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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

YouTube embed. Click thumbnail to play.

c448ab  No.15326178

A few days ago Hoppoo Games uploaded their Risk of Rain 2 trailer. Risk of Rain 1 was a 2D pixelart roguelite and for the sequel they decided to go 3D. Snippets of the game in development were uploaded before, but I haven't seen a thread discussing it specifically. So: what are you expecting? Another fun game? Will the 2D-3D transition work? Will the devs be faithful to their roots?

Some addition info: the dev posted in the AGDG thread and the spritesheets of ROR1 reference to this.

95a45c  No.15326208

File: 610ef2a6cbf0e55⋯.png (79.87 KB, 200x193, 200:193, 1456869892258-3.png)

>AGDG fags going from fucking Game Maker to 3D

This is going to be fun.


6206c4  No.15326215

It looks pretty fun to me, but video means jack shit. We'll know if the 3D shift works when the demo drops.

In the meantime, I'm wondering how Acrid is going to work, his AoE works well on a 2D ground, but it needs to be reworked for something that looks more like serious sam.


95a45c  No.15326229

File: 22b28c0d3013bb3⋯.jpg (93.03 KB, 617x533, 617:533, 1428521623058-0.jpg)

>>15326220

>can't comprehend what it means to try to develop a 3D game after making a Game Maker 2D platformer

Go watch more netflix.


115199  No.15326280

3rd Person Borderlands; No memes;

Don't think it's hard to fuck up, ROR had a solid formula that could easily be built upon and moved to a 3D space.


1a196f  No.15326291

Did Risk of Rain dev ever post on 8chan?


ed1c11  No.15326300

>>15326239

>cuckchan meme

>hates fortnite

Like pottery.


1544f0  No.15326311

Oh shit, did an anon from here make Risk of Rain?


c448ab  No.15326337

>>15326311

>>15326291

There is a statue with the fullchan aggydaggy logo on it, so I am gonna assume they did.

>>15326315

Anon, Trailer.


1544f0  No.15326369

>>15326337

Got any caps of it?

AI haven't been to cuckchan in fucking years; isn't their agdg logo the same as (or almost exactly) the same as our's? Another thing I noticed is that it was released in 2013 so that shouldn't be possible unless he added it in an update or something


a645f3  No.15326371

File: e60316f02673d44⋯.jpg (23.23 KB, 288x499, 288:499, Kornheiser_Why.JPG)

>3D


69c760  No.15326384

File: 1160cdbb5ef2c02⋯.mp4 (3.76 MB, 852x480, 71:40, RoR2 first demo.mp4)

Here's some actual gameplay footage from a few months ago.


a645f3  No.15326393

>>15326384

It's fucking terrible.


69c760  No.15326395

YouTube embed. Click thumbnail to play.

>>15326384

And here's some more recent footage.

inb4 some faggot bitches about giving autoaim the character whose main class ability in RoR1 was having autoaim


44758e  No.15326407

>>15326384

Looks like borderlands except fun and not a pile of shit.


c448ab  No.15326447

>>15326369

From what I believe has happened is that agdg split up into two divisions, the 8chan logo has the infinity symbol in it and the 4chan logo is square, but I think 8/agdg/ still uses that one as well.


249a2b  No.15326464

File: dc05a5417f411c1⋯.jpg (15.43 KB, 241x255, 241:255, c423aaf85fc7026e5159e4eb7a….jpg)

>>15326384

Looks fun.


b3b150  No.15326475

>>15326384

>>15326395

Looks alright I guess


1cb7aa  No.15326496

>>15326384

>>15326395

Looks nice, good to see how far they got


7d285e  No.15326512

>>15326384

>that dodge roll

>that bullet spam

oh boy glass is going to be fun


2ec5f4  No.15326724

File: 75984ee75d67749⋯.png (7.1 KB, 800x600, 4:3, 1411024710170.png)

File: 36e3a86c8a7be3e⋯.png (185.39 KB, 1600x1600, 1:1, AGDG-JLMG2.png)

>>15326291

>>15326311

>>15326337

>>15326369

>>15326447

8chan's /agdg/ split off from 4chan somewhere during the first exodus and they're mostly separate, the logo remained the same but there's some alternate visuals for it made here. Hopoo posts dev progress (or at least used to) in 4chan's /agdg/ sometimes, some people post both here and there but I can't recall him ever coming here.


