699b80 No.14887548
Playstation has been shilling PSVR super hard lately and as the unintendedindsutry barometer this signifys something:
>do this with camera games
>they die
>do this with motion controls
>they die
>do it with the vita
>they give up on it right after
>now doing it with vr
This is their usual "sink or swim" tactic and i'm guessing E3 will be full to bursting with PSVR shilling as its between AAA dev turnovers as a bunch of devs just put out their games and are starting new ones years away from release.
My prediction is Sony thinks VR is dying in the next year and this is their last attempt to turn a profit on another huge waste of money for the company.
>inb4 a shill who fell for the VR meme trying to convince us 1% of devs making games for .5% of the userbase is 'getting better every year'
a4c12d No.14887584
>>14887548
>products can only be successfull if the poorest of the poor can afford it.
>PSVR is analogous to true VR, and not a pale imitation designed to trick idiots into thinking they're comparible.
>Caring what AAA devs do (probably because you're a soyney fag) despite many years of evidence that they only make trash anyway.
I'm not a shill. I'm not telling you to buy VR. If you can't afford a proper VR rig there's no point. The only reason to even talk about PSVR is if you're an idiot. It's like talking about mobile games and pretending they're the same thing as PC gaming. What do you mean getting better every year? What metric is it supposed to get better on? More AAA games? More poorfags and normalfags infesting the games like they've done to the detriment of every other type of game under the sun? Why do people think VR can't be successfull unless the unwashed masses can participate and Activision/ EA/ Activision are involved? Have you not been paying attention?
b8e59c No.14887591
>>14887548
>VR is dying
Well that shit was horribly short lived.
2d27e9 No.14887613
>>14887591
It'll be back. It's on a 20 year cycle of failure.
d979d4 No.14887619
VR was born to fail, as anything without traditional controllers.
Add to that the fact that being immersed in the game becomes completely boring after 5 minutes, and seeing the action from a distance is always better than being there.
>>14887584
From the perspective of corporations (that always want to ruin everything to sell to the highest number of people, including braindead masses), yes, anything that is not heavily adopted by all is a failure. And that is reason to celebrate: anything bad for corporations is good for everyone else.
9cac0d No.14887702
>>14887619
>VR was born to fail, as anything without traditional controllers.
>Add to that the fact that being immersed in the game becomes completely boring after 5 minutes, and seeing the action from a distance is always better than being there.
Actually it's because it's not accessible or affordable yet but you could be a retard and believe that
9cac0d No.14887719
>>14887548
Consoles still aren't really ready for VR, but I think from now on it will actually stick for PC users and PC VR will slowly grow as prices for high quality VR paraphernalia go down.
647273 No.14887741
>>14887702
It's not even $1000, it's not successful because it's shit. Period.
9cac0d No.14887765
>>14887741
>It's not even $1000,
It has nothing to do with the headset itself, a PS4 doesn't have the power for decent VR
647273 No.14887772
>>14887765
The people with gpus good enough for VR are not buying VR shit because it's shit, not because they can't afford an extra ~1k on top.
9cac0d No.14887784
>>14887772
>The people with gpus good enough for VR are not buying VR shit because it's shit,
This thread is about PSVR what the fuck are you talking about, "people with good gpus"
PS4 owners don't have good GPUs
647273 No.14887797
>>14887702
> it's not accessible or affordable yet
>>14887784
>This thread is about PSVR
<PSVR is not accessible or affordable
What the fuck are you talking about, reddit-kun
9cac0d No.14887806
>>14887797
PSVR is not real decent VR
699b80 No.14887811
>>14887797
The truth: no matter the platform big budgets games wont be made for an audience totalling 5% or less of a none vr games user numbers because the audience arent there. The audience meanwhile isnt there because devs wont make big budget games.
The Shill: Uhhh, shit, come on i gotta have something… oh! poorfags! F-FUCKING POORFAGS CAN'T AFFORD IT! OMEGALUL!
