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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 1ba06138d99d630⋯.png (87.89 KB, 1500x836, 375:209, sigil.png)

File: 8811e95eb018354⋯.png (849.26 KB, 1027x2920, 1027:2920, minfo.png)

f5052f  No.15850970

https://www.romerogames.ie/sigil/

>SIGIL™ is a free megawad for the original 1993 DOOM® created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM® in order to play. SIGIL™ is the spiritual successor to the fourth episode of DOOM®, and picks up where the original left off.

>In addition to the free megawad, SIGIL also releases in two limited edition fan boxes created by Limited Run Games. The fan boxes feature music by metal guitar legend Buckethead, including a custom song written expressly for SIGIL, and cover art by Christopher Lovell whose iconic, detailed work has been featured on numerous metal albums. (Note: The free megawad does not ship with Buckethead’s music or Christopher Lovell’s art.)

Site tl;dr: Romero wants you to pre-order his new free megaWAD and even includes a fancy box and metal music as a bonus.

Unfortunately I only have the Marathon infographic. I'd appreciate it if someone else can post the rest.

Also DUSK is coming out of Early Access today, I figure this thread is probably the place for it even though it's only retro in style.

96a21f  No.15851035

>>15851018

>Fat Mexican-Indian releases a free map pack

>"Am I being Jewed?"

>Trying this hard


f5052f  No.15851087

>>15851035

You underestimate the Jewish scheming involved in giving everyone free levels.


0f7b3b  No.15851109

Where the fuck is his game, Blackroom or something?


f5052f  No.15851115

>>15851109

He tried Kickstarting it, but instead paused it (for like 2-3 years now) and refunded everyone's money so he could make a playable demo of the game first before trying to Kickstart it again. Who knows whether he's still going through with it, or whether it'll use Kickstarter.


fccce1  No.15851150

File: d25fc4b61bca159⋯.jpeg (126.72 KB, 848x1024, 53:64, d25fc4b61bca1599a4bb46cd6….jpeg)

File: 7e1bf7ace7f2bb8⋯.jpeg (92.45 KB, 662x1024, 331:512, 7e1bf7ace7f2bb8b72f16b82b….jpeg)

>Romero

Reminder.


6c107c  No.15851155

File: cad9ca6a04ffe75⋯.png (102.65 KB, 560x504, 10:9, Why.png)


a31d2e  No.15851158

>>15851155

western devs are faggots until proven otherwise, that should be your stance.


6c107c  No.15851164

>>15851158

Fuck all I buy these days are weebshit or the very rare non pozzed western game.


f5052f  No.15851169

Invidious embed. Click thumbnail to play.

Also an official trailer for the megawad. Also Romero is currently streaming Sigil right now for those who are curious.

https://www.twitch.tv/theromero

>>15851150

I find the sheer coincidence involved in two guys involved in creating some of the best 90's FPS to both have an obsession with black nail polish inexplicably hilarious.


e0e2f2  No.15851387

File: a80f4d75f84982a⋯.jpg (20.98 KB, 340x336, 85:84, why though.jpg)

>>15850970

>SIGIL™

<Trademarking a wad for a old game

>and requires players own the original 1993 registered version of DOOM® in order to play.

It's not like Freedoom exist there or anything, and it bugs me badly he claims it needs the original Doom to work yet uses a sourceport himself as evident that the HUD looks different and it is not a midi file being played.


d355ad  No.15851398

>>15851387

>implying they won't try to spin this off into a game they can seel

>implying this won't be a marketing stunt


9844a1  No.15851414

Invidious embed. Click thumbnail to play.

whats your favorite doom console port ost /v/? for me it has to be the 3do one

also anybody have the descent mega links? I lost them


2b9936  No.15851421

>>15850970

>DUSK

Shit meme game with awful level design and performance. It's also published by some antifa fag.


1e4cb1  No.15851489


a35adc  No.15851501


0a6baa  No.15851509

>>15851150

Even faggots can occasionally products of worth, just don't trust them to give you a blood transfusion or watch your kids. Guess we'll have to see if this new .wad/expansion is worth downloading or if he's completely lost his touch.


47ea92  No.15851558

File: ee90561e6328987⋯.jpg (52.97 KB, 800x450, 16:9, k,jl89kk0899je5b53ytbrymu5….jpg)

>>15850970

>Meanwhile NuDoom will be better then this shit pile by a kike loving mutt.

Neat.


9844a1  No.15851567

>>15851489

thanks for that, but is there any actual good 3do games? or at least a definitive port of another game?


0f7b3b  No.15851616

>>15851150

Isn't this commonplace for metalfags anyway?


47ea92  No.15851624

>>15851616

No, just fags in general.


e0e2f2  No.15851889

>>15851398

You mean as a addon, Sigil doesn't look like it contains additional stuff asides from the map. Yeah I do find it a cheap for him trying to "bundle" this package with some art stuff and music.


097687  No.15851933

I seem to remember the last time he pulled this his maps were complete goatshit.


b015eb  No.15852071

File: ed278df2ca752b5⋯.webm (1.24 MB, 656x368, 41:23, b8.webm)


4e6d1d  No.15852107

>>15851933

Of course they were, that's why he put his name on them so the Doomworld Circlejerk Cartel would insta 5 it and ban anyone who dares point out that his map was shitty and flawed. If he wanted real criticism, he would have uploaded it under a fake name.

>>15851588

Yeah looks like everything on the list just the standard in-group getting their yearly blowjob.


df5a2c  No.15852203

>It's another "Sarais got bullied off of tumblrchan again so he's here to be autistic until his ban runs out" episode


5aee24  No.15852205

File: fbbc24e086ed4d1⋯.jpeg (216.11 KB, 1000x750, 4:3, wifes-son.jpeg)

>>15851509

>just don't trust them to watch your kids

Why? His wife does.


ea15e3  No.15852218

>playing video games made before you were born

seriously cringe kys


a8e152  No.15852220

>>15851616

Depends. Black Metal and Thrash fags do it. Heavy, Stoner, Doom (save for Gothic and Funeral) and Power Metal fags don't. With Death it depends: is it cargo pants Death, or is it social commentary faggot Death? The latter always, the former never.


34c328  No.15852232

>>15852205

Considering Romero is half beaner and that he has his facial structure I think that child is his.


b015eb  No.15852254

>>15852232

Only way I buy that is if his wife is darker than he is, and this fucker's been married 4 times so who knows where that kid came from.


4e6d1d  No.15852359

>>15852232

I believe he stated on twitter that it is his step son.


6328a9  No.15852367

File: 01e9c12e2d888b8⋯.jpg (40.51 KB, 460x310, 46:31, 1215706910590.jpg)

NO DOOM, NO QUAKE

ONLY DUKE!


80e71c  No.15852396

does anyone know the status on that new Build engine game that made a splash about six months/half a year ago? I can't remember the name of it for the life of me


6328a9  No.15852411

File: b4d5ac3a4744d63⋯.png (16.31 KB, 308x131, 308:131, shelly 2.png)

>>15852396

ion maiden? SOON™


f253b1  No.15852424

>>15852396

Ion Maiden?

It's the most competent modern rendition of a 90s FPS, although that's really not saying much.


f5052f  No.15852436

File: c4dcac62797a232⋯.gif (5.33 MB, 480x270, 16:9, mourningvale_01.gif)

File: 0c6fa3cded098bb⋯.jpg (656.1 KB, 1920x1018, 960:509, mourningvale_02.jpg)

>>15852396

What, Ion Maiden? It's coming out somewhere Q2 2019. Incidentally another team at 3DRealms is also developing another retro FPS which uses the Quake 1 engine, and even has some of the Arcane Dimensions guys working on it.


96a21f  No.15852464

>>15852107

>Yeah looks like everything on the list just the standard in-group getting their yearly blowjob.

Rekkr is great. Don't care about the rest.


96a21f  No.15852473

Also

>>15852218

>being born after 1993


34c328  No.15852482

File: 30d8272126572ec⋯.jpg (196.17 KB, 1238x536, 619:268, Cliffy B.jpg)

>>15852254

>>15852359

Yeah, dig around

The 10 year old is is called Donovan and he is his wifes son.

Atta boy Johnny, be sure to raise him well!


a115fb  No.15852489

>>15851509

>Even faggots can occasionally products of worth

nice try kike


cd7825  No.15852495

File: 2bb0fd0f9a83e5d⋯.jpeg (22.43 KB, 349x379, 349:379, 1472005713254.jpeg)

>Romero


34c328  No.15852505

File: f736a4e8bfee44b⋯.mp4 (8.07 MB, 640x360, 16:9, Doom is Hurt.mp4)

>>15852495

>Romero cucks out

>Carmack working for Facebook

>MCgee stuck to chink shit and now wants a deal with EA

When will the pain end?


cd7825  No.15852513

File: 1f52a28affa83d1⋯.gif (447.58 KB, 200x200, 1:1, PAIN.gif)


34c328  No.15852516

File: afe554478ca9d47⋯.jpg (92.52 KB, 755x537, 755:537, Alamy man.jpg)


40550a  No.15852528

File: 2e7a08d3005a21b⋯.png (255.84 KB, 511x512, 511:512, high impact sexual violenc….png)

>>15850970

>Romero's making a megawad

I know his politics are a bit cucky, but judging from his recent maps he's still got the map-making magic.


31d17c  No.15852530

>>15852505

Did they ever find Mcgee's sister?


40550a  No.15852535

>>15852530

No. When McGee did his AMA here he said she was probably dead.


34c328  No.15852546

File: 3ace8d5c295d39f⋯.jpg (11.32 KB, 200x256, 25:32, 200px-American_McGee.jpg)


40550a  No.15852554

>>15851387

The mod itself is free to download, but he's releasing a boxed version you can buy. He lives in Ireland now so I don't know if their laws require you to do that if you sell something.


f23488  No.15852570

I actually met Romero in Galway. He was nice, I asked him about Blackroom and he said he and his team are waiting until they have an actual game to show before they show it again.

I don't like the trend of hating people based on politics.


097687  No.15852574

>>15852570

Everything you've worked on since E1M8 was shit.


b2d3ab  No.15852584

File: 4737c8a3f21c3c3⋯.png (50.35 KB, 380x401, 380:401, HOWTODOIMPOSSIBLETHINGS.png)

>>15850970

Funny, aren't there myriads of better megawads released? He's not exactly offering us anything new or unique that others haven't.

>The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM® in order to play.

>requires players own the original 1993 registered version of DOOM® in order to play.

>despite the existance of .iwads of The Ultimate Doom floating around the internet, this somehow requires the original 1993 copy


40550a  No.15852592

File: ec50e8512e5fe04⋯.jpg (146.04 KB, 496x496, 1:1, get-a-load cam.jpg)

>>15852570

>not hating people you don't even know based on random tweets

Get a load of this SJW cuck


34c328  No.15852596

File: afb4bf61571fed8⋯.png (44.09 KB, 250x255, 50:51, Get a load of this guy.png)

>>15852592

>Not hating people merely based on how they look like

Get a load of this apologist cuckold


86d156  No.15852604

>>15850970

>Romero

Will I be able to play as Doonguy's wife's son?


40550a  No.15852613

File: e7b5fcaa9e248e2⋯.mp4 (3.58 MB, 640x360, 16:9, Buckethead - The Cobra's H….mp4)

Also the soundtrack to this is by fucking Buckethead, I'm surprised I haven't seen anybody mention this.


ece92e  No.15852616

>>15852613

Doesn't this dude have like 200 albums?

He'll probably go into the recording studio for an hour and come out with a finished OST.


a1da0e  No.15852620

>>15852570

If they were smart enough to work worth a damn anymore, they would know better than to cuck out like this. Leftism infests the mind anon.


b3c886  No.15852624

Buckethead is cool. If you try digging through his 999,999 released albums, most appear to be pointless trash. But there are some ok ones sprinkled among them.

John Romero on the other hand is a lazy hack.


34c328  No.15852628

YouTube embed. Click thumbnail to play.

>>15852613

>>15852624

>the soundtrack to this is by fucking Buckethead

Damn, I'll give it a try now


40550a  No.15852630

File: 8dc525c8081bfda⋯.jpg (54.25 KB, 666x728, 333:364, huff.jpg)

>>15852616

>Doesn't this dude have like 200 albums?

Over 300.


f23488  No.15852649

>>15852630

To be fair, the vast majority of those are his Pikes albums, which he makes in a few days. He has 32 normal albums.

