de6b6b No.15788902
STARSECTOR
WHAT THE FUCK IS IT?
Starsector is a top-down 4x where you lead around a fleet of ships doing stuff such as
>Stealing old garbage
>Murder
>Avoiding tariffs like the plague
>Dropping a bunch of unqualified "sailors" onto a planet and telling them to make fuel, and the Diktat to kiss your ass
>Being EVERYONE's greatest ally and betraying them all, just to make a profit.
In all seriousness though there's quite a few things you can do and some actual depth; for example security forces will interdict you if you turn your transponder off but when it is off you can trade with anyone (even if they hate you) and trade at black markets without gaining any suspicion. Yes, it is fun.
A good early game strategy is to find a system with pirate activity/pirate raid victim and follow the security forces around until they kill something for free ships. Once you have enough cargo capacity you can run drugs, organs, or armaments from the Tri-Tachyon base that has them the cheapest to the pirate base that buys them for the most (whatever that is in your world). Additionally, if you do the tutorial mission when you start the game you get a monthly stipend that lasts a while, which can help you stay afloat while you figure stuff out.
Last thread is page 13 and 430 posts with active posters so here's another one, hopefully less shitty OP edition. Last: >>15745465
Either of these links should work to download:
https://mega.nz/#!5MEkjazZ!rchx2QiLdZmuhh0vxBrPX8EpQ5cPIEhOwPK6f5qnGoQ
https://www.mediafire.com/file/f9v07f043va59l1/Starsector.zip/file
Copy the starfarer_obj into the install directory after doing so before play. It worked perfectly on my machine.
ffc165 No.15788944
I realized I got it all wrong. Everything is working (nearly) as intended. The game was never supposed to be about going from a merc to a warlord like Mount&Blade with light 4x elements but about ponderous fleet battles and excuses for getting into them. The counter-intuitively abstracted economy, constant expedition spam and lack of faction interaction exist purposely to deliver constant massive battles to the player's door step.
This game actually sucks and not just because it's nowhere near finished.
d463c9 No.15788947
>>15788944
And honestly, as a player that loves the game, I'm getting seriously tired of massive battles that I can only deploy 3 ships in against 30 enemy frigates. It's very tiring always being outnumbered despite spending hours fixing up and supplying a massive fleet of my own
de6b6b No.15788965
>>15788944
>>15788947
I mean I'm still wandering about in the vulturing and smuggling phase while avoiding combat like the plague so I haven't experienced that. Do the main factions ever run out of resources to throw at you?
d463c9 No.15788982
>>15788965
I doubt it, it seems the enemies have CR to abide by, but not supplies or fuel. And really the main factions haven't thrown anything at me yet, it's the pirates. I could handle a decent fleet of them since they usually roll with D-mod ships, but the numbers have just become too much for me to do even the simplest of fights now.
f036e3 No.15788983
>perform perfect genocide
>repopulate the sector with my dudes
>pirate raids out the ass
d463c9 No.15788995
>>15788983
That. That's what I'm talking about. And I've got a bigger fleet than what you're rolling with there. I'd only be bale to deploy 3 of those against all those pirate ships at once. How is that even remotely fair or fun?
76343d No.15789055
>>15788995
The pirate ships don't all deploy at once, they reinforce as they take losses. Also, check the reinforcement tab throughout the fight, sometimes it goes up for seemingly no reason (which is BS).
Also, you can retreat and eat the redeployment CR penalty if your ships are all past peak operating time.
>>15789004
It's not broken at all.
03d585 No.15789076
>>15789004
I'm playing it pirated and its working just fine
03d585 No.15789080
>decide to fuck around
>go into config files
>minimum salvage value=10000
>mfw
d463c9 No.15789099
>>15789055
Even if they don't deploy them all at once, they still get to field WAY more than I do. I was doing this for hours last night, and every time I'd be up against at least 4 venture-class cruisers at once, not to mention all the Buffalo cruisers and smaller frigates. It's absolutely fucked.
76343d No.15789112
>>15789099
They should add up to the same deployment point value as what you get.
I will admit that the 30-ship cap on you, but not on AI is SHIT.
d463c9 No.15789122
>>15789112
Damn you for giving me hope I know isn't there, anon. Guess I'll try fighting piracy on the Westernesse front again.
f036e3 No.15789123
>>15789099
You can deploy additional ships if you lose them duringb the fight.
d463c9 No.15789130
>>15789123
I know, but I'd rather not lose my battlecruiser to five frigates because I can't deploy anything to back it up
03d585 No.15789132
>>15789099
You can still deploy more ships if previous ones are destroyed
You can still deploy more ships if you manually order ships that are mostly wasting points to replace them for more ships with CR
You can literally go into the files and modify the fleet limit along with commander limits ALONG with planet limits
76343d No.15789137
>>15789132
>You can literally go into the files and modify the fleet limit along with commander limits ALONG with planet limits
Perhaps my favorite feature of the game, is that I can fix my issues with it.
03d585 No.15789198
>>15789137
The only thing I haven't been able to understand is how modifiers work for stuff like commanders skills, hence why even if I have my commander limit raised I can't manually fit them into ships and have to use the "assign idle officers" button
8e9203 No.15789212
>>15789198
You can manually assign them. You do it from the Refit screen.
f036e3 No.15789222
>>15789198
>>15789212
Click at the portrait, you dingalings
03d585 No.15789512
>>15789222
No you dumbasses I mean that I modified the files to have the max limit of commanders increased but I don't know how to change the skill that increases your limit in-game so you can have more commanders than allowed but you can't technically asign them by conventional methods because the commander skill in itself doesn't allows you.
Like, you can find commanders in random events even if you already have the max allowed but it won't let it assign them. Jesus
3287e7 No.15789555
>>15788983
This is what you get for leaving survivors
fbcd8a No.15789581
>>15788944
I'm not sure what you're talking about because M&B is a lot less deep than this game, but Starsector also has better combat than M&B. I've played M&B for ages and this game feels like what M&B should have been, but it's still rough around the edges. Fortunately as others have mentioned it's really easy to mod. I have hope that the game will be a tight experience by 1.0, the dev seems to give a shit at least.
506f7e No.15789736
>see bitching about paragon
>melt niggers with my 2 tritac lances and plasma cannons
In might switch back to onslaught becasue there is something enjoyable about hull tanking shots.
i believe in you steelcladsfag dont give up
f036e3 No.15789751
>>15789736
>just 2 tachyon lances
>not 4
03d585 No.15789842
>>15789736
>not 4 t.lances for butter melting
Lmao
506f7e No.15789909
>>15789751
>>15789842
I like the plasma cannon utility. I feel like it Beats on shields better.
028141 No.15789996
I'm getting bored fighting the never ending bullying from the other factions and destroying terrorists bases, is there anything else to fight?
03d585 No.15790017
>>15789996
Go into a red beacon sector, have fun
f036e3 No.15790021
>>15789909
Who gives a shit? You use hypervelocity drivers to increase their flux, let them shoot at you a little, then you fuck their shit up with 10k tachyon lance salvo and before they dissipate that, you finish them with another. They can't do shit because they get all disabled, too.
028141 No.15790087
>>15790017
already explored those places, just need to explore 1/4 of the galaxy and im done.
Already did the red planet miniquest and gave a home to the sleeping domain citizens
506f7e No.15790120
>>15790087
Where do I find the domain niggers?
03d585 No.15790206
>>15790087
Already took out the nexus station?
03d585 No.15790252
>>15790120
>asking where you find something in a game with randomly generated star systems
b803b4 No.15790271
>>15788902
Not a 4x at all.
Player faction mechanics are swallow af and a completely missed opportunity.
f036e3 No.15790296
>>15788902
>>15790271
Oh shit, I didn't notice it
>Starsector is a top-down 4x
holy fucking shit, OP is retarded beyond any hope of recovery
f82255 No.15790359
Why is this game so… boring? I was excited at the idea of colonies and AI ships not always conforming to two-three loadouts but the colony management is flash game tier and you're still going to see the same few ships again, and again and again. The diplomacy is non existent, the ai still can't take over a system from what I've seen and there's absolutely no life to the world. No comm chatter, no nothing. Just the same few snippets that pop up every now and then (((muh diggle reference Xd))). But the broken shit? Dear God. Trade in your own colony and pay tariffs, take resources from said colonies and pay 50x their value come end of month. Have said colonies absolutely decked out in every way possible and their fleets still use ramshackle shit instead of those supposedly hard earned unlocked ships. The hell?
f036e3 No.15790387
>>15790359
>from what I've seen and there's absolutely no life to the world.
Traders are flying from colony to colony, patrols are patroling, scavengers are hanging out for a while, then vanishing. Nobody talks to you, but you can see others doing something.
>Trade in your own colony and pay tariffs, take resources from said colonies and pay 50x their value come end of month.
Taking from local stockpiles always costs you the base price of that commodity, perhaps you're just using fucktons of it and/or aren't used to taking so much of it at once.
>Have said colonies absolutely decked out in every way possible and their fleets still use ramshackle shit instead of those supposedly hard earned unlocked ships. The hell?
Do you have heavy industry/orbital works (the place where your colonies get their ships from, and not scraps from other factions) AND learned blueprints (so that these industries have something interesting to build)?
d8a1e7 No.15790416
>>15790252
Its not a bar quest? Well fuck.
03d585 No.15790453
>>15790416
No, I think the only legit bar quest is the red planet one, after that you can find a few drone motherships, the cryogenics that basically give your colony a population boost, then you can also find a nexus starport in some red remant sector which is basically a harder to kill full built high-tech station
f82255 No.15790456
>>15790387
Nigger, I've got the perfect nanoforge and the best core in my orbital works, the best station and a max size, max stability colony with all governance perks. Almost all perks in the game actually. Also tier 3 military base. Less (D) but still crap ships despite the doctrine settings.
>Taking from local stockpiles always costs you the base price of that commodity
Bullshit. I took ~500 crewmen and around 300 fuel and it tallied ~300.000 at the end of the month. Tried several times and it always was 100k-400k. Tried buying and with tariffs it's less then 50k.
>y-you can see others doing something
The world is more dead then the one in Stellaris or Freelancer and that's saying something. Have you tried Starpoint Gemini 2? Slav indie shit but they at least tried. Space Rangers? The vibe and the atmosphere in that game is second only to classics like Star Control or Imperium Galactica. How about Independence War 2? Real comfy representation of politics and not wild west in space.
