f66c0e No.14729048
Over the past seven years there have been regular leaks from Valve, many of which contained hints and details of HL3.
When Source 2's internal development first leaked it also showed Valve was working on a L4D2 remake, L4D3 and HL3, that was four and a half years ago. None of these things have come to light since then.
What has Valve been doing all this time? They clearly HAVE been working on things, along with the 2014 leak were screenshots of remade L4D2 levels, so what's the hold up?
At this point I've given up any hope of HL3 ever coming out, but I'd just like the comfort of knowing what happened to it.
13ee3a No.14729057
e44656 No.14729061
Half life was never good.
a59eeb No.14729066
>people still think that HL3 is being developed
a91ea5 No.14729067
>>14729057
this
if you want to play a good fps again just buy siege
3e5759 No.14729073
Forget HL3, what happened to L4D3?
They made L4D2 in about a year, they could have made a new one already.
I don't want more fucking DotA and CS.
>>14729066
But OP's whole post was implying it would never be released.
08d572 No.14729074
Reminder that Half Life only exists as a tech demo. It's better than most tech demos but the amount of autism and theoryshit surrounding the series ensures that no ending could ever deliver on the expectations, so it's going to be shit no matter what. Why do you think they haven't made it?
f66c0e No.14729081
>>14729074
That still doesn't explain why they haven't released anything else.
Saying they're sitting around doing nothing and collecting money would be a good point, but what are all the artists and devs doing? Why hasn't Valve just made them redundant if that's the case?
a59eeb No.14729083
>>14729081
because they are still thinking how are they gonna implement a microtransaction system in a sneaky way
f14c50 No.14729085
>>14729081
>artists and devs doing
Portfolio padding. No joke, that seems to be the primary draw of working at Valve given that they ship no fucking games at all.
55faac No.14729092
>>14729085
>given that they ship no fucking games at all.
why would they need to? they can just sit on the fuckhuge piles of money that Steam generates for them
f14c50 No.14729096
>>14729092
There's the whole "we pretend to be gamedevs/hardware developers" thing.
448d7e No.14729097
>>14729048
>>14729073
>>14729081
>>14729083
>>14729085
>>14729092
Valve is just incredibly inefficient and unfocused.
They were working on Source 2 for a few years which lead to no games getting made, then they spent a lot of time on VR shit like The Lab and the Vive, then VR flopped so now they're working on Artifact which nobody fucking wants.
From the outside it appears as if they were doing nothing, but in reality they did a lot but don't have much to show for it.
f14c50 No.14729128
>>14729097
Read some of the Glassdoor reviews or interviews with ex-employees, the place is paralyzed by cliques and nerd bullying each other while Gabe & co are content to let the company run on autopilot.
f66c0e No.14729133
>>14729097
That would actually make a lot of sense.
23f2fa No.14729156
>>14729048
>What ever happened to Half-Life 3?
It's dead, it's over. Where the fuck you were when the shit hitted the fan? It's game over man, game over!
8e7c12 No.14729175
>>14729097
>VR flopped
This is what poorfags actually believe
ac7514 No.14729184
I remember watching a video or reading about some leaked info. There was a lot of technical lingo, but looking at the files you could see that EP3 was worked on in 2012 and as far as 2014. There was some work involved at least. One autist on Youtube that is dedicated to HL related shit actually got an interview with Valve and Gabe at the beginning of last year, too. Valve has still been tight-lipped about Half-Life, despite the EP3 end scenario leak. They are probably beyond caring about any of this. This isn't laziness anymore from their side, it's just plain apathy.
9249a0 No.14729220
>>14729048
>At this point I've given up any hope of HL3 ever coming out, but I'd just like the comfort of knowing what happened to it.
have you thought that maybe they don't really want to do any sequel
that unlike most companies that just make endless pointless sequels to milky money from their consumer base, valve doesn't need that because they're already gazillionaires with steam
so instead they can just invest their development with experiment new and different games, as such was the case with portal and similar
dota is another example of that by officially hiring the original creator of the mod, another example is large investment in hardware parts and vr experimentation
and that without mentioned that even their major titles become unyielding huge successes without them even needing to push it out our throats, which such cases as TF and CS
my point is, they don't need the usual cash grabs companies do, because their fanbase already suck them dick with shekels,
and as a trade off they can just about afford to experiment with games instead of spewing off bad games
b03ca1 No.14729229
>>14729048
You been living under a rock?