Still a huge amount, let's be honest.


34c328  No.15852665

YouTube embed. Click thumbnail to play.

>>15852649

>Still a huge amount, let's be honest.

And there's nothing wrong with that


293817  No.15852705

>>15852570

People in general are actually pretty nice. It's really when they get into mobs, including digital ones like websites, that they start to get thoughtless. Even the most left-wing of people online can be chill as long as they're isolated.


96a21f  No.15852711

>>15852665

Yet you post the one song anyone knows, and only then because it was in Guitar Hero


34c328  No.15852729

YouTube embed. Click thumbnail to play.

>>15852711

I never played Guitar Hero in my life

I didn't even own a console when it got really popular.


6328a9  No.15852757

File: 92e619f648d36b0⋯.jpg (147.81 KB, 498x996, 1:2, Romero Carmacck.jpg)

>>15852570

is his studio, romero games, open to the public? or would i need to book something? i should drive down there and kick his ass or firebomb his offices for not releasing Blackroom and for being a turbo cuck


40550a  No.15852865

File: 4754410aef51168⋯.jpg (17.85 KB, 415x454, 415:454, shiggy.jpg)

>nobody mentioned that it's Doom's 25th anniversary


34c328  No.15852950

YouTube embed. Click thumbnail to play.

>>15852865

Who gives a shit?

It's always Doom day to me


6328a9  No.15852955

File: c96b63d95a2998b⋯.jpg (5.65 KB, 259x194, 259:194, DOOM goatse.jpg)

>>15852865

why would anyone care? everyone has played doom to death and its one of the most popular games of all time, however the game is pretty fucking boring and stale, and its not like any nu-doom faggots would worry about it


34c328  No.15852976

File: 4dfbbba7fd44754⋯.png (170.82 KB, 407x397, 407:397, No fuckoff.PNG)

>>15852955

>the game is pretty fucking boring and stale


6328a9  No.15852990

File: 672ed29c7c6bbe1⋯.gif (1.52 MB, 320x240, 4:3, Doom Gates.gif)

>>15852976

go play it right now, unless your one of those faggots that play some gay sourceports or with mods. go play it RIGHT NOW vanilla doom on DOS, i have played it over the years and its just bland, the only time i hear someone say something good about doom is when its about skulltag or the latest meme WAD


f5052f  No.15852994

>>15852990

>i have played it over the years and its just bland

What about it?


96a21f  No.15853049

>>15852990

>vanilla doom

Much like your mom's choice in cocks, I prefer chocolate.


6328a9  No.15853057

File: 3ef276879455813⋯.jpg (23.53 KB, 521x318, 521:318, Doom goy.jpg)

File: 1ef8f0fe9de0dc2⋯.png (1.91 MB, 916x1560, 229:390, 1525610126707.png)

>>15852994

not much variation, level design progressivley gets worse, the only threat to the player is running out of ammo or encountering multiple hitscan enemies. once you get ot the later and harder levels you face lots of demons that are no threat whatso ever as you can just strafe out of the way and shoot the hell out of them, because it was made in 1993 and was one of the first sterotype FPS games it doesnt do anything special, the only uniqueness is the setting and demon killing, once you've played one episode of doom you have played them all, with the final episode being the only good one as it uses the hellish landscape to its advantage, instead of being just more generic UAC shit

>>15853049

>being a nigger lover


17caa1  No.15853073

>>15853057

I bet you're the same fag who complains that all the enemies are reskinned imps.


96a21f  No.15853078

>>15853057

>being a nigger


6328a9  No.15853086

File: bb6ac2cda3bf30f⋯.gif (933.51 KB, 289x200, 289:200, epic filename.gif)

>>15853073

epic rebuttal, i bet you're the same autist who complains that any different opinions are shitposts


17caa1  No.15853106

>>15853086

You certainly act like a shitposter, dukefag.


f5052f  No.15853110

>>15853057

Define variation


6328a9  No.15853114

>>15853110

Definition of variation

1a : the act or process of varying : the state or fact of being varied

b : an instance of varying

c : the extent to which or the range in which a thing varies

2 : declination sense 6

3a : a change of algebraic sign between successive terms of a sequence

b : a measure of the change in data, a variable, or a function

4 : the repetition of a musical theme with modifications in such elements as rhythm, melody, harmony, key, tempo, and accompaniment

5a : divergence in the structural or functional characteristics of an organism from the species or population norm or average

b : something (such as an individual or group) that exhibits variation

6a : a solo dance in classic ballet

b : a repetition in modern ballet of a movement sequence with changes


f5052f  No.15853145

>>15853114

Yes, but what's your problem with the lack of variety and level design in Doom


48f6f5  No.15853151

File: e5f2b91f06f984d⋯.webm (4.67 MB, 318x198, 53:33, erimix_fugginholodrone.webm)

Speaking of sigils, making things in strife sucks. This thing ought to make enemies shoot it like the holoduke powerup. In strife, it just makes them derp out.


6328a9  No.15853152

File: 77cb7d4045b038c⋯.jpg (62.55 KB, 292x700, 73:175, goal posts.jpg)


f5052f  No.15853164

>>15853152

What?

Yes, but what's your problem with the lack of variety and level design in Doom?


ce7aee  No.15853176

>>15852482

If that's real, then I feel sorry for that dog. It deserves a better owner


ac3f8d  No.15853207

YouTube embed. Click thumbnail to play.

An update to MM8BDM was released a few days ago, balancing some weapons, and reworking Ice Man and Pharaoh Man's maps.

Also, a update to the Classes mod was released a few weeks ago, making Pump Man, Commando Man, Chill Man, Mars, Pluto, and Neptune playable, along with doing some balancing/updates for existing characters.


b2d3ab  No.15853223

>tfw no iji doom mod

There's 3D Blender models of the characters that can be turned into sprites, along with fucktons of resources.

http://www.remar.se/daniel/ijimodels.zip


4e6d1d  No.15853345

>>15852570

>I don't like the trend of hating people based on politics.

I don't, I hate him because he decided one day that he needed to give his "expert" opinion on politics, I hate him because he needs his ego stroked constantly and always goes on that he made Doom. He's like a woman giving a blowjob, he stops every now and again to switch hands and demand appraisal.


097687  No.15853368

>>15853114

This is very clearly S'arais or however you spell it.


b2d3ab  No.15853556

>play Revenant Bus

>hoola hoop girl is a hell knight

>can't fucking play it

>>15853231

Who?


b2d3ab  No.15853596

File: 5f59b6241795f0c⋯.png (391.86 KB, 1361x737, 1361:737, ClipboardImage.png)

Think I found a bug.


40550a  No.15853611

File: 8ded8eaffabf279⋯.png (999.42 KB, 976x976, 1:1, what_kind_of_expression_is….png)

>>15853596

I thought that said bussyslayer


b54dc6  No.15853619

File: fc5d8577aa1aea9⋯.jpg (84.18 KB, 500x669, 500:669, latex Doom 01.jpg)

File: 3b8b44f5c88058b⋯.jpg (192.35 KB, 1166x1716, 53:78, latex Doom 03.jpg)

File: 722c7c20ff2b3ed⋯.jpg (352.23 KB, 1000x1000, 1:1, latex Doom 02.jpg)

File: da6ac8e86ae3f2f⋯.jpg (1.02 MB, 2000x2325, 80:93, DoomIIcover.jpg)

File: 4d2c53caf5d55ff⋯.gif (529.14 KB, 420x396, 35:33, Moondoom.gif)

I liked John Romero's redesign of E1M4 – Command Control so I'm guessing SIGIL will be fun. Romero is a retard when it comes to politics, but overall I still like him as a game designer.

https://www.dropbox.com/s/0kw4fqg1tuxpnxx/e1m4b.zip

also, play moonman doom:

http://www.mediafire.com/file/46xghcr2j6r2zdm/Moon_Man_v1_3_2b.pk3


379d07  No.15853620

>>15853611

YOU ARE HUGE

THAT MEANS YOU HAVE A HUGE PROSTATE


b2d3ab  No.15853628

>>15853616

Some adorable imp skin. I'll post a DL to the first person who can fix the hula hoop/hell knight bug in RC2.


9844a1  No.15853846

>>15853619

any other mods that are similar to moonman?


b54dc6  No.15853875


9844a1  No.15853908

>>15853875

at least something that has waepons similar to it?


4e6d1d  No.15853945

>>15853846

There's TrumpDoom, but it only add the "You're Fired" glove.


b54dc6  No.15853999

Invidious embed. Click thumbnail to play.

>>15853908

There are "weapon pack" mods around but I don't know any in particular of the top of my head let alone one that have weapons would consider similar. The character selection idea was borrowed from Samsara. So maybe Samsara if you arn't looking for something that is "Edgy".

https://www.moddb.com/mods/samsara


9844a1  No.15854001

>>15853908

shit just noticed I wrote waepons instead of weapons, sorry about that

>>15853945

that's lame, got anything else?


9844a1  No.15854026

>>15853999 (checked)

well that's a shame, I'll look around for some weapon packs then, thanks


9cedc4  No.15854136

>>15853619

cyberdemon confirmed woman

>>15853628

He seems like a cute boi who doesn't afraid of shotguns

I'll see what I can do with/about it, but I have zero understanding of code so don't expect really great results. What exactly is going on versus what should happen?

You'll have to find me somewhere else to contact/send it. Somebody's being far too jumpy, to the point of basically making up terms as an excuse to rid of me, especially as they were so rude as to interrupt our discussion.


b2d3ab  No.15854218


a8e152  No.15854250

>>15852505

Sandy Petersen will die in your lifetime and ascend to godhood to rule over his own planet, to populate it with the children of him and his countless angel wives, and to bask in the worship of his forechildren's children and theirs for the generations.


b37a81  No.15854272

>>15851567

Road Rash nigga.


abd6bb  No.15854370

>>15853945

pretty sure trumpdoom had a lot of shit levels and god awful doors and a meme sjw difficulty mode


9cedc4  No.15854384

>>15854218

right-o friend. I'll have a gander.

Got any particular specs I should be aware of?


9cedc4  No.15854427

>>15854218

I didn't seem to have any issues, regardless of port.


b2d3ab  No.15854429

>>15854384

Map02, Map06…


b2d3ab  No.15854434

>>15854429

They've a hell knight that shouldn't be there.


9cedc4  No.15854444

>>15854429

>>15854434

Yeah, It showed normally for me.


b2d3ab  No.15854555


809973  No.15854623

Ah good, so he's just doing what he did in Thy Flesh Consumed and placing enemies anywhere without any thought or reason. Hey guys look, a Cyber-demon in a small area hurr hurrr.


38ccae  No.15854652

Speaking of doom, how hard is it to do things with that engine? I wanted to make a 2d stealth game but thinking about how it would play in the doom engine I think it would have more frantic gameplay.


09e478  No.15854864

YouTube embed. Click thumbnail to play.

9cedc4  No.15855250

File: e4334c851ed46c9⋯.png (496.71 KB, 1280x1005, 256:201, Screenshot_Doom_20181210_2….png)

>>15854623

And this is the person you praise.

Come the fuck on now.


99a09a  No.15855307

>>15854652

A 2D stealth game would probably be a better fit in some standard game making framework. But what modders have done with GZDoom never ceases to surprise me. Also if you were going 3D, The Dark Mod is based on the idtech4 codebase and it's basically a fanmade Thief game.


b54dc6  No.15855320

>>15854652

WolfenDoom - Blade of Agony has "stealth" levels for a few missions. Not really sure how well it was implemented but people have attempted it.


4ec68f  No.15855407

File: 081b9635bd48185⋯.jpg (41.2 KB, 800x450, 16:9, disgusted.jpg)

>>15853999

>Posting Samsarshit


9cedc4  No.15855420

File: 7124d42b41a080c⋯.jpg (6.58 KB, 150x200, 3:4, 1a5aa909180d3117b2299ac6a5….jpg)

>>15855407

>Shitting on samsara

I might not like terminus, but fuck you.


f253b1  No.15855421

>>15854652

There's some universal AI mod that has some pseudo stealth based on ambient lighting.


4ab5d3  No.15855527

>>15853619

I never realised how goofy those demon faces are. Just look at them, that is not the face of your Ultimate DOOM.