03d585 No.15790478
>>15790456
While I do agree with some of your points the world is definetly not dead, yeah outside of core sectors you won't see much action but in core systems the AI is almost always in conflict with eachother and if you side with some side you'll have to relentlessly fight the others.
Yes, the game lacks some stuff but for all I care it isn't done yet, also it lands the starfights pretty well, some balance may be needed but outside of that ships are not shit unlike shit like Starpoint Gemini 2 where it barely has squad tactics and you can't have more than a few ships around with a completely empty universe and meh combat.
f036e3 No.15790498
>>15790456
>Bullshit. I took ~500 crewmen and around 300 fuel and it tallied ~300.000 at the end of the month. Tried several times and it always was 100k-400k. Tried buying and with tariffs it's less then 50k.
Weird. It's cheaper for me to take stuff from local stockpiles than to buy it on the market. This sounds like a bug, since unless you have perpetual excess of these commodities on your worlds, they should sell for about the average price.
623b3c No.15790524
>>15790478
Not to mention not paying for it until it is actually done means it's no hair off of anyone's head.
f82255 No.15790542
>>15790478
>it lands the starfights pretty well
The same fights that devolve into clusterfucks when more then ten ships are involved because the maps are arbitrarily tiny? The same fights where fighters and worse bombers and even worse yet carriers charge to their death? And yes, before you ask some condescending question the carriers are exclusively equipped with long range weaponry so no PD even and almost all bombers fly by over his ship even after expending their load.
>some balance may be needed
>may
Man, go fuck yourself. I never had a taste for drones or shills. I'd be the first to applaud for muh mountainblade in space but this game is still far, far, far from that.
>>15790498
First time I noticed it I had maybe 8-9k crew in my stockpile and figured why not use some to try colonizing some nearby ultra rich rock. I get deduct some creds from the end of month but at 500% the cost? For fucks sake.
90b71e No.15790558
>>15790542
>The same fights where fighters and worse bombers and even worse yet carriers charge to their death? And yes, before you ask some condescending question the carriers are exclusively equipped with long range weaponry so no PD even and almost all bombers fly by over his ship even after expending their load.
Someone hasn't used all the game features.
03d585 No.15790559
>>15790542
>I can't go into config files and change the map size myself
You don't even need to know how to code you useless nig, I'm not shilling it, I'm just saying that your opinion is shit if you even consider SG2 good despite the fact its a worse offender of the shit you just whined about
bd74ba No.15790589
The game is perfectly balance, you have many tools to avoid doom stacks and even if you do fight them capital ships are so cost effective they can keep killing stuff no matter the amount.
I still waiting for actually trade routes and space trade blockades that you need to navigate around it.
f82255 No.15790631
>>15790558
The fun feature in particular was especially hard to find or use.
>>15790559
Yeah, I see. That flustered Engrish and passive aggressive lashing out really speaks about your neutrality. How about this: Fuck you. Fuck your can't make maps larger so I'll make everything slower can't fix one thing without breaking three others dev. And fuck your half-baked gorillion+1 years in the making proof of concept game that no one can say needs improvement when it clearly does. Heck, fuck you again for good measure.
Have a nice day buddy, and I hope you grow a pair and be capable of admitting that something you like again, needs improvement when it clearly and sorely does.
03d585 No.15790633
>>15790589
I'm honestly waiting for more player-ai interaction, the other anon says "the world" is dead, which isn't true but I would understand why he feels like that, factions and in general barely have interaction with you, like the rep bar with individual characters, do they even fill a role right now?
623b3c No.15790646
>>15790633
I think it would be nice if you could consume positive favor for individual characters by "asking a favor" primarily to raise your reputation in the faction they belong to but perhaps certain ones could hook you up with free supplies or to be ignored by security.
03d585 No.15790662
>>15790646
Also the whole expedition fleets need to be looked at, I don't think it's something bad to happen, but you should be able to either send fleets as well or create cells like luddics or pirates to lower stability, maybe have a special building for it
56797b No.15790666
>>15790633
>the world" is dead, which isn't true
Mate I don't think there's another space game in existence with a more dead world than this one.
90b71e No.15790674
>>15790633
>edge of sector
>retarded and need fuel
>tons of scavs but don't want to engage because that would harm reputation
There needs to be a jammer skill with upgrades that allow you to blockade entire star systems during bombardments, or just eliminate fleets in remote areas without harm to your reputation.
I also want to be able to build faction traps in star systems.
>everybody hates luddfags
>everybody is getting attacked by luddfags
>glassing them is a war crime
Gay as fuck.
Hostile factions shouldn't bitch when a third party exterminates their opponent.
>>15790662
There's an unused tab in the command center after you get a lvl 3 patrol base.
03d585 No.15790695
>>15790674
You know what pisses me off about luddfags? That their base can't be found just like the pirate ones, you have to either come across it or get the bounty which usually just gives them time to grow and be an annoyance.
ecd955 No.15790712
>>15790387
>Do you have heavy industry/orbital works (
Dont forget nanoforge looted from systems with remnants
Only this way your colonies can produce high tech ships
8d7528 No.15790897
>>15788947
Open \starsector-core\data\config\settings.json with a text editor, ctrl+f for maxbattlesize, set it to like 1000, then in game go to settings and drag the battle size all the way up.
Size 600+ battles make the game bog down because java lmao so I just turn on autopilot for the first half of the battle until framerates become playable
d21b83 No.15791016
So what happens when you try to remove an Alpha core as an administrator?
I've heard Remnants will eventually try to destroy your colony.
03d585 No.15791188
>>15791016
I haven't tried that yet so thanks for telling me, I'm running this really cheaty-casul modified game that yields stupids amounts of debris just to fuck around in the game.
Also accidentally made all ships have 5 d-mods at 95% quality
d21b83 No.15791217
>>15791188
When you try to remove an Alpha core admin after it has been in place for awhile, a dialog pops up explaining that the thing is missing and there is a transmission from it.
Basically its not happy you're trying to remove it as an admin and if you push for removal it goes rogue in your system, a stability debuff like luddics and pirates.
Not sure what happens after that.
098f35 No.15791308
>Have massive fuckyou fleet
>Flying around Persean space helping the Hegemony
>Generally going around fucking everything up
>Nearly an hour in the system with my transponder off their fleets are still trying to make me turn it on
>Even right after attacking a planet and station
>Try to attack a starfortress
>It eats up nearly my entire fleet
>Down to a few Falcons and Enforcers
>Taking out the last side of the station
>Suddenly mines
>Just fucking mines start appearing out of nowhere around all my ships
>My 0CR Enforcer just lazily drifts into them and fucking dies
It wasn't even a high tech station. Did he put in sudden death because of his hateboner of prolonged battles?
000000 No.15791317
>>15788902
So, kinda like Space Rangers but with no content.
It's literally No Mans Sky level of boring. Why it's being shilled here so hard?
a976a1 No.15791332
>>15791308
Star fortresses are protected by minefields. Mines are part of why tier three stations are so scary, and they only show up when fighting tier three stations or the Doom.
a976a1 No.15791348
>>15791332
That is, ALL tier three stations have mines. The high tech one has a fancy mine teleporter, the low and mid tech ones just have passive minefields.
098f35 No.15791364
>>15791348
Huh just read on them being designed. I guess there was just a few spots my fleet didn't eat them all and I kinda floated into it?
1f2eae No.15791389
>No combat skills because why not?
>Float around in my Mule(P) while my Legion and Dominators do their shit
>Hide behind the Legion when shit gets real.
I'm like the skinny kid with the big bad friend in the courtyard at school.
1568d4 No.15791442
>Find terran planet with 75% hazard rating and extensive ruins
>Colonize it
>6 weeks later it has 24% of the market share for fuel
The economy in this game could use some tweaking.
>>15791389
Combat and carrier skills are pretty shit because they only affect one ship, you can get the full benefit of them from officers. Better to put your own points into industry and tech, plus the leadership skills that boost colony accessibility and stability.
>>15791317
>shilled
>Two different download links for the game in the OP
Some anons in this thread are strangely blind to the game's flaws, but it's hardly shilling. A big update just dropped so people are playing it and talking about it, that's all.
03d585 No.15791475
>>15791389
Unless you hate advancing in the game everyone uses officers for battle skills, your main character is mostly for the industry perks and the ones for planet administration, extra ordinance and extra fleet speed.
You know, all the shit that does matter
bd74ba No.15791495
>>15791442
The game really needs an "Era" system where the main factions fight eachother for a while and then after consolidate start expanding to the random generated planet systems, colonizing also needs to be waaay more expensive, you can set up a money machine very early and get 300k+ per month with no risk at all. Honestly I won`t be doing more runs with my own faction anymore it makes the game too easy
8ce032 No.15791533
76d509 No.15791588
>>15791442
Is the game actually good at this point?
Are you guys having fun?
Since you guys are talking about it so much it seems so right?
de6b6b No.15791598
>>15791389
>>15791442
>>15791475
Yeah I just recently maxed out the entire industry tree/discipline/skillset and now I'm wondering what to get into next. Some of the tech abilities seem really neat but the fleet bonuses in leadership seem good. I've yet to find or hire an officer, but I haven't looked very hard either.
>>15791588
It's alright. Lots of bugs and enough things missing to make me not want to pay money for it anytime soon but it's at least worth your time.
1568d4 No.15791605
>>15791572
Why do you have so many Mules?
>>15791588
It was fun for a couple of days, and was enough to satisfy my autism for another week. There's not actually very much content yet, I'll probably stop playing it soon.
8ce032 No.15791609
>>15791588
>Are you guys having fun?
its fun, for a while, but it gets old fast when you need to protect your damn main colony from other factions and you have seen all the types of planets and shit in space.
03d585 No.15791619
>>15791588
It's an autism simulator, at least from my side I haven't seen an actual good space game since dunno, fucking Startrek Broken Mirror or something like that.
But like others said a shitload of times while being called shills, the game is unfinished and has a lot of issues everyone is aware of, we just manage to overlook them and keep playing.
03d585 No.15791644
>>15791605
Because recovery, now I'll get a real fleet
638fdb No.15791685
Starsector and Kenshi updated, but still no update for DF
FFFFFFFFFF
de6b6b No.15791709
>>15791605
>>15791644
Mules are delicious for smuggling though, at least if they're the pirate kind; I have three of them.