The plot was leaked awhile ago.
https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md
>long story short
>the combine's too big to take down, but their link to earth gets broken
>gordon ends up further in the future with the latest generation of the resistance
>he doesn't know them, they don't know him
>all your efforts are for nothing
>throws up his hands, goes "fuck this" and quits
>the end
d16e8f No.14729249
In all honesty. HL3 is overhyped to such meme-tier degrees at this point that no product - no matter how good - would satisfy the fans, especially with the long years of development gaps.
H3L would make Duke Nukem Forever look like a fantastic continuation of the series in comparison.
ac7514 No.14729272
>>14729249
>its overhyped you guys, they're scared of failing
I seriously do not get how I keep seeing this idea parroted everywhere. It holds no water. Has it ever stopped a company from releasing a product? No, the fact is that Valve has been doing god knows what all this time and they have never given a fuck about hype or the non-existence of it. They didn't stop because of the amount of hype, that is for sure.
0cf1cb No.14729315
>>14729073
Why would Valve make a videogame? Why go through all the work? They make more money with Steam in a month.
4280df No.14729320
People who make these threads are under the impression Valve has someone at the top who decides what the company does. It isn't the case
The way the company is structured is employees decide themselves what they want to work on, and join these groups they literally call "cliques" to work on bigger projects. This is why some games had features that seem really half baked. Like Portal 2's item store, which was never followed up on because the people who worked on it joined some other project. The main reason there hasn't been a Half-Life 3 is because the employees at the company don't really want to work on it and instead want to do VR shit.
This is also why Valve seemingly forever updates their games with pointless content rather than creating new ones. A good example is Gabe Newell stated "team fortress 3" would most likely never happen because it's easier to just update TF2. It's not a very good system and it has lead to Valve becoming this IBM-esque company that doesn't really make anything anymore and was more historically relevant a few decades ago.
4280df No.14729333
>>14729320
Something I forgot to mention. Gaben also said something really lucid years back where he stated the company was only interested in projects that took advantage of the Steam platform. And that Portal 2 was most likely going to be the last purely singleplayer focused title the company made. This caused a huge stir with the fanbase which caused him to backtrack his comment and say "well we might make a singleplayer game" but in reality I think he was being brutally honest and the fans didn't like that.
That's a big reason why I think Half-Life 3 doesn't have anyone working on it. Because they can't figure out a way to sell people shit in it years down the line without making it a multiplayer focused title.
ac7514 No.14729379
>>14729333 (sadly checked)
Why must you show yourselves now, holy digits. This would be all well and good if the HL series didn't end on such a fucking cliffhanger. Ending game series on cliffhangers without any good reason beyond "we just didn't feel like it" and leaving the future up for interpretation should be a punishable crime, holy shit.
f14c50 No.14729389
>>14729333
Yeah, it's all about long term monetisation, lootboxes, microtransactions and highjacking endorphine rushes in a psychologically optimized manner.
It's much more insidious than the old AAA flagship model, which seemed like an attempt to mimic the blockbuster.
09b39e No.14729397
>>14729175
It hasnt flopped but the price of admission is so fucking high that no normalfag can use vr
0794a5 No.14729398
>>14729389
Imagine if you were watching a TV show and you had to pay extra to watch scenes with your favorite characters.
f14c50 No.14729441
>>14729398
The only thing currently preventing that is probably the extra production effort. And even then, if the market is large enough "cultural adaptions" will take place, Chinks for example get changed and expanded scenes with Azn characters.
The other big trend the MCU is currently doing is aping the sitcom format in feature film. Think about it, the latest capeshit isn't about a closed story, it's about things happening to a character.
And the big crossover films like the new Avengers movie are like the crossovers you see on shared universe series like Law & Order or CSI.
8d681c No.14729466
>>14729175
name ONE (1) game that is enhanced or enjoyable because of VR
in before MUH TOTALLY IMMERSIVE CINEMATIC EXPERIENCE as I click to teleport around xD
acd47f No.14729501
>>14729074
>>14729249
Exactly.
Follow the productions of Duke Nukem Forever and The Last Guardian for other examples.
When people are too eager for a new production from a known developer, the end result will never be what they expected and they will always be disappointed by it. It is better to never create it.
