dd749d No.15754266
PLAY GAIARES EDITION
>what is a shmup?
It's short for shoot em up. They're games where you fly around, dodge projectiles/surroundings coming at you and shoot stuff.
>I've never played a shmup. Where do I start?
Get an emulator. Preferably Mednafen which is basically multiple emulators in 1.
>without GUI
https://mednafen.github.io
>with UI
https://fantasyanime.com/emulators
The best shmups to start with are the classics. Personally I recommend the PC Engine versions of Gradius and Salamander. Which are in my opinion the best shmups of all times and better than the arcade.
>This shit is too easy. I want a challenge
Play Gaiares, Death Smiles, Mushihimesama, etc, but most important don't play Touhou
b8f461 No.15754364
>>15754266
Is it too late to get the free t-shirt?
2960bb No.15754398
Why was Gradius V so much better than every Gradius before it?
3c877b No.15754401
when the fuck is psyvariar delta coming out?
It was suppose to be out last month
dd749d No.15754439
>>15754364
Sadly, yes. SEGA left the the console market a while back.
3aad1a No.15754468
Seems to be a little genre confusion around here. The games are called ShooT 'Dems (STDs). What's your favorite STD for co-op play anon? I like ones where you really feel connected to the other player. In In The Hunt for instance you can cover your buddy because your own projectiles blow up enemy projectiles.
2bbfd4 No.15754486
3c877b No.15754492
>>15754468
>still trying to force that NISA tier meme
69f8f9 No.15754501
I'm still trying to 1cc batrider with the police team and I'm stuck figuring out how to beat Blunt and Envy with D.D. or Jiyuji.
I need help,tips, etc.
>>15754468
I disagree with you and people will hate what you're doing. But I love it and keep up the good work
>>15754474
Isn't that sweet
3aad1a No.15754531
>>15754501
>I'm stuck figuring out how to beat Blunt and Envy with D.D. or Jiyuji.
Cross your fingers and hope you don't get the Airport stage first (or use Stage Edit like a bitch), and always be counting the number of Option or large Shot power-ups you've collected since the last one so that you never get a Special Power-up Up, at least until you finish the Highway stage. D.D is pretty shit at almost everything but here's a nice trick: his won't explode until you let go of the bomb button or it reaches the top of the screen. Thus, you can maximize the invincibility time from one of his bombs by moving to the bottom of screen and holding the bomb button.
Blunt isn't so bad, learn all its attacks for a nice score bump towards an extra life in the next stage.
3aad1a No.15754533
>>15754531
His bomb* won't explode until you let go of the bomb button or it reaches the top of the screen.
ff0831 No.15754565
3c877b No.15754597
>>15754565
play through the thunder force series
83b03f No.15754625
>play some modern / made this year shmups
>zeroranger
it's a horizontal shmup disguised as a vertical shmup, with evidence of the totally not gradius boss and r-type boss, it even has scrolling terrain sections and tons of gimmick bosses, I do like it being forgiving with terrain not being instant kill and colliding with a unit (not a boolet) temporarily damages you, only kills if you collide with more units, I like that.
>infinios gaiden
it's a pc horizontal shmup all the way through with the quirks of being developed by a random japanese dev, the composer of the game from thunder force V and VI, not as cool as Thunder Force IV but pretty laid back.
Also touhou is awful, why am I playing arkanoids with the worst keyboard setup.
>>15754597
actually not a bad choice, i don't remember early thunder force games being hard
69f8f9 No.15754635
>>15754531
So use bombs when E and B get to their last stages?
Also how do you avoid Envy's pink lazers and purple scatter shot beams?
How do you get all of Blunt's little turrets all at once?
3aad1a No.15754731
>>15754635
Nah you don't need bombs for Blunt's final phase. The small orange bullets from its blown off heads are scary but their pattern is predictable and nothing else aims directly at you when you're below the center body at that point.
Not much to say about Envy's pink lasers except keep your eyes on their source and focus. The purple scattering beams are just bullshit.
