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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 5dca963b9e7e85c⋯.png (50.56 KB, 462x396, 7:6, Fire & Ice.png)

0eee1a  No.15704238

http://emulation.gametechwiki.com/index.php/Main_Page

Link to wiki for everything related to emulation.

Recent news:

>PPSSPP updated to 1.7.1

http://www.ppsspp.org/index.html

>Cemu updated to 1.14.0c

http://cemu.info

>MAME updated to 0.203

http://mamedev.org/release.html

>melonDS updated to v0.7

http://melonds.kuribo64.net

>Citra canary updated to 1039

https://github.com/citra-emu/citra-canary/releases/tag/canary-1039

>Vita3k and yuzu are still early WIP

Some questions for discussion:

>What are you playing currently?

>What is your favorite emulator?

e10426  No.15704399

>>15704238

I'm guessing the /vg/ thread is dead

>What are you playing currently?

FFT War of the Lions and Vandal Hearts II. I love VH story so far but I hate the fucking gameplay

>>What is your favorite emulator?

PPSSPP since it's the only one that works on my ancient laptop flawlessly. for some reason.


216195  No.15704425

File: 1120ac036363ca9⋯.jpg (91.22 KB, 640x634, 320:317, pyramid head.jpg)

>favorite emulator

Dolphin is piss easy to use and it has good library.

I downloaded SSB melee yesterday and I'm going to see if I can get multiple controllers on it before my friends visit me again. It would be nice to relive some old memories.

How have Ps3 and Xbox 360 emulation faired recently? As I understand they can technically run a few games, but many games are still unplayable and the emulators are a pain to set up.


0eee1a  No.15704448

>>15704399

>I'm guessing the /vg/ thread is dead

It kinda is.

>PPSSPP since it's the only one that works on my ancient laptop flawlessly for some reason.

It isn't that surprising. It was under active development for very long time.


ec13e0  No.15704480

>>15704238

>What am I playing?

Ogre Battle: March of the Black Queen on the PS1

>What is your favorite emulator?

A tie between Mednafen+Mednaffe and Dolphin. The former because it's an all in one emulator where everything just works and if it doesn't, it takes only a minute to make it work. The latter because it's easy to use and most Gamecube games work with it


0eee1a  No.15704504

>>15704425

>How have PS3 and Xbox 360 emulation faired recently?

>PS3 - RCPS3 is going good, but it will take a while

<Playable (34.7%): Games that can be properly played from start to finish

<Ingame (43.43%): Games that either can't be finished, have serious glitches or have insufficient performance

<Intro (19.67%): Games that display image but don't make it past the menus

<Loadable (2.04%): Games that display a black screen with a framerate on the window's title

<Nothing (0.16%): Games that don't initialize properly, not loading at all and/or crashing the emulator

Check https://rpcs3.net/compatibility? for games you wanted to emulate.

>Xbox 360 - Only Xenia(experimental) or XBone itself


4e0215  No.15705624

>>15704238

Is Cemu Vulkan still not ready?


4a62da  No.15705691

File: 0c74b267d7e460a⋯.pdf (6.54 MB, CLV-P-HAANJ.pdf)

File: 0a57fce2585a4b3⋯.pdf (6.09 MB, CLV-P-HAAQJ.pdf)

Could someone help me figure out the "proper" visual settings to set Mesen to output games in? I'm attempting to do it using the same method I used with Fusion (Using the screenshots in the game manual as a reference), but I'm having a hard time matching the visuals.

<Here are the manuals I'm using as references (TLoZ FDS manual, Metroid FDS manual)


4a62da  No.15705692

File: 199f3da05726627⋯.pdf (3.22 MB, Crystalis_-_Manual_-_NES.pdf)

File: 2d1fa3ec3d86ba6⋯.pdf (925.69 KB, Kings_Knight_-_Manual_-_NE….pdf)

File: 8b6d7570d5f1933⋯.pdf (3.39 MB, The_Legend_of_Zelda_II_-_T….pdf)

>>15705691 Cont. because file sizes

<Crystalis NES manual, King's Knight NES manual, Zelda 2 NES manual

Now, the problems that are popping up, for example, is that for TLoZ, I cannot get the title the "right" shade of red, or have the cliffs displaying any blue hue; with Metroid, I can only get one aspect of the coloration to look right, but every other aspect of the game doesn't match up; with Crystalis, I can produce a similar result to some of the screenshots, but I have to set the brightness all the way up to 80; King's Knight gives me the same problems as both Metroid and TLoZ'; meanwhile Zelda 2'' it looks like several different screenshot were taken with none having a consistent setting in the display used.

Anyone want to help?


f65bd8  No.15706467

>>15704480

>using mednafen for anything but ps1/saturn

Just don't, anon. Just don't.


3c217c  No.15706501

File: 6e7e77da456a946⋯.webm (15.06 MB, 638x480, 319:240, 001 Lemon Angel_1.webm)

so anyone tried Yuzu yet? does it require experimental intel cpus?


51dd89  No.15706505

>>15706501

I want to hold hands with a woman in a frilly dress like 2:33


ec13e0  No.15707095

>>15706467

What's wrong with Mednafen's SNES and Genesis emulation?


4a62da  No.15707153

>>15704480

>>15706467

What does Mednefen have over Xebra as far as PS1 emulation?


1dd2b1  No.15707179

>>15707153

Higher compatibility, I think.

>>15706501

>so anyone tried Yuzu yet?

It's still to early for it to play commercial games.

>does it require experimental intel cpus?

I don't think so.


227370  No.15707187

>What are you playing currently?

I've beat Sky Blazer just yesterday. Now i'm playing Jill of the Jungle

>What is your favorite emulator?

DOSBox


4a62da  No.15707213

File: cf20de040ed7cd5⋯.png (1.23 MB, 1297x534, 1297:534, ClipboardImage.png)

>>15707179

>Higher compatibility, I think.

Not that I can find. In fact, looking things up, Xebra and Mednafen are 1-to-1 in all but one incredibly small area.

<Can you tell?

However, that's also from a thread that is over 4 years old.


1dd2b1  No.15707262

>>15707213

>Not that I can find. In fact, looking things up, Xebra and Mednafen are 1-to-1 in all but one incredibly small area.

Sounds good.

How hard is it to set up Xebra anyway? I have Retroarch ready for it, but it took me so much time that I lost my entire motivation to play PS1 games on it.


3c31da  No.15707347

I know that console hardware is super secret and hard to reverse engineer but it's been over a decade and I would have thought that the PS2 and N64 emulation would have been near perfect by now. Is it even possible to achieve that? I'm very thankful for emulation because when the day comes that not a single retro console is alive and if we're not extinct it's good to have emulators even if they're not perfect.


61bb8f  No.15707441

>>15707347

>N64

Used an early programmable GPU, well over a decade before GPUs were programmable enough via Vulkan/DX12 to perfectly replicate its behavior in hardware acceleration. PC CPUs were also far too slow to emulate it entirely in software.

Ludicrous efforts such as Angrylion (software renderer) and CEN64 (cycle-accurate emulator) are soon set to deliver flawless N64 emulation, but at the cost of requiring absolute top-of-the-line CPUs to run in realtime. There was one very usable effort to GPU accelerate Angrylion by porting it to Vulkan called ParaLLEl, but it ceased development after a while.

>PS2

Essentially the only PS2 emulator of note, PCSX2, is also the among the first ever PS2 emulators. As a result, it is a hacky mess cobbled together to function on a mid-2000s PC, and in need of a ground-up rewrite to fully exploit modern PCs.


f65bd8  No.15707460

>>15707095

Input lag with no options to mitigate it.

>>15707153

DRC


ec13e0  No.15707485

>>15707460

>Input lag with no options to mitigate it.

I admit, you're probably right since the only games I play on the SNES are tactical/strategy RPGs where you are given ample time to make moves. That's probably the only reason why I never noticed it.


4a62da  No.15707491

File: 6d59b5b461e7b64⋯.png (94.06 KB, 640x480, 4:3, ClipboardImage.png)

File: ea12b70e4df2120⋯.png (402.51 KB, 640x480, 4:3, ClipboardImage.png)

File: c08d86e6a83f991⋯.png (126.37 KB, 640x480, 4:3, ClipboardImage.png)

File: 4c5a1f462286410⋯.png (437.13 KB, 640x480, 4:3, ClipboardImage.png)

File: 1460dc3a2ecb185⋯.png (17.71 KB, 302x271, 302:271, ClipboardImage.png)

>>15707262

>How hard is it to set up Xebra anyway?

It's incredibly easy. Just download a PS1 BIOS from the Wiki, and follow the READ_ME located in the folder. For display, make sure that only "Use OpenGL" is checked and either "Nearest" (First and third image) or "Progressive" (Second and fourth image), and set "Display SKip" to "0". Controllers and the rest of it are pretty self-explanatory. If you need any additional help, just refer to the "Help" tab in the program or the Wiki page.


578c8e  No.15707516

Is there a way to emulate PS1 online properly ? I know there was one emulator that worked fine but was a hassle to configure.


1dd2b1  No.15707589

>>15707491

Thanks.