647273 No.14887813
>>14887806
That's nice but all your prior claims have been wrong.
ab3bc7 No.14888649
sony vr will sink hard since i didnt see any "wow must buy" games for it. the only thing that people flock over is rec-room since its free and its crossplay with the PC gamers. i wish they create a sensor/controllers made FOR the psvr instead of salvaging old hardware thats crap to use
a3bb68 No.14888676
I have a right and I like it,. Got on sale at Christmas time. Love that robot demo. I don't understand why they didn't make that into
A full game. I would pksy
a3bb68 No.14888684
>>14888676
Sorry my touch pad freaked out. Anyway love what I've played on my rift so far but it's mostly lots of neat demo's. I'd like some cell shaded jrpgs and more horror games like RE7 (something like condemned would be great)
98fe14 No.14888714
the only part of vr that mattered was the headset.
the vive included wagglan controllers to make it stand out against the already established occulus, popularizing the roomscale meme and in doing so doomed vr to irrelevance. "full immersion" retards who get their understanding of technology from science fiction and think that it isn't vr unless you plug it into your brain also helped to kill it.
vr compatibility should have been a trivial addition that every first person game supported, but instead you get another kinect.
a3bb68 No.14888753
>>14888714
I don't think vr will die off, but it will be mostly used by professionals and niche porn games. I think Japan will embrace it and maybe some parts of Europe. (That is until the EU bands it for causing thought crimes. )
I think that sucks as I've had a lot of fun playing even non three-dimensional games on my Rift. Valkyrie princess is a freaking blast with my setup
0153d4 No.14888784
>>14888714
the room scale are really good for games that need you to stand up, gorn, H3VR, out of bullets. heck even weird shit like skyrim vr (on pc at least) and payday 2 vr would not work without roomscale waggling controllers.
but for sitting games like elite dangerous, and resident evil 7. room scale does fuck all. there need to be a sweet spot for people who like vr games with their controllers/kb+m who want to sit and the roomscale people who want to stand up and interact with stuff with their wiimotes
a3bb68 No.14888798
>>14888784
I wish more games just used the 360 controller and let me sit down. I get irritated when I have to wave my hands and jump around. Thats why I hated the wiimote
0153d4 No.14888824
>>14888798
at the moment most PSVR games uses that since they really want to people to get used to VR. the only "intense" sitting vr games that i heard was windland where you bionic commando all over the place. people complained about getting sick while playing it even with its "safety" feature where it blurr stuff around and put you inside of a cage.
98fe14 No.14888861
>>14888784
it's not like roomscale or motion controls are inherently bad or anything, but it's a niche addon to a very general purpose piece of hardware.
a3bb68 No.14888916
>>14888824
I have a rift with the ring controllers. Better then the wiimote but not by much. I would still rather play most games with a regular controller. Motion controllers are still just a gimmick for old people and women
d87dd0 No.14888957
>>14887613
Underrated post.
35794c No.14888964
I wonder how many faggots will eat up Switch VR in three years when this has died down
08036d No.14888969
>>14888798
>games just used the 360 controller
You'd get shit tier tech demos like PSVR is geting because that input is fucking shit for VR, especially for anything in a First Person POV which is what all these devs are doing so to ease consumers into the whole thing.
Maybe when they start trying shit outside a FPS POV the input might be worth something, right now the only thing that's halfway decent with gamepads are walking sims.
cadbf4 No.14888978
File: d7f1786d9384c40⋯.png (Spoiler Image, 753.38 KB, 800x1200, 2:3, hideo kojima rule 63 rule ….png)

>>14887548
The issue with VR is that it's gimmicky trash right now.
If VR wants to live it has to drop any sort of made-for-VR input devices if all they're going to put out are broken prototypes like everything currently on the market, and focus on just being an alternate display device for now.
Make an open standard that any and all companies can develop for, work on having the 3D and head movement working right, and then VR will stop being a gimmick and become an improvement for first person games aswell as other games where you can pretend you're god like city builders.
08036d No.14888984
>>14888964
There are people nostalgic for Halo and the newer Call of Duties/Battlefield games now.
