fd4bb6 No.15745465
0.9 is finally out, for anyone keeping up. Last update was june '17, so this is pretty exciting. Lots of new features, and on the cusp of full release in a year or so.
So far we now have:
Establish colonies! Build up industrial production to make a profit, improve your colonies, and protect them from many dangers
Visit a portside bar to find missions and other opportunities
Fight alongside – or against – massive orbital stations
Create your own faction and set up its military doctrine
Find blueprints and use them to let your colonies produce ships, weapons, and fighters
Face enemy ships with dynamically generated weapon loadouts
Discover new dangers and derelicts on the fringes of the Sector
Explore planetary ruins
Raid core worlds for plunder or to disrupt your competition
This is from the dev page. For anyone not in the know, starsector is a top-down 4x space-sim/RTS/action/RPG game. It's good stuff, the dev is a cool dude and its a fun game.
General starsector thread as well, I didn't see one in the catalog, apologies if there is one already.
7d4440 No.15746778
c43ed0 No.15746801
>Early Access
Wheres the magnet link?
bc4a3f No.15746901
Sigh..updating my mod is going to take a while with all the changes…
000fc9 No.15747080
a5e3ad No.15747098
>>15745465
>shills game
>doesn't post mega or magnet
>>15746801
this
3640c9 No.15747168
The new update is getting pretty amusing
62a971 No.15749973
Can colonies run themselves or does the player have to be general, logistics officer, planetary governor, admiral, janitor, etc on top of being leader?
f81bab No.15750084
Whats the point of making a thread if you don't post a magnet or a link or something you faggot
1edf3a No.15750163
>>15747145
Okay, so then you can easily just copy-paste it here.
3b425c No.15750223
Fuckin finally. I didn't bother with the last big update since it didn't seem like much was added and I would have just burnt out after a few hours.
cbe6e5 No.15752236
>>15752208
>from the /vg/ thread
>the /vg/ thread
1ca316 No.15752246
>>15752236
what?
I just went to fetch the link because other anons wouldn't. Nigger.
cb7e0d No.15752266
Download the game from his website and replace the original starfarer_obf.jar
with http://www.mediafire.com/file/5zmlvzsl6oc1z1p/starfarer_obf.jar
6ec11e No.15752277
>>15752266
Will give you a couple messages referencing that it knows it's pirated, one of which hints towards RNG being affected, but as far as I know it's just grandstanding & has no effect
cbe6e5 No.15752290
>>15752246
Hey buddy, I think you've got the wrong site. The faggot site is four chans down.
e13d23 No.15752341
>>15750163
Not as easily as you can suck a nigger's dick.
af13a4 No.15752686
>>15752290
You fucking retard. You realize we have a /vg/ board, right?
cbe6e5 No.15752735
>>15752686
And you realize who revived it and when? Fuck off, we're full.
60e5e4 No.15752759
>>15752725
Don't even give it (You)s.
59c1ba No.15752772
>>15752759
here is a (You) for giving good advice
e65fe3 No.15752885
>>15752208
This download requires a code. Happen to know what it might be?
4ff078 No.15752912
>>15752735
Stop trying so hard mate.
cbe6e5 No.15752947
>>15752912
I ain't your mate, mate. >>>/out/
a5e3ad No.15754598
why is this the first character i interact with?
f03fc2 No.15754948
So no link? Ok, thanks for sharing your game so no one plays it.
3b425c No.15755061
Which faction should I take a commission for? Or should I just start my own empire from the start?
>>15754948
Literally like 10 posts above you.
6c1aeb No.15755084
I am the one who cracked this game and holy shit, OP, McFucking kill yourself for making a thread this shitty. I bet you attracted cuckchaniggers too.
a5e3ad No.15755716
after playing this game for a few hours it seems pretty good. like a better version of endless sky. have to play it longer but it seems like it's going to be worth paying $15 at some point.
f03fc2 No.15755951
Hey it's giving me a "Fatal:String" window for some reason, what did I fucked up
3640c9 No.15756416
The colony system is pretty well thought out. My first colony ran smoothly at ~450-500k credit profit a month and now I've started a second colony in a remnant infested system after destroying most of the active drones there.
d412a6 No.15756449
>>15756416
>~450-500k
I envy you so much.My 8 world empire is struggling so hard for it's 150k in the post-omnicidal ruins of the sector.
It's great never needing the transponder on, though
cb7e0d No.15756466
>>15756416
Haven't messed with colonies yet, any tips for when I feel like colonizing? Barely feel the need, drug trade made me 3.500.000 credits up to this point. There are some insanely lucrative routes in my sector.
3640c9 No.15756567
>>15756449
I started my first colony in the empty star system right next to corvus and askonia. There's an arid planet there with bonuses to farming and two mineable resources. During low population levels, I used gamma cores to keep local demands low and maximizing export of goods like fuel, supplies and domestic and luxury goods. In the end I was exporting most things in existance and only importing volatiles and transplutonic ore. Most things I am currently exporting I am holding around 25-35% market share, making me one of the largest exporters in the sector. Then I turned on free trade after making sure I can take the 3 stability hit along with multiple raids and made another 100k off exporting drugs.
Specializing into goods like supply and goods is important because satisfying the local demand for those instantly gives you another point in stability. Making my first colony between two major strongholds also meant most pirate raids never made it past hyperspace as they were cut down by hegemony detachments, lion guards or independent mercs.
>>15756466
Stability and accesibility is king. If you can find a planet in the core system that is only occupied by pirates, feel free to bomb the pirates until they depopulate the place and recolonize it. There should be 4 vacant star systems in the core sector even though one is a pirate raid base, one is filled with luddites and I think one more basically has no planets. The only reason why you should colonize outside of the core sector is that the planet has extensive ruins because ruin mining is pretty great
3640c9 No.15756585
With the right amount of buffs, a nice Alpha ai core and a nanoforge, this will be the fleets defending your colony
3d1a96 No.15756605
How exactly can I get blueprints?
I know you can get them from exploration, but it's very random and unreliable. If I sign up with a faction and get my rep with them high, can I get blueprints for their top-end ships from them?
3640c9 No.15756618
>>15756605
No, you either get the exploration skill to massively buff your chances of getting good blueprints from domain era ruins and space hulks or you raid enemy military installments. I think waiting for blueprints to go on sales is very rare. Personally have not seen any
d412a6 No.15756669
>>15756567
Oh, believe me, I know how to optimize a colony, but when the global markets are only 10-20k value each, there's only so much room for profit.
f03fc2 No.15756699
So, I downloaded from the site, then that file anon posted and it wont launch the game, it keeps giving me a "Fatal:String" window for some reason, any help?
3640c9 No.15758419
>>15756669
>global market is 10-20k value each
Looks like your accessibility might be the issue, that's the stat that limits how much export/import units you're able to do. That's just my two highest grossing trade goods and I produced nearly everything except for transplutonic ore and volatiles.
3640c9 No.15758422
>>15756699
Sorry, I've paid for the game long ago, can't help you there.
7f30bf No.15759388
I heard that increasing population sizes eventually kills your profits, guess I'll have to wait till then to see I snowball into bankruptcy.
041bfa No.15759410
This game looks fun, I'm suprised it isnt on steam.
If the game fun I would happily buy it on there, or just on their website.
This game looks like the kind of game that could tickle my autism and I would gladly support the devs for making it for me.
750063 No.15759418
>>15759410
>people using my OC
7f30bf No.15759428
>>15759410
>I'm suprised it isnt on steam.
The dev is on the autistic spectrum and thus takes uneconomic amount of time to design, fine tune, scrap and redo gameplay systems before releasing new patches. The 0.8 patch was June 2017, the last hotfix for it was July 2017. The players essentially waited more than a year for the colony system along with the redone economic system. Furthermore, I think he hates the people who buy EA games on steam.
041bfa No.15759469
>>15759418
Who the fuck is that girl shes kinda cute.
>>15759428
I'm fine with that, hes taking his time and making meaninful changes to the game.
At least its not like Cubeworld which seemingly went into development hell.
c740b2 No.15759522
>>15759469
Jesus christ nigger you really can't stop with the cubeworld comparisons can you?
b44f48 No.15760077
>>15759388
Also that potrait is apparently female because everyone keeps calling my skeletal pilot ma'am. Guess I get to be a cute skeleton grill
3640c9 No.15760488
My colony's gotten a lot more profitable
a659f5 No.15760996
Are you people having problems with too many nebulas?
3d1a96 No.15761213
>>15760996
Nebulas are hide in where I do
94a9b2 No.15761250
My level 48 character save got corrupted. Fuck this game.
6c1aeb No.15761263
>>15761250
there should be .bak files inside the save folder
94a9b2 No.15761281
>>15761263
Looks like even the backup has already been corrupted. I am fucked.
0c6be8 No.15761328
So I made a colony on a half decent planet, if I store shit in there (ships and supplies) can I get my shit stolen if jamal and his friends decide to raid it?
Also are there tips and tricks for combat? I've been mostly avoiding it because even when I think I have good odds I get my shit kicked in.
71c63a No.15761608
>>15761328
Honestly Ive been having this issue as well, probably because Im a retard but I still have to try this "get 2 really big ships with no guns and stupid amounts of armor" and then just either get 4 missile ships or go full retard and make a whole row of carriers since those seem to kill everything they come across.
8e5e25 No.15761782
>>15758419
No it was because i genocided everyone. Market share was 100%, accessibility was all over 100%
88248e No.15761818
>>15761328
your load outs are shit
use torpedos
my fleet is just 30 wolfs with hammer harpoons, kites with salamander missiles, and lashers for taking out shields with their 5 machine guns
58634d No.15761820
So, what determines the quality and type of ships a faction will have available to sell at their ports? Also, what does faction disposition even do now, since that used to be the requirement to buy better ships from a faction.
88248e No.15761833
>>15761820
afaik its the faction the port is with, then the quality of their shipyard and whether it has a nanoforge installed
58634d No.15761841
>>15761833
I swear I've seen ports go from having nothing but trash (D) ships to carrying Eagle cruisers in mint condition, can they just acquire a nanoforge after some time, or am I just crazy and not remembering things correctly?
6c1aeb No.15761843
>>15761820
>o, what determines the quality and type of ships a faction will have available to sell at their ports?
Faction doctrine and if they have nanoforge or not influences quality, but selection depends on the blueprints.
>>15761820
>Also, what does faction disposition even do now, since that used to be the requirement to buy better ships from a faction.
Same as before, just now there are a few combat ships on the open market, instead of borderline nothing.
8e5e25 No.15761849
>>15761841
>>15761843
Availability of supplies and ship hulls also affects it, and so does piracy by extension.
0c6be8 No.15761850
>>15761818
Should I completely stop trusting the autofit configs?
8e5e25 No.15761852
>>15761850
You know you can configure your own templates, right?
6c1aeb No.15761865
>>15761850
newest hotfix includes fix for a bug that caused autofit weirdness
0c6be8 No.15761872
>>15761852
Ye but I thought the default templates were decent enough, I'll just make my own from now on.
0c6be8 No.15761878
>>15761865
Does the game auto-update?
6c1aeb No.15761880
>>15761878
no, you have to redownload it every time
3d1a96 No.15761882
>Have 3 rich colonies
>Use them to mass produce one of the most high-tech frigate known to man
>Use these armies of expensive Hyperion frigates purely as a first wave of cannon fodder to get destroyed and clog up the enemy ship's guns with wreckage
I didn't expect the end game to be like this
3b425c No.15762777
>finally kill remnant station
>get nothing, not even a gamma core
3640c9 No.15762984
>>15761281
If you haven't, set up the vmparams file to run a much larger RAM stack than 1.5gb. 1.5gb is honestly not enough to reliably make save files if you have mods and other shit. I'm running on 5120mb ram.
3640c9 No.15762986
>>15761782
>selling to yourself and expecting to make money
Anon I…
3bcce8 No.15763012
>>15752266
>>15752208
>still asks for a password
Come the fuck on with this.
0739f7 No.15763368
>>15760077
I used the random name to determine the gender of my character. Female ones get female names, and males get male names.
>>15762984
Glad you mentioned this anon. Will have to tweak my shit before I play again.
3c06e7 No.15763420
>>15763012
I'm not saying that you should buy it but you should definitely buy it. And then when you're bored after twenty minutes of eyestraining, tedious ass of a game you can spend some time making shit threads on various shit sites. מזל־טובֿ
bc8f40 No.15763577
>>15752266
game does not launch with this
3640c9 No.15763936
>>15763368
If you want to increase your battlesize and fleet max, you can also adjust that through the settings file in the config folder
3bcce8 No.15763973
>>15763420
If I'm going to buy anything, I want to test it out first.
a5e3ad No.15763977
>>15761213
you need to stop smoking marijuana
00fcfd No.15763999
>>15763973
It's almost exactly like Mount & Blade in space. The 2D ship combat is pretty good, though. Offers more variety than M&B typically does.
bc8f40 No.15764013
>>15752208
Anybody try this?
