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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: a7802c8b305cacf⋯.jpg (864.05 KB, 1920x1200, 8:5, morrowind-main-menu-origin….jpg)

File: a33e2b7dbf31bc8⋯.jpg (132.08 KB, 1364x715, 124:65, wgvsaI5.jpg)

File: b49acf9f1a745fb⋯.jpg (163.25 KB, 1280x720, 16:9, maxresdefault.jpg)

f82ee6  No.15929846

Do we have any plans to get a server running when the next Morrowind Multiplayer update comes out? If so, what are your ideas for a balanced server? One of the main problems was how powerful everyone got due to artifacts and potion chugging. I think there are a few ways to deal with this just by using server settings.

>No artifacts, or just make them useless so their quests can still be completed

>This includes OP items like boots of blinding speed or throne room items

>Prevent the merchant money restock exploit

>Daedric armor shunned in cities (RP)

>Attributes hard capped at 200

>No Almalexia or Vivec souls

>Difficulty +100

My reasoning for this is that when we play Morrowind Multiplayer, especially on a roleplay server, the idea is that we're average dudes. So it makes no sense for players to obtain the same items or power only the Nerevarine would have. When everyone is a god the multiplayer isn't as fun. Also Morrowind thread since there's no one up I guess.

f82ee6  No.15929848

Also does anyone have that picture of the Pawn Stars shop someone set up in Balmora?


b8501d  No.15929862

>wanting to play casualized garbage

Daggerfall multiplayer when?


cb9403  No.15929865

>>15929862

>wanting to play bethesda trash

Ultima Underworld multiplayer when?


f82ee6  No.15929872

>>15929862

I don't think anyone is interested in programming that. Also how the fuck would we even find each other. The world is too big.


670e87  No.15929874

I spent some time on this custom server that had all sorts of faction wars plugins and hard mode mods and it kept people from steamrolling the game in a few hours only.

This is the modpack, and it includes morrowind rebirth:

https://www.nexusmods.com/morrowind/mods/45797


f82ee6  No.15929878

>>15929874

>morrowind rebirth

I'm not installing that turd


b8501d  No.15929884

>>15929865

Bethesda trash was generated when Todd took over and Gaybryo became their sacred cow.


ce8e7a  No.15929902


f82ee6  No.15929915

>>15929902

That tells me almost nothing about the server. Is it roleplay? What are server settings?


f82ee6  No.15929964

File: dc8badcb0332d71⋯.jpg (26.59 KB, 512x384, 4:3, 44018-3-1452009934.jpg)

I would just like to point out how fun this mod would be in a MP server (lets you write on walls): https://www.nexusmods.com/morrowind/mods/44018/


f82ee6  No.15929974

File: 9e96bde936088c7⋯.png (3.33 MB, 1919x1006, 1919:1006, bbvloz36wrfz.png)

>>15929848

Found it


88b8d0  No.15930103

Multiplayer morrowind doesn't even sound fun.


f82ee6  No.15930278

>>15930103

A lot of servers are just pricks death matching each other in Balmora. The real fun is in the RP servers, especially if there's lots of events and players decorating the place.


8dc6a3  No.15930337

>no Toddposting

this thread is a mistake


ee3a16  No.15931003

nobody wants to play morrowind MP because everyone who goes into it plays to break it like its single player. so you start out and in about 5 minutes you got a bunch of maxed out players wearing full daedric and many of the other broken-silly items just going around killing every NPC, and after another 15 minutes or so of doing that they realize there is no new content and they've played absolutely everything so the server becomes deserted.


8c9ece  No.15931103

File: 2862ceec933a629⋯.jpg (65.6 KB, 1920x1080, 16:9, 286.jpg)


f82ee6  No.15932419

>>15931003

>plays on non-rp server

what did you think would happen


f82ee6  No.15932420

File: c95f45c6d180ef4⋯.png (22.97 KB, 580x580, 1:1, a9377b9ab617f5f875e67c8d45….png)


670e87  No.15932575

>>15929878

That's the tip of the iceberg with that mod.