84cc59 No.15791725
the skill system is a pile of hot steamy garbage that pollutes the rest of the game. No rerolling, optimal choices, and gating gameplay with skills… combat skills that make the game easy in the short term, but that you should ignore in the long term if you plan to scale up your operation, plus a hard cap instead of a soft cap in a system that is already way less flexible than mount and blade. Instead of encouraging player knowledge of the different ships capabilities, you have the same ships with wildly different capabilities depending on the random skills you or npcs have, and finding the best way to cheese everything though abuse of those skills. Instead of the freedom to decide "im bored of this profession, it's time to do something else in my 40 hour playthough" you're told "nah restart if you don't want those skills anymore and want to try something else", it's lazy game design to try to draw out your playtime. Spaceship games with flexible fleet compositions should always be skillpoint free or have respecs.
The game was better before they added that shit. Why do devs always have to ruin their game with pointless garbage.
03d585 No.15791752
>>15791725
Mind you, I agree on the bs of no respec, at least make it so you need to level up from scratch or someshit, or spread the trees, there could be a shitload of trees in this game.
8d7528 No.15791755
>>15791752
More trees, randomized trees, trees unlocked by item drops. There's a lot of things this game could do pretty easily to be more entertaining.
bd74ba No.15791794
>>15791685
Toad going to die before he "finishes" DF don`t put your hopes up anon
b773f9 No.15791855
>>15791725
The trees should be tracked independently so you aren't forced to give up one tree for another. You could get combat xp based on how much you fight while in control of a ship, logistics from commanding or doing shit with the fleet, science from fighting remnants and surveying ruins, and production from trading, salvaging, and managing colonies.
ffc66e No.15791885
I had so many hopes for this thing, and the combat is legitimately fun, but the dev autistically tweaks numbers to no effect all day long and will never get anywhere close to this being a finished game. Do some melees and quit, it doesn't get any better despite it looking like there's more beneath the surface.
84cc59 No.15791947
>>15791855
This would be good anon, it removes most of the downsides but not all of them.
>>15791752
Problem is the game is balanced around you not instantly having lvl 100. I don't want it to be easy and i don't want my ships to magically have stronger guns, faster bullets and faster engines than 90% of the AI ships in the game, but i also don't want my bullets to be magically slower than a random other ship i run into.
Rather all ships and weapons just have their stats set, with no skill bullshit. AI commanders should only improve through their AI, maybe as they level up giving them less errors per minute, and you pick whether to increase aggression, defensiveness, etc each level up.
f036e3 No.15791966
>>15791588
I'm in just for the combat. If you don't like Starsector's combat, then it's not really a good idea to play it.
199152 No.15791978
675935 No.15791989
STARSECTOR
WHAT THE FUCK IS IT?
SJW trash. Dropped.
f036e3 No.15792000
>>15791725
>im bored of this profession, it's time to do something else in my 40 hour playthough
Unless you spent all these 40 hours in hobo phase, there really isn't a point. What's the challenge if you're rich anyway? What's the danger, if you can just instantly reacquire everything that you lost? It's better to restart even if you could respec or there were no skills.
>>15791989
exblainings pls
675935 No.15792013
>>15792000
It's being developed by a SJW dev team. If you give them money you support white genocide.
199152 No.15792020
bd74ba No.15792042
>>15792013
That makes no sense, isn`t Alex working on it alone, also isn`t he russian?
d21b83 No.15792060
>>15792013
What the fuck are you talking about?
Is the game a secret money funnel into Soros' Open Society Foundations or something?
199152 No.15792068
04eeb3 No.15792101
>Go in blind
>Take on a story quest
>Take shitty early fleet lead by a hammerhead and a dozen frigates and tankers to the edge of space
>Get to the red planet only to fight a remnant battleship
>Loose literally all my frigates
>Get some strange loot
>limp back to the core running out of supplies along the way with a quarter of fuel left
>Go to nearest station
>Fuck I'm poor
>See sell value of loot
>Have no idea what to do with nanoforges and blueprints
>Sell them since they give a lot of credits
>Save
>Read Colonization
>mfw
The real lesson is to not avoid spoilers and just read the wiki or in general read
b773f9 No.15792125
>>15792101
>Have no idea what to do with nanoforges and blueprints
It literally says "right click this" in the description.
ca42d0 No.15792139
>>15789512
That should be in the starsector-core, character folder, skills. IIRC, you should be able to open the .json files with notepad easily.
>>15789736
I'm making progress. I think I can make the whole thing work without EZFaction or Nexerillien (so standalone), but that means I have to generate all the systems and details, and for all the factions in the mod that takes time simply to type/code.
000000 No.15792162
>>15791685
Perhaps he prepares major update with trannies and cuckoldry.
8c57c9 No.15792186
>>15792013
explain this you reddit spacing faggot or get out
de185b No.15792200
018277 No.15792771
I got 2 astral carries without d mods, hardened stabilized shields and each with 3 wings of dagger torpedo bombers, 1 wing of longbow bombers and 2 wings of warthog fighters.
Both ships have 0.32 and 0.41 flux/dam ratio.
I got two defensive commanders operating them, with almost all strike command skills.
Plus some support ships that I can fit in 30 points left.
And they are too scared to tank ludd path base with their shields, can't engage without losing formation, losing all their fighters for no reason, TURNING SHIP'S BACKS TO FUCKING STATION AND GET FUCKED TO THE ENGINES, almost don't use their ability to teleport fighters back to the ship, and don't launch them simultaneously with other carriers to overcome station's point defense.
de185b No.15792776
>>15792771
Even on easy luddic path bases will dunk on Astrals, you need way more than just two astrals to crack those.
a976a1 No.15792805
>>15792771
why the fuck are you giving astrals wartogs
warthogs are fucking slow and bombers line up in formation now, so they're fucking slowing down your whole bomber strike
and the astrals don't use the recall device because warthogs are assault fighters and want to stay in
astrals are for BOMBERS ONLY
and the astrals don't want to go in because even a shitty station has 300% rangeboost and astrals are too slow to back off to vent, give them some tanky cruiser or capital support
03d585 No.15792835
>>15792771
>using carriers to tank
Carriers regardless of size can get easily overwhelmed, get high armor ships, I used to get a dominator modded for tanking + commander with all damage reduction skills. If you really want to tank it all you could also try getting something with fortress shield like the monitors.
5684ed No.15792847
>had onslaught in nexarellin game
>would just burn into the middle of ebemy formations and just watch and the plethora of gunstrashed everything
>enemy frigates and small destroyers not fast enough to get out of that way when I hit burn drive would just get smeared on the front of my ship
Only issue was vs stations but besides that its armor could just shrug off anything. Heavy armor, reinforced bullkeds, blast doors. Bam, tank god.
unless the enemy has emp, then its a bad time
d21b83 No.15792893
>>15792771
Retard, you need to diversify your firepower.
Warship caps and cruisers should be your main tank for stations, destroyers and frigates can help but they need to be agile or able to take serious bursts of abuse.
If you want carriers with minor tank, Moras have a dampening field but will eventually be overwhelmed by sustained firepower/EMP.
Depending on the station, Herons may be a better choice of carrier since they can boost fighter damage but they are far more fragile. Getting focused by a star fortress will shred them pretty quick.
>>15792835
Armor cruisers might be fine for lowtech and midline but hightech stations will disable them quickly. Apogees seem to generally be a better choice with their high flux cap, strong shields and large energy hardpoint.
8ce032 No.15793138
>>15792101
>he sold the blueprints
YAMERO!
>>15791725
yeah, the skill system is garbage, I'm glad i went full industry and technology, but selected the carrier skills in fleet and some skills that reduced the supplies consumption, there is no reason to select combat at all, you can send your pilots with combat skills good luck if you get the damn skills you want to do the heavy lifting, to bad they are sometimes retarded in combat.
It would be better to have a second in command in charge of the colonies shit the administrators are shit compared to the players skill, they only have 2 skills at level 3 or have a system were you can pay with shekels/resources to upgrade colonies and fleet resources consumption.
c1c4cc No.15793215
>>15792013
>SJW dev team
its one fucking person, but he did ban crusader memes from the forums for being offensive so maybe you have a point.
03d585 No.15793376
>>15793138
Yeah, planet admins are just a moneysink until you get alpha cores to use as administrators
f036e3 No.15793664
>>15793376
Depends on an administrator. I had one with Fleet Logistics and Industrial Planning, he easily doubled profits of my capital. I didn't have any skills, though, so that may influence things. In 500k, 25k is still a drop
eb8439 No.15795373
>>15792060
>>15793215
>>15792042
If I remember right he banned some guy that made a "space nazis" faction mod.
45aa26 No.15796002
>>15795373
The mod is still there and the guy isn't banned. He made him remove stuff from the mod, though and wa a cunt to me when I questioned him about it.
d21b83 No.15796224
>>15796002
Can kind of sympathize.
If I had a product or service that relied on the big payment processors, I'd be worried too.
All you have to do now is cry nazi or racism to Visa, MasterCard or others and they will threaten whole services, remove the account or they remove the whole service from their business. Shit like Patreon, web hosts and even domain services have been forced to remove accounts because of the big processors being upset.
Most people don't seem to realize we are currently living in a ridiculous moral panic over anything that could be remotely considered bigoted or hateful and a handful of Bay area companies run by retarded progressives are the self-appointed moral arbiters.
03d585 No.15796674
Aight downloaded a dumb amount of mods except nexerelin one because it isn't updated
1cdd94 No.15797120
>>15796224
It's a mod. MOD.
It's insane to even consider the game developer responsible.
And even more insane that fictoinal space natzi's are evil.
de6b6b No.15797172
>>15797120
You forget that jews are insane, so expect any and all of that.
e65ad0 No.15797280
>>15797120
>And even more insane that fictoinal space natzi's are evil.
According to retards, Nazis are inherently evil so even fictional depictions of them are evil and if not depicted as such it is praising evil people.
In addition to the other issues with the developer, I immediately noticed the icon selection screen and its conspicuous lack of whites but dozens of niggers, chinks, and spics.
c5939c No.15797295
>>15797280
You can edit them out pretty easily, fyi.
a976a1 No.15797318
>>15797280
The sector is, lore-wise, a backwater shithole. Of course there aren't any whites in the space ghetto. The Hegemony is a cargo cult, the Sindrian Dictat is an oil-based sandnigger dictatorship, the Luddic Church is space Africa, the Persean League are lolbertarian 56% ancaps, and the Tri-Tach are literally kikes. Starsector is the tale of what happens when the subhumans are cut off from the whites they parasitize.
c5939c No.15797327
>>15797318
Even given that, nigs maintaining even basic spaceships is absolutely retarded.