As for Blunt's smaller turrets, they're only vulnerable when they're firing at you.
729ac2 No.15754782
>>15754398
it's good but 3 still the best
V have no Moai and too much tech enemy
3aad1a No.15754799
>>15754782
III could be the best if they would ever rebalance the SNES or arcade versions and got rid of the slowdown. As it stands Gradius II still reigns supreme.
Gradius Rebirth > Treasure's overlong cinematic dreck that hardly plays like Gradius.
3aad1a No.15754805
>>15754776
>nuDarius Burst model
That's not a Silverhawk.
519ba0 No.15754820
Realistically, how many SHUMPs are better than 1943? Also, what is considered to be the best SHUMPs type game and is it universally agreed upon?
729ac2 No.15754833
>>15754805
it is
I am you but stronger
>>15754820
I dunno
my fav is R-type 3 and gradius 3 also parodius
9848ff No.15754838
>>15754820
> universally agreed upon?
there are none. The genre however has an incredible ratio of great to bad games so you'll spend so much of your time tripping over games that are fantastic and play nothing like anything else out there, making each experience unique and fun. You can do high score grinding in Cotton Boomerang and have a tremendous time as the game is almost as much melee combat/juggling as it is taking on waves of baddies, dodging and pattern management. What other shooting game can you go full kenshiro and literally PUNCH the bullets instead of dodging them anyway?
3aad1a No.15754849
>>15754838
>What other shooting game can you go full kenshiro and literally PUNCH the bullets instead of dodging them anyway?
Pop'n Twinbee
9848ff No.15754854
>>15754849
And that's a vertical shooter despite it having a shared mechanic idea it works totally differently. The genre of shooting games is the ultimate game genre.
ed0dc8 No.15754895
YouTube embed. Click thumbnail to play.
>>15754597
If you're going to go flying around blasting things and defending your home, you may as well do it right.
01a42a No.15755143
YouTube embed. Click thumbnail to play.
>>15754565
Try Mars Matrix
>About to die?
<Just reflect the bullets away
b5f434 No.15755459
Anyone here played the Shikigami no Shiro series? Worthy of any playthroughs, infamously bad dub acting aside?
8647c8 No.15755480
>back at trying to 1CC RefleX
>fucking get wrecked 3 times in a row on stage 8 on things I never had any trouble with prior to that
Fuck me I guess.
9f7993 No.15756506
What's supposed to be wrong with Touhou?
482076 No.15756526
Why are euroshmups always garbage? Is there something in the water over there?
607709 No.15756579
YouTube embed. Click thumbnail to play.
Is this gaemu going to be any gud? I want it to be, because I want a modernized Twinkle Star Sprites, but I'm worried because
>Indie Dev
>Proud of their shinies they got from PAX
Am a bit concerned they're going to be stupid-pozzed.
607709 No.15756584
>>15756506
There is literally nothing wrong with Touhou, just like there is literally nothing wrong with Mario.
Get good and play some harder games.
8647c8 No.15756629
>>15755480
And now I'm just getting memed on by early stage 5 and somehow having the shittiest shield management possible, fuck that shit for today.
But now I know I can reasonably aim for 14-17 mil on my clear instead of the crappy 10-13 mil before
>>15756506
Overrated and attracts secondaries which shit up everything even tangentially related to it such as shmup discussions, it's not bad otherwise but the scoring I find can get really retarded in some of the games especially the ones where the following happen
>get to X boss
>go pacifist on one or more of her attacks to get loads of graze
>get to Y boss
>empty all your bombs/1ups on it to get points from cancelled bullets boosted by your graze counter
>No miss the rest of the game
Obviously you don't really have to go for something that extreme if you're not aiming for WR but what's the point of scoring if you're not learning and using the best possible strat or at-least a subset of it
>>15756526
Euroshmup are not made to appeal to what you think is a shmup, hence you don't like them, granted most are designed by morons who have only a surface level knowledge of what a good shmup is and just shove more visual effects to mask the issues and obviously those that simply have extreme bulletsponges with full RNG patterns and/or unpredictable instadeath are fucking garbage but the power fantasy styled ones where you turn your ship in a flying bullet curtain maker can be fun as a stress relief
I think the only one that's not a power fantasy I managed to enjoy was X²: No Relief but that shit was a long time ago.