The owner was adding an arena mode to the game where people could fight, with different stages (one of the levels had knee high water to help people who main H2H) and a coliseum that rewards with constant effect enchants if you do trials and stuff.

It was pretty decent.

Progression was made slower by making every skill gain 0.1 the original rate, and trainers were offering training for 15 times the price, but a new system of exp was put in place to help revamp the leveling altoghether.

You could buy houses and furniture like chests and place them wherever.


f82ee6  No.15932769

>>15932575

I've seen a lot of criticism for Rebirth's attempts to change the game. Some comments I've seen about it:

>"everything is pretty neutered so nothing is that good which isn't fun"

>"regenerating health"

>"It turns Seyda Neen into a sprawling metropolis, completely changing the atmosphere of the town. It feels like New York City now. Most of it is ghetto."

>"it doesn't play well with other mods. lots of mod conflicts"

Morrowind Rebirth is trying to do too many things at once and you're unable to choose what you like from it since it isn't segmented. The new items appear to be uninteresting reskins as well. Your mod list might be nice without Rebirth. Besides, I think any mod that adds new locations or landmasses is problematic for TES3MP, it's already difficult enough find other players.


da5255  No.15932772

Threadly reminder that Telvanni is best house.

Dres are bro-tier, Redoran have my grudging respect, and Indoril is fine.

Hlaalu are shitters and deserve to be impaled for their N'wah treachery.


f82ee6  No.15932782

Anyone know what's going on with OpenMW? Is drama still tearing apart the community?


e56f30  No.15932831

>>15929872

>not wanting to play an open world MMO at true spatial and temporal scale

>not wanting to have your character sleep while you're away

>not wanting to have to balance between challenging and well-known play and avoiding getting noticed by other players who'll murder you in your sleep (if they can find you)

I dunno it might actually be viable gameplay wise with the tiny number of people who'd want to play.


5ed724  No.15932841

File: e52d231674609f5⋯.png (3.83 KB, 192x192, 1:1, The_Underking.png)

>>15929862

>>15929872

>daggerfall multiplayer

>joinable factions with player-made politics for every lesser region of the Illiac Bay

>rich players can claim empty map squares and build their own houses, dungeons with spawners, castles, shops and even work together to make cities

>wars between kingdoms for territory

Obviously we're not even close to getting this but it would be fantastic. Maybe once DF unity gets finished something like this could be modded. Although it would still require lots of players to build stuff to fill the world.


7bbc23  No.15933755

the cornerclub is best server


f82ee6  No.15934799

>>15933755

tell me about it?


f82ee6  No.15935437

>>15934925

i am surprised /v/ still does wurm settlements considering their track record, for years they have always been doomed to fail


88b8d0  No.15935731

>>15934925

>10 minutes

It takes one hour to go across the map in a boat with wind directly behind you.


f82ee6  No.15936771

>>15935731

what size maps are you playing? 8k? 16k?


5e843a  No.15936869

>>15934925

Yet again Torposters prove they're retards who spout nothing but stupid shit out of their assholes. Wurm supports maps that range from 1024x1024 tiles (4kmx4km) to 32768x32768 tiles (128kmx128km). But the tiles for Wurm are bigger then say Minecraft's tiles so the maps generated are bigger, combined with the slower pace and it'll take you more then 10 minutes walking to reach the end of a map.

The only exception to this at all is if you deliberately generate a map that's an island smaller then the real map size on purpose.


88b8d0  No.15936897

>>15936771

Been awhile since I played on that map, so couldn't say.


f82ee6  No.15946813

Why does /v/ seem to dislike the Julan Ashlander Companion mod?


4314a4  No.15947330

>>15929964

>we can now right benis everywhere in morrowind.

What a time to be alive.


021cfc  No.15947427

Still warmly waiting for 0.7 before doing anything new with the server, I'm not against adding a fuck ton of mods if there's enough support.

