used to be pretty similar, eventually I got past it but there are times when horror games can actually give me some serious fucking anxiety, but of course with every horror game there comes the moment where my brain disengages with the fear and focuses on what I need to do in order to complete the game.

Outlast 1/2, Amnesia the dark descent, the Subject, SCP containment breach, the other hundreds of horror games I've played but forgotten are easy to not get scared over once you realize it's not even that scary. might just be me, I usually sweat like mad and my heart rate goes through the roof at first so it's not like I have balls of steel


214b80  No.15905127

>>15904283

Unironically nu Prey is a good starting point


57714c  No.15905136

HookTube embed. Click on thumbnail to play.

>>15887627

Look up 'The Void', it's not stricte horror but the bizzarness of the inworld and gameplay is really tries


51ef2a  No.15905144

>>15889234

it turns out that was due to a bug. The alien was supposed to leave the area after a time but the condition never triggered


5a21aa  No.15905145

>>15904327

read the three notes

three notes, three heads


51ef2a  No.15905160

>>15891895

a woman's face, sideways, implying death or injury, triggers the protection instinct in the primary demographic of teenage and young adult males. Not a bad marketing ploy actually


0f567f  No.15905194

File: b92fdeced1d12ee⋯.jpg (1.42 MB, 3762x4620, 57:70, ESF6800ROX-60cm-Stainless-….jpg)

>>15905172


51ef2a  No.15905207

>>15889433

if you still have a PS2, look into FreeMCBoot and OpenPS2Loader


5a21aa  No.15905286

File: f031ab1b6152c1e⋯.png (618.85 KB, 1280x800, 8:5, swap magic.png)

>>15905207

>FreeMCBoot

I remember pic related from back in my day


f6bbff  No.15905708

File: e7e4b56d02952b7⋯.jpg (71.81 KB, 711x960, 237:320, be a doki among dokis.jpg)

>>15904213

>Eternal Darkness is the only game I know so far that centers around 4th wall breaking without being dogshit

I know it's a meme game, but DDLC wasn't dogshit. I just expected it to be far longer and more involved. I was supper disappointed when you had a folder of characters to delete, but couldn't delete just any.


5a376a  No.15905749

>>15905136

>hooktube

hello old friend


5279b2  No.15906040

>>15887972

Maybe some of the music in 2, but a lot of the tracks (especially in 1) add to the tension in making you anxious if you're the type to really get into music.


5aa9f1  No.15906058

>>15887627

imscared is actually pretty neat, has some interesting ideas, lets you fuck with .ini files etc and in general just does the scary thing without the BOO JUMPSCARE LOL GOTEM bullshit


e62619  No.15906158

>>15905286

I still have mine laying around, it's made out of an old blockbuster video card


e64801  No.15906222

YouTube embed. Click thumbnail to play.

>>15887627

The Out of Hell mod for Unreal Tournament 2004. The game becomes laughably easy after getting the first melee weapon upgrade, but it's my top example of an atmosphere for "Bleak, cold, creeping loneliness." which is the only kind of horror that can get under my skin without being obnoxious.

Doom 64 is another example of that kind of atmosphere, I think.


e64801  No.15906249

YouTube embed. Click thumbnail to play.

>>15889273

Speaking of mods and non-horror games adding in horror levels, here's one for Thief 2, "A Better Tomorrow."


e96644  No.15906253

>>15891139

Play the suffering, you end up helping a ton of people throughout the game (mostly guards and fellow convicts) but they end up dying anyway, usually to the newest monster.