78384d  No.15326757

File: 02aa91a6a6ddbe6⋯.jpg (215 KB, 1199x1200, 1199:1200, 02aa91a6a6ddbe60baf33c6a7c….jpg)

>>15326464

Felix aint gay he just dresses like a fruit. Stop trying to gay him up Anon.


3882c7  No.15326842

Yeah because transition to 3D always goes well for these games.


7b7961  No.15326884

File: 7a7315e57805bb0⋯.jpg (53.65 KB, 512x512, 1:1, benis_in_colour.jpg)

>>15326384

I love the first game but this looks like this could be trash in an heart beat.


4b9a2a  No.15326937

File: 729da8126e9b31b⋯.jpg (65.86 KB, 616x587, 616:587, 1495238532918.jpg)

>>15326384

I don't know how to feel about this. It looks like something that'll either be really good or just awful. If glass is still in the game, it could be remedied.


d28af5  No.15326957

I could never get into it due to how bullet spongy everything felt.


4b9a2a  No.15326961

>>15326957

Play with glass. Although it is a rather bad suggestion, since you have to play it enough to get glass, I suppose.


198077  No.15326967

File: 1096b25f2f31b03⋯.gif (2 MB, 336x296, 42:37, 1448840206768.gif)

I'm sorry if I ruin the joke or if I missed the memo that today is opposite day, but those videos look totally garbage.


249a2b  No.15326993

>>15326463

What the fuck is that thing in the top left?


3b61f8  No.15327000

File: 5f0bd84522bdb65⋯.png (15.23 KB, 308x306, 154:153, toned_black.png)

>>15326724

>the logo remained the same but there's some alternate visuals for it made here

>not posting the swastika one


20b8b3  No.15327177

>>15326215

Not all characters are coming back


dd0aba  No.15327187

>>15327148

Implying he isn't a crossposter


296813  No.15327196

>>15327148

That girl is a succubus but ur a faget


71c0d2  No.15327198

File: 13e774c8add9892⋯.jpg (707.54 KB, 936x936, 1:1, Eesti_kultuurimälestis.jpg)

>>15327000

>swastika

Looks more like looped square.


bf69b0  No.15327224

I don't understand the fuss over RoR. Other than the absolutely stellar music, it's just a broken and unfinished indie with low effort microscopic pixelshit that doesn't even have a proper P2P architecture in place, and can be exploited to the point that one guy running around as Bandit with stacked electric guitars can instakill everything just by farting while half your screen is cluttered with fucking item icons. It stopped being fun about one hour in. Glad I got it for free.

Is it because it has a connection to AGDG?


1a3172  No.15327225

It looks really fast and fun. I really fucking hate this place sometimes. You fags can't enjoy anything. You just sit here and nitpick everything to death. It's so stupid.


bf69b0  No.15327240

>>15327000

Looks more like a cuckchan 4-leaf.


4b9a2a  No.15327256

>>15327198

Look at the black, not the colored part.


e86d5e  No.15327286

>>15327234

I made a meme, but it was an undertale one.


4500c4  No.15327561

>>15326178

So, they are remaking Risk of Rain into a 3D game and calling it a sequel ?

They just needed to follow Terraria's steps and add p2p connection, guess it will be only for the "sequel"


20b8b3  No.15327609

>>15327561

>So, they are making a completely different game sharing nothing but concepts and design direction and calling it a sequel ?

Yes, that's how it generally works


1aef5a  No.15327632

>>15326311

Risk of Rain is probably one of the few /agdg/ games to actually materialize and succeed. This was back on 4chan, but I wouldn't be surprised if he came here.


5ef0f0  No.15327634

>>15326384

Looks a lot easier and tedious.


d904cf  No.15327818

>>15327234

We made those Fortnite images that triggered know your meme a year after making them.


4b7a8f  No.15328365

>>15326384

>>15326395

It looks fun. Cant wait for it to come out.

I'm glad its no longer pixelshit too.