>>15929964

>>15947330

beat me to the benis


0bd710  No.15947669

>>15929964

I would spam pro-Dagoth Ur propaganda around the Imperialist cities.


f82ee6  No.15949369

>>15947427

>the server

which server do you host?


f818a7  No.15949413

File: 6d66a9c30d29335⋯.jpg (5.16 KB, 147x178, 147:178, ouch.jpg)


fe2e04  No.15953463

>>15929884

So Morrowind? Hell, he was even one of the lead designers on Daggerfall.


f82ee6  No.15953468

>>15929846

If the restock exploit can't be fixed I guess a temporary solution would be to make training cost 5x more or something.


623c11  No.15955483

>>15953463

That's not true. Todd didn't get there until Morrowind.


dfeaa0  No.15955504

>>15955483

Actually he was project lead and designer on Redguard

He did work on Daggerfall as a supplemental designer


8522dd  No.15955517

I had no idea you could play Morrowind Multiplayer. What's the max limit of players? Honestly sounds fun to me.


a2c90f  No.15955601

>>15955483

All articles on Todd have him listed for Daggerfall. You should be looking at who isn't on the development team after Morrowind.


a4c1b9  No.15956752

>>15932782

They lost a couple of key people. They're rebuilding but it's going to take like a year before the new guys are up to speed, which isn't really a problem except that they're putting off any support for scripting language off until the end and that keeps getting further away, and meanwhile vanilla Morrowind is having a modding renaissance since someone figured out how to do Lua support for it. So the community has sort of split from OpenMW for the time and whatever scripting OpenMW eventually adds will have to be reconciled with all the work that has been done in the meantime.


232043  No.15957755

>>15932782

>>15956752

Morrowind is mostly getting bug fixes at current point, there are a few major engine improvements, and some of them are already in the engine but not accessible in regular builds, one of these is Recast navigation, which with the aid of generated nav meshes allows the AI to pick an end point and trace a path to it itself. Shadows have also gotten a lot of work, but now there are two separate implementations of shadows instead of just one, not really sure why this is, there's also a few more minor changes not yet in master like automated harvesting so it's more like Oblivion/Skyrim.

The construction set moves slowly unfotunately, there is still no support for standard features like grid snap, duplicating objects, terrain sculpting and much more.

>and meanwhile vanilla Morrowind is having a modding renaissance since someone figured out how to do Lua support for it

That same guy responsible for this also wanted to replace OpenMWs proprietary scripting language with Lua and give a greater level of access to engine functionality to script writers. Actually the guy left OpenMW largely because Zini is a huge cuck who thinks that his vision for OpenMW is worth anything, it's actually the most base vision for OpenMW that anyone could think of and is missing important shit like a standardized model format that can be easily exported from Blender, along morph target support and seperate animation files, as well as being able to set the texture within the editor instead of it's reference being tied with the model container for some fucking reason.

https://gitlab.com/OpenMW/openmw/blob/master/docs/openmw-stage1.md

You can read his vision right here, and while not all of it is bad, it really just needs to be more open to people who mod the game, since they are the lifeblood of the project and Morrowind as it is, instead of some old cuck who is currently working on his own unity based spiritual successor to Ultima.

OpenMW is still years away from reaching 1.0, and optimization is still a complete joke, the fact that Skyrim looks and runs significantly better with far more stuff going on and has shit optimization looking and running worse than far more games really says a lot about OpenMW


a2c90f  No.15957800

>>15957755

I just want an improvement on the skeleton for animations so it isn't floaty shit, I could care less if OpenMW doesn't happen and Morrowind is just going to become a giant lua monster in the process.


f82ee6  No.15957802

>>15955517

Unlimited, basically until the server crashes


fb497d  No.15958081

>>15932841

FUND IT


609d3c  No.15958192

>>15955483

His first job with Bethesda was doing the CD port of Arena. He did some design (but not lead design) on Daggerfall. He's been there almost from the very beginning.