Then there's the ones that just go off the deep end and barely are shmups anymore like Zirconia 2 (think VS shmup where comboing helps spawn bigger stuff on your opponent side but with the added twist of being a realtime card battle game), but that's actually what makes the game enjoyable.
2f12a1 No.15756668
YouTube embed. Click thumbnail to play.
>tfw Plus Alpha might be getting a remake/sequel
93c952 No.15756671
>>15756629
There's also the pretense from people who play euroshmups. I don't really see anything worth talking about when it comes to those games.
02b7ed No.15756687
>>15754895
Thunder Force IV was awesome! After all these years, still remains as one of my favorite shmup.
2f12a1 No.15756709
>>15756687
>>15754895
I prefer TF III the most just because the 3DS port is fucking gorgeous. That shit made the 3D gimmick fully worth it.
8647c8 No.15756727
>>15756671
I mean most just have fond memory of getting their shit kicked in by the game when they were younger see Tyrian
They can be fun in their own way sometimes but they're not meant to be taken as seriously as regular shmups.
Western devs in general are just barely catching on and generally that ends up in 2hu clones of varying degrees of quality and by that I mean half of them are trash, 49% of them are serviceable at best and 1% are actually somewhat good
5d841d No.15756764
I'm hardly an aficionado of shmups, but these are 2 I really like. I really like being able to buy and sell stuff between levels like in raptor, are there more games like it?
01a42a No.15756889
>>15756506
Bad music, even slower patterns than CAVE, grazing is a shitty scoring gimmick, horrendous artstyles, etc.
071400 No.15759671
>>15754439
I'm guessing that I'm not getting that Turtles II pizza now either.
dbb965 No.15759810
>>15754773
Is that a Turn X I see on the bottom? Seems nice, though you should definitely try to get of the DDP DOJ model ships.
a50e6b No.15759883
>>15754820
>what is considered to be the best SHUMPs type game and is it universally agreed upon?
The shmup genre is probably the most divisive genre when it comes to what games are considered the best. However, most of the really hardcore fans of the genre, from what I've seen, seem to really like the games made by Cave(such as DoDonPatchi and Progear) and Psikyo(like Gunbird or Dragon Blaze.)
4999f2 No.15760079
>>15759883
>Psikyo
I like Gunbird 2 and Zero Gunner 2, but their games have this weird trait: the levels always feel too short and even truncated, like you're getting only a sampler rather than the real thing. Or is it just me?
0e59b3 No.15760139
Before i start with pawnshop/flea market trips and imports i want your opinion on the SHMUPs available for a north american 360, those being Akai Katana, Otomedius Excellent, Muchi Muchi Pork&Pink Sweets, Deathsmiles, Deathsmiles IIDX, Raiden IV and Mushihimesama Futari.
Any of them worth it?
1bebb2 No.15760185
>>15756764
>I really like being able to buy and sell stuff between levels like in raptor, are there more games like it?
Skyforce: Reloaded is like that.
Just be warned though, that it quickly devolves into a grindfest since you must replay the same levels literally dozens of times to farm enough money and xp to buy upgrades. And you'll need them.
83b03f No.15760190
>>15756764
fantasy zone allows you to buy weapons, speedup for your ship
665b06 No.15760894
>>15754799
gradius gaiden > gradius 4 > gradius 3
665b06 No.15760932
the shmup community needs to grow and prosper
665b06 No.15761051
>>15756526
DEFINE EUROSHMUP
9848ff No.15761062
665b06 No.15761101
>>15761062
ya but what elements differentiate them from other jap shmups
9848ff No.15761109
>>15761101
unavoidable damage is usually a good indicator.