2d5c7f  No.15328924

This is one of the possibly two games in existence that I'm unironically and without reservation excited about. I've been following the development and they're doing really cool stuff even on the back end to enable eventual expanded gameplay modes or modding. Like coding all enemy types so they could be playable. Items can proc items now too, so a lightning AoE burst on hit item and a rocket launcher produce a rocket that explodes into lightning. All the models are also built in modular chunks that can be swapped out, so the items you pick up along the way will actually replace or append part of your characters' models.


07cdad  No.15328952

YouTube embed. Click thumbnail to play.

>>15326993

scum gang


e7ae0d  No.15328997

Did I miss something about the first RoR? It had great flavor text, but the actual gamplay was an rng-driven, bullet sponge slog. The enemies spawn so fast and the difficulty increases so fast that if you aren't lucky enough to find the portal very quickly you just sort of lose, buried under a tide of enemies that spawn at double the rate you can kill them, covering the screen in so many hotboxes that dodging becomes impossible. Unless you play the character with the bow and then you just win with zero effort.


2d5c7f  No.15329012

>>15328997

Yeah, HP-sponging was a problem. I highly recommend you try it again, but play exclusively with the Glass relic active. It reduces your max HP to 10% but causes all your attacks to do 500% damage, converting the game into a reflex-based crisis-control kind of challenge where nailing your evasion becomes key and enemies die in a few hits. The tempo becomes something more like Dante Must Die mode.


07cdad  No.15329061

>>15329012

Either way, the endgame is you having enough drones or enough items that you kill the vast majority of enemies without actually touching them, because there's simply too many to fight off yourself. You're either massively undergunned or the game's just boring, depending on how many chests spawn in early levels and how convenient they are.


f08190  No.15329258

>>15328997

The character with the bow isn't even good. She's a mid tier character at best because she has shit survivability and shit evasion.


832a44  No.15329278

>>15328997

It was a matter of staying mobile and hording items\drones. You had to explore the map very well, always get every single chest or any other source of items because that's what makes you stronger, not your level.

Most levels were basically a loop all around that you could simply do twice in order to open everything, you ever only stop near a chest whenever you don't have enough cash and once you get it and open it, you leg it outta there.

Rushing teleporters never seemed like a good strategy to me, you're just leaving items behind and you're gonna be up against worse shit later on while being weaker.

It was best to get all items, trigger the teleporter and then keep moving to one side while you damage the boss or handle whatever comes after you until the timer is up and then clean house.

Now melee classes however, those I have no fucking idea how you're supposed to use them. When there's an high concentration of enemies in the same place, staying put to attack in melee will have them all land a gazillion attacks at the same time, meaning dead. Acrid can maybe get by with his AIDS carpet but the rest I have no clue, except that the Mercenary has tons of i-frames I guess?


7d5d4b  No.15329964

get styled upon


e7ae0d  No.15332381

>>15329278

None of the fucking items increase your fucking damage though. I mean some of them do but not any of the common ones. The enemies get more numerous and have more health the longer you wait on a level, and you can't kill them any faster because the items you get that actually increase your damage cannot possibly keep up. How the fuck are you supposed to win OTHER than by teleporter rushing?


7d285e  No.15332423

>>15332381

you can grab all the items in a level and leave in a timely manner.


4b9a2a  No.15332441

>>15332381

That is wrong though. For one, crowbar greatly affected your damage and soldier's Syringe effectively increased DPS. Both of them are common items. Half the fun in the game is getting all sorts of mad items that stack and interact in great ways.

Secondly, it's about doing things quickly at first, since you need to keep up with the difficulty. You also just have to git gud at it, since there are some tricks to the gameplay. As >>15332423 said, you do get enough time.


e7ae0d  No.15332444

>>15332423

That is exactly what I did before I started teleport rushing. You know what happened? By the time I had gotten to area 4, it took me 10 seconds of concentrated fire to kill one fucking basic enemy and in that time 3 more spawned. And guess what? That means it takes even fucking longer because you have to kill every fucking enemy to use the teleporter for some fucking reason. I have found only three ways to win:

1. Teleport rush

2. Banner camp

3. Play bow bitch because she's the only one who can move and shoot at the same time.


de7dfe  No.15332448

>>15326384

It looks okay, but it could go very, very badly. It looks active enough, and none of the enemies strike me as just passive damage soaks. The sense of scale isn't quite as grand as RoR1, but that is likely due to the fact that the enemies in RoR1 would be screen filling and make it impossible to tell what they are doing.