623671  No.15958916

>>15946813

At a guess? Because the author is a degenerate who used the mod to make her polygamy fantasies cone true.


232043  No.15962243

>>15957755

Just a quick update but someone started working on distant statics with a very rough implementation and then some madman out of nowhere pushed out his own implementation which is superior and optimizes the current distant terrain system.

>>15957800

>I just want an improvement on the skeleton for animations so it isn't floaty shit

I don't get what you mean, like you want someone to fix the games base animations or the wierdly misproportioned rig that the game uses for animation, or you want someone to fix the animation system with shit like IK and animation blending? You could probably fix a lot of that stuff in Vanilla MW.

> I could care less if OpenMW doesn't happen and Morrowind is just going to become a giant lua monster in the process.

VanillaMW will eventually collapse under itself since the engine itself has hard borne limitations that can't be fixed relative to optimzation, and the game itself will eventually require more and more hacked in fixes to run on more modern hardware. That aside the guy behind the Luashit has actually pointed out on multiple occassions some of the crazy shit he could do like implement soft body physics, implement facial morph customizations and implement navmeshes, so in spite of limitations relative to the engine itself and its performance a buttload more stuff is possible, probably even multiplayer since there's already functionality for sending and recieving data through the internet with the MWSE V2.

OpenMW could potentially allow for a lot more and in a far more cleaner and more stable fashion, but it's ETA is like 50+ years from now.


791f82  No.15962841

>>15949369

The one in the /vg/ sticky.


f82ee6  No.15975006

File: ab7bafa64cb0c12⋯.jpeg (58.6 KB, 511x305, 511:305, ab7bafa64cb0c123a3c7981b3….jpeg)


f82ee6  No.15975022

>>15929846

>"Prevent the merchant money restock exploit"

I learned today that one of the goals of TES3MP is to synchronize all merchant inventories, so this should already be coming in a future update.


f82ee6  No.15975499

Has anyone tried hosting a vanilla server that didn't use the expansions? Is this even a good idea?


a4c1b9  No.15984954

How do I get Wrye Bash to recognize mods installed through MO2?


489c5c  No.15985028

File: 9c2a65ecbc3d25a⋯.png (595.78 KB, 1885x937, 1885:937, 46221-1544880920-600360147.png)

File: 82b8bdfd8a394f7⋯.png (2.52 MB, 1920x1080, 16:9, 46221-1544973559-206855480….png)

File: 464716b0913a7e0⋯.png (1.17 MB, 1325x902, 1325:902, 46221-1546718285-123348701….png)

https://www.nexusmods.com/morrowind/mods/46221?tab=images

Check this mod out. AI upscaling its fucking great.

>>15975499

You mean without bloodmoon and tribunal? I am pretty sure its impossible and meaningless.


a4c1b9  No.15985093

>>15985028

I'm using it, it's pretty good with a few exceptions like Bitter Coast wooden doors and exterior Temple walls. The maker said he's going to do it again with the program trained on materials sometime in the future.


f82ee6  No.15991059

http://www.angelfire.com/rpg2/mad_weather/codelock.htm This seems like a potentially good mod for MP, lets you lock containers with custom combinations and other mechanisms. Only problem is I don't think they're portable in-game.


f82ee6  No.15991103

>>15991059

Also I feel like TES3MP may have passworded cells and containers built in eventually, so that mod may be redundant.


83c832  No.15991128

>>15985028

Someone has been doing this for FF7, it pretty amazing shit.


f82ee6  No.15991154

>>15991128

link/screens?


83c832  No.15991333

File: 0403d4d02c4590f⋯.jpg (477.43 KB, 1280x1778, 640:889, niggers.jpg)


83c832  No.15991345


6c20e7  No.15991348

>>15991333

Well I'll be damned, that actually does do a decent job cleaning up the backgrounds.