51dd89  No.15708583

>>15707516

Mednafen works. You'll get some input lag. Retroarch might have one that kind of works if you disable the state features but I haven't tried it. I'm sure there's some other emulators that work too.


f65bd8  No.15708632

>>15708583

There is no hardware in existence fast enough to get RA netplay working properly on the more intensive cores.


362864  No.15709050

>>15705691

Set it to 4:3 and use the easymode shader customized to your liking. Overscan cropping needs to be set per game. Some games don't require any, most require around 8 pixels trimmed off the sides and bottom. Some games like mario 3 need at least 12 cropped off the right hand side.


f65bd8  No.15709091

File: 0a195f772887ad9⋯.png (144.48 KB, 1203x758, 1203:758, Untitled.png)

>>15709050

>easymode

>to get pic related

Post a screen of you tweaking values on easymode to look like this (no additional passes), and then I'll post royale + composite, and we'll see which one is closer.


4a62da  No.15709560

File: 309ed3df6f494df⋯.png (30.96 KB, 535x457, 535:457, ClipboardImage.png)

File: 5e4a7d5db8572f1⋯.png (955.64 KB, 1024x896, 8:7, ClipboardImage.png)

File: d63f0845efcdbbb⋯.png (481.68 KB, 1024x896, 8:7, ClipboardImage.png)

File: e1594128e9aa5f0⋯.png (880.75 KB, 1024x896, 8:7, ClipboardImage.png)

Just decided to try tweaking the visual settings one last time, and I'm able to achieve something close with Zelda 2, TLoZ, and Metroid when using these settings (First pic) along with the "Sony CXA2025AS" palette.

>>15709050

>>15709091

I can't because I'm using the standalone build, not the libretro build.


f65bd8  No.15709648

>>15709560

Gross, that's not what scanlines are supposed to look like.


4a62da  No.15709698

File: 192a857c81a33f5⋯.png (961.22 KB, 1024x896, 8:7, ClipboardImage.png)

File: 676e3be98eb1413⋯.png (933.02 KB, 1024x896, 8:7, ClipboardImage.png)

File: b84f761bd390580⋯.png (486.14 KB, 1024x896, 8:7, ClipboardImage.png)

File: 1f262f642564d83⋯.png (479.72 KB, 1024x896, 8:7, ClipboardImage.png)

>>15709648

That's how the emulator renders them.

<First and third pic are at 10%

<Second and fourth pic have no scanlines


4a62da  No.15709702

File: 5f331bcb5ba8842⋯.png (899.44 KB, 1024x896, 8:7, ClipboardImage.png)

File: 3cb729c3a5eabc1⋯.png (825.2 KB, 1024x896, 8:7, ClipboardImage.png)

>>15709698

>>15709648

And, here's Zelda 2. For the most part, it does seem like the scanlines are unneeded.


f65bd8  No.15709810

>>15709698

>>15709702

All of those look really terrible.


4a62da  No.15709830

>>15709810

Have you been able to produce better results on your end?


f65bd8  No.15709858

File: ba3e81c5824a8fd⋯.png (2.52 MB, 2637x2016, 293:224, Castlevania (USA) (Rev A)-….png)

>>15709830

You need variable beam width, not uniform shitty lines overlaid on some blurry dogshit.


912162  No.15709988

File: 6bed45d8e43a2e9⋯.jpg (3.5 MB, 4656x2620, 1164:655, P_20170829_173337_vHDR_Aut….jpg)

Did someone say memelines?


4a62da  No.15710102

File: 2824c383e38af29⋯.png (603.08 KB, 686x760, 343:380, ClipboardImage.png)

File: 5761823b84311a5⋯.png (492.12 KB, 655x759, 655:759, ClipboardImage.png)

File: 0a25a8e5b7b6ce6⋯.png (584.42 KB, 649x761, 649:761, ClipboardImage.png)

File: eb8b362768e8071⋯.png (435.63 KB, 700x550, 14:11, ClipboardImage.png)

File: a986cf44cf21e7d⋯.png (547.36 KB, 700x551, 700:551, ClipboardImage.png)

>>15709858

Does the variable beam width also simulate the "blue architecture" of the game's background? That seems to be the biggest problem. Also, there may be more to it than just that since the "close-up" shots in the Metroid and Zelda 2 manual don't display a that look.


912162  No.15710119

>>15710102

it's approximating the natural bloom of phosphor & the color bleed that comes with it. Those shots from the manual may be screen grabs taken from something like a titler. While not all CRTs have visible blank lines they are always still there in a 240p game and do impact the image.


386401  No.15710120

File: 60b5ef8999ad8af⋯.png (1.59 MB, 1920x1080, 16:9, team1.png)

File: 65d482db29c4181⋯.png (1.51 MB, 1920x1080, 16:9, team2.png)

File: e365c9112ae1319⋯.png (1.56 MB, 1920x1080, 16:9, team3.png)

Damn had some much fun with Brigandine, I am really thankful to the anons who recommended mednafen to me


f65bd8  No.15710167

>>15709988

Shadow mask CRTs really are the best.

>>15710102

>the "blue architecture" of the game's background

I don't know what that's supposed to mean.

>the "close-up" shots in the Metroid and Zelda 2 manual don't display a that look

Because they weren't taken off-screen.


8aa46a  No.15710253

Changed IDs because out of the house and phoneposting.

>>15710119

>While not all CRTs have visible blank lines they are always still there in a 240p game and do impact the image.

That's the part that I have a hard time believing. "All TVs produce them, even though you may not see them." Yet, ever single screenshot that I have seen in "official" material doesn't display the use of scanlines. As far as I know, they only time development of a game actually relied on scanlines to actually function are light gun games because of how the games relied on how CRT TVs opperate.

>>15710167

>I don't know what that's supposed to mean.

As I said in my first post, the title screen for TLoZ is suppose to display some blueish hue to the cliffs that I've been unable to replicate, and that same coloration is present in the backgrounds for Castlevania (According to the page I provided).

>Because they weren't taken off-screen.

Huh?


e3e997  No.15710924

>>15704504

>Playable

>Games that can be properly played from start to finish

>properly

Lol no. RPCS3 devs criteria for "playable" is extremely lax. If the game can be finished it is considered "playable", even if it runs at 15 fps, randomly crashes every 40 minutes, it's full of graphics and sound glitches, and needs a lot of custom settings and messing with files. Sadly, that's the current state of most "playable" games in general on RPCS3 compatibility list.

Also, RPCS3 builds from the last few months made lots of regressions that have broken quite a few games, and the compatibility list hasn't been updated to reflect that. Many of the "playable" games won't get past the title screen or won't even boot in the most recent builds. RPCS3 is pretty fucked right now and the devs aren't saying how long it'll take for them to unfuck it, in their quest to basically turn the emulator into a Souls+Nier source port engine, since early this year they broke half of what was already working.

Anyways, never trust the compatibility list blindly, always make sure to read the game forum thread that's linked on the game ID. That's the place to check if the game is actually working as advertised on current builds.


fddeb9  No.15712215

>>15710167

>Shadow mask CRTs really are the best.

Ironic considering Aperture Grill is the preferred CRT tech IRL


f65bd8  No.15712298

>>15712215

Sort of like how the framemeister's disgusting overlay is the "preferred scanline tech" IRL.


d7c176  No.15712523

Where can I get ps3 games that work with rpcs3? Last time I tried running Demon's Souls it wouldn't work because the rip was done incorrectly.


a78935  No.15712549

File: 19c6c4e812186d5⋯.png (1.53 MB, 1317x1080, 439:360, Super Mario Bros. (JU) (PR….png)

File: 4e74c020e90c286⋯.png (870.16 KB, 1411x1080, 1411:1080, Breath of Fire (USA)-18052….png)

>>15709560

>>15709698

>scanline/CRT shaders


d36b7d  No.15712585

Here's a warning for people who wish to update their PPSSPP.

I just jumped from v.1.4 to v1.7.1 and I experienced slowdowns and weird graphical glitches where some textures disappear in some games. It's probably due to my 6 year old CPU.

The newer versions of PPSSPP seem to be optimized for newer CPUs, and optimization on older CPUs gotten worse because of it.

Now I wish I could emulate Warship Gunner 2 on PCSX2 at 60FPS. Game's too heavy on CPU.

>>15707441

>and in need of a ground-up rewrite to fully exploit modern PCs.

Right, but I wish the devs store older version of the emulators and make legacy software alongside the new ones. It's very annoying to update your software only to discover that it breaks and you can't revert back without reusing an older version that is no longer available on the devs' homepages/emulator official sites.


a133c0  No.15713114

>>15712585

It's not just you, newest versions of PPSSPP have been garbage and had a few regressions for me while not fixing any of the stuff that was broken in the games I tried. I'm still on 1.5.4, that's the one that works best for me.


251aa1  No.15713151

File: 3a0a049ee74c4f0⋯.png (1.61 MB, 976x947, 976:947, 1536258986362.png)

What is the best place for JP roms?


f65bd8  No.15713154

>>15713151

Reading the OP you illiterate shitskin.


251aa1  No.15713246

>>15713154

Wow why are you being a dick?


f65bd8  No.15713290

>>15713246

>all information clearly outlined on wiki and linked in op

>too much of a retarded fucking child to use the information provided

>demand to be spoon fed

>get pissy when called out

kys


466fa1  No.15713306

>>15712585

>Right, but I wish the devs store older version of the emulators and make legacy software

You can still fairly easily find the older versions of PCSX2, down to 0.98 and many of the older devbuilds are still available too.