I'm too lazy to check for the password.
3640c9 No.15764014
>>15763999
Unfortunately M&B doesn't let me corner the butter market.
b329ee No.15764024
>>15761818
I think I settled on giving all my Wolfs a tachyon lance, three tac lasers, and sabot SRMs. Non-Reaper torpedoes don't do enough damage and the AI always wastes Reapers.
3640c9 No.15764035
>>15764024
>wolf a tachyon lance
How did you wolf managed to mount a large energy weapon?
> Non-Reaper torpedoes don't do enough damage and the AI always wastes Reapers.
The answer is giving the AI loads of dagger bomber wings. Atropos torpedo spam will kill everything slower than a destroyer since it tracks to target
00fcfd No.15764036
>>15764035
I think he meant to say phase beam or whatever it's called. I'm also a fan of that tactic.
b329ee No.15764053
>>15764035
>>15764036
Yeah, a phase lance.
Torpedo bomber spam is a good idea, I had all my carriers loaded with wasps after a traumatic run-in with a Hegemony carrier group but I've got three apogees with locust SRMs now.
3640c9 No.15764057
>>15764053
If you have the numbers, piranha spam will also delete anything without flak cannons.
00fcfd No.15764060
>>15764053
The rocket bombers are also surprisingly good, I've found. I can't remember if those are from a mod or not. You need to combo a good number of shield-disabling stuff with it, but they can really chew through some HP.
3640c9 No.15764069
>>15764060
Those are likely khopesh bombers or something similar to that. They carry two small annihilator rocket pods.
a5e3ad No.15764072
00fcfd No.15764076
>>15764069
Yes, I'm fairly sure those are the ones. Maybe not the most efficient thing in the game but it's definitely amusing to watch them work.
3640c9 No.15764080
>>15764076
Also, the fighter/bomber AI got redone. So if you are running say 1 broadsword heavy fighter and 3 wings of various bombers in one carrier, your carrier's broadswords will tank PD hits for the bombers enroute and will use their machine guns to bully the target's shield and overloading them if possible to allow the bombers to do their jobs. Bombers will also not rush at full speed at the target until a window is present. Once a target overloads you'll see your bombers speed up to exploit the chance.
Also I had 15 of them over 5 legions at one point. The amount of rockets was enough to instantly delete anything smaller than a heavy cruiser.
00fcfd No.15764103
>>15764080
That sounds excellent. It's too bad I'm travelling for the holidays. Will definitely have to start up a campaign when I get back.
3640c9 No.15764161
>>15764103
The patch essentially changed the way i play carriers. Currently i have 10 legions in my fleet, 8 of them are fire support so they have dual gauss, 5 pilums for missile saturation and the fighter bays have 1 broadsword and 3 daggers. The other two legions are running close assault builds so they have dual hespestus cannons, 2 dual flaks on the flanks and 3 sabot srm pods with fighter bays of 2 claw fighter that do emp damage and 2 longbow fighters who also carry sabot missiles
bc8f40 No.15764180
>>15764072
Thanks, I think the other crack in the thread is probably for the previous release RC9.
You can just type anything as the activation key and it works.
a5e3ad No.15764233
>>15764072
>>15764180
the crack is in the download. i didn't even try to run it without applying the crack. it never asked me for an activation key.
bc8f40 No.15765161
>>15764233
I mean the crack further up in the thread, its in the first 10 posts.
4219e6 No.15765911
Should I wait more and find a less fucked up planet or settle my colony on this one?
fed01e No.15765921
holy fuck I totally forgot I bought this game years ago. Let's hope I can find my email with the code in it
4219e6 No.15765951
>>15765932
reeeeeeeeee more prospecting then
3d1a96 No.15766000
>>15765951
You should get a colony with farmland for your first one, a water/jungle/terran planet, it will make it easier to start up.
After that you can use those funds to colonize worlds without food but with high minerals since they will need more money to start turning a profit
3e7cbb No.15766025
>>15765951
No, seriously. Ore, rare ore? Persean League and Tri-Tachyon get pissed. Refining? PL and Sindrian Diktat get pissed. Tech-mining? PL and SD again.
Little tip: yellow/low danger system are actually completely safe to fleets of more than 6 ships, so consider claiming these as well.
4219e6 No.15766082
>>15766025
I just did a derelict scan mission and I found data for a habitable planet, problem is it's on the edge of the map, can you make profit even though it's that fucking far?
4219e6 No.15766294
>>15766025
>>15766000
This is on the edge of the map, do you guys think it's worth making the trip to bring all the supplies or should I look for something less far?
3e7cbb No.15766438
>>15766294
Stick to farming and it will do. The only issue is that when you build mines, you'll also have to build patrol HQ, at least, so try to have 200k on the ready or be ready to get back there and defend your place from expeditionary fleets. Though, if you plan on defending the place yourself, orbital station will be a better pick than patrol HQ.
3d1a96 No.15766451
>>15766294
Try to find somewhere closer to the core sectors for your first colony, that one will be useful later since once you've built fully upgraded defenses on a colony you don't have to visit it unless you want to assign AI cores/forges/etc or to take supplies/fuel from it
4219e6 No.15766492
>>15766438
Alright I think I got a game plan, picrelated is in the same system as the previous arid one I've posted, as >>15766451 pointed out it would make more sense to find one near the core system but I've already explored all of those around it and didn't find shit, further exploration will probably make me waste more money.
What I think i'm gonna do is haul ass back to the core system, get 600-700k ready and colonize the shit out of picrelated, once I start generating decent passive income out of this, i'll setup something on the the arid world.
3e7cbb No.15766529
>>15766492
>Rich Farmland
>Vast Ruins
Set for life. Colonise the shit out of Lempo.
Here's a tip: gamma cores are only useful for reducing drug demands in mining, otherwise they're a waste of space. Sell them all. Beta and alpha cores are actually useful, so save them for your colonies.
4219e6 No.15766544
>>15766529
Thanks for the tip, how about forges? I have two corrupted ones and a pristine one, any tip on how to use them effectively?
3d1a96 No.15766554
>>15766544
The only thing forges are used for is putting onto heavy industry, which makes your built ship quality better and give you some more credit income
4219e6 No.15766591
There is planet that would be a favorable candidate for mining in a system 5-8 days away from the one I currently intend to colonize, maybe i'll setup something over there that might warrant the use of forges.
This is good, having long term goals is good.
3e7cbb No.15766631
>>15766544
Keep 1 corrupted nanoforge, sell the other one. As for pristine one, once you get the station and/or patrol HQ, build heavy industry as well and equip pristine nanoforge on the first occasion. Not only will heavy industry turn into money maker because of that, but also your faction's fleets will be able to use all ships you have blueprints for and not just combat freighters and other pieces of shit. This is a huge jump in quality. Also, you will be able to produce ships and weapons for yourself as well. The only issue is that this will draw the ire of other factions, but then again - it also improves your combat capability. Too bad expedition fleets start absurdly strong, in relation to your capabilities.
>>15766591
Try to look for <200% hazard cryovolcanic world with ore, rare ore and volatiles. You'll be able to produce every kind of resource.
4219e6 No.15766662
>>15766631
Thanks for the info, as for expedition fleets, will the fact that the system is literally on the edge of the map (right side) help me avoid some of those fleet will they be able to make their way there like they would within the core?
3e7cbb No.15766726
>>15766662
It's all about that market share. If you get over some arbitrary percentage (which I frankly do not know, but so far it's 0% for ore, rare ore and metals, and something tamer for transplutonics and heavy machinery), they'll shit all over you. Basically, you either stick to farming on the down low, or pump fucktons of money into setting up industry and military as quickly as possible. I have no idea how the dev didn't see this as fucked up, but it's manageable. Pics related is what Sindrian Diktat sent after I installed pristine nanoforge on my freshly made colony. I did beat them, but I had 6 cruisers and 10 destroyers at that point, and an orbital station.
In general, I think that pirate base bounties are a decent source of income in mid game, because they typically have only 1 working module and you can lure fleets defending it out in the field. But even then, save before jumping into the pirate system.
58634d No.15766735
>>15766726
Jesus, what a bunch of dicks. What if you're 100 in favor with a faction, will they still suddenly turn hostile?
3e7cbb No.15766747
>>15766735
Fighting expeditionary forces reduces your standing by 5 or less every battle, so the sooner your colony defends on its own, the better. Other than that, you can sacrifice 25 relation points to avert a raid completely before it starts, just click at that big, blue button on the right (the alternative is to pay a lot of money). As far as I know, nothing stops them from sending these fleets, not even a commission and perfect relations, which is why I didn't bother with them in the first place (and because I scavenged a lot).
58634d No.15766752
>>15766747
That's…disappointing
3d1a96 No.15766819
>>15766726
Would be nice if being commissioned by a faction meant they would help protect your colonies from expeditions
3e7cbb No.15766883
So gas giants actually can have ruins! That's a little odd, but alright. Too bad the only thing they can ever have is volatiles.
9967ea No.15766939
>find red planet
>bully AI
>find some weird shield defense thingy
>install it in a planet
>planet turns red
I have made a aesthetic mistake
d670e1 No.15767164
Did the carrier AI drastically change in this latest version? Even with cautious captain I can't seem to keep my light carriers from trying to ram enemy ships.
58634d No.15767184
>>15766939
Soon though, the peoples of that planet will come to understand the boon of the slavery you have placed upon them
9967ea No.15767221
Is there a way to produce Recreational Drugs?
3d1a96 No.15767235
>>15767221
Get your pop high enough and eventually they'll start producing them, add an alpha core so they produce more
3e7cbb No.15767241
>>15767221
light industry + free port = MAD DOSH
36f8cc No.15767354
>>15767164
What weapons do you have on them? If you have only PD and missiles, the AI borks and uses the range of the PD to determine how close it should stay to the enemy.
26b8c6 No.15767431
>start game
>told i could be a scavenger
>totally up for the scavenge lifestyle
<no wait, we need you to take out these assholes
<and here's some free military ships to boot
<quickly, use your fleet to take out these miners and restore our gates
I feel like I've made or am making a mistake somehow. I just wanted to dig through scrapped ships and sell the goods. Work my way up to a freighter. Am I misunderstanding something?
a5e3ad No.15767511
>>15767431
that's only the tutorial
your not going to avoid combat though.
26b8c6 No.15768536
>>15767511
>your not going to avoid combat though
I didn't think I would, either, but is the tutorial separate from the rest of the game? Will I reset? It seems weird that I have a fleet right off the bat is all.
8d788b No.15768573
>>15768536
You can skip it after doing it for the first time, also the ships you get are just like the guy said, shit.
Also for whoever that lurks this thread do you have a working 9.0 version with the crack? I downloaded the 8.1a because I really wanted to try it out but fucking hell I want an outpost and I've been looking around are only on 9.0 right now, I guess thats true?
0c6be8 No.15768899
>>15767511
>>15768536
I thought you couldn't avoid fighting the two fleets at the portal but if you use "go silent" you actually can and complete the tutorial without any fight.
3e7cbb No.15769001
>>15767431
Starsector is about combat. Everything is supposed to lead you to it.
>>15768573
Lurk moar until you download a brain and notice it already is in this very thread.
0c6be8 No.15769458
>>15766529
I feel like a massive retard but I somehow can't seem to figure out how this works, I established the colony but my wallet is still on fire and I'm not making any profit, I tried to find detailed info on the web but the wiki is empty and alex's site doesn't go into details, any halp?
3e7cbb No.15769472
>>15769458
Why the fuck does it have just 8% accessibility? Did you declare war on everybody or what? Make it a free port, it gives +10% accessibility and it grows to +50% over time.
0c6be8 No.15769476
>>15769472
It's on the edge of the map
8d788b No.15769510
>>15769001
Nigger I downloaded it and replaced the thing it gave me a fucking window saying fatal:string with no fucking explaniaton to why
3e7cbb No.15769515
>>15769476
With just luddic path and pirates hostile, it gives -11% accessibility, and the biggest malus I can get on my normal size sector is -22%. That still should leave you with 17% accessibility with just a space port, 27% with a waystation as well. Do you not have Fleet Logistics? First two levels give +15% accessibility each, on top of being useful for fleet itself.