83c832  No.15991353

>>15991348

Yeah, its more than just some photoshop filter slapped on top of it. This can outdo a lot of texture mods simply because it maintains the original art style


62f786  No.15991361

File: 8eafc9f756b2670⋯.jpg (833.9 KB, 1920x1080, 16:9, Quake 2 AI Texture.jpg)

File: 9b516f4b203dbc2⋯.jpg (394.51 KB, 1290x1035, 86:69, Quake 2 Enemy Texture.jpg)

File: 33c01139c11a048⋯.png (65.73 KB, 1024x500, 256:125, DOOM texture.png)

File: a245f85ce4ddf17⋯.jpg (29.61 KB, 480x270, 16:9, HD texture packs.jpg)

So can anyone use this AI upscaling thing?

it looks like it does a really good job at keeping the original artstyle


6c20e7  No.15991372

>>15991353

Yes, this could make about anything with prerendered environments look less crusty. Some are so potato it can be a chore finding things.


e355e1  No.15991373

i think we need better MESHES not textures at this point, like this

https://www.nexusmods.com/skyrim/mods/8655/


6c20e7  No.15991524

>>15991373

If someone managed to without taking creative liberties that wouldn't be such a bad thing.


c850e8  No.15991530

>>15991361

>hollywood image enhance is now real

wew. Still has a few artifacts here and there but they blend in well. The only way to do it better would be to remake the skin from scratch and that has mixed results.


f82ee6  No.15991549


51c50b  No.15991553

>>15991361

I use it in Morrowind, it's the only re-texture mod I'll ever install exactly because your 4th image is what all of the other ones look like. Character texture replaces are even more garbage.


4ecb4a  No.15991650

File: 2822896dcf833cf⋯.gif (1.96 MB, 480x271, 480:271, salute the fap.gif)

>>15991345

>>15991333

That looks great


62f786  No.15991679

>>15991530

>only way to do it better is to make from scratch

thats never good, some faggot always has to change something, you could use both the scaled up and original textures as a reference and try to fix some of the issues


7e1825  No.15991706

It's been 2-3 years since I've modded the fuck out of a clean install. Any good mods or major developments of existing ones released recently?

Most interested in convenience mods since I never played morrowind for the graphics but if there's a graphics mod that does something new or really well I'll consider it.


f82ee6  No.15991731

File: c502d2f5621b878⋯.png (2.03 MB, 1920x1080, 16:9, screenshot000.png)

When MegaUpload shut down a lot of Morrowind mods were lost forever or became only available on obscure, non-English websites. Now and then someone will have an old mod on their hard drive and reintroduce it to the modding community. Does anyone have any mods like this, or simply mods more people should know about?

One I have is the Full Glass Armor mod, which adds a Glass Full Helm and Glass Gauntlets into the game. Originally you could only find this in Russian, but I have since made an English version and have a download link here if anyone is interested. I also have a screenshot of the armor I took a few minutes ago.

https://mega.nz/#!BFMGySQb!srkLD8JlXWL8wVBaOlCXAf62dbXzDoSdA-V5E_GrVQI

I also recommend the "Indoor Weather FX" mod, which is one one of my favorite mods of all time for immersion, and has become pretty rare as well: http://modsreloaded.com/indoor-weather-fx


f82ee6  No.15991784

>>15991731

The armor is for sale at Ghostgate by default. I have a few other rare mods to recommend as well:

http://mw.modhistory.com/download-55-11746 - Improved version of the already obscure Adamantium Shields mod.

https://mega.nz/#!7gpUCBwS!RFCTKmTE_2qSbjy_KC9x4rWQErFlZbm77vrJaFWT-dY - Windoors Glow. Like Windows Glow but better, it includes light shining under doors and through passages.

https://www.nexusmods.com/morrowind/mods/43269/?tab=files - Completes most partial armor sets that were present in the base game.

https://docs.google.com/document/d/1pRLBvOuDOkK9odpAwOludR4FmAJ95f6IsZpvaA8iHVU/edit - Good list of other mod recommendations.