This may be one of my favorite games ever, but it has it's issues.
de6b6b No.15797386
>>15797327
No, see, they just force the whites and/or cubans to do it for them. https://archive.fo/EmJzy
eea6a1 No.15797412
>>15797280
>niggers, chinks, and spics.
Yeah I just lazily modded (tore apart some degenerate portrait mod and made it my own) + drunkenly edited some 40k portraits (I tried, emphasis on tried, to get them to look kind of similar to default art style) to use. Some came out better than others though. I blame the alcohol that fueled me at 3AM to do this. I just need some spess marines now, and I'll be good on portraits to use.
Though now I find myself wanting to add some Nazis. Say what you will about Nazis, but they had some great uniforms. Definitely some of my favorite military uniforms.
f5287d No.15797434
>>15796002
that isn't much of a defense, looks like >>15792013 is right and giving money to these fucks isn't worth it. still looks worth pirating though.
c5939c No.15797480
>>15797412
>Say what you will about Nazis
They were great!
de6b6b No.15797551
>>15797412
Mechanicus where? I like it though.
03d585 No.15797557
>wanted to modify a few numbers to make salvaging a little more worth
>everything went to shit
Welp, time to make a fresh install
a2bee5 No.15797569
>>15797557
Salvaging already is the best source of income, what do you want to buff?
03d585 No.15797583
>>15797557
I think I modified too much shit and started getting huge debries fields that lagged out every time I salvaged it because of how many resources it had, I think I fucked something up.
Still it wasn't only that, I modified a lot of stuff to make it casual as shit since I wanted to try some stuff out but got bored because of it, so I'm going back to the basics.
3287e7 No.15797600
>>15797569
Not him but are you referring to research station/habitat/etc salvaging, or post-battle salvage? Because the latter barely gives enough to cover the cost of the machinery
eea6a1 No.15797627
>>15797480
This is true Tony. Are you still getting sexually harassed by furries on twitter btw?
>>15797551
I completely forgot about those fuckers. I'll add them in later today or tomorrow sick as fuck atm. I can share it once I'm done if you or anyone else are interested. Let me know if you want anything else in there though, and I can keep a to-do list for later.
a4f50b No.15797628
>>15797600
Post battle salvage isn't intended to be profitable. It's intended to give you slightly fewer supplies than it costs to deploy an equivalent force of ships, to incentivize under-deploying and winning anyway through superior piloting and commanding ability.
a2bee5 No.15797637
>>15797600
The former.
>>15797628
Hm. I wonder how viable is it to be a pirate in this version. I may check it later.
03d585 No.15797649
Great I'm getting the fatal string issue again, fuck me for trying to be a casul
a4f50b No.15797685
>>15797637
It's viable. Use cheap d-modded ships to pick off merchant caravans that can barely fight back, go fast enough to outrun patrols, and sell the booty at the places your piracy is causing shortages in. Alternatively you can run drugs and supplies to pirate stations, as they're hostile to everyone and thus constantly starved for basic commodities.
08befa No.15797694
>>15797649
Is that the one where the game crashes if you try to get details on an accepted mission? I'm getting that too, and I have no idea what caused it or how to fix it.
03d585 No.15797724
>>15797637
Using d-moded ships isn't as bad as people say it is, you get a lot of leeway for deploying ships. Thats why usually you have those ludden faggots deploying shit-tier ships and overwhelming you with numbers
>>15797694
No, it was the one you get after installing the game and getting a "fatal:string" when replacing the starfarer file, I have no idea what the fuck happens but I uninstalled it and installed it again and now it works.
08befa No.15797750
>>15797724
Shit. I've gotten "fatal:null, check starsector.log" from the Intel screen. I actually just got it again, this time trying to scavenge a debris field, which is a first.
de6b6b No.15797831
>>15797685
>run drugs
That's what I've been doing and it's quite profitable but it's made the persean league suspicious of me. What's the best way to grind reputation? I would say bar quests but I don't find a whole lot in their turf for some reason. Hegemony love me since there's no profitable smuggling route near them and I do an occasional bar quest for them, so it added up over time. I'm also trying to become actually friendly with pirates just for something to do/self-made goal. I've been chipping away at it by accepting "need X" missions for them when it is convenient.
03d585 No.15797840
>>15797750
Oh yeah I also got that bug from time to time, its a constant reminded that I must constantly save because fuck me if I have any idea of why it happens
a4f50b No.15797858
>>15797831
Missions and bounties are the most reliable way of gaining reputation outside of a commission. IIRC it's 5 rep for a scanning or surveying mission if you're lower than 15 rep, 3 for a bounty kill, and 3 for every system bounty kill. You could wait for a system bounty to show up in a Persean League system and hunt down a bunch of pirate fleets for 3 rep a pop, but of course this will tank your pirate rep.
de6b6b No.15797946
>>15797858
Finally got my pirate rep up from -80 to -70 I think so that one isn't an option. I will have to try scanning I guess.
08befa No.15797950
>>15797840
Fuck, I seem to be getting it now just by flying around, which is bad news for my save file. I don't even know what to look around for in starsector.log to see if I can fix anything.
This also begs the question, why the fuck is the default option for saving/quicksaving an overwrite? Why do I have to hit "Save Copy" first, then hit Save to get a separate file? What kind of braindead system is that?
c5939c No.15797959
Friendly reminder to get the autosave mod from the forums. It's just a reminder and doesn't actually auto-save, but it's saved me many hours of pain.
56797b No.15798031
>>15797959
You must be actually retarded if you can't remember to hit f5 every while and need a notification to remind you
de6b6b No.15798060
Also, where are you niggers getting the big ships from? I have plenty of money but I've not found anywhere that sells ships and the biggest I have found was an enforcer. I did find an onslaught once in hyperspace but it was salvage only. I haven't been to the edge of the map yet so I assume there's big clods of deactivated warships just sitting out there?
56797b No.15798087
>>15798060
Buying them from planets. Buying them from military planets. Having a faction commission and buying them from the middle tab on military planets. Making a colony and custom-ordering them. The black market. RNG derelict salvage. Salvaged from the enemy after a battle.
Take your pick
03d585 No.15798160
>>15798060
>get comission
>raise rep
>buy top-tier ship
>fuck off to another faction
>rinse and repeat
c5939c No.15798163
>>15798060
>I've not found anywhere that sells ships
Literally every outpost in the game sells ships. Ones with larger populations tend to sell bigger ships, and military worlds will sell you mil-grade ships if you have rep with them.
a2bee5 No.15798179
>>15798060
Have you heard of your lord and saviour, the hotkey "F"?
024925 No.15798427
>>15798414
OH SHIT IT'S A GHOST
6dd857 No.15798571
>>15798414
that's scary as shit.
7ec3d4 No.15798615
>>15798571
cicadas are harmless unless they mistake you for a tree
de6b6b No.15798954
How's this for a first colony? Despite the 200% hazard rating, the mining is very rich and I had a beta core to throw at mining in order to reduce drugs dependency, and also a synchotron core for fuel. About to build a comm relay.
a976a1 No.15798970
>>15798954
Building heavy industry, light industry, refining, and fuel production on a 200% hazard planet is a terrible idea. Find a nice 100%, 150% maximum, to build your high-upkeep industries on.
56797b No.15798983
>>15798954
Below average, but could technically be worse. Next time don't found a colony until you have at least 2-3 beta cores and a nanoforge, in addition to the synchotron core. And wait until you find a lower hazard percentage planet. And make sure it has farming or at least a higher-tier amount of ruins. Actually if I'm quite honest, it's pretty bad. A small bonus to ore production doesn't nearly make up for missing entire industries or that 200%
de6b6b No.15799023
>>15798983
>>15798970
Well, at least it is profitable. Once I build back up I can make another, better colony. I made this colony while drunk and poured all my finances directly into it.
ba5a6a No.15799025
Fuggin revenant blows my dick clean out of my anus. Is there some secret to beating them more reliably or is it just one of those situations where you gotta bring more guys to the field? My current battle fleet has XIV legion Onslaught, TWO capital ships from ORA (one capital ship and one capital carrier) and two eagle XIV legion medium frigates.
I can take down pretty much any fleet I come across along with the toughest of space stations but revenant fleets still regularly fuck me up even when I'm trying to be strategic n' shit.
f8503c No.15799042
>>15799025
Have you tried not sucking? I heard it helps.
a976a1 No.15799075
>>15799025
Field more bombers. Remnants are highly mobile and will rotate in and out to vent flux, so slow gunship heavy fleets will get memed on. The Radiant especially will just alpha strike your capitals and then phase skim out while laughing if you can't chase it down. Depending on how high your battle size is, you need 2 to 3 herons filled with bombers to alpha strike them down when they get high on flux; I prefer to load them up with 1 Longbow 2 Dagger wngs.
18444c No.15799087
>>15798060
Scaving till I have a ton of Moras, then setting up a colony that shits out all the good stuff from all the blueprints I've amassed.
>>15797831
>What's the best way to grind reputation?
Bounties. Fuck pirates.
>>15796002
Do you have the original?
ba5a6a No.15799104
>>15799075
The ORA Carrier can host up to 8 slots for fighters. Are revenant bombers pretty good? I like using ships that don't cost crew members. That or high survivability fighters. I'm using the Diable Avionics mod as well because having mech fighers is RAD AS FUCK and I think they're supposed to be pretty gud.
b425a9 No.15799111
>>15797412
How can you add portraits? I want some waifus as pilots and admins
a976a1 No.15799114
>>15799104
How fast are they? Are Revenants the ORA Antimatter bombers? If so, they're slow and won't work. You want fast bombers.
ba5a6a No.15799123
>>15799114
I've collected lots fighters/bombers. What is your quint essential fast strike bomber?
b425a9 No.15799133
>>15798954
>only 2 fucking resourses
you fucked up
a976a1 No.15799172
>>15799123
From vanilla? Daggers or Khopeshes. From mods? The DME Damselfly, the SRA Raksasha, the SCY Ker.
03d585 No.15799207
You should only bother taking low resources worlds after you settled with a better one before.