>>15769510
werks 4 me
try to look for another (I've heard it's already on rutracker) or try to type in any serial before applying crack
c090d3 No.15769519
>>15745465
oh nice glad i kept my key around since like a billion years ago
0c6be8 No.15769536
>>15769472
>>15769510
This is what it looks like now, my plan after founding it was to travel back to the core to make money and wait for it to grow a bit, I make money by running missions between the core systems, but the 3 first missions that were offered to me wanted me to travel to my own colony to deliver shit, travelling there currently costs me 1500+ fuel and around 50-10 supplies to mitigate the occasional storm, I ended up accepting a mission paying 300k because I had 80k left in my wallet and was in a sort of bad position.
I'm not sure if I should just scrap it all and give up trying to have a prosperous colony or wait a bit more to see if it can become profitable.
8d788b No.15769562
>>15769536
You could scrap the whole thing and look for an actual well placed system, the issue is that you just made your colony stupidly far away, technically you could do that but you would need cash upfront to make outposts in many systems so you create an enviorment where your colonies trade with eachother just like the base game one does
0c6be8 No.15769565
>>15769562
Yikes, I'm probably going to do just that, it's a shame, this system has one arid and one cryovolcanic planet that are both dank for mining, had it been close to the core it would have been perfect.
8d788b No.15769572
>>15769565
If you are playing with a mixed sector then you could find really good planets very close to the core
0c6be8 No.15769577
>>15769572
I'll look harder then, right now i'll run missions to get enough dosh to dampen my latest fuckup
8d788b No.15769584
>>15769577
Try to not count on the market to make money, unless you just haul around tons of food for the food shortages which in that case it's profitable.
Also I think volatiles, pluto bars and organics sell for a lot on capital planets since they use it for their industries, at least thats what I managed to understand from it.
8d788b No.15769594
Also holy shit it fucking works, time to sink even more time in this, since I live in a shithole and have no money I don't know when I'll be able to buy this but fucking hell an actual well made space game
0c6be8 No.15769601
>>15769584
Nah I just run missions, they pay fairly well, just ran one for a food delivery and made 150k, around 110k net if I count in fuel and supplies for the journey.
>>15769587
U wot 267adc
f1a525 No.15769647
>>15769584
Running logistic missions for pirate planets is pretty great. We're talking 1 mil credits for 3-4k supplies level of turnover
8d788b No.15769827
>>15769647
>>15769601
Im not saying missions don't pay well, just that building an outpost in the land of nowhere without foreseeing needing more than one outpost to make a stable enviorment is just dumb.
Also building one comm relay helps with accessibility
3e7cbb No.15769839
>>15769827
comm relay doesn't increase accessibility, but stability, which is important too, since it's an income multiplier.
0c6be8 No.15769855
>>15769827
I had a comm relay but pirate niggers kept controlling it
8d788b No.15770088
>go get food for new colony
>faggot persian sent strike fleet while away
>come back
>beat the shit out of him with a few LC and a regular cruiser
FUCK OFF WE'RE FULL
0c6be8 No.15770259
That's some dank RNG, middle of nowhere in hyperspace and I thing this big boi
58634d No.15770270
>>15770259
>undamaged Conquest cruiser drifting as salvage
Nice
434692 No.15770860
This pirate raid is ridiculous. I mean it's nice exp and whatnot but I've killed so many pirates space around this starport it littered with their fucking corpses. I'm afraid I'm gonna encounter some event horizon shit and wails of the damned are gonna start piercing my hull. At the very least remnants of their ships are gonna clutter up the orbit for a while.
It seems like their raiding on a near constant basis though. Where are they getting all the throwaway ships?
e452c2 No.15770893
>>15770259
So… An Space Hulk?
3e7cbb No.15770911
>>15770893
>an space hulk
>an
Also there are no ayyliums in Starsector and there's fucktons of empty ships for player to recover, after battles or out on the fringes.
0c6be8 No.15771147
>>15770911
There are ayyliums (kinda) and they are super swole too, I tried to crack a cryogenic cascet 3 times but the ayy is just too stronk so i'll have to come back with a combat fleet
ba800f No.15771153
>>15764080
>this post
Made me moan, God save the autists.
df8a75 No.15771219
>>15770259
Good for you, I keep finding ruined XIV Legion battlecarriers. Not even an Eagle, a Falcon or an Onslught. No, three Legions in short sucession.
3d1a96 No.15771257
>>15771231
What did you do anon? WHAT DID YOU DO?
ba800f No.15771260
>>15771231
Child support in space, Lord have mercy.
bad519 No.15771272
>>15769001
>Starsector is about combat. Everything is supposed to lead you to it.
The terrorists can be bribed. Havent found any other way to pay my way out of trouble.
>>15769458
>8% access
And I though having the pirates raiding the colony -50% and a -20% toofarawayfromcolonies, was fucking bad, I still had 50% access total, all because I wanted to save some prewar civilians freezed up in a ship.
>Storage
>-8039 shekels
anon get all that shit and store it in your OWN COLONY!
>>15769562
>so you create an enviorment where your colonies trade with eachother just like the base game one does
how can i get rid of the -20% toofarawayfromcolonies penalty? i built another colony right next to those faggots and i still got a that penalty.
>>15769855
>his fleet protecting the colony gets bullied
>Fleets 56% and 5 defects
no wonder
df8a75 No.15771276
bad519 No.15771287
>>15771231
YOU FUCKING MONSTER!
0c6be8 No.15771293
>>15771272
Do you mean to tell me storage is free if it's in your own colony?
If that's the case I have to get on this shit asap
df8a75 No.15771316
>>15771293
Dude, you can store your own shit for free in the core worlds in the Lost Astropolis around Mayasura or the Abadoned Terraforming Platform around Corvus and a bunch other locations too.
0c6be8 No.15771336
>>15771316
Cool
Anyone know if you can get stuff other than a population boost from cracking domain cryosleepers?
bad519 No.15771356
>>15771293
yep, I also think that the shit your colonist find in ruins, that they are exploring, get sent to the colony that has all your shit stored.
also, for the love of god dont sell your blueprints, because if you do, they disappear forever, but the nanoforge and "makesmoregas" items dont, so you can buy them later if you remember were you sold them.
3e7cbb No.15771377
>>15771356
Tech-mining results get sent to the colony that is selected on the Custom production panel (D -> 5)
>>15771356
>nanoforges and synchrotrons don't disappear of the market
Cool. If you sell them on the black market, that deposit doesn't cost you either, since sell and buy prices are the same (I hope).
434692 No.15771379
>>15771356
>not learning every single blueprint you come across
72b598 No.15771409
Man, the colony stuff is a huge pain in the ass right now. Even if you've got good accessibility and are making a nice profit, you get expeditions turning up constantly fucking your shit. I've only got two colonies and I've already had five expeditions in the space of a year.
They really need to raise the threshold of when they start attacking you. Either that or fix market share, because it makes no sense that one planet with 1000 people on it can hold 7% of the market share for the entire sector.
>>15771219
>XIV Legion battlecarriers
I just found two of those fuckers in the space of 5 minutes, I guess the RNG really loves them.
8d788b No.15771418
All these niggers getting battlecrusiers and I only find class V planets with a hard cap of 6 + 3 admins you cant improve.
Wtf devs
5ee66e No.15771444
This update really made exploration annoying.
I think I'll go back to bounty hunting.
0c6be8 No.15771486
Wew lad, that synchrotron core thing is worth 500k
3d1a96 No.15771492
>>15771486
Don't sell it, once you get a colony you can put it onto your fuel production and make the Sindria dicks cry as you rake in that dosh from your fuel business.
8d788b No.15771501
>>15771486
Put in in your fuel making facility and become fuel daddy
0c6be8 No.15771508
>>15771492
>>15771501
I won't sell it but so far my colonization attempts have all been shite, I'm exploring to find a suitable planet
8d788b No.15771527
>>15771508
Remember to keep all cores you come across, you can place them later on facilities, red ones lower demand by 1 and green ones lower demand by 1 plus 50% upkeep for the facility
3e7cbb No.15771549
>>15771527
Gamma cores are shit though, they decrease demand and this decreases your profits. It's better to sell them all, or MAYBE store 1 per mining industry, in case of a drug shortage.
bad519 No.15771551
>>15771379
I needed the money, mistakes were made
8d788b No.15771798
I swear to god where the fuck can you find forges, I have a corrupted one but I need more to get the empire doing more than taking
5ee66e No.15771810
>trying to fit any ship
pretty boring stuff tbh Why can't they sell ships with weapons on them already.
8d788b No.15771816
>>15771810
You can just autofit and modify from there you lazy cunt
bad519 No.15771824
>bait some pirates into a blackhole
>they get stuck
>watch and see how they get destroyed
>nothing happens
>CR is 0% but they dont die
nani?
>>15771798
I have only found two and 10 shitty ones, but i think you only need one to get perfect ships for all your colonies.
>>15771810
only the ones you build come with the weapons.
3e7cbb No.15771847
>>15771231
btw, it scales. It's 1000*level, so while my colonies will eventually make it even, it's still going to hurt.
>>15771798
Corrupted nanoforge is enough, just your ships will be a little bad.
>>15771810
Just autofit everything, you lazy nigger.
3d1a96 No.15771864
>Warp into system
>Instantly get buttrushed by this
I'm so fucked
bad519 No.15771883
>>15771864
>Big ass WARNING beacon
>choose to ignore it
5ee66e No.15771900
>>15771847
>>15771816
It's not the fitting it's buying the weapons.
bad519 No.15771951
>>15771900
you will get your weapons from salvage or killing shit.
f1a525 No.15771965
>>15771864
This is why i don't enter buttfuck neighbourhood without legions
8d788b No.15772005
>>15771864
Dude how many beacons you ignored lmao
d69f51 No.15772200
>>15772005
I've had beacons spawn under the stars so you can't see them until you get really close and zoom right in. I mean it's never been a big problem since it warns you if you are about to warp in on a hostile fleet - you can usually just run away.
I've been savescumming to scout systems for a potential colony but they all suck. Are my standards just too high?
All I want is vast ruins with farmland and minerals, what's a good spot for my first colony; I don't want a moneysink.
d69f51 No.15772212
>>15771824
If they have zero combat readiness you could fly in on an asteroid with engines strapped to it and wipe them out - just go get them its impossible to lose.
8d788b No.15772213
>>15772200
They are randomnly generated, the only thing you can control is when starting it gives you the choice of how you want the galaxy to work
72b598 No.15772299
>>15771824
I flew into a black hole to see what would happen and ended up sitting there for 3 months before getting bored.
All black holes do is drain your CR. Eventually you'll run out of supplies and get a small chance of malfunctions happening, and with the tiny amount of damage they do it would take years for a whole fleet to get destroyed.
bad519 No.15772362
>>15772200
>what's a good spot for my first colony
Vast/widespread ruins, rare&common minerals and maybe some farmland to produce food, I was lucky and found a pretty good planet with those stats ,also dont go over 200% hazard or it will be a moneysink
063fe4 No.15772407
>>15772200
Systems with beacons usually have decent planets to colonize and aren't difficult to clear out if they are low threat.
f1a525 No.15772562
Sometimes I feel like Alex is one of those game dev/designers that no one will recognize. I'm kind of mad that the guy who did rimworld would be remembered as a good games design guy who wrote a book while Alex's blog explaining how to design game systems that are both coherent AND fun to play will be lost to time
1041d9 No.15772642
>>15772562
I will remember him
d27c6b No.15772978
>>15772562
Coherent? Maybe. Fun? Give me a fucking break. If anything the starfarerfags go the extra mile to kill the fun.
>see some amazing ship
>muh prize
>well, akshuly the chance to be allowed to board is non existent
>holy shit i can try
>only took fifty reloads
>muh 500 marines that eat my bank account should be godly for boarding
>nice try kiddo
>those 16 shellshocked crew remaining?
>one is john mcclane's bigger badder brother
>on roids
>n-next time 5000 marines
>actually did it
>the fucking ship has eight (((d))) traits
>i can sell it
>it's worth less than base components from salvaging it
>it would be cheaper to buy a new one then pay all those fucking marines
That's one example. I've got like five more at the very least. And that's not counting the whole operation time cuckery.
1041d9 No.15773048
>>15772978
>I've got like five more at the very least. And that's not counting the whole operation time cuckery.
I got the time and you the autisum, do it.
d27c6b No.15773136
>>15773048
For free? Meshugah!
