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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: e8d7e481ad475d5⋯.jpg (392.29 KB, 1920x1080, 16:9, dusk.jpg)

File: cdda9c58daf363f⋯.jpg (589.79 KB, 1920x1080, 16:9, amid_evil.jpg)

File: 991277529b3f895⋯.jpg (319.38 KB, 1920x1080, 16:9, ion_maiden.jpg)

31b949  No.15940571

No AAA allowed

Anons kept shitting on nuDoom, so I went and finally played Doom 1&2. It opened my eyes on exploratory level design and non-spawning enemies. Since then I've been hunting down FPS to play (preferably modern).

Here's what I've liked since the madness started:

Serious Sam 3 - big maps with 100's of enemies. Mindless Fun.

Amid Evil (still in EA but torrentable) - inspired by heretic. Fun.

Dusk (just came out of EA) - quake-like. Nails the atmosphere.

I just learned about Hellbound, a doom-like game being made (shillstarter already over) and now I'm worried I could be missing on something good, hence this thread. I'm also keeping an eye on Ion Maiden. Evil Daggers might be worth a mention, although it's just an endless mode game with no levels.

Let's talk about fun FPS that we're looking forward to or already exist (don't mention the obvious, this is a discovery thread). Obviously, no cinematic crap is permitted.

This is NOT a wad thread

bc0a61  No.15940604

YouTube embed. Click thumbnail to play.

Is win10-based games allowed?


635da2  No.15940686

>>15940571

>Dusk - quake-like. Nails the atmosphere.

Play fucking Quake before you play Dusk, retard. You're clearly new to the genre, so after that play I dunno, Duke, Blood, Unreal, Half Life, etc. This should be fucking obvious, I don't even know why I'm even recommending you shit.

Come back after you've gone through the basics and then make this thread.


31b949  No.15940735

>>15940686

The basics you speak of go without saying. Played them all already. This thread is to scrape the bottom of the barrel.


f11e10  No.15940914

File: 7f40a57e50d04a6⋯.webm (6.67 MB, 800x500, 8:5, fear shawtgun.webm)

File: 43b316c6adf66ff⋯.jpg (74.51 KB, 256x361, 256:361, FEAR_DVD_box_art.jpg)

Well op you seem like a massive faggot but im going to recommend F.E.A.R. anyway.


ec6f00  No.15940922

>fps discovery thread

>all of the games are basic bitch, anyone who plays FPS games will already know of

lol


20cd0c  No.15940928

>>15940735

<This thread is to scrap the bottom of the barrel

>Posts shit everyone here already knows about

At least post actually obscure shit like Lovely Planet and Vivesector you boring fuck.


eb04da  No.15940938

Jesus christ op here:

Get Even

Vivisector

Super Hot

Dementium 1 and 2

Clive Barkers: The Undying

That's all from the top of my head


16e8cf  No.15940990

honestly, get the 1964 mouse/keyboard emulator for N64 and get goldeneye or perfect dark. the shooting is fun, and the game's focus is on the missions and actually completing objectives by using gadgets, exploring and finding things in the environment, and carefully reading briefings and objectives so you dont fuck it up. with pc controls the shooting is rather easy, so playing on harder difficulties is mandatory, plus harder difficulties add more objectives to each level. the shooting is just something you do to survive, but very fun and satisfying with a wide variety of weapons.

Turok 1 and 2 are great games if you like exploring.

Blood is a great FPS. classic and better than doom imo. and its odd nobody has mentioned it.


174428  No.15941005

>>15940571

How about Hellbreaker

It's competent, has a builtin map maker, actively makes you try to git gud and it's pretty cheap and DRM free if you're a buyfag.


acba6b  No.15941017

File: f671dfd65c70607⋯.jpg (214.64 KB, 1344x1030, 672:515, ba9596417b3543c4f2be762bd9….jpg)

Specks /v/idya group for unreal tournament 2k4 and jedi academy is still active.

Theres a 24/7 UT2K4 server with a SHITTON of mods and a quick download that can be played on a gog copy of the game. Look up the group on steam


faae20  No.15941026

File: b598fe8aeedfa05⋯.png (457.42 KB, 550x413, 550:413, ClipboardImage.png)

>>15940571

Madspace: To Hell and Beyond

>play as a dual-wielding robot with jetpacks

>assault a gigantic alien spaceship with non-euclidean portals and eyefuck textures

>hard as hell

>flying enemies everywhere

>Eurojank as hell (the devs went on to make Il-2 and Z.A.R.)

Here's a demo you can play in your browser. https://archive.org/details/MADSPACE


12294c  No.15941063

File: d9f67217533ac58⋯.jpg (382.23 KB, 1920x1080, 16:9, insurgency_sandstorm.jpg)

File: 8dc46284207cd76⋯.jpg (194.5 KB, 800x506, 400:253, pubg.jpg)

The best non-AAA modern shooters.

I don't see why you retards play these trash games.

Take your nostalgia goggles off and play a good game.


bf6733  No.15941077

File: ccad64fe2f3e49a⋯.jpg (43.09 KB, 460x215, 92:43, header.jpg)

File: a901349a724d56d⋯.png (121.13 KB, 299x482, 299:482, the coop meme.png)

>don't mention the obvious

>starts the thread talking about 2 reddit loved FPS by the same publisher which openly supports leftism

I hate to appeal to tribalism but you just pushed it too far.


bf6733  No.15941080

File: 046a0b2cae0d363⋯.jpg (182.28 KB, 400x400, 1:1, 2A54227244B6988A2207FFADE6….jpg)

File: 4192a3dc731c1de⋯.jpg (49.81 KB, 455x641, 455:641, 467933-ion-maiden-linux-fr….jpg)

Also, what the fuck is this? Is this supposed to be a homage? Wouldn't it make more sense to pay homage to Duke or ROTT since is their own games?


31b949  No.15941118

>>15940922

>>15940928

>>15941077

I figured some anons wouldn't know about Ion Maiden and Hellbound. Sorry if the thread isn't worth the catalog.

>>15940938

Thank you, I'll check them out.

>>15941080

It's just the poster, I think the game itself is more Duke3d/Shadow Warrior.


854363  No.15941137

File: 3231c11f0648d94⋯.jpg (282.89 KB, 1028x1112, 257:278, 3231c11f0648d94638c43d4eb9….jpg)

>>15940604

>buying windows keys when you can just activate it with hwidgen and create a licence that can be tied to your account.

kek.

But yea man, as long as they're not trash and they're not from the appstore but, go ahead.


086eab  No.15941143

>no Overload

Why does Descent and its progeny always get left out of these? Overload is probably the only modern FPS that actually surpasses its '90s predecessor.


a0f8da  No.15941152

>>15941143

because 6dof games should be space games instead of pseudo fps shooters. Freespace was a billion times better than Descent was, and I ended up enjoying Everspace quite a bit more than Overload.


faae20  No.15941153

>>15941152

>space jousting is better than actual level design

I'd tell you to neck yourself, but you'll never procreate so I don't give a fuck.


0299d2  No.15941158

>>15940571

>so I went and finally played Doom 1&2

Fuck off underage fag.


086eab  No.15941165

>>15941152

10/10 bait I actually started to reply normally.


d00a49  No.15941174

>>15941158

>not going out of your way to play ebin edge game makes you underage


f890da  No.15941180

>>15941118

You're a sucker who does it for free so you can virtue signal about your taste in FPS games. You're damn right this thread is a shit stain on the catalog.


8362f5  No.15941216

Anyone remember a couple of years ago some agdg anon showed off an FPS game of his? Hellbreaker I think was its name, did anyone play that?

Dusk is way too easy to be enjoyable and it all revolves around the no hitscan rule and enemies standing completely still to attack.


66cf9e  No.15941218

>>15941158

Even if he's underage then what, you'd prefer them to play modern shit over discovering the classics?


f11e10  No.15941219

>>15941080

>Ion maiden

Just reminds me that they were going to make Duke nukem but with a hot female character instead. Wish I could find the concept art but i have no idea where I saved it.


e90f9a  No.15941227

File: 69a02c81e0512b7⋯.webm (7.32 MB, 600x480, 5:4, Ziggurat.webm)

>>15940571

I don't mind that you're underaged, OP. Better that you develop a sense of taste instead of playing shit like Fortnite. Good on you.

Heretic and Hexen if you haven't checked them out already.

NecroVision

Ziggurat


f890da  No.15941230

>>15941216

You mean Red Sky? I think he's still working on it.


8362f5  No.15941238

>>15941230

No, remember that one speedrunning FPS whose name I can't even remember, it's like that but it played more like a classic FPS than an ironsight one.

Also I never played Turok, should I bother?

>>15941227

Stop right there, Ziggurat gets old after the second level because their procedural generation can't handle more than 10 whole rooms. I will never get this entire game being build around proc gen fad and I wish it would stop already.


174428  No.15941240

>>15941216

>Hellbreaker I think was its name, did anyone play that?

see >>15941005


cc7575  No.15941241

>>15940938

>berates the op

>recommends superhot

wew


fd30f3  No.15941243

File: c60a5dff6b95934⋯.png (349.33 KB, 338x654, 169:327, 1520972230701.png)

>>15940686

>Play quack first when unreal is far superior to it

Quack 3 (compared to unreal 99) had:

>shittier level design

>uninpired weapons

>didn't have two entirely different weapon firing modes

>didn't have a dodge key

>almost all the maps were totally cramped and small in quack

>almost the entire soundtrack sounds exactly the same in quack. also the soundtrack in UT is just plain better.

>voice acting was way cooler in unreal (just watch the intro in 99 if you don't believe me)

>the weapon designs, graphics, backgrounds just looked way better

>more game modes

>more weapons

>quack 3 is actually better than unreal tournament


8362f5  No.15941244

>>15941241

What's wrong with superhot? Sure the story is shit but once that's done the challenge modes are fun.


31b949  No.15941247

>>15941158

>>15941218

>>15941227

I never played Doom as a kid. The most I ever had was Wolf 3D. I had assumed old DOS games would just frustrate me with obsolete controls, and that whatever D1&2 had brought to the table had long been standardized anyway, so I never bothered. I'm 29 you fucks.

>>15941240

I hate procgen levels. It's why I haven't tried Hellbreaker.

>>15941241

>>15941244

Superhot's gimmick is innovative, which makes it a worthwhile recommendation. I do concede it's more puzzle than shooter though.


faae20  No.15941249

>>15941244

Superhot VR is better.


8362f5  No.15941253

>>15941247

Hellbreaker isn't Procgen, it has a fucking map editor. Ziggurat is procgen, Tower of Guns is procgen. Subspace Zero, simultaneous title holder for the worst 6dof shooter ever made and worst procgen game(5 whole room templates), is procgen.


174428  No.15941258

>>15941247

>I hate procgen levels. It's why I haven't tried Hellbreaker.

Levels are handmade.


31b949  No.15941262

>>15941258

>>15941253

Yes I just confirmed. I don't know how I got the idea it was procedural.


174428  No.15941272

Speaking of 6DoF

Anybody got some hot opinions on

>Kromaïa

>Retrovirus


d99cdd  No.15941337

>>15941227

Jesus Christ, that was atrocious. The Spellbook the player has is pretty much a shotgun, you're supposed to move up close and blast nigs with it for an easy 1-hit kill.

The Grenade is also powerfull provided you can aim with it's arc, which he does a few times but not nearely enough.

What he should have done was grenade the flying piranhas first out of the sky while staying mobile to dodge their projectiles and then rush the crossbowmen with the Spellbook. Just running and firing from a distance is not only less effective, you're missing out on a lot of XP because of that.

>>15941238

>Ziggurat gets old after the second level because their procedural generation can't handle more than 10 whole rooms.

How do you know it "can't handle more than 10 whole rooms"? I think the reason there's only about 10 rooms per level is more due to the amount of monsters and challenges they want to put in each level since the difficulty goes up the more you go down. Having more levels would mean more experience and thus making things easier afterwards, it's a balance decision, not an engine limitation.

You're also not supposed to focus on the rooms themselves that much, just sprint everywhere trying to find the secret room, and any other that has something to help you before fighting the level boss and moving on. The focus clearly isn't on the level design, it's on the enemies, the weapons and using the current tileset to your advantage, as well as exploring an unknown level everytime you go down.


8362f5  No.15941347

>>15941337

Not how many rooms there are in a level, but how many different configuration of room you can find at all. I counted somewhere between 10 to 15 different room designs and those get exhausted extremely quickly and quite frankly aren't that fun to play in, it's another problem I had with Dusk that a lot of the fighting areas were pretty much open arenas with lots of enemies, that kind of design simply does not work because you move too fast and enemy projectiles too slow for you to take that much damage.

The bosses were pretty rad though.


d99cdd  No.15941395

>>15941347

Actually, it's funny that you'd mention "every second level" because the type of tilesets changes every 2 levels you go down. Their entire theme changes with a new color palette and everything as well as new configurations.

However, I'll admit that they can get rather familiar after playing the game for a while and you'll easily recognize them once you step through their entrance. Even so, I find that most tilesets are still fun enough to play around with stairs and ramps for different heights to attack, columns and other obstacles for cover and a decent mix of large open areas with small enclosed spaces. It's possibly the best you can get out of ProcGen, and while not as good as handcrafted levels, it's still pretty good.

>Dusk

Dusk feels like what a 15 year old would believe Quake and Blood actually are, except he was competent enough to actually do the whole project.

It's still a fun game, I like the weapons and some of the mechanics like sliding but it's true that level design can be atrocious sometimes and it's never something to write home about.


8362f5  No.15941401

>>15941395

I'm just sick of homages. Bombshell looks decent enough but at the end of the day I'm just scared it's going to be "Duke 3d but we made it and not randy".

I don't wanted homages, I want improvements.


37a6b8  No.15941474

>>15940571

Here's why you're an idiot. First person shooters evolved over a few games that everybody played. It's not about looking for le cuckchan hidden gems of the PS2 era. You have to play the pre-Halo games that mattered, because that's when american kids shat everything up with consolization.

Doom 1-2, Heretic, Hexen, System Shock, Duke Nukem 3D, Blood, Quake 1-2, Alien Trilogy, Half-Life, Unreal, Thief 1-2, System Shock 2, Alien vs Predator, No One Lives Forever 1-2, Deus Ex.

Nowadays the tryhard kids would tell you that some are RPGs and others Stealth Games, but what matters is that everyone played them as part of the same evolving movement. There used to be less games and they mattered more, at least two every year made history.


917324  No.15941511

>>15940938

>Vivisector

That was alright if a bit janky in spots. Did not see those early hell-in-a-cell sort of challenges coming. It's sort of a gorier Serious Sam.


66cf9e  No.15941519

I've always been wondering, what was the first FPS to have the modern system of weapons having proper clips/magazines with an ammo pool to reload from (as opposed to drawing from a big ammo pool without reloading like Doom or Quake)? The first well known one I've played was Half-Life but it couldn't have been the very first one. Duke3D had reloading with pistols but there was no counter on the screen, it was kept track of internally and reset if you switched the weapons.


379014  No.15941532

Invidious embed. Click thumbnail to play.

>>15941401

>I don't wanted homages, I want improvements

I just want more systemic shooters with unique mechanics like in Japanese action games. Something with more depth and with cool high-level techniques you can execute. The differences between most old-school first-person shooters largely come down to different weapons, enemies, and level design, but the core gameplay always remains the same even if some of the weapons and enemies allow for some unique situations.

With that I mean things like Glory Kills in nuDoom, which itself was horribly implemented, but it was the result of the developers taking after Japanese brawler games and allowed the game to encourage a type of gameplay in a way regular shooters wouldn't be able to using just different funky weapons. It's also why I really appreciated Vanquish for being so different and inherently Japanese in its approach to gameplay (even though it's a TPS, but let's not split hairs). It has a multitude of interweaving mechanics where everything has a purpose, giving you more options to express yourself in combat and do some shit that looks really cool.