So yes, a sucker is born everyminute and there are faggots here that actually enjoy Skyrim despite feeling empty inside like everybody does after playing that shallow shitfest.
d20e4f No.14888998
>>14887548
The only fucking game that looks good on this pile of shit is Res VII.
0153d4 No.14889016
>>14888861
but that niche addition is now "the must have" for any vr game. people get upset when a new vr game get released and it doesnt use the waggling controles or roomscale perfectly, even when they know that the vive remote (viimote???) is shit since it doesnt have enough buttons or feel comfortable when emulating a controller.
the rift however with its joysticks and buttons might be little bit better but i didnt use it much to form an opinion
d979d4 No.14889023
>>14887702
Impotent corporate shill believes in his own lies.
The moment that something becomes accessible and affordable to the majority, it becomes shit for attracting the brainless masses.
VR was born to fail, as it is boring for those that can pay for it. and if it becomes accessible, it will turn to complete shit.
Only engaging and hard to access products have any chance to be good and STAY good.
If by any miracle VR becomes accessible, it will be easier to pirate, so profits will sink even faster.
VR is destined to fail. Always.
36f8f4 No.14889025
YouTube embed. Click thumbnail to play.
>>14888861
It's only niche if the game isn't designed around it. If it is, it looks really fucking good.
cadbf4 No.14889044
>>14889025
To an extent that vid is comparing a bad game with badly done animations with one that decided "okay let's make this look good".
98fe14 No.14889076
>>14889016
>but that niche addition is now "the must have" for any vr game.
yeah
and vr is dying
which I blame the wagglan for
36f8f4 No.14889079
>>14889044
It's the first genuinely good VR game. Now we just need another few dozen of those and a clear winner in the peripheral war and I'll consider buying that shit.
cadbf4 No.14889115
>>14889079
Idk lad I still have some complaints.
Cover mechanics generally ruin a shoter's chance of being good, no idea how they play out in the game in the vid besides the corridor and sandbag sections which showed it's really just tacked in without any vision.
What I mean is how a lot of the things in the video don't need VR headsets or input devices to be in game and to work well.
The parts where he grabbed things with his hands look really fun and definitely can't be done with just a mouse and keyboard though, i'd like to try it out.
b56795 No.14889143
I play with my dell visor every day, I love it. I paid almost nothing for it. I love messing with guns in H3, 42 new guns just came out and the game modes are getting really fun. I love making things in google blocks or kodon (gonna check out masterpiece vr soon), and I love exploring places in High Fidelity and VRChat and laughing at goofy shit. Obviously I care if it "succeeds" or whatever because I want more cool shit to play, but also I feel like I have a lot to do and enthusiasts are actively busy piecing more together as well. Better hardware is coming too cos pimax 8K is almost here and the next gen of controllers with individual finger tracking are almost here as well. The biggest hurdles I see are the cost of all kinds of PC hardware obviously and the bar to make software feel high quality is quite a bit higher when your face is stuck in it. In my opinion the core experience itself is very good and will eventually drive it to overcome its problems.
36f8f4 No.14889147
YouTube embed. Click thumbnail to play.
>>14889115
The cover mechanic is you physically leaning around the corner.
0153d4 No.14889181
>>14889076
it need to be affordable to make it stop dying/only for peopel with deep pockets. windows mixed reality is trying to fill that gap but at the same times its really low tier with the only way to track your controller is to have it right infront of your face, and most games don't support it yet with how many different version of mixed reality headsets.
>>14889115
most standard pavlov VR games most of them walk around with couple of rare sights of peopel actually crouching or even more rare prone. since most people are lazy fucks who rather not to crouch irl.
>>14889143
this. i cant wait for the knuckles controller and the other hardware upgrades that'll make vr more accessable to people
d5dcc1 No.14889213
VR to me only made sense to me if you were really into flight sims, or racing. And that wasn't just a headset investment, that was a full rig, full accessories, full office space. And that wasn't going to cut it in making it mainstream. Everyone I knew who debated getting a VR headset for their PC scoffed at folks like facebook stepping in, and decided to invest in 4k instead. PSVR was always going to be a hard sell, because half the market for consoles was the ability to sit down on a couch with family, friends, significant other, and still interact with one another, while playing.