>>14729081
>>14729096
>>14729097
There was a former valve employee posting in another topic about this. Basically, from what he said, Valve has more employees just parasiting the company (spending the whole year doing absolutely nothing while getting paid and diverting attention in order to not get fired) than working employees.
>>14729175
You bought a failure. Deal with it.
>>14729379
Nah. Cliffhangers are ok. Most times, they are even better than finished plots.
289d20 No.14729508
>>14729501
>Basically, from what he said, Valve has more employees just parasiting the company (spending the whole year doing absolutely nothing while getting paid and diverting attention in order to not get fired) than working employees.
Basically how Communist/USSR economic "works".
t.slav
ac7514 No.14729537
>>14729501
>Nah. Cliffhangers are ok.
Sure, if they eventually LEAD somewhere. It has been 11 fucking years since EP2. Seeing a series trail off instead of ending is the worst feeling. Especially when there was no excuse for said trailing off. MGS, Silent Hill, DMC, all of them died an inglorious death, never having their potentials fully realized.
37e82e No.14729679
>>14729249
Stop parroting this retarded idea.
0794a5 No.14729686
>>14729679
It's true. Even if it was released better than HL2 and both episodes, it would pale in comparison to the game people had in their heads.
37e82e No.14729688
>>14729686
Nobody has anything in their heads, HL3 is myth.
903ee5 No.14729800
>>14729229
I didn't think that was the plot, I thought that was a meta-commentary on the state of Half-Life 3 even if it were to be developed today by a group of people who - almost all of which would be new to the series, as all the veterans who had a passion for it had quit or relocated - and released to an oversaturated market where it has no relevance to the new audience. Most people who fondly remember HL have grown old and moved on, and the new kids are all about the FortNights and FNAF and Minecrafts and whatever the fuck the popular twitchbait is today.
903ee5 No.14729825
>>14729333
That was also years ago when they were more or less a monopoly on the PC. They have Tencent looming on the horizon now, and it has the potential to displace Steam in the west. Not to mention that a good chunk of their revenue comes from their marketplace where they make a % of the sales of each card/crate/weapon/whatever on their marketplace - and with governments starting to wake up and take notice of the gambling nature of lootboxes, Steam stands to lose quite a bit of that revenue.
Getting back into game development may be a necessary move for them to stay relevant and shore up losses from competition and a changing political landscape.
adc8a0 No.14729833
File: bc8de550fa0d19d⋯.jpg (Spoiler Image, 58.46 KB, 800x450, 16:9, A truly original joke by H….jpg)

I thought it was already out?
259494 No.14729875
>>14729833
Truly the closest we're going to get.
58b5b7 No.14731282
Will whatever Half Life game to next come be it 3 or Episode 3 be better than Duke Nukem Forever?
72a12f No.14731381
>>14729229
>latest generation of the resistance
>when everyone was sterile
I see they still didn't give a fuck about continuity, makes sense though when you look at HL1 to HL2's story
40a52a No.14731412
>>14731381
They weren't sterile. There was a "suppression field" that prevented fertilization. Gordon took it down, and Kleiner got on the radio telling people to start fucking as much as possible to start rebuilding the human race.
72a12f No.14731450
>>14731412
Well, that's what I get for not playing through either of the episodes after HL2. Still doesn't explain why any of the shit in Half Life 2 is even happening when compared to 1.
77d390 No.14731706
>>14729501
>>14729097
>Valve is just incredibly inefficient and unfocused.
>Basically, from what he said, Valve has more employees just parasiting the company (spending the whole year doing absolutely nothing while getting paid and diverting attention in order to not get fired) than working employees.
I think the reason for this happening is that they have no drive or reason to make new games. At any other game dev, you need to make games to make profit to keep the lights on and "survive" in the marketplace if you will. At Valve, Steam royalties (and updating old games with the games as a service mentality) keep the lights on so you don't need to worry about any need to "survive" by making new games.
587782 No.14731778
>>14729466
disclaimer: I am not recommending a vr headset, nor do I own one, I am only replying because 'thing I don't like has no redeeming aspects at all' posts are dumb and annoying
Since that other anon dipped I'll give you two, Audioshield and Superhot.