The world I have right now has 4 resources from which 2 are -1 and one is regular, but you want to hog all the resources from one single planet as possible, note how I don't have a fuel facility, that one will go into another planet in the same system that will probably be shit but it will fill the spot for fuel import between same faction planets and create a nice "fuck you" ecosystem
03d585 No.15799210
de6b6b No.15799259
>>15799210
>>15799207
Yeah, I also happened to make a second colony on the same system. Thing about this system is it's got like 3 stars in it and lots of planets though none of them are really great. I want to try and put a colony on every single one that could turn a profit and eventually have an impregnable system so I can literally just ignore it and collect money. Quantity has a quality all of its own, you know….. Might as well double down on my retarded choices and while I am at it have some fun.
de6b6b No.15799263
>>15799207
Also, >>15799259 webm is for myself, I hastily picked it and thought it was the tropic thunder clip.
f8503c No.15799282
>>15799259
Fun is a very broad term
de6b6b No.15799346
Also turns out that right next door to my shitty neighborhood is a system with one terran planet in it. Too bad it's a red beacon and full of remnant.
dfcbc3 No.15799360
>>15799346
If you can slip by the remnants and colonize that planet, its free real estate
Remnants won't attack your planet and act as free security against pirates/raid fleets
03d585 No.15799366
>>15799259
If you place a colony in all system planets you'll get still a moneymaking machine, the difference is in how much money you'll have to put on front for it to start being productive, after you get 2 or 3 well made colonies you can start just colonizing everything for the sake of extra military ports so they fuck invaders over. For example, you don't need a special slot for fuel making, just scavenge some synchro core in two planets and you'll probably have 50% market share from it and roll in cash
de6b6b No.15799374
>>15799360
That actually sounds really good, thanks. I'm pretty sure I can do it without getting raped, maybe.
1568d4 No.15799375
>>15799207
Why doesn't building commerce on a planet create any income? Who are all those tariffs going to? When I buy stuff from myself on my own planet, who am I paying tax to?
d463c9 No.15799384
>>15799375
One time I went to help defend my station from attacking pirates, and it told me they wouldn't let me join because they don't trust me. You don't own nothing goyim
03d585 No.15799403
>>15799375
You can also take stuff from your planet stockpile directly for free, I guess the commerce market is your usual "buy and sell" extra resource income outside of imports and exports.
Also FUCK LUDDEN FAGS HOLY SHIT I WAS JUST LOOKING FOR A FUCKING BOUNTY
b425a9 No.15799413
>>15799360
wont they attack your merchant fleet?
1f2eae No.15799426
>>15799403
Keep your fleet together, that venture and heron are going to be raped. Use your command points.
03d585 No.15799454
>>15799426
The heron and venture fell last, heron was armed to the teeth and venture was full tank
de6b6b No.15799468
How bad are expedition fleets really? The oil niggers are mad at me because I'm stealing their entire market and I'm tired of paying bribes.
1568d4 No.15799478
>>15799468
If you have a fully upgraded starbase they can't really do shit to you. Add good fleets on top of that and they're fucked. When you start a colony just build all the defenses as soon as possible and you should be fine.
1f2eae No.15799479
>>15799468
If you have a star fortress and military base you should be ok.
a976a1 No.15799481
>>15799468
It'll tell you in the expedtion fleet description if your current defenses can take it or not. Generally if you build a tier 3 station and stick the guaranteed alpha core in it, that'll fend off everything but the absolute worst of expeditions.
de6b6b No.15799499
I messed with fleet doctrine and decided to get as many carriers as possible. Turns out when you do this they start stocking longbows and high tech fighters, even if the carriers are crap.
8d7528 No.15799506
>>15798060
Explore outlying systems, manufacture resulting blueprints at established colonies. The best place to get blueprints are research stations and you can find those most frequently around black holes and neutron stars, or randomly in asteroid belts or around gas giants. Make sure you get the +50% rare salvage skill.
>>15798414
Sick beat tbh
08befa No.15799631
>>15797750
>>15797950
So this crash keeps happening now, and I'm not about to abandon my save again, so can someone look at this and tell me what to do to fix it? Top crash is from trying to view a mission from the Intel screen, bottom is just from flying around.
1f2eae No.15799659
>>15799631
Seems like both are related to intel, post it in the support section of the forums, Alex should be able to take a look.
66d38d No.15799672
Does this game has base building and making stuff for you own faction or its just about fleet combat?
de6b6b No.15799675
>>15799672
If you read into the thread, you'd know it had base building.
1568d4 No.15799685
>>15799675
>base building
Not really, or at least not in the way that I assume he means, having some degree of customization. You just build a few abstracted industries without any control over what they do or how they operate. You set your fleet doctrine and that's about it.
03d585 No.15799703
>>15799672
Does it has faction building? Yes, barebones, does it has actual basebuilding like an rts? No
Player colonies are more like a way of getting money and crafting that one fucking ship you never find at the market
ba5a6a No.15799738
>>15799685
What about guys you can put in charge and AI cores? Certain planets will have more of a certain resource than other ones so that will influence your industries.
08befa No.15799745
>>15799659
I just realized I'm running an older install of 0.9 (RC6 vs RC10) so I'm going to see if updating that will fix it before posting.
56797b No.15799830
Fun loadout
>>15799672
It has both but the fleet combat is the focused-on part.
f8503c No.15799869
>>15799672
>base building
Not really. Colonization and faction management is a placeholder at best.
f8503c No.15799876
>>15799830
>pointblank torpedoes
>own shields down
Anon, don't take this the wrong way but you rather suck.
ba5a6a No.15799884
>>15799876
I mean, suicide ramming is a tactic but it shouldn't be your first choice.
03d585 No.15799885
>>15799876
He barely took damage, but yeah hes a dumbass, also if he didn't took down the shields he would have just gone overload and be a sitting duck with a ship that it barely has flux venting
56797b No.15799888
>>15799876
Mate when you do the special boost you can't put your shields up.
Also 'fun', not optimal. You're a bitch if you play vidya optimally though
f8503c No.15799896
>>15799885
Are you blind? He went from full HP to less than 25% hull in 25 seconds.
>>15799884
I appreciate Kirk as much as the next fag but there's a fine line between desperate moves and being dumb.
>>15799888
Nigger, absolutely nothing fun about doing more damage to yourself then your enemy.
56797b No.15799898
>>15799896
>Nigger, absolutely nothing fun about ramming your enemy and exploding 4 torpedoes in their face
You're wrong
f8503c No.15799914
>>15799898
Yeah but you're exploding ordinance in your face. For no reason what's so ever. Reminds me of the guy that pulled out and came in his own mouth by accident.
56797b No.15799919
>>15799914
>For no reason
They have point defense too, which typically gets slow-moving dumbfire torps.
9db415 No.15799924
YouTube embed. Click thumbnail to play.
>>15799914
>>15799898
You fags forgot to ask the real questions: why there isn`t dedicated ramming vessels, hell how come there isn`t a mod that adds a faction specialized on that
03d585 No.15799926
>>15799914
>no reason
>fire slow as fuck reapers without saturating the whole fucking screen with flares or crappy missiles
>get shot down and waste one use weapons
Was retarded what he did? Yes. But you launch torps at almost point blank because of how stupidly easy to shutdown they are
03d585 No.15799929
>>15799924
There is though but iirc its outdated, it was called knights of something and had a special ramming system that basically was an emp bomb
f8503c No.15799933
>>15799919
>>15799926
I've got torps on 2/3 of my ships. But in a battle with that much crap flying about you can afford to keep a remotely safe distance. Overload his shields and then hit him? Coordinate with your bombers? Raise shields at the last second at least? This way you've just trashed your top of the line flagship for memes.
>>15799924
There were. But a world of difference between rockships that are designed to be expendable and top shelf milispec battleships. Faggots like him were responsible for throwing away Bismarck and Tirpitz.
56797b No.15799934
>>15799929
You know what I want? Suicide vessels. Give them a one-time boost, no shield, no hardpoints, but a fuckhuge explosion.
56797b No.15799943
>>15799933
>Overload his shields and then hit him? Coordinate with your bombers?
Bad news anon, you're a bitch. You're scared about loosing a battleship spawned from an infinite supply, so you hide in a corner and peck away at a distance. What's more fun, shooting your enemy, or hitting your enemy with a live hand grenade?
>trashed
Those poor supplies, how will I ever cope with their loss.
f8503c No.15799952
>>15799943
>Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death
They're my girls. My babies. Of course I'll treasure them and not waste their lives or cause them unnecessary injury in some retarded maneuver. The undue overhead is antisemitic as well.
b425a9 No.15799960
>>15799830
No fucks giving eh, anon?
d21b83 No.15800048
>>15799943
Have you considered that some people don't enjoy playing like a braindead retard?
8fa8bc No.15800051
56797b No.15800056
>>15800048
I'd bet you like femdom.
f8503c No.15800071
>>15800056
I fight to protect that smile anon. What do you fight for? Freech lerandom memes? Sad !
>>15800051
I'm this far from unloading my ratbat stash.
8fa8bc No.15800075
>>15800071
A Headpat a day keeps the Nightmares at bay
f8503c No.15800095
>>15800075
Would you heatpat a nightmare?
56797b No.15800187
>>15800071
I fight for the ability to one day have my waifu cuddled up against me, while we play Starsector together & I teach her how to blow up cruisers with ramming & torp spam. I fight for the ability to have a dozen kids with my waifu, and teach them all how to play Starsector & kill stuff via ramming and torp spam. I would kill a man to kiss my waifu, but there's nothing I could do that would match the sheer orgasmic exhilaration of watching her ram some missile cruiser & hit it smack-on with 4 reapers.
a2bee5 No.15800200
>>15799929
Knights Templar have a ship with sorta-kinda thing you're thinking of.
>>15799924
Ramming a colossus with an SO brawler is the best way of retreating.
f8503c No.15800210
>>15800187
So, you orgasm by watching the mother of your children ram other men? I was joking about freech memes but apparently I've hit home.
56797b No.15800213
>>15800210
>t. man who prefers to shoot loads at the enemy
f8503c No.15800217
>>15800213
There's nothing wrong about soaring over the battlefield dropping hot sticky loads on disgusting foreigners. And there's not a man alive that would disagree.
dc5320 No.15800533
>wake up
>waifu posting
No, go away.
f8503c No.15800797
>>15800533
Would you prefer if I checked your dubs ?
52c8e5 No.15801371
Found another two XIV Legion battlecarriers. Where do I get a XIV Onslaught or Eagle short of a Hegemony commission or bullying their main patrol fleets near the Chicory-atzec capital planet?
a976a1 No.15801417
>>15801371
High level Hegemony deserter bounty fleets can have XIV ships in them. Most of the XIV loadouts have reinforced bulkheads, so if they spawn in the first place they'll probably be recoverable. Just make sure you have a lot of free ship slots out of the maximum of 30, because you'll never get more ships offered for salvage than you have ship slots left.