36f8f4 No.14889227
>>14889213
>because half the market for consoles was the ability to sit down on a couch with family, friends, significant other, and still interact with one another, while playing
Nah, it has always been the inexpensive buy-in + ease of use making up the 80%+ of the reason to purchase. The Wii is the only console that successfully marketed itself as a communal experience. Your average normalfag is antisocial as fuck and unless they're a young child with siblings, only plays with others online.
0153d4 No.14889253
>>14889227
the only "communal" thing you can do with vr is either let your friend who never have vr experince it for the first time and talk about it afterwards, or those really rare games where the vr player and a desktop player in the same room play with differing rule sets (only gorn and "keep talking and nobody explodes" are the only games that i know off does that)
36f8f4 No.14889262
>>14889253
It doesn't need that communal shit, and the market has shown people aren't interested in that, see: Kinect. It needs some killer apps, and it needs to be cheap, that's all it'll take.
9d9d24 No.14889277
The problem with VR isn't just the imperfect technology, it's also that nobody knows how to make good video games anymore.
bbe615 No.14889280
>>14887811
This is why key is integration of VR into top mainstream games. GTA, COD, BF etc.
36f8f4 No.14889305
>>14889280
Games need to be designed from the ground up for VR since nobody really expects "AAA game but with wagglan!" to be able to move hardware. The problem is that AAA games aren't going to be built from the ground up for VR (and this means exclusive) for the foreseeable future. Why? Because every publisher is waiting for someone else to take the risk and do it first to prove that it's a commercially viable strategy.
0153d4 No.14889343
>>14889262
true.
there are a lot of "killer apps" depending on what you're really into. people say that flight sims like elite dangerous/VTOL VR/ xplane11 is their killer app, while others say gorn, h3vr, vrchat is theirs. the only problem is that most of those "killer apps" are early access and it put bad view on vr market.
>>14889280
only few games will succed when it comes to that. games like serious sam and payday 2 vr ports are one of the really near perfect ports. i cant comment on skyrim and fallout 4 vr since i havent tried them yet but from couple of friends who tried it, they truly loved skyrim (since you can mod it now and can trick the normal skyrim to play in vr mode so you dont have to buy the game twice from what i heard.)
>>14889305
most games that did that with an IP didnt do so well. like doom vfr and killing floor game. the doom 3 vr mod plays far much better than the offical AAA made from the ground up vr game
36f8f4 No.14889392
>>14889343
>doom vfr
>killing floor incursion
Unfortunately, both are cynical asset flips of existing titles (DOOD and KF2 respectively), neither received AAA dev resources, and both feature shitty teleporation instead of proper locomotion. I'm talking about something like a mainline GTA/Fallout/Elder Scrolls title being designed from the ground up exclusively for VR. That's what it'll take to really get this off the ground.
27fa27 No.14889421
I'm still upset Valve fucked up affordable PC HMDs with their faggot shit for faggots.
And all the companies that made headsets went to microsoft cor drivers because microsoft's an actual monopoly
It's fucking gay
bbe615 No.14889456
>>14889305
All i can get from this story is that wagglan is a shit.
Keep trying. Do better. Shooters and consoles went big together when aimbots and cover based shooters were invented. Proper human machine interface that allowed to conveniently play shooters from the couch. This is what needs to be invented. This is the point to spend investments.
967db9 No.14889459
>>14889421
Definitely don't let microsoft take over the VR market.
Look at what they did with controllers, the controller market which was making some very nice progress is completely dead and microsoft has a complete monopoly on it, the only controllers supported on windows are the xbox 360 and the xbox 1 controllers.
The few companies that put out xinput controllers have to reverse engineer it and microsoft can take them to court. Xinput also arbitrarily only supports the exact amount of buttons and analog inputs the 360 controller has, keeping the few people who are willing to go through the legal trouble and enter a market in which a single company has a near 100% market share from experimenting with game controllers.