27c0db  No.15855535

>>15850970

>SIOLOIL

<its supposed to say sigil


9cedc4  No.15855541

>>15855527

Well it IS a cartoon!


e0e2f2  No.15856093

File: ac65b969161248e⋯.png (342.02 KB, 680x517, 680:517, 07ebf1eb9c4287062085a8dd87….png)

>>15853073

>SIOLOIL

>SIOL OIL

Did somebody said OIL?


e0e2f2  No.15856171

>>15856093

fug meant to reply to this post >>15855535 And I can't delete it either.


9cedc4  No.15856537

File: 6e5c2e6a5c3d1c5⋯.gif (1.69 MB, 295x218, 295:218, 1543140793184.gif)

>>15856093

So the demons are also after are oil as well as our culture?

God, I think I love these guys more and more all the time.


4e6d1d  No.15856704

>>15854370

From what I recall, polyobjects were bugged in GZDoom at the time, except for crush polys. Graf at the time had fixed it, but Randi delayed the release for year because he'd (allegedly) got transition surgery.

Needless to say, Blzut once mentioned that the Polyobject code in Zdoom needs an overhaul because it's hackish at best.

>Shitmaps

The first 8 maps are okay, the last 8 are pretty bad. Otherwise, agreed.

>>15854623

Seriously? That's fucking retarded.

>>15854652

You'd have to dick around with ZScript. I believe if you wanted to make it so monsters don't notice you as much, there's a variation of A_Look that lets you specify a radius, otherwise you could just override it for that specific actor and do a simple calculation with Distance2D(v1, v2). If you post more specific about what you are trying to do, I can take a look for you if you're new to ZScript.


f5052f  No.15857033

File: eefd09a8efc3feb⋯.webm (15.93 MB, 768x432, 16:9, DUSK E2M5 NO DAMAGE.webm)

Alright I've played some DUSK and

>it's pretty good actually

>the controls feel just right, it feels really smooth and fast to move and bunnyhop around, only thing that bugs me is that you can jump forwards and then move backwards, as opposed to Quake where moving backwards while jumping forwards would kill all your momentum which helped out more with precision platforming

>you can even slide under projectiles, which is neat

>you get rinky-dink dual pistols which you never use, dual shotguns for dispatching squishies at medium range, a super shotty for one shotting tougher enemies, a grenade launcher whose grenades can be remote detonated to hit stuff around corners, a crossbow which penetrates through enemies and the environment, a hunting rifle which is basically a railgun, an assault rifle for rapid moving down of squishies, and a stupendously powerful rapid-fire rocket launcher, and a cigar, the weapon balance is alright

>you also get a magic sword whose attack can be charged to one-shot most enemies provided you have more than 100 health, and can also deflect back projectiles if you have more than 50 health, acting as a kind of rich get richer mechanic by letting you ammolessly kill stuff quicker if you don't let yourself get hit

>the weapons do feel satisfying to use with punchy sounds, visual effects and hit sounds, only the explosive weapons sound rather lame

>there's no hitscan at all, it's all projectiles and melee, hence why everything is really fast and hits like a truck, later on medkits feel especially scarce, and some parts are downright first-person bullet hell at times

>while there's plenty of enemy types, there's not many which are really that fundamentally different and also pose an immediate threat (though this depends largely where they are placed), there's a lot of straight projectile throwing enemies with a minor twist or more health or enemies which fire a spread of fast projectiles, you don't have something like the Mancubus or Cyberdemon or Archvile which demands your immediate attention

>you will find yourself switching weapons often to suit the situation, but the roles for all enemies aren't as stand out

>there are some interesting enemies, but they only appear in later episodes and are sadly not used as often, so most of the time you're fighting the same grunts, I would have loved to see an NG+ mode where all the earlier levels also feature late-game enemies like in Overload

>the models look like crap despite going for the retro style, not gonna lie, you can only expect as much from a graphics standpoint when it's one guy doing all the texturing, modeling, programming, and level design

>but the levels themselves do manage to be genuinely atmospheric through use of lighting and general architecture, it's kind of a meme repeated several times through the game that a fall will break your flashlight, which leaves you temporarily in the dark trying to find another flashlight

>the game surprisingly isn't a big "I got that 90's reference" meme tour either, most of that is relegated to the secrets, as the game is largely genuine about its horror atmosphere which changes from innawoods to industrial Silent Hill horror and then to mindfuck Lovecraftian horror, especially the music and sound design help accentuate it

>the soundtrack is actually dynamic and has unique beats for each major encounter

>there's a short level largely dedicated to introducing an enemy which is invisible until shot and makes constant breathing noises in a spooky environment

>the style of level design can't really be generalized, it's a mix of claustrophobic keyhunt mazes, outdoor enemy bullet hell bonanzas, and off-the-wall gimmick territory the likes of which make levels even more unique and simply couldn't be done in Doom (and maybe Build games), I guess that's a testament to the variety in level design

>you also get power-ups like a climbing power-up which lets you climb any wall for a medium amount of time with levels built around it, and a power-up which turns the game into Superhot

>there's also power-ups which double your rate of fire, and the effect is stackable

>the level design is pretty good, different enemy types are mixed together with different level layouts to splice unique encounters, and the layouts of most levels are complex enough to not make the beaten path incredibly obvious, while still using signposting and landmarks to make parts of the level recognizeable and easy to follow without getting lost

>there's a lot of secrets, secrets-within-secrets, and some which require that you use some of the physics objects to trigger them

>though it has a lot of behind-a-corner or under-the-stairs type of simple secrets which are too simple in my eyes to be considered a real secret, breakable vent shafts tend to be used too often too


f5052f  No.15857043

File: ef7d087c04e8832⋯.png (1.63 MB, 1920x1080, 16:9, jesuschrist.png)

>>15857033

>verticality is also utilized liberally, what with through climbing or jump pads or some other funky shit like a small Arcane Dimensions-style level which you go through once, and then flip a switch to flood the whole place and swim your way through it again this time

>the campaign really nails a sense of progression, which I can't really say about most other old-school shooters, the levels here don't feel like they were just arranged at random into episodes and your journey feels like it has an actual continuity to it, like the first handful of levels in Blood

>only it makes Episode 1 feel less creative in comparison, E2 and E3 are where shit gets really going

>I like the slow descent from weird cult in the hill shit to industrial horror to fucking lovecraftian, there is a story of some sorts to piece together out of the background details and the cryptic messages written on the wall with blood, occasionally a mysterious voice in your head will say some cryptic shit too or just laugh evilly, it's not intrusive at all

>the last handful of levels actually feel like the lead-up to the big finale with a level which is a grand tour of all the environments you've been through and enemies you've faced, followed by a short and off-beat level which is more introspective in nature which hypes up the next final fight

>there's 30 levels in total with 10 missions per episode plus one secret level per episodes (out of the three)

>the boss fights in this game are just pushovers, although that's to be expected since first-person shooters can't have good boss fights

>they're not offensive to the point of frustration, but a lot of it is "circlestrafe it and shoot at it until it dies" or "snipe it from afar so the superfast projectiles don't gib you"

>DUSK at least tries somewhat with some of its bossfights, one plays like a first-person Bomberman, another is the closest thing to a FPS döppelganger fight where you fight some guy bunnyhopping around the place while shooting rockets and missiles at you, but overall they're easily cheeseable and not a really solid challenge

>for some reason the final boss is Caleb from Blood

>thrown physics objects are pretty OP as most of them are instakills, bars of soap are also secret meme objects since they can instakill even bosses, but whether you want to go down that cheese route is up to you

>I do think Cero Miedo (the second hardest difficulty) is a bit too ez, the lack of hitscan means you can avoid a lot of damage, and while medkits are a bit more on the scarce side they will remain enough of a help

>on the flipside you can enable Intruder Mode which basically auto pistol starts every new level, so you can't carry over ammo and weapons between levels and have to start with your sickles, the levels are balanced around this and I like playing them this way more

>there's also DUSKMARE where one hit of anything instakills you if you want a challenge, which is actually doable and fun if you're masochistic enough, it's the closest thing you'll get to a first-person shmup

>it has a multiplayer mode too in the vein of multiplayer modes you'd find in every FPS released pre-2000, though the netcode can't really handle the fast projectile and movement speeds of everything at times

It takes a lot after Blood, Quake, and Redneck Rampage, but it manages to create its own sense of identity through gameplay, level design, and setting while still holding true to the design philosophies of the era it seeks to emulate, and not feeling like yet another Doom clone or WAD. It's not as tight as it could be, especially in regards to enemy design and boss fights, but it's still damn good, and it manages a level of creativity which reminds me of what Blood: Deathwish would've done had the Build Engine been true 3D. DUSK's very much worth playing.

Magnet link: magnet:?xt=urn:btih:7BAE98E082A2235746F30DA81B9EE8A2C1B09078&dn=DUSK+Episode+3-SKIDROW


6328a9  No.15857196

>>15857043

>>15857033

dusk is fucking shit you shill, its a bad quake ripoff and doesnt really follow the design principles of older games, feels like the devs played too much brutal doom, looks pretty generic and it seems you are trying to make the game seem not boring as fuck by doing little jumps everywhere. the game is literally a reskinned quake

>the models look like crap but thats okay because its one guy

he made the models shit on purpose for that "retro" feel, he could have just spent a few minutes in blender to improve the weapon models


96a21f  No.15857217

>>15857196

Heh, wind this little automaton up and watch him go. Clockwork.


61a263  No.15857239

>>15852613

I decided to not be interested because it doesn't sound like it will be MIDI, which would have been interesting.


a1da0e  No.15857252

File: adf955516733f55⋯.jpg (94.76 KB, 309x376, 309:376, mokou thinking.jpg)

>>15857196

This is the same fag complaining about Doom being boring.


6328a9  No.15857253

File: 64e8836b697f095⋯.jpg (30.36 KB, 400x400, 1:1, Nano.jpg)

>>15857217

Wind up toys are far superior and provide more fun than JUSK can ever hope to achieve, just go buy ion maiden if you want a good game


61a263  No.15857263

>>15857252

Two faggots do not make a heterosexual.


6328a9  No.15857274

File: c211b30a0313319⋯.jpg (121.3 KB, 485x360, 97:72, Romeroo.jpg)

>>15857252

yes, DOOM is boring, the only fun you willl ever get out of doom is community content, doom was a great game but it isnt 1993 anymore and superior build engine games have been out for years

>this is the same fag that cries over leftism

if you cant call it out for what it really is you have no right to complain

give me the reason why you think doom is fun and not a total borefest?


a1da0e  No.15857293

File: 8684d6b1701c091⋯.jpg (168.12 KB, 425x450, 17:18, fun allowed.jpg)

>>15857274

>reasons for fun

Because it's fun, you double nigger. Because I like shooting demons and shit, and the levels are generally well-designed and interesting to explore.


6328a9  No.15857304

File: 0015d1ed6fb87da⋯.png (5.19 KB, 640x480, 4:3, SEGA Fun Is Infinite.png)

>>15857293

Makes sense


1009dc  No.15857310

>>15857196

>the models look like crap but thats okay because its one guy

>he made the models shit on purpose for that "retro" feel, he could have just spent a few minutes in blender to improve the weapon models

At least it looks consistently shitty, i mean i would hate it if the game had that ugly mod-look where some models have decent amount of detail and some do not.


9cedc4  No.15857319

File: 3a6d27898843a8e⋯.jpg (84.38 KB, 480x453, 160:151, 2622339-1064546218-26095.jpg)

Girls, please, you're all faggots.


a1da0e  No.15857351

>>15857319

And you made Daikatana, Romero.


f5052f  No.15857373

File: af5d6962954c1e7⋯.jpg (65.5 KB, 807x605, 807:605, af5d6962954c1e7b51451ef13b….jpg)

>>15857196

> its a bad quake ripoff

In DUSK can actually kill things in one super shotgun blast, so it sure doesn't sound like a Quake ripoff to me


6328a9  No.15857396

File: cdc4f67f2d4bf3e⋯.png (20.77 KB, 128x128, 1:1, Rangerr.png)

>>15857373

>Using the SSG

Why?


393e37  No.15857420

>>15857043

>IGG magnet

Fuck anon, you get crypto miners?


f5052f  No.15857427

>>15857396

You don't always have the luxury of a safe blast range for the rocket launcher when enemies are right in your face

>>15857420

Shut up and pirate it, goy.


393e37  No.15857445

>>15857427

I did, downloaded your magnet before realizing it was IGG


6328a9  No.15857469

File: cc1f41742181fee⋯.gif (962.37 KB, 320x260, 16:13, Noice.gif)

>>15857427

>>15857445

W-whats wrong with IGG?


dc641c  No.15857477

>>15857469

owners are gooks and killed off GoD, and some of their games have miners and other nasty stuff


459c77  No.15857495

Just beat the third level (not episode) of dusk

Liking it so far, although the third difficulty option seems too easy.