75357c  No.15713328

>>15713114

>PPSSPP have been garbage

>and had a few regressions for me

Alright, let's hear the reasons, anon. Surely you're not only experiencing the problems I had with the newer PPSSPP. I have small (<30) game library so I can't find out as many regressions as other anons here.

>>15713246

We had enough of lazy fucks like you.

You'd find the answer in one of the links, but seeing that you asked this question you're too damn lazy to read a whole homepage and will fail anyway.


75357c  No.15713423

Sorry for doubleposting.

>>15713306

You mean this, right?

https://pcsx2.net/download/releases/archive-download.html

Sadly PPSSPP devs doesn't provide versions below 1.4.2, opening the link below would only give you a 403 screen.

http://ppsspp.org/files/

Also, XEBRA's homepage for PS1 only provides link to its newest release.

These might be exceptions, but they still annoy some people.


75357c  No.15713456

Sorry for doubleposting.

>>15713306

True, but I know at least that PPSSPP and XEBRA homepages do not provide all older versions of their emulators.

The latter only provides versions no lower than 1.4.2, while the latter only provides a link for its newest release.

These might be exception in the emulation scene, but they are still annoying to some people.


a133c0  No.15713506

>>15713328

Okay, I don't remember much specific examples, because this was a couple of months ago when I was updating my emulator archives and I haven't touched PSP emulation since then - it wasn't even the current version, I was comparing 1.5.4 to 1.6.9 which was the current version then.

But a clear example I remember is Burnout Dominator - this game had a sound glitch on older versions of PPSSPP where the in-race songs would change after playing for just a few seconds. This bug had been fixed since v1.4 I believe, or maybe 1.5 - it's definitely fixed in 1.5.4. When I tried this game on 1.6.9, the short music playback glitch was back.

I also remember Ace Combat X running worse on 1.6.9 but I don't remember what specific problems I've ran into, you'll have to check for yourself and see if you wish.

What I do remember is that 1.6.9 would often shit the bed for me when running with the Vulkan renderer while 1.5.4 works just fine, though that might be just my outdated drivers.


f65bd8  No.15713514

>>15713423

>Sadly PPSSPP devs doesn't provide versions below 1.4.2

https://github.com/hrydgard/ppsspp/releases

You'll have to compile them, but hey, on the bright side they're there if you really need them.


251aa1  No.15713549

>>15713290

>>15713328

It doesn't say anywhere on the wiki if the site has JP games or not you fucking incels.


94a71e  No.15713561

>What are you playing currently?

The Legend of the Mystical Ninja.

>What is your favorite emulator?

I really like Snes9x.

By the way, how good is POPStarter? Should I give it a try or stick with Mednafen/PCSX?


f65bd8  No.15713598

>>15713549

>you fucking incels

>>>/facebook/


251aa1  No.15713615

>>15713598

Going outside and breathing some fresh air every once in a while would help with your retardation.


466fa1  No.15713898

>>15713423

>You mean this, right?

Yeah but there's also the orphis buildbot.

>Sadly PPSSPP devs doesn't provide versions below 1.4.2

Can still build them yourself I'm pretty sure, but yeah if you're a windows user that's really not much help.

>Also, XEBRA's

Well yeah but why would you be using that and it's not like that thing updates often or has regressions to begin with.

>>15713561

>how good is POPStarter?

Which?

PS2 version is trash

PS3 version is mediocre

PSP/PSVITA version is fairly good but has issues with multitrack games using CDDA music sometimes, VITA also has FDS like the PS2 BC.

>>15713615

You're not getting spoonfed so scram.


c930e7  No.15713980

>>15713549

You didn't look good enough at it.


94a71e  No.15714176

>>15713898

>PS2 version is trash

Well, I guess I'll have to stick with Mednafe then. Thank you, anon.


314f64  No.15714461

>What are you playing currently?

Castlevania Aria of Sorrow on VBA-M (it has the best GUI imo). I'm trying to beat my old boss rush record. Otherwise, is there a minimal front-end for MAME?


362864  No.15714483

>>15714461

>VBA-M

Jesus christ mate


314f64  No.15714528

>>15714483

I know mGBA is better but I'm quite autistic about GUI.


387e8e  No.15714619

>>15707441

You're right about PCSX2 but you forgot to add that the devs have prolonged the meme of "PS2 IS TOO COMPLEX TO EMULATE PROPERLY". Maybe this was the case when the emulator was on diapers but these days? Too bad the interest in PS2 emulation is so low that nobody steps up and since PCSX2 kinda does the job very few bother…


466fa1  No.15714723

>>15714619

>"PS2 IS TOO COMPLEX TO EMULATE PROPERLY"

Well the problems with emulating PS2s are far worse than you would think

First off you have several chips that need near perfect sync with each other and don't conform to many standards especially regarding FP calculations

Then you also have the fact that 2 of those are programmable coprocessor (VUs) that could do pretty much anything you wanted, thing that some dev took way farther than others (whether intentionally or not) meaning you basically have the same situation as with the N64 RSP except now you have 6x the library, 2x the chips and a lot more things that can be affected by failure to emulate everything properly outside of just graphics.

Then you have the GS itself which is completely unlike modern GPUs (instead of having fully programmable shaders or something similar it simply does a handful of simple operations really fast and combines several of those to create more complex effects meaning failure to replicate one creates a chain reaction but it also expects operations to be done really fast and some of those are even dependent on something the VUs do so you've got a syncing nightmare on your hands), then there's the way it handles texture which I don't think anyone understands fully not even sony and on top of all that shit there's also the fact that it'(s made primarily to output interlaced video and many games take that into account directly when rendering not just as an afterthought like most NGC and XBOX games

All that makes the PS2 complex enough that it's impossible to emulate properly and at fullspeed on anything currently (and if you don't believe me just look at projects like MAME, Mednafen and Angrylion, and then consider that none of those is perfect still and some even take intentional shortcuts because of performance concerns) so you have to start taking shortcuts, but then doing that just breaks more and more things and in a system such as the PS2 that can go really bad really quick.

What doesn't help matter much is that most people aren't interested in simply PS2 emulation if they were PCSX2 in SW mode can run 99% of games without any noticeable issues, but it's ugly as fuck and too slow in some cases too, when you start adding increased internal resolution and friends to the mix it just starts getting far worse really quickly.

>Too bad the interest in PS2 emulation is so low that nobody steps up

The fuck are you talking about? there's at-least two other emulator in development including one active one and there's even a quy starting his own vulkan plugin for PCSX2.


fddeb9  No.15716042

File: 385ce98a9bd72af⋯.jpg (21.2 KB, 317x267, 317:267, ImIsSlC.jpg)

>>15712549

>posts meme royale


fddeb9  No.15716053

>>15712585

in android , i confirmed it only glitched in a shit old phone because it ran perfectly fine without glitches in my Pixel 2


61bb8f  No.15716136

>>15714723

>it'(s made primarily to output interlaced video and many games take that into account directly when rendering not just as an afterthought like most NGC and XBOX games

In fact, I'm pretty sure PS2 is the only console of any generation with an interlaced framebuffer, period.


d7447d  No.15716259

>>15713246

fucking entitled foreigners


d025df  No.15716911

>>15704238

> Citra

I wonder if they'll ever get Pokemon X and Y to work. Aside from that I greatly appreciate how far the emulator has come.


216195  No.15717295

Of 4, 5 and 6 which is the best Mario Party?

I know that the later entries in the series lost their charm, but I don't know when it started.

Is this even the right thread for questions like this?

>inb4 play and download all three then decide for yourself


f65bd8  No.15717613

>>15716911

Progress has been made towards a fix (custom firmware support), but no ETA on when that's going to be complete.


559c14  No.15717926

File: 45f8801f3d7365c⋯.jpg (317.2 KB, 1858x995, 1858:995, Untitled.jpg)

Can I get rid of the black bars on the side or is that inherent to the game? I'm not a very smart human


61bb8f  No.15717956

>>15717926

>black bars

Uh, I think your squeeze-o-vision aspect ratio is a bigger problem than that.

Try using one of the "stretch" settings in GSdx with a 16:10 aspect ratio


fa3d55  No.15717968

>>15717926

Most ps2 games have widescreen mods/hacks/patches that renders the game in 16:9 without stretching the screen. Of course this won't work for 2d anime cutscenes.


559c14  No.15718015

File: eefd08f7930daf9⋯.jpg (649.89 KB, 1920x1080, 16:9, Untitled.jpg)

>>15717956

thank you, my quest begins


c4b6aa  No.15718244

File: bfc241ee3d4ddbb⋯.png (65.39 KB, 729x527, 729:527, gb.png)

File: e7ed4d81c6aae25⋯.webm (14.81 MB, 960x720, 4:3, TOO FAST.webm)

>What are you playing currently?