62f786  No.15991787

>>15991731

>only having your mods on 1 file sharing service

who does this? dont the have backups?


f82ee6  No.15991797

>>15991787

Some did, but many still had none. There was a site made for the purpose of collecting all of the "lost" mods from peoples hard drives and non-English sites. It got a lot of the good ones but many are still lost. http://mw.modhistory.com/


b0b51a  No.15991806

>>15991731

that "Inddor Weather FX" mod does sound pretty good, but the thing with this is, that it does come with an *.esp file for it to work. And if someone is going to plan to host an 8ch OpenMW server then this is going to be a problem for everyone


f82ee6  No.15991812

>>15991806

Do you have to convert esp files to OpenMW addon files for it to work with TES3MP? If so, that's pretty easy and I have already done that a few times.


f82ee6  No.15991821

>>15991806

If you mean everyone has to get the same mods and load order, then it's just a matter of merging all of the mods into one esp and download, and putting the download link in the server name and main thread.


b0b51a  No.15991838

>>15991821

yes, i mean that everyone has to get the same mods and load order, but if it is possible to "automate" it then all of my worries are gone.


6c20e7  No.15991862

>join a server

>set up character

>owner has to shutdown for 3-4 hours

The blueness of my balls right now.


f82ee6  No.15991965

Predictions for TES 6?

>no skills only perks now

>spellmaking is still gone

>voiced main character

>2 or 3 armor slots

>butchered lore

>paid mods

>SJW crap

>hundreds of bugs todd thinks are funny


62f786  No.15991987

File: 19909303a8ac15c⋯.jpg (11.81 KB, 411x292, 411:292, wait a minute......jpg)

>>15991965

>predictions

Fallout 76 without guns


f82ee6  No.15991993

>>15991987

I don't think they will try multiplayer again anytime soon after that disaster. There's just no way.


6c20e7  No.15991996

I've got some bad mojo today, three servers in a row went down for maintenance.


f82ee6  No.15992001

>>15991996

>three servers going down for maintenace

new update confirmed?


6c20e7  No.15992004

>>15992001

I don't think so, the last alpha out on git is from October. Some of the servers have their own modes and stuff going on though.


f82ee6  No.15992165


f82ee6  No.15993470

Are there any OpenMW compatible mods where you can write your own notes, letters or books and drop them? Imagine having a player-made library.


1c6902  No.15993690

>>15991987

Todd has now both made me buy the game and lose the game.


1c6902  No.15993703

>>15993470

The only thing like that I have ever seen for this game was Aerelorn's Writing Enhanced, he also had one that let you write in your journal.


4314a4  No.15993765

>>15991965

>it just doesn't work, and that's if you're lucky

>Anyone can modify the framerate of the game in the ini file allowing them to teleport around at incredible speeds

>The game deletes itself, your hardrive, and the hardrives of anyone on your network

>the game now not only doxxs you, but your family and anyone on your friends list

>Bethesda is investigated by the government for releasing the personal information of several federal employees.

>If you have a sound card it swears at you.


f82ee6  No.15994010

>>15993703

I might be retarded but a google search isn't giving any obvious results for this mod


1c6902  No.15994087

>>15994010

It used to be on Planet Elderscrolls 6 gorillion years ago but now I don't know where you'd get it. I think Aerelorn was one of those goys that used his mod projects to try and get a job at Beth and was actually successful back in the day. If you still can't find it in a bit I'll toss it and some other related mods up (might have to dig through some ancient mod CD-Rs for this but these mods were actually good.)


f82ee6  No.15994277

>>15994087

did it require morrowind script extender? many mods that do are incompatible with openmw


02df6b  No.15994301

>>15993470

Game cant save player made potions yet. So I doubt it will work, but if you want you can code it yourself.