1041d9 No.15773176
>make a sneaky marine assault
>expect some blueprints of their ships
>get fucking nothing
8d788b No.15773226
Well shit you can use alpha cores for planet admins
1041d9 No.15773295
>>15773226
>He doesnt know
Anon…
bdcabf No.15773308
>>15772978
And that was exactly why marine boarding got scrapped once gameplay changes was on the table. Marines were basically a slot machine back in the day where it could range from "your 500 marines took over the onslaught" to "the ship's clown activated the self destruct mechanism and killed everyone". Also instead of making d-mods a pain, alex made it integral to game progression instead, as in don't expect non military shipyards to sell pristine ships so get used to driving some d-mods around
bdcabf No.15773314
>>15773176
Do you have operation perks? Salvaging, looting and raiding perks are kind of mandatory this version
d0d1a7 No.15773411
I had never heard of Starsector before this update come out, so I grabbed it out the Mega and fired it up. I had no idea what I was doing, and I think I still don't. I'm into my second cycle now of space exploration, and I have yet to establish a colony yet. While scouting out un-surveyed systems to maybe establish a colony in one day, I landed at an abandoned research outpost right in the corona of a goddamn orange star. One salvage mission later and my inventory looks like pic related. Pre-salvage, I had one weapon past the stack of metal and that's it, and now I have all this. What the fuck did I stumble upon? What in God's name do I do now?
d27c6b No.15773492
>>15773442
One hell of an argument you've got there. How about, I give you the finger, and you crawl back to whatever shithole taught you to (((yikes))) at people.
8d788b No.15773558
>>15773411
Anon storage ships and tankers are a must, always
b329ee No.15773561
>>15773411
Eat the blueprints.
3e7cbb No.15773683
>>15773492
Here's my argument: boarding system was bad and everybody knew it, now it's changed to salvage system which is much more viable and less annoying. You still have some random elements (not every ship is always recoverable), but skills can influence it. In addition to that, the last version ship boarding was a thing was 0.7.2, before (D) mods became common, so the only way you could acquire such a shitty ship is if you purposely captured a ship that's marked as (D) ship.
>it's worth less than base components from salvaging it
It's so that finding a derelict Onslaught when all you have is a dram doesn't compel you to take it with you for optimal money. Bigger ships not only burn more fuel, but also make you slower, so taking it with you would also put you in danger of getting caught by some fleet you can't take on, at least early in the game. Is going back and forth every time you find a ship bigger than a destroyer sounds fun to you?
You can not like it, but there's a reason it's the way it is. When you're playing as a scavenger most warships aren't really worth that much anyway. I wish the bounties didn't spawn so far away from the civilization, though, it really is unnecessary.
60c883 No.15774079
Anon that keep failing at colonization here.
I found a system not too far from the core unlike last time, it has some ayy(i)lmaos in it but also a terran world with a cryovolcanic and a desert one in it, i'm heading to the terran one to survey it and if it's decent I'll start the purge in that system to colonize it, we're all gonna make it
60c883 No.15774099
>>15774079
Oh fug, this is it, time to go to war
3e7cbb No.15774115
>>15774079
Only red beacon systems have to be cleared of Remnants before colonisation. In yellow and orange systems they're free defence force.
d27c6b No.15774123
>>15773683
You're talking to someone who first played this game when it was known as starfarer, who remembers when totalasscancer shilled it and surprisingly blown off by the devs as well as someone who worked on the original yanks vs commies in space mod.
So yeah, I'm in a good position to say, look, if something is good now - it's getting fucked in the next patch. Las PD? I used to deck cruisers in burst ones and watch everything melt. Now they can barely take missiles on. Speaking of missiles sabbots and most missiles you'd want to use got their speed lowered so they can't catch up with a tanker. Get that - a missile designed to stop a fleeing target can't fly for shit. And that was like 0.76.
>You can not like it, but there's a reason it's the way it is
What I don't like, excuse or tolerate in any capacity are dipshits that tolerate arbitrary shit that wasn't in the game, that doesn't bring anything positive to the game and that's there now only to extend the shelf-time via artificial grind. I mean, why would you earn that ship with hard fought combat? Nah, that's not fun.
>crawl back to whatever shithole taught you to (((yikes))) at people
I'm not joking. Between the shit stale memes and the lemming shilling you stick out like a sore. Fuck off.
60c883 No.15774150
>>15774115
Shit nigga I didn't know, won't they have beef with my own fleet though?
Also unrelated but damn the legion is slow
9b1e3d No.15774269
>>15774123
>You're talking to someone who first played this game when it was known as starfarer, who remembers when totalasscancer shilled it and surprisingly blown off by the devs as well as someone who worked on the original yanks vs commies in space mod.
>yanks vs commies
Are you talking about Ironclads?
Because the guy that made it lost interest, so now I'm maintaining it..or at least am trying to.
681f99 No.15774315
>>15774123
totalasscancer shilled it and surprisingly blown off by the devs as well as someone who worked on the original yanks vs commies in space mod.
Do elaborate, I need a laugh. Was this alex's autism kicking in so he started yelling at the late totalbiscuit to fuck off shilling it until he's done with the game?
> Las PD? I used to deck cruisers in burst ones and watch everything melt.
Burst is still shit, but LRPD is now the way to go. Small burst is still viable but not what they used to be.
>missiles sabbots and most missiles you'd want to use got their speed lowered so they can't catch up with a tanker. Get that - a missile designed to stop a fleeing target can't fly for shit.
A missile launched from anything smaller than a destroyer would fail to chase fleeing targets. Fighter, bombers and the smaller frigate would harry a target enough for a capital's bombardment to reach the target. The speed nerf was thanks to the AI blowing each other up with harpoon spam so you can thank Alex for that.
>What I don't like, excuse or tolerate in any capacity are dipshits that tolerate arbitrary shit that wasn't in the game, that doesn't bring anything positive to the game and that's there now only to extend the shelf-time via artificial grind. I mean, why would you earn that ship with hard fought combat? Nah, that's not fun.
The meta go changed, now the easier way to gain a battleship isn't direct combat, but exploring for blueprints and building your own. The only thing I'll not call Alex out for is making salvaging a secondary mechanic with how the D-mods are being handled in 0.9, which I think is actually better than the old version's vision of conducting actual piracy to bolster your fleet.
d27c6b No.15774391
>>15774269
Yeah. Say hi to that slav git if he's still around.
>>15774315
Remember SPAZ? How they "hired" the assblaster to freelance as a VA and deliver the most cringe inducing narration I've seen this side of boliwood? I can only assume he tried to pull something similar and got told to fuck off as both he and the forum wigs suddenly bristled at the mention of the other. And this was after an invasion of his fanboys and proclaiming him the savior. It's also coincidentally the reason I even know who he was. too bad this predated GG by a couple of years or we would have a nice archive
>The meta
I don't care about meta. It's single player. Imagine playing m&b and only buying gear and troops via gold earned by missions. Seems pointlessly slow doesn't it. Now, I like the idea of carving your little domain out of some periphery wildland but as it stands combat is discouraged in a game that's entirely carried by it's combat.
>save some creds
>colonize any planet with food
>dump some creds and some ai cores
>suddenly 400k income
>built anything you want
I did that in a couple of hours without trying too hard so it's definitely not a difficulty issue. It's more of a what to do now issue?
>escorts harry a target enough for a capital's bombardment to reach the target
Just like in real naval warfare then?
>old version's piracy
Piracy was barely worth it even when you had one system. But it was fun and it was rewarding in it's own sense. But, no, it's not enough that he's shitting on your effort but let's further nerf it and lock any benefit (D) sections bring, like the lower deployment cost behind rank 3 traits.
60c883 No.15774396
Holy shit folks I made it, after all of my fuckups I finally have passive income
d27c6b No.15774407
>>15774396
Take the industry skills and slap some good ai cores on those facilities and you'll reach a few mil with that planet.
60c883 No.15774415
>>15774407
What else should I build on this one? I'm already building the commerce facility and i'll add a station asap
d27c6b No.15774426
>>15774415
That's the beauty of it. AI cores magically reduce the resource requirement, so you can have smelters that produce metals out of thin air or heavy factories that don't use said metals. Leaving both free to be sold. Essentially roam about random planets and grind abandoned stations or drones for cores and tech.
60c883 No.15774433
>>15774426
I only have gamma cores right now, should I still use them? Some anon here said they only reduced the demand in drug if I remember
d27c6b No.15774440
>>15774433
Read, nigger. What does their tooltip say? What's the effect? Why don't you save, try it, and even see whether you can reslot them afterwards?
9b1e3d No.15774476
>>15774391
He pops up occasionally.
475e9d No.15774833
I keep flying around the various solar systems but I can't find any pirates to farm and I'm running out of money for supplies. I also haven't found any scavenge points to farm. The only bounties I can see are for taking on massive carrier groups.
How do you make enough money to start making money for free in this game?
b329ee No.15774849
>>15774833
Running drugs from pirate stations and running supplies back, usually.
6ec11e No.15774988
>>15774833
Way I've figured out how to make cash is by running scan derelict/domian probe missions with the wolf, kite and a dram. Replaced the wolf and the kite with a destroyer and a cruiser but in effect it's the same deal. I hang around the core systems until there's two scan missions in the same vague general direction, then go out, do them, head back. Costs about 10,000 to fully restock in supplies and fuel while I make 120,000+ each run.
041bfa No.15775050
You guys sound like you're having a lot of fun.
I currently cant play the game for now because my audio on my pc broke.
How would you guys personally rate the game and what are your opinions about it?
What things did you guys personally do in the game and what was the best parts about it?
Can I also become a space pirate or is being a space jew the only option?
Is the game like FTL but on a grander scale?
9b1e3d No.15775082
>>15774833
Check the bars. They usually have decent missions
475e9d No.15775135
>>15774849
I tried to go to a criminal base to get drugs, but I had to kill 3 criminal fleets just to get there even though I "go dark"ed, and now they won't sell me drugs because they're whiny bitches. Is there a transponder setting for "hello fellow criminals, y'know i'm something of a criminal myself. gee, you wouldn't be able to let me pass so i can deal some of those great drugs, would you? c'mon, be a pal"? Or do I just need to broadcast a trigger warning or something?
>>15775082
I keep seeing stuff like "get an AI core" but I can't find any stores that carry them to complete the mission, and no matter how many fleets I kill nothing drops them. I also see food transport missions, but I'm not running a charity fleet here. I'll keep checking them.
>>15774988
I'll keep an eye out for these, though I'd really prefer to make a profit murdering people if possible.
6ec11e No.15775142
>>15775050
>How would you guys personally rate the game and what are your opinions about it?
7/10. It's something I look forward to playing for now but I'll be bored of in a couple weeks.
>Can I also become a space pirate or is being a space jew the only option
This is related to my main complaint about the game: the only fleets that exist are pirates, scavengers, faction militaries, and I guess the very occasional trade fleet that're also filled with military ships. All the export/import stuff is intangible, ships don't actually need to transport stuff for items and money to be exchanged. The universe feels a little dead.
So no, realistically you can't be a space pirate.
>>15775082
Bar missions pay poorly unless you have multiple super freighters, and they're only available every few planets. Annoying enough to get that they're usually not worth effort.
6ec11e No.15775149
>>15775135
Only way you can get AI cores is by scavenging derelict orbital habitats, derelict research centers, domain probes - which only drop gammas as far as I know, domain survey ships & domain motherships.
475e9d No.15775150
>>15775050
>How would you guys personally rate the game and what are your opinions about it?
Eh, it's okay. Good combat mechanics, but the meta seems to discourage combat, so most of the game is just clicking around to move your fleet from A to B endlessly.
>What things did you guys personally do in the game and what was the best parts about it?
Tried to make a profit through piracy, but a combat freighter the size of a small city sells for less than 20 boxes of hamburgers in this game; who in the fuck balanced this economy, Ocasio-Cortez?
>Can I also become a space pirate or is being a space jew the only option?
It seems like you have to be Space Jew to support being a Space Pirate, because you can't make money through piracy. It costs more to rearm your ships and feed your crew than you make for selling entire fleets of captured ships.
>Is the game like FTL but on a grander scale?
No, it's like Escape Velocity: Nova on a grader scale, but all gameplay is gated by spreadsheets.
475e9d No.15775159
>>15775149
Oh, I see. I thought those were just free storage points, because I've never seen a scavenge or salvage option when I've docked at them. Thanks.
041bfa No.15775185
>>15775142
>but I'll be bored of in a couple weeks
Thats good enough for me, usually with vidya I get bored within a couple of days unless if the game is designed to get you addicted.
>>15775150
>who in the fuck balanced this economy
The dev did, and the guy seems like he really needs to work on that. I'm guessing the game is in its beta stages right? So he has plenty of time to get around to that.