6328a9  No.15857533

File: a07b4de39fd6175⋯.png (48.38 KB, 1131x493, 39:17, BITCOIN.png)

>>15857477

How would i detect and remove these miners?


dc641c  No.15857560

>>15857533

I dont know dubsman, I dont know


5aee24  No.15858477

File: 5c74ba0c97a47cb⋯.gif (2.3 MB, 647x491, 647:491, 1432796767160.gif)

>>15857196

>doesnt really follow the design principles of older games

>the game is literally a reskinned quake

Are you retarded?

That said, Dusk definitely has some issues, but I think they're mostly with the level design. Too often they just throw you in huge open spaces with a fuckton of enemies or a fuckton of nothing. Other times it just feels unfocused and kind of eh. The secrets are also way too easy to find and I really dislike how there's shit like an obvious secret at the start of the first level which skips you past most of the level, which iirc skips some other secrets. Additionally, there is a secret super shotgun right at the start which is just too much, too quickly.

They also really could've tried harder to create some interesting movement. Just holding left or right and turning while jumping with no rhyme or rhythm is retarded and makes it ridiculously easy to go sanic speeds with complete control over your character.


9cedc4  No.15859058

File: 6591c8e3f1fe59a⋯.png (10.27 KB, 128x108, 32:27, 4.png)

>>15858477

Intradasting. I don't think your issue with the game would bother me, though.


4e6d1d  No.15859740

>>15857533

Check where the out going traffic is going to, and then block that in your hosts file. Be warned though, some sites online may stop working as many of them use shady backdoor ways of mining coins via javascript.


cc0d70  No.15859759

the unraped original experience is back. praise kek.


06b76d  No.15859770

>>15854250

No thanks, I'd rather not have to play that turd of a map known as Fortress of Mystery until the end of time.


ec2108  No.15860143

>>15852570

>I don't like the trend of you bastids hating those who want you shamed and erased

I bet you don't, you impotent doomworld faggot. Cry harder


ec2108  No.15860155

>>15858477

>doesnt really follow the design principles of older games

>the game is literally a reskinned quake

He is right, but for neither of you retrokids bullshit reasons.

Old games didn't try to be retro: they sure as hell didn't look back for yesteryear gud gaem's inspiration, but most importantly did not consider their own rules a sacred and healthy teamplate like you do. They struggled for excellency and moved forward. You can see how old games capitalized on everything new they tried.

Retro games celebrate nostalgia; they lack this push forward, or outright demonize modernization; often times are made by people who were still in diapers back then, and cannot really tell what it was like to play Doom in 93.


bb4471  No.15860192

File: 8fffd41112b2b99⋯.jpg (22.77 KB, 600x315, 40:21, bitchromero.jpg)

>>15851150

>tfw you couldn't make the world your bitch and instead became the bitch


057e9a  No.15860203

>>15850970

>SIGIL™ is the spiritual successor to the fourth episode of DOOM®

I hope its fun


e2ef2f  No.15860252

>>15851150

I've seen a lot of people painting their nails on one hand black recently, is it some kind of movement hashtag or is it just faggotry


057e9a  No.15860271

File: 8a460bc79c6979a⋯.png (446.16 KB, 599x690, 599:690, 78465132.png)

>>15850970

>(Note: The free megawad does not ship with Buckethead’s music or Christopher Lovell’s art.)

So what is the fucking point?

>>15852505

All the things you love and even the nip ones, anon


4e6d1d  No.15860388

File: 44aa2c64b0ea7ba⋯.png (81.25 KB, 1089x603, 121:67, Rachael.png)

>>15860115

Speaking of leftist Doom moderators, looks like Rachael had quite the melt down yesterday. It looks like a copypasta.

https://archive.fo/Drc4s

>First of all, that's supposed to be an insult??! I take being called a commie a compliment, to be quite honest - Secondly, if it really bothers you that there may be socialists or "commies" here, I suggest you take your leave now. I doubt you have any real idea what socialism/communism is about other than the fear-mongering garbage they spew on Fox News about it. Most people who read up on it and what it really is actually like it - because it is a monetary policy that MAKES SENSE. It isn't about restricting your freedoms - it's about ensuring everyone, INCLUDING the rich, pays their fair share, and has guaranteed ECONOMIC DIGNITY - which is quite the opposite from what we have, today, where the rich are able to get away with blatant tax evasion and crony capitalism and bribing politicians while everyone else (i.e. YOU and ME) has to foot the bill.


91c00e  No.15860404

>>15860388

>shills for expensive SSDs that offer far less storage for the price

>is a commie

Honestly, I'm not quite sure what I expected.


9cedc4  No.15860425

File: 085c805592ace5c⋯.png (89.5 KB, 870x498, 145:83, truth of the left.png)

>>15860388

Hah, I was right all along.

I told you their actions would cause the implosion of the community, but NOOO, don't listen to the person who has such future-perceiving capability.


57e8ca  No.15860427

File: 76902e86277858d⋯.jpg (2 MB, 2912x1920, 91:60, jewprotocols.jpg)

>>15860388

>I doubt you have any real idea what socialism/communism is

It's a means to get the lower classes to overthrow the current rulers/ruling class so that jews can slip in and take over easily. Bottom left paragraph. Every single last socialist/communist on Earth is a useful idiot.


25ec38  No.15860435

>>15860425

mostly right but the codex is still decent last i checked


9cedc4  No.15860445

File: 86d18312559fbec⋯.png (20.4 KB, 408x262, 204:131, screen.png)

>>15860435

Maybe next time, when I say, "your actions will doom this community", people won't fucking mock it with "hurr tea leaf readings"


5f8129  No.15860612

>>15860445

People mock you because you're an insane retard.


ea1b69  No.15860647

>>15860388

ZDoom forums have been pozzed ever since they banned SgtMarkIV. Yes, he's a tasteless BR, but the sheer asspain he caused and continues to cause is like its own GamerGate. Last time I watched a Games Done Quick with a Doom speedrun, someone donated with a message to the effect of "Brutal Doom rules" and another autist literally donated just so he could have the announcer say "NUH UH." The guy doesn't even make games for a living, and he long since stopped going out of his way to troll people, but his spectre haunts the ZDoom community to this very fucking day.


c90976  No.15860681

>>15852436

>and even has some of the Arcane Dimensions guys working on it.

Oh fuck how did I miss that.


ea1b69  No.15860694

>>15852396

I pirated the beta a few months ago. It ran like shit on my mid-high tier PC. I hope they optimized it since then, but considering they're using a 23 year old engine, my hopes aren't high. Game was decent aside from that. I don't really like the enemy designs though.


a1da0e  No.15860700

>>15860388

>(((Rachael)))

should have expected that

>>15860647

What is it about Brutal Doom that makes autismos sperg out so much? Christ, it's a decent to bloated mod, not the Icon of Sin itself.


f5052f  No.15860704

>>15860694

They did fix the optimization soon after its launch


c90976  No.15860712

>>15860388

>i take being called a commie a compliment

What a faggot


ea1b69  No.15860722

>>15860700

He "encouraged" an "innocent teen" to commit suicide ages ago. Except he made the post because the guy was clearly a faggot looking for attention and it later came out he was in his 20s and not in high school like he said. Then he came back with a non-apology apology because he probably didn't like the community anymore and that really cemented him in the minds of balding 40 year old Doom autists across the globe. Nobody even gives a shit about his mod, which is why it continues to get community forks. Anyone who claims to be a "purist" angry that it brought too many "undesirables" into the community doesn't understand how markets work. Namely, there isn't one; Doom mods are free and continue to be free. Meanwhile countless mods shamelessly use mechanics first shown in BD, even if they were unpolished, and escape ire.

>>15860704

That's encouraging. Maybe I should try it again and even buy it if it's good past the first couple of levels.


25ec38  No.15860932

File: 7977f2de99c44c5⋯.jpg (83.89 KB, 1000x563, 1000:563, cd.jpg)

>>15860700 (checked)

>What is it about Brutal Doom that makes autismos sperg out so much?

what he said >>15860722

but also the doom community are faggots and are annoyed he stole shit from other mods, despite it all being free

if he charged money it'd be a different story but he doesn't

saying all that the last few versions of bdoom are a bit too bloated, too many new features/weapons added imo, i preferred when it was essentially harder ai with a kick to more weapons. i enjoy the lighting effects but he also added physical objects (helicopter crash in e1m1) which i find annoying


a35adc  No.15861012

>people screaming "the doom community is dying!" like it never happened before

This is like the fifth fucking time doom community went down the shitter, this is literally nothing new.


f1f292  No.15861146

>>15860932

>annoyed he stole shit from other mods, despite it all being free

Thats mostly in modding communities, some even disallow any modification of the mod to be distributed.

Not even free stuff is free from faggatory tbh and meta-kikery.

>inb4 muh effort and credit

BD dev served as a stumbling stone to the faggatory to Doom's modding community.


e49313  No.15861148

>>15860425

No, you weren't, and no, you don't.

Rachael is a faggot, this is nothing new or interesting.


9cedc4  No.15861157

>>15860612

Well even I can agree on that.


ea1b69  No.15861169

>>15860932

They are more bloated, but the older versions were shit because all of the bullet weapons were still hitscan. Many levels, especially Doom 2 which has more wide open spaces, felt like fucking stop and pop games where you're doing nothing but edging around corners trying to shoot zombiemen and chaingunners in the head. The bullet tracers were a welcome change in the later versions of the mod.


9cedc4  No.15861175

>>15861169

>The bullet tracers were a welcome change in the later versions of the mod.

Wasn't there somewhere where id said that was basically the original intent for hit-scanners, but trying to make the projectiles from bullets extremely fast caused a shitload of lag for every time the projectile called in a tic?


e49313  No.15861176

>>15861175

Only for the BFG9000, the original version being a huge spray of projectiles.


6328a9  No.15861185

File: 8fcdffddf33d7f8⋯.jpg (118.64 KB, 1000x1462, 500:731, Maze War.jpg)

Any good 70s/early 80s FPS?


f0bd6a  No.15861189

>>15852482

Is this image real? I feel like it is but at the same time no one can be this fucking retarded?


25ec38  No.15861199

File: d4b6f98adff9f2c⋯.png (877.79 KB, 1266x680, 633:340, d4b6f98adff9f2cbb01a4a799c….png)

>>15861169

you'll know better than me then, is there a wad similar to bd were your weapons pack that extra punch and the ai are a bit more aggressive? with the extra gore

i'm a noob when it comes to doom modding, and there's a shit ton to try


f5052f  No.15861202

>>15861189

>I feel like it is but at the same time no one can be this fucking retarded

>no one can be this fucking retarded

In this case it sure isn't him


9cedc4  No.15861211

>>15861176

Huh, my mistake then. Thought it was in the same article as "short-ranged hitscan" for the pinky which doesn't make sense given how hitscans actually work.


f253b1  No.15861220

>>15861199

>is there a wad similar to bd were your weapons pack that extra punch and the ai are a bit more aggressive? with the extra gore

Isn't that what BD-lite is?


a35adc  No.15861222

YouTube embed. Click thumbnail to play.

>>15861199

Surprised nobody posted this yet.


8614bc  No.15861243

Dusk looks cool but I think I'm just gonna pirate it, because I remember the lead dev being a massive leftist cuck, and being one of those people constantly replying to trump tweets with epic dunks to show how much of a rebel he is.


25ec38  No.15861267

YouTube embed. Click thumbnail to play.

>>15861220

cheers

>>15861222 (checked)

i'm a lazy bastard but i'll give it a watch, thanks


3ee8b6  No.15861284

Are Dusk or Ion Maiden any good?


a35adc  No.15861296

>>15861284

Dusk is pretty alright, recommend picking it up after the modding sdk drops.

Ion maiden is still in early access.


ea1b69  No.15861391

>>15861199

That gameplay is almost standard. What I tend to do is browse the ZDoom mods forum, click on a topic that looks interesting and read the OP. People have been modding this game for ages and their OPs tend to be concise and include screens and videos. I don't know how much extra punch you want, but there's a lot of BD clones to try and it takes minimal time and effort – for the most part it's a pk3 file that you drag and drop on ZDoom.exe, you try it for 10 minutes and if it sucks then it sucks.