640b7e  No.15332456

Needs movement mechanics


4b9a2a  No.15332480

File: 89eb5f030553180⋯.gif (103.41 KB, 250x250, 1:1, arinoshaking.gif)

>>15332444

>don't know how to play the game properly

>also pick squishy and weak character (that you're clearly not good enough to play)

>playing on a difficulty too dofficult for you

>"Wah, this game sucks, I can't progress"

I think you overestimate your capabilities, anon.


c448ab  No.15332558

What character did you like best? I had the most fun with the huntress and the engineer. Just spamming attacks alone with the huntress felt like a minigun.


71c0d2  No.15332613

>>15332558

The robot that punches the shit out of everything is great. I find miner to be fun to play as, but I rarely win with him because I always make some stupid, easily avoidable mistake. And the chef is fun too, but turns the game into easy mode. Enforcer seems cool as hell, but unfortunately isn't very good.


b3a8d1  No.15332805

>>15326178

>Well I wonder what's going on in this thread, ROR gave me a major orgas-

HHHHHHHHHHHHHHHHHHHHHOOOOOOOOOOLLLLY FUCK THAT MUSIC


832a44  No.15333108

>>15332381

That's not true at all, there's plenty of items that increase your damage, it's just not a direct "+damage".

Like another Anon mentioned, you have Crowbar to help against healthy monsters (great help against bosses) but there's also the Shades that increase your critical chance, thereby giving you more damage, as well as Ukelele, Gasoline, Mortar, Happy Mask etc.

None of those make your shots have bigger numbers for the most part, but they do cause more damage one way or another.

The big deal about items however is to help you survive longer. Loads of them give you Health when shooting or killing guys, reduce damage taken and the like. Those green shrooms are really helpfull for Health Shrines for instance while a combo between the Shades and the Scythe is clearly intended since the indicators for both overlap nicely and everything.

>>15332444

Never rush the level. I often get to the max difficulty on my 3rd or 4th map and still manage fine because I have items.

Never stay in one location to fight against monsters, always stay mobile and circle around the map if needed.

During the normal level, you don't need to kill anyone unless you need the cash to open a chest.

During the teleporter activation, you also don't have to kill anyone until the timer is up, so you'll just run and shoot to get an headstart but you'll only focus on killing them once the timer is over.

And ALWAYS keep your distance from them unless your melee.


4b9a2a  No.15333158

>>15333108

>Never rush the level. I often get to the max difficulty on my 3rd or 4th map and still manage fine because I have items.

I think how long you take per level isn't even really a problem. What's important is to not WASTE time. As long as you keep leveling up and/ or getting new items, you'll be fine.


c448ab  No.15333735

I had multiple RAM overloads when stacking those missiles on random and the sacrificial dagger thing. Those build require a fuckton of wam.


cda7d9  No.15333822

>>15326395

Well that looks kinda interesting, I really hope they add more movement related power ups, in 3d those are going to be to most fun ones


8e28fe  No.15336067

File: d759b1a277b9803⋯.jpg (Spoiler Image, 249.14 KB, 1166x790, 583:395, tumblr_nkjj75waZ71ts035no1….jpg)

File: 4e999e065a5d384⋯.jpg (Spoiler Image, 571.77 KB, 1280x720, 16:9, karen_wood_abi_toyne_choco….jpg)

File: eeb5b87eccf3218⋯.jpg (Spoiler Image, 68.54 KB, 500x423, 500:423, WAM_slime-and-goo-2.jpg)

File: 61efe1214629499⋯.jpg (Spoiler Image, 239.06 KB, 1280x720, 16:9, tumblr_ln7w99oPty1qe7jhoo1….jpg)

File: a56b82ce9e73bc5⋯.jpg (Spoiler Image, 85.91 KB, 676x980, 169:245, tumblr_m55gjanNcI1qe7jhoo1….jpg)

>>15333735

Man, I need to buy some wam.