What spooks me is if one day microsoft decides controllers aren't their thing anymore using a controller on PC will go the same way soundcards did, the market will simply vanish.
b56795 No.14889497
>>14889459
soundcards only went away because they aren't needed though
f59537 No.14889509
>>14889497
if my ID changed I IP hopped
Almost everything ever isn't needed.
19b193 No.14889530
HookTube embed. Click on thumbnail to play.
>>14887548
WipEout Omega saved it from death in one swoop.
Just wait until Ace Combat 7 to come out and VR will stick around forever.
b56795 No.14889542
>>14889509
If you want to use a controller then you need a controller. If you want CD quality sound then you don't need a soundcard.
ab89fb No.14889553
>>14889530
Cockpit-based games are the perfect use of VR. Flight sims, proper mech games, and racing games should be the majority of VR's use in general.
14baa6 No.14889558
>>14889530
>Ace Combat 7
It's already been confirmed that Ace Combat 7 will have VR support in much the same way that GTSport has VR support. The main game will not support VR, but it will have a separate mode that demos the concept of VR with a few select scenarios crafted specifically so as to not tax the hardware to the point where it either doesn't run - or would require significant additional investment to create a downgraded VR-friendly version.
If you think you're going to be able to play the game proper in VR, or use VR in multiplayer, then you're going to be disappointed.
bbe615 No.14889564
>>14889459
Controller makers are faggots anyway that can't do better than Microsoft. There are much things to improve within xbox compatibility. Obvious thing: make good precise sticks instead of cheap plastic abominations with inconsistent inputs and dead zones. But custom controllers companies add useless le blaze it ultrasupergaeming crap. Following steps of so called "gaming keyboards".
P.S. My apologizes to XIM Technologies. They actually made great real improvements :^)
1ff8da No.14889566
>>14889542
>then you need a controller
Or a keyboard.
>CD quality sound
Sound cards aren't only about "CD quality sound", and although that doesn't speak for the tech itself the average CD is mastered by complete retards who couldn't put out a worse result if they tried.
A sound card easily pays for itself in the offloading of audio and they can have dedicated hardware for audio effects that would be too expensive in software.
19b193 No.14889579
>>14889558
It'll feature exclusive VR missions, not demos.
5f0317 No.14889580
>>14889530
>Ace Combat 7
How about BMS?
b3af46 No.14889624
>>14887548
Watch as Apple announces their own VR headset at WWDC next week, causing the VR industry to explode overnight.
27fa27 No.14889652
>>14889459
Oh yeah, fuck no I ABSOLUTELY don't want microsoft having their dirty fucking fingers in the HMD batter. Especially with them trying to phase out executables by 2025 to try and force programming development off of windows 7 and under.
6587a8 No.14889775
>>14889652
>Especially with them trying to phase out executables
to be replaced by what?
19b193 No.14889838
>>14889775
Remote Request Activation, or .rra. Basically you click it and it asks Microshaft to run the program for you.
6587a8 No.14889873
>>14889838
like OnLive or something?
19b193 No.14889896
>>14889867
>Autism simulator
Fucking yawn. You can keep it. I'd rather have something fun.
>>14889873
Nah I'm just kidding.
b56795 No.14889905
>>14889775
"apps" I guess. Maybe they're trying to sweep the .dll thing under the rug for good, also the barely better .net thing designed to be better than .dll but isn't
626157 No.14889908
>>14887548
VR was only ever destined for porn, people who thought otherwise were either stupid or gullible.
d39848 No.14889913
>>14889896
Tech demos aren't fun, they're gimmicky trash
19b193 No.14889928
>>14889913
That's what simulators are.
d39848 No.14889934
>>14889928
>Sims are tech demos
>Sims are gimmicky trash
699b80 No.14889937
>>14889624
The fact that they never did should say something.
d39848 No.14889945
>>14889937
Why should they invest in anything but what they have now? They're fucking massive thanks to brainwashed retards who keep buying their products out of brand loyalty and nothing more.
d979d4 No.14889981
>>14889181
And when that happens, it will be shit made for nigger-apes and other subhumans.
