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File: 3c02710961ee924⋯.png (475 B, 56x61, 56:61, @.png)

f9f6f1  No.15729566

ROGUES ONLY

WIZARDS AND WARRIORS GET OUT

Played any good roguelikes lately?

I've been craving one on the go and ended up playing Dragon Fang Z on Switch, which is decent but chock-ful of Engrish that makes the game that little bit harder, and some text elements aren't translated at all.

I'm also interested in Tangledeep but I'm not 100% sold on it. Anyone actually played it?

What's your favourite roguelike?

What are you playing now?

Do you like roguelites?

What's your favourite race/class/build in which game?

f6ef9a  No.15729629

File: 11a4c205b4d2206⋯.gif (1.55 MB, 235x240, 47:48, Nays.gif)

>Formicid of Qazlal with vampiric exec axe, +8 large shield of reflection and +5 amulet of reflection

Just tabbed all of V:5. Also any roguelike with good dual wielding?


f9f6f1  No.15729646

>>15729629

> Also any roguelike with good dual wielding?

ToME has dual-wielding, but it's just a buff to the weapon in the off-hand. I don't think it's possible to spec into it so you can monkey-paw two greatswords either (at least in the base game).


52a809  No.15729651

>roguelike

The same cancer that produced this term will, in a few years, make sure that Soulslike will also become apart of the lexicon even though most games under the Roguelike umbrella aren't like Rogue at all.

Otherwise, since I know what you mean by it, I used to play more Risk of Rain and FTL but I haven't in a while.


f35e40  No.15729656

what RL is good without that doesn't need a numpad? my laptop doesn't have one


f9f6f1  No.15729680

>>15729651

Soulslike is already a thing, unfortunately.

At least those two genres didn't get their names bastardised by another franchise that ripped them off completely and which now gets an honourary suffix to a genre it had nothing to do with, like Castlevania did to Metroidvania.

inb4 some fag claims that adding RPG-lite elements like XP and level ups makes SOTN completely unique from Super Metroid

I never got into Risk of Rain but I loved FTL. It really scratched that "Star Trek" captain itch like nothing else I've played. If there were proper campaigns to it and not just the roguelite random generation I think I'd love it even more.

>>15729656

Do you have a mouse? Or are you comfortable using the touchpad for menus?


f35e40  No.15729681

>>15729680

no and no


52a809  No.15729686

>>15729680

RoR had me tricked into thinking I was at an arcade machine for a while and that I had already pumped in 20 quarters. Of course it's not like an arcade at all but it put on the illusion well enough to keep me involved for a few dozen hours.

I thought it was worth the pirate.


f9f6f1  No.15729690

>>15729681

I used to play Nethack (without Vulture) on an Eee machine (tiny laptop with no numpad) and did alright.

Pretty sure ToME is also completely customisable with the controls too.

And most roguelites are simple and modern enough that they don't need or use the numpad at all. it's mostly the really old, no longer maintained games that still use the numpad for movement.


5f0a6f  No.15729731

Learning NetHack (3.4.3 basically) made my autism power run out. It's a fun game, but with serious flaws. I'm not going to bother with the newer shit. Playing on servers was fun: you could find some crazy bones levels. I once found a pudding farmer's level


6394b4  No.15729751

>>15729656

you can get some USB numpad only thingy for cheap


1bd2b3  No.15729759

>>15729651

>OP places a @ as the thread image

>STILL assumes he means permadeath games

Do us a favor and stop posting too.


b6e89e  No.15729894

>>15729566

>What's your favourite roguelike?

IVAN

>What are you playing now?

DoomRL

>Do you like roguelites?

I like them, but not their name. Unlike roguelike, which has a clear definition and a wide library of games that represent the genre perfectly, roguelite is too vague to mean anything besides "has permadeath and stuff".

>What's your favourite race/class/build in which game?