Burnout: Revenge, a game with a sun so powerful, it can shine through several layers of reinforced concrete

>What is your favorite emulator?

either PPSSPP or VisualBoyAdvance. PPSSPP is great in terms of functionality and toaster compatibility, but VBA holds a special place in my heart, it was one of the first emulators I discovered alongside ZSNES9X and GENS when I wanted to play Metroid Fusion (my first Metroid), but didn't want to bother my parents with buying another gameboy.


058c43  No.15718256

>>15714528

Retroarch now has a decent PC focused UI, you could try using mGBA from there


8ba4c1  No.15718314

>want to play two games on 3ds: luigis mansion 2 and kid icarus

>neither are playable

What are the odds?

Also is it just me or is RPCS3 getting worse not better?


4a62da  No.15718333

File: 7453819acc42acf⋯.png (144.07 KB, 234x433, 234:433, Bwahahaha.png)

>>15718244

>TOO FAST.webm

>TOO FAST


359972  No.15718335

>>15718314

>>want to play two games on 3ds: luigis mansion 2 and kid icarus

>>neither are playable

According to the Citra compatibility list Kid Icarus is "Great":

https://citra-emu.org/game/


8ba4c1  No.15718341

>>15718335

Oh shit that must be a recent change.


f65bd8  No.15718343

>>15718314

>Also is it just me or is RPCS3 getting worse not better?

Worse in the short term, better in the long term.


8ba4c1  No.15718417

File: 358135d1840b859⋯.png (854.56 KB, 1222x696, 611:348, icarus.png)

Well I finally got to play kid icarus after all these years. And boy is the control scheme shit.


a19aad  No.15718485

File: 547732d1e76cb69⋯.jpg (1.67 MB, 4656x2620, 1164:655, classic 80s trini (4).jpg)

File: fb154ab3c946604⋯.jpg (1.87 MB, 4656x2620, 1164:655, P_20170808_153141_vHDR_Aut….jpg)

File: 74a92e3c10707d2⋯.jpg (2.8 MB, 4656x2620, 1164:655, P_20170829_172931_vHDR_Aut….jpg)

File: 2c50a1b54282edb⋯.jpg (1.16 MB, 3264x2448, 4:3, P_20181108_035839_vHDR_On.jpg)

>>15710253

> "All TVs produce them, even though you may not see them."

sure, it's easy to understand once you see it in person. The 240p signal is a trick where the horizontal blanking interval (basically the closest thing a CRT can get to logic) is only scanning the lines that are refreshed 60 times per second. Otherwise in a standard definition signal there's 480 lines, 240 of which are 60hz, 240 of which are 30hz. This is called interlacing. Progressive scan 240p which most games from the 1st generation to the 5th generation used is a method of disabling those lines and on sets with high enough line counts and a fine enough dot pitch, there will be distinct blank line, what emulators incorrectly call scanlines. By only sending a certain number of lines to a set you can make it scan only those 60hz lines instead of the 30hz ones.

All sets resolve 480i display it the same way. It is increased detail and one set of lines has a sort of flickering of the image that looks fine on those 480i sets but on progressive sets can look seriously rough. All 480 of those lines are there to be resolved. If you are playing in 240p, only half the lines are being used. There's no phosphor ignition therefore no light coming from them, overall darkening the image to what may be hard to perceive but is definitely happening. This is key to the aesthetic, as it's not just solid black lines running through the image but the overall brightness of a picture, the blooming of phosphor groups, etc. which all are essential for the aesthetic of classic games. You can dislike it, but all 240p games were designed with it in mind. It was 100% accounted for as it is literally all the artists saw in the final representation of their work, it is that which they tweaked to get the results they wanted and determined the aesthetic of games, all with plenty of techniques and tricks made to take the utmost advantage of them.


78e650  No.15718571

Does anyone know if there is any decent English translation for the original Dragon Quest on Famicom? Romhacks is giving me squat.


f65bd8  No.15718604


f65bd8  No.15718682


f65bd8  No.15718689

>>15718682

>stuck on posting for 20 minutes

>refresh thread

>post isn't there

>close thread

>open from catalog

>post isn't there

>repost

>post shows up

Thanks Ron, the 2015 time machine appears to be fully-functional.


4a62da  No.15718707

>>15718485

Okay, are there any plug-ins or filters that simulate this process instead of adding a "scanline" layer to the display? If so, any of these for emulators that do not require RetroArch?


78e650  No.15718709

File: df2ae13a114cd38⋯.jpg (123.82 KB, 1920x1080, 16:9, 81589c34ea3e93a6d9c9a886d0….jpg)

>>15718689

Thanks, I was hoping to play the Famicom original but this will do.


a19aad  No.15718713

>>15718707

I've seen none that do more than just bloom based on color brightness and distort geometry a little. A real CRT works three dimensionally and that's even harder to explain, I've only seen examples of it by messing with vector displays and deflection to force a horizontal fold over. CRT Royale is the big one but it's still not correct.


3005e2  No.15718715

>>15718709

the remake is better anyway sibne they rebalanced gold and exp rates


3005e2  No.15718722

>>15718417

I played on the original hardware. The control scheme is actually very good, except that it is uncomfortable to hold the system without resting it on something while playing.


4a62da  No.15718781

>>15718713

Sounds like it would require emulators to completely change the way they output an image.


a19aad  No.15718798

>>15718781

you could simulate it but for now the simulations of it are extremely basic.


4a62da  No.15718815

>>15718798

Look up standalone CRT simulators, I found a program called "SuperCRT": https://piratehearts.itch.io/supercrt How close are it's effects?


78e650  No.15718832

>>15718682

Well fuck. BSNES can run DQ1+2 just fine but patching it with that translation makes it crash outright. My quest continues.


4a62da  No.15718852

File: 30be3064be94596⋯.png (2.48 MB, 1440x825, 96:55, ClipboardImage.png)

>>15718815

Yeah, looks like this may be something close because it does simulate that waterfall effect that I keep seeing people go on about. Here's the source of the project: https://steamcommunity.com/linkfilter/?url=https://github.com/MinorKeyGames/CRTSim


f65bd8  No.15718876

File: 0972ea075e33d35⋯.png (267.84 KB, 1600x1120, 10:7, Sonic The Hedgehog (USA, E….png)

File: e700b07051a3d9f⋯.png (2.67 MB, 1600x1120, 10:7, Sonic The Hedgehog (USA, E….png)

>>15718832

>bsnes

Use snes9x.

>>15718852

Anon that's not how it's supposed to look.


d57584  No.15718926

File: db4bb9a0321916e⋯.jpg (96.06 KB, 615x593, 615:593, lookin good.jpg)


4a62da  No.15719139

File: 48b41723c9dc2a6⋯.png (445.67 KB, 960x720, 4:3, ClipboardImage.png)

File: 87396ce39985670⋯.png (457.63 KB, 960x720, 4:3, ClipboardImage.png)

File: 71a18aa150a6128⋯.png (415.87 KB, 960x720, 4:3, ClipboardImage.png)

File: 880853aec876855⋯.png (90.6 KB, 960x720, 4:3, ClipboardImage.png)

>>15718876

>Anon that's not how it's supposed to look.

I know that, that's what I'm trying to fix. And, it doesn't really help that you have dozens of documents floating about how things are suppose to work (For example: https://archive.fo/fIQy9 ), but nothing from the actual developers, themselves, on what they used. Just plain speculation.


bfb4b6  No.15719147

I want the sonic waterfall meme to die.


f65bd8  No.15719215

>>15719139

I think you should stop being such a picky faggot, download retroarch with genesisplusgx and snes9x, throw on royale+svideo (or composite) and be done with it.


4a62da  No.15719256

>>15719215

The reason I don't use RetroArch is that it's a mess of a program, that needs to be completely re-written if people ever want to see it become better optimized, and developed by idiot going about how PC interfaces are trash. Every time I have used the software in the past, I received spotty performance across every system that I tried to emulate, that didn't seem to be present at all when someone made a dedicated emulator.


d47bcf  No.15719297

>>15719139

>but nothing from the actual developers, themselves, on what they used. Just plain speculation.

It's the effect composite video applies. Nothing more complicated than that. Run your RGB and Sync signal through 1 line and the garbled mess that comes out on the other side is just fucked up enough to make certain dithering patterns appear transparent.


f65bd8  No.15719309

>>15719256

Post speccy.


fe6bb2  No.15719321

So I was thinking about getting a vita this black friday to basically only use it to emulate playstation games

is this a bad idea?


4a62da  No.15719396

>>15719309

My experience with RetroArch was through my 3DS. Loading up just about anything that wasn't Picodrive or Quicknes was a nightmare where the emulator either crashed upon launch or run games at a quarter of the speed. Even with the two I got working, they still slowed down quite often, or produced garbled sound. It wasn't until bubble2k16 developed the standalone builds for Picodrive, virtuaNES, and Snes9x that you finally got games running at full speed. Thus far, the only problems I've had with his emulators is the slowdowns with Sega CD games reading off the disc while running (Happens only with FMVs in my experience) and the slowdowns with running Star Fox. Also, that's leaving out how counterintuitive the interface is for RetroArch.


f65bd8  No.15719405

>>15719396

You're clearly posting from a PC here: >>15718852 , and yet you refuse to use Retroarch on your PC because your shitty 3DS couldn't run it? Either I'm taking crazy pills, or you have literal brain problems.