>>14889908
This.
19b193 No.14889988
>>14889934
Yeah, that's right. All the "impressive" minor details and time-wasting that simulate real-life, with none of the fun from an actual fucking game.
Enjoy your pixel hunting trash, since you have so much time in your hands to read through 100-page PDF tutorials before playing for 4 hours flying around doing nothing with 4 minutes of actual action instead of having an actual real-life occupation, autismus maximus. Don't pretend your niches is better.
be5c3d No.14890011
VR will never take off for one simple reason: rigs able to run decent VR (high powered desktops) are going the way of the dinosaur. Shitty VR causes headaches, and it's already a huge money sink ontop of the desktop required to run it properly. Mobile / console gaming is the horrific future as it has been our past as computer gaming continues its slow Bataan death march. Eventuality, the people who build their own computers will be as niche as the Linux people and virtually no one will have any hardware that can properly run VR as it can't be ran on phone hardware until there's quantum leaps in computing architecture that is.
d39848 No.14890018
HookTube embed. Click on thumbnail to play.
>>14889988
>So mad he's too casual to appreciate a good game that he even fucks up his post
Good job laddeh
3512da No.14890042
>>14887613
This.
The tech is sound, the idea is sound, but something is interrupting it.
In 1990 it was already awesome and immersive.
Now it is a minute fraction of the cost, tech widely available due to mobile phone screens and other miniaturisation, thousands of games could be compatible, and yet it still fucks up because the faggots want to make 10,000% profit on everything.
3512da No.14890059
>>14889867
>spend so much time and effort modelling every single last detail in the cockpit and making it functional
>use the EXACT SAME FUCKING SINGLE SOUND EFFECT FOR EVERY SINGLE FUCKING BUTTON
Hated the game immediately. I'd want to punch the computer to pieces after 2 minutes. Fucking amateurs.
f2055a No.14890064
>>14890011
right now there's so many "vr ready" laptops going around that gives normal pleb a decent vr experience. it is shitty but i bet when they see the crappy vr ready sticker they'll want to get a headset to test if their craptops does actually work in VR
19b193 No.14890118
>>14890018
>Wanting to play something fun is casual
Sure m8.
2802e2 No.14890134
>>14890118
He's right. Having fun is for casuals.
bbe615 No.14890144
>>14890011
Today's top rig is starting pack (and consoles) 10 year later. Sure top rigs will go further but today's top level is ok.
>quantum leaps in computing architecture
Foveated 3D Graphics. Holy grail of 3D gaming, VR etc. It may take off then it would be possible to get render with real life resolutions (8k per eye) in practical package.
d39848 No.14890151
>>14890118
>Sims aren't fun because I'm a casual
Keep digging that grave
c0bc95 No.14890161
>>14887548
They canceled Happy Manager. I don't see how vr can sustain itself if you keep banning what makes it worthwhile.
b3af46 No.14890202
>>14889937
What are you even trying to say?
bcf108 No.14890243
I wonder how many people in this thread have actually tried VR on PC.
I received a free HTC Vive from a Linux software developer, so maybe I can give an unbiased opinion on it.
(I can't vouch for PSVR, but I would take a random guess and guess it sucks due to lack of good software.)
On PC, between VRChat and Beat Saber, I now have social interaction and fun exercise in my life, despite continuing to live as a NEET.
Honestly, I don't think I can live without VR now.
Went and bought three Vive trackers in April, probably going to buy a GTX 1080 Ti or next-gen NVIDIA GPU soon (You can play VR on a GTX 960, but heavier applications like VRChat will crush it.)
I think there will be a point when an AR HMD is released that can do everything a smartphone can, but also can bring your friend you're talking to right next to you in real-life.
The normalfags will absolutely eat this stuff up at that point.