01a42a No.15761632
>>15760139
MMPork and Raiden IV are solid picks. Avoid Otomedius unless you want to see how far Konami has fallen since Gradius/Parodius. Also you should get Radiant Silvergun HD on XBLA.
e01a05 No.15761712
>>15756764
Tyrian and Jets'n'Guns, but they're Euroshmup as fuck. I still like them though.
83b03f No.15762853
>>15761101
>>15761101
usually it's garbage with bad features like: having regenerating health, two types of health with one type being penetrated by missiles, bloom and ugly 3d models, screen shake when hit, objective-based rules to advance levels that change every so often, ESCORT missions, stat-based upgrades, loadouts that are barely different, movement with ACCELERATION, cutscenes with dialogue choices and more awful things
I have played a game with all of these 'features', it wasn't fun
665b06 No.15764344
>>15762853
soldner x-2 has some of those features and it's a good game. also looks great, really nice models and art design.
665b06 No.15764905
do all the good shmup players use arcade pads to play?
My hands are cramping up trying to play on the vita, also the small screen makes patterns harder to see. Damn it.
dbb965 No.15764910
>>15764905
You don't really need a specific controller for shmups. There are a lot of players that use controller pads, so I think your problem is playing on too small of a screen.
32ff95 No.15764926
>>15764910
ya the screen is fine for horizontals, but for verticals I use "tate" mode, which looks great, but the hand position is uncomfortable after 20mins
one hand is on the bottom the other is at the top
32ff95 No.15764928
>>15764910
>>15764926
it looks good but it's too small for certain shmups that have a lot of spam bullets|*
3aad1a No.15764942
>>15764905
I prefer a keyboard when possible, but sometimes incompetent doujin releases force me to use controller because their only supported keyboard layout is ZXCV + arrows trash.
83b03f No.15764961
>>15764942
>not using insert and home for fire and bomb
>not using an arcade stick
3aad1a No.15764999
>>15764961
>not using an arcade stick
You gonna explain why I should? 4 inputs divided between 3 fingers > any stick or D-pad.
32ff95 No.15765009
>>15764942
I'm trying shmups on my pc now, keyboard is actually breddy good. Maybe
Also starting to learn this game, no idea how the magic system works but its fun.
83b03f No.15765023
>>15764999
>four inputs divided between 3 fingers
that's why, you should be using your thumb to go down
plus you can't do a 360 as easily you'll never do this but it's useful for counting/timing
3aad1a No.15765040
>>15765023
Obviously it's a skill that takes some time to learn, but I'm very good at doing circular motions on WASD.
8530b2 No.15765046
>>15764942
Just use AutoHotkey, it's a godsend for any game that doesn't allow key rebinding.
92840a No.15765160
>>15764942
>ZXCV + arrows trash
I'm not defending not allowing key rebinding or prefering other layouts, but is there anything particularly wrong with ZXCV+arrows or do you just prefer other layouts?
f5d443 No.15765283
>>15765160
If he is who I think he is, he's an absolute autist who will not ever even try use controls that don't use the left hand for movement.
8647c8 No.15765297
>>15765283
I kinda understand his point of view though, if you've played M/KB for years using your left hand for movement it seems natural that you would stick with that since you already have the muscle memory.
75b110 No.15765331
>>15756687
Why would you post Espinete tho.
3aad1a No.15766133
>>15765046
Still looking for something along its lines for Linux.
>>15765160
I like to use controls on a keyboard the same way I use controls on any other device. More importantly, my right hand is best for button mashing, which matters more for shooters than any other genre. With that horrendous ZXCV + arrows layout I'm forced to play cross-armed to play any decent at all.
>>15765283
I was once autistic enough to beat Cho Ren Sha 68K cross-armed, but I don't have the patience for that anymore. Arrows and random letter crap are objectively a completely thoughtless control system and there is absolutely no excuse for not allowing the player to remap their inputs to how they like on a PC game. It's pure laziness or incompetence. The only reason this situation exists is because they map to controller inputs without any extra effort on the developer's part, and most Japanese PC players are simply expected to have and want to use a controller in the first place. Luckily I think the popularity of STGBuilder is starting to thaw some change in this area in the doujin development scene.
f5d443 No.15766288
>>15766133
Hey, you know there's this ability that makes human's a particular successful species, and it's called adaptability. You see, most people with normal brains can use their right hand for movement, because they have this human quality. It is not a difficult obstacle to overcome, and is, in fact, how most PC games were played before wasd became the standard for movement. Just because you lack this ability to adapt doesn't make arrow keys objectively bad for movement. It just makes you personally bad at using them for movement.