There isn't a lot of depth in standard retro shooters where you can tell whether the person playing it is either merely excellent or an absolute god at the game. Only multiplayer shooters really went into that direction. The fun in retro shooters arose from their versatility and variety in level design, being able to utilize a simple gameplay loop and turn it on its head in a heap of ways. But even in the 25 years after the release of Doom I'm hard-pressed to find any FPS in the same style as DMC3 or something. Again, only Vanquish comes close.

>>15941519

System Shock 1

Or Marathon if you're looking for something more pure


174428  No.15941538

>>15941519

> what was the first FPS to have the modern system of weapons having proper clips/magazines with an ammo pool to reload from

If you stretch the definition of FPS to lightgun shooters then those did it first, otherwise system shock


8362f5  No.15941552

>>15941532

Vanquish is pretty much in a league of it's own because like Winback it's one of the only games that realized cover should be less the star of the show and more a way to plan out your next move, and in Vanquish cover is a penalty for playing the game wrong instead of how you're supposed to be playing the game.


379014  No.15941619

File: 7594d65c6d63031⋯.webm (15.97 MB, 568x320, 71:40, dusk e3m3.webm)

>>15941395

>I like the weapons and some of the mechanics like sliding but it's true that level design can be atrocious sometimes and it's never something to write home about.

I don't know, it does a whole lot of things I never saw retro shooters do that manages to give the game its own identity in the end. Precisely because the levels are more on the open side, you're also given more freedom in how you can approach them. In E1M3 you can just skip the yellow key by placing a crate near the church windows and just break the windows so you can get in, which sounds pretty fucking basic when you think about it, but it's not something you're really accustomed to in shooters like these. In the same level you can also use crates to climb over the red gate, allowing you to take on the level from an entirely different direction (and sometimes kind of breaking it too). E1M5 is like one giant circle with one key to find and one colored gate, and you're given complete freedom in the direction to approach it. The secrets in E1M8 allow you to sequence-break the living shit out of the level. The extent to which you can do so is almost ridiculous, but also makes you think more if there are any different ways you can approach the level to make it easier on yourself. Some secrets even give you keys before you get them officially.

I see a lot more variety in how it shakes up the basic sense of progression. It's not always just find red key -> goto red door -> find blue key inside -> goto blue door inside, but sometimes it also pulls shit like WebM related where 90% level is open to you and the red key is in plain sight, but instinctually you should be able to tell that it's going to trigger several enemy spawns, so you go scavenging for weapons in the nearby buildings instead. The only other recent FPS to get more creative with its progression structure like that that comes to mind is Overload which would often have a locked door which requires three keys that are scattered around the level and can be grabbed in any order.

Then at other times it's claustrophobic horror like E1M6, E2M2's Wendigos, and E3M4's soy monsters, then at other times it's vertical fuckery like in E2M4 where the climbing power-up actually allows you to climb that mountain, E2M5's shifting level geometry, E3M3 being a byte-sized Arcane Dimensions map, E3M7's Small Little World homage from Thief, and E3M8's gimmickry. Then more often than necessary it's completely fucking flat like E1M7, E2M7, and E3M5 as some kind of reference to that one Blood level.


faae20  No.15941640

File: 7d1cb34d8d18707⋯.gif (9.82 MB, 640x358, 320:179, 70.gif)

>>15941532

>FPS in the style of DMC3

Haven't played it, but this made me think of Desync. Think I saw it on SuperBunnyhop or some shit around the time it was released. I'm guessing it's another Bulletstorm-style snorefest with indiedev stock Unity floatiness and artstyle to boot.


174428  No.15941646

>>15941532

>I'm hard-pressed to find any FPS in the same style as DMC3 or something

I assume you know about Demonsteele?


2bdf2c  No.15941660

I wish the PS2 controller wasn't dogshit, there's a couple good FPS on that thing.

>urban chaos riot response

>black

>darkwatch

>cold winter

>area 51

>call of duty world at war final fronts

There's also call of juarez gunslinger which did get a pc port, it's great but really short, i beat it in 4 hours.


8362f5  No.15941685

>>15941640

It's not a bad game actually but it has that "muh 80s" bullshit where all the music is synth.


d99cdd  No.15941702

>>15941519

Clips/Magazines isn't such a bad idea since it has it's merits for some design decisions. It inserts a vulnerable moment to a player that he has to work with, double important in multiplayer, and it helps to balance some weapons out.

Besides, it breaks the monotony from constantly shooting by giving you a breather where you can access the situation around you while reloading.

Also gun porn aficionados require it for realism purposes.

It's weird how some games feature it however, despite not really requiring it or taking advantage of it. Toxic comes to mind since it has an hitscan machine gun with a limited clip but no other weapon works like that.

>>15941619

I was upset that the climbing powerup was time-limited or that superjumps were restricted to some specific objects on the ground.

I think what FPS games need is more movement mechanics that aren't incredibly gimped or obtuse to use. Shooting people is fine, but doing it while parkouring around at high speed is much better.

>>15941640

Desync is pretty cool actually, but it depends heavily on how good you actually are and it still has a few flaws of it's own.

At any time, you have a pistol and up to 3 other guns of your choice each with a primary and secondary firing mode. They also need to reload when low on ammo, except for the pistol that recharges on it's own but can be manually loaded if you really need the ammo.

The guns will auto-reload if you try to fire without ammo, but this is a penalty to your score. You're supposed to be cycling weapons and actively reloading on your own. Switching weapons is fast, but switching back to a previous one is much slower so you're supposed to keep cycling all 4.

You also have a mechanic where the speed of the whole game pickups the better you do. You'll move faster, shoot faster and earn powerups faster, but so do your enemies, with the music picking up the pace and becoming more complex.

There's some depth to movement and defensive measures as well as no hitscan enemy, so you're always moving around, switching guns and trying to kill everything before they get to you.

However, there's some needlessly arbitrary shit like the Sync enemies that you can customize a combo to take them down and earn some bullet time, but you gotta memorize what you chose for each color and that's a fucking choir.

Some of the enemies can feel quite bullshit in how they work until you understand their patterns too.

Ovearll, your enjoyment with the game depends on how well you can play it. If you're really good, it's going to be a fast paced action FPS full of non-stop dodging and combos. If you're not that good, it's a slow mess of over complicated crap.


379014  No.15941731

File: 5fbb1caced7265f⋯.webm (7.83 MB, 640x360, 16:9, desync_osmojoust.webm)

>>15941646

Demonsteele is one of those WADs I wish was turned into a fully-fledged game of its own, alongside Project MSX

>>15941640

I did play that one. I even held the world record scores on most of the levels for some time.

I really liked all the interweaving mechanics, though it suffered from being obtuse on purpose so nobody knew how the hell the game was supposed to be played properly. Very few people seem to know that dashing gives you i-frames against melee attacks only so you can actually dodge the Hammerguys without taking too much damage. I had to bugger the lead developer on his Dicksword multiple times for explanation. Funnily enough I once asked him whether the slow-mo time you get when Desyncing an enemy gives you a score multiplier since I figured it did from some cryptic hint in the game, and it turned out it didn't, so he made it a thing in the newest update.

It's actually quite fun once you get to know it since the fun comes from trying to kill enemies using as many special methods as possible. Straightforward killing an enemy gives you little points, but parrying an enemy's attack, launching multiple enemies stunned from the parry into the air, freezing them in the air with the freeze power, and finishing them all off mid-air with the game's equivalent of Painkiller's Stake Combo gives you tons. Biggest problem the game has is that it doesn't require you to change up how you kill enemies, like how you get more points in the Tony Hawk games for chaining as many moves as possible together and repeating the same move will yield less and less, whereas in Desync you can figure out the most optimal combo and use it to carry yourself that way all the way to the top of the leaderboards.


faae20  No.15941759

>>15941731

>in Desync you can figure out the most optimal combo and use it to carry yourself that way all the way

More DmC than DMC3, then.

Nice to see it's still getting updates, it sort of fell off my radar (and everyone else's, judging by the player counts on Steam.)


438243  No.15941780

Just beat Dusk

<Ugly

<Levels are often just dark and cramped for the sake of it

<Music was shit

>enemies were fine

>weapons were fine

>some levels had cool designs

<bosses are a joke

<last boss and lastest boss are trivial

>can easily break levels with use hopping ala hl2 retail

<Most locations lack a sense of place except for those that take place in large flat outdoor areas

<Large flat outdoor areas are not interesting

>thank god its not a serious shit clone

>Sorta tries to be designed like classic shooters

genre is still dead and all new games in it should be cancelled by divine intervention.


379014  No.15941790

>>15941780

now play it on DUSKMARE


438243  No.15941795

>>15941790

I'm gonna play a good game instead


c7c40b  No.15941810

File: bddd977f3a70f4f⋯.jpg (741.9 KB, 2560x1440, 16:9, Untitled.jpg)

File: 5f1427fee11ffa2⋯.jpg (434.05 KB, 1920x1200, 8:5, aliens are fucked.jpg)

File: 274d66c8ff52ded⋯.jpg (358.06 KB, 1920x1200, 8:5, 2012-11-01_00004.jpg)

File: 2b6c346e0811acf⋯.jpg (476.15 KB, 1920x1200, 8:5, 2012-11-03_00001.jpg)

File: 3f4692adba95f0d⋯.jpg (335.46 KB, 1920x1200, 8:5, 2013-03-05_00001.jpg)

Natural Selection 2 - team based private server FPS

It has been around for years, and started as a mod of Half-Life. Standard Aliens vs Marines.

The starter alien biomorph, the Skulk, is weak but can cling to walls, ceilings and easily traverse vents to zoom around the map and melee ambush the marines. An earlier 2018 update made the alien hitbox larger so the ambushes aren't quite as one-sided.

Marines start have a 50 bullet LMG that is strong in groups, when you can find marines competent enough to stick together. Otherwise they're still fucked in the ambush.

Other more advanced biomorphs or weaponry cost resources and these require harvesters and persistent zone control. A commander on each team begins base building and tech options, and this gives the team objectives such as aiding construction for the team or alerting the team to offensive/defensive objectives.

The maps are really pretty and generally well-balanced.

There are rookie servers but once you're out of those, the regular players are equal parts helpful and toxic - some of them even at the same time. There's servers generally run in USA, China and Australia.


174428  No.15941816

Invidious embed. Click thumbnail to play.

I'm just gonna leave this here


379014  No.15941824

>>15941816

out of all these retro throwback shooters this one looks like it'll play the most generic out of all of them


eba870  No.15941832

File: 33b7941a687b066⋯.png (164.17 KB, 584x588, 146:147, quakefag.png)

File: ab8497687acb8d8⋯.jpg (111.99 KB, 455x680, 91:136, quakefags.jpg)

>WAH WHY DON'T THEY MAKE A GAME LIKE QUAKE

>Dusk comes out, with a super shotgun that doesn't suck shit, actually varied level design, and enemies that aren't shitty bulletsponges

>WAH IT ISN'T THE SAME

>Why?

>BECAUSE IT SAID SO, SO IT'S SHIT

Reminder that the quakefag is a dying pest breed that should not be acknowledged.


d99cdd  No.15941855

>>15941816

Why would you post that? It looks incredibly generic. Just another "search the keycards while shooting at things" game that does nothing new or interesting to differentiate itself from past games. I look at that and what I see is a dumber Doom 3. Somehow.

Looking back at the list here: >>15941474 I think it's plain obvious why some FPS end up being classics and other don't. You don't remember any of those games because you're a dude with a gun shooting at people, you remember them for everything else that that game and only that game does that's different from everything else.

>>15941832

I know you're baiting to upset the Quakefags, but there's a point to be made there that I don't believe will ever reach them.

Every game that tries to succeed Quake or older classics will either be too different from the original and thus the fans don't want it or it's too similar and the fans see no reason to play it over the original.

That's mostly the reason all the arena shooters TB listed didn't really made it, just listen to the complaints the fans have and it all boils down to "it doesn't feature all the tidbits I'm used to".

However, you might not want to use Dusk as a good example since Dusk has it's fair share of problems. It's a nice polished game, fun a few times but no master piece and with design flaws of it's own.

Although, the shotgun really was pretty great.

You'll also have people hating on it because the author is a big leftist and folks can't separate the artist from the art because they think the artist will secretly fund the Democrats with his profit.


2db837  No.15941867

File: ccbcbd9c13192c7⋯.png (115.57 KB, 430x361, 430:361, ccbcbd9c13192c71c597ae52aa….png)

I like Dusk because I can do vertical 360s in the air and pretend I'm doing backflips


39d9e0  No.15941872

>>15940571

Dusk suffers from having ridiculous mobility and not getting forced into arenas, so you just cheese your mobility to hell and back. And difficulty instead of changing available levels/enemies in levels, just gives them more HP. Gay

>>15941855

>You'll also have people hating on it because the author is a big leftist working with a furry and level 80 hilldawg

ftfy

it's funny that the game "made by a single man" also has a producer and some fag for (multiplayer?) level design.


1c3981  No.15941874

>>15940914

that shotgun animation looks disappointing. Floaty as shit and has zero recoil and I would have never noticed if you didn't point it out.


c7c40b  No.15941875

>>15941063

>Insurgency

Actually looks decent on Steam. How's it play?

Is there voice chat or is it full 'immersion' without that stuff?


8e84eb  No.15941882

>>15941875

>He fell for it

Read the post again, look at the pubg pic and ask yourself if that anon was serious or just shitposting.


eba870  No.15941885

>>15941872

>not getting forced into arenas

You faggots were bitching and moaning about nudoom having arenas when it came out.


8e84eb  No.15941887

>>15941885

>/v/ is one person

>Arenas are automatically good


c7c40b  No.15941888

>>15941882

I ignored the second pic, but thanks for the heads up, cynic-anon.

<and for the (((you)))


39d9e0  No.15941889

>>15941885

Having ridiculous mobility is more of an issue in this case. Arenas are bad for exploration, but too much mobility is bad for everything.


379014  No.15941891

>>15941855

>just listen to the complaints the fans have and it all boils down to "it doesn't feature all the tidbits I'm used to".

Even setting aside the fan complaints, if you look really closely at said new arena shooters, the differences between newer arena shooters and Q3A are very miniscule in practice which only hardline pros will care about or even notice, because these new arena shooters are slight variations on Q3A made by Quakefags for Quakefags (and occasionally the same goes for UT). The glaring question is why you should be then playing this low pop indie arena shooter with lesser custom content which takes heavily after Q3A, instead of just playing Q3A which at least has some more players. If the differences between the two games are miniscule then you're better off playing the 10/10 game with some players rather than the 9.5/10 game with no players.

QC at the very least stands out for doing something different. There's more of a reason to play QC than any of these DoA indie arena shooters (except for Xonotic because it is free). The argument then goes that it is shit because QC is not a real arena shooter (which it isn't) and because Champions are a horribly implemented idea (which they are), but if you consider that the entire arena shooter genre subsists of little more than Q3A clones and sometimes UT clones with no innovation or different approach to the arena shooter concept, then the best thing to do is just give this whole incestuous joke of a genre the finger and do your own thing irregardless of labels.

>>15941855

>You'll also have people hating on it because the author is a big leftist and folks can't separate the artist from the art because they think the artist will secretly fund the Democrats with his profit.

That was only the guys who coded the multiplayer mode. The guy who does the singleplayer (read: practically the whole game) has remained completely silent about it.


438243  No.15941894

>>15941872

>Dusk suffers from having ridiculous mobility and not getting forced into arenas, so you just cheese your mobility

This is true, often the game sets up ambushes you can trigger and just go back into the hallway you come from and the enemies will come to you single file to be killed. Usually with the crossbow or double barrel. It's never a proper trap.


2db837  No.15941896

>>15941874

The animation isn't so good, but the sound design and the gunplay make it feel like you're shooting a cannon.


379014  No.15941900

>>15941889

This is also why I'm telling people that they should be playing it on DUSKMARE. On Cero Miedo you can get away with tanking tons of hits, but even with your mobility you need to git real gud at dodging projectiles and powersliding if one hit is all it takes to kill you.


