>>15653913
>What make a videogame good in their specific genre?
Genres are gay and limit creativity. You shouldn't necessarily set out to make "an <x> genre game." Plus they're very loaded terms. "RPG" could mean about a million different things. The ideal way to design a game is to have a specific goal in mind for what type of experience you want to have. You need to be able to imagine concretely the feeling of fun you'd have playing it and chase that, like some kind of rabbit. Answering the question directly is pointless because you'll get different answers from everyone.
>Soulsfag: RPGs need to have good combat, and interesting environments and level design
>Old school CRPGfag: RPGs need to have deep character systems, good dialogue and lots of player agency in the plot
>Hack-and-slashfag: RPGs need to have meticulously tweaked loot tables and tons of different monsters to kill
They all want different things from the same genre.
I'm not answering the other questions because they're dumb and poorly worded