3aad1a No.15766322
>>15766288
Tell me anon, why is you think that almost every other controller in existence maps movement to the left hand and other inputs to the right? Is it just an accident of history? Or could it have a causal origin in ergonomic considerations?
3aad1a No.15766345
>>15766288
I also love your willingness to bend over backwards and make excuses for developer laziness every time this topic is broached. Programming an input remapping configuration tool is one of the most trivial tasks there is in game development. All a developer need do is spend a few hours to no more than a day in order to provide their consumer base with a much-appreciated feature. Pick your standards up off the floor sometime.
f5d443 No.15766349
>>15766322
Because that's how arcades did it, you dingus. Consoles just copied them, and then copied each other. There's no inherent ergonomic advantage to having movement on the left or right side. Both are equally viable, and the fact that you personally have trouble with one way doesn't make it the wrong way for everyone else.
3aad1a No.15766363
>>15766349
>Because that's how arcades did it, you dingus.
And why do you think arcades did it that way, smartypants?
f5d443 No.15766383
>>15766363
Arbitrary choice. Someone did it first, then everyone else followed. In fact, many machines have the stick in the center, with buttons on both sides of the stick, for player preference.
>>15766345
>I also love your willingness to bend over backwards and make excuses for developer laziness every time this topic is broached.
>only one guy can disagree with me. No way I could be actually wrong about something
I haven't defended lack of input customization at all. I agree with your belief that it should be standard for PC games. However, I'm not so autistically obsessed over keybindings that I consider it an end-all-be-all of game quality. I don't see a game with an unorthodox control-scheme and go "whelp, it's shit, won't try playing it at all," because I'm not a stubborn idiot who won't can't deal with doing anything a different way than what I'm used to.
01a42a No.15766440
>>15766133
>Still looking for something along its lines for Linux.
set up an xmodmap config that remaps the arrow keys to wasd
d56429 No.15766763
Time to post some old shit
e552dc No.15767012
>>15766778
>tfw this is still the only truthful review for ikaruga
01a42a No.15770200
>>15766763
>>15766778
based xoxak
shame he's a leftycuck nevertrumper now though
513f3f No.15770267
>when you find a strat to kill the final boss so hard he doesn't show half of his attack patterns
a71a7e No.15770495
So R-Type Dimensions is finally getting a PC release. Is it any good?
3aad1a No.15770541
>>15770495
Not really, it's less accurate and ugly. I expect it'll also be crippled by Steam cancer for the "PC release". Just play the originals in MAME, you're not benefiting any of the original developers when you support modern IREM. The company is owned and run by a small group of parasites that continually make money off of others' efforts.
73cb32 No.15770577
I'm looking for a shmup. The only thing I remember is that it was in 3D probably on PS2. It had an attack where you lock on multiple enemies and shoot lightning at them, like in >>15770267 around 1:00.
513f3f No.15770578
>>15770495
>R-Type Dimensions
>PC
>Minimum:
>Requires a 64-bit processor and operating system
>OS: Windows 7/ Windows 10 64bit
>Processor: AMD FX-8320~3.5GHz
>Memory: 8 GB RAM
>Graphics: Radeon R9 390
>Storage: 300 MB available space
>Additional Notes: With these requirements, it is recommended that the game is played on Low quality settings.