8362f5  No.15941906

>>15941900

But Duskmare is still easy unless you're playing intruder mode, and in intruder mode some weapons(the pistol) become incredibly useless as soon as you pick up a shotgun, which is almost always 5 seconds later.


2db837  No.15941912

>>15941906

>Duskmare is still easy

That's just not true unless you're save scumming


379014  No.15941915

>>15941906

>But Duskmare is still easy unless you're playing intruder mode

I try to finish levels on Duskmare + IM without mid-level saving, so YMMV.

>some weapons(the pistol) become incredibly useless

It's kind of useless around the board because it's meant to be more of a fallback weapon, like the pistol in Doom, except it's only useless in comparison to the rest of your weapons.


8362f5  No.15941926

>>15941912

>>15941915

The whole problem revolves around you having the ability to one/two shot just about everything in your path if you're not playing IM. After that it's just a matter of knowing enemy locations, being able to dodge them using the insane speedboost from the slide or knowing the timing of the sickle reflection.

IM makes the game tough and I really like it though.

>>15941872

Higher difficulties also make projectiles move faster and enemies more aggressive.


b5275c  No.15941938

>>15940914

You still feel great when it turns enemies into a fucking cloud of blood. Not a ragdoll, not a bunch of limbs, a fucking cloud of blood.


4d9067  No.15941941

File: 24eb394b55486c6⋯.png (107.9 KB, 882x667, 882:667, lame.png)

Stop arguing and post more games.

>>15941780

>>15941790

>>15941795

Wait, you don't play games on the highest difficulty?


d99cdd  No.15941953

>>15941872

>>15941891

Oh, only thing I heard from the Dev was that he liked "shooting racist ghosts" but that probably wasn't the dev either, then. Oh well, another one mowed down by the rumor mill. This is why you pick who works with you very carefully.

>>15941891

Like I said, it's either too different and the fans don't like it or it's too equal and there's no reason to play it over the original.

There is never going to be a successor to Q3A because the fans don't actually want one, no matter what they say. They themselves doomed that genre to stagnation and will die off because they can't atract newer players to stomp on their servers, but they are trapped there and can't ever leave their comfort zone either so Q3A dies with them and they with Q3A.

I won't opine on the game itself, it may be the master piece they claim it to be, perfection given polygon shape. But this is still a terrible fate to fall upon any community or franchise. To tie yourself with a specific iteration of a videogame, unable to move onward and try new things, slowly fading way instead of supporting or helping to make better attempts at the genre.

I mean, there's Team Fortress and every followup from that all the way to Overwatch. They most certainly did ditch the central core of the gameplay but they raised an entire new genre on their own that atracted millions of players, all because someone in the past wanted to do something different with loadouts.

Maybe something different could be made instead of loadouts that would spawn an entire new and better genre, but if it's not going to get the support of the Q3A, then it'd be pretty pointless to start with them too, so they aren't even a viable kickstarter of ideas anymore.


e5fd61  No.15941954

>>15941832

>TotalAssCancer

Lmoa


438243  No.15941969

>>15941941

played on 2nd highest


fd30f3  No.15942054

>people here actually fucking played dusk

>a game that didn't even have graphics that at least looked as good as an average game from even in 03'

Just by simply saying that DUDE ITS RETRO THO, is not an argument because everyone knew that the graphics back then are not the reasons to like older games.


a9caf7  No.15942069

>>15941891

>irregardless

dob jej


31b949  No.15942088

>>15942054

Small teams have to compromise on something, and graphics are the least important. That's the only reason "retro" styles are a thing.


faae20  No.15942100

File: 22f54e78cc00116⋯.png (734.14 KB, 1280x720, 16:9, ClipboardImage.png)

>>15942054

If you don't have an aliasing fetish you can get the fuck out.


d99cdd  No.15942104

>>15942054

I don't think anyone played Dusk for the graphics, my dude. It was just something you excused and ignored, just like playing older games on modern hardware. You just accept that it's not gonna be a 4K high detail experience and move on, you don't make comparisons with old shit when that's mostly pointless considering how much the standards changed anyway.

You are technically correct that it looks atrocious, but it's just a point not worth talking about when dealing with these kind of games.

>>15941891

I might as well add that QC failed because of balance reasons. Reading the threads and comments about the game, the idea of making separate Champions, each with their own stats, weapons and abilities was severely mangled.

The game ended up devolving into railgun from slower characters that could 1-shot the faster ones vs the faster ones spamming rockets at the slower ones and hitting consistently because lol, slow target.

From there, the matches would be decided according to where the fights were happening. Long corridors? Railgun wins. Small corridors and corners? Rocket wins.

The only thing that shaked this a bit was each Champions ability, but they either were outright useless, making the champion itself useless or they complemented his base style anyway, like a faster character getting a teleporter or a rewind ability to help him move around and flank faster characters with rockets, or a faster character putting up a shield and landing a railgun shot easily.

The interesting bit is that UT2K4 has a Species Statistics mod that changes some values or adds passive abilities to a player based on the race of it's model.

Gen Mo Kai run as fast as if anyone else was using the Speed Adrenaline but they take far more damage, notably dying in 2 shock rifle hits.

The Egyptians get more air control, the Robots jump higher, the Juggernauts take less damage and the Nightmares heal when they deal damage but only up to 100 health.

The small differences managed to add some variety to the game and give a player an experience closer to his preferences, without severely ruining the balance of the game.

So the idea CAN work, Bethesda is just that bad at it.


b8972a  No.15942108

>>15940686

Why are quake fanboys always such spergs? I don't get it.


faae20  No.15942121

/v/>>>15941832

/v/>>>15942108

>samefagging

Try capitalizing proper nouns next time, ya dipshit.


b8972a  No.15942123

>>15941875

I played the free weekend and it's a mixed bag so far. It's janky as fuck in a lot of places. UE4 also doesn't seem to be doing it much good in that regard. It has some really bad issues with asset and texture loading.

Gameplay feels good, but it takes some getting used to if you're coming from the old insurgency.

I'd say wait for them to actually optimize if you're not desperate for something new.


379014  No.15942142

>>15942104

>So the idea CAN work, Bethesda is just that bad at it

That has been my stance on it too. If fighting games can remain competitively viable with huge rosters of characters despite tier lists, then there's no reason arena shooters can't. Of course if you do insert different playable characters in an arena shooter it will no longer be considered an arena shooter by purists, which begs the question if trying to constrict yourself to fit a label is even worth it.

QC recently put out a patch where they nerfed all abilities across the board by giving them all the same cooldown time and standardizing ability/weapon switch delays to be equal and higher, nerfing Ranger's orb so telefrags aren't instakills, nerfing the damage on a lot of other abilities, and basically ensuring that abilities have an only secondary impact on the moment-to-moment gameplay.

That said it doesn't fix dumb fucking abilities like wallhax, dual-wielding for free extra damage and RoF, and turning yourself untouchable for three seconds. Nothing short of a major overhaul to make characters only subtly but impactfully more different without wrecking the balance can fix it.

Or instead go the fighting game route and make each character play completely differently, by giving each character unique variations on the weapons they can pick-up, so a RL pickup can consist of something different for multiple characters.


e10624  No.15942170

File: a33d810a78f4082⋯.jpg (99.63 KB, 678x381, 226:127, kingpin.jpg)

Now for something different…here is a shooter which included some stuff rarely seen otherwise. Starting with the "story" where you are beaten up and wake up in some slimy town with just a pipe in hand. This sets the mood for the whole game nicely. You get to talk to people and do missions, buy shit, recruit other people to fight for you. Atmosphere is just great, with every enemy screaming "Die, you fuck!". And the awesome Cypress Hill soundtrack. There is not that many enemies (and they're all people) so if you expect a Doom, you're out of luck. But it has other qualities which make it awesome.


d99cdd  No.15942218

>>15942142

>which begs the question if trying to constrict yourself to fit a label is even worth it

Probably not. The FGC niggers end up missing out on a lot of great games because they don't feature a specific type of gameplay or elements that they need to use. I'm partial to "anime fighters" as they call them because I like the faster paced and pressure game, but they won't accept it because it's fundamentally different in several departments.

Or to put it in another way and again using the list in >>15941474 the few times Devs made something amazing was when they weren't trying to upheld a label and stay true to some previous formula.

Another example I remenbered was the Shadorun game that was strictly multiplayer, a game that featured different races and several abilities to combine and use in an arena. The game ultimately failed because it's a travesty to what Shadowrun is and because GFWL but it had some neat ideas for the spells, the tech and even the weapons if you were coordinating with a team.

Overall, I think the issue with abilities is that they don't translate very well to 1v1 duels at all since that severely restricts what abilities you can make without screwing balance. Everything must be balanced around how much it helps you either staying alive or killing your oponent, so when an ability gives you complete immunity but another does damage reduction, or when one ability frags instantly while another just does more damage, one of the options becomes worse and useless.

Team-based shooters can get a lot more done since you can have abilities that work based on synergy or for supporting other players instead.

Titanfall might have been one of the games that actually pulled this better since your abilities are a movement one that changes how you traverse the map, another to assist you in combat but doesn't replace your guns at all, and your Mech that changes how you fight with it completely.

Too bad the TTK is so damn low, though.


64a7e3  No.15942223

File: eb8a2691e4866cf⋯.jpg (313.57 KB, 1200x1252, 300:313, 08f.jpg)

>>15942054

>Bitch about modern industry full of trash games with excessively high graphics and zero gameplay

<Bitch about a game that actually has gameplay because of its graphics, instead of discussing the fucking gameplay you craved so much

That fag with the totalasscancer pic war right.


635da2  No.15942228

>>15941243

I'm talking about Quake 1 (and it's singelplayer), you fucking idiot. The thing Dusk is directly inspired by. I like unreal tournament's multiplayer more than quake.


a09716  No.15942229

>>15941180

>virtue signal about your taste in FPS games

>implying that isn't all of /v/


b01de1  No.15942240

>>15942229

Wait, that's a thing? I thought /v/ culture was just shitting on anything post-2009 that wasn't Cuphead or by FromSoftware, and wasn't among the 3-4 yearly titles that fit into the "Ok, that's actually good," then the rest was giving a begrudging nod towards Nintendo for making passable games that still qualify as "Games" and not "Bullshit."


39d9e0  No.15942243

File: af7fa3ab8ed997f⋯.png (888.57 KB, 1920x1080, 16:9, Unicum guide to Duskmare.png)

>>15941900

I swear this fag that made this game didn't use props in combat, they're either stupidly good or just very good. You just hold this in front of you and wait until all enemies start fighting each other, then one-shot the stragglers. And since there are collisions, you can take it everywhere with you too.


8362f5  No.15942274

>>15942243

They also instafrag most enemies.


635da2  No.15942290

>>15941532

Shadow Warrior 2013 does basically all the melee aspects of NuDoom, except not complete shit. Honestly, NuDoom ripped that game off like crazy and didn't copy any of the fun bits. It's a shame normalfags lapped it up, and SW2013 doesn't get much credit anymore.

>>15941780

Episode 3 really shits the bed imo. The gothic/hexen theme is half assed, there's too many gimmick levels like the tornado or the slaughtermap without any fucking cover, and the new enemy designs are just terrible. The one in OP's pic looks like trash and just serves as an awkward shotgunner replacement, and there's this thing that's supposed to look like a dog on wheels that just doesn't make sense, looks awful, and has literally zero animation. You have no way of knowing when it's going to attack you, and the model itself is so bad they can't even fix it.

They should have stuck with the horror/technology theme instead of letting things get too abstract and too silly.


379014  No.15942292

>>15942243

Using props is cheese mode. The fucking soap bar can oneshot every enemy, even bosses, and there's one in each level too. It'd be one thing if they break easily after one or two hits from enemy projectiles, but they should stun enemies only at the very most. Though I also don't use them since the collision detection for being able to grab them is fucking finnicky if you're moving at hihg speeds and trying to pick up something the size of a nickle.

(Wooden) objects not burning and breaking up if they land on lava also greatly triggers me.


1fb8b6  No.15942341

File: 4794c20150bdf94⋯.jpg (644.02 KB, 1920x1038, 320:173, Powerslave.jpg)

Powerslave is pretty underrated


f1b40f  No.15942361

File: e9810bf68ed92c2⋯.webm (6.85 MB, 1280x720, 16:9, experiment sword only.webm)

Dusk is at it's best when it gives you an interesting space to go fast and climb around in. None of the anons have mentioned that the game has 360 rotation while in air, so you can actually do flips, but the game doesn't really tell you or utilize it in interesting ways, its just there. That said, one of my favorite levels was a gimmick level, which was one where you had to navigate by fucking with the gravity.

I actually liked the final stretch of episode 3 because it was a recap of the prior parts of the game, with enemies and levels from every episode remixed together. If the game had ended with the Jakob fight it'd've been a lot better.


287303  No.15942378

>Alright ill check out dusk

<MINIMAL SPECS

<CPU SPEED: 2.4GHZ Dual Core Processor Or Higher

<VIDEO CARD: GeForce 9800GT or equivalent

<for a game that looks like quake 2 with lighting and shadows

No thanks.


bf18c3  No.15942380


000803  No.15942388

>>15941810

>NS2

>learning curve thats only surpassed by fucking dwarf fortress

I'd rather learn japanese than waste time on that shit.


07e96b  No.15942390

>>15942378

I'm not sure what else you expected when it's just poorly done low poly assets thrown into Unity.


635da2  No.15942391

>>15942378

Ehh, it's got some pretty big levels by around episode 2, with a lot of physics objects and shit. Granted it's a fucking unity game, but by that standard it's fairly well optimized.


d99cdd  No.15942401

>>15942378

That's probably just the specs the Dev has, so he lists them there because "works on my machine". Seriously doubt it actually requires a graphics card that good.

I'm not too sure how a Dev is even supposed to test this kind of thing. Is there a company or a service that has many different PCs and benchmarks your game for them, or are smaller devs supposed to wing it and only AAA can afford to test this properly?


aadf48  No.15942402

>>15942361

where is the failed experiment faggot?


e19328  No.15942405

YouTube embed. Click thumbnail to play.

What do you guys think?


379014  No.15942419

>>15942290

>Episode 3 really shits the bed imo

I did dig the overall gimmickry, my only complaints were that they didn't expand on the concepts offered so they wouldn't feel like just one-off gimmicks, like not going full Descent in E3M3 when everything's underwater, not going full Serious Sam on the enemy counts and enemy types used in the tornado level, and not using the opportunity offered by E3M7's gravity shifting gimmick to also spawn more enemies in the level each time you shift gravity (though I can understand why they didn't). I think E3M9 being a slaughtermap is fitting because it's the level right before the final one so it takes the chance to go on a full grand tour through the game's entire bestiary, even ending it by pitting you against the final bosses of E1 and E2, so at least from a campaign pacing perspective it's fitting to wrap things up with a big ol' battle. Even E3M8 itself also incorporated parts of levels from E1 and E2 as callbacks

>without any fucking cover

People have finished that level on DUSKMARE, cover isn't necessary

Episode 3 going full abstract Quake mode is fitting since Episode 1 and 2 have been slowly building up to that point. If E3 was something down-to-earth again then it would feel just underwhelming. On the other hand I think that whatever gimmicks in E3 should have been at least been introduced first in E1/E2 (I guess The Escher Labs counts?) since the final third of the game shouldn't ideally be used to introduce new gameplay mechanics out of the blue, as the game will have very little room by that point to properly explore them, like the newly introduced boxdogs which IMO should have been present since E1 because of their unique behavior which isn't just throwing projectiles. The bullet spewing meteors should have been in one form or another too.

The devs have been teasing some kind of NG+ mode with maybe remixed enemy placements, however, but don't quote me on that.


64a7e3  No.15942437

>>15942405

That looks good, but the ragdolls seem fucky. What engine?


e19328  No.15942453

>>15942437

unity…


39d9e0  No.15942497

>>15942292

It's in the game.

>>15942405

That you should post webm.

>>15942419

I wish that there were more levels like E1M9 "Ghost Town". Go give the player some environmental storytelling and shit. For there to be tension, there has to be relaxation as well. It would be nicer if episode 1 was less going around abandoned farms and more abandoned villages or spooky forests.

