>>15705683
You get yourself ready for a long ass blog post.
The seasons, on paper, are neat. They let you experience a race in a lot of different subtle ways. However, there's jack shit to do with them.
Each of the four major disciplines in FH4 (Road, Street, Dirt, Cross Country) has a level associated with them, when you reach level 10 in a respective discipline, you've unlocked all the races. The only way to play these races is one at a time, in pretty much any way you wish with no greater penalty or reward for how you do it.
Championships in their current form are seasonal, of which you get 3-4 per week with maybe a unique reward for playing on higher difficulties. The problem with this is that every difficulty feels the same with how scripted the AI is with you always catching up about the last 25% of a race, which extends to all the single races feeling the same too.
Adding onto these problems is the map itself. Since nearly everything is destructible now, you don't feel any sort of tension when turning, because 90% of the time you're gonna plow through whatever it is you're going to crash into.
The multiplayer is a mess, people driving poorly everywhere and ruining the ranked system for Adventures by exploiting AWD cars. Outside of ranked, it's hard to really get co-op/versus racing going despite the 72 player lobbies you're dropped into, so get friends or get nothing.
The few wholy good parts are the car perks system, in which you have unique sets of perks for most cars and it encourages you to play a certain way with them. The Horizon Stories, which replaces the disconnected Bucket List challenges from previous games and have a few unique rewards for them if you 3 star all of a given storie's challenges. Finally changing your car mid-free roam is now free.