Don't have one wew. Besides a mall cop in CDDA


813d88  No.15729996

File: dd00277d91f5f54⋯.jpg (298.39 KB, 615x662, 615:662, Rogue.jpg)

File: 486d5fe7535914e⋯.jpg (131.81 KB, 700x1050, 2:3, rogue_1.jpg)

File: 632ed2592f6e97e⋯.jpg (155.85 KB, 700x1070, 70:107, rogue_2.jpg)

File: a60457d7ff0ae48⋯.jpg (134.64 KB, 700x1053, 700:1053, rogue_3.jpg)


f9f6f1  No.15730093

File: d967c2ec921dcbc⋯.jpg (18.14 KB, 320x240, 4:3, skele nice.jpg)

>>15729996

I don't suppose you've got scans of the rest of the manual on hand to share?


813d88  No.15730131

File: ca21a1e7eabce08⋯.jpg (168.45 KB, 700x1051, 700:1051, rogue_epyx_atari_st_i_5.jpg)

File: 967e334abd1653f⋯.jpg (156.57 KB, 700x1050, 2:3, rogue_epyx_atari_st_i_6.jpg)

File: 70043e936684b33⋯.jpg (155.19 KB, 700x1048, 175:262, rogue_epyx_atari_st_i_7.jpg)

File: 477ed26292ef202⋯.jpg (118.06 KB, 700x1052, 175:263, rogue_epyx_atari_st_i_8.jpg)

File: 03026a370ce97c1⋯.jpg (156.54 KB, 700x1043, 100:149, rogue_epyx_atari_st_i_9.jpg)


813d88  No.15730132

File: 3a23ae614ca6683⋯.jpg (156.05 KB, 700x1053, 700:1053, rogue_epyx_atari_st_i_10.jpg)

File: 294160494fddc1e⋯.jpg (169 KB, 700x1056, 175:264, rogue_epyx_atari_st_i_11.jpg)

File: fa0f770c19e4af5⋯.jpg (173.69 KB, 700x1048, 175:262, rogue_epyx_atari_st_i_12.jpg)

File: e72a88f0ec7b6ce⋯.jpg (32.97 KB, 700x1054, 350:527, rogue_epyx_atari_st_i_13.jpg)

File: e8911ace689fd36⋯.jpg (176.05 KB, 700x1046, 350:523, rogue_epyx_atari_st_i_14.jpg)


f9f6f1  No.15730325

File: 2723572f419ee17⋯.jpg (497.33 KB, 2048x1975, 2048:1975, fookin legend.jpg)

>>15730132

>>15730131

You fucking legend.


565e0d  No.15730743

File: eabb24e534b8005⋯.jpg (334.05 KB, 1600x1108, 400:277, atlantean_haven_by_klauspi….jpg)

Is Fatal Labyrinth for the Genesis any good?


88de98  No.15730772

>>15730743

It's all right. My mum used to play it when I was merely a kid. It was quite funny to see the guy eat himself full and become fat. I remember one time she starved to death while being blocked inside a room by a tanky ass monster too. Funny, but that good of a game to play today.>>15730743


88de98  No.15730775

The only "Roguelike" I play nowadays is Cataclysm DDA.

I like FTL but I think it's too unforgiving at times.


878aa9  No.15730780

>>15729566

Rogue Legacy and Streets of Rogue are pretty fun.


eabab3  No.15732250

File: 7e10e366c2c5b33⋯.png (164.57 KB, 1040x638, 520:319, ClipboardImage.png)

Anyone played PRIME before? I just ran across it and seems like a sci-fi Nethack. It has NotEye integration which is kind of neat.


81c945  No.15732272

>Roguelike

>Naming a genre after a game

They're dungeon crawlers. Stop being retarded.

Do you call aRPGs "Soulslikes"?


eabab3  No.15732329

<<15732272

<Do you call aRPGs "Soulslikes"?