>Even E3M8 itself also incorporated parts of levels from E1 and E2 as callbacks

I think that E3M10 house is recycled from episode 1 too.


5b29fb  No.15942500

>>15941810

>>15942388

>I'd rather learn japanese than waste time on that shit.

It's sad that the NS2 community turned into autistic bitter tribal boomers. Take your worst community server from CS 1.6 or Source, multiply it by a factor of 10, and I'm not sure you'd get close.


8362f5  No.15942525

File: 36acaf175c651cc⋯.png (29.2 KB, 660x471, 220:157, beefy rig.png)

>>15942378

This BEEFY RIG can play it.


ddabcc  No.15942526

File: f8e3d03648cb925⋯.jpg (90.25 KB, 765x772, 765:772, beefy rig.jpg)


27b6d1  No.15942533

File: 175bc2c5aa452e8⋯.jpg (674.55 KB, 1656x3093, 552:1031, TotalBisquit_-_Something_A….jpg)


1fb8b6  No.15942537

File: 900b7a52e54ea64⋯.jpg (19.85 KB, 175x175, 1:1, Romero.jpg)

>>15942405

>All that screen shaking for every little thing

>Bullet time

>ADS

>graphics have something about them that seems off, maybe its the lighting with the plain coloured walls

>uses common guns you find in every other FPS instead of something different

>low amount of enemies

>looks like it uses that floaty arms method instead of giving you control over your character model

>looks like it has slight auto aim

>for a hospital it looks pretty empty and bland

>level was really short

>guy a few meters away doesnt hear you shooting another goon

atleast its something new and has a mighty boot, other than that its pretty meh, id rather play max payne 2 with a first person mod


8362f5  No.15942546

>>15942405

Looks like a mod for MP2 or something. Might be decent but enemy AI looked terrible.


d99cdd  No.15942565

>>15942405

The models look atrocious so I'm assuming amateur work on them. The animations aren't that bad, except for the jerky ragdolls. You might want to look at how you do them using a proper bone structure, colliders and Rigidbodies.

The enemies barely move at all and there doesn't seem to be much variety in what you're fighting, which combined with almost no sound besides grunts from them will make for a very boring and repetitive experience in the long term.

The game is clearly aping FEAR and it's not a bad attempt, but you're gonna need way better AI for the the enemies. And better enemies too.

I also don't get the point of naming guns with their actual names, Tokarev and etc. Unless you're going full on gun porn with realism and everything (and you don't want that for these types of games) there's really no reason not to have Pistol and SMG instead. This lets you get away with tweaking their variables (firerate, chamber capacity, damage, etc) to balance your gameplay instead of being bound by realism.

Add wallrunning as a maneuver too. Jumping for muh John Woo is neat but leaves you vulnerable afterwards and can get awkward. Wall running for some bullet time, obstacle avoidance and agressive pushing would suit the game even more.

Other than that, it looks like a decent fan project to start with, but there's still a lot of work to do.

>>15942533

>I can't refute anything he said so I'll talk about his character instead

>literally using a fallacy to argue

Come the fuck on, if you've got to go that fukken low to argue against TB, you're worse than he is.


5054f4  No.15942569

>>15941219

That's literally the game you're looking at now. It was a retarded, complicated situation. The game was going to be called Bombshell, but due to some stupid reason I can't remember, that instead became a top down shooter which was trash. So they renamed her Ion Maiden and this is what they have now.


d8abd3  No.15942592

>this thread

Are FPSfags usually this combative and unwelcoming?


5054f4  No.15942627

>>15942592

Yes? Where have you been for the past 25 years?


2b8ef1  No.15942664

>>15940938

>Get Even

I was initially interested in it after someone posted some music from it but it looked like it was a walking simulator, is the gameplay actually good? Sell me on it.

>>15941832

As much as I don't like him I'm gonna have to agree with TB. I played hundreds of hours of UT4 and still do but despite all the bitching I see everywhere about the death of shooters only a couple hundred people actually played UT4 at its peak. It seems that a good majority of the people complaining just wanted to stroke their e-peen, including at least some of the people here. People justified themselves in FPS threads by saying that the game is dead and there was noone to play with but even when there were only 50 people on that's no excuse, you only need two people to have fun. Right now if you live in the US or Europe you can play in four to ten man games with good ping. You'll Niggas Don't Even Play Arena Shooters.

>>15942405

That looks really cool, are you going to try and make the AI/levels suited for cat and mouse gameplay like FEAR? Like how you jumped through a window to get a jump on a guy, it'd be cool if the enemies coordinated with each other and tried to do the same to you.

>>15942290

If it wasn't for the shitty RPG mechanics SW2013 would be a pretty great game, it's a shame the sequel just made the problems of the first game worse. I didn't even end up finishing it.


027ccb  No.15942781

>>15942637

>art is an expression of self

Who the fuck says that? An artist can do more than just presenting himself in whatever medium he is using, Picasso was't know for his many self-portraits.

Why would you assume art itself is all about the ego maniacal whims of self-centered individuals? Are you some sort of commie that can find no value in art besides seeing it as an artist mentally masturbating?


2db837  No.15942823

File: 7456cdce5ff2d12⋯.png (58.68 KB, 349x313, 349:313, happy bath time.png)

>>15942804

>Straight to name-calling

The level of discourse in this site is astounding


f354a6  No.15942855

>>15942405

i like what the game is trying to do but it needs better enemy AI and better graphics and not this hipster trash and then i'll give it a chance


027ccb  No.15942856

>>15942804

>Post vague, memetic reply

>Complain he's misunderstood

Wow, bugged conversation mechanics!

If you're talking self-expression in the sense that an author will make art about what he knows (indeed one of the best advices given to writers for instance), I'd get. But you can't possibly be arguing that artists only create art based strictly on what they know, on what matters to them and what they are familiar with.

Art can be fiction and speculative in nature, which means you could write a book about a serial killer without ever killing anyone.

Specifically for videogames, I doubt the team behind Hatred ever went on rampages to detonate nuclear centrals, I doubt RWS goes around chopping limbs from random people and most creators of violent eroge in japan are women that never had any of that happen to them.

You can also see the example of Deus Ex, where it's original creator was discovered to be quite the happy little commie. And yet the game features far more political views than just "let's re-distribute these nano machines and seize the means of augmentations" because the author can include far more in his work beyond what he is familiar with, what he is confortable with or even what he agrees with.

Essentially, you're trying to argue that all art is propaganda for whatever the author belives in, when that's an incredibly retarded statement that only a commie or a fascist would utter. Which likely explains it.

>>15942823

To be honest, I did call him a commie first.


215730  No.15942869

>>15942592

Go to hell, faggot. UP YOURS


635da2  No.15942877

>>15942419

There's no reason they couldn't build off the strengths of episode two, AND work in more abstract designs and gimmicky maps. Have reality break down in the big open city, instead of going for a gothic/medieval look and giving up halfway through.

>>15942405

I assumed this was some AGDG project in alpha or something, but it's on steam and they're already charging money for it, so that's kind of gay.

>>15942664

What I don't know, is how they went from some beautiful UI design in the first game, to the barely functional trash in the second. The gameplay itself is still fun, but the borderloot mechanics are so sloppily handled that it's just a chore to play.


9ebec1  No.15942881

File: 02904efe5000c4f⋯.jpg (293.33 KB, 466x955, 466:955, 019.jpg)

>>15942565

>defending ecelebs

>an anon is the same as a faggot with a youtube channel [comments disabled] literaly shilling for kikes

<fukken

>>>/anywherebuthere/


1fb8b6  No.15942889

File: 1d03c72bd231007⋯.gif (1.21 MB, 240x178, 120:89, FPS Doug 6.gif)

>>15942592

Just like any other genrefags

>1post by this (((ID)))


027ccb  No.15942938

>>15942870

If you're vague, people will either ignore you or they'll misunderstand you.

It's not my duty to clarify the drivel you write, it's a failure on your part to make yourself clear.

I'll say what I understood by what you wrote and if I'm mistaken, it's on you to clear that up, not on me to divinate whatever meaning you had in mind since I'm not a psychic.

You can also climb down from your high horse, you don't get to talk like a condescending prick and then complain about name calling. You want to debase the level of dialogue, don't complain when you get just that.

Not like it matters does it? You made a vague statement, you were called on it and yet you don't even bother to explain yourself better because that's not the point. You just gotta prove how superior your understanding of art actually is. Because otherwise, how are you gonna justify all that stuff you never got to enjoy because you didn't want to support the wrong people?


635da2  No.15942949

>>15942938

This is a really gay argument because we've already established that the guy behind the game isn't even a commie, just the guy who coded the multiplayer portion.


574dba  No.15942996

>>15940914

>fear smg and shotgun

There is not a single game that can reproduce the pure fucking power and enjoyment that those weapons had


027ccb  No.15943008

File: bf2477bec72b90a⋯.jpg (23.56 KB, 358x400, 179:200, =3.jpg)

>>15942949

Sure, of course. If anything, dude is smart to stay silent in order to avoid being dragged in these kind of discussions, but I think the discussion now shifted towards "can an author make something beyond what he knows, beyond his life experience?"

>>15942980

>Then why do you keep trying to do that?

Because the entire point of communication between two humans is that I'll try to extract some useful bit of information from whatever sounds you communicate that I can then process into an answer I'll return to you.

This is called dialogue among the human species, monkeys like you will get there one day, don't worry.

Or would you rather that I simply say "I have no fucking clue what you just said." instead? Would that make you feel better? Maybe believe that you out-witted someone with the amazing power of being incredibly dense and vague? Because I know exactly what this is about, it's just you being defensive, as usual.

It's all a ruse, an attempt at pretending that you have the higher ground. There's absolutely nothing I can grab you by thanks to vagueness of your speech. I can't mock you, I can't point a contradiction, I can't even accurately tell what you believe in. You're like smoke, or so you think.

The truth is, there's far more people like you out there than you probably believe. You're not smart, you're just completely incapable of holding an argument and you know it, which is why you don't even try. You're not different from the kids that never admit what it is they like to avoid being mocked by it.

It's plain obvious even, morons like you always give this away with the terrible attempts at being passive agressive with basic bitch shaming tactics.

"This is getting too hilarious, you should stop. Maybe I should stop, but I want to see how many paragraphs you'll write before you get bored." or translated from faggot-speak: "You should stop trying to hold any kind of position or I'll mock you for it, whatever it is! You wouldn't want to be mocked, right? You're afraid of social shaming like me, right?"

You'll hang on to your double speak, barely ever actually saying anything worth listening too, but you'll know you're safe from critique thanks to it. You're a coward of the worst kind because the thing you fear is criticism of yourself and there's nothing more pathetic than that.

For the record, you still haven't cleared up what you meant by "self-expression", so you've made it clear that that never was the goal of your post. You just wanted to goad a reaction with basic mockery.

Well, you got it. Too bad the joke here is you. :^)


39d9e0  No.15943017

>>15943008

>inb4 why do you care about things, be a cool nihilist like me


215730  No.15943072

>>15942405

Just played some of this. It's fucking great. Wonky, but awesome.


64a7e3  No.15943127

>>15942996

You haven't played many shooters have you?


7badc5  No.15943131

File: e2aa320a0a07a3a⋯.webm (15.89 MB, 854x480, 427:240, new-year_adventures_of_an….webm)

https://www.runthinkshootlive.com/posts/rtsl-in-2019/

Phillip from RTSL (formerly PlanetPhillip) decide to step down. If you care about Half-Life mods don't forget to download the shit from the site before it's too late.


15fd45  No.15943134

File: 6df4e78821ab030⋯.webm (1019.37 KB, 720x400, 9:5, But_why.webm)

>>15942054

I am more concerned on how many play it and say its good, especially considering the main devs are commie faggots. If you played it, hope you dumb fucks at least pirated it.


604fca  No.15943139

>>15943127

There have been very few shooters that actually made me feel good for killing people with an smg and shotgun like fear did.


64a7e3  No.15943168

>>15943139

Then I advise you to play Bad Company 2, Blood Dragon, BLACK and Metal Slug.


027ccb  No.15943187

>>15943134

>say its good, especially considering the main devs are commie faggots

1-Read the thread, he apparently isn't. The fuckwits hired to handle multiplayer are.

2-Being a commie is a mental illness but not something that matters in the quality of the game. It's either shit because it's shit or good because it's good, regardless of the author

3-It has it's moments. It's no masterpiece but it's not a bad game, just a simple, easy one.

4-Why would you need to suggest piracy on /v/? I'm sure everyone here pirates everything anyway. We do have a share thread after all.


604fca  No.15943201

>>15943168

I've played all those apart from black. Fear still feels a lot better.


60ce37  No.15943207

>>15943187

> but not something that matters in the quality of the game

Naw, fuck off, letting these mentally ill fags do anything is a mistake and should be immediately dismissed


15fd45  No.15943246

>>15943187

>but not something that matters in the quality of the game

Yes I'll agree to an extent, but giving those faggots some sort of revenue for money is still bad. I played it myself and it was a very strong MEH.

>The fuckwits hired to handle multiplayer are

Yeah I still wouldn't want to give money to a dev who would allow these shit heads anywhere near their game.

>I'm sure everyone here pirates everything anyway

Nearly five years with anons and I can tell you that is not the case.


027ccb  No.15943287

>>15943207

If you wouldn't play a good game made by a commie, you're on the wrong board.

>>15943246

>giving those faggots some sort of revenue for money is still bad

Rewarding good games is never a mistake. Let them have a taste of capitalism, every dollar they earn is an argument against their ideology.

Not Dusk though, the game really isn't worth more than 5$ IMO at best.

>Yeah I still wouldn't want to give money to a dev who would allow these shit heads anywhere near their game.

I don't know how much you can blame on the guy. The other morons could have simply never mentioned it to him, or the dev might just not care at all about politics.

>Nearly five years with anons and I can tell you that is not the case.

Roughly the same too, maybe a bit more and I do remenber the Fallout 4 Steam Friends image, sadly.

Still, lesser known indie crap doesn't seem like it'd atract the same level of attention and I've seen Dusk on the share thread and on the Vola.


2a0493  No.15943299

>>15943168

>BLACK

Terrible game made by noguns britbongs using airsoft models.


64a7e3  No.15943320

File: cb96bf698950a7c⋯.jpg (58.84 KB, 384x325, 384:325, Smug_Supes_and_Cyborg.jpg)

>>15943299

The game was specifically designed after over-the-top 80's-90's action movies and all their inaccuracies, in case you couldn't figure that out on your own.

Lay off the muh realisik guns bandwagon.


670e39  No.15943340

File: 6006d4038faf9bd⋯.jpg (104.04 KB, 947x750, 947:750, 1463608141948-1.jpg)

>>15943320

>bandwagon


8362f5  No.15943341

Wait a fucking second, someone else played Black?


2a0493  No.15943358

>>15943320

>specifically designed to be wrong in every possible way

80s and 90s movies used actual guns.


215730  No.15943387

>>15943320

>It's garbage on purpose

It's not even enjoyable. It's a bloodless, brown slow piece of shit.


635da2  No.15943400

>>15943341

People have been shilling Black for years anon, whether they've actually played it this decade is another matter.


64a7e3  No.15943401

File: 0211b708e87b1d4⋯.webm (2.86 MB, 852x480, 71:40, Gunslinger.webm)

>>15943340

Yes, bandwagon. The kind of bandwagon that wasn't around a decade ago when tacticool/milsim shooters weren't widespread and faggots in their little niche groups weren't trampling over each other to parade their hardcore /k/ credentials and be the most smug for a few fleeting moments over how they can nitpick every tiny bit of detail in a videogame that is not "realistic". They're fucking videogames.

I know what real firearms look like and how they operate, but I don't have the autism to froth at the mouth at the slightest indication of incorrect weapon depictions, and neither should you. No wonder most modern FPS games that aren't CoD-esque shitfests are slow and boring as shit nowadays.