QUALITY PORT™
be7f79 No.15770672
>>15770577
>The only thing I remember is that it was in 3D probably on PS2. It had an attack where you lock on multiple enemies and shoot lightning at them
sounds like RayStorm or RayCrisis
a71a7e No.15770684
>>15770541
>Not really, it's less accurate and ugly
So it's just a bad remake? Damn, I was hoping it was some think like how Tozai handled Spelunker or Lode Runner (keeping the core gameplay the same but experiment with new mechanics)
73cb32 No.15770903
>>15770672
That's it, thanks man.
65de1f No.15775589
Why does Ikaruga get it's dick sucked so fucking much? I don't get the praise it gets, it's not even Treasure or Hiroshi Iuchi's best shmup.
3aad1a No.15775718
>>15775589
Pretentious game reviewers trying to virtue signal their hardcore cred, for one.
3aad1a No.15775727
>>15775589
The other issue is the overrating of Treasure games as a whole. Made by Treasure? Whoa, it must be good, right! That's the correct opinion to have, right? Basically Treasure has for a long time occupied a strange middle ground between console-type action games and genuine arcade games. They often don't quite get arcade design, but it's close enough that casuals can feel like they're hardcore action gamers while playing their games.
83b03f No.15778111
>>15775589
because it's closer to an euroshmup
513f3f No.15779988
For fuck sake, I even managed to not get randomly sniped while trying to do the shield release attack.
But no I had to be a faggot and get greedy on damage for no fucking reason since even a half botched run of release attack on both KAMUI strafe pass is enough to get the reflect kill and I had that nailed.
513f3f No.15783929
>>15779988
And that's that.
05f1f0 No.15783953
The only shmup I've ever completed was Space MegaForce.
Can someone recommend a small list of must-play shmups? Maybe 5 to 10?
I can't emulate anything over PS1-gen on my toaster, so PS1 and below (and maybe PC games that would be very low-spec) would be my only options.
83b03f No.15783967
>>15783953
don't play too many horiziontal shmups
3aad1a No.15783974
>>15783953
Galaga
R-Type
Gradius II
Zanac
Raiden DX
Darius Gaiden
Cho Ren Sha 68K
Battle Garegga
4bd0c8 No.15784034
>>15783974
>>15783953
Get Steel Empire asap. Great for beginners. Get Star Soldier (PSP).
Confirm Raiden DX, Zanac Neo, Gradius 3 (if you hate yourself) Gradius 4/Gaiden.
R type (2D versions)
2956f0 No.15784175
>>15784034
Excellent taste. After you master some shmups you should graduate to bmups. beat em ups are the final bosses and pinnacles of gaming.
3aad1a No.15784539
>>15784175
Dimetric beat 'em ups were literally the Call of Duty of their time.
5298cc No.15785316
>>15784175
do you bitchfucks even use a fightstick to play those?
b28d60 No.15785408
>>15775589
Because literally any retard can tell how Ikaruga stands out from all other shmups because of its polarity mechanic, largely because of how simple it is and immediately obvious when you look at any gameplay of it or just have it described to you. When you pitch something like that to people whose image of shmups largely consists of generalizations like 'everything is 2hu bullet hell lol' or R-Type-type games or Space Invaders, then something like Ikaruga stands out immediately, which is why you have so many faggots who don't know or don't care to recognize the intricacies in the gameplay systems generally found in shmups calling it innovative (which isn't exactly wrong either), whereas a lot of other shmups try to sell themselves on their scoring systems and whatnot. You can't really market gameplay depth, it's something you have to experience for yourself, and any newb just won't have any idea what's going on when he looks at some fighting game trailer trying to explain why it's so deep. For effective marketing you need some surface-level gameplay hook so any retard can understand why your game is special.
Try selling someone something like Dodonpachi Daifukkatsu or Battle Garegga or Ketsui or Ibara or Akai Katana or Guwange on their gameplay concepts alone to someone who's barely played any shmups, and you'll begin to understand why a varied and strong visual presentation is such a necessity to be able to draw any attention if you can't quickly explain what makes this game so special.