Girls will want to be able to hold their boyfriend's hand, even while they're not nearby in real life, and VR/AR is going to make that possible for them.
So, room-scale VR might ultimately be more of a niche compared to more fully portable HMDs, but it's a niche I've taken quite a liking to.
But its strengths are social interaction and exercise.
Game consoles have always failed miserably at social interaction compared to PC/mobile, so VR will probably be best enjoyed on PC, whereas on game consoles it'll just seem like the second coming of Wii-esque motion gaming (which would be dumb and no hardcore gamers would want it, which is why you see people here saying VR is never going to be anything, VR is dead, etc..)
d39848 No.14890271
>>14890243
This better be pasta
19b193 No.14890280
>>14890151
Already dug it for you. Hop in, autist. Thankfully your garbage taste is niche.
c0bc95 No.14890283
>>14890243
Own the vive and tried the psvr on a game show, surprisingly they managed to make the screen door effect less noticeable in the psvr despite the lower resolution. psvr seems to be a good product for about the same price as a vive if you buy a gpu with it; but no porn and no VRchat.
ba5f0e No.14890307
There simply is no killer app for VR. The closest thing is Job Simulator and that's a little playroom that get's boring in under an hour. Nothing shown has been a need to have so people aren't buying it.
ba5f0e No.14890339
>>14888753
The Japanese are not willing to invest an entire room into the experience. Some of course will but they are probably an even smaller demographic than the US. There is also the weird clock rules in Japan.
>>14889421
I am honestly amazed how quickly valve abandoned the steam boxes and the steam controller. They have no drive to do anything that does not immediate profit them.
>>14890202
He's saying Apple could easily enter this market but they choose not to, like for good reasons.
41c494 No.14890453
>>14890307
>2nd webm
in 10 years it'll be the new "every piece of technology is actually a dwarf crammed in its enclosure".
e3b29e No.14890978
>>14887548
>words OP subject as if a commentary on VR in general
>obviously desparately in love with the Playstation
>implying the death of PS – or even the entire Sony conglomerate – would have a significant bearing on the future of VR/AR as a whole.
>pic related
d979d4 No.14892551
>>14890978
It won't, of course. because VR is already dead.
b8e59c No.14892645
>>14890978
VR will never be worth a damn. Its basically just putting a tv set on your eyes. Until the day comes when you can somehow simulate the smell, feel and taste of another world, VR will never be relevant, and such a day will always be far far FAR away (even farther still as an easy access thing to the masses) or maybe even impossible for all the likely interruptions and faggoty fake-social controversy distractions that keep impeding actual development.
6c958a No.14893443
>>14889775
Their new "Windows Universal Application" codebase. It's shit, it's incompatible with fucking everything (Including some pieces of PC hardware arbitrarily) and iirc the terms of use and licensing agreement has a ton of no compete shit.
aa7e0d No.14893637
>>14892645
Half this. VR will always be a gimmick until all 5 senses are used.
bce0ec No.14893657
Perhaps if valve was actually capable of making games, we would have seen VR get some semblance of a pulse. HL3, HLVR or whatever the fuck they call it now would have definitely moves shit if only for the meme factor alone, but Sony? I remember people on here when that shit was announced questioning if the PS4 was even capable of running it, can't imagine it's a very good experience regardless.
aa7e0d No.14893668
>>14893657
I get the feeling VR will always be a gimmick until it becomes so immersive you actually have a hard time of telling the difference between it and reality. And the main problem with that is it costs a lot of money on a consumer level to do anything like that.
18de84 No.14893724
>>14888714
>thanks to the vive's wagglan popularity i will likely never get the monitor replacement i always wanted, that allows me to change the "office" environment to whatever i want like that technophile FBI agent from heavy rain and no that piece of shit software on steam, i can't remember what it's called, is not a suitable replacement because it fucking sucks
e05dd1 No.14894187
>>14887548
The fact that anyone would've used it for gaming is ridiculous. I don't wanna shell out 299 for an expensive head-set.
d979d4 No.14894248
>>14893637
And then people will realize that being able to smell and taste things from the environment of almost all fictional places is a stupid idea.