My favorite mods tend to be slightly more off the wall shit like GMOTA, which is like Castlevania and Doom mashed together. Very fun mod.


ea1b69  No.15861409

>>15861391

High Noon Drifter is also a great mod that can be applied to any wadpack, has an old west feel with extremely satisfying weapons. It's only a weaponpack though so you'll need a monster mod. Colorful Hell is a popular one, adds MMO/Zelda-esque color variations that have more abilities and are more dangerous.


ea1b69  No.15861411

>>15861409

>wadpack

meant level set/level wad


34c7ab  No.15861482

>>15861199

Nigger pick up Project Brutality. It's BD but with tons of new weapons and enemies. It's my go-to mod when I need to blow off steam. It's much more polished than BD as well although it does feel a bit bloated since it adds so much. Other than that you've got stuff like Hyper Noon Drifter, Demonsteele, GMOTA and Samsara. Check out Reelism as well if you want something kind of crazy that you can play for short bursts.


96a21f  No.15861487

File: 9d74ecafe622588⋯.png (1.28 MB, 768x624, 16:13, ClipboardImage.png)


ea1b69  No.15861504

>>15861487

It's literally the one option for recent Doom mods. If you wanna fork it, no one is stopping you.


25ec38  No.15861522

>>15861504

funnily enough i couldn't get bd running on zdoom but it worked with gzdoom ok, probably me that fucked up but still


8614bc  No.15861532

>>15861487

As opposed to what? GZDoom, Zandronum? Or are you one of those purists who sees anything more advanced than PrBoom as a disgrace to Doom?

>>15861504

I'm pretty sure PB requires GZDoom to run.


96a21f  No.15861559

>>15861532

I already said I only like Chocolate DOOM, which REKKR works just fine with.


6590bf  No.15861564

>>15857196

>shill

He's fucking posting a magnet link to torrent the fucking game, you fucking nigger.


8614bc  No.15861578

>>15861559

Oh, you're even worse. Alright, then.


ea1b69  No.15861598

>>15861532

>>15861522

Sorry, I assumed everyone was on the same page as me and I meant GZDoom, since actual ZDoom isn't really used anymore.


3ee8b6  No.15861613

>>15857033

>>15857043

Looks good, I'll give it a shot when all episodes are out. Thank you anon.


666226  No.15861629

>>15861613

It's already out.


f5052f  No.15861632

>>15861613

All the episodes are already out. It just left Early Access.


25ec38  No.15861651

>>15861598

i'm a retard, i thought "zdoom" was zandronum

sage for being a faggot


96a21f  No.15861783

>>15861598

https://forum.zdoom.org/viewtopic.php?t=59787

enjoy getting buttplundered by trannies.


ea1b69  No.15861800

>>15861783

You can turn it off. And again, unless you're playing older mods your options are pretty goddamn limited.


ca01c2  No.15861992

File: 775352da8d010c7⋯.jpg (37.85 KB, 439x558, 439:558, (muffled JUST in the dista….jpg)

>>15857033

>all these square rooms with the ceilings too low

It'll never look good to me no matter how much text you write, I'm sorry fam.


824075  No.15861997

File: 908c830049b3ba3⋯.png (12.7 KB, 534x123, 178:41, reminder_to_niggers.png)

>>15861783

Not-so-friendly reminder that this person is a retard who makes legitimate complaining about GZDoom's actual shortcomings harder.


a31d2e  No.15862041

>>15861992

Looks like a map you might find in one of those 2000 doom levels mega pack you'd find in a department store in the late 90s.


a1da0e  No.15862052

So what is Dusk, then? Just an IWAD run on a Doom sourceport, or what?


9cedc4  No.15862089

>>15862052

>>15861992

>>15862041

>>15857033

That's because it -appears- to be the same map as that bizzare twisted corkscrew hallway. Given the theme, the overall setting of the game, and the corrupted hospital, I presume it's 25-32% likely of being a AOM:DC nod


4e6d1d  No.15862200

>>15861997

It is a short coming. Most people don't upgrade GZDoom until they need to because if it ain't broke, why fix it?

All that shitty survey did was get an idea what the autistis that use the absolute latest version of GZDoom have in terms of hardware. Randy knew this, which is why Windows 9x was supported for so long. This was just Rachael trying to help Graf justify his need that you need a bleeding edge machine to run GZDoom.

In short, she's sucking up to Graf. This mainly happened because last Christmas Graf had a meltdown about a mod that only worked with ZDoom's software mode, and this was her way of sucking up to him. The bitch is a snake.


ca01c2  No.15862212

>>15862089

I've seen plenty of gameplay from the first episode or more. Not much of it looks any better.


9cedc4  No.15862256

>>15862212

Alright. I'm just saying it evokes heavy vibes of that


7af448  No.15862278

>>15850970

>reminder

dusk is being made by a sjw tranny faggot lunatic.

do not buy it.


ae2a3b  No.15862324

File: c5834add6725aae⋯.png (21.03 KB, 634x110, 317:55, brutal_doom.png)

>>15862200

The way the data collection itself was handled was ethically. Ranting about that as if it's Microsoft is unhelpful noise. The intent of phasing out older systems is the misguided part because Graf already whines enough about shockingly written mods (sometimes validly) but chasing more and more flashy but expensive visual effects will only make life worse for everyone. I'm expecting it to backfire hard.

Right now though there is the low-end build. That's projected for dropping after the next official release or two though.


91c00e  No.15862338

>>15862200

>last Christmas Graf had a meltdown about a mod that only worked with ZDoom's software mode

Is that meltdown archived somewhere?


4e6d1d  No.15862396

>>15862338

It was everything involving lilith.pk3 on both ZDoom and Doomworld. It started in the summer of 2017, and came to him getting pissy and logging off Doomworld and ZDoom for several weeks after it won a Cacoaward last year.

>>15862324

I never said it was unethical. I said all it did was report what the regulars of ZDoom.org are using and not all ZDoom players who don't religiously check the forums. Had I not seen it in the Doom thread here, I would not have known about it. Hell I missed the second survey because it happened while I was busy doing other stuff.

I also said that rach used it as a reason to suck up to Graf. I believe rach even wrote the code.

>Graf already whines enough about shockingly written mods (sometimes validly)

Depending on what he complains about, I can agree. Though sometimes he can be right, but suggest an utterly retarded solution. ZScript was supposed to be Lua and Randy was going to do it before more incompatibilities started, but Graf whined that he didn't like Lua. Now we have ZScript and it's a clusterfuck of issues from all the old legacy decorate crap.


571ea4  No.15862415

>>15851509

>Guess we'll have to see if this new .wad/expansion is worth downloading or if he's completely lost his touch.

E4M2. Romero never had the touch. In comparison play E4M1. McGee should be the one doing anniversary .wads.


73e76f  No.15862488

Neat, whats the best way to play this? Gzdoom?


1de1d2  No.15862951

>>15862396

>lilith.pk3

He's an idiot to complain about it since it's not intended to be compatible with anything but ZDoom. The mod is basically hacking that engine to do things. I'd also like to see this spergout because there was also the time a while ago he stopped developing GZDoom for a while.

>never said it was unethical

You might not have but the majority of people seem to make that mistake. Also they give at least some time for people to jump on it, last survey had 10000 separate reports or something fairly large. So I would say they're getting at least a representative sample of the userbase.

>Depending on what he complains about

ZScript's had its share of deficiencies pointed out, but by far the biggest one I'd argue is piling it onto an already ugly mess of modding stuff, and he's always pointing out shitty standards in the original ZDoom. Would've been a good idea to distance from all that like Eternity Engine might end up doing.

>>15862488

To play what? Be more helpful. For mods you can generally find what engine they work on, most use GZDoom, some also work on Zandronum or regular ZDoom. For vanilla-style stuff you want Prboom or Chocolate Doom.


40550a  No.15863120

File: be92d20f5dc7469⋯.webm (Spoiler Image, 2.99 MB, 1280x720, 16:9, DistinctShorttermImperato….webm)

File: 4aaf3b8f262bd83⋯.gif (Spoiler Image, 4.5 MB, 444x250, 222:125, EnchantedSnoopyAmericancro….gif)

Speaking of Doom, there's a dude making a 15-minute Doom porn film

He's only shown a few scenes so far, most of them are unfinished or need to be imported into an environment.


f23488  No.15863127

>>15863120

God fucking bless


ece92e  No.15863150

>>15862951

>To play what? Be more helpful.

He's referring to the new megawad Romero is making.

>>15863120

I remember when Valve released SFM. I heard major figures in the animation industry say that it would usher in a huge wave of student and independent animated films because of how simple and well designed it was.

Instead what we got was weird internet porn.

I wouldn't want it any other way.


c14de6  No.15863182

>>15852535

Something about her blood and him knowing her bf was violent, she's undoubtedly as dead as his career.


3ee8b6  No.15863473

I'm interested in Blood. Is there a good sourceport around or should I pirate that Nightdive remaster they're making?


96a21f  No.15863489

>>15863473

There's BloodGDX, but it's built in Java and reverse-engineered from leaked alpha code rather than a proper source port.


b0bccc  No.15863665

File: 6df4e78821ab030⋯.webm (1019.37 KB, 720x400, 9:5, But why.webm)


4e6d1d  No.15864076

>>15862951

>Would've been a good idea to distance from all that like Eternity Engine might end up doing.

Eternity has fixed so many things it's amazing. It'd be nice if they could pull ZDoom's mouselook code. ZDoom's is the only one that feels right. PRBoom can too, but only if it's set to 4:3. On widescreen it just feels off for some reason.


460254  No.15864094

>>15862089

It's pretty much a blasé Thief reference. A message appears on screen saying "Thanks, Constantine" after finding The Sword hidden in a secret at the end of that hallway (though the WebM makes it hard to make out)


04a23f  No.15864107

File: d4da1345294402a⋯.webm (6.46 MB, 640x360, 16:9, Dirge Of Slaanesh.webm)

File: 96435d22c1973f9⋯.jpg (11.31 KB, 201x251, 201:251, 1422654945633.jpg)

File: 2f04ec69f1b9300⋯.jpg (11.87 KB, 217x232, 217:232, 345647345635.jpg)

File: 56cc116c0483824⋯.jpg (35.05 KB, 320x213, 320:213, 523452346234525.jpg)

>>15863665

For the porn god! Do you need any more reason?


3ee8b6  No.15864122

Four missions in Dusk and I'm not really feeling it. It's seems like a solid game but it's not really doing much to stand out, you move fast and your weapons are pretty nice, but you get a super shotgun from the first level and so far I'm finding the game absurdly easy with the secrets feeling blatantly obvious. It's not like I've played Doom, Blood or Hexen in the past decade and judging by this thread I probably should so I've been practicing or anything, the game feels too easy and the super shotgun is too great, if that makes any sense.


b0bccc  No.15864130

File: 6db7f9af2cb4fd8⋯.png (533.9 KB, 691x565, 691:565, vlcsnap-1672-04-20-11h47m1….png)

File: fd7014344e3aae1⋯.png (617.71 KB, 1026x766, 513:383, attrition.png)

File: 594d49618171521⋯.png (238.72 KB, 1022x764, 511:382, attrition2.png)

>>15864107

>likes 3d nonhuman porn

>saves thumbnails

you're unironically a faggot


874844  No.15864140

>>15864107

Slaanesh is the herpes god


b0bccc  No.15864196

File: e049d739433d5e2⋯.webm (3.03 MB, 880x656, 55:41, POD STUCK.webm)


f5166e  No.15864378

>>15864122

Arguably it only gets any good from Episode 2 onwards, E1 is just too easy unless you're playing on DUSKMARE. Enabling Intruder Mode also helps to make you feel less OP


61a5c8  No.15864394

>>15850970

How is it legal for him to make money of id's ip


40550a  No.15864438

>>15863665

He's a perv with too much free time.

>>15864394

It would be a massive controversy if he got a C&D over a game he helped make. Zenimax don't want more shit on their plate after the F76 disaster.


5e0d6c  No.15864452

File: 1bed2cc583def9d⋯.webm (3.49 MB, 720x576, 5:4, everything you love will ….webm)


517b63  No.15866742

>>15857043

>>15857033

>>15850970

>>15857196

>DUSK

Why did you buy a game from cucked devs? He thinks that Pewdiepie is a Nazi.


1abddb  No.15866759

>>15866742

>cucked devs

Cucked publisher.