The sequel does something similar but this time you can actually help them survive and doing so has rewards, like rooms full of ammo, health and good weapons, sometimes different paths/shortcuts with less enemies, it also directly affects your morality bar which decides what kind of powerups you get when transforming, iirc saving them all also unlocks a different ending.


cb5147  No.15906302

File: 0f9a7fcf8b6562a⋯.png (383.99 KB, 616x353, 616:353, Tattletail.png)

>You're a naughty shit

>lets find your xmas present before xmas

>lets open it

>it's a furby

>but there is something else…

It's a simple concept but gets pretty spooky and isn't about "Boo"


cb5147  No.15906306

>>15906253

Yeah, saving all the people makes you fight your evil side and win and the spirits of your family are at rest while if you kill them all or do the evil choices you succumb to your evil self and lose who you are


544160  No.15906322

>>15892194

>>15892215

>Disturbing =/= Scary

>Disturb =/= fear

The feeling of being disturbed is a form of fear you Nigger, you've completely conditioned yourself in dissociating anything that isn't an adrenaline response with being something else. If you weren't afraid you wouldn't feel disturbed, you wouldn't even feel creeped out or unsettled in any way.


bef387  No.15906462

>>15887627

>Haunting ground: A game where you try to keep a woman from procreating

Sounds like pozzed garbage.


be2557  No.15909797

>>15906462

Not when you are protecting her from being raped by an old jew, a gibbering retard, and some sterile bitch that wants to rip out your womb.


847782  No.15909842

File: e9745d021c6120e⋯.png (1.01 MB, 912x1204, 228:301, 2 spookies 4u.png)

>>15889273

>that ambient humming was the sound of two century old, decayed air raid sirens

I feel like a retard for not realizing that years ago. Gonna spook the shit out of me on my current playthrough, though.


ba7e34  No.15910021

File: dcb887871dcdd6b⋯.jpg (390.82 KB, 1500x844, 375:211, Toco-toco-Toyama.jpg)

>081. Sony Interactive Entertainment’s Keiichiro Toyama

>2019 Keyword: Comeback.

>While the thought never occurred to me during the year, 2018 was a troubling year where one thing after the next didn’t go as expected. We had the opportunity to speak with Siren fans of 15 years at the “Siren Exhibition,” and I was able to get motivation for making games in the future, as well as big hints. In 2019, I want to turn over a new leaf and go full power from the very beginning!

So his new action-adventure IP got canned in favour of a new Siren?


20be4b  No.15914767

File: cbfe2c747a3fb21⋯.jpg (58.52 KB, 640x589, 640:589, cbfe2c747a3fb21b75f5a4cd07….jpg)

Anybody play darkwood?


d36278  No.15914787

File: b888b0aaf6c1bdf⋯.jpg (4.21 KB, 194x259, 194:259, Yoriko_anno_1.jpg)

>>15889386

>There still exists the Main Character who benefits from plot armor, but the same isn't true for the rest.

The only person who had plot armor was Harumi.

>Kyoya is still running around in the Other World.

>Shiro is burning in hell for being a cut.

>Kei is a pretty cool guy.

>Akira is feels.exe

>Risa was waifu material.

>Image is Yoriko Anno, aka the Alpha Waifu.

Back to Harumi.

The literal american Remake doubled down on it and finally removed her Plot Armor by making her the fucking ultimate villain of the game, trapped in an eternal time loop of watching herself get chased by Shibito and failing to stop any thing. I really wish they got around to releasing a complete set with the second game. When I first played it, my japanese was really, really lacking and I misunderstood a lot of it - Considering that I borrowed it from my roommate while I was in China. I should have stole it but I'm not a complete cunt like that. Anyway.

>There used to be a time where Sony had all the cool games.

<Now they're just as shittier than Microsoft

RIP Horror Genre. You were killed by streamers and people who non-ironically believed you can enjoy the ambiance of a horror game second hand.


720b32  No.15915651

>>15914787

>The only person who had plot armor was Harumi.

I should have specified. Plot armor in this case is merely when a character remains playable the entire game regardless of the circumstances of the game. With a single character horror game, no matter what you experience your character is going to make it to the end. With a multi-character story you can more freely kill off people at any point in the story since there are other characters to continue the plot. And since characters can actually die and it will stick you get stuff like what happens to Naoko and when you meet her again as an enemy. Or Tomoko turning into a Shibito herself leading to that trippy chapter And the game doesn't have to compromise it's story or tone in the process.

But I liked the payout for the somewhat annoying Harumi missions of not getting hit because it made sense for how her story ended.


1ae7f9  No.15915658

Boo haunted house is a cheesy horror aesthetic, not jump scares.

Jump scares are just bullshit.