4a62da  No.15719473

>>15719405

I have tried to get it up and running on my PC a few times, but the thing refused to load. I'll try again and see happens. Anyways, here's my desktop's specs: https://archive.fo/8SQhw

>yet you refuse to use Retroarch on your PC because your shitty 3DS couldn't run it

Except for the fact that you had people working on the nightlies coming out and stating "This is the best performance you're going to get, unless they decide to rewrite the program from scratch."


f65bd8  No.15719485

>>15719473

>bottom-tier prebuilt hp

Be honest, anon. That's your mother's PC, isn't it?


4a62da  No.15719498

>>15719485

Grandfather's, and just haven't seen the need to get a new one.


4a62da  No.15719533

Is there a way to turn off this god-awful interface?


d1bc45  No.15719611

>>15719498

Hah, oh wow. No wonder you only want to use a 3DS, it's probably faster than that thing.


4a62da  No.15719983

File: e79bb07202e31a5⋯.png (121.18 KB, 323x545, 323:545, Drunk nurse.png)

File: a6edef2ffafaefe⋯.png (88.02 KB, 527x776, 527:776, Don't point at the fallen ….png)

And, of course, the damn thing can't even keep a consistent frame rate despite how much I alter shit. Ah…what to do?

This happens with just about every other regular PC game, too, where everything that could go wrong does go wrong.


61bb8f  No.15720312

YouTube embed. Click thumbnail to play.

>>15719256

>>15719533

In case anyone doesn't already know, the autists on the RetroArch team finally caved a while ago and introduced a completely new WIMP GUI for PC built on Qt5.10, including alternatives to their restrictive old playlist, filebrowser, and RetroPad junk.


8ba4c1  No.15721756

Is there a way to configure citra to have a more sensitive analog stick input? I'm using a 360 pad and the analog stick gives me nothing except full intensity. It's like there's a massive deadzone in the middle and then run. Star fox 64 is unplayable like this.

Or is this built in and the 3ds had no sensitivity to it's analog stick at all?


452058  No.15721918

Invidious embed. Click thumbnail to play.

Why have I only heard about a 360 emulator now? I thought it was impossible or is it the original Xbox that's impossible to emulate?


60c19e  No.15721936

>>15721918

I wonder if we'll get Microsoft's emulator running under the 360 emulator before a good Xbox emulator


a3df7b  No.15721940

Wake me up, when ppsspp on switch


4b1ca8  No.15722090

File: c07faaf8ea5d79b⋯.jpg (121.11 KB, 1024x768, 4:3, DHs5VP9U0AEAHRM.jpg)

Is there anyway to emulate all those old as java based games made for flip phones from the early 2000's? There was a surprising amount of decent games especially from japan and I feel like binging on them.


f65bd8  No.15722142

>>15722090

Try FreeJ2ME.


4b1ca8  No.15722207

>>15722142

excellent, now to dig around for archives of games for it.


4a62da  No.15722298

>>15709050

>>15709091

Okay, I'm an idiot, how do I configure the actual shaders themselves? I'm messing around with some of the values in the .CG file, and they don't appear to produce any difference when loading them up.


f65bd8  No.15722316

>>15722298

Pick a base shader preset you want to edit, save it as a preset, and then edit your new preset.


4a62da  No.15722456

>>15722316

And, there's no way to stack shaders outside of Retroarch without writing my own .cgp file.


f65bd8  No.15722482

>>15722456

You're making this harder than it needs to be.


4a62da  No.15722497

>>15722482

Yeah, just realized that. Can use RetroArch to make the damn things, but don't have to play the actual games through them.


f3d445  No.15722636

>>15721918

Doubt if they're impossible to emulate. It's just that they don't attract enough interests and devs to make a working emulator.

Only Xbox which has no emulator being worked actively. Cbox is a thing, but it seems dead if anything matters.

>>15719321

Go to the Vita general for better advice, this is a place for people who don't want to spend more money onto DRM'd hardware.


61bb8f  No.15722705

File: 473da4e6e9c0037⋯.jpg (181.93 KB, 500x415, 100:83, tortoise-and-hare.jpg)

>>15721918

Xenia's story is a very sad, strange one:

>7th-gen consoles thought completely un-emulatable for years to come

>suddenly xenia appears out of nowhere, full 3d games playable in realtime with audio using fancy new "bare iron" graphics api

>making rapid progress

>other laughable 7th/8th-gen emulator efforts (rpcs3, cemu, citra) get their acts together

>development on xenia slows and eventually grinds to a halt, with the lead dev abandoning the project as other emulators catch up with and surpass it

>eventually even the infamously pathetic original xbox emulation scene (cxbx-r, xqemu) stumbles to its feet and shoots past xenia, along with the switch getting emulated almost immediately after launch

>xenia, the emulator that started it all, now lies by the roadside, forgotten

Reminds me a lot of N64 emulation exploding onto the scene with UltraHLE & Corn, then becoming… Well, N64 emulation.

Supposedly Xenia has been undergoing a major rewrite this year, so things might change.


e2a6eb  No.15722745

YouTube embed. Click thumbnail to play.

>>15722636

https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1457#issuecomment-426070054

CXBX-R is active but some dickweed from the dead xemu project is trying to kill it by bitching about it being open-source.


e2a6eb  No.15722746

File: 6b8052bb29af5bf⋯.png (70.53 KB, 908x718, 454:359, xqemu.PNG)


f3d445  No.15722797

>>15722705

I guess that lack of commitment would happen if you do something just because you consider it a hobby, the guy in question being Xenia's lead dev in this case. More like pathetic than sad, really.

>>15722745

>>15722746

Didn't know that before, thanks. Is it usable already?


e2a6eb  No.15722841

>>15722797

With JSRF, yeah.


4a62da  No.15722856

File: 835dba2d29cf949⋯.png (911.57 KB, 1124x896, 281:224, ClipboardImage.png)

File: 7ef061f17590338⋯.png (1.09 MB, 1124x896, 281:224, ClipboardImage.png)

File: 5faabc11f99d5da⋯.png (545.27 KB, 1124x896, 281:224, ClipboardImage.png)

Both puNES and Snes9x are having a fit with the custom shaders packs (Or whenever I decide to try any of the Royale variations), so I have to use the defaults. This is the closest I can get with Easymode, NTSC Composite, and setting the palette to RGB.


61bb8f  No.15722862

>>15722746

>>15722745

Interesting. Since most of that apparently has to do with the GPU, I wonder if any of this overlaps with the Nouveau open source nVidia GPU driver project?


e2a6eb  No.15722874

>>15722862

He's just being a nigger skirting around the meaning of open source.


466fa1  No.15722954

>>15722745

It's even better than that

The guy is bitching about CXBXR taking a lot of code from XQEMU straight up (which is allowed technically although I could see it being demotivating that someone else is just hacking your code together into a gigantic clusterfuck of hacks when you're trying to do shit right but nobody cares because the results don't come as fast), despite the fact that he himself abandoned the project and doesn't agree with the other XQEMU devs, and then there's the fact that he's a massive cunt that is incapable of doing anything nice for regular users (see Citra not allowing encrypted games or .cia for a long time, the absolute fucking state of SEGA lindbergh emulation for another)


61bb8f  No.15722955

>>15722874

True enough, I can never understand hobbyists getting asshurt over their stuff being recycled by other hobbyists. Worst example is modders, especially big projects like TCs and restorations, the autism fits over somebody snagging a texture or model from one verge on hysterical.

I was thinking a bit more of whether Nouveau might speed up the overall emulator development effort, in the same way a lot of emulators recycle CPU dynarecs from each other.


b1bbe2  No.15723023

>>15722955

>I can never understand hobbyists getting asshurt over their stuff being recycled by other hobbyists. Worst example is modders, especially big projects like TCs and restorations, the autism fits over somebody snagging a texture or model from one verge on hysterical.

It's very simple actually. Some of them are doing this for attention and fame.


e72a8b  No.15723054

>>15719498

Just install GNU+Linux, retard.


0ccfb4  No.15723063

>>15722207

I have a bunch on a hard drive somewhere. Not sure how easy it is to find them nowadays


21604c  No.15723078

More like rom news but it seems that fiasco with love roms is that the couple will have to pay $12 million to Nintendo for the settlement. Will this have any affect on nintendo rom distribution in the future?

http://archive.is/uFKRa


f3d445  No.15723133

>>15722841

If it can't run half of the entire Xbox library then it isn't practically usable. Not interested in JSRF anyway. Still, that's a good sign of progress.

>>15723054

>telling gamers to use pozzed OS made by (((hobbyists))) that clearly isn't designed for compatibility with emulators and video games in general

Back to >>>/tech/, you nogaems peasant.

>>15723078

>$12 million

The couple and their whole family better commit suicide at this point. No way anybody except for businessmen could pay that in a lifetime.

>Will this have any affect on nintendo rom distribution in the future?

It already is, with rom sites being shut down and all.


9c05f7  No.15723164

>>15723078

> Will this have any affect on nintendo rom distribution in the future?

Nah Nintendo was always pissy with that and their ROMS haven't been more available than this last couple years so meh maybe a couple normalfag ytap will get closed and they'll cry about it, people who want the good shit either already have it or can find it easily.