>implying FROM defined anything to merit its own genre


1638a5  No.15733856

>>15732250

Yeah, back when it was ZAP'M. It's the only game to perfectly capture Nethack's sense of humor, both in its popculture references, and the petty viciousness of its design. A little on the easy side, though.

>>15732272

"Dungeon crawler" is a thematic rather than mechanical genre. As such, roguelikes are an RPG-based subgenre of dungeon crawlers, which includes both other non-Roguelike RPGs (most 8-bit RPGs and basically all "blobbers") some arcade games (Gauntlet, Druaga), arguably most Zelda/Ys/Xak/etc action adventures, as well as a few oddball games from other genres like the puzzle game DROD.


f1e1e9  No.15737268

Are there any other roguelike with as much flavour as Crawl? The different species, classes, gods, mutations etc make me enjoy it a lot


1760da  No.15739227

>>15737268

Have you tried Caves of Qud? Post-post-post apocalypse where you can play as either a human untouched by radiation or as a horrible mutant with wildly varying abilities. powerful technology basically working as 'magic', and the more irradiated parts of the world serving as the higher-level content.


7de974  No.15739318

>>15732272

>Do you call aRPGs "Soulslikes"?

When they copy Dark Souls, yes.


e86cdc  No.15747119


c418f2  No.15755381

Playing IVAN, I drank from a fountain and that polymorphed me into a spider, how do I turn back? I waited like 700 hundred turns but nothing changed


a7fad3  No.15755675

>>15729751

I tried one of those, it was awful. I'm sure they make better ones but based on my experience I can't recommend this. I'm talking so bad that I ended up using an on-screen keyboard for a bit.


78ffce  No.15755968

>>15729680

>>15732272

Roguelike, Soulslike, and Metroidvania are all cancerous terms. I hate having entire genres that are literally named "It's like <other game>". But it's far, far too late for any of these genres to get their own unique names since Roguelike and Metroidvania are ancient and commonly accepted terms, Soulslike has become mostly accepted by now, Roguelite is now a commonly used term, and now even "Soulslite" has started being used. I hate it, I hate them all. Am I just autistic? I almost never see anyone outside of /v/ complain about any of these terms, and even here people usually only complain about "Soulslike" because journos overuse it to describe anything more difficult than pressing "Play" on the DVD remote and managing to watch an entire movie without choking to death on their popcorn or forgetting how to breathe and accidentally suffocating themselves.


a9abac  No.15757427

File: bce6da68db580e0⋯.jpg (16.31 KB, 188x310, 94:155, party van.jpg)

File: 5f896bb78682a7c⋯.jpg (48.88 KB, 509x311, 509:311, wall.jpg)

Really got into CDDA recently, I've gotten regeneration, repair nanobots and leukocyte breeder system all from one labs worth of bionic and mutagen storerooms and now I can heal to full health in about 10 seconds real time. Now I've realised how long it'll take to get enough bricks for a comfy house and garage and cba. What do?


0f064e  No.15760107

>>15757427

NPC supposedly can build shit for you now. But I think its easier to demolish unwanted buildings and occupy the one you want instead of building one. If you want comfy building play unreal world.


a9abac  No.15760336

File: ca95b554a13357f⋯.jpg (80.32 KB, 597x473, 597:473, uhhh.jpg)


2a0063  No.15760347

File: e483d1a3bf0bc0b⋯.jpg (30.26 KB, 600x600, 1:1, fatguyccc.jpg)

>Really want to enjoy these kinds of games but am nowhere near autistic enough, or at the very least not the right kind of autistic


a9abac  No.15760358

>>15760347

get past the first 30 minutes with a trail run assuming you will die and you'll get into it. Its just learning the controls in most cases. still can't into dorf


1638a5  No.15760432

File: fd8464f88677976⋯.jpg (62.03 KB, 640x480, 4:3, 192449-diablo-ii-windows-s….jpg)

File: a6b9bc4a17e68c2⋯.jpg (57.09 KB, 640x480, 4:3, shiren the wanderer.jpg)