>Also being a space pirate is apparnently doable but not profitable at this point
Sounds fair enough.
475e9d No.15775197
>>15775185
Seeing as crime is the most profitable business in the real world, it should also be the most profitable business in this game. Murdering people and selling their stuff is pure profit for minimal expenditure - basically risk-free income as long as you're carrying a big enough stick.
6ec11e No.15775213
and apparently you can, in fact, get 2 cores from one probe
neat
475e9d No.15775219
>>15775210
>>15775213
Nice. So I just fly around aimlessly from system to system in unexplored space to find these, yeah? I think my fleet has a tanker so I can probably search 2 or 3 per run.
6ec11e No.15775236
>>15775219
Easiest way to find them is to accept a scan derelict probe mission. There's likely one or two more probes in the system they point you towards, I've found kinda they tend to bunch up in star systems
1041d9 No.15775263
>>15773314
I went full industry, technology and leadership that gives me carrier bonuses, but no combat, so i can pilot a ship to save my life, but damn the astral class carrier is OP as fuck.
My fleet is Astral Carrier, two midline mini-carrier, one low tech minicarrier and a conquest class battlecrusier, if i get 120 points I can melt anything.
>>15774079
>it has some ayy(i)lmaos
those are AI ships, made by humans.
0c6be8 No.15775327
Anyone got crashed to desktop when clicking on "custom production" ?
0c6be8 No.15775330
>>15775263
>ayy(i)lmaos
>ayy(i)
>AI
3d1a96 No.15775374
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
1041d9 No.15775376
>Found Red planet
>bullied the AI
>Found the Domain mothership
>bullied her and her children
>found a cryoship thingy
>Made a colony in the middle of fucking nowhere and gave them a home
I have explored half of the damn place, anything else out there to find?
>>15775330
You need to go back, carlos.
475e9d No.15775447
>>15775236
Who offers those missions? I keep checking the bar, but all I get are transport missions for the most part.
6ec11e No.15775468
>>15775447
When you pass by a star with a planet or a planet in-star of a certain faction there'll be some temp contracts of said faction that you can take. Pirate bounties, survey missions etc, along with 'survey domain probe'. You can see all the missions available to you with the E key, remember to hit accept on them if you want to do them.
475e9d No.15775516
>>15775468
Oh shit, that's a hell of a thing. Just did my first one - required about 250 supplies for repairs both ways and about 500 fuel total since it was at the extreme opposite end of the universe through a million hyperspace gas clouds, but I salvaged enough supplies and fuel to more than cover my expenses and pulled out 2 gamma cores and a "pristine nanoforge" which I have no idea what the fuck it is but it's worth 500k credits so fuck yeah.
d0d1a7 No.15775526
>>15773558
I have one Dram tanker and three Civilian Transports, I take it that's nowhere near enough?
>>15773561
Consuming the blueprints means I carry the knowledge permanently right? Even though all of these pertain to colonies, I'll be able to use them down the road, considering I don't have one now.
6ec11e No.15775534
>>15775516
> pulled out a "pristine nanoforge"
Absolute lel.
Don't sell that if you ever plan to make a colony.
475e9d No.15775549
>>15775534
Do I just go colonize a planet in a system with a faction I'm allied with, or is it better to go into the uncharted territories? Do I need to sit there defending that shit? Where the hell can I buy energy weapons because apparently it's all my ship has hardpoints for?
I have so many questions.
1041d9 No.15775660
>>15775534
>Don't sell that if you ever plan to make a colony.
He can sell it and then rebuy it later, if he remembers were he sold it.
63c178 No.15775693
>>15764072
thanks.
who is/are the devs? are they worthy of being supported ? and thus buying the game for less than 15shekels
0c6be8 No.15775937
>>15775693
Alex is a pretty cool guy, while there is some criticism regarding the choices he made for development, it's clear that he gives a shit about the game, the community etc
8d788b No.15776191
Remember to keep a few salvage rigs, Im almost sure that finding 5 beta cores after dealing with a probe was due to it
ea12fb No.15776264
>>15776191
How many? I always keep one.
8d788b No.15776277
>>15776264
I usually keep 3 but I always run around exploring or going into pirate station bounties so it may be a bit overkill
8d788b No.15776301
Also
>found Paragon blueprint
Shiiiiieeet
ea12fb No.15776333
>>15776277
Intredasting, i haven't accepted those pirate station bounties yet. Cause i'm a poorfag.
>>15776301
Make the universe your bitch.
3d1a96 No.15776347
>>15776301
Is the Paragon even any good? It always seems to get absolutely megarekt by Onslaught-sama
3e7cbb No.15776391
>>15776347
Now Onslaught gets annihilated by 2k range quad tachyon lances on Paragon
3d1a96 No.15776397
8d788b No.15776398
>>15776347
They both have downsides, paragon cant go firing its lances for too long without needing to vent and being an easy target, onslaught is really though buts paragon can snipe him while powering down its systems because fuck you energy weapons.
36aeb6 No.15776630
>>15776191
Do you think it's better to use salvage rigs or sheperd-class ships?
Sheperd:
>both salvage gantry and surveying equipment built in unlike the Salvage Rig
>can defend itself and provide support with its drones and missiles
>cheap to maintain
>can carry fuel and cargo
<salvage gantry only gives 10% bonus because of size class unlike the Salvage Rig, which gives 25%
<surveying equipment is also not that effective because of size class
<is actually pretty fragile in combat and should never be used to attack anything
Salvage Rig:
>salvage gantry gives 25% bonus
>cheap to maintain
<can't defend itself
<can't carry any cargo
<can't carry any fuel
<is slow and uses a lot of fuel
8d788b No.15776645
>>15776630
Imo if youre already running with hammerheads or bigger you should also own at least 2 rigs because 50% is nice
You can also try going full retard and buying 15 rigs, a fuel ship, a freighter and escort that shit to your nearest domain-era habitat or mining station
72b598 No.15776816
How do I git gud at combat? The problem is every ship seems to be either too slow to catch anything or too weak to kill anything. I've been getting by with torpedo spam but anything stronger than pirates is proving to be too much.
36aeb6 No.15776823
>>15776816
Train in the simulator and missions until you git gud, there's no secret to it. Also r8 my portraits
be08dc No.15776882
>>15776823
noamericasan/10
8d788b No.15776887
>>15776645
Keep your ships simple, if you're having a hard time just slap misiles in the front and wait for other ships to shutdown their shields, play around the angles of a ship, you wont kill a capital with a shuttle but you will with a destroyer that just went around their shields, if youre getting swarmed remember to buy point defense turrets and learn when to shield and when to vent, dont use phase frigates, those are only annoying as shit and barely do anything
10f03d No.15776888
>>15776882
Hi Featherstep Dervish
be08dc No.15776895
>>15776887
>phase frigates
I've had one hell of a run with massed wolves. Kinetic sabbots to drop shields, small pulse IRs and one tactical laser to keep the pressure on.
>point defense
Improvised hangar and mine pods seems way stronger in this one. More cost effective too.
>>15776888
I'll check your trips but you'll have to explain that one to me.
10f03d No.15776972
>>15776895
That dude in the pic is clearly "inspired" by Dervish from the old Shadowrun Storytime threads on /tg/. According to the storytime thread, dude originally wanted his handle to be Featherstep due to the skimmers in his cyberlegs, but everyone (in-game) called him gay and a faggot for even suggesting it.
be08dc No.15776988
>>15776972
Well, shit. Then again I can't say I've been to /tg/ in years.
b14bd5 No.15776993
>>15776988
Is that some kind of lemur girl?
10f03d No.15776997
>>15776988
"America-san" is a correct description, though; they had a run where they had to extract some information out of someone in Japan, and part of the run had Dervish drive a decorated truck for a guy, and adopted a stereotypical "AMERICA-SAN" gimmick to go with it.
1041d9 No.15777133
>>15776630
>Salvage Rig
I actually have two of those and that wierd looking science spaceship that has sensors and surveying equipment mods.
475e9d No.15777154
>>15776816
>build colony directly in the center of everything
>build space station
>upgrade the fuck out of it until it's a death star
>wait until everybody who claims to be neutral to favorable towards you sends massive "expeditions" to "assess" your colony
>hover your fleet over your orbital death machine and wait for their idiot admiral to attack you
>putter your ship around your fully armed and operational murder depot harassing the fuck out of everything that comes close
>acquire entire fleet
>refit and resupply right where you're hovering
>dump all weapons into storage and all supplies into colony stockpile
>repeat until you have a maxed out fully fleshed out carrier group
You don't really have to git gud so much as you have to have more gud pointed at the enemy to make them git.
b329ee No.15777159
>>15775135
>Is there a transponder setting for "hello fellow criminals, y'know i'm something of a criminal myself. gee, you wouldn't be able to let me pass so i can deal some of those great drugs, would you? c'mon, be a pal"?
A bunch of carriers.
You can befriend pirates if you work at it but you gotta be able to get to their stations in the first place to take missions.
1041d9 No.15777161
>>15776816
>How do I git gud at combat?
Its about teamwork and having the biggest fleet of fighter/bomber squadrons.
681f99 No.15777203
>>15777159
If even for flavour text I wish that i was good enough to mod in the transponder setting as constantly blasting out the pirate song. So core faction patrols will get really fucking annoyed if they are friendly with you because you wasted their fuel emergency burning to chase you down while the pirates who get hailed by you basically go what the shit is even happening
8d788b No.15777231
>when you get tired and start saturniting core colonies with your fleet of 2 paragon and 2 legion classes with a few other shit
I'm done being mister nice anymore
1041d9 No.15777326
>>15775135
>Is there a transponder setting for
you need to turn that shit off, go sneaky mode and get to the pirate base with out getting noticed, then you say "that your transponder doesnt work, yarr harr!"
8d788b No.15777686
>go into red beacon sector
>find nice planet and create colony since I haven't seen anything yet
>"maybe theres nothing"
>SUDDENLY
>see 8 remant fleets flying at full speed
>manage to kill 3 in which they had like 4 battlecruisers
>they just keep coming
>fly like a bitch
I had fun but this cunts are dying, they took all my carriers and battleships
4b6f46 No.15777824
Invidious embed. Click thumbnail to play.
>>15774988 (checked)
I just wait around hegemony patrols for them to get triggered and kill something and then I salvage everything that gets left behind. Trying to generally increase the size of crew I can carry without devouring all my supplies so I can start doing surveys and maybe make a colony. Currently my best ship is a destroyer which I restored and it kicks ass, as least for the things I tend to fight.
4b6f46 No.15777872
>>15775149
I got a beta core from a remnant ship just now.
72b598 No.15777908
>>15777824
Best way to make dosh early on is by running cargo to pirate bases. Some of them never seem to have fleets around them so you don't need to worry about fighting, but since they're pirates they constantly have defecits of nearly everything. If you pay attention to what certain bases tend to want you can load up on it in advance and then when you fly near the system there's a pretty high chance you'll get a procurement mission for stuff you're already carrying.
I had a system with a pirate planet and a Persean planet that both constantly wanted tons of harvested organs for some reason. I would go to the nearby Tri-Tachyon system and buy like 400 of them, then go back to Persean system and recieve 1-3 missions at once, all asking for organs. I made like 200k per run.
It's also worth keepig about 50 heavy armaments on hand, they don't take up much cargo space so you can wait for a mission to pop up and and take a 2 minute detour to net yourself 20k profit.
be08dc No.15778248
>>15777908
I'd just buy a colossus from the black market and make a ton prospecting. Also get tech and shit and scout for prime real estate in the process. For a more difficult question what strikecraft are worth using?
b14bd5 No.15778260
So I'm holding off playing this till 1.0. Any ideas what's planned for future updates or is pretty much feature complete?
4b6f46 No.15778354
>>15777908
>I NEED A KIDNEY TRANSPLANT
I'll have to try that, sounds good. Where can I buy ships from other than salvage? I probably want to get one or two Nebulas in prep for making a colony, though I suppose I first have to find a decent planet in a system that isn't claimed and doesn't have too big a rogue fleet presence in it. There was one with a really nice terran planet in it but it is full of remnant; considering just beefing up and killing them.
f8bec0 No.15778397
Is there a mod that removes the skill system and re balances the game for it? The skill system contributes nothing to the game, it only limits you arbitrarily or breaks the balance of the ships in the case of many of the combat skills.
36aeb6 No.15778404
>>15778397
You didn't think that through did you.
f8bec0 No.15778423
>>15778404
Breaking ship balance and limiting you is not a contribution, it's a detriment you cockguzzling faggot.