4a62da  No.15723174

>>15723133

>>telling gamers to use pozzed OS made by (((hobbyists))) that clearly isn't designed for compatibility with emulators and video games in general

>Back to >>>/tech/, you nogaems peasant.

I wasn't going to bother responding since anyone who still advocates Linux after the OS getting CoCked shows how much of a cuck they are. However, that still doesn't change much because the only alternatives to Windows are MacOS, AROS, Haiku, and BSD.


362864  No.15723181

File: 7f1c981d0ea5f1a⋯.jpg (62.51 KB, 778x446, 389:223, ra shaders.JPG)

>>15722298

Go into the shaders menu and click on Parameters. In there you tinker with all the options like the sharpness settings, scanline thickness etc etc. (as long as the shader supports it). Pic related


4a62da  No.15723197

>>15723181

See: >>15722856

>Both puNES and Snes9x are having a fit with the custom shaders packs

Even then, I didn't really change anything when going through the parameters.


fddeb9  No.15723204

File: 8488f646dff406b⋯.png (749.93 KB, 640x622, 320:311, Mega man pc crt.png)

Retroarch's UI sometimes is more tasking though, rgui would crash on low spec systems regardless of driver, so i had to issue commands from prompt.

DirectX was fine but PSX games wouldn't run at full speed, some consoles that did crash with DX and GL, did work in SDL but in a tiny window.

Linux was worse because GL support in shitty systems is a joke which means it was useless.

Meanwhile i downloaded Epsxe and PCSX-R and both ran at full speed in the same system without problems.

I am just pointing out RetroArch is not better at performance than the stand alone version of the emulators built for the top popular systems, i don't know but whatever pipeline they follow seems to be faster.

Retroarch is better at being it's own thing, a multiplatform emulator/launcher and it can be useful for emulators without or with a poor GUI.

>>15718485

Second and third pics are a PC CRT, aren't they? I can't make out the individual pixels but i can see the phosphors are there


4b1ca8  No.15723210

>>15723063

If you got City Connection Rocket or Bases Loaded those are the ones I'm looking for the most.


fddeb9  No.15723244

File: 2b1dfe48de0d250⋯.png (114.09 KB, 500x469, 500:469, 100-enjoying-a-20-year-old….png)

>>15722856

>>15719139

>>15718876

looks fine my digital display frens


cf8524  No.15723294

I've been looking for ROMs that work in MAME, but the sites that I've checked seem to have them in an executable format which I'm wary of running. After checking some thread archives and MAME documentation I haven't seen anything on needing to run binaries to get what I imagine should be in a 7zip or something. My understanding so far is that in addition to the ROM sets, some games require a CHD, BIOS, and a device pack. Are these all supposed to be included in the executable, or alternatively, are there reliable sites I can find these?


f65bd8  No.15723315

File: ca086ae935f9ec7⋯.png (27.69 KB, 1000x938, 500:469, 2b1dfe48de0d2509549b93ce74….png)

>>15723244

I got you fam.


a19aad  No.15723343

>>15723204

No, all those pictures are from professional monitors. 15khz all the way. Shadowmask just has far better detail blending.


606830  No.15723430

File: 69339f23411f148⋯.png (282.59 KB, 500x447, 500:447, 2b1dfe48de0d2509549b93ce74….png)


61bb8f  No.15724019

>>15723174

Kernel aside, are there any modern distros (even just DEs) that can compete with Windows XP with classic theme? I've got a C2D machine with 4GB RAM and a Radeon HD 4350, tried Mint, first with KDE, then MATE, then LXDE, then finally Xfce because the only thing more lightweight I knew of were meme tiling WMs, and it's still significantly slower than Windows XP.

>>15723294

7Zip and similar software can extract "self-extracting archives", installers, and such in .exe format without actually executing any program code. There's no security risk as long as you don't actually run the .exe


4a62da  No.15724111

>>15724019

You're asking the wrong guy. Only thing I can suggest is to test things out on a virtual machine.


386401  No.15724512

File: b645b0da5226eff⋯.png (615.75 KB, 1920x1080, 16:9, dolphin1.png)

File: 63e33d62dd82361⋯.png (627.72 KB, 1920x1080, 16:9, dolphin2.png)

File: f8ef0bd035bc6b3⋯.png (1.54 MB, 1920x1080, 16:9, dolphin3.png)

File: b89c8802d675e7f⋯.png (1.54 MB, 1920x1080, 16:9, dolphin4.png)

God damn Australian dolphins and their horrible language!


748661  No.15733262

File: 85285e62a8270ab⋯.jpg (360.08 KB, 564x900, 47:75, baby doll.jpg)

>yuzu

Anyone got a version with all the files it needs to work?


7440d4  No.15737411

File: 9fbda9c337ab335⋯.jpg (2.88 MB, 1146x1986, 191:331, Yggdra_Union_PSP_cover.jpg)

Can anyone share a save file from pic related? One that has hard mode unlocked to be specific.


3cd91f  No.15737447

File: c9034f59d1fdb14⋯.gif (2.77 MB, 240x320, 3:4, Breath of Fire III.gif)

>>15724512

Apparently it was Kansai in original Japanese version, and even there had that second take in standard Japanese for those playing that couldn't understand the accent.


386401  No.15744834

File: 4da4f1f1eb4e01e⋯.png (1.18 MB, 1920x1080, 16:9, OYY VEY.png)

>>15737447

Ha, i thought it was very weird to have such a joke in a japanese game

By the way, just beat the game, i fucking love Bof3, simply glorious

OYY VEY YOU CAN'T USE THAT ATTACK


386401  No.15744845

File: 6e773dd0e6877a9⋯.png (1.98 MB, 1920x1080, 16:9, End.png)

RIP Garr, Peco and Teepo

Now to catch up on this season animu before firing up Bof4 and Valkyrie Profile


f65bd8  No.15744987

>>15724512

>>15744834

>>15744845

I've never touched the Breath of Fire series. Is that something that you would recommend be played in order?


386401  No.15745007

File: 5cddfc41f91eeef⋯.jpg (72.35 KB, 406x510, 203:255, BoF3-tiamat.jpg)

>>15744987

I never played 1 and 2, and you don't need to, Breath of Fire is like Final Fantasy, there is no linear connection between the games, you see cameos of old characters here and there, but nothing important.

I would recommend 3 and 4.

5 is VERY different and most fans of the series didn't like it.


f65bd8  No.15745022

>>15745007

Thanks anon, I'll start with 3.


f6aa5f  No.15745030

>>15744834

Does that attack do 0 damage while increasing your gold?

The Breath of Fire series has always been tragically underrated. Even I only know that cause my brother got into them when he was in high school.


386401  No.15745054

>>15745030

No, it does about 100 points of nonelemental damage but the animation is amazing, her face melts and becomes a huge opening from which beams of light come out

BoF was ruined by Crapcom's mismanagement, if they just kept the same features the third and fourth game had in the next releases the series would be going strong today

One of the best features these games had were the fishing minigames and the Dragon Gene system of the third game


61bb8f  No.15745094

>>15745054

>third and fourth

Dragon Quarter, regardless of its qualities as a standalone game, was universally regarded as an utter travesty for a BoF game.


386401  No.15745128

>>15745094

I hate DQ, but what came after was the true travesty.


a47f13  No.15747358

>>15745022

>>15745007

1-2-3 are actually a trilogy, but separated by centuries from each other. 1 is pretty basic but 2 definitely doesn't deserve to be skipped, just use the retranslation patch at least since the crapcom localization is total shit. There's also a rebalance patch called Maeson, that I found really fixes a lot of problems with vanilla, like having every character be useful and have warp on Ryu so you don't need to be forced to have a certain guy on your party just to get around mid-late game. BoF 1 also has a retranslation/text fix patch and a rebalance patch so I'd recommend it if you decide to go through it


a47f13  No.15747374

>>15745128

>>15745094

I used to hate DQ's existence without having played it, but then I did and its a really good game, it doesn't deserve 1/10th of the hate it gets. But I do think that it should have been treated as a spin-off, and they should have made another game that's more in line with the others.


362864  No.15747398

>>15744987

It's a b-grade series at best. 1 and 2 are particularly mediocre. It's the kinda series you play when you've played everything else but you still want more JRPGs.


0ef5d2  No.15747694

File: 5777c9bc43776b2⋯.png (846.16 KB, 1155x865, 231:173, thicc aunty desi.png)

>What are you playing currently?

I'm autistic, i keep bouncing between rayman revolution, pokemon soulsilver, and various saturn games.

>What is your favorite emulator?

PPSSPP. Most perfect emulator out there, have never had legit issues i couldn't fix with it.

Speaking of autism, what are some of the most "lewd" centric 5th gen games you all know? I was hunting down H games from that era a few weeks ago and found some random "paid" sites hosting H ps1 games i couldn't name because they showed vague file names. Shit like that pisses my fuck.


364346  No.15748818

Can somebody give a proper reason why I should use mednafen + retroarch over ePSXe? Explain the "Muh accuracy" bullshit because I have yet to see how it impacts anything.

Objectively, the latter may be an old piece of shit but setting it up is a snap of the fingers compared to the former. What is the emulator tribalism faggotry all about?