Although with everyone losing their shit at Pewdiepie talking to a Jewish traditional conservative never trumper, I can imagine the dev has some spergy tweets themselves.


ae3e0d  No.15866776

>>15864394

People were selling map packs for doom decades ago.


ae3e0d  No.15866980

>>15851414

Super Nintendo. It was my first experience with Doom.


3756b2  No.15867872

>>15864378

I cranked up he difficulty to the fourth one and I'm enjoying it. I really like the slide move. I hate this action roll move where if you jump with your camera pointed straight down you do this roll with your camera leveled, it sucks bigtime.

>>15866759

>>15866742

Did he call someone a nigger again?


40550a  No.15867897

>>15867872

He promoted E;R and got called a Nazi again or something.


ef4bb6  No.15870414

>>15860388

Wew lad she almost makes the vorefag we've got in here look sane. That's some serious retardation there.


0f7b3b  No.15870447

>>15853057

>That second picture

>Is that some shitty wad

>Wait a fucking minute I know that map

PETERSEEEEN


0f7b3b  No.15870456

>>15853073

Your point? He's actually right about Doom being easy. You can finish it all in one sitting on Ultra Violence and never get a single moment of tension. The only threat you have is hitscan enemies or having no ammo. Hell, you don't even need to keep the run key enabled.


ef4bb6  No.15870479

File: f15e041e6061f1e⋯.jpg (105.3 KB, 1300x649, 1300:649, 1543287361248.jpg)

>>15870456

See that's what modding/UV-fast is for. Back in the day the game was considered harder than it is today, but nowadays everyone's used to twitch shooters and other games that bust your balls. As cancerous as the ZDoom community is the port adds a lot of life to the game. Pic semi-related, Bethesda is a great example of modding fixing flaws in games, even years later once standards have changed so people expect something different.


0f7b3b  No.15870493

>>15870479

>Back in the day the game was considered harder than it is today

I have a hard time believing this, especially because everyone played it with KB only despite it being meant to be played with a mouse. Either that or Wolfestein was just that obscure before Doom came out.


ef4bb6  No.15870497

>>15870493

When I played it in 1995 for the first time I can say I found it hard, or at least not as piss easy as I find vanilla today. I think part of it was that people just weren't used to navigating in first person real-time in a game yet.


e99aae  No.15870524

File: 3f7ddfed1174860⋯.jpg (26.93 KB, 228x260, 57:65, 3f7ddfed11748608650f4d8b91….jpg)

>>15851501

Thanks anon. Always good to read through some Cacowards.


a006c3  No.15870878

File: 79f709f74d97335⋯.jpg (129.94 KB, 980x552, 245:138, I just wanted to go shoppi….jpg)

>>15863120

>that 1st webm

God bless the internet, I guess.


676af9  No.15870911

>>15870878

nuHDoom, if nuDoom had a modding capabilities :^)


17caa1  No.15873314

>>15870493

>only despite it being meant to be played with a mouse

The mouse option is literally an alternate to the movement keys. Turning is just as sluggish as using the arrow keys, and any mouse movement forwards or backwards would cause you to move the same.


bc1cd8  No.15873425

call me paranoid but i suspect zenimax will sue him over that. their star is sinking so they will try to sue anyone if they think it makes them more jew gold.


d17adf  No.15873885

>>15873425

They don't have a case, though. Anything that's based on Doom is being provided entirely for free, and the only thing he's selling is completely independent merch. The best they can say is that the statue of his head on a pike is infringing the Doom copyright, since Doom's art assets include a sprite of his head on a pike.


021705  No.15879302

In spite of playing it at a snail's pace(still on episode 1), I'm enjoying Dusk more and more. I think the crossbow is a fantastic weapon and has hit that sweet spot of a hitbox where it can be useful often but not to the point where you can be blind and still hit shit.

I do have an issue where I keep stumbling onto secrets without actually realizing they're secrets until the prompt goes up. Like what, I found a secret by collecting something behind car wrecks? What a joke.


0f7b3b  No.15879779

>>15873314

You can actually set mouse to horizontal turning and WASD for movement.


016529  No.15879838

FYI you gay niggers, Episode 3 of DUSK includes the E3 demo, a pre alpha, and another game by the dev called Pit (it's very old and is basically a twist on Wolf3D)


b6465a  No.15880004

A FUCKING MOD


99a09a  No.15880546

File: b70e912bd26ea86⋯.png (Spoiler Image, 106.27 KB, 640x480, 4:3, tailorgirlsucc.png)

>>15870456

UV can put up a fight on harder maps, but Nightmare! difficulty is the actual test. It's also obnoxious when it comes to hitscan enemies because with fast monsters they have no reaction delay on wake-up, so with traps like in The Pit, or a whole lot of places in Plutonia, you can just get fucked. Also while a lot of the gameplay mods are power trips, there are some that make the game harder if you really aren't feeling challenged by the base game.

>>15880004

MODS you say?


8e3e2e  No.15886236

>>15862488

Crispy Doom or Doom Retro.


949072  No.15886276

>>15880546

Did someone steal hdooms code and actually make some content with it?


40550a  No.15886287

>>15886276

There are two people making mods of HDoom, one of them isn't releasing their version and I don't think the other has finished theirs.

That image doesn't look like it's from either.


99a09a  No.15886292

>>15886276

No it's La Tailor Girl, which is actually a pretty neat mod but the art sucks. Also plus a thing I threw together to add Abort's Astolfo weapon. Oh, and hope people mirrored H-Doom, Tumblr started enforcing their new ban.


6328a9  No.15886471

File: deb211f1db465f9⋯.jpg (299.59 KB, 1280x720, 16:9, DUSK.jpg)

File: 4575bb405019e3d⋯.jpg (20.54 KB, 660x503, 660:503, Whats the Deal.jpg)

Whats the Deal with DUSK and why do people like it so much?


dca243  No.15886656

>>15860647

SgtMark might be a fucking knob, but he trolled the shit out of so many people and he wasn't even trying. That's the dream man.

>>15860700

They love Project Brutality, but hate Brutal Doom. In other words, it has nothing to do with Brutal Doom (PB is built on BD) and everything to do with SgtMarkIV. There is also the fact that Brutal Doom is the only wad ever to get attention outside of the community, and that gets them real booty blasted.

Oh man when Romero said Brutal Doom is the way Doom is meant to be played, the community shit itself in autistic rage. He actually walked that comment back a bit because of the hate he got on Twitter. Meanwhile Doom forums exploded with this narrative that Doom was a super atmospheric horror game… only for that to get blown away by Id developers talking about how Doom was fast, dirty, and metal as fuck. It got to the point that Zdoom (and to a lesser extent, Zandronum) forums were saying all the Id devs were wrong about Doom.

I've been playing Doom since it came out, the Doom community, as it exists on the forums, is retarded now. They're like Shakespeare scholars trying to read hidden meanings out of every fucking pixel in the game, trying to appreciate it as if it were high art and not just a game about some psycho badass ripping demons apart to a metal soundtrack. People who aren't just posting tranny shit on Zdoom forums and actually playing the game are alright though.


99a09a  No.15886692

>>15886656

>but he trolled the shit out of so many people and he wasn't even trying

Oh it's at the point that general Brütal Doom chatter is banned there. Only projects for it are OK. I am still fine with the mods that have anti-BD checks because it rarely even runs with anything else. Might as well have a laugh when idiots try to do it anyway.

>they love Project Brutality

Second system effect hit that one like a truck. Its startup time is forever. With any luck BDLite will clean up the mess both are if it picks up more of the good features, at the moment it's very very cut down. Generally though that style of mod was never my cup of tea.

For some inexplicable reason PB's Git was named "TotallyNotHentaiOverHereWhatsoever" but they seem to have changed that.


2c3915  No.15886812

>>15886656

I frequently wonder how and why the "atmospheric horror" crowd got attached to the classic Doom community. The way I see it, there's a very limited set of criteria:

> You have to have played classic Doom originally, but only the PSX version

> You started/only played Doom 64 and not any classics

> You only played Doom 3 and not nuDoom or any classics

Everything else flies utterly in the face of that concept. You run faster than any FPS hero has run before. The game can be played like a 2D bullet hell game (there are in fact mods based around this concept). The colors are wacky and all over the place; in Hell it's a little creepier, but even as a 6 year old kid the gore was far too pixellated for me to even think twice about it. My thought was "Must be blood and guts," and kept playing.


6810c2  No.15887072

>>15886471

Because normalfags don't get the kind of gay subtext and because the game's actually alright.


6328a9  No.15887210

File: e243d022424ad58⋯.jpg (72.22 KB, 323x323, 1:1, Harrison Ford.jpg)

>>15887072

>game is alright


6810c2  No.15887230

>>15863120

Why?

>>15887210

It's better than Painkiller Black, although I suppose that isn't particularly much praise.


b54dc6  No.15887233

>>15887230

I've never played it but consider Painkiller Black is nuFPS trash and Dusk is trying to emulate classic FPS then I'm going to presume you are being honest.


96a21f  No.15887235

File: 25f7e6e6cd3529f⋯.png (234.31 KB, 353x468, 353:468, ClipboardImage.png)

>>15887233

>Painkiller Black is nuFPS trash


6328a9  No.15887241

Any links for the full DUSK game?

>>15887233

>oainkiller black is NUfps trash

>but dusk isnt because its a shitty quake ripoff

keywork TRYING to emulate, it failed hard and lacks features that made quake great


6810c2  No.15887247

>>15887233

Painkiller is basically inspired by Quake but lacks good leveldesign. instead you hop from arena to arena and kill monsters. It's pretty decent.

Dusk, while having a Quake inspired artstyle, plays more like Painkiller. Its leveldesign is basically like a mix of Quake and Painkiller. A lot of arena, like Painkiller, but also some actual level design like Quake.

This doesn't make it better than quake though. Not by along shot.

>nuFPS trash

Right. Whatever you say, anon.


f5052f  No.15887317

File: 62122ff0a810669⋯.webm (15.96 MB, 768x432, 16:9, DUSK E2MS.webm)

>>15887241

>Any links for the full DUSK game?

read the thread >>15857043

magnet:?xt=urn:btih:7BAE98E082A2235746F30DA81B9EE8A2C1B09078&dn=DUSK+Episode+3-SKIDROW

>keywork TRYING to emulate, it failed hard and lacks features that made quake great

If I can kill enemies with a single super shotgun blast, then trying to emulate Quake probably wasn't its highest priority

There's a notable difference in how DUSK plays compared to most other classic shooters, which is that it's the closest thing to a first-person bullet hell shooter, a sentiment which becomes more obvious on DUSKMARE where you die in one hit of anything (except the environment incidentally) and have to git gud at dodging projectiles, whereas in Doom/Quake/etc. damage was considered an inevitability and no damage runs of those games are very level dependent for whether they even allow it (without being reliant on RNG to not get hit by hitscan enemies). I can't really think of any other FPS with a 1HKO mode like this

DUSK's levels can't really be generalized. Sometimes they're Quake-like gauntlets, sometimes they're Painkiller-like arenas, sometimes they're something else entirely. At the very least you can say it is varied. Though I think DUSK is more reminiscent of Build Engine level design with its interactivity and heavy usage of scripted events. I still prefer Quake over DUSK because DUSK's enemy variety is just wank when a lot of enemies are slight variations of others due to the no-hitscan rule imposed on ranged enemies, while some of the more interesting enemies are only relegated to Episode 2/3. Same goes for melee enemy behavior where they always stop moving before attacking, whereas it's the constant movement of the Fiend and Death Knight in Quake which made them threatening up close. It made sense for only the Shambler to stop moving before attacking because it had a long-range hitscan attack anyways.

At its core it still plays very well and it does stand out if you look under the surface, like being able to climb anything with the power-up and being able to punch back bullets, and it manages a journey and a sense of cohesive progression much better than any other classic shooter whose levels felt like abstract renditions of real-life places strung together with no cohesion. Some nerd once said that story is expected to be there and not as important as gameplay, which is definitely true, but story and whatever it entails isn't something to be ignored, as it can enhance whatever you've got. Not like DUSK got much of a story, but there is a palpable ride which makes the game a bit more the sum of its parts and is worth examining in this regard at least.