I once put up a list someplace of recommended games released in a certain year which included several shmups, and some guy asked me why these possible 8/10 shmups are worth his time in a genre with a lot of 9/10s and 10/10, and whether they'll only be worth anything to dedicated fans of the genre instead of passerbys and more general gamers. That's kind of the mindset you're dealing with with most non-dedicated shmuppers, and why Ikaruga found such a large audience with people who never really bothered much with shmups. Kind of like how Cowboy Bebop is considered one of the best anime by gaijins because the anime itself caters a lot to gaijin tendencies in terms of storytelling and presentation on top of being quality.
>>15775727
I fucking wish Treasure was that overrated. People only know them for Gunstar Heroes, Radiant Silvergun, and Ikaruga. Meanwhile Alien Soldier, the Sin & Punishment games, Guardian Heroes, Gradius V, Wario Land, and Dynamite Headdy go completely ignored.
83b03f No.15786529
>>15785316
>calling it a fightstick
epic
0e59b3 No.15788572
>>15785316
They're called arcade sticks.
bdb3b0 No.15788581
>>15788530
Combat Greg
>>15785316
I have the Taito replicate. It sucks.
2eb156 No.15788633
YouTube embed. Click thumbnail to play.
>>15785316
Yea, here's my setup.
7411be No.15788657
>>15759810
Yes it is
> DDP DOJ
it's too generic for me I prefer Ikaruga but however I still dont buy it yet
7522e3 No.15789102
>>15784175
based and beatpilled
a63b11 No.15791985
There are people in reddit's emulation page that don't know what a "shmup" is.
3e122e No.15792019
>>15791985
Redditors aren't people, anon. They form a sort of hivemind, like the formics in Ender's Game
38efa7 No.15792039
>>15788530
This explains why drake is shit
3aad1a No.15792079
>>15792072
Yup, come at me. Ashamed to admit that I still haven't beaten the game with any other characters after all these years though. Segment 7 and 8 get so difficult when using characters that play totally differently and I'm used to aggressive score play.
56ce71 No.15792238
>What is ShmupArch? Why Does it Matter?
<ShmupArch is merely a custom configuration of a popular emulation front-end called Retroarch
I should slap together a stage4 with a GroovyMAME patched sdlmame ebuild and call it shmuptoo. Be worshipped by goony bearded men whose main goal in life is to one up other goony bearded men by telling how much better they could be at retrogames because they use shiny new software you haven't heard of yet. If they actually played these games of course.
1eac7e No.15792278
YouTube embed. Click thumbnail to play.
since you guys are into emulation/mame does anyone here know how to get Oriental Legends 2 running on mame? I've got pgm.zip and the rom and updated mame, but the shit won't run. I read I need to get pgm2.zip bios but I can't find it.
56ce71 No.15792287
>>15792278
try retroroms.info for loose roms for current MAME versions
for the second to last version you can get the whole set on IA https://archive.org/search.php?query=%22mame%200.202%22
83b03f No.15792296
>>15792238
better off getting and rotating your crt and calling it a day
3aad1a No.15792677
>>15792238
Will it be as bad of a hack as shmupmame already was?
513f3f No.15792727
>>15792677
It's pretty much just RA using the FBA core with runahead, so no.
3aad1a No.15798617
>>15797540
I play loads of classic STDs. Toaplan, however, was always a lousy developer that made shallow games which valued style over substance.
3e122e No.15798653
>>15798617
I'm a sucker for the Shark games and Batsugan, plus CAVE and Raizing scooped up some Toaplan devs when they folded.
Admit it, you just hate giant skull bombs.
3aad1a No.15798706
>>15798653
Well I love Raizing. Whatever Toaplan people must have moved their, they finally learned how to make great games by that time.
2960bb No.15798927
2960bb No.15798935
>>15798927
Shit be sure to rename it orleg2.zip
83b03f No.15799231
>>15798617
>>15798706
>toaplan is all bad
Until their late years, they decided to make batsugun, a real fucking shmup that isn't some retarded abomination like zero wing where the 2p mode is superior to the 1p mode
56ce71 No.15807064
Can someone repost danmacuck_vs_dadchad.png please? I missed it and my old bones could use a chuckle like back in the better days.