"Taste and smell things from the environment of Resident Evil" is not a good thing.
aa7e0d No.14894353
>>14894248
>"Taste and smell things from the environment of Resident Evil" is not a good thing.
Speak for yourself. Bad smells in an artificial manor can be enough to indicate a bad smell but not make nauseous. Though I wouldn't mind a sickening smell either tbh.
6021bf No.14894942
>>14894248
Well if I wanted to be immersed in that situation then it would be a good thing I guess.
9135aa No.14895007
VR is already obsolete, AR is the real future. It adds things to reality; it doesnt lock you into a false reality that makes a huge chunk of those who try it violently sick. In the future people are going to put on AR gear and see Mario, or Tekken, or whatever game play out in their living rooms.
9135aa No.14895013
>>14893668
Also the problem of everybody wanting to conquer the market, tiny enough as it is, with their proprietary bullshit instead of making hardware that works for consoles and PCs. The vidja market barely supports 3 consoles, how is it going to carry 4 and 5 different VR makers.
6021bf No.14895037
>>14895013
I don't really mind if VR has competition tbh. That's what the AAA scene needs most. And consoles are obsolete ideas anyway. The fact that there's any at all is impressive to the marketers who make people think they're anything but outdated and hindered boxes.
14baa6 No.14895350
>>14895007
>VR is already obsolete, AR is the real future
AR is shit outside of professional application in real-world workplaces that require you to retain some tenuous link to the real world in order to actually facilitate productivity. It's garbage for games, since it requires procedurally generated game spaces in order to build itself around your fucking lazy boy lounger, which is in a different spot surrounded by different furnature in rooms of different spacial dimensions from everybody else playing the game. You cannot implement level design or impose meaningful structure on the game without a controlled environment - and even in the best of scenarios, that controlled environment (your office/living room) is going to remain static - despite being completely different from everyone else's space - throughout the entire course of the game.
VR is shit for productivity, as it disconnects the user entirely from the real world with nearly entirely false sensory inputs. Though this allows the designers to craft and hone a uniform experience with uniform pacing across all users by having total control of the worldspace that the game is occupying.
VR is a dying gimmick, inferior in nearly every way to a traditional monitor, but it's still leagues better as a game portal than AR devices. People play games as a form of escapism, not to watch their favorite games being utterly gutted so as to facilitate it's transposition over the shitty life you're trying to forget for a few precious hours.
f932a5 No.14895618
Sony has already sold over 2 million PSVRs while the Vive, Rift and all the WMR headsets combined might be at a million.
Now that prices for their VR bundle(HMD, camera, motion controls and a game) will probably drop to around $250 that number could easily reach 5-6 million by 2020. Sony has already 'won' this generation of the VR format war and will have an enormous headstart for the next one.
What's interesting about all this is even in first position they've told investors that the PSVR is doing poorly as every VR platform is selling far below expectations. It's clearly due to a lack of worthwhile content and innovation as gaming gets worse every year but the industry is unable to fix this.
28000a No.14895790
>>14887719
"paraphernalia" does not mean "equipment" you illiterate fuck. If you want to sound smarter than you are you should at least have a dictionary at hand.
bbe615 No.14896113
YouTube embed. Click thumbnail to play.
>>14895350
>VR is shit for productivity
VR is nice for dangerous environment. Especially replacing diving for underwater jobs.
def399 No.14896163
>>14887591
VR never really took off in the first place.
02ff61 No.14899617
the game industry should have just swallowed their pride, set aside the "core" games and embraced vr porn with optional fleshlight attachment. and i mean that 100% seriously, because trying to play any non-porn game - think running around, shooting at targets all around you, groping for guns that aren't there in the name of "realism" just doesn't work. either you're puking up your guts or getting frustrated and thrown out of the experience by hardware issues.
now with porn games: you put on the headset, boot up waifu blowjob simulator 2018, you sit back, you nut, you're entertained. recipe for success and mass profits.