03d585 No.15801522
>>15801371
Bounties, literally every answer is fuck pirates up
de6b6b No.15802302
Well, dicktat expedition (2 fleets) eliminated without ever touching my orbital station. Got a free Conquest out of it, too.
ffe556 No.15802563
I hope the simulation is improved because right now the game world feels sterile.
Factions should fight over planets, I know there's a mod for this but it should be in the base game. They should also colonize, maybe tie it into the exploration missions and survey data you can sell.
I would also like to see other actors doing missions, right now there are bounty hunters and scavengers but from what I've seen they just fly around aimlessly. It would neat if they could accept missions just like the player does, receive cash, salvage ships, and build up their fleets.
If this game doesn't at least get to Mount and Blade levels of sim,I'll probably lose interest very quickly.
eea6a1 No.15802797
>>15797551
Added a bunch I found after a quick image search. Now I'm pretty much just adding random images my friend sends me at this point, as I'm pretty content with what I have.
>>15799111
I just grabbed a mod from the Starsector mod pages called Degenerate Portraits or something like that, and then I gutted the images in it to replace it with my own. From there you have to go into factions folder of the mod and tweak those as well. Basically replace the links to his images with your own. Also remove any extra image links in there because if it can't find said image, it won't let the game start. So just take note of the format and tweak accordingly. Hope that helps you anon.
d4a01c No.15804293
Does anyone know how to make it so that going through those storms doesn't divert my path as much? It's annoying setting a path and then ending up way off course.
ba5a6a No.15804526
>>15802563
I agree but the problem with that is if you let the AI play the game with you there's a good chance one faction could just end up steamrolling another and gobbling up everything if you're not careful.
If they add proper planet stealing/capturing and what not it needs to be one of those things that don't happen too often and when it does it's a big deal. Whenever someone begins a conquest every faction would buckle up and spurn them. Otherwise, I think you run into the problem of everyone attacking everyone all the time and shit just going bananas.
56797b No.15804573
>>15804526
>>15802563
The think the largest and solely most important thing they could do at this point would be to add X3-like elements. Add companies - un-abstract the market in general. Second would be faction-related things: colonization, diplomacy, reasons for geopolitical things to happen. Third, everything else, bar fighting.
The tagline with this game is that combat is fun, varied & well thought out, but absolutely nothing else is.
f5f7a1 No.15804907
"Food for thought: the RNG may know that you're playing a pirated copy of the game. Let the paranoia begin!"
a2bee5 No.15804918
>>15804573
>Add companies - un-abstract the market in general.
He abstracted the trade because it would've been too unstable or time consuming to simulate all of that.
>>15804526
Politics shouldn't be simulated outside of rare events, until the player joins the game and the balance of power is thrown out the window.
2ebd84 No.15805514
>>15804907
Good thing it's just shitposting
de6b6b No.15805653
>>15804293
Going through them without getting diverted is actually a bit of a skill. If you go in on the centerline of the storm you can surf to your destination on them way above the max burn level. Helps to get levels in safety procedures and solar shielding too, basically eliminates the damage.
2ebd84 No.15805957
>>15804293
When you come across a big storm hit the emergency fuel burst, that way you'll keep your course but faster since the storm kicks you at max speed
c152c6 No.15806925
Is it worth acquiring troop carriers? I found one I could salvage but I'm not sure how ground warfare works.
a2bee5 No.15806965
>>15806925
Every troop carrier is free 100 marines-equivalent. Useful early game, but later on you might use something like 4k stacks of marines to raid, so having troop carriers or not doesn't matter that much.
c152c6 No.15806981
>>15806965
Already salvaged it, but got an officer and a pirate blueprint pack out of that massive debris field full of derelict ships. So how does ground warfare work? Can you take planets if you meet the requirement?
a2bee5 No.15806993
>>15806981
At the moment you can only raid planets, either to steal commodities (useless, since who the fuck wants them) and unique items (like weapons, which are meh, or blueprints and modspecs which are the entire point you're raiding, but also rare as hell), OR to disrupt some industry and stop it from working for a long time.
344df7 No.15807029
>>15806993
You can also deciv a planet if you keep it with 0 stabilization for 16 months (you may want to change that in the config files) so you can take core worlds without exterminatus bombardment
b773f9 No.15807087
>>15806965
I never even bothered with raids until I had enough spare troop capacity to take 1000s of marines with me everywhere.
56797b No.15807259
>>15804918
I realize why the trade is currently abstracted, my friend. His focus is entirely on combat, which is in part why it's so good. Now that said main focus is for the most part completed, he has to address the next largest problem, being that the world is completely stagnant, small, & gets old extremely quickly. First step would be to un-abstract trade.
b425a9 No.15807277
>>15806965
>4k stacks of marines to raid
the more marines you got the better the items?
f8503c No.15807457
>>15807259
Actually the combat was better in 2012 and it was only dumbed down with years and forum whining. Seriously, though, is the guy paying you to shill for him or do you simply want to suck him off?
48e4c2 No.15807465
>>15807259
nah unabstracting trade would kill the performance. This is v 0.9, the game that you see now is pretty much what will be finished.
Maybe some diplomacy and factional stuff but that's it.
56797b No.15807763
>>15807457
Cringe
>>15807465
I'm not saying to literally turn it into X3, I'm saying to un-abstract the trade. Adding 20 items, maybe an average of 20-50 small fleets going from point A to point B at any single point in time, and checks for resources occasionally on planets would not kill performance.
6fd8f0 No.15807803
>>15807763
Fuck off cyberdemon, don't you have some world record in an obscure game nobody plays to chase after?
f8503c No.15807919
>>15807763
That's rich coming from a brown-nosing shill that's laughably shit at the game. Fun combat was back when you had reason to keep your flux high, when missiles were not grouped into the two categories of slow and useless and overloading rape. Fun combat was when the ballistics had ammo counters but were specialized weapons with a load of heft and purpose behind every shot. And it was definitely fun not having some arbitrary bullshit time limit on your engagements while artificially slowing down every ship. Crutch ship mods that you're given but the AI apparently never uses don't help either, having 20-40% range, 50-60% armor on him and such.
As for the 2012 claim I made it because I've apparently kept a Starfarer 0.53.1a release in backup and for the sake of curiosity tried it out. Know what a shocker it was to play with the original bomber AI that can move across a large map, deliver and fly back to safety?
>confusion.jpg
How about you fuck off back to fractal or at least lurk more?
56797b No.15807935
>>15807919
Honestly it's just funny seeing you get this assblasted at every single one of my posts, and how desperate you are to attempt to argue every thing I say even if they're mostly in support of your opinion & innocuous.
>How about you fuck off back to fractal or at least lurk more
I assume it's some /cow/ meme, but then where would that leave you
f8503c No.15808006
>>15807935
Glad you're laughing. Personally, I've seen enough cancer to last me several lifetimes but I'd give you an honorary mention. Fucking hell man, it's alright to say how something broken need's fixing. How something barebone lacking need's expanding. Yes man shit you're pulling is what got this game in this mess for the most part. I mean, why should this or any dev at that point bother with balance or actual content when some dipshit cheats in or at least grinds a battlecruiser and goes lololcombatguudddXDD without learning basic controls like how to strife?
I like this game, I really do. But in it's current state I'd plaster a mile long warning to anyone playing and let alone paying. I definitely wouldn't act like it's the God's own gift to gaming or like someone who just wandered in from San Francisco's hipster commune. Muh Cringe? Assblasted? Nigger, please.
f8503c No.15808016
>>15807935
>some /cow/ meme
No, it's not.
56797b No.15808030
>>15808006
I don't really feel compelled or understand the reason why I should or need to explain the reason why I'd post of webm of something I specifically don't do often to someone as retarded as you.
>>15808016
ok
f8503c No.15808060
>>15808030
They also have a thread on mark but it doesn't make him their meme or their problem. Unfortunately. Seriously, what's wrong with you? You suck, you shill and half of your posts look like they're made by again, some hipster. The summer's passed. Get your shit together.
56797b No.15808076
>>15808060
tip for you lad, when you're a negative IQ jungle monkey, crying while repeating insults doesn't do much to your opponent.
>omgee what's wrong with you???
i don't know if this is your idea of fitting in, but it's pathetic nonetheless
f8503c No.15808205
>>15808076
>when you're a negative IQ jungle monkey
>crying while repeating insults doesn't do much to your opponent
Anon, I'm sorry I made you cry but the truth hurts.
5d607e No.15808291
Was this game made by anons or something?
0f75f5 No.15808354
>>15799830
>>15799924
I wonder how the crew members inside of that ship must feel during the ramming process.
>>15808291
Apparently it was made by a literal autist so there may be a chance that it was.
344df7 No.15808398
>>15808291
I think the dev is a lite version of the guy who does dwarf fortress, thats why the game ins't on any platform outside the guys site.
Also it seems the dev pays stupids amounts of attention to certain stuff so I guess thats why anons keep pointing out stuff that could really use more work. At least thats the gist of it, I just like it because it has been ages since a decent space game that isn't spreadsheet like EvE or an X4 game, or a scam citizen autism simulator.
c152c6 No.15808590
>making first colony
>randomly generate Hebe as a planet and Hebe conspiracy as a faction name.
WEW
a16c28 No.15808806
>>15799207
Get rid of the techmine, you've already gotten all the good stuff and it doesn't actually add to your income because you have bigger sources for everything else.
The economy works by the biggest source, if you have 2 sources of something it doesn't actually add together.
For example, if you had a techmine that gave you 3 fuel and a fuel production that gave you 7, you would have 7 fuel because the fuel production is the biggest source.
5d607e No.15808854
Are there any Warhammer 40K mods?
8d7528 No.15808864
>>15808806
Really? That's remarkably low-IQ.
a16c28 No.15808876
>>15808864
It also prevents slowdowns as more markets are added. With previous iterations of market simulations, adding too many markets via mods slowed the game down by a lot, to the point it became impossible to save after adding 5 mods.
a2bee5 No.15809198
>>15808864
It's jarring that the economy flip-flops and can't decide if it's exponential or not. Production doesn't stack on the basis that 10^3 fuel is completely irrelevant to 10^7, but market value and shortages always treat it like a linear scale.
9fc896 No.15809330
>>15808854
there were. Sprites and ships are still there, but I don't think it's updated.
021f4c No.15809862
>download new version
>looking for mods
>the NGO modder stopped due to fags
That guy who made Dassault-Mikoyan was literally adding "SPACE NAZIS MUST DIE" to my game, this shit is pure cringe. What's worst, how can those people be so hypocritical when many mods use genocide, slavery, fanatism to build a lore and no one whines?