386401  No.15748868

>>15748818

There is nothing hard about setting up mednafen, if i could do you so can you.

Mednafen's high accuracy means it can emulate games that some other emulators cannot and it can do so properly, without random graphical glitches and shit.


364346  No.15748878

>>15748868

It's not hard to set it up. It's tedious.

It's especially tedious when you have to change its settings all the time for each game to work instead of just giving me a black screen.

>without random graphical glitches and shit.

Oh, so it's just sprinkles then.


386401  No.15748887

>>15748878

>you have to change its settings all the time for each game to work

???

No you don't

I am playing my third game on it without changing anything


61bb8f  No.15749285

>>15748818

>new wimp desktop gui in recent retroarch fixed horrible retroarch ui

>vulkan renderer gives software rendering accuracy without touching cpu

>pgxp eliminates texture/polygon warping from original psx

>runahead reduces lag to below native hardware


52155c  No.15749534

>>15749285

>vulkan

Didn't that get CoCked?


3cd91f  No.15749630

File: 2ea3d9ff3eaa517⋯.png (19.33 KB, 1707x1280, 1707:1280, 39a97c163a08a6975052e55c53….png)

>>15744834

>OYY VEY YOU CAN'T USE THAT ATTACK

>Ha, i thought it was very weird to have such a joke in a japanese game

It's more that the accent choice for the English version of it is somewhat unique. Instead of the usual (at the time) southern style most attempts to preserve such go for, you get an aussie cunt instead. It does make for a memorable minor character though.

>>15744987

There's a chronology between the first three games, but each are more or less independent (BoFIV meanwhile is hard to place if or where it goes). There's some returning elements (the opening scrawl for the third game is a mural of the final battle in the first game, for instance). The first is rather bland in my experiences, but does set up a base premise for the world. II I haven't played, but want to say it's probably an improvement aside from the localization being notoriously abysmal (which Capcom saw perfectly fit to reuse for the GBA port) Thankfully it does have a fan retranslation patch, which also works with a rebalance patch if memory serves. If you want to play it, consider using one or both. Breath of Fire III's great and the Dragon Gene system is particularly well liked, and the script quality feels like a massive improvement. If you don't like the idea of a childhood arc setting up the cast and their relations though, you might feel it kind of slow to start. Haven't played IV myself, but I've heard the combat system's pretty enjoyable (all characters present in battle at the same time, with active and recovery/support rows), but also suffers censorship.


61bb8f  No.15750154

>>15749534

Same is true of OpenGL, Direct3D, Metal, Linux, Windows, and macOS.

Fork it or STFU


3cd91f  No.15754130

>>15747358

>BoF 1 also has a retranslation/text fix patch and a rebalance patch so I'd recommend it if you decide to go through it

>Breath of Fire 1

>Retranslation

First I've ever heard of one for it. Got a link?


5aa712  No.15763295

>>15754130

It's actually a text cleanup patch, but given how shitty text formatting was in 1 it's almost the same thing. This one has both https://www.romhacking.net/hacks/3214/


5aa712  No.15763308

>>15763295

Here's the ones for BoF 2 by the way, if someone's interested

rebalance: https://www.romhacking.net/hacks/3272/

retranslation: https://www.romhacking.net/translations/1384/


5aa712  No.15763341

>>15754130

Oh yeah, you should also use https://www.romhacking.net/hacks/3764/ to restore the SNES music since those are patches for the gba version. It's practically mandatory unless you like ear rape


458669  No.15768297

Anyone here got a link to some romsets? Particularly look for SNES, GB, GBC, and NES ones. Any and all romsets though would be appreciated.


981d87  No.15768361

Just set up hacked PS3, and now looking for PSX games to play on it. Don't suppose any of you niggers have Ace Combat 3 translation eboot ready to go?

How's RetroArch for PS3 as well? Capable or pretty shitty?


e20860  No.15768490

In other news Xenia finally works on Win 7, granted you don't get the DX12 renderer so it's pretty damn useless for now but who knows maybe they'll actually backport that shit into vulkan and fix that in time.


5cabe4  No.15769717

>>15768490

How's it work under Linux?


ab7e77  No.15769727

>>15768361

You don't need an eboot for PS1 on PS3, just get Webman.


3cd91f  No.15769814

File: 5fbaa85f56278df⋯.png (78.57 KB, 668x242, 334:121, try a little harder.png)

>>15768361

Eboot is mostly the native PSN format for games bought and downloaded that way, and more useful to the PSP and Vita as that is the only means they have to run PS1 games in (not being PS1 disc compatible, after all), and the format being a "fits all sizes" between the three, the only thing getting in the way being whitelisting. As >>15769727 says, you can use webman (or multiman, for that matter), to load a PS1 game's data into the main XMB like the disc was a disc actually inserted, thus all you should have to do is grab the actual PS1 files and patch them. That said, as far as I know, the PS3 is region free solely for PS3 games; PS1 and PS2 still had the issue of region lock because the systems they were for were region locked, and AC3 needs the JP game files for use with the patch. Admittedly I've not delved too far into if there's some native toggle that can be disabled, or if loading it from webman/multiman can get around it in telling the system the game's the same region as the system, but it's something to consider. Maybe >>15769727 knows better than I.

As for the game files, look a little harder (not that I don't want to help, but the less notoriety sites have, the longer they'll stay up). The prepatched version where the screenshot is taken from seems to be up to date, the page listing it as the files having utilized the 2.0 patch.

>Retroarch

I haven't kept tabs on the PS3 port too much, but if memory serves, a while back the latest version they had released for PS3 vanished, and on the libretro "nightlies" section, the entire PS3 folder vanished, leaving only PSP and Vita under the Sony tab. It would seem though that a port of the current stable release, 1.7.5, is downloadable for PS3 though, both on the retroarch main site and brewology (good place to find PS3 homebrew, if you didn't know yet), so I'm not real sure what happened, since I recall it being gone from their downloads as well back then, and there being a scramble to find an anon that had previous latest release that had vanished who could mega the pkg file.


3cd91f  No.15769824

>>15763341

>>15763295

Interesting, thanks. Already played it once, but I'll keep it mind if I ever decide to replay it. Are both BoF1 hacks compatible, the way the BoFII retranslation and Maeson are? I assume they'd be since I doubt they're messing with the same parts of the code, but it still doesn't hurt to check.


5aa712  No.15769832

>>15769824

As far as I remember I played with both and didn't have any problems, so I'd say yeah they're compatible.


3cd91f  No.15769848

File: 9dbe6339d48705b⋯.jpg (532.03 KB, 1410x1484, 705:742, 1411771497633.jpg)

>>15769832

Alright, thanks again. Shame no one's seen fit to patch back in, and fan translate, the cut content from IV. Or maybe port the English script to the JP files and then retranslate the scenes we didn't get.


ab7e77  No.15769850

>>15769814

Well since I'm put on the spot, Webman is pretty easy to use, when installing it, it should add a folder called PSXISO or PS1ISO onto the root of your PS3 HDD. All you do from there is throw in ISOs or BIN/CUEs into the folder, and Webman should be able to access them via a XBM menu it adds when installed. Also it should have no problems with crossing regions.


5aa712  No.15769857

>>15769848

The scenes cut from IV are pretty self-contained so I'd guess people are satisfied with just seeing them on youtube or something. Feels good playing in Japanese so you don't have to deal with the bullshit, though


e20860  No.15769896

>>15769717

Works with Wine iirc

Native port is the endgoal of the changes that made it works on 7 though so that won't be too far off.

>>15769814

>so I'm not real sure what happened

Only real way to build RA for PS3 is using the official SDK, but you can't legally distribute things you compile with that SDK without sony's approval.

Somebody threatened the libretro team with telling sony and M$ (because the same more or less applies to the XBOX port) about that over autistic drama so they pulled it and now get that shit distributed through xbins.org


f31dd2  No.15770201

>>15768297

There's a bunch of links in this thread https://archive.fo/fg4gD


61bb8f  No.15773307

>>15769896

>Only real way to build RA for PS3 is using the official SDK

I thought the homebrew community figured out how to add GPU access to OtherOS, as well as how to re-enable OtherOS on newer PS3s, all of which use a fully legal open source homebrew toolchain rather than Sony's official SDK.


e20860  No.15773353

>>15773307

I don't know the specifics and whether that's enough for what RA needs but that incident predates that development from the homebrew community.


40fe2f  No.15775680

How is Zelda BoTW emulation going? I have seen some graphic mods for it that make it look really good, but unsure if I can even have the game running well at all. Newer Emulations tend to just crash and burn after all


61bb8f  No.15775706


40fe2f  No.15775755

File: c21d18f98335ee5⋯.png (5.37 KB, 431x133, 431:133, system specs.png)

>>15775706

Windows 10


4a62da  No.15775773

>>15775755

You get everything that comes your way for using Botnet 10.


fdd19c  No.15775794

>>15775773

hi cucknux larper, how's the SJW kernel treating you?


4a62da  No.15775799

>>15775794

What makes you think I'm CoCked?


2e8826  No.15776381

>>15775794

>He's such a normalfag he assumes anyone not using Botnet 10 is using FagOS or Linux

Browse /tech/ for four years then you'll get to have an opinion.