62b4cc  No.15918239

I've been out of the loop for several years but are there any decent newish first person horror games out there?


c543e6  No.15918276

>>15918239

t-there's Lost in Vivo


62b4cc  No.15918338

>>15918276

I did catch Gggman shilling it, is it any good?


c543e6  No.15918351

>>15918338

The scares are usually good and the game sometimes messes with the rules just to fuck with you


62b4cc  No.15927017

>>15918351

Will probably check it out at some point then. I really feel that there's been a dry spell for more surrealist horror games or just ones with less common atmospheres and aren't aping Silent Hill or Resident Evil. It's gone so far that I'm considering buying and playing Agony because at least it has an interesting setting. The last good first person horror game I played and enjoyed was Alien Isolation and games like it are rare as fuck, not mechanically mind you but in terms of presentation, art direction and so on. And the only game on the horizon for me in this niche is Scorn, which will probably play like ass just like I hear Agony does.


9683b3  No.15937861

Condemned criminal origins, hearing the thumps and movement sounds of insane drug addicted homeless running around in abandoned buildings was great for suspense


c4f0c2  No.15937877

File: 24ee827a6a5c89e⋯.jpg (239.1 KB, 1023x722, 1023:722, R-Type III it won't die.jpg)

The best horror is that feeling of tension near the end of a non-stop arcade action experience as you get close to single-credit clearing a tough hour-long experience where you've been constantly hyperalert the entire time, and then the game spits at you a truly insidious final challenge. "Horror" games are almost universally shit at building tension because they tend to operate on high-save-count and infinite continuation paradigms. The whole genre is about making pretentious movies with shallow gameplay and little consequence for failure. If you really want to experience terror (and immense satisfaction if you succeed), you have to challenge yourself. And sadly, the vast majority of horror games simply do not challenge the player.


62b4cc  No.15938391

>>15937877

Not all games need to be challenging tbh, but the best horror games have limited save systems.


a20218  No.15938403

File: cd1307e9d8aff0d⋯.jpg (106.56 KB, 350x526, 175:263, lwafxtgqebutfbfoibtjdxqvyb….jpg)

>>15910021

A little while back there were rumours that someone at the Siren Exhibition from the dev team was there showing interest. Its clear to see the consumer interest is there at least.


29feda  No.15949951

File: 24aa9d3b8499f82⋯.jpg (69.24 KB, 1280x720, 16:9, Tower of latria.jpg)

File: 5869c26048f7a56⋯.jpg (303.54 KB, 1280x720, 16:9, New Londo Drained.jpg)

repost from another thread because I didn't pay attention.

Playing through Demon's Souls again and going through Tower of Latria reminded me how unsettling 3-1 was my first playthrough.

>Lord Rydell's cies for help that likely never get answered on a first time playthrough

>The Former Royal's Wife, likely the tower queen herself, tells you how all the other prisoners have either starved or gone mad, swearing fealty to a false image

>the area is so cramped that your forced to kill any prisoners that remain.their unwillingness to attack, and instead raise their arms toward you makes it look like they beg for death**

>octupus-headed wardens patrolling the area can one-shot you with their blood-sucking ability at lower levels.

The only other experience I've had that disturbed me, at least in the Souls series, was seeing the full scope of New Londo's flooding for the first time with the hundreds of preserved, bloated bodies.


28d5d1  No.15949962

Why are these games not on PC?


683342  No.15949968

>>15949962

Why should they be?


28d5d1  No.15949978

>>15949968

For easier archiving in the future when all consoles go to hell.


683342  No.15950001

>>15949978

consoles already outlasted PC which is stuck in hell.


28d5d1  No.15950012

>>15950001

How? Consoles, new and old, are fucking dying.


683342  No.15950017

>>15950012

How? PCs, new and old, are fucking dead.


64e132  No.15950022

>>15949978

>archiving

>PC games

Don't make me laugh. Modern Windows has terrible backwards compatibility with older PC games.

Whereas with console games, as long as you have the console and a copy of the game, you're good to go forever.

You don't even really have to worry about the inevitable breakdown of physical games and consoles because of the ease of creating backups for those games and emulation.