3b425c No.15778473
I got a couple of days of fun out of it but it just gets tedious. I feel like I've seen everything there is except for the second unlockable building after the shield and something about a cryoship. I wish you could speed up more than 2x and do the same for battles too.
1041d9 No.15778501
>>15778423
>he didnt go full carrier skills
8d788b No.15778504
Alex if you read this you need to fucking work in the deployment system.
Yeah its so you don't abuse and spam a shitload of ships but nigger you give me 120 at most from the get go and for example, in red beacon sectors you need at least 2 fleets out at the same time, renmant ships just chew you out because you either get 2-3 big ships in and they get swarmed, if you get a shitload of ships in they do nothing and are not even good as distractions. Why not give us a skill in one of the trees that lets you make actual use of the command points? Shit, what I want is a reinforcement button or something that increases your damage/resistance/etc for a set amount of time. Most ships specials usually suck ass.
FUCK, red beacons are just "here have 4 fleets at the same time, also they can pull 4 fucking battleships at the same time"
434692 No.15778573
>>15775185
From what I understand, the thing about the economy is it'll break itself because the AI likes to fuck with one another quite a bit. Specifically pirates. Trade ships regularly get fucked with and when supplies a colony needs don't arrive on time that whole planet's way of life can get fucked for a while.
I never know because I'm too busy flying off into deep spess and killing shit to worry about stock prices. Lord knows some of the shit I pull is probably fucking with the prices anyway.
be08dc No.15778657
Bump for what fighters to use. Also what's with this shit?
>muh anti shield
<does nothing to shields
3b425c No.15778660
>>15778504
Did you increase battle size to max in the settings?
6f0a9a No.15778760
>>15778657
>200 damage per second to shields
>long ass range for its weight
>forces enemy to not lower shields
I think you need to learn what tactics are for.
be08dc No.15778864
>>15778760
Are you retarded? A taclaser does better at same range for only 4 OR.
8eeed1 No.15778865
>>15778423
>dreamtime
Man, they really got obnoxious with their watermarks huh? I guess they got tired of being memes for free. who the fuck buys stock images anyways
6f0a9a No.15778908
>>15778864
Tac lasers don't even register for any shields that aren't frigate sized. Furthermore one more tac laser is one less PD unless you took integrated PD AI and even then tac lasers are even shittier than normal las PD. If your medium mount ISN'T your main source of damage (IE any larger ship up to capital) you're better off running support beams in mediums, PD in smalls and whatever tickles your function in larges. Damage wise mediums just can't compete with large and graviton and EMP lasers are the go to for pressuring enemies with close to no flux cost to yourself.
3e7cbb No.15778929
>>15778397
You're alone in your autism.
be08dc No.15778953
>>15778908
Anon, none of what you just said is true. Absolutely nothing. It makes sense but it just doesn't fly with the actual game. For example I've tried NINE graviton beams and their impact on shields of a destroyer no less was still a joke. That faggot tier tac laser though? Keeps their shields up and even finishes off some mostly dead stragglers. As for damage I've seen 6-7 small pulse lasers outperform that whooping 30 OR plasma cannon like you wouldn't believe.
Honestly, weapons seem to fall into the two categories of broken good and plain broken.
8d788b No.15778955
>>15778657
What I do
>dominator with reapers and neddlers
>ram them and unload guns until they start lowering and upping their shields due to neddling their flux
>shoot reapers
>ded or at least overloaded
>since you have 3 slot just alternate
There, fuck renmants, also tachyon lance is hillariously op
36f8cc No.15779009
Seed: MN-8850159085421983403
Look for the Mnemosyne system to the north east of the core worlds. there's a terran world with 75% hazard rating and 3 domain era satellites.
a728bc No.15779034
So how do I start out on this game, should i just roam around and kill pirate and loot/sell that?
iv not played this since like 2015 and i never real got very far.
36f8cc No.15779041
>>15778248
>>15778657
Khopesh are one of the cheapest and best, highly replaceable as you can find chips for it everywhere
Longbows because sabots are really OP this version
Broadswords are mostly there to distract with flares and do the most decent job of it since they are cheap and have the most armour/hull
Tridents and daggers are great since their torpedos are fast enough to catch frigates
as for graviton beams, use a sunder with 2 gravitons and a High intensity laser combined with advanced optics and integrated targeting for a super long ranged ship that stays safe because they outrange everyone.
>>15779034
quickest way is to safety override all your ships and bounty hunt, take out the safety overrides when you start seeing cruiser sized ships
98002d No.15779049
Last time I played this I loved piloting a Tempest frigate with dual Pulse Lasers (set to alternate), a fixed front shield and extra speed/acceleration/manuverability. I could fly circles around virtually any other ship and the pulse lasers actually had enough punch to take out capitals with enough time.
a728bc No.15779056
>>15779041
do i just roam for them or is there way of hunting them?
be08dc No.15779070
>>15779041
Yeah, longbows and khopesh are really something but I keep hoping for something I've missed. Have you tried Lux for example?
>sunder with 2 gravitons and a High intensity laser
He'll literally do nothing until someone pops their shield. And when they do it's the HILAser that does the work since graviton are even worse against armor. A sunder with some needlers, IRs and double hammers is something else though. Excellent at any range, great solo and only gets better in packs.
3e7cbb No.15779073
>>15778657
Beams either do nothing or are unstoppable rape trains.
>>15778953
Then you're doing something wrong. Gravitons are mainly a support weapon. They're supposed to make other ships massively disadvantaged, as they can't raise their shields to defend themselves from HE damage because lol -600 dissipation, but they can't let them down either, because that HE.
I also have to find out why OBS studio suddenly stopped recording sound…
797e45 No.15779079
>>15779056
Use the intel tab, tells you where to find bounty targets and what their fleet looks like.
a728bc No.15779098
>>15779079
cheers, also seen trading to a near by system for organics looks like it can get me some cash, how dose the black market work? it says you can get passed tarrifs but whats the trade off?
797fac No.15779108
797e45 No.15779115
>>15779070
That sunder build sounds pretty fragile the advantage of my build is that the beams don't produce any flux for the ship anyway and that you're too far away to attack. Just try the build and see how far the beams reach.
>>15779098
There's a chance you get caught and lise reputation, to lower the chance, buy stuff from the regular market too.
be08dc No.15779144
>>15779115
HILaser produces a fair bit. And I still have mine in the nose slot plus integrated targeting unit so it's not like it's a melee build. More like a more then one trick pony build or something. And bear in mind that I saved 4-5 OR per slot downgrading the medium slots to IRs so extra space to maximize capacitors for that shield strength or maybe throw in a hangar for some mining drone meatshields.
6f0a9a No.15779158
>>15779144
>HILaser produces a fair bit.
Generally offset-able amount if you're not running another pulse hogger like heavy blaster or IR pulse. HIL is good enough as both suppression and attack weapon that my paragon for the longest time had two of the at the front until I got bored of always being away from a fighter and changed them to extended autopulse lasers for the burst potential.
>More like a more then one trick pony build or something
Only if you're running the sunder solo as the flagship. In a combined arms fleet, having a smaller frigate/destroyer effectively lock down a cruiser indefinitely from supporting the main fight in very valuable.
>I saved 4-5 OR per slot downgrading the medium slots to IRs so extra space to maximize capacitors for that shield strength or maybe throw in a hangar for some mining drone meatshields.
If you go the mining drone route, put 1 antimatter blaster or a EMP cannon on your frontal small. The antimatter blaster is like having a massive flux based torpedo at your disposal and I love it.
>>15778953
That's because you're boating graviton beams. It's a useful suppression tool to keep ships from being able to effectively use their weapons over and over again because they need to go well within the range of the beams to unload. In frontal facing ships, I have one at most, and I always keep it pointed at my targetted and in side facing ships, 2. Once you get enough tech, you should replace it with EMP beams anyway because EMP does all of the above plus EMP damage for the higher OP cost and rarity.
797e45 No.15779169
>>15779144
You're half right, it's a build meant to support Medusa's from long range. The medusa is built to have hardened shields which means that cracking it is pretty difficult. the medusa's build up hard flux while the sunder sits in the back preventing the ship from dropping shields even if the medusa is venting. If they do drop their shield they lose their armour instantly allowing the graviton beams to actually do damage. If they don't drop their shield, the medusa finishes venting and starts blasting the ship again.
be08dc No.15779186
>>15779158
>boating graviton beams
Not in this version I'm not. My point was that even when stacked to ridiculous it still fails to do it's job ie fuck up their shield. More concretely a cheaper, smaller weapon ie the tac laser accomplishes the same goal of keeping them on their toes with shields raised except it doesn't have the 50% penalty towards armor gravs have. So not only does it work just as well in a suppression role it's actually better since it can apply damage to smaller craft or mess up fighters.
You see how that's silly?
>EMP cannon
Are those any good? I've had really, really mixed results when it come to EMP weaponry.
>combined arms sunder
Two wolves per sunder per flank with my actual melee sunder and a condor with few more wolves in center just brought down three expeditionary forces one after another. So I'm fairly satisfied. Granted, the pirate and the luddite one's were crap but that diktat one had two capitals.
6f0a9a No.15779210
>>15779186
>it can apply damage to smaller craft or mess up fighters.
But anon, that's literally the tac laser's job. Anything outside of them, the tac laser is useless without extensive hullmods and that's speaking from using a paragon that boats tac lasers. If we're talking suppressing shields, 2 tac lasers does not beat one graviton. The graviton isn't a thing for you to overload shields with. It's to keep enemies from constantly firing at you, hence why it's a cheap suppression alternative. The tac is a good support weapon when you have spare flux and need extra beams on target as they do equal damages to all components. The graviton is a good support weapon when you don't have the spare flux and need an extra beam to keep someone else's flux up high instead of going down when they're not shooting at you. How hard is this to get?
6f0a9a No.15779216
>>15779186
Go for EMP beams if possible, EMP cannons on fighter crafts and frigates will fuck anyone they can strafe. So do put one on your skirmishers and get claw fighters
>
Two wolves per sunder per flank with my actual melee sunder and a condor with few more wolves in center just brought down three expeditionary forces one after another. So I'm fairly satisfied. Granted, the pirate and the luddite one's were crap but that diktat one had two capitals.
Wolves are to me one of the best frigates while sunder personally one of the worst due to the profile and lack of structure, but glad you found a good niche for them. Personally I've played long enough that I never spend a lot of time with destroyers/cruisers. Currently I'm searching for how far torpedo bomber spam will bring me.
6f0a9a No.15779218
>>15779216
Woop, I meant Ion cannons, EMP cannons are the medium version and are less useful due to inferior range to EMP beams.
3b3d32 No.15779246
Is the sector outside core worlds being devoid of anything interesting part of the "RNG knowing the game was pirated", or is the game world still just this damn boring? I remember the mods for earlier versions having much more lively randomized sectors. I guess I have to wait for the bloatmods to give the game some content to play.
I remember this game being significantly more difficult. At the moment making the colony print money and capital ships is trivially easy. Not even the "expeditions" offer any threat, even though they are ridiculously more powerful than the fleets protecting their capital systems. You'd expect they would use that massive construction infrastructure needed to field those fleets for colonization themselves if it's this easy. I guess this explains why the sector is in so bad a condition; everyone is retarded.
I could enact an orbital bombardment holocaust on everyone, but then again I could just orbit my main colony and make tons of money without any effort. I'm not going to even bother going to that red planet because I doubt nothing there can threaten my endless capital ships and the additional overblown crap. Organizing the support fleet would be a too much of a bother.
be08dc No.15779250
>>15779210
>graviton is a good support weapon
It's hard to get because that's not what I'm seeing in my game. No mods. Normal difficulty. And grav beam ain't shit. Without any exaggeration it's a 9 OR way to force him to keep his shield up and not vent. A 4 OR laser does the same thing while saving you extra OR and being a more useful weapon all around. Now, I really can't make it any simpler without using handpuppets.
>sunder personally one of the worst
Hey, you've got your preferences but what's not to like? Massive base flux value, reduced damage on shields and generally good slots all around. The ability is not too shabby either.
>>15779246
So far I'm being amused trying out different ship configurations but yeah, pretty boring otherwise.
3e7cbb No.15779256
>>15779250
>Without any exaggeration it's a 9 OR way to force him to keep his shield up and not vent. A 4 OR laser does the same thing while saving you extra OR and being a more useful weapon all around.
The point is that gravitons give +75 flux to you and +200 flux to the enemy, while tacticals just give 75 to both. If all you want it to keep the enemy's shield up tacticals are better, but if you want to drive his flux up, you need gravitons and a distraction, so that the enemy fires his weapon and can't dissipate flux without lowering weapons.