>>15943358

Back then people would even make movies specifically about fictional guns, and most of them had no concept of ammo count per magazine.

>>15943387

This is valid, but the guns still packed a good punch.


ddabcc  No.15943403

>>15943400

The best part is when you replay it, full of all these fond memories, and realize it really was just another paint by numbers FPS.


8bcb1c  No.15943414

File: b984f8703b58a1c⋯.webm (8.43 MB, 520x292, 130:73, Amidevil 2019.01.02 - 13.….webm)

hey now i can post this! back to playing :)


2a0493  No.15943417

>>15943401

>The kind of bandwagon that wasn't around a decade ago when tacticool/milsim shooters weren't widespread

SWAT 4, Ghost Recon and Rainbow Six. were all a decade ago or more. If anything tactical shooters were at their peak in the mid-2000s.


2a0493  No.15943418

>>15943401

>>15943417

Also nice soundless webm cuckchan.


635da2  No.15943419

>>15943401

How's that mod coming along, anyways?

>>15943403

Crazy how console FPS's do that


1fb8b6  No.15943425

File: fed5f0f485c9f1d⋯.webm (2.92 MB, 1280x720, 16:9, FC2.webm)

File: 9a8b12211476a18⋯.webm (1.27 MB, 800x448, 25:14, FC2 Shotgun.webm)

File: 664e382ec372992⋯.webm (866.63 KB, 640x360, 16:9, Star 45.webm)

File: 82bc5c4cddf8b98⋯.png (520.46 KB, 518x586, 259:293, CS Reload.png)

>>15943320

>>15943299

>people still dont know the reason why games flip the ejection port on guns in FPS games

How?


0316f1  No.15943429

>>15941816

Looks more Doom-like then nuDoom and Doom 3, thats sad.


64a7e3  No.15943451

>>15943417

>3 games

>Tactical shooters at their pic in the mid-2000s

How young are you? Tactical shooters were silent and low with the advent of CS in the early 2000s and CoD MW in the mid 2000s everyone jumped on the fad. It wasn't until 2006 that things started to change, but didn't gain traction until the end of the decade with Vegas 2, Arma 2, Operation Flashpoint DR, Insurgency, Red Orchestra 2, Project Reality, Squad and so on.

Also it's an ancient webm, I don't feel like making a new one. Watch me give a fuck, Suzy.


59ca1c  No.15943466

YouTube embed. Click thumbnail to play.

>>15940571

Must play games

Doom Era

Hexen

Marathon

Half-life era

Half-life 1

F.E.A.R.

Upcoming game

Witchfire

Hellbound


8362f5  No.15943467

>>15943414

That is a really cool BFG.

>>15943403

It kind of was. To be honest I found myself wanting to replay Airborne or European Assault more.

Man MoH had some seriously kickass SP campaigns, thanks EA.


59ca1c  No.15943468

>>15943466

Forgot to put painkiller and Doom 64


59ca1c  No.15943481

YouTube embed. Click thumbnail to play.


39d9e0  No.15943505

>>15943451

>S.T.A.L.K.E.R. Call of Pripyat 06.28.2016 - 14.36.00.92.DVR

>>15943481

Wait, game called Hellbound is actually coming? I thought some anon misremembered "Hellbreaker". I wonder why I haven't played that thing, I recall wanting to see what it is, because it's from /agdg/ or something.


59ca1c  No.15943519

>>15943505

>It's from /agdg/

Really? The devs are here? Can you tell them to make it so you can shoot while sprinting? I fucking hate it when you can't shoot and sprint at the same time.


8362f5  No.15943529

YouTube embed. Click thumbnail to play.

>>15943505

I am fairly sure Hellbreaker, not Hellbound, is the /agdg/ game. That being embed related. This was indeed the one I was talking about, you're on a timer and you're told to speedrunkill a level.

Speaking of speedrunning, how do you anons feel about those speedrunning platformer FPSs, like SEUM or Deadcore?


df9331  No.15943552

>>15941063

Is sandstorm better than insurgency 2014? Every time I try the latter I end up hating it.


faae20  No.15943568

>>15942170

>awesome Cypress Hill soundtrack

I love Cypress Hill's nigger music but the game just loops like 4 bars of a beat.

I wanted to just play a grimy game about shooting melty-faced bozos but the pseudo-RPG elements kind of put me off it so I didn't make it far.

>>15943168

LMAO'ing at you.

>>15943529

>speedrunning FPS

I liked Lovely Planet.


604fca  No.15943606

Invidious embed. Click thumbnail to play.

>>15943568

>I love Cypress Hill's nigger music but the game just loops like 4 bars of a beat.

oh anon you've heard nothing as bad as what I'm about to show you, keep in mind this is the only piece of fucking music for the entire game.

lovely planet is a fucking great game, it gets surprisingly difficult as well


2513bc  No.15943655

File: 822552efe634129⋯.jpg (138.57 KB, 601x312, 601:312, 822552efe634129d257263e791….jpg)

>>15943131

>webm

any map pack based on this? It looks C-O-M-F-Y


faae20  No.15943678

>>15943606

Luckily it's easy enough to substitute whatever mood music you want in an FPS.

Lovely Planet made me realize just how much I love a tight, mission-based shooter. FEAR: Perseus Mandate's bonus missions were the best thing that ever came out of those games, and I think FEAR Files had even more of them. It's a hard feeling to recapture, especially since i usually turtle/aggressively corner my way through every FPS I play.


8b89cf  No.15943701

File: 4d58b4393e755c2⋯.jpg (50.14 KB, 743x760, 743:760, 1248909399084.jpg)

>>15943425

>that Springfield


64a7e3  No.15943752

>>15943568

you're a shitstain in the membrane


59ca1c  No.15943764

YouTube embed. Click thumbnail to play.

>>15943529

Not sure but if anyone has played CloudBuild let me know since it is similar to what you described.


604fca  No.15943788

>>15943678

I didn't even know there were expansions for fear

I'll try them out soon


b3e033  No.15943872

>>15941247

>it's more puzzle than shooter though.

It's more of a logical shooter than a puzzle in endless though.


faae20  No.15943916

File: f869053a8b8d347⋯.png (2.68 MB, 1680x1050, 8:5, ClipboardImage.png)

>>>/v/15943752

Haha, good show old chum. Now lie down.

>Black

I don't play console FPS.

>Bad Company 2

There's some mild /k/ino but no more than any other modern shooter.

>Metal Slug

Nigger 3D>2D

>Blood Dragon

Lazer guns shooting fairy powder and pic related.

Sorry FEAR didn't have enough turret sequences for you. Now lie down, we'll make sure you don't fall out of your crib again.


3104e2  No.15943985

>>15941810

NS1 had a fun community, I'm not sure how it managed to de-evolve into complete elitism in the transition.


59ca1c  No.15944016

>>15941810

This was great but it's sad to say NS1, the free mod was better. It was better balanced and had more variety. Again, NS2 is great fun but the fact that it will never be better than NS1 will always tarnish it a bit.


64a7e3  No.15944017

File: 805a0f2c3289fb9⋯.webm (2.54 MB, 1280x720, 16:9, Blood Dragon Quad-Barrele….webm)

>>15943916

>Doesn't get the joke

>Talking shit about Metal Slug

>Talking shit about Blood Dragon

Did you wall out the window of your shortbus this morning? Don't make me get the belt.


635da2  No.15944019

File: bbf133e8a33d0ad⋯.jpg (145.8 KB, 1920x1040, 24:13, the new 🍆 flesh.jpg)

>>15943916

>doesn't know how to quote


59ca1c  No.15944020

>>15942388

It's not that fucking hard. If you honestly think NS2 is that hard to understand you can't be over the age of 18.


0f0e62  No.15944027

>TFW Midair was the only multiplayer FPS I enjoyed in years

>/v/ was too casual for it along with it's horrible graphics killed it almost instantly


faae20  No.15944028

>>>/v/15944017

>>>/v/15944019

>doesn't know how to get (You)'s


3104e2  No.15944032

>>15944016

well, at least they managed to add a ton of DLC!


59ca1c  No.15944035

YouTube embed. Click thumbnail to play.

Morphies Law is coming out on PC. It feels like UT but a bit slower. I am looking forward to it, I hope it doesn't flop like nearly all FPS that aren't Royals these days.


16fc11  No.15944043

YouTube embed. Click thumbnail to play.

>>15941532

>>15941401

>Marathon

ooooo marathon is fucking great if you can get used to the 30 fps lock and low field of view, granted i think there is a script to fix the FoV

the multiplayer is also god teir if you can find a game and accept that you will get mega ass raped by the veterans


1fb8b6  No.15944088

File: c0d32e5b8977501⋯.jpg (154.53 KB, 1024x576, 16:9, fashygoy wave.jpg)

>>15944017

Reddit dragon is an objectivley shit game, almost no content for $20 and its just neon shit slapped over FC3, took all the boring shit from farcry 3 like the gameplay and made it the only thing to do and every gun except for the shotgun and upgraded sniper rifle are complete shit


542d60  No.15944089

>>15943187

>Being a commie is a mental illness

That's an insult to people with mental illnesses. Schizophrenics, Manic-Depressives and Autists don't deserve to be on the same plane as Communists.


1c3981  No.15944116

File: 7c918c9e90d0b43⋯.jpg (130.77 KB, 991x1200, 991:1200, 1525890981.jpg)

I didn't realize the absolute phenomenal state of BloodGDX.

when I first heard about it a year ago it was barely an improvement over running the game though dosbox. Now its absolutely beautiful

<DUST

I am genuenly tempted to buy this game on principle alone in support of classic FPS. Even though I know the developer is a cuck.


635da2  No.15944132

>>15944116

I presume you've already tried it and decided you like it, anon?

""Retro"" FPS games are flooding the market these days because they're easy for indie game devs to shit out, I personally wouldn't worry about it.


1e33e5  No.15944144

>>15943187

>being a commie is a mental illness

More like, it's choosing to be mentally ill. Actually ill people don't really have a choice on that


1c3981  No.15944265

>>15944132

>I presume you've already tried it

I haven't played it because I was an idiot and didn't use a condom when torrenting and my ISP sent a cease and desist recently , but form watching gameplay videos it actually looks really fun.

>Retro FPS gamesare the next big indieshitz

but this game is not like the other pretentious retro shooters, this one actually looks authentic. I'm also looking forward to Ion Maiden.

>>15942341

>powerslave

The original PC version is trash iirc, the PlayStation version doesn't support KB/M and I am a dumb dumb who is too lazy to bother learning how to compile source code for windows to get EX running (emphasis on lazy).


16fc11  No.15944305

>>15942341

Saturn version or bust


0a9019  No.15944330

>>15940571

DUSK devs are leftypol faggots

>>15941017

>pre-1.6 MP5

true taste

>>15941063

I want to try Sandstorm because I've been playing games from those developers for literally 10 years (give or take a month or so), but I don't want to play as muh stronk turdish freedom fighter


2b8ef1  No.15944332

File: 5c1b320f18d7a5d⋯.png (292.6 KB, 600x941, 600:941, casual filter.png)

Anyone here make it past 500 seconds in Devil Daggers? I'm still at 226, at the triple centipede spawn I either try and focus them and get overrun by spiders or ignore them and don't end up upgraded enough for the spiders.

>>15944265

Then put a VPN on and torrent it. NEVER buy a game without trying it first. If you're set on sending a message with your purchase you want to ensure that you're sending the right message. What if the game actually sucks and by buying it you're encouraging more shitty games to be made?


3bc677  No.15944338

Been playing Dark Messiah with the Unlimited Edition mod (adds NG+ and some unused stuff to the game). It's still great.

https://steamcommunity.com/app/2100/discussions/0/412446292758831571/ (it's just a guide to installing the multipart mod. Should work on a disc install.)

You ready for the game night with multiplayer soon?


0c1e9f  No.15944351

File: f7b1375ec42139b⋯.png (1.09 MB, 1280x720, 16:9, ClipboardImage.png)

Why is Quake's boss so bad?

Is it frustrating when you defeat him, that piece of shit was the great threat of the universe?


64a7e3  No.15944358

>>15944088

>He paid for it

>took all the boring shit from farcry 3

Are you fucking kidding me? It removed all the trash from FC3 and only kept the good parts. No limited stamina, no pointless animal hunting, you have all your guns on you and can get them all from one place, it actually has better art design instead of being just another generic shooter, and so on.


13bec0  No.15944363

>>15944351

Because quake is rushed and half-baked with hot garbage bossfights.


faae20  No.15944365

File: 8fefbf58b48d3d2⋯.png (671.29 KB, 2560x1440, 16:9, ClipboardImage.png)

>>15944332

>Anyone here make it past 500 seconds in Devil Daggers

Not even close. If you're not getting the third upgrade by the time the centipedes spawn your run is pretty much over.

>>15944265

>Powerslave EX

I thought about uploading it for you, but…

>>15941874

it's not like you actually play games anyway.


f354a6  No.15944376

File: f5869d7707f24a2⋯.jpg (15.95 KB, 241x255, 241:255, 3b489b77d9382d4e5746082351….jpg)

>>15944043

marathon gamenight when?


0a9019  No.15944407

File: 5478ac4acbd6fe5⋯.jpg (57.21 KB, 323x454, 323:454, strafe.jpg)

File: 1c7c9ed03c562cd⋯.webm (7.63 MB, 960x540, 16:9, strafe2.webm)

>>15941816

>brutaldoom/PB mixed with nudoom

it's all so tiresome

Anyone remember that piece of shit Strafe from a few years back? I should have pirated the full release but the playable demo/alpha with it's flawless fucking unity optimization turned me off as well as the faggot attitudes of the developers.


c79cb8  No.15944459

File: 569fc50aea96867⋯.jpg (231.2 KB, 1920x1080, 16:9, Devil Daggers high score.jpg)

>>15944332

I'm working on it, I can feel it's in sight. I'm practicing getting Lv 4 consistently.

> I'm still at 226, at the triple centipede spawn I either try and focus them and get overrun by spiders or ignore them and don't end up upgraded enough for the spiders.

Did you mean 326? Triple gigapedes spawn at 260.

Bintr has a good video on his strategy for the first gigapede scrape, although watching bowsr and sojk they have a slightly different scraping strategy.


16fc11  No.15944462

YouTube embed. Click thumbnail to play.

>>15944376

would genuinely want to host that but my upload speed has been like > 1 mbit/s for the last month

you need to port forward port 4226 i think to make it work(for hosts) if you wanna give it a whirl with a friend or strangers in the lobby less likely, and theres always LAN+hamachi tho i havent tried that

marathon MP is cool because you can host custom maps/game modes without the other players having downloaded them


0a9019  No.15944466

>>15942565

>I also don't get the point of naming guns with their actual names, Tokarev and etc. Unless you're going full on gun porn with realism and everything

Beretta 92FS and the Tokarev are pretty much mainstays for Woo action, I don't mind them.


16fc11  No.15944471

>>15944462

meant smaller than 1 mbit


0a9019  No.15944499

File: eabb5819bfe7fb8⋯.jpg (197.67 KB, 1920x800, 12:5, T&C52.jpg)

File: 42d435f796afaea⋯.jpg (923.96 KB, 1912x789, 1912:789, TangoCash_017.jpg)

File: 8cbb4c96898cf77⋯.jpg (119.04 KB, 750x382, 375:191, Podbyrin9_2mmPistol.jpg)

File: 031002279879be9⋯.jpg (224.8 KB, 700x373, 700:373, RH-Pod01a.jpg)

>>15943358

ok faggot


f354a6  No.15944537

File: 3c34fb12d7731d1⋯.jpg (8.09 KB, 184x184, 1:1, 3c34fb12d7731d1e7457ccae68….jpg)

>>15944499

what in the fuck is that sticking out of the gun in the first pic? is that the charging handle?


ed4ea9  No.15944560

>>15944499

Using real guns as a base then adding on crap to look cool is still technically using real guns.