48928b  No.15950035

>>15905127

prey is more a thriller than anything, only the mimics are spooky.


5cbf97  No.15950106

>>15949951

The imagery of the giant arrow machine was fucking insane, too.


2ed5b3  No.15950122

>>15950017

There are more PC gamers than ever. Consoles almost never have exclusives anymore. Just because there's a lot of normalfags and niggers who buy a console just to play a couple of CY+4 games a year, doesn't make PCs suddenly dead.


719145  No.15954195

File: 165fb7b1d3503a6⋯.png (1.73 MB, 1819x943, 1819:943, ew2.png)

I was pleasantly surprised with how good Evil Within 2 was. I only wish Anima was used more often but the segments she had were pretty good. I also like the games story of redemption and self worth. The game also has a great way of forcing you to move forward by taking your exit away or completely shifting the level around,


a02716  No.15954974

>>15891640

What game is this?


43cbcc  No.15955325

>>15954974

Werewolf: The Apoclapyse - Moonpath.


fa7ddb  No.15955656

My Skyrim game after I installed loli, futa, zombie, rape, and pregnancy mods.


ab379e  No.15955663

Is there any horror title that can threaten permanent damage/impairment to the player?

Like breaking an arm/leg and then being less capable of fighting back/moving fast or being struck down with some sort of aliment/curse which slowly transforms you into a monster which could then could inadvertently harm allies around you when you lose control?


34b346  No.15955679

>>15955663

Closest thing I can think of is LISA, where you character may lose both arms if you want to save the lives of your party members. But that is not really a horror game.

Castlevania also had a non-standard game over if you failed to cure your vampiric infection in time.


897b84  No.15955755

>>15954974

I dare not mention its name lest I find myself installing it again.

>>15955663

https://projectzomboid.com/blog/the-game/


587727  No.15961174

Fatal Frame looks like a pretty fun fps game to me.


25e2be  No.15961452

Invidious embed. Click thumbnail to play.

>>15955663

RE:Outbreak has infection meter. It's basically time limit but infection spreads faster if you are bitten by zombies.


886fd6  No.15962500

>>15950022

So in other words, games that aren't available on PC are good in that they become available on PC once people have put in enough effort for them.


041911  No.15963326

YouTube embed. Click thumbnail to play.

Anyone here played Teleglitch? Is it shit?


b218c3  No.15963367

File: 726a683be6a2db9⋯.png (30.01 KB, 804x419, 804:419, teleglitch tentacles.png)

>>15963326

i liked it


2f2bd6  No.15963516

>>15887627

Honestly, horror games, movies, literature were ruined for me once I realized reality is far worse than fiction could possibly depict especially not without being banned.


cf9634  No.15963539

>>15963326

Solid. Not the most amazing game, but not bad in any sense. Isometric shooter with just the right amount of content.


2ba475  No.15963591

File: 414bd3075917ea7⋯.jpg (76.43 KB, 1280x720, 16:9, 414bd3075917ea76ac63f8183e….jpg)

>>15963326

It's pretty good. Can get really intense and leave a good impression even if you're shit at it.

t. shitter

>>15963539

>isometric

it's top down or twin-stick, dumbass


d09aac  No.15963593

Sweet Home. Go play it faggot.


83bc0f  No.15965581

>>15889234

>>15893396

Yep, they're called "unpredictable alien" mods, and there are at least 2 different ones. I consider it an essential must-have mod even for those having their first playthrough. For me, it changed the game from being shit to pretty good.


8ebc6f  No.15967145

File: 450ec9af96e5c5b⋯.jpg (41.17 KB, 800x600, 4:3, vtmb-2.jpg)

>>15955755

Come on, Anon. You know you want to.


a50ef8  No.15967197

File: 37efac8bebfe943⋯.png (73.8 KB, 1000x744, 125:93, 1421104268829566.png)

>>15967188


d50571  No.15967558

>go through thread

>see not even a single mention of Thief

It's not a horror game per se, but all the three thief games achieve some type of horror that just makes my bone chill. I guess it's because you're so tense while playing it because you don't want to be found out either as you sneak through levels.




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