File: 8ee2abc7d3ae2d8⋯.png (151.43 KB, 800x600, 4:3, doomrl.png)

>>15760347

Start with something graphical and action-y, like Diablo. Next, perhaps try a turnbased dungeon crawler, like one of Chunsoft's Mystery Dungeon console games. After that, a true roguelike with a solid GUI, like DoomRL or perhaps IVAN.


bd6fae  No.15760436

>>15732272

>t. never played a "doom clone"


255646  No.15760465

>>15760347

I dunno if Roguelikes require a whole lot of autism to enjoy. Most of them have tilesets nowadays, or something inbetween ASCII and graphics, and when you boil them down to their core gameplay, the concept is pretty simple. I say this as someone who thoroughly enjoys roguelikes, yet considers himself not autistic enough to enjoy grand strategy, which isn't even that niche of a genre last I checked.

>>15760432

Brogue is another popular reccomendation for beginners. It's very pick up and play without compromising what makes more traditional roguelikes so fun, even comes with an optional tileset I think.


a7fad3  No.15760571

>>15755968

They're descriptive. It's a lot better than going by "dungeon crawler", "action RPG", and "platformer" respectively. Those categories are all so broad they barely mean anything


6dabe6  No.15760634

shiren the wanderer 4 is fun, but the rng is kinda gay

I guess that's a feature/con of all roguelikes


2cf824  No.15760742

>>15755968

Roguelite seemed to have appeared because of autists on /v/ that would, every time anyone dared to describe a game as Roguelike, screech about it not being a Roguelike because of this and that tiny insignificant detail. To the most extreme, the only game that can be a Roguelike is Rogue itself.

I guess it was easier to coin another term then arguing with autistic retards, though I suppose the term has broadened a bit since then


d03553  No.15760821

>What is Berlin Interpretation


62276c  No.15761009

>>15747119

>shilling your video


3d03ef  No.15761016

File: 90c8e9199e50279⋯.png (98.95 KB, 650x650, 1:1, 90c8e9199e502798fa0ecb9e7c….png)

>>15747119

hey cuckchanner we don't link directly to youtube and we have an embed, you people glow in the fucking dark


a7fad3  No.15761063

>>15760742

I've never seen it be about small details. Very rarely do I see people try to argue that ToME or Elona aren't roguelikes. It's shit like Rogue Legacy, Risk of Rain and FTL that get that, and none of those even closely resembles the genre.

Roguelite is a bullshit term that doesn't really say anything, but at least it managed to kick out the games that absolutely do not belong in the genre.


198cfa  No.15761076

YouTube embed. Click thumbnail to play.

>>15761016

yeah learn to embed


1638a5  No.15761138

File: 595f5aa2c4691d6⋯.png (722.68 KB, 783x1839, 261:613, roguelitelikes.png)

>>15761063

Indeed, they've started accumulating their own distinctive features not present in roguelikes, such as thoughtlessly implemented persistent intergame "progression".


6d4b4c  No.15765927

File: 64c14a774de54ed⋯.jpg (82.35 KB, 916x835, 916:835, 64c14a774de54ed047ae47a6d0….jpg)

Objective tierlist:

God tier:

Nethack

IVAN

Old DCSS

Good tier:

Demon

Doomrl

Infra Arcana

Tome

Unreal World

Mid tier:

Sil

Adom

Brogue

Angband

Who the fuck even gives a shit about those tier:

CDDA

Caves of Qud

Rogue(The whole genre is named after this but does anyone still even play)


f9c342  No.15765956

>>15761063

> It's shit like Rogue Legacy, Risk of Rain and FTL

<Leaving out the granddaddy

I'm pretty sure Binding of Isaac is the reason people have a problem with modern "roguelikes" and what this >>15761138 image is mostly talking about.

>>15760742

> that tiny insignificant detail.