7e966b  No.15944583

>>15944537

Yeah. It's just the charging bolt for the MP5 just elongated.


f354a6  No.15944621

File: 973300fee4c9a6d⋯.jpg (42.51 KB, 640x539, 640:539, absolutely halal.jpg)

>>15944583

i also like the fact that they put in a big ass box so it looks like a rifle cartridge but you can see the little 9mm magazine of the mp5 in there


0a9019  No.15944626

>>15944560

>Using real guns as a base then adding on crap to look cool is still technically using real guns.

woah

What do you think the guns in BLACK were, you dumb nigger?


ed4ea9  No.15944674

>>15944626

>anon mentions that guns in old movies were real

>post pictures of "modified" prop guns

>point out that modifications of a gun, even ones that don't actually work, is still using a real gun

>sperg about old FPS

I remember a Glock being in the game.


1c3981  No.15944695

File: 0d302be43546457⋯.jpg (31.15 KB, 331x402, 331:402, butthurt lol.jpg)

>>15944332

Free VPN's suck and honestly because most modern games ether A) suck balls B) don't run on my toaster, I don't care enough to buy a proper VPN. Its just not worth the price-tag considering their isn't much worth torrenting. Which is why the rare times I did torrent it was raw dog. But thanks for the advice, I really should be more careful.

>>15944365

>ass blasted because I pointed out the inescapable fact that FEAR's shotgun animation is as limp as a noodle.

LOL don't care


64a7e3  No.15944702

>>15944674

It was a Glock 19 with "23" written on the side or something of that nature. It's still a inaccuracy.


0a9019  No.15944784

File: 0f6422555fcc5f8⋯.png (128.68 KB, 256x314, 128:157, 1408986811154.png)

>>15944702

>the glock has the wrong number written on it

Pic related, it's you.

Oh well, at least I had fun.


64a7e3  No.15944865

>>15944784

At least you had fun being wrong.


0a9019  No.15944890

File: 358ce4fc1d6e91f⋯.jpg (30.38 KB, 400x450, 8:9, 1309497798959.jpg)


2b8ef1  No.15944905

>>15944695

>free VPNs suck

$50 a year is nothing for the ability to pirate everything, I don't play modern games either but it's still useful for other software, movies, and older games that are still fairly popular.


3c0a12  No.15944956

File: 9f0783b44c4ce29⋯.jpg (236.16 KB, 750x844, 375:422, 9f0.jpg)

>>15942405

Looks like fun, I love how the guys rag doll around. Weapon transitioning/throwing seems obviously inspired by Hotline Miami, which is cool. I think that was in SuperHot too, right?


1c3981  No.15944987

>>15944905

but anon there isn't anything worth pirating that would justify that $50 investment at least not currently. I already have three decades worth of games I've pirated over the years.

>>15942405

>pink, teal and magenta

>graphics that would have been considered bad even back in the day

>trying to emulate the 80's aesthetic in a late 90's FPS

>awful slow motion gimmick

they had one job, make a classic fps and yet they had to fuck it up by soaking it in soy. Bet it's also made in Unity and is early access on steam.


3bc677  No.15945262

File: 5883d4eadf204e2⋯.jpg (82.5 KB, 680x680, 1:1, vomit.jpg)

>>15943425

>character ignores little tab for fixing the exact malfunction he's having on shotgun

>star somehow has a fixed barrel that extends past the magazine


8bcb1c  No.15945302

>>15944088

god you are one miserable piece of shit


1c015f  No.15945305

>no serious sam clones with better ai and enemies


ce2a7b  No.15945467

>>15943401

Oh cool, it's the noguns bong from about a month ago. Your game is shit and only holds itself up because every other console FPS is hot garbage.


045ada  No.15945548

Dusk was made by 2 people.

One of them made Anti fa games before making Dusk. Used the same name for Dusk and the anti fa game. both are on steam.


d49179  No.15945601

File: aadaa17d67597c2⋯.png (542.08 KB, 800x411, 800:411, 44_amp_002.png)

File: f930ff009a21ef7⋯.jpg (176.81 KB, 700x525, 4:3, deagle carbine.jpg)

>>15944499

>Third pic

That's just a .357 Deagle with a longer barrel (personally it's far more palatable since if you squint it kinda resembles a .44AMP), come back and talk when you got some REAL wild shit like a Deagle carbine.


12294c  No.15945799

>>15941882

Stop being a contrarian.

PUBG has decent and unique combat.

Gunplay is great, recoil is punishing and fun.

Firefights sometimes last over 10 minutes.

The gamemode is it's weakest part.

>>15941875

All characters have automatic voice lines.

If you suppress someone, they will scream and cry.

There is a "2 channel" voice chat.

You can talk in proximity (even enemies hear you)

Or on the team radio (also activates proximity).

Insurgency sandstorm is a great game, where

positioning, map knowledge and gamesense

are rewarded a lot.

You can die in 1 shot, but there's still a decent

advantage of being a faster and better shot than

everyone else. A very good middle ground.

It's quite polished and plays well. The coop mode

has bots, which are not too bad and not too cheaty.

It has something for everyone.

https://www.youtube.com/watch?v=r3ZAJ6l-7s4


12294c  No.15945821

>>15943552

It sucks if you're brainless. Many people get turned

down because they die from "nowhere" and don't

even see the enemy.

Decent recent brainless shooters, where you don't

have to think and usually get a chance to shoot

back, even if the enemy gets a shot on you are

probably overwatch, black ops 4, ring of elysium(f2p)

and warface(f2p).

Insurgency is more for those who are not the best at

shooters, but have patience and can position them-

selves well. It's easy to top frag once you know the

maps.

In black ops 4 battle royale mode, I can just slide

and jump in the open and if someone shoots at me

I can always just outgun them.

In insurgency if you do anything stupid like run across

the street, you will die in 1-2 shots and won't even have

time to aim towards the gunfire.


cc7575  No.15945829

>>15945548

There isn't another Dusk on steam


bb6c17  No.15945834

>>15945829

I think he meant Dusk and the anti-fa game were published by the same company.


2715d7  No.15945837

>>15942565

>Come the fuck on, if you've got to go that fukken low to argue against TB, you're worse than he is.

There's nothing to argue against. His entire comment is based on the assumption that arena shooters have no player base, which is simply not true. He—and (((you)))—would know that if he stepped out from Reddit once.


c7c40b  No.15945839

>>15942500

I'd really fucking like to say you're wrong, but..

Dubs speak the truth.


39d9e0  No.15945841

>>15944265

haha faggot

look for direct download links, they're out there, don't buy anything you don't need to


d99cdd  No.15945852

File: d7fbb60cd077ab4⋯.png (186.13 KB, 738x819, 82:91, quake.png)

File: a6518c531adc140⋯.png (122.59 KB, 733x665, 733:665, reflex.png)

>>15945837

>which is simply not true

Why do you post objectively false statements that can be easily proved wrong? Anyone can simply pop in any of those games and see that there's maybe 2-3 servers at any time with roughly 6-8 players each. I know Toxxic at least fits that criteria, Red Eclipse is fucking dead too.

Or even just seeing shit like pics related.

It seems like it's you that should step out of Reddit every once in a while, check out the games you claim to love and see that they barely break more than 300 concurrent players worldwide. All combined.


f67260  No.15945857

>>15941810

I can't play this fucking piece of shit. The game itself is good but the technical problems are just too much for me. I don't want to wait 10 minutes before actually playing the damned game. Mind you, I don't have a toaster either.


2715d7  No.15945869

>>15945852

>Steam

Uh-huh.


d99cdd  No.15945903

>>15945869

If I wasn't at work, I'd very much happily download and start all of these games just to screenshot their lobbies and see the myriad of 0/32 servers they have.

But come to think of it, you're the one claiming that people still play these games when nothing proves it except for your gut feeling.


7badc5  No.15945918

>>15945903

Nigger, stop. This is embarrassing. The only arena shooters that were enjoyable outside the duel game mode were UT and its sequels. Q3 and all the clones suck in deathmatch, capture the flag and everything else that isn't duel (and even then it's arguable). And tell me, nigger, how many people do you need for a duel? Two, not 596 580.


d99cdd  No.15945960

>>15945918

Goalposts, where are you going?

I though the argument was that these types of games no longer are popular, that their playerbase is dwindling and you can find more people shitposting about how hardcore these games are than actually playing them.

But apparently that's all false because you can play Duel with 2 players and that means it's super duper popular and everyone's wrong.

Literally gut feelings for argumentation.


a9aad6  No.15945974

>>15945960

>you can play Duel with 2 players and that means it's super duper popular

Yeah, pretty much. God fucking knows how many people play this shit privately every day. I haven't met a single Quake fag who uses Windows, and you want to use Steam stats as an argument. Counter-Strike may being played by 11 760 on Steam but you also have to be quite retarded to pay for this game. Literally the first link on Google when you type in "counter strike 1.6" is an illegal download. Same principle here.


d99cdd  No.15945987

>>15945974

The original argument that TB made was that there's no mobility or support for Arena Shooters because nobody actually plays or support the newer ones.

Stating that you only need 2 players for Duel, that everyone play privately or that anyone can pirate the game doesn't help you prove that TB's wrong, it just proves the point he was making.

So I have no idea why you think you've refuted the claim that nobody plays modern arena shooters or any other iteration past the original.

Or why you complain that Steamcharts is not a good indicator for playerbase size, but you have even less numbers to support your claims either!


c7c40b  No.15945993

>>15945857

Load the game from a SSD if you can, there's a shit ton of assets that are cached every fucking game.

The game also forces you to download the addons each server runs, so once you get the right version, everything speeds up just a bit.


9ece75  No.15945997

File: 8811e95eb018354⋯.png (849.26 KB, 1027x2920, 1027:2920, minfo_1.png)

>>15940571

Play the Marathon Trilogy. Like Doom, but with ayy lmaos, low gravity, grenade hopping and an actual story.


379014  No.15945999

>>15945974

Quake's own popularity is largely irrelevant to this argument as it is the OG. If people only want to play Quake while all other new arena shooters (most of which only available on Steam) have turned out dead in the water, then it only proves that people don't want a new arena shooter, they just want Quake. And if you consider that most new and dead arena shooters released across the years are just Q3A/CPMA clones, then there's probably no reason at all to bother making a new arena shooter unless there's Quake or UT in the name


e270fa  No.15946025

>>15945999 (checked)

Trips get it.


16fc11  No.15946063

>>15945997

oh shit ive been looking for this pasta for years, saw it on cuckchan /vr/ but didnt bother saving it


4100ab  No.15946130

>>15945837

The player base you're talking about would rather happily play their favorite entry in OG arena shooter series than play something new by some nonames that either deviates too much from what they prefer or a carbon copy of old games with higher system requirements. I guess that could be the reason behind whatever the fuck he's talking about.


215730  No.15946229

Whether or not arena shooters have an audience doesn't change the fact that the ones they've made since U2K4 have sucked dick.


12294c  No.15946383

>>15946229

It's not that they suck dick, but they are uninspired and boring.

They are literally worse than the call of duty series

in terms of innovation and novelty.


d99cdd  No.15946391

>>15946229

>the ones they've made since U2K4 have sucked dick.

Why? What was wrong with them?

I can kinda see the point with UT3 aping Gears of War style as a complaint and maybe Red Eclipse really hasn't any polish or production value to it.

But what's wrong with Toxic, Xonotic, Reflex, Warsow or any other?

>>15946383

>they are uninspired and boring

I think we already discussed that if they deviate too much from the formula, they stop being an arena shooter and get no attention from this crowd. It's not their fault that they aren't even allowed to stand out, it's the community that dictates this, especially when not even the community can say objective concrete things they wanted to see changed in the genre.

Not that I expect much else from a phone poster, of course.


c0f5fb  No.15946464

>>15945305

Advanced AI would ruin Serious Sam, as it would make enemies unpredictable. The beauty of it is that by having consistent enemy behavoir, you can "dance" through major fights without taking a single hit (I've seen this done repeatably on Corridors of Death on serious difficulty), because any damage you take will be your fault, usually from slow reflexes.


d2ba44  No.15946473

>>15943466

Really looking forward to Witchfire. I have been playing Painkiller and it still looks great to this day and besides FEAR it's one of few newer shooters that I really like. The exception being Ion Maiden but that's a legit old shooter that just happens to be developed now, using the build engine and all.

Blood and Shadow Warrior are somehow often overlooked but they're some of the best games in the genre.


379014  No.15946513

>>15945305

How the hell would you even notice the AI of individual enemies when there's like a hundred of them on screen?


215730  No.15946546

>>15946383

Pretty much. They offer no reason to stop playing the games they're aping. They have worse aesthetics (much worse) less character, usually less content, and no innovations mechanically.

>>15946391

Toxikk I've tried and didn't care for for the above reasons, but the others I'd never seen. Looked up video of and they look like they would get the same criticism from me.

Maybe UT2k4 is all I need.


c8ebb7  No.15946562

unpopular opinion but bioshock 1 is pretty good and the second one is even better

infinite is gay as fuck though


c0f5fb  No.15946585

>>15946562

Nu-Prey is pretty good, too, albeit longer than it needed to be and killing Prey 2.


d99cdd  No.15946601

>>15946546

It's a bit weird to complain about aesthetics or character since that's bitching about the graphics in arena shooters.

but I don't see how they have "less content", when you have the exact same shield\health pickups, a damage boost too, the same or even more weapons that even feature secondary firing modes for more content.

It all sounds like you're proving the point that "nobody plays new arena shooters because they aren't different enough" and excusing it with graphics.

There's no obligation to ditch older games for newer ones when you have no reason to do so, but this is also saying that there is absolutely no reason ever to make another arena shooter because the community simply will not support it, no matter what you do. It's a playerbase that no longer exists in the market and can be ignored because it's also willingly ignoring the market.

>>15946562

It's decent but it has it's problems with some shit like hacking breaking the flow of the game. A lot of the level design is too simple with corridors alone, when the open areas are far better and there should have been more of them.

Bioshock 1 has the better story but 2 has the better gameplay.

Infinite is a nice backstory for porn only.


d2ba44  No.15946636

>>15946562

I wouldn't call them good shooters but Bioshock 2 is a pretty good System Shock clone.


438243  No.15946642

>>15946636

it's basically system shock but with good game play


d2ba44  No.15946672

>>15946642

Not really, they're pretty much the same when it comes to actually shooting things. That's why I can't call it a good shooter.


37a6b8  No.15946696

>>15946562

>bioshock 2

>good

That's just a contrarian meme. Bioshock fans droppd that shitty fanfiction like the turd it is, and the bottom feeders on imageboards gathered around the refuse. Because now the turd is theirs alone.


d2ba44  No.15946709

>>15946696

No, it's legitimate a much better and improved Bioshock. The only reason you'd say otherwise would be if you were Ken Levine or was assflustered by the anti-commie themes of it.


438243  No.15946713

>>15946672

>they're pretty much the same when it comes to actually shooting things

Nah, the impact, the recoil, the visual and sound are massively improved in bioshock over system shock. That's the problem with having a game like that so deeply rooted in unfortunately limited technology. Being able to gib a splicer into a blood red mist and electrocute them and send them flying with a drill, or even just explode them and have the objects in the environment get blown away in tandem is a much more satisfying feeling than seeing them crumble or fall apart into awkwardly flying giblets that even at the time were less impactful than Quake's.

Unless you're going to argue Fear's shotgun isn't a good feeling weapon either.


d99cdd  No.15946719

>>15946696

Drop the scatology metaphors. Bioshock 2 has an incredibly stupid story where every character ends up looking brain damaged instead of complex.

First villain is a black old lady that thinks you're the guy that kidnapped Eleanor and therefore you must die, a misunderstanding so basic and stupid not even anime plots go that basic.

However, the gameplay is far superior to the first one. Having to switch between "weapon mode" and "plasmid mode" doesn't make any sense since, like the second game shows, you can use the button to switch them instead as the cast button, and since there's no secondary fire for weapons, just extra ammo types, it didn't even made any sense to have that in the first game.

You have more plasmids and they work better, little sisters are also far more interesting since now there's a reason to break their spine on the spot if you want to avoid their farming while the first one was just choosing a moral path.