You could just say that weapons just putting hard flux on the shield are superior, but at that point you could as well be using ballistics, which undisputably superior.
>>15779246
Colonies are free money at the moment, similar to how salvage and exploration was cheap money in 0.8.
b329ee No.15779262
>no damage
>no sustain
>beaten even in its specialty by cheaper options
The Gryphon is just dogshit isn't it
6f0a9a No.15779263
>>15779262
>He doesn't know the terror of the 40 MIRV spam gryphon.
They're really good support ships, but that's it. Support ships. They really can't be the tip of the spear
b329ee No.15779275
>>15779263
Apogees can do Locust or Hurricane missile spam while still being able to fight, carriers do torpedoes better, Harpoons and Pilums seem like they aren't even worth using. Even with expanded missile racks and the resupply Gryphons seem like they can't do enough with what they can carry to be worth the points.
797e45 No.15779280
>>15779256
There's also a reason I mention a 2 graviton HIL Sunder build. The HIL helps the gravitons by stripping away the armour, allowing the gravitons to do full damage to the hull. The HIL is pretty good at this and can strip armour from a hull in 3 seconds.
This turns the beams combo into a 700 damage per second beam that costs the sunder 650 flux. If the sunder uses its ship system this turns into 1050 dmg per second for 3 seconds.
3b3d32 No.15779283
>>15779256
>Colonies are free money at the moment
I hope they get nerfed hard. Owning a tiny outpost clinging to existence as a forward home base would be cool, but at the moment the difference between a dingy colony like that and the leading industry center in the sector is some easily acquirable loot and a bit of cash.
The current situation actually reminds me of that Space Viking novel, appropriately enough. In that the main character starts working as an planetary raider giving the name for the book, but only after a few raids he's established enough to start playing interstellar politics on equal grounds with the established polities.
6f0a9a No.15779285
>>15779275
>harpoons
they're good for outfitting smaller ships, larger ships can't really use them effectively
>pilums
great against everything except remnants. The point is to have enough missile carriers to saturate the entire map with slow moving, never ending pilums that arrive right as the flux on both sides is high due to melee. The enemy has to make the choice to pull back and vent if it has reserves, tank the missiles and get overwhelmed or spend flux using PD on the pilum and get overloaded by the melee it's already in. The pilum has a range of 10k, so you can pretty much fire it from second/third line without worry and it'll probably chase the enemy for half the map.
>Even with expanded missile racks and the resupply Gryphons seem like they can't do enough with what they can carry to be worth the points.
Use them as escorts for the second line (typically gauss/pilum carriers). Don't let them spend flux on anything other than firing missiles and reloading and you'll find out how scary having a gryphon that constantly spits out shit ending MIRVs. Though I'm playing at 1000 battle size where there's enough ships deployed to have up to 3 waves during deployment so that my supports stay behind the battleships.
377146 No.15779289
>Trying to run a colony
>Everyone keeps showing up to disable my biggest world
>Spacesport out of action for 120 days
>-100% access
b329ee No.15779293
>>15779285
That sounds pretty nice, I'll give bigger battles a try.
3e7cbb No.15779301
>>15779275
Gryphons are player ships, used to alpha bomb everybody and kill them in 5 seconds.
c2a3d1 No.15779314
how the fuck do you guys cope with the supply consumption? I either run out to quickly or too poor to buy?
be08dc No.15779352
>>15779280
That's a laugh. It's no combo anon, once the shield drop HIL will do all the work. That's it. What you have is a waste of 18 (10) OR you could've use for a hangar or heavier ballistics or whatever.
>>15779256
The point is you're trying to convince me how something more expensive and less useful is better. Is this like a buy American meme or something? :^)
>>15779314
Don't go over the limit, don't use five ships when you can use two and don't forget to scav/prospect. There's also a few skills to help offset that but it's mostly about being cost efficient with your ship composition and or travel plans.
26b8c6 No.15779358
>>15779314
Stop being poor, stupid goyim.
3e7cbb No.15779360
>>15779352
>The point is you're trying to convince me how something more expensive and less useful is better.
We're talking about energy weapons, what did you expect?
15cf74 No.15779516
>>15779314
Build a colony on any planet that's close to the core, accessibility is king. Resources don't really matter but ruins are nice. Build a space station they are pretty cheap, then add a waystation. You can buy supplies directly from the stockpiles at base cost payable at the end of the month. If you set your colony to free port it's basically free real estate.
15cf74 No.15779521
>>15779516
Oh I forgot keep the hazard rating 100% or lower or your running costs will be higher.
15cf74 No.15779529
>>15779360
I don't know if it's just me being retarded but energy weapons seem to do nothing except gay space sparkles. Ballistics seem better and larger is generally better. With the default battle size I can only field 4 cruisers which is awful.
15cf74 No.15779581
>>15779285
>>15779275
>>15779263
The EECM package hull mod mentions it makes missile speed and tracking better in the description, maybe it makes LRMs actually do something?
be08dc No.15779591
>>15779529
Depends on the weapon but yeah, they've been nerfed into the ground for the most part. Try stacking some IRs with range extension mods and go from there.
>>15779581
If the base speed is shit adding 3/5/7% on top of shit doesn't suddenly turn them into something not shit.
15cf74 No.15779651
>>15779246
Take the survey and salvage missions to find starsystems that aren't empty. If your burn rate is high then you can search the systems with warning beacons for good loot. Just don't get caught by angry drones teehee.
c2a3d1 No.15779661
>>15779529
Same i'm having better luck with just ballistics and no shield.
8d788b No.15779895
>>15779529
Energy weapons in fact are useless unless its a plasma cannon or you stack all of your mounts in one target, and tachyon lances, 2 of those cut trough even remants. Ballistics are just way better as generalistic weapons, they are good at taking down shields and causing flux spikes if swarmed, pair that with mortars and youre gold
797e45 No.15779934
>>15779895
Energy weapons are supposed to have terrible flux/damage to compensate for their theoretically better ships.
I mean, can you argue that the Tempest isn't one of the best frigates? And if you look for an alternative it's most likely high tech.
Also to balance the terrible DPS or overfluxing, they tend to have something to compensate like high range or high EMP.
475e9d No.15779986
>>15779895
Get a ship with 3 or 4 medium energy mounts and throw phase lances on each and set them all to autofire. Stack the rest of your OP into good omnishields and flux. Get within range of your target, lock the target in, and then do a nice slow spin-to-win. Try to match the spin rate with the recharge rate of the lances, and you'll get continuous burn from a limited-burn weapon. Cuts right through most things, though some do take a little while. I keep mostly defensive support carriers behind me, and I try to pick a ship that has flares as the integral system so I'm mostly untouchable.
I have come dangerously close to disaster a couple of times against heavy ballistics, but usually the flux buildup outpaces their damage output.
>>15779289
This is what I'm dealing with right now as well. I'm just sitting in-system fighting off or bribing fleets while I build it all up. My system has 4 planets, and once I get full fleet command centers and battlestations up and running around all four, I'm hoping there will be enough ships in-system to harass most expeditions down.
Who knows, though. Babysitting might be the meta here.
be08dc No.15779999
>>15779895
Define fact because blasters especially are anything but useless. For example autopulse laser is still 45 shots of pure grade A rape for 25 points.
>>15779986
Yeah, that should be more the sufficient.
7819a5 No.15780231
>>15779999 (checked)
sick digits
475e9d No.15780313
>Hegemony is planning a trip to inspect my colony's AI cores
>"oh, that's nice…"
>open intel panel
>Hegemony is planning an INSPECTION FLEET because my colony is SUSPECTED TO BE USING AI CORES
>run a quick check lo and behold AI cores are outlawed by the Hegemony
>every single module in every single colony in my system has an AI core installed
There's going to have to be one hell of an exterminatus soon. I'm already fighting off monthly fleets sent by the Persians, the Luddites and the Dicktits, and now I have to deal with the Elon Muskovites.
475e9d No.15780355
One thing I don't get - what are the blueprints even for or how do they work? I have an Orbital Works and a Megaport, so how do I tell them to construct a specific capital ship for me from a blueprint?
434692 No.15780448
>>15779358
>Use the efficiency hull mod on whatever ship you can spare the ordinance points on
>buy a shitty freighter to haul around your stolen goods legally obtained wares
>make sure you smack extra cargo space in that freighter as well
>go full buzzard, scavenge ever battle's aftermath.
8d788b No.15780524
>>15780355
Use the blueprint with right click, then go into CommanD tab and there you can handle from how are your empire fleets made of and on the last tab you can ask for your empire to custom build shit for you, remember that if your custom cost is more than the cost of your empire production then it will take more than one month to do
4b6f46 No.15780557
>>15780313
>Literally everyone trying to wipe me out
This is exactly (translated to medieval) what happened to me when I tried to make a kingdom in mountain blade. I guess politics and bullying just happens when the player tries to sit at the big table.
0c6be8 No.15780609
>>15780313
You can refuse to uninstall them and get a hefty rep penalty
8d788b No.15780870
>>15780313
Just tell your fleets to beat the shit out of them
Also, going for the tech cache mission is fucking dumb, I found a paragon and the high tech carrier bp in the same pull, also found a class v planet with +2 on organics, shitload of ruins and good farmland, bad news its literally at the edge of the fucking sector
475e9d No.15780888
>>15780609
>>15780870
I guess I had to do that before they did the inspection, as they confiscated 12 cores immediately. I just reloaded a slightly earlier save and murdered them when they came within range of my colony. It was a big fleet, but so far I've seen nothing that can stand up to a maximum battlestation with 4 large cruisers backing it up.
>>15780524
Oh, nice. I already seemingly have most of the blueprints, so shit's about to get crazy for the bastards attacking me. No longer will they be facing fleets of duct-taped-together "certified pre-owned" ships with 5+ negative hull traits.
>>15780557
It's because they're bitches, for sure. If they weren't afraid of the big swinging dick, they wouldn't be attacking at all.
8d788b No.15780985
>>15780888
If you have a pristine forge your ships will come out without D-fiers if not theres a chance they do so be carefull with that.
475e9d No.15781075
Found a slight bug, maybe. I had a pirate invasion incoming in about 20 days, and got a pirate in my colony's pub drunk enough to tell me where the base was, so I went and destroyed it and now it's said "Pirate Raid Incoming - 10 Days" for a few weeks now.
I know they're dead, but I'm not sure if they're going to rebuild their base and start the timer going at some point, or if it's just stuck there forever as a tombstone.
>>15780985
I do have a pristine forge, luckily. I'm now glad to know what it actually does.
8d788b No.15781104
>>15781075
They'll just build a base somewhere else, dont bother, they usually don't drop that much stuff.
Same with ludic path, only bother with those if your colony is seriously on the bringe of collapse
475e9d No.15781265
>>15781104
It was only one system over and it didn't even manage to damage any of my ships, it was just a pile of beams behind a shield on a spinning asteroid. I was expecting at least a defense fleet, but there was nothing.
ea12fb No.15781307
I feel miserable, the pace of the game has changed, i can't make money or win most big battles. When i finally started a colony, every SPACE NIGGER started to raid my planet, now i have to pay the SPACE JEWS all the money i have every month.
0c6be8 No.15781336
>>15781307
It's like that sometimes, during some of my first colonisation efforts I went from 700k to 5k in two cycles, trial and error
475e9d No.15781494
>>15781307
Do probe or derelict scan missions until you have about 1M saved up, then pick your colony and build everything to the max all at once. Make sure you come back when things finish so you can upgrade key components like defense batteries, patrol station and orbital base. You'll have defenses up inside a month, and a deathmoon with an armada operational within 6.
8d788b No.15781561
>>15781265
Because you caught them early, if you leave them alone for a while they grow and start causing more trouble
72b598 No.15781580
>Find a terran planet with widespread ruins, lots of organics and decent farmland
>One system over find a volcanic planet with ultrarich ores and rare ores plus an ice planet with abundant volatiles
Looks like I'm all set.
>>15781494
This seems to be the meta for colonies at the moment. Everyone is going to try and rape you the second you're remotely successful, so you need to build defenses ASAP even if it means you're hemmoraging money for the first year or two.
I hope it gets changed in future patches, I just want to make some nice comfy colonies that make me a bit of cash without bothering anyone.
0c6be8 No.15781585
>>15781561
>>15781265
It gets new modules over time (artillery batteries), takes about 4 cap ships to crack a fully grown pirate/pather station, about four cycles ago I bought a bigass fleet halfway across the map to take down a station only to find out it only had one modules so I was way overkill
ea12fb No.15781702
>>15781336
This raid shit has to be changed a bit, how the fuck i'm supposed to fend off a huge fleet composed by 3 Conquest-class and a lot of frigates? It's fucking mid-game, goddammit. I'm literally shaking with anger.