Holy shit, I just looked up wam.

It stands for Wet and Messy


7d5d4b  No.15336079

File: 035dca02d6a50e9⋯.gif (453.88 KB, 300x300, 1:1, bb9ba78ec07761b4fe0a94c7aa….gif)


c57ac1  No.15336123

>>15326395

>>15326384

First game to look good to me in a long time.


8e28fe  No.15336169

File: 0c199817e7efc14⋯.jpg (65.06 KB, 860x578, 430:289, 16E0EE51E15A46DF94FAF20DF1….jpg)

>>15328952

I'd fuck that.


07cdad  No.15336527

File: 01f9191381d01af⋯.png (296.58 KB, 581x443, 581:443, (floral shoppe plays melan….PNG)

>>15336169

I fuck with the music but I wouldn't fuck that. You're the freakiest person on this damn website.


08d84e  No.15336890

>>15332558

Chef was busted as shit, you get the item that refreshes your cds per damage done I think and the one that refreshes your cd with crits and now you have a stupid spam of cleavers that paired with movement speed items it makes it really obnoxious, bonus points if you get the bleed proc items as well


1ea22f  No.15336923

File: a6d62142099a769⋯.webm (695.25 KB, 960x540, 16:9, gcf0d6030ad2d6808bf564fe7….webm)

>>15326239

>>15326463

WHAT IS THIS FILTH? GET IT OFF THE BOARD NOW

FUCKING FOURCUCK RAPEFUGEES SPAMMING AND INFECTING THIS PLACE WITH THEIR CANCEROUS CULTURE AND INSOLENCE THAT IS PARROTED BY SOCIALLY FAILED COLLEGE-AGE NIGGERS IN THE PHYSICAL REALM

>>15327148

Because the board doesn't settle for uncultured bullcrap like this. At least until late March of this year. And just when I thought the posting was slowing down.


5a2041  No.15336931

File: 224f4dc6f353700⋯.jpg (74.7 KB, 416x340, 104:85, miyamoto_loves_crash.jpg)

>>15327234


035e11  No.15344212

>>15326178

Should go for sprites before 3d….


4ca7b1  No.15344224

File: 4d4350b28934e22⋯.jpg (5.02 KB, 221x225, 221:225, gimme a hug man.jpg)

>sequel to 2D game becoming 3D

What is this, the late 90's?


7d8514  No.15344745

>>15326384

Looks like fucking shit


77cd68  No.15345856

>>15327234

As opposed to what? ripping off wojak for the 1000th time? cuckchan hasn't made a good meme in years.


cee926  No.15345890

I'm excited for Risk of Rain 3 to play in the 4th Dimension.


903ca6  No.15346065

>>15326178

Will be an enjoyable clusterfuck that will be streamlined into oblivion for casuals and the best version will be the very first one they release


5f37ba  No.15346072

>>15344224

I was thinking the same, there are not that many examples of this happening today.


77cd68  No.15346125

YouTube embed. Click thumbnail to play.

1d1c59  No.15346153

>>15326384

Those animations are godawful. The character looks like he's just sliding around at terribly slow pace. This is like Morrowind tier movement. There's the dodgeroll which looks like it has the potential to really fuck up your camera if you're not careful.

The weapons in the trailer look boring. Its literally just spam. I don't see any skill in the gunplay. Of all the games that needed to be 3D, Risk of Rain was not one of them.


5f37ba  No.15346189

>>15346123

I think indies don't go 3D because they don't have the resources, not because they don't want to.

I'm pretty sure Redigit wanted Terraria in 3D at some point.


8fdf7f  No.15346459

File: 99d633a59b8f180⋯.jpg (3.43 MB, 2721x3497, 2721:3497, 657768876.jpg)

do we know the price yet? please do not be predictable


98ff47  No.15346686

>>15326178

I spent so many hours playing the first one on my Vita and Deadbolt was also pretty fun. I hope this comes out as a good game.


4ca7b1  No.15346768

>>15326395

Looks fun, but the walking animations are too janky and I hate that art style.




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