Hacking is far, far better to the point that you can do it mid-combat without breaking the flow of it.

The drill is also far better a weapon than the wrench ever was and a Wizard Drill run is far more fun too.

If you're some kind of faggot that plays games for their story primarly, obviously you won't like Bioshock 2. But here on /v/, we play videogames for the gameplay, so Bioshock 2 is the superior game between both and that's final.


438243  No.15946732

>>15946719

Just throwing it out there, Bioshock's story isn't good either. Just accept the games for what they are, setting porn with good ideas and in Bioshock 2, the same but with good execution.


d2ba44  No.15946736

>>15946713

Due to the more RPG oriented systems none of the weapons feels quite like they should. I think it might be the HP bloat or something or just how they interact with enemies. Compare the game with say Painkiller or any classic shooter and the difference is like night and day. The drill for example is pretty decent when it comes to weight and sound and all that but it never feels like a proper drill with how little damage it does, at least at the start of the game. And you're really doing a disservice to FEAR by comparing Bioshock 2 to it, it's a much greater shooter and the two shouldn't even be compared in the first place.

And I don't think it just has to do with enemy HP but also the general speed and pace of the game. Now this isn't a terrible thing as the Bioshock and System Shock games aren't shooters first, it's just how things are.


438243  No.15946743

>>15946736

>it's a much greater shooter and the two shouldn't even be compared in the first place.

They share very similar traits and do many of the same exact things quite well. There's plenty of room for comparison.

>Due to the more RPG oriented systems none of the weapons feels quite like they should.

Didn't notice any of this, elaborate.


c0f5fb  No.15946756

>>15946736

>Due to the more RPG oriented systems none of the weapons feels quite like they should

Again, even though nu-Prey only had one real gun (the shotgun), the late game managed to turn into F.E.A.R. in space once you specced into it, and got the slow-mo ability. So there is a way to make the shock-style games work well with gunplay.


d2ba44  No.15946764

>>15946743

I'm a developer who attends GDC so I don't know what terms to use but FEAR is the opposite of the clunky and slow Bioshock 2 in pretty much every regard.

>Didn't notice any of this, elaborate.

First of all it suffers from the Skyrim syndrome where it doesn't really feels like the weapons connect, enemies don't react that much to a drill in the face and things like that at early levels. One of the reasons for this is that the game has this upgrade system that lets the player upgrade weapons and stuff over the game, so at the start everything is underpowered and at the end overpowered. Regular shooters don't do this if they're good, they just ramp up the challenge by throwing harder enemies at you or up their numbers, or both.

>>15946756

I didn't play nu-Prey so I can't really comment on how it compares to real shooters.


d2ba44  No.15946765

>>15946764

>I'm a developer who attends GDC

*not


d99cdd  No.15946779

>>15946732

Bioshock story is actually an interesting story ruined by a simple MacGuffin.

It's interesting how Ryan set out to do a capitalist utopia and it was working, except that you still need folks to do low-pay jobs and then have a place in society for them. This conflict of classes was what made Fountaine seem like an interesting character, his smuggling and ring of supporters being motived precisely because of the class divide.

There was also Adam and gene splicing that makes for an interesting element to tell a story, provided you don't care so much about the plot contrivance of the slugs. With gene splicing, you realistic had no reason for said class divide since everyone could be equally strong and smart. And yet, it's availability is limited by cash, so it ends up doing the oposite.

There's also the resource war for Adam, the desperation that lead to Big Daddies and Little Sisters, which is an interesting concept as well showing desperation, cruelty and greed walking around in 2 legs.

There's also the mind control that Ryan had going with you, how subtle it was for most of the game and how he ended up using it to commit suicide because he wanted to die on his own accord.

All of these are interesting stories to tell and weave with one another, but the lack of subtly with splicing, it's over exageration and bad characterization, the fact that you never see any of the previous story besides hearing it in logs, means that almost none of it is properly explored.

It has a deeper, interesting story to tell you, it just never does in favor of more flashy elements and plot contrivances to get the action going.

Bioshock 2 however is just "We are all fucking morons that believe dumb shit without any evidence that it's true or will work! Therefore we will try to kill you and look shocked when you defend yourself."


1fb8b6  No.15946800

File: 5f60fc1d063f997⋯.jpg (31.37 KB, 800x243, 800:243, Luger M4 2.jpg)

File: 20d4fb2f7456efd⋯.png (477.39 KB, 711x560, 711:560, Extended Clip.png)

>bioshock 2

>kill yourself with a luger in the intro

>never get to use a luger in game

>bunch ow weapons are only useable in multiplayer

why?


2b8ef1  No.15946810

File: 2436eee51884afb⋯.jpg (1.45 MB, 1920x1075, 384:215, titan pass blue base.jpg)

>>15944987

Fair enough, I didn't think you already had that many games from your unprotected piracy.

>>15946229

UT4 is the best UT game. The sliding, wallrunning, and weapon changes all improve the game.


215730  No.15946869

>>15946636

>>15946696

>>15946732

>>15946779

All the bioshocks could have the greatest story ever, and they'd still be shit.

>>15946810

Didn't know that existed. Why are all the characters so bland looking? I hate how every character design is washed out with a monochromatic glow. May as well be crash test dummies. Weapon firing effects are wimpy as well. Needs more oomph. Enhanced maneuverability is cool, though. They should do another singleplayer campaign.


379014  No.15946883

>>15946810

>UT4 is the best UT game

Are people still playing it? Just 20 or thirty is fine.


2b8ef1  No.15946886

>>15946869

The sniper and the minigun's firing aren't great but the link gun and flak cannon are excellent.

>>15946883

Yep, if you're in the US or Europe you can find lobbies with reasonably low ping.


35537e  No.15946982

File: 8a24aedf169483d⋯.jpg (26.17 KB, 384x288, 4:3, 1360605325697.jpg)

>>15941832

>2nd pic

>You hypocrites say you like chocolate chip cookies but whenever someone puts dog turds on a slice of bread none of you eat it!


35adf0  No.15946994

File: 814eceea67696ce⋯.jpg (94.11 KB, 1500x736, 375:184, serveimage.jpg)

File: 33517d9558d1fdb⋯.jpg (40.56 KB, 598x446, 299:223, Black airsoft ''grenades''.jpg)

>>15944499

Those two are visual mods a Desert eagle and a quite obvious MP5.

Even more while it's an Hollywood prop it's their interpretation of an actual gun in Soviet service the Stechkin machine pistol (which is big and bulky and was thought at the time to be chambered in something like .44 AMP, while the bulk is there because it's a full auto gun), as it wasn't exported out of the USSR and only showed up on a few photos. Also in proper Hollywood fashion all those weapons are given fictional designation.

Meanwhile Black was aggressively marketed as "a game for gunloons" that was done by people that no idea what a gun and kept insistingly using real world references for the shitty models they made using google image search.


2b8ef1  No.15947564

>>15946982

I don't know about the others but Xonotic, QL, and UT4 aren't turds, if Quake 3 arena was remade today with fancy gwafix most of you hypocritical faggots still wouldn't play it.


1fb8b6  No.15947673

File: f9cd1a5f5bac33a⋯.png (319.11 KB, 638x1430, 29:65, HUH (2).png)

File: e173f8c2833e4b7⋯.jpg (158.65 KB, 743x911, 743:911, Quake Champions.jpg)

File: a4dba768839186b⋯.png (36.76 KB, 715x974, 715:974, QUAKE.png)

>>15947564

>remake quake 3 with better graphics

Your right people wouldnt play it, whats the point in playing a game that requires higher specs to run and doesnt do anything different. a Q3 re-release on a new engine with various fixes and tweaks wouldnt be bought either, because if people want to play Q3 then they'd just shitpost on the internet on how much they want to play Q3 or how much arena shooters have died. im sure we could fill a server with the amount of people ITT


635da2  No.15947790

File: b2d5851ab454166⋯.png (1.57 MB, 1618x1074, 809:537, singular.png)

>>15947673

Arena FPS's actually don't exist. Quake 3 and UT99 were mass hallucinations, concocted by the CIA as a test for their mind manipulation technology, later used on 9/11 to fake the existence of a second tower.


1fb8b6  No.15947879

File: 7e480de92195ca6⋯.webm (3.75 MB, 540x260, 27:13, Bane Island.webm)

>>15947790

Did they use the same technology to suppress duke nukem forever from releasing?


faae20  No.15948287

File: 5fc4403240801cc⋯.png (671.14 KB, 724x476, 181:119, ClipboardImage.png)

I liked Unreal Tournament 3: Black.


027ccb  No.15948349

>>15948287

The vehicles, Onslaught and the hoverboard really were the best part. But it felt slower and the aesthetics they went with were utter shit.

I also don't like how most maps are incredibly cluttered to the point that your enemies naturally blend in with the debris on the ground.


917324  No.15948428

>>15947564

>Quake 3 arena was remade today

Not happening and no reason for it to be even if someone was capable of not fucking it up. Slapping some shitty shaders and tessellation on it isn't going to sell me.


5b2c07  No.15948430

File: bc35a7fffbfea11⋯.jpg (168.01 KB, 1280x661, 1280:661, sw.jpg)

File: 67bdd4a115dc58b⋯.jpg (148.78 KB, 800x936, 100:117, rr.jpg)

might as well ask here, how good are shadow warrior and redneck rampage? should I play them or I'm better off replaying duke and blood?


faf25d  No.15948457

>>15948430

Play Country Justice instead.


786bbf  No.15948478

>>15944351

Because it's a rushed and unfinished fucking game that was supposed to be an RPG at first, which is why despite being a great game feels kind of messy.


faae20  No.15948494

>>15948349

>Onslaught mode

Hell yer.

I discovered during one of the free weekends that the CD key they gave you lasted indefinitely, so I just copied the files away from Steam and kept playing it. Only time I ever got asked to join a clan, I can't even remember what they were called anymore.


a1a1b8  No.15948510

Shadow Warrior is pretty fun although at points its I got stuck finding a button to open up a area I needed to progress same with finding keys.

Redneck Rampage I've got no experience with however.


a1a1b8  No.15948642

File: 29cf5e8074850be⋯.webm (10.69 MB, 854x480, 427:240, movie480.webm)

This is a decent doom clone which seperates itself with it's inventory system where you can use single use powerups that more health or damage. Also included are equippable items which can be extremely overpowered, one such example was when I got one which gave health back on kill when I killed a enemy. The only downside being that you can't pick up health packs while equipped. This itself is easy to circumvent by just unequiping it when you see a health pack. What's interesting though is that jumping requires you to pick up equipable boots. These spawned only on my first out of two playthroughs.

Cons of the game are that the movement speed isn't as fast as the other games in it's genre and that the guns and the general art style don't stand out at all.

Buy on a sale.

Steam link here https://steamcommunity.com/workshop/browse?appid=618690

or you can pirate it here https://www.mediafire.com/file/z08zf8uxm8i9on5/Gorescript.zip/file


438243  No.15948663

File: be77670427a16f5⋯.jpg (258.8 KB, 4096x1480, 512:185, package delivered.jpg)

If you want to try it here's Dusk. https://mega.nz/#!LFQjXCKQ!GZNEytQnbrXb-N_Y34ES-tX8pi2gUUEzFEPD6Zcb0Qc

Majority of the game is mediocre but there were some nice surprises. Share your thoughts.


31b949  No.15948704

>>15948663

I liked dusk more than Amid Evil. It feels dark in a way no recent fps is.

>>15948642

I'm so fucking sick of blocky graphics.


db1cd0  No.15948713

>>15948704

I liked the atmosphere in DUSK, the way it gets increasingly weird and otherworldly is reminded me of BB a bit.


a1a1b8  No.15948714

>>15948704

>>15948663

Ikr. The game although is something that's ok to play if you're looking for a set ok levels mixed with a strange innovatory.


a1a1b8  No.15948719

Shit I replied to 2 people. Sorry guys new to this website.


438243  No.15948746

File: bd156c5b5894db6⋯.jpg (858.08 KB, 1240x1753, 1240:1753, egyptians arent black they….jpg)

>>15944695

PowerslaveEX is still inferior to the Saturn version and even in ways to the Playstation version. It doesn't have the correct player size so some corridors are impossible to dodge attacks in and the hit detection is not tuned in so attacks either miss inexplicably or are way too easy to land whereas the original did require precision. If you have a way to play the Saturn original, play that instead. The unfinished aspects of it may make flight mode truly impossible or make some team dolls impossible as it certainly makes dodges that are otherwise simple impossible.

You can try it here but I insist you take the experience sort of with a grain of salt mindset. It is not as good as any of Kaiser's other ports (Doom64EX, TurokEX, ForsakenEX) and any sort of jankiness with it is not how the game was originally designed. This is the second worst way to play Powerslave but if you insist here is the option. I do not recommend it. The ExhumedHD variant is not included, just the game & engine.

https://mega.nz/#!6IhxlKwT!IYFsZFE1zlD6VI8ruUfrE70l0EcY-d-MPD5ORQw2Av8

>>15948719

>>15948714

No worries, so long as you don't make a fool of yourself. Some of the levels were delightful, even the gimmicky stuff was a lot of fun like the one where you shift the pull of gravity on floating islands. The lab level, Escher was delightful, but the game just doesn't embrace all the lessons learned from games 20 years old and falls short for those reasons. That isn't to say there's no fun to be had and you will have moments that push you and feel very satisfying to strafe jump through massive waves of attacks that were enjoyable moments.


a1a1b8  No.15948755

>>15948663

Dusk levels I feel get progressively better as they go on, with the first episode levels feeling very medicore,episode 2 was dramatically better with the levels being more opened up and really let you take advantage of the ridiculously fast speed in the game. It's a improvement to me as corridor fps games aren't my thing. The levels feeling more distinct too my favorite being the one where your flashlight breaks and you have to use your pistol to briefly light up the area. The set of levels were also really cool looking too. Dusk episode 3 was where the levels got really distinctive and creative, the only thing lacking was the cool harsh metal factories of the second episode.


786bbf  No.15948756

File: 909f909a8656329⋯.jpg (34.89 KB, 640x360, 16:9, 0rj15b0yqvoz.jpg)

>>15948719

>Admitting to being new

At least you are honest, but you should really lurk first before posting or you gonna get bullied son You have alright taste though


438243  No.15948769

>>15948755

>a improvement to me as corridor fps games aren't my thing.

This was something that really annoyed me about Dusk. It's like the level designers didn't know how to connect a lot of room so they literally went with flat hallways with no detail. It's kind of incredible they would do something that simple. It's the kind of thing a lot of mappers in Quake/Doom had drilled into their heads is just not a good idea.


a1a1b8  No.15948770

Also omg I need to reread my posts before typing.


dde5ea  No.15948777

>>15948770

It's a good idea to proofread your posts. Then you'll look like less of a fool. You can't entirely avoid looking foolish, no matter what you do.


31b949  No.15948780

>>15948770

You're fishing for bullying, anon.


786bbf  No.15948784

>>15940914

FEAR is a game that has NOTHING going for it gameplaywise except for the combat. The exploration is dogshit, the horror elements aren't scary or even threatening although they are pretty cool as a way to rise up tension and the story is actually pretty good, the levels are just sets of arenas connected by corridors that you walk through and see spooky shit and plot exposition from time to time, there is no real resource management as the game gives you plenty of everything all the time, so the only enjoyment can be taken from combat.

But the game knows it, and the combat is so fucking good that is singlehandely makes up for everything else, and everything else becomes just a way to spice things up between the shooting sequences. It's a game that does ONE thing, but it does that one thing amazingly well.

>>15948770

Okay, now you are just fishing for attention, get the fuck out of here you faggot. We didn't need to know that, you just wrote this thinking you'll get nice responses that sympathize with you. Look for this shit on tumblr you fucking nigger.