The problem has always been that people call a game a roguelike despite it only sharing insignificant details and are, otherwise, designed completely. Rogue, at it's core, is about resource management and making the best of a shit situation. Shit like binding of isaac is all about getting lucky and stacking power ups until you win.


f9c342  No.15766016

>>15765956

> designed completely differently.

whoops


b8786c  No.15766060

File: bded7cba4a2d025⋯.jpg (71.09 KB, 463x613, 463:613, 10cc3a8bfb420a0677851e2bc9….jpg)

>>15761138

Doesn't this also apply to some roguelikes, except the training wheels are replaced with meta knowledge?

>DoomRL

>Cogmind

>Rogue survivor

>Desktop dungeons

>Prospector

>Demon (?)

>DCSS

>DF adv and CDDA to some extent

>every roguelike where you are traversing a single dungeon

And don't give me bullshit like "but it's actually better" or "it doesn't completely fit the description for x", because the former is an opinion and doesn't address anything, and the latter is irrelevant since it wouldn't completely fit the description for every roguelite either.


1638a5  No.15766112

>>15766060

In the case where you actually learn it all firsthand? Maybe. But if you include a wiki or whatever into the design of the game in the case of Nethack back in the day, use of wizmode filled the same role, this falls into the same player modus as any other competently designed game: Mastery.

With roguelikes, you have no choice but to fail. With roguelikes, what stands between you and victory on a given playthrough is insight into exactly what degree of caution is necessary to push past obstacles and win.


1638a5  No.15766121

>with roguelites, you have no choice but to fail.

Durr


b8786c  No.15766170

>>15766112

>But if you include a wiki or whatever into the design of the game

Sure, but rarely any game includes such thing, so it's irrelevant.

>With roguelikes, what stands between you and victory on a given playthrough is insight into exactly what degree of caution is necessary to push past obstacles and win.

Not only caution, but also required preparation and/or prerequisites. And that insight is gained by either external information or

>you have no choice but to fail.

Even though it was just a Freudian slip, it doesn't change the argument either way. Like you could also argue that you can complete a roguelite without any unlocks, you just have to be "skillful, patient and observant".

So my point still stands.


95d664  No.15766172

File: 55ce948c1a50177⋯.jpg (1.02 MB, 1564x2140, 391:535, waifroll.jpg)

Dwarf Fort roll time


1638a5  No.15766204

>>15766170

> Like you could also argue that you can complete a roguelite without any unlocks, you just have to be "skillful, patient and observant".

Can you really, on a fresh start?


b8786c  No.15766224

>>15766204

You've missed the point, I'm not making that argument, I'm dragging you into the gray area where the same set of arguments works the other way too, so before asking that question you should have tried answering it yourself first.

Either way, to get back on point, my argument isn't about a preference for either of the genres, my argument is that the picture is all rhetoric with no meat to dig your teeth into (i.e. shit).


1638a5  No.15766276

>>15766224

The meat is that one design is valid, because just like any other game (a simple arcade game like R-Type, for instance) "progression" occurs in the player's brain. The other design is broken, because instead of a strict contest between author and player, it is on to some degree merely and act of endurance rather than skill.


c5c2ef  No.15766303

>>15757427

can you breed animals in cdda?


b8786c  No.15766341

>>15766276

>The meat is that one design is valid, the other is broken

No, that's not what the picture says. It doesn't particularly focus on anything, more over it tries to be ambiguous in its description of the genre so more games fit the description, which is why I can argue that it can apply to both genres given the presupposition that reliance on external information and unlocks are both horrible ways for game design.

>"progression" occurs in the player's brain

>it is on to some degree merely and act of endurance rather than skill

Again, both of those arguments can be applied in the opposite direction. Degree of application is irrelevant, because the difference is not the focus of the picture.

Sure, you could say that it actually was the focus of the picture, but then you are having the problem that the arguments made are shit, because they are too ambiguous to serve the purpose.




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