0ed552  No.15887350

>>15860252

It's not very common, but it's always been a thing. I think it's just one of those flourishes boring people add because they think it makes them seem unique and interesting.


bb0078  No.15887390

File: a0d468b39a65da4⋯.png (136.05 KB, 1075x795, 215:159, kak.png)

why is quake 2 such a boring slog to play? I'm at unit 8 and it doesnt feel as fun as quake 1, hell it even feels longer and slower

are the expansions better or should I avoid them if I didnt like the base game?


caf3be  No.15887393

>>15887317

well you sold me on it, fair play


2c3915  No.15887409

>>15887390

Q2 was the beginning of the end for good id FPS campaigns unfortunately. The levels are unnecessarily large, whereas the levels in Quake 1 felt like surgically precise design and sizing. Multiplayer was good though.


bb0078  No.15887429

>>15887409

they didnt develop more fps campaigns after that though? q3 barely had that and RtCW wasnt made by id, post zenimax id doesnt count


b0bccc  No.15887474

File: 697c860f29d873e⋯.jpg (298.07 KB, 1916x1078, 958:539, Untitled.jpg)

>>15886471

It's alright. It's most definitely a Quake clone, but how many do you get nowdays. Just started playing it myself, it's fine so far.

In fact, I'll start streaming it on stream dot me. I'll probably be the only guy playing it, so you won't have trouble finding me.


2c3915  No.15887522

>>15887429

Uh, there's Doom 3 and Quake 4. Quake 4 was actually okay. Doom 3 annoyed me too much, especially the expansion; it just felt like a shitty Half Life clone.


2c3915  No.15887524

>>15887522

Oh yeah, and RAGE, which was a whole lot of half-baked ideas including Carmack's megatextures.


caf3be  No.15887538

>>15887522

>>15887524

i think q4 was developed by ravensoftware

agreed on rage, i actually enjoyed it tbh


2c3915  No.15887583

>>15887538

It was interesting. The enemy animations were very good. I didn't think they could make shooting pipe wielding psychos with a hitscan weapon difficult. However, many of the "dungeons" felt like uninteresting strings of corridors. For some reason, I enjoyed the driving where most people didn't, to the point of getting champion in the racing circuits.


95e3d9  No.15887609

>>15887524

>virtual textures & virtual geometry

>half-baked

pick one. just because hardware wasn't ready for the virtual geometry at the time Rage released isn't Carmack's fault (it did virtual textures just fine). also blame the CryEngine dev that took over and failed to put it in nuDood


40550a  No.15887615

>>15887390

Romero left after Quake, that probably had a lot to do with it. You can dislike the man's politics, but he's a great mapper.


caf3be  No.15887635

>>15887583

yeah it was a bit bland/generic but it felt good to play, haven't played it since release but i also enjoyed the boomerang type weapon you got, also enjoyed the driving


24313b  No.15887638

>Loved Doom

>Try Marathon

>Get bored instantly


17caa1  No.15887644

Invidious embed. Click thumbnail to play.


f5052f  No.15887652

>>15887638

Marathon 1 takes a while to get going


24313b  No.15887653

>>15851115

>Taking 3 years to make a Demo

>>15851150

>>15851155

>>15851509

>>15860192

>>15860252

Romero paints his nails because he is into Metal, not because he is a faggot. He has literally been doing this for decades now and it was common for metal heads in the 80s you fucking underage faggots.


48a04c  No.15887662

>>15887653

I agree, he's been into goth shit like that since the 80s and 90s. He's still a faggot though


caf3be  No.15887682

spoonfeed me please, what's the best way to play blood on windows 10 ? i've got it installed and could probably play it normally but wondering if there's any modernish ports or whatever?


bb0078  No.15887692

>>15887682

https://pcgamingwiki.com/wiki/Blood

wait for the remaster if you want


48a04c  No.15887705

>>15887682

A proper sourceport of Blood doesn't exist, the sourcecode is lost. The only one worth checking out is BloodGDX but you're still better off using dosbox. Don't forget to use the mouse fix and sound looping fix if you're going the dosbox route.


a26f96  No.15887709

>>15887692

Speaking of Nightdive and their remasters, is the Turok remaster any good(overwhelmingly good on steam) or did ND buy someone off for those reviews?


6328a9  No.15887716

File: 6762ab55061832c⋯.jpg (44.43 KB, 651x514, 651:514, terry 4.jpg)

Just played dusk, it fucking sucks, i feel ripped off and i didnt even buy it.

>that difficulty setting above duskmare

>enemies go down easily

>can dodge everything by moving diagonally +speedboost from sliding

>easy as fuck to strafejump

>ladders are awful

>browner than obama

>references to old FPS, copied some shit from doom

>enemies are too slow when reacting to the player, can kill them most of the time before they even attack

>enemies dont have any animations when recieving damage, just some red mist that obscures whatever you are trying to look at

>weapons are extremely boring and unsatisfying to use

>enemy cultists speak english properly and dont have a southern accent

>enemies are bland and nothing special, just strawmen, KKK robes, Dr.salvador from RE4, generic soldiers and decaying niggercattle.

Feels like im playing a really bad Redneck Rampage mod for quake, but alteast i know how and why so much faggots are attracted to this game


48a04c  No.15887732

>>15887709

It works perfectly. same with the sequel. I still think $20 is a bit too much for what is basically a sourceport which are usually free for most other old games that have them. Still if you're looking to play the turok games on PC theyre pretty much your only option.


2c3915  No.15887808

>>15887609

>just because hardware wasn't ready for the virtual geometry at the time Rage released isn't Carmack's fault

My God, you're not seriously one of those people.

>it's not Carmack's fault

>we only have almost 20 years of market data on our audience

>and Carmack was the guy who had final say on all technical issues

>but we will knowingly deliver a product that does not function optimally on our audience's machines

Games are about playing well, not about technical proofs of concept.


6328a9  No.15887840

File: 4b73648fb837762⋯.jpg (20.63 KB, 320x240, 4:3, HL2.jpg)

>Games are about playing well, not about technical proofs of concep.

Go tell that to half life 2


4646e6  No.15887841

>>15887705

BloodGDX is the only option but it's reverse engineered through trial and error, in Java.

>>15887709

Yes, it's a nice smooth ride and no loading screens during play. Note if you find it too easy you can bump up the difficulty in the menu screen options. Modding scene was killed because they wait one year for GOG to get the level editor (it's out now FYI) and you still can't do animations inside the editor.

Not worth $20 though.


a26f96  No.15887844

>>15887732

>$20

You added an extra 2 there pal :^)

>>15887716

I think it gets better by episode 2(currently e2m2), but the more I'm playing it the more something is really eating at me.

Every ranged enemy stops before doing their melee attack. It completely breaks the pace of a lot of the ranged combat and until you get to those giant butchers who fire rapidly at you(in other words, episode 2) ranged combat is a slog that's only saved by enemy placement and numbers.

I will say the game feels more suited to Duskmare than any of the other difficulty modes and I really want to restart episode 1 on a duskmare run, but there's the matter of that crocodile boss that spits out a near undodgable low damage attack that seems like a wall.


f5052f  No.15887854

>>15887844

> but there's the matter of that crocodile boss that spits out a near undodgable low damage attack that seems like a wall

You can circle him around a pillar and get him to fire into said pillar while taking potshots at it

If you want to see a real wall for DUSKMARE, wait until you get to E2M6 or E3M9


01983a  No.15887857

>>15887844

I'd love Duskmare if it weren't for the fucking rats. I can't ever seem to kill them before one of them gets a nibble off of me.


2c3915  No.15887860

>>15887840

Half-Life 2 sucks. What's your point?


6328a9  No.15887871

File: f265a3fe0407efe⋯.jpg (402.46 KB, 900x684, 25:19, HL3.jpg)

>>15887860

the entirity of half life 2 was just a technical proof of concept


f5052f  No.15887879

>>15887871

I still don't know what that PVI is for


8fec81  No.15887886

>>15887860

>HL2 sucks

People actually fell for that faggot anon spamming didn't they?


7ce4b0  No.15887906

>>15887886

Hipsters love to be contrarian. What better way to blend in here than to pretend you've got refined tastes?


6328a9  No.15887958

File: 559662d48f6da6c⋯.gif (18.17 KB, 119x114, 119:114, Steam.gif)

>>15887906

>>15887886

HL2 does suck you valvedrones


a26f96  No.15887964

>>15887958

But why does it suck?

t. only played 1 and opposing forces


b0bccc  No.15888001

File: 508a5dccad699f8⋯.webm (2.1 MB, 480x272, 30:17, xaxaxa cyka.webm)

>>15887964

>cinematic and very linear gameplay instead of giving player options how to tackle any obstacle

>complete lack of understanding how guns work

>forced sections of the game where you have to wait for the npcs to talk instead of skipping a cutscene, all done for the sake of immersion, which is broken during every loading screen

some people will also say shooting is crap and inaccurate, but I can't say I disliked that aspect of the game


caf3be  No.15888017

>>15887871

i'll always enjoy it for it's "adventure" aspect, also the sound design/soundtrack were quality


6328a9  No.15888028

File: 3d2593c341a6a68⋯.jpg (137.69 KB, 800x600, 4:3, 1240828584452.jpg)

>>15887964

everything is based around physics, do a thing like pile a bunch of bricks on a see saw to progress or collect blue barrels to use in raising a platform, the gameplay is extremely shallow, the enemies run and shoot, some stay in place and shoot or just be scripted to stay within an area. a large portion of the game is boat/driving sections with long stretches of road and emptyness, the game itself feels empty most of the time with not much friendly NPCs or combine soldiers despite them owning earth and having these huge defences everywhere, chances are you wont see more than 8 soldiers in one place, cept maybe nova prospect or the highway. the games most notable and memorable section is theravenholm E3 2003 tech demo, Oooohh, physics ahhhh spinny blade, yabba my icing. you are constantly in these "cutscene" segments where you are stuck in an area and must wait for an NPC to finish their conversation before doing anything, same thing with these scripted sequences.

best thing in the game is that you can bring a TV from the first level all the way through to the end of the game. the only good thing to do if you have or want to play HL2 is to download some source mods and play those instead or just get SMOD to make the game not mindnumbingly boring


d43d31  No.15888043

>>15888001

When it comes to gameplay everything is inferior to the first one. When it comes to content, weapon variety, enemy variety and level variety all suffer in comparison. It is essentially structured like a tech demo, with each chapter showing off a different capability of the engine.


2c3915  No.15888049

>>15887886

>>15887906

Are we really going to bring this up again because you faggots have awful taste? The levels just sucked. There was almost no variety in environment compared to the first game, and they sucked mechanically.

Here, I'll break it down. I'll presume that you can concede that the driving sections sucked, because everyone I've talked to agrees on that. So there's a significant chunk that sucks right off the bat.

The part with the platforming and activating towers to not get raped by antlions wasn't the worst part of the game but it was still mediocre.

Ravenholm sucked, because it was a tedious slog of killing zombies over and over again with conveniently placed traps. It wasn't even hard, just mind numbing.

The bug bomb was a cool item that was used for all of a single fucking mission and never mentioned again. So that entire mission was effectively a gimmick as well. Wonderful.

The final sequence, while not the worst part of the game, was certainly much less interesting than Xen. inb4 faggots who can't long jump

So that leaves… which parts of the game that are decent? The prison and maybe the highway (without the buggy)? Maybe the urban fighting with the resistance?

So now let me ask you: what parts of the game were good, exactly?


bb0078  No.15888257

File: 75a03b4d6e52346⋯.png (323.96 KB, 1452x795, 484:265, end.png)

>>15887390

just finished it, what a waste of time, should I bother with the expansions?


8e3e2e  No.15890889

>>15887705

magnet:?xt=urn:btih:F1AEDD9B4B8CB9F9536529535933A01E25CF91C0&tr=http%3A%2F%2Fbt4.t-ru.org%2Fann%3Fmagnet&dn=%5BMods%5D%20%D0%9C%D0%BE%D0%B4%20-%20BloodGDX%3A%20Add-ons%20%2B%20Maps%20for%20Blood%20%5BOne%20Unit%20Whole%20Blood%2C%201.21%5D%20%5BENG%5D%20(Beta%200.788)


8e3e2e  No.15890891


91c00e  No.15890937

>>15888001

The thing is, the first game had most of the same issues- but the level design and enemy variety made up for that along with better weapon selection. I will agree that that the sequels did it far worse however. Doesn't really help that the majority of enemies are just basic metrocops and headcrabs in HL2 either.

I suppose that's to be expected with a game they scrapped half of and remade so close to release.