>>15948780

If that's the case I don't mind giving him what he wants


2db837  No.15948786

File: 0cca16679b5d081⋯.jpg (171.22 KB, 1125x979, 1125:979, 1451556500632.jpg)

Dusk really shines in your second playthrough on Duskmare + Infiltrator. I haven't had this much fun with a recent videogame in years.


a1a1b8  No.15948806

Btw do 6DOF shooters count?


db1cd0  No.15948822

>>15948769

Yeah, I recently replayed some Quake mod maps and I was amazed at how much better the maps flowed.

The other thing that bothered me about DUSK is many of the enemies sucked. The chainsaw guys pose zero threat and I don't think I ever got hit by them. Whereas in Quake the equivalent to the leathernecks are ogres, and they have the grenade launcher that keeps you on your toes


1c3981  No.15948863

File: 593ee917824aa9d⋯.png (16.56 KB, 219x194, 219:194, ClipboardImage.png)

>>15948746

thanks anon


438243  No.15948942

File: ce51d5167607bfc⋯.png (796.85 KB, 640x915, 128:183, ClipboardImage.png)

>>15948822

most enemies in quake are multipurpose. ogres have area denial with the grenades and are basically anti-ssg which alone is a feat. scrags are persistent pesterers that are not easy to dodge, knights and death knights are pursuers and punishers, fiends are one of the few non-multi purpose enemy type in the game but dealing with a single fiend vs a group of them is where they really impact the flow of the game.

Apart from Spawns, Quakes enemy variety is tremendous and achieves a ton of things. What bugged me about Dusk is the enemies don't really compliment each other. Rarely will there be a combat scenario where you enter a room and have to process and react quickly to what is an immediate danger, a secondary danger, off limits areas, etc. It usually just came down to "how can I kill everything fastest and easiest" and the solution was either the ssg, rivet, or a mortar or two. maybe the assault rifle or pistols with a bit of back pedal but I never felt that next layer of engagement in Dusk.


1c3981  No.15949005

File: ebf7d35bbdf52ba⋯.png (353.44 KB, 500x375, 4:3, ClipboardImage.png)

>>15948942

the only thing about Quake that sucked compared to Doom is that because of hardware limitations there where inherently still sprite limitations. Because each rendered polygon plane essentially took up the same amount of ram as a single spirit iirc. This meant the number of enemies able to be displayed at one was severely reduced. That's why the enemies in Quake are significantly more dangerous and have more health than their doom counterparts. It's one of the reasons why Multiplayer became such a attractive alternative to a single player experience because it was relatively easier to just design a arina then bother with designing encounters and sprinting good AI in a full 3D environment. Otherwise Quake in many regards is the better game engine. This is also why you see so many WADS for Doom but not nearly as many for Quake outside of arena maps. Athought there are the rare exceptions like The Forgotten Sepulcher.


9965c9  No.15949021

idiots should listen to Romero

reason Quake is bland brown mess is because everyone was burned out by the time it came to create content

they had thrown many designs away because it took long time for the engine to be ready

and when it was they just cobbled it together in short time instead of designing it meticulously like they did Doom

there just few specific things Quake has going for it, nobody is going to remember rest, hell most dont remember Quake these days because everything it innovated is in use in every arena shooter


438243  No.15949022

File: 25f079b2094a914⋯.png (2.28 MB, 1090x1660, 109:166, ClipboardImage.png)

>>15949005

Yeah, if you read some of the files Carmack released at the time he addressed questions in an FAQ, and I recall seeing how he wrote that it was "expected" that a high end pentium system should get a "fast" 20FPS on average. Performance and expectations at the time were no doubt design limitations but I kinda like how that ended up working out for Quake. It's not about disposable masses but about a single enemy that could surprise you and remove all your armor and 40% of your health because you weren't careful.


31b949  No.15949041

>>15949005

I'm playing quake on hardest difficulty and the enemies are infuriatingly bullet-spongy.

>>15948942

> ogres have area denial with the grenades and are basically anti-ssg

What's ssg?

>>15949021

Yeah It looks pretty bland so far. Maybe it's only good as a historical milestone.


9965c9  No.15949067

reason they got levels done so fast for Quake was because Sandy Petersens obsession with Lovecraft and Cthulhu

perfect horror themes and setting to go for after Hell


438243  No.15949068

>>15949041

super shotgun, mind you quake followed doom 2 which introduced the weapon which largely trivialized the game. Quake made a few enemies that can hard counter it pretty well.


acd5c2  No.15949084

Surprised that nobody has mentioned The Wheel of Time or Requiem: Avenging Angel.

I didn't think Requiem was amazing, but resurrecting the dead and possessing people was fun even if it made the game a joke.

The Wheel of Time is also a good magic game, forgotten primarily because of how close it released to Half-Life.

Don't forget that Hexen and Heretic both have sequels, although Heretic II turns into a third person shooter with floaty movement.

I might post WoT and Requiem in the share thread later if I can be fucking asked, I'm guessing neither are there.

>>15944338

Can you play multiplayer with a cracked version of Dark Messiah or do you need to (((buy))) it?


2513bc  No.15949670

>>15949068

Is there even a doom II map pack that features only the SSG?


39d9e0  No.15949944

File: 791a62ece022858⋯.png (75.84 KB, 1280x1024, 5:4, Wallpaper1.png)

File: 5daf750806b20aa⋯.png (557.09 KB, 1280x1024, 5:4, Wallpaper2.png)

File: 53615f7b76690e0⋯.png (258.82 KB, 1280x1024, 5:4, Wallpaper3.png)

>>15948942

Enemies and weapons in Dusk are indeed mediocre. I could discuss them, but I just found goodies folder and found that his first game ever was monochrome doom clone. And cheat codes.

>nbkfa - give full health, ammo, keys, and weapons

>nbspoder - toggles climbing powerup for 300 seconds

>nbwoohoo - toggles a janky slow motion mode (careful, this can break the game when you switch levels!)

>nbgotta - toggles double movement speed (also affects some vertical motions such as jump pads)


c0f5fb  No.15950003

>>15949944

>Pic 3

That's a dick


379014  No.15950107

>>15948806

Fuck me, yes, they're thoroughly underrated. Even though I've admittedly been defending DUSK this whole thread, Overload is hands down the best singleplayer released in fucking decade. I'd even go as far to say two decades. It takes after Descent and improves on everything there was to improve. It delivers on every front from visuals to sound to crazy full-3D labyrinthine secret-filled level design, varied and satisfying to use weapons, good fucking enemy AI with palpably different enemy behaviors and different enemy types (enemies will even react to your flashlight), an upgrade system which is actually done well and enforces specialization through choice rather than having all upgrades stack, catchy music, effective sound design, creative use of power-ups, and an inherently deep movement system that comes with being a 6DoF game.

It's so good in every respect, even the story gets real trippy later on. It's even got a level editor on release, so all the old Descent mission makers have hopped on the Overload train, they even released a community level pack DLC already.

>>15949041

>I'm playing quake on hardest difficulty and the enemies are infuriatingly bullet-spongy

Use the Rocket Launcher/Grenade Launcher as your workhorse. It takes two rockets to kill Ogres and three for Death Knights, whereas with the SSG (super shotgun) it takes forever. If you're coming right off Doom, shake off the notion that the SSG is your workhorse and that the rocket launcher is only reserved for special occasions. The game gives you tons of rocket ammo, you should find the space to use it without taking splash damage.

>>15948942

>What bugged me about Dusk is the enemies don't really compliment each other

This is generally why I've been pining for a NG+ mode where the the E3 enemies are utilized more often. A lot of enemies are simply different variants on projectile throwing enemies with slightly different stats. Only Deers and Scarecrows have to be prioritized on DUSKMARE only because of how fast their projectiles are, but in terms of behavior or role they're not that different. Only their projectile speed makes them a larger threat than others, and only on the difficulty where you die in one hit.

Meanwhile E3 had enemies like the meteors which spam a zillion bullets in random directions and the boxdogs who are the only actually threatening melee enemy in the game because of their ability to charge (and having no wind-up animation so you don't know when the hell to expect an attack), as opposed to the Hell Maidens and the Leathernecks who you just regularly pick off like the rest or dance circles around. Boxdogs could get right in your face and the Meteors would pose an overarching threat if placed in open spaces while dealing with the spirits in the air throwing straight fireballs at you.

For all the large open fields in the game, the Ascended Cultists with their homing fireballs should have been used more regularly alongside Welders to spam more bullets in a focused stream and Scarecrows/Soy Monsters to pose an immediate threat with their superfast projectile spreadshots. Wendigos could also be used as stealth Headless Kamikazes in the middle of fights where you're dealing with a several dozen other enemies.

There are several enemies in place which can be used to make a challenging encounter, the game just doesn't quite embrace its own bullet hell nature. The Blasphemy level showed the possible synergies between enemies, though it was largely nullified by the fact that you had a massive flat field to hop around in while shooting back.

basically custom maps should fix it


c8dbcc  No.15950114

>>15941875

It's blatantly the case that they've been priming it for F2P-style microtransactions since the game first released in Early Access.

Aside from that, at least when the game was released in Early Access it was a borderline asset flip. There were areas of the game's technology that were downgraded from what the technology was like in the Source engine original. There were bugs that came from the developers not bothering to change the game settings away from the buggy presets Unreal Engine projects are set to by default. Character models looked like they could have been made with the model generator used for Hunt Down the Freeman. I just refunded the game while it was still in Early Access, though, so I can't tell you how much of that is still the case now that the game is out of Early Access.


faae20  No.15961062

File: fad1d59c81da8b5⋯.png (152.02 KB, 460x210, 46:21, ClipboardImage.png)

I'm about to re-start pic related again. It's a shame that chopping up the powers into 4 characters for the multiplayer. It's a shame that there isn't a game about 4 people running around with superpowers, what the fuck games industry?

Anyway quad-wielding is still fucking awesome and so is devouring bitches still-beating hearts.


faae20  No.15961076

>>15961062

*"chopping up the powers made the combat feed anemic."


faae20  No.15961077


027ccb  No.15961100

>>15961062

It's fun but the multiplayer can get tedious since you're going to see roughly the same animations for heart devouring a lot of times.

The asian guy can easily repeat it about 5-7 times in a row and that's how you're supposed to play him.

It's a shame that you can't simply not do that since you're missing out on experience and healing. At least Jackie can target a body and then the snakes play out an animation of snatching and eating while you can still move and shoot.

The idea of dividing powers was probably to enforce the concept of teamwork since they have specific roles to go by and complement each other well enough. If everyone could do anything, you could practically ignore your pals.

It's not too bad, actually. Playing it with Jackie when you unlocked a boatload of powers can feel overwhelming, there's just so many things you can do at any time that you're probably just gonna spam everything.


b67021  No.15962589

Never bothered playing Half Life except for a brief time on the Dreamcast. Worth giving it a go, or just run with mods for the first time? Or just keep going on the Dreamcast port?


39d9e0  No.15964667

>play Quake for the first time

>reach E1M3

>accidentally secret

>get to M8

>wat

>go on

>find exit

>it's M5 time

What is this progression


d2ba44  No.15964718

>>15948430

Shadow Warrior is great, Redneck Rampage is mediocre.


d2ba44  No.15964738

>>15962589

It's worth a playthrough.


246ac8  No.15966158

>>15962589

HL doesn't have any pure gameplay mods (at least, none worth using). The only thing you really need going in is Xash3D:

https://www.moddb.com/engines/xash3d-engine/downloads/xash3d-engine-v099-build-4344-extras-stable


3b6666  No.15966422

File: ffdfa86d2f9e2d0⋯.jpg (23.42 KB, 500x333, 500:333, ffdfa86d2f9e2d04a3f029473f….jpg)

>>15962589

how the fuck did you play it on the dreamcast when the port was cancelled?


31b949  No.15966476

>>15966422

Port was cancelled a few weeks before release, when a bunch of stores already had it in inventory and a prima guide was already printed. There's some copies floating around on ebay.


c8dbcc  No.15966502

File: 268a77af246bd28⋯.jpg (184.42 KB, 640x640, 1:1, filters.jpg)

>>15941816

So it's a knock-off of Project MSX that's five years late to the punch. Or at least that's the best case scenario. Not even gonna get into its pic related.


772d81  No.15966842

>>15945821

If you're talking about insurgency2 than git gud


12294c  No.15966940

>/v/ claims an old game is good

>game is actually trash

based nostalgia cucks


bd7525  No.15966990

File: 994f2e6f93764b2⋯.png (38.84 KB, 159x191, 159:191, maid.PNG)

>>15943425

Because Counter-Strike was originally made with left-handed models which were later flipped.

All game devs apparently learned about guns from counter-strike.


80ec61  No.15967000

>>15949944

Let me discuss the weapons for you.

>Sickle/Sword: Okay solely because you can reflect projectiles with it

>Pistol: Shit

>Shotgun: Okay, completely outclassed by super shotgun. Great for enemies that aren't the scarecrow

>Super shotgun: pretty much the best weapon of the game and you get it in the first level of the game

>Assault Rifle: Rapid fire pistol. It's okay but not very satisfying

>Hunting rifle: Single shot pistol that deals a lot of damage. Again, not very satisfying to use

>Crossbow: Worse hunting rifle, is only useful whenever you know where enemies are positioned or if you are kiting them around a wall, which is pointless since they don't shoot fast enough if you pop out of the wall and shoot back and it deals so little damage to those fucks like the scarecrow it doesn't really beat the Super Shotgun or Hunting Rifle

>Mortar: I like it although I haven't had the chance to use it that much.

>Riveter: I dislike it. It's too powerful and ammo for it is too plentiful. Splash damage for it is also pitiful.


80ec61  No.15967009

>>15967000

I will say the crossbow is very satisfying to use though.


87a57e  No.15967018

Been giving Blood a playthrough after I saw through some channel on jewtube that BloodGDX was a thing. As much as I respect old shooters I can't bear to play them through DosBox.

Game is pretty good, it probably has my favorite death screams in any video game and the most enjoyable tossed explosives. I'm blown away by how good it looks and sounds compared to Duke Nukem 3D which is the only other build engine game I've put a lot of time into. Though I've hit e4m1 in Blood and I've gotta say a couple of the levels in e3 and e2 have started to edge into that labyrinthine point where I'm having to check a walkthrough just to figure out what door this fifth key I've picked up goes to or where the hell the exit is.

So far I've been playing on Pink on the Inside after Lightly Broiled handed my balls to me on e1m3. It's been a total cakewalk which has been disappointing, after finishing the game I plan on replaying it on LB again.


0ee4a3  No.15967044

>>15949084

>Requiem: Avenging Angel

It has to be the FPS with the most abilities you can use at the same time, comparable to a full GUI in world of warcraft. No one cared about it because of the low budget and traces of consolization, but I loved the freedom it gave you.

Also the first FPS featuring bullet time. Hundreds of mods and other games robbed its ideas (muh hand that shoots bees in Bioshock originated here).


0ee4a3  No.15967090

>>15943299

>>BLACK

>Terrible game made by noguns britbongs using airsoft models.

It's the opposite. Since the devs usually do racing games, Black offered a fresh take in a world of clones. Gun reelism is secondary to fun.


31b949  No.15967172

>>15966990

>CS originally had left handed models

What? Why!?


12294c  No.15967229

>>15967172

Akshually it was first made for 1 handed, the original creator had a masturbation disease and could only use his left hand.

The whole game played on the left hand


5a10e8  No.15971197

File: d5068ac9281b525⋯.png (103.36 KB, 256x256, 1:1, kitty cat.png)

>>15947564

>>15947673

>>15941855

>>15941832

Who cares about new arena shooters when CPMA exists? I like playing quake, and I don't have any dissatisfaction with it. It's the only online game I play anymore. I don't want a new arena shooter because the arena shooters I have are already the perfect pinnacle of online video games. There is nothing to be improved and thus nothing to want for. This is what you guys don't understand…


a9aad6  No.15971572

File: d26c30055647398⋯.jpg (182.82 KB, 1279x720, 1279:720, Cronos Unleashed.jpg)


a1a1b8  No.15971878

Hey guys I've been trying to use the Marathon source port but the resolution for the game's are always too small for me to be able to even adjust them, could someone send me a version of the game where 1920 by 1080 is already set?




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