8a9a56 No.15809905
What fleet configurations aren't totally fucking useless to progress in the game?
Every time I've tried to go on the med-sec grand tour to lap up tech wreckage I get smashed by cruiser or carrier fleets that completely smash down all of my frigates and 1-2 light carriers.
Every time I've tried to start a colony on an appealing world some bunch of fags with pink names come-a-knocking with very low quality battleships that I can't quite beat by the time they show up.
Are specific weapons in each size slot just objectively so much stronger that using anything else cripples you? I already know that half of all missiles are objectively shit from being too slow to ever touch an enemy.
9fc896 No.15810201
>>15809862
Don't worry, I'm adding space nazi's.
Soon.
6ca5d2 No.15810230
>>15809905
For colonies, you need to get the space station up as soon as possible. Upgrade it and defend it while it's being upgraded to at least the second level.
f8503c No.15810318
>>15809905
I've found that 4-5 wolves clear most of the rabble. Add some ventures or hammerheads and you'll with decent weapons and some practice take out expeditions. Now, if you really need to bring the pain I'd suggest also throwing some herons and gryphons into the mix. As for weapons small IR lasers hit way above their weight, kinetic sabots are amazing and you really can't go wrong with HI laser or two in your large hardpoints. There are more specialized weapons but using a combination of those three means you've got excellent flux management, good damage at all ranges and even some spare weight due to fairly low OR requirements. It's also real cheap, easy to replace and fast to obtain.
For flagship I'd suggest a Gryphon. Even without using it's special it's a beast with extended missile rack and being a cruiser remains mobile.
For bonus round both the strikecraft and the carrier AI is wonky in this patch so try to have similar or even better all the same per carrier, so 3x khopesh or longbows and not khopesh, dagger and lux for example.
8a9a56 No.15810421
>>15810230
Next time I'll prioritize building the space station first before all other endeavors I guess.
>>15810318
I'm strongly biased in favor of herons and whatever the shitty tech carrier is, I think it's the condor?
My problem is that I usually have extreme difficulty actually finding carriers for sale in ports or floating derelict and typically only have 1-2 cruisers and 2-3 carriers before I get fucked on - typically from having no ships that work as gap closers.
Do I need to play bitch to one of the major factions to get access to military vendors to get hammerheads? I have never seen one in the wild in around 30 hours of gameplay.
I've been buying small IR lasers wherever I can because of their obvious performance characteristics, but I never really thought about deliberately kitting out my ships with sabot clusters.
Most of my crushing defeats came from difficulties penetrating shielded ships or reaching them in the first place so maybe that would help.
f8503c No.15810492
>>15810421
As I said, getting half a dozen wolves is easy and it really gives you some teeth. And sunders are like a larger, meaner wolf with not panic teleport but a large energy slot. My gameplan was wolves with sabots, IRs and one tac laser and having them escort a sunder or two. I'd flank with my own torpedo autoblaster sunder and pick off priority targets. Having two herons with lux and longbows and my gryphon belching torpedo after torpedo really killed the game though.
>shielded ships
That's why I suggested you try a hammerhead. Pop your ability, shower him with shrapnel and let your HI laser support ships have a field day.
8a9a56 No.15810699
>>15810492
I'll definitely grab the HI lasers I can find this time and try using them.
An aside: Is there any reason not to use an unstable injector on all attacker / interceptor ships? I originally discounted them but reconsidered them when looking at the loadout screen again this morning.
8d7528 No.15810711
>>15810421
I've almost never seen a base that didn't have at least one Condor for sale. You're checking the black market too, right?
4217c7 No.15810713
>>15810492
Hell I had just one wolf and it was a real helper until I got some carriers along with a couple enforcers.
>>15810421
Drovers and condors were my early go to (jam the condors with high tech fighters in lieu of turrets or hull mods) and have some meat (either shield tank or hull tank) in front to protect them. The reaper bombers are almost as good as if not as good as the typhoon bombers but don't need nearly as much OP. (Typhoons I'd say have more sustained huge damage)
f8503c No.15810740
>>15810699
I'd say it's a horrible idea to sacrifice range under any circumstances but I guess more power to you if you make it work
8a9a56 No.15810853
This run is going off to an exceptionally great start. Pristine wolf AND heron available from the benevolent tri-tachy-group - snatched up both in short succession after doing a bunch of high velocity drug/weapon runs to qaras to build capital.
>>15810711
I'm probably retarded for not thinking about black market ships, thanks. I'll check more often.
>>15810740
Actually catching enemies and having the power to disengage too seems way better than an extra 10% range for a small-socket loadout that doesn't have the range anyways.
I've lost many battles because my frigates couldn't chase or disengage from enemy ships, and zero battles from the range on a 500 range pea-shooter being too short.
4217c7 No.15810888
>>15810853
>Wonderful pristine and high quality cars ships available to you at low cost, goy! 0% APR! Remember to thank greatest ally (((tri-tachyon))).
Did they make you take out a loan?
455246 No.15810902
Can you decivilize a planet by destroying the space port and waiting?
Already waited the full repair time once and nothing.
8a9a56 No.15810968
>>15810888
No but it's probably related to running roughly 1000 tons of drugs (legal only here in (((tri-tach))) ) to space-persian space in less than half an hour. They're even trying to bait me back with a SECOND heron as we speak.
a2bee5 No.15811014
>>15810421
Actually, in this version there are many more combat ships on the open market, including even things like Onslaughts or Tempests. You might have to look around more, but they're still not hard to get.
>>15810902
To decivilise a planet, you need to keep its stability at 0 for majority of the time in 16 month time span. After that, there's a monthly chance of 10% that the planet decivilizes.
8a9a56 No.15811177
>>15811014
I guess bitching about the problem on imageboards got the game's RNG to furiously prove me wrong. Found two more pristine wolves in tri-tach space while buying more illegal drugs and mechs to smuggle.
455246 No.15811615
>>15811014
>10% after 0 stability for 16 months
Carpet bombing everyone doesn't seem so bad now.
584bd4 No.15811981
>>15810230
You don't need space stations on every colony, especially if they're low hazard colonies.
Typically the AI will pick the one colony that's the most productive, and send all their shit there.
That is the one you build like a fortress.
d21b83 No.15812045
>>15810968
Remember goy its not smuggling, its meeting market demand :^)
>>15811981
Midline star fortresses are laughably weak compared to the others, I hope no one makes the mistake of using them.
d653ea No.15812046
>>15808876
avorion can handle an upwards of 300+ different unique products in a few hundred or even thousand scale sectors although admittedly a server hosting it will need serious RAM, but this can't handle actual market calculations for all of 10 products in like 60 systems on 16GB?
1929b2 No.15812073
>>15790359
Why is the webm all black?
d21b83 No.15812099
>>15812073
Its not, maybe there is something wrong with your browser.
a2bee5 No.15812141
>>15812046
I assume that Avorion isn't made in Java and by just one dude.
d653ea No.15812171
>>15812141
its two dudes for avo iirc
>java
Ok fair point but to be fair a database of SECTOR ID X LOCATION ID Y ITEM ID Z PRICE A TARIFF % B would be pretty easy
4217c7 No.15812258
>>15812045
Is there any reason not to pick high tech stations? when I looked at the cost to build an orbital it was the same for each one so I assume that upgrading to fortress is much cheaper for low tech?
a2bee5 No.15812293
>>15812171
I guess that's the difference between perpetually drunk, perfectionist Russian and actual people. I don't think calculations in the background (trade, diplomacy, battle resolving) would take that much processing power either. I haven't played Nexerelin in 0.8 much, but economy there didn't appear broken.
021f4c No.15812700
>>15810201
Odinspeed, Kamerad.
39fe49 No.15814113
>>15812258
low tech, mid tech and high tech stations use different weapons
low tech uses kinetic weapons and high tech uses beam weapons and those teleport bombs thingies
1d9477 No.15815029
>establish a colony
>can't afford to set up stalingrad-tier defenses within the first month
>pirate raid comes
>reks Legio 14 battlecarrier and everything else that I had
>lose absolutely everything, have to start over with 2000 space shekels and ships that are worth fuck all really
Yeah fuck it, I'm restarting the whole campaing.
32cccb No.15818325
I've been in a constantly shifting state of love/hate with this game since 0.9 dropped, but I think I've finally seen enough to drop the game.
>start by doing bar missions
>fly around with fleet of 5 Wolves, some kites, 2 Mules, a found Apogee, and a couple other ships cobbled together with the earned credits
>progress delayed a few times when giant pirate raiding parties meant to take on well-populated planets decide to scoop my small-fry ass right outside a jump point
>finally have enough to bankroll a colony
>system is pretty spaced out, outside of the core/tutorial worlds
>gear up for expedition through open space
>dodge another oversized pirate-fleet fucking
>arrive at ore-rich world that a derelict station tipped me off to
>setup colony: spaceport, mining, refining
>30 odd days to completion
>fucking unprofitable shit for a few months til I recoup enough money to build heavy industry
>HI goes up, pristine nanoforge, alpha core I found two systems over
>AI core the mining and refining as well
>Suddenly new intel
>Luddic Path cell, pirate raids, expeditions from Perseans and Sidrian Dictat
>They're mad my colony is doing work
>Try to get defences up, ground D won't be built in time
>Only ships that are flying around my system is a merchant convoy full of ships I didn't prioritize
>Perseans arrive first
>GIGANTIC fleet, four herons, a bunch of giant ships that I don't know because they were out of my price range, and 6 hornet's nests worth of fighters
>Fleet shredded, limps away
>Pirates, Sindrians say hello
>My three industries are disrupted 200+ days
>All of this sent for a 10^3 colony
>I have two Drams, two Mudskippers and a Kite, 150K in credits left.
After this, the fun no longer balances with the shit, and all of the little gripes I had about the game now pile too high.
dd11d1 No.15818432
>>15818325
I feel for you man but the hardest part of any strategy is to know when to cut your loses. Yeah, it would've sucked to lose that colony and a few 100k invested but you could've kept your fleet, extracted the cores and the forge, and tried at a later date.
eea6a1 No.15818486
>>15818325
Yeah I made the same mistake on my first game. Got fucked by everyone. Second time around I took a commission or whatever it was called and just gathered money by slowly selling things and getting my pay from the Hegemony. Once I had a decent fleet and a fuckload of cash I found the planet I liked and bankrolled it quickly to avoid getting stomped out early again. My main problem now is that the game is just kind of boring. Combat is fun, but outside of that I'm out of shit to do besides go kick somethings ass.
dd11d1 No.15818588
>>15818486
But is it really a mistake?