Also, the Mule got any buffs? They seem to be the last ones in the battlefield most of the battles.
72b598 No.15781797
How the fuck do I get my carriers to stop trying to facerush the enemy? Every fucking battle they fly right towards the other fleet, block my cruiser's line of fire and then get themselves blown up. Someone said it had to do with the AI getting confused about PD weapons, so I tried them with no weapons, with midrange weapons and with nothing but pilums and they still fly right into melee. If I set a waypoint they completely ignore it and just bumrush the biggest group of ships they can find.
This is really starting to piss me off.
1430dc No.15781849
>>15781797
Something broke the AI completely this version. Alex needs to be notified of it.
The colony and raiding mechanics also need severe tweaks.
2e42be No.15782170
>>15781104
You should care about the ludds. They can sabotage your industries without sending a fleet
8d788b No.15782357
>>15782170
Just stabilize the colony goy
e92a01 No.15782447
>>15782357
And lose hard earned export income? Oy gevalt this is annuda shoah
434692 No.15782467
>>15782357
Whenever ludds establish a base in spess you must go out there and clense them. That's what I'm doing right now.
475e9d No.15782563
>>15782467
Base after base after base. I passed three new ones on the way to destroy the one that was actively attacking me.
How hard is it to eradicate an entire faction in this game / is it even possible? I suppose the perfect end-game would be exterminating all heathen factions and then colonizing the entire starmap for the glory of God.
8d788b No.15782656
>>15782447
>hard earned
>buy marines
>go into colony that holds the biggest share on some resource
>[Oy veys]
>profit!
b44f48 No.15782756
>>15782656
>buying marines
>not taking them out of the faction resource pool
Shalom fellow countryman, you are needed for reeducation.
434692 No.15782809
>>15782656
Hold on to your shekles
>Launch a raid on a base who's faction you're at war with.
>when you're no longer at war with them sell them back the same things you stole.
8d788b No.15782844
Hey someone knows how to modify stats from the perks? I want to try some goofy shit but I can't find what I should be modifying, up to know I've managed to do basic stuff like money and cores and forges, basically anything thats in your cargo hold, but I want to delve into the stats that perks give and shit like that.
Honestly I would want to increase the amount of officers or increase the max amount of ships you can have in a fleet.
b44f48 No.15782858
>>15782844
>Honestly I would want to increase the amount of officers or increase the max amount of ships you can have in a fleet.
I know max ships is in settings config but I'm not sure if max officers is in there too but I recall seeing it.
72b598 No.15783039
Just made a pretty cool missile cruiser setup. I got one of the pirate Falcon cruisers (the ones that have unsable injector built in and trade their lasers for extra missiles) and stuck 2x typhoon reapers, 2x heavy autocannon, 2x atropos and 2x burst PD laser on it, along with expanded missile racks. Let the autocannons do their thing until the target's at high flux, fire one reaper to pop his shield and overload him, then fire the other to fuck him up. By the time the overload ends your reapers will be reloaded and ready for another volley, and you can mix in the atropos wherever.
What you've got is a cruiser that's faster than most destroyers and packs enough firepower to bring down anything smaller than a capital. I also tried it plus an Eagle against a Paragon but the sheer volume of PD fire was too much for it, might work with some fighters distracting it though. The only real concern is how well the AI can handle those reapers, it'll probably waste them.
8d788b No.15783142
>>15783039
Thats why if you bring reapers you also need to either bring something that distracts the PDS or overwhelm it with numbers like claw fighters
b329ee No.15783149
>found a prometheus blueprint
>ate it
>my fleets replace one third of their capital ships with prometheuses
4b6f46 No.15783171
Invidious embed. Click thumbnail to play.
>>15783149
Gotta get that gas.
434692 No.15783183
>multiple large luddite fleets guarding their starbase
>bigthinkemoji
>fly away and capture their sensor array.
>All their big fleets fly over to cap it back
>meanwhile…
>taken a curved route back to their starbase which is now holy defended by a handful of paltry defenders.
The olde gypsy switch
b44f48 No.15783228
>>15783149
Go to commanD screen, set faction doctrine to have your preferred ships on priority
8d788b No.15783262
>>15783149
>have paragon, astral, odyssey, legion along with shriek, eagle and mora bps
>half my fleets are shitty colossuses and pirate ships
I love the level of customization but the AI is really fucking dumb, at least on a fleet-constructing level
b44f48 No.15783270
>>15783262
Did you set priority builds and is your fleet doctrine consistent with what you want? My fleets are currently nothing but legions with hespestus cannons and gauss cannons because I told them to build it that way.
b329ee No.15783359
>>15783228
That was the first thing I did. I have five capital ship blueprints, all but the Prometheus are set to priority, and my fleets are still 33% Prometheuses. Maybe if I set them to carriers only they'll at least prioritize Astrals.
b44f48 No.15783372
>>15783359
Yeah you need to fiddle with the doctrine. You want carriers, quality at at least 100% for zero d-mods. I'm at full carrier, as much quantity as possible while maintaining 100% quality. It spits out 3 legion "fast" picket fleets and up to 10 legion detachments with some hounds and dominators supporting it.
b329ee No.15783398
>>15783372
The funny thing is that the doctrine page preview window didn't show a single Prometheus in a hundred rerolls but I can go to one of my systems and every single goddamn fleet larger than a fast picket has at least one of them.
b44f48 No.15783429
>>15783398
Then that probably means your industry in that planet isn't good enough to get to your doctrine's standards?
8d788b No.15783431
>>15783270
I wanted to see if the AI would just handpick and make coherent fleets but it would always pick really shit ones.
So yeah I had to handpick stuff myself, like prioritizing wolfs, the paragon and the astral, and the shrikes.
8d788b No.15783438
>>15783398
Also what >>15783398 said, fleet size and size of ships depend on the size of the colony itself and its modified by shit like the HQ patrol and their upgrades along with stability, whoever is governing, doctrine and if demand was met or not.
b329ee No.15783507
>>15783438
>>15783429
I don't think I'm missing anything important.
72df90 No.15783614
bumb :DDDDDD
Nexerelin and Dynasector fucking WHEN
b44f48 No.15783697
>>15783614
We're past the bump limit anon, just remember to make a new thread when this one dies.
>>15783507
Don't look like you're missing anything too important. Try lowering warships and see if you stop getting Prometheus.
3b3d32 No.15783698
>>15783614
Merely being able to properly join a faction makes the game significantly more enjoyable. Exterminating Tri-Tachyon feels empty and soulless when you can't do it for the glory of Ludd.
b44f48 No.15783703
>>15783698
I hope that instead of sending expedition fleets to you all the time, the AI can instead respond to market changes by checking if YOU have sold them any good level survey datas and they might roll to check if they'll send a exploratory fleet to colonize said planet to undercut your market share. That would make survey data valuable and at the same time gives the reason to why the sector gives out bounties for survey scans. However that might be inconsistent with the lore.
3b3d32 No.15783715
>>15783703
True. At first I was too paranoid to sell any survey data because I thought it would make the bigger factions come knocking about my neighborhood, when they heard about all those tasty planets ripe for colonization. Instead they let me be until my suddenly massive market share triggered them into this endless expedition insanity.
9d5c93 No.15783878
Don't obstruct expeditions and just bribe the WMD inspectors when they visit your glorious regime. You don't even need to use AI cores and you can give them to the church for a nice relationship boost or pathers which are difficult to raise otherwise.
9d5c93 No.15783891
>>15783715
Build a second colony and rejoice as the first soaks up all the expeditions.
8d788b No.15784127
Honestly expeditions wouldnt be so bad if they werent so pointless, you cant harvest them properly, you get no exp because you usually dont care and let your fleets handle it, it would be cool to be able to make your own "guard" for each planet you own or for each patrol HQ you build, it already has reserve fleets so you would only handpick the admirals who will soak exp with the ships and keep the patrols being kinda randomly generated since you pick those as well, it would let you swap commanders once you already reached the max so if you need more individual ship oriented composition instead of carry ones you would just swap them and have an already trained officer. Just woke up a d thought about it
0debb4 No.15784534
How can I take down 3rd grade high tech star fortress?
I started new game at least ten times, losing whole of my fleet, before I figured out how good stealth can be in this game. Most ships in my fleet have insulated engine assembly mod, and I have sensors and navigation skills maxed out.
4b6f46 No.15784668
>>15783878
>Make pathers not hate you
Yeah how does one do that easily with pirates and pathers? I want to have probably 10 relationship with each faction (probably a quarter done with this already) before I start colonizing so I don't get bullied before I am ready.
377146 No.15784814
Is the time between expedition/raid announcements and their arrival determined by distance from the core? I am pretty far out and usually get about 60 days.
063fe4 No.15784905
Odyssey used to be shit but having plasma burn really makes up for its lack of weapon points compared to the other capitals.
Ramming smaller ships and quickly moving in and out of combat range is fun as fuck.
Also there doesn't seem to be any blueprints for Atlas, Medusa, Scarab, Tempest, Wayfarer and the energy Brawler alternative yet. Invaded Tri-Tachyon worlds several times just to see if they would drop any of the missing blueprints but nothing yet.
3e7cbb No.15784934
>>15784905
>Also there doesn't seem to be any blueprints for Atlas, Medusa, Scarab, Tempest, Wayfarer and the energy Brawler alternative yet. Invaded Tri-Tachyon worlds several times just to see if they would drop any of the missing blueprints but nothing yet.
Outside of raiding shipyards, it's complete RNG. I found Atlas, Scarab, Tempest and TT Brawler easily in my other save. Wayfarer isn't flagged as blueprintable thing due to a bug.
769fa6 No.15784958
>>15784905
If you really want to get all hulls just go into the config files and up that shit drop chance
769fa6 No.15784965
>>15784534
My go to for any stupidly shielded thing is to ram and unload my hot sticky reapers or alikes into their anuses at point blank range, you'll usually overload it and just rape it afterwards
9d5c93 No.15785743
>>15784814
No, its not related to distance. But they do seem to target your first / nearest colony more. 60-120 days and I have my colony right inside the core nebula. You want to be as close as possible to other colonies for accessibility.
>>15784668
You can do missions for pirates, any except procurement reward with a decent reputation boost. But smuggling for pirates is fun. Pathers are more difficult to raise and they don't give missions very often.
>>15784534
hammerheads with heavy mortar, railguns and reaper missiles with extended rack mod. You could try spamming frigates, don't bother with beams they don't have the DPS.
Frankly its difficult, you could try spamming frigates since their lives are so cheap you can afford to spend them in a swarm attack.
63c178 No.15785964
>>15776823
>3rd pic
is that Administrator Elena Derosa ?
063fe4 No.15786590
>>15784534
When it comes to star fortresses, your best bet is to have at least one capital supported by a couple carriers like Moras because of their suitability or Herons and their increased damage, with your choice of cruisers and destroyers mixed in.
Without a capital's DPS, need to rely more heavily on cruisers to distract the station and carriers dealing damage.
My go to cruiser is Apogee with its large energy hardpoint and high flux performance, having a couple of those with plasma cannons and carriers, with Falcons and destroyers for some extra DPS and fire distraction.
Fighters should be something like Longbows and Khopesh or Daggers, having an interceptor also helps against the station's fighters and missiles.
>>15785743
>you could try spamming frigates
In my experience hightech star fortresses have too much diversity of firepower, they have mines, orbiting drones, tons of fighters range for a frigate swarm.
Without larger ships to draw fire, frigates easily get nuked by them.
Might be able to use a frigate swarm against a midline star fortresses but lowtech is too much of a damage sink with its extra armor plates you have to destroy before even damaging the main armor and disabling weapons.
b329ee No.15787367
>>15784534
The best way seems to be something along the lines of a ship or two with 0.6 flux/dam shields (Apogee, Paragon, Astral) plus hardened shields and a defensive commander to tank and as many heavy needlers and torpedo bombers as you can fit in the remaining points.
Personally I just edited the settings file to let me deploy 600 points of ships and brought 25 carriers. It''s not my fault the Path is too poor to field such a nice fleet.
cb668b No.15788085
So far Ive found the cryos, mothership, bunch of Vs and IV together along with pretty strong hulls and the planetary barrier. Am I missing something
0debb4 No.15788715
Hegemony issued inspection on my world to find out if I'm using AI, but I'm under their commission. so I bribed them with their own money. My greatest ally and customer.
3e7cbb No.15788746
>page 13
>>15788715
In the next version faction you have commission from will not bother you.
4b6f46 No.15788914