1c6902  No.15994338

>>15994277

It had its own .exe mod, so yeah it's OpenMW incompatible. I'm just saying that's the only one like what you wanted I know of.


f82ee6  No.15995192

>>15994301

In the 0.7 pre-release potions are already working.


a4c1b9  No.15998044

Tamriel Rebuilt is a disappointment from what I got to play before I started encountering crashes every time I entered combat because I fucked up my install somewhere.

>fetch five metal scrap

>fetch five kwama eggs

>fetch a stone and a couple roots and a couple eggs

>fetch three things from plants in the harbor

>fetch an apprentice from her house down the road

At least Alira's quests suited her character as a young student.


1c6902  No.15998068

>>15998044

Depending on where you are, parts of the mainland are heavily civilized and safe. Quests are going to reflect that. Other parts aren't as safe, and the combat and danger does go up significantly. This is both to depict the lore behind the areas and to allow for low levels to come to the mainland too vs. easier parts of Vvardenfell when starting out.


a4c1b9  No.15998079

>>15998068

Even so, those are some really dire quests. Even when Morrowind had fetch quests they had the decency to be shit like go get me a potion from x or go get a specific rare shirt y, shit that made the world feel alive. This just feels like the devs were raised and socialized by WoW.


1c6902  No.15998215

I think my personal favorite elements of the mod are the interior/exterior design and the hyper autistic lore delving. The former makes Bethesda look bad and the latter…actually also makes Bethesda look bad comparing OB and on. I have done some neat quests in TR that utilize the game in interesting ways and then some minor filler shit. Gotta keep in mind these quests are usually developed by one person or a few people and there is a variety of talent at TR, some will be less grand than others.


f82ee6  No.15999709

File: 6822c6fb78b5b95⋯.png (22.35 KB, 585x865, 117:173, DwHKiMQ3tH4G_MorrowindModM….png)

Here is the mod list I have so far. Going to see if I can find some furniture mods later. I'm also adding LGNPC but it has a ton of .esp files so I'm doing that last. The idea is to stay true to the original game while filling in the blanks and adding lore-friendly additional content.

I know the load order is bad, the screenshot is from MMM and isn't my actual load order.


255a22  No.16000746

>>15957800

As someone who tried to do this I can all but guarantee that it won't happen until either OpenMW gets support for a standard model/animation format or a certain modder I know finishes a blender plugin which lets you export to Morrowind's native mesh format. It already works but it doesn't yet support bone animations.

Without either of those, one would have to work in a really old version of Blender or 3DS Max and noone (at least not me) is going to spend that much time reanimating the game with animation software from 2004.

>>15985028

I thought of the old waifu2x version when I saw this post and was about to give you a snarky reply until I clicked on those pictures, holy shit anon that is amazing. I can't comprehend how the AI went about making these in a way thats remotely consistent.

>>15998044

Right now TR is mostly just pretty landscapes and books, it's a shame they don't instead channel all their autism into improving Vvardenfell because at this point there is a pretty stark contrast in quality between the two in opposite ways. One looks beautiful and intricate yet has no actual content and the other is full of content but is repetitive and sometimes nonsensical (Vivec is the perfect example of both). I also think that the whole idea of the story works best thematically when you're a stranger stuck on a bizarre island, as the water makes a much better natural barrier than the borders of the mainland.


dfe0e2  No.16000848

>>15998079

WoW quests have poor writing because writers know that nobody reads quests. Some old quests would have you do things like search for female soldiers only to find their corpse after being raped then killed.


f82ee6  No.16006154

>>16000746

I thought TR had new creatures as well


1c6902  No.16006231

>>16006154

It does.


f82ee6  No.16006463

>>16000848

Quests in vanilla were as good as they needed to be, and I was one of the few people who read them all. Warcraft 3 was still fresh in my mind and it was nice to learn more about the games world. Then the expansions rolled around and the writing steadily got worse, eventually all quest text was easily skippable.

Props to whoever had to write all that shit though, probably had a lot of late nights at the office




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