28e4ec  No.15776736

So I guess this is a good a place as any to ask, what's a good way to rip PSP UMDs? I got a box of them. Do you just need a modded PSP like you do to rip Wii/Gamecube games or do I need to get a tool from a flea market for this shit?


f31dd2  No.15776918

>>15776736

You'd need a PSP for that.


28e4ec  No.15776927

>>15776918

Great, is it just some common CFW application or something?


2e8826  No.15777225

>>15776918

Correct me if I'm wrong, but can't you just rip the diskette out of the casing and throw it into the little slot on your disk drive?


2e8826  No.15777239

>>15777225

Nevermind, different disk reading technology. They used to have games on small UMD-like disks that you would pop into your computer in that little compartment in the center of the disk drive. I assumed UMDs worked the same way.


c28a3d  No.15777242

Is Dreamcast, Saturn and N64 emulation still dead? I know you can basically get by with Saturn on mednafen, but some of the more obscure titles have bad compatibility.


c28a3d  No.15777247

>>15777242

Also, looking for info on better Sega Model-2 emulation. Wanna be able to jump in Virtual-On, or steer properly in Daytona.


c180b9  No.15777260

File: 830a6c8652557f8⋯.jpg (78.08 KB, 340x338, 170:169, DaytonaUSADeluxe_PC_US_Jew….jpg)

File: 7a9fade467a1fe9⋯.jpg (83.9 KB, 590x718, 295:359, VirtualOn_PC_US_Box_Front.jpg)

>>15777247

>Wanna be able to jump in Virtual-On, or steer properly in Daytona.


c28a3d  No.15777267

>>15777260

Made a thread about Virtual-On PC, but people just told me to play the Sega Ages version on PS2. Besides, don't feel like messing with a virtual machine.


c180b9  No.15777281

>>15777267

What operating system? If you're still using Windows, you'll probably just have to download a mod, nGlide, or dgVoodoo.


c28a3d  No.15777287

>>15777281

The Windows that skipped 9 for no reason


c180b9  No.15777298

>>15777287

Downgrading first.


a19aad  No.15777323

File: e3510ac48afc951⋯.png (92.26 KB, 892x180, 223:45, ClipboardImage.png)

>>15777281

>you'll probably just have to download a mod, nGlide, or dgVoodoo.

not every game has fixes on PC, let's start with the model2/saturn ports of sega games. You have either software mode (15-20fps no matter what, it's hard capped in the code) or a rare $400 graphics card from 1995. For Virtual On your choices are Sega Ages or Yakuza Kiwami 2. Daytona USA has a fantastic PS3/360 port that is arcade perfect.


a4c344  No.15777328

File: 2550009b1e30bea⋯.jpg (146.75 KB, 750x557, 750:557, Fuck This Shit 6.jpg)

>m-GBA is fast but don't save your game

>Extensive 3D games for the PS1 emulators either lags on battle or crashes

>DeSEmu glitch out when playing DQ9


c180b9  No.15777352

>>15777328

>Extensive 3D games for the PS1 emulators either lags on battle or crashes

Which one?


c28a3d  No.15777551

>>15777328

Well, y'know what they say. Can't catch your fish, and eat it, too.


bc21af  No.15777674

File: acda641cf686255⋯.png (13.87 KB, 256x224, 8:7, Shin Megami Tensei if... (….png)

I'm half an hour into Deep Strange Journey and wondering whether or not I should play the original. Redux emulates like a dream by the way.


9ade3d  No.15781350

Does Mednafen emulate PSP? I can`t find a guide for the set up


5aa712  No.15781380

>>15781350

No. Use PPSSPP


9ade3d  No.15781397


da9c52  No.15783353

>>15777674

why would you play redux if you haven't played the original first?


bc21af  No.15786101

>>15783353

Because I had Citra installed, and getting SJ was too much effort.


f61b4e  No.15786110

>>15786101

>downloading a 128mb file is too much effort


bc21af  No.15786116

File: 96ed302acf72578⋯.jpg (47.25 KB, 500x489, 500:489, 1494370405061.jpg)


f61b4e  No.15786135

File: 39b386d03366133⋯.jpg (138.61 KB, 1379x772, 1379:772, cocky little shit.jpg)


bc21af  No.15786383

File: 62d03ade7d52946⋯.png (66.05 KB, 500x437, 500:437, m190cnbifrc11(1).png)


0e28a1  No.15787523

>>15777674

>playing Nu Atlas remakes

don't play Redux, play the original, it's an overall better game.


bc21af  No.15789836

>>15787523

I will do as you ask… But I need something in return.

How does 539 Macca sound?


62dc26  No.15791375

File: 127591777029bd5⋯.jpg (105.59 KB, 880x528, 5:3, why.jpg)

Why is this error happening? I tried every gs plugin on the list and all say the same thing. I also tried updating DirectX several times with different versions that I found people suggesting when I googled the error and nothing seems to work.


cca133  No.15791492

>>15791375

Have you tried a development version? The stable version is very old.


62dc26  No.15791512

File: 5b4b7f0ebf08f2e⋯.png (377.42 KB, 637x478, 637:478, thanks.PNG)

>>15791492

Thanks a lot, anon. I tried previous versions, but trying a development one did not even cross my mind.


a327b2  No.15791549

File: f6fbc32d68c28b0⋯.jpg (82.47 KB, 334x500, 167:250, serveimage.jpg)

Help me /emug/, what's a good handheld I can use for emulation?


4a62da  No.15791568


362864  No.15791976

>>15783353

Why would you think you have to play the original first?


7197e5  No.15792369

File: c5d8b473f0316a0⋯.png (313.04 KB, 775x861, 775:861, alerted_cat_girl.png)

>>15714723

>there's even a guy starting his own vulkan plugin for PCSX2.

Source?


e20860  No.15792641

File: d51f46992bb8fcc⋯.png (1.05 MB, 1184x823, 1184:823, 001618[1].png)

>>15792369

The PCSX2 discord, last I checked it was very preliminary but it does exist.

Pic related, from about a month ago.


61bb8f  No.15792673

File: 25ece2fb253fc4e⋯.webm (11.95 MB, 711x400, 711:400, discord datamining.webm)

>>15792641

>first the halo 3/odst pc port

>now this

I'm seeing increasing amounts of stuff in the scene hidden away inside Discord, using it as a sort of erzats host for information, from mods and patches to guides and documentation, in lieu of a normal forum. I'd hoped things would eventually gravitate away from the web back to application-specific protocols, but why did it have to be a proprietary datamining botnet?

This is a seriously dangerous long-term trend.


e20860  No.15792689

>>15792673

Best you're ever gonna do is steer people towards a free alternative to discord, it's just way too convenient to use


a263b4  No.15792700

>>15722746

Nigger needs to act like a fork and not a "down stream" if he cares about "muh pride" since it appears there is no real project dependency.


61bb8f  No.15792708

>>15792689

I don't even care whether or not something is free, just so long as it:

>is based on an actual specification

>offers an API for fully supported 3rd-party clients and servers

>can export all data to offline formats for which documentation is provided

Skype before v4.0 would be a good example, as it was a fully P2P system based on well defined and well documented APIs, with a willingness to work sanely alongside 3rd-parties.


a835cf  No.15792718

>>15792641

How many times must I see that Vulkan pyramid.


520007  No.15792736

>>15718876

>non-canon hipster shit

I can never tell if you're being serious or not.


dd0f89  No.15792738

>>15792673

register with a fake email, don't connect your accounts… pretty much what you're supposed to do with any modern social platform. they can have the shitty memes and the occasional RL picture that they can't tie to anything. it's just convenient and requires no monetary investment.


4a62da  No.15792749

>>15792689

>Best you're ever gonna do is steer people towards a free alternative to discord

Tox, Telegram, there's stuff out there, but, nope, everyone must use the one service that's the biggest Jew of them all.


e20860  No.15792807

YouTube embed. Click thumbnail to play.

>>15792749

None even come close to discord in functionality afaict

Riot.im is the closest

>>15792736

>hurr devs never took into account CRT screen to do visual effects

Embed related


61bb8f  No.15792846

>>15792807

That's not an effect of CRTs (the display in your embed itself is an LCD!), or even interlaced-scan, but of composhite video. If you use a a Y/C s-video or (via SCART) RGB on an old-fashioned CRT SDTV, none of those artifacts will work. See here:

https://filthypants.blogspot.com/2017/06/new-ntsc-shaders.html


4a62da  No.15792925

>>15792807

Reading the comments on the video, that ROM only glitches because of the way the emulator outputs the image. It's a great way to test emulation accuracy, but not an actual base to go by in regards to the actually look of the games.


a835cf  No.15792955

>>15792846

It's rare to find someone else on /v/ who knows what they're talking about.


411507  No.15798973

File: 20982133e121918⋯.png (388.88 KB, 2542x925, 2542:925, games.png)

Whatcha playin'?


b407bf  No.15802274

File: 9bd001885c9340a⋯.gif (666.58 KB, 171x255, 57:85, 10.gif)

HOW THE FUCK DO I GET PGXP TO WORK?

I got PCSX-R PGXP with the Pete OpenGL2 Tweak plugin and everything set up. Games boot up fine but they're still wobbly. This is fucking bullshit.




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