>>All of this sent for a 10^3 colony
I get random raiders and I'd get local powers strongarming some tribute but the game just pulls some arbitrarily scaled fleet out of thin air to beat you over the head with. And with no warning or alternatives surprisingly enough only the space junta is open to some applied bribery to said beating at that.
Basically what I'm saying is how there's no diplomacy or purpose to the AI at all.
56797b No.15818595
>>15818325
everybody in the past few threads was complaining about this. my solution was to do scan probe/derelict ship missions with min number of ships until I got 2mil credits, bought some cruisers, then made a colony with everything including nanoforge, beta cores on most things, etc asap. until your colony is size 4/5 with max military stuff you're going to have to constantly babysit it
f49c3f No.15818603
I'm now independent from the core worlds with 3 colonies, should I go full Zeon and glass the core?
56797b No.15818611
>>15818603
a medium-sized ludd fleet will assrape you, not even mentioning multiple full sized hegemony fleets
get more money and get at least three or four fighting capitals, bare minimum
f49c3f No.15818612
>>15818603
Independent other than crippling poverty but shit's still good
56797b No.15818619
>>15818603
>>15818611
i'll use this opportunity to post my 'randomly flying places' fleet.
the lack of carriers is on purpose
6ca5d2 No.15818642
>>15818603
>one resource colony.
Just because you can settle a colony doesn't mean you should.
a2bee5 No.15818673
>>15818325
At the moment it seems that factions are overly possessive of their shares in raw material markets, but their reaction to you using nanoforges, alpha cores and free port is less ridiculous.
Also, hazard rating is the most important stat while founding a colony, you might have colonised a >200% hazard shithole.
>>15818595
The most important thing is to get a space station, they're stronger in battles than autoresolve suggests.
>>15818603
If you're not making >500k credits a month, you're not ready for genocide. And that hazard rating, and why the fuck do you have light industry if your colony isn't a free port?
ac9817 No.15819078
Back with a retarded stroke of luck like I've never seen before: An actually useful terra-class world.
I lost my last save where I was deathballing a million pristine TTS-offered wolves and doing drug runs because I forgot to save the game even once and got into a bugged battle where I just had the command shuttle and no enemy ships appeared to end it.
Extra stroke of retarded luck: the game genned up a falcon light cruiser with BOTH weapon range mods slotted into it once, with a range in combat higher than any direct fire weapons I have ever seen before.
Busy sowing my seed in the chang system as the next order of business.
32cccb No.15819535
>>15818486
>My main problem now is that the game is just kind of boring.
I personally love the idea of being able to start up a faction like this from the bottom of the pile but it takes a lot of mundane nothing to get there.
>Combat is fun, but outside of that I'm out of shit to do besides go kick somethings ass.
I didn't really find the combat enjoyable. I don't see what other anons are saying in the thread, that you need optimal commanding and piloting to win fights. Your options in the command screen seemed really limited, and I found I could fuck up most all opposing fleets of similar size by just having more Wolves than them and letting autopilot go. Combat as far as I saw it was "Carry the bigger stick"
>>15818588
>Basically what I'm saying is how there's no diplomacy or purpose to the AI at all.
The first invasion actually came from Hegemony in my game, they weren't happy I had a Free Port in my colony. I was at something like 48/100 relationship level with them, so why the fuck were they so mad? It ended up costing me 25 points on the scale to get them to listen to me saying "Fuck off, we're friends remember?"
>>15818595
Maybe it's just bad RNG on my end, but pretty much every single scan/find mission I got ended up on the absolute outer edge of my system. I never thought buying a fuckton of fuel and supplies just to get there would ever be worth it.
>>15818673
>At the moment it seems that factions are overly possessive of their shares in raw material markets
I'm pretty sure that's what did it. I remember seeing that I had like 9% market share in raw ore within the second month of an AI'ing my mining. No idea what I was standing at with my Beta Core refining, it was probably even bigger.
>Also, hazard rating is the most important stat while founding a colony, you might have colonised a >200% hazard shithole.
I'm pretty sure the planet was 125% Hazard rating. What made it a shithole was that I had to pay upkeep on my industries and spaceport before they were fully constructed. It was an expense I didn't expect to pay for yet.
4217c7 No.15819647
>>15818325
I ran drugs until I had one or two million, picked a shitty planet as per >>15798954 and dumped those millions into building all security measures and industries. It became profitable quickly and I even had fleets to hold off a dicktat expidition without a nanoforge of any kind (doctrine: MORE SHIPS ALL CARRIERS). Made a second colony too.
dd11d1 No.15820372
>>15819535
To continue with the m& analog I'm rather saddened that you can't do shit with your faction once you actually start it. No option to embargo a certain faction. No option to artificially drive the price of say fuel by raiding and disrupting their production centers. No option to gang up on a faction either by paying one faction to help you out or receiving money from one faction to pester their enemies and so on.
I've had several concurrent raids from the Persianfags over drugs, free port and I can't remember what was the third reason and next thing I see is a massive trade caravan with their flag making a beeline for my capital. The kicker? Their hold was full of drugs.
a2bee5 No.15820402
>>15819535
>I never thought buying a fuckton of fuel and supplies just to get there would ever be worth it.
All you need is a dram.
>>15820372
The issue with Alex is that he underestimates fun coming from non-standard sources and he's not keen on risking fucking up things like, say, trade or more strategic gameplay, so he fucks them up by not doing anything about them.
dd11d1 No.15820442
>>15820402
I honestly don't know the guy or the memes behind him. What I do know is that I like my options and I like my hands on. I mean, what's the point otherwise?
d463c9 No.15820471
I wish my ships would actually go to the waypoints I designate. Then maybe we would have a chance against Luddfags and their massive numbers
c5939c No.15820528
>>15820372
Faction commanding is a future feature, as indicated by the greyed out "orders" tab.
022199 No.15820563
Daddy give me the cummies
dd11d1 No.15820695
>>15820528
So, three more years until a remotely working faction management?
4217c7 No.15821620
>>15821553
It is a good thread.
0c941a No.15823878
>>15820563
How many colonies?
022199 No.15823979
>>15823878
A lot, started all over again since I came across a weird bug that would make my main colony go into 2 million negative for some reason
0c941a No.15824008
>>15823979
Such bizarre bug.
Also, be aware of "Abandon" colony bug, if it's your first you will get a CTD every time you select custom production.
a2bee5 No.15824099
>>15820563
Now do that without NPCs to prop you up
22fe67 No.15825320
How bad/good are the presets? They seem alright to me for the most part you never know.
022199 No.15826913
>>15825320
They are ok when dealing with base ships since the preset usually grabs the biggest ordinance numbers, this can lead to empty slots though, also for some fucking reason even if you do not pick bulkheads and blast doors option it still auto-fits ship with it.
You usually only fit a ship personally if you plan on using it yourself, also it can be tricky when dealing with very high ordinance stuff like mods, but you can template stuff if it comes to that.
022199 No.15828920
>go around a sector
>get ganked by literally 5 fleets
>try to manage it as best as I can
>the fuckers keeps coming back
>barely no ships working or with enough CR
>in their desperation the AI tries to rush me with trams and troop transports
Feels good to beat the odds, it was a pretty intense fight, they actually wiped out like 15-18 ships from my fleet, big ones.
1d9477 No.15828925
So exactly what the hell are you supposed to do about Luddic Path cells? My colony is starting to look like vid related unless I pour 100k into stabilization every 3 months.
022199 No.15828945
>>15828925
Go into intel screen, go to planet screen, order them by size, proceed to raze the bases down to the fucking ground
3a645d No.15829369
>>15828920
I think that you had the unfortunate experience of happening onto a pirate raid. They're fucking brutal at the moment.
ac9817 No.15829705
Are colonies managed by an alpha core exempt from the administrator limit?
b773f9 No.15829884
ac9817 No.15830082
>>15829884
Thanks.
Super busy right now trying to find a luddic pather base that has infinite terror cells in all of my system without seeming to actually exist. There are tons of ludd ships everywhere but no base whereever I go. Two neutrino detector false positives chased to the edge of the system so far and no results.'
b773f9 No.15830206
>>15830082
Visiting a bar in a system that's being attacked will usually(always?) tell you the location of the base. Or maybe that's only for pirates.
ac9817 No.15830231
>>15830206
That worked for pirates so far but I just can't find the ludds. I checked the single planet in the system at least once and didn't see anything there, but there were tons of ludd fleets puttering around - killing them didn't change the colony threat tab in any way.
b773f9 No.15830261
>>15830231
I think their bases are always stations, not planets. Again that might be pirates I'm thinking of.
72626e No.15830286
>>15830261
they are stations as well and typically orbit a planet in the system it says they are coming from.
3a645d No.15830291
>>15830231
You just have to wait until one of the factions posts the bounty on that base. If you have found the system, though, you have to check out every planet and every dust ring, asteroid belt and accretion disk.
8f0e87 No.15830392
Just go into the planet intel tab and order them by size ffs, it lists bases you havent even come across
1d9477 No.15837151
The whole sector is turning into Detroit. Trading is becoming borderline impossible due to core systems swarming with pirates. Like jesus christ, how the fuck can there that many pirates.
158da4 No.15838971
>>15837151
Wipe pirate bases and ludds too, usually they calm down for a whole 365 days and your convoys can live again.
df48df No.15839140
Invidious embed. Click thumbnail to play.
>>15837151
>All those bugs, and they don't even care
That is disgusting. Best wasp trap:
>Big stowaway clear container with a hold cut in the lid.
>Top of a 2 liter soda bottle cut off and stuck inside the hole, so it creates a 1 way valve (for wasps at least, they don't go up nearly as well as they do down.
>Make sure that soda top is in there good and sealed with tape, should look like a funnel.
>Put in 2 inches of water. some old deli ham, and some sugar
>Collect 4 inches of solid wasps and cease having a problem
1d9477 No.15842070
The AI behavior regarding fleet orders is bit odd. Atleast with carriers, you have task carriers to escort ships you want to actually protect carriers, not the other way around. If you order ships to escort carriers, those escort ships will generally just hang behind the carriers instead of being between your carriers and enemy ships that are trying to sink your carriers. However, if you order carriers to escort other ships, then the carriers will stay behind the ships that are supposed to protect carriers. And if you assign all carriers to escort one ship, then those carriers will huddle together and avoid enemy ships to the best of their abilities.