>>15887682

Just download the modded build engine mouse driver, the default one is ass in DOSbox. BloodGDX is good, but I don't know how complete it is.


bc03b2  No.15890963

>>15888257

The Reckoning is sort-of decent while Ground Zero is hot garbage


065ec0  No.15891272

File: fc95878af1f9b9b⋯.jpg (175.78 KB, 1080x961, 1080:961, 1455459447311.jpg)

>>15851150

>>15870911

b-but engines are too c-complex for that now


a35adc  No.15891456

>>15890937

If I remember correctly, when you don't count the train ride at the beginning and "Anomalous Materials", the interactive cutscenes where you wait for a character to open a door are pretty few, short and far between each other. HL2, on the other hand, doesn't really begin up until the teleporter fucks up and you end up outside of Kleiner's lab, by which point probably more than half an hour has already passed. You get to the airboat, then you get to wait until a gun is mounted on the airboat, then you get to fucking "Black Mesa East" - another half an hour wasted, then another cutscene right before "Highway 17", and so on and so on. The abysmally slow player speed doesn't help. Truly a shame that we didn't get HL2 Beta as the final game - it did have the enemy/weapon/environment variety.

At the very least the HL1 train ride could be skipped with a console - in HL2 once you do that with Black Mesa East, you'll lose your weapons.

>>15888049

>inb4 faggots who can't long jump

Agreed.


caf3be  No.15891585

File: 2d35ccd19300d22⋯.gif (178.86 KB, 350x197, 350:197, 2d35ccd19300d220227073af52….gif)

>>15890889

cheers man, also other anons


b7d82b  No.15892676

>gggmanlives is a fan of doom and old fps

>reviewed brutal doom and wolfendoom

>hasn't reviewed metadoom, samsara or even d4d yet


b0bccc  No.15892694

File: 594d49618171521⋯.png (238.72 KB, 1022x764, 511:382, attrition2.png)

>>15892676

So go bitch at him, why are you whining here?


016529  No.15892697

Anybody have the official soundtrack to share?


caf3be  No.15892698

>>15892676

that guy's a fucking faggot, decent taste but he shy's away from "controversial" wads and shits on them for being racist (moonman), he's a poof


a1da0e  No.15892699

>>15892676

Didn't he also kvetch about Moon Man Doom, though?


9aa9ae  No.15892732

>>15892676

He's playing vanilla doom with mouselook, fans don't do that.


59395d  No.15892810

>>15892732

by mouselook you mean using the y axis or using mouse at all?


9cedc4  No.15892977

File: 700c0f2913cc4f0⋯.png (490.05 KB, 1280x1005, 256:201, Screenshot_Doom_20181219_1….png)

"It was said, once, that a single mortal passed into our realm and slaughtered Lilith herself; the whore of babylon and mother of all demons. With our realm on the precipice of annihilation, we turned inward towards the one entity we feared more. The one that annihilated the kingdom of purity. The mortals assumed it was our master; but their "devil" was something far more sinister; One formerly of their own, locked away for it's madness, it's machinations to annihilate reality itself.

And yet, we bargained with it so that we may survive longer; a foolish attempt to stop the slaying of our kin.

Though he wanders into it's line of fire; the mortal knows not what he is about to unleash; His death inevitable; we were sent to destroy his world. One which was long ago born out of a sliver of primordial hellspawn.

Now? We signed our own annihilation. He's about to wake up; and soon all shall know the agony brought upon by the Omnipredicated."


caf3be  No.15893003

File: abc1b0a02e70b4b⋯.jpg (Spoiler Image, 25.09 KB, 320x308, 80:77, kekk.jpg)

bit random but i think my favourite thing about doom is the pacing, once you start it's hard to stop


99a09a  No.15893144

>>15892810

Assuming full mouselook because the original games allow mouse. There was even that tool that lets you disable movement on the Y axis that Chocolate Doom emulates. Anyway if you're playing vanilla it needs to be in at least PrBoom. You should only be using the unfaithful modder source ports for mods.

>>15887705

Blood is based on the Build engine isn't it? In that case is there any chance of something like what happened with Strife where they had to analyze the disassembly and educatedly guess what the original C code was, and also compare it to the other Doom engine games?

>>15886812

I'm not really seeing that. But there are some mods that definitely fit the bill, and as a kid I'd definitely have made that argument for Aliens TC.


666226  No.15893294

>>15892676

>spergs out about STALKER because he couldn't git gud

>unironically defended Randy Bitchford pulling out DN3D Megaton Edition


59395d  No.15893311

>>15893144 (checked)

well I use vintage gzdoom with transparent hud, some music mods and sometimes animation mods, that's it

also, yes blood's engine is build but nightdive is going to use kaiser's kex engine and he has been studying blood's nooks and crannies for a while, so the chances of a good port are semi-high, I just wish it'll let us use a software renderer


016529  No.15893698

>>15892697

Dusk official soundtrack I mean. Preferably FLAC


20fd86  No.15893713

>>15892699

As far as I recall, he praised it for not taking itself too seriously. Even went as far as to say if you try to start a moral crusade about you're probably incapable of having fun.

He did go full reddit contrarian in his FO76 review though.


ef4bb6  No.15893891

>>15893294

Dude is just a contrarian and people assume he's smart because he has an accent that isn't north american.


48f6f5  No.15894068

File: 855d2954feffa3e⋯.webm (8.39 MB, 638x398, 319:199, erimix_map11.webm)

nearly ready for a demo release


dedb06  No.15895596

>>15894068

Is that your wad?


dedb06  No.15895615

Does intruder mode make any difference with Dusk? I feel every difficulty is too easy, including Duskmare(so far) and it all boils down to you having too much options while 80% of enemies die without getting a shot off.

>>15894068

That your WAD? looks good.


cddbaa  No.15895633

>>15895615

Intruder mode takes away all your ammo and weapons except sickles at the start of the level. Levels seem to be balanced around starting from scratch so bringing stupidly huge weapon/ammo surpluses from previous levels trivializes encounters very hard.


dedb06  No.15895642

>>15895633

I see. Guess I'm starting from episode1 again.


dedb06  No.15895698

Duskmare+intruder feels like the actual way the game was meant to be played. I mean shit, wouldn't have even known that you can use sickles to deflect projectiles, that's amazing.


48f6f5  No.15897486

>>15895596

>>15895615

>that your wad?

yes and no. It's a mashup of Eriguns and some ideas and bits from Project MSX and FinalDoomer. I made it as practice because I've never really made anything in decorate besides really basis things, like a chaingun that fires a hitscan bfg ball that only does one damage with its rays or whatever they're called

the map isn't mine; that's just strife, if you didn't know


9cedc4  No.15898018

Doomguy is in the new movie; he's just too short for the camera.


75328e  No.15898062

>>15888001

>cinematic and very linear gameplay instead of giving player options how to tackle any obstacle

Half-Life is linear and cinematic. Those are inherent qualities of the series.

>complete lack of understanding how guns work

Yeah, the Gluon Gun and MP5 grenade launcher sure were realistic weren't they?

>>15888028

>everything is based around physics

No

>a large portion of the game is boat/driving sections with long stretches of road and emptyness

Water Hazard and Highway 17 are incredibly fun though.

>>15888049

>There was almost no variety in environment compared to the first game, and they sucked mechanically.

Disagree, all the chapters are memorable.

>I'll presume that you can concede that the driving sections sucked, because everyone I've talked to agrees on that.

The vehicle sections are fun, the people who bitch about it are the same people who rag on On a Rail.

>Ravenholm sucked

No

>The bug bomb was a cool item that was used for all of a single fucking mission and never mentioned again. So that entire mission was effectively a gimmick as well. Wonderful.

Levels should have "gimmicks", otherwise the whole game would be an exercise in repetition.

>So now let me ask you: what parts of the game were good, exactly?

All of them except the last level.


aaef01  No.15898151

>>15898062

>MP5 grenade launcher

I mean you can actually attach an M203 to it apparently so not that unrealistic.

>>15861409

>Colorful Hell is a popular one

Note to self and others, avoid large maps if you use that, and certainly don't fucking play Sunlust with that 2fps in that last level and I had to bind "kill monsters" because shit would just respawn at about 100 monster/sec despite using the fucking command that should kill every monster on the map


99a09a  No.15898208

File: 2305c1d56ae7111⋯.png (6.14 KB, 119x149, 119:149, FUN.png)

File: aa45aa18eebe619⋯.png (6.56 KB, 79x121, 79:121, STOPS.png)

File: 69ec439d0833d5f⋯.png (6.06 KB, 108x148, 27:37, HERE.png)

>>15898151

There's the custom difficulty addon that will let you switch off problem monsters. Alternatively disable all the optional tiers since it's mostly those that are a problem.

https://forum.zdoom.org/viewtopic.php?f=43&t=62575

What decent monster mods are there anyway, because there's definitely not enough of them to pair with all the fun weapon mods that exist and most of those are too powerful for the vanilla enemies even on Nightmare! difficulty.


ef4bb6  No.15898253

>>15898208

Seemingly nobody even knows it exists, but https://babel-mod.neocities.org/ has a monsters-only version. Really you could do this with almost anything, so long as the monsters aren't really heavily scripted.


aaef01  No.15898267

>>15898208

>Pic

He's not that bad, got him down without BFG or save scumming during the fight using Final Doomer Plutguy, basically either get him stuck somewhere there's a window or be prepared to peek and shoot a lot and run like hell after every shot.

On the other hand there's some truly bullshit stuff like some of the upper tier Archvile or the Black Cyberdemon

B ut then there's always amusing stuff like the Orange Cyberdemon being capable of making everything infight him even other tier of Cyberdemons by merely trying to attack you.

>There's the custom difficulty addon

Don't think it works properly for the newest version, although that was several days ago.


99a09a  No.15898290

>>15898267

>He's not that bad

The regular form is doable but really tough depending on where he is. But I was mostly talking about his EX form because that one can absolutely fuck you over at random depending on where he chooses to summon those shotgun turret things. Sometimes it's right on top of you and you can only barely circle-strafe their fire at a distance. The most humiliating part is that the difference between the two is just that the EX form is unleashing his full power. Normal is just having fun with you.

Also yeah Black Cyberdemon can go fuck himself too when he decides to make the floor lava. That's also not possible to deal with in some situations on top of killing the framerate.

>Don't think it works properly for the newest version, although that was several days ago.

Changelog says it was updated for the current version.


48f6f5  No.15900817

http://www.mediafire.com/file/w9hd2inty1hq2ea/erimix.pk3/file

Here's the demo for >>15894068

You should only play it up until you beat the Programmer, the first real boss. Definitely don't try killing the alien things later on. They seem to be invincible or something. Don't know why

-Make sure you bind keys to GZDoom's 'reload' and 'zoom' keys. 'Reload' is used to swap firing modes for some weapons, and 'zoom' is used for your power fist. Hold it down for maximum power

-If the LMG (slot4) seems like it has too much muzzle climb when it fires, that's because it will decrease when you get stamina upgrades. I figured since those things contexually make you stronger, it'd be neat if that meant you could better control the kick from weapons. I may nerf how much muzzle climb the LMG starts with though

-Double-tap 'strafe left', 'strafe right' or 'move backward' to do a dodge. This can be done on the ground & air. On the ground, double-tap 'move forward' and hold to sprint. Release to end. Both cost stamina (blue thing above your armor readout). Stamina regens, after a short delay. If you let it deplete completely, regen is delayed for longer. When you get stamina upgrades from the medic in the base, you'll be able to sprint longer and evade more before running out

-All of the items in your inventory bar can only be used when your weapon is idling. Many of your items like the Hazard Suit, Defense Screen and Stealth Suit are not one-time-use; you can activate and deactivate them to save their charge.

-Ammo, health and armor are scarce, so when you're low on something, buy more from the vendors. Don't count on getting what you need from a map.

-When you complete a mission, you earn Upgrade Credits. These are spent on upgrades for your player, your weapons, and your equipment. You trade them in at vendors, usually Gerard and Feris at the Front Base. I'd change it so you always get them there, but that'd be confusing because the game tells you to go to the town medic & Irale for upgrades. Anyway, you get five credits per completed mission, and all upgrades, regardless of what they are, cost 1 credit. You can pretty much spend them on whatever you want, in no particular order. In the demo, you can only get up to four each of the stamina and accuracy upgrades, and you'll only have access to the first level of the ammo, health pack and armor expansions. You can't get the mods for the slot 5 & 6 weapons.

-Check the 'Erimix Opts' section of the main menu to change some things. You can choose to disable the credit, money & quest item readouts if you think they clutter the HUD, as well as scale how often you see more dangerous versions of the standard guard enemies.




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