Audioshield was fantastic. I love music, but I've never been a fan of rhythm games, the arbitrary controls and abstractions just don't appeal; hitting the notes and watching them come at me was actually super fun, even despite my preferences. VR turned something I wouldn't enjoy into something novel.
In particular, "Brain Damage" was a religious experience. Pink Floyd does great composition to underscore their music, so the 'bullet' pattern was consistently cool as fuck. The chorus hits and the angle shoots up towards the roof, I'm bent over half backwards, staring up at an army of red and blue and purple, music blasting straight into my ears. I could play that song for hours and never get bored. "Through the Fire and Flames" was interesting, it was pretty damn easy but mostly because the song is reliable and deceptively slow, great as an intro to the game and/or suicidal marathon run. Nothing but 6+ minute songs would make for a good evening. Variety in shields and difficulties helped keep me interested, too,
Superhot as a game is pretty shallow (and not my cup of tea), but the concept works perfectly in VR. You learn more and improve your awareness each time you fuck up, I burned about thirty minutes without realizing it, and by the time I was finished playing, I was able to run through stages I struggled with pretty damn fast, with the added bonus of not looking like a retard- sweeping, coordinated motions, proper crouching and leaning, good timing on when to slow down and speed up, you feel like a badass and if you're doing it right you'll look like one. Curiously, I think the brief exposure actually improved my hand-eye coordination a good bit, something I've never really been able to improve. I wonder if the 'full body VR soldier training' meme will become a reality, eventually.
Alright, there are some 'enhanced or enjoyable' games, but are at objectively enhanced by VR and I think they're enjoyable because of it. What now?
c69e0a No.14731810
>>14731778
There are people who can play Superhot in real time, I don't know how they do it.
4daf30 No.14731904
>>14729220
>so instead they can just invest their development with experiment new and different games
I'm tired of the 'Valve isn't as bad as the other companies' argument. Here's a catalog of their history.
>1998, Half-Life, most original thing Valve did
>1999, Team Fortress Classic, mod remake, and Opposing Force, expansion for Half-Life
>2000, Counter-Strike, Valves other largely original creation, and Richochet
>2001, Blue Shift and death match
>2002, nothing
>2003, Day of Defeat, mod
>2004, CS: Source, sequel to CS, and Half-Life 2, sequel to Half-Life
>2006, Episode 1 and Garrys Mod
>2007, Episode 2, sequel, Team Fortress 2, sequel, and Portal, successor to Narbacular Drop
>2008, L4D, original
>2009, L4D2, sequel
>2010, Alien Swarm, a UT2004 mod
>2011, Portal 2, sequel
>2012, CS:GO, sequel
>2013, Dota 2, a Warcraft 3 mod
>2014, nothing
>2015, nothing
>2016, The Lab, 8 VR minigames
>2017, nothing
>2018, Artefact, original card game based off of dota
I skipped over arcade games and offshoots that weren't really full productions. But I think I'm justified because I also left out Valve adding microtransactions to TF2 and attempting to support paid mods.
You've got maybe 4 original games, unless you really want to count artefact and The Lab, and some Half-Life expansions. Even their earlier games you could argue were nothing but on-trend, and introduced some cancerous mechanics that plague videogames today such as the squad based gameplay about picking your friend up, and more narrative driven gameplay instead of gameplay driven gameplay.
587782 No.14731907
>>14731810
By the time I was about thirty loops in, I was doing the first four or so levels in real time. It's really neat to see the mental "muscle memory" I usually develop playing games translated to actual muscle memory, and I think it's a high point for VR. Again, I don't think it's worth enough to me to actually buy a headset, but it really was a fantastic experience.
a84c3e No.14731923
>>14731904
>implying CS was a Valve original
6731e7 No.14732210
I'd gladly love to see HL3 be written by Campo Santo devs just to enjoy the salt of valvefags
e58f5a No.14732367
>>14729229
>tfw you'll never witness the terrifying power and scale of a fully operational Dyson Sphere
Anons have died waiting to experience this feel.
NEVER EVER
e52e37 No.14732387
>>14732210
no need, just rename Dear Esther to Half-Life 3. done.
afa6d9 No.14733291
>>14729048
It's in the state that both Half-Life 1 and Half-Life 2 spent most of their development time in, with the exception that all the developers have left the company.
afa6d9 No.14733303
>>14729229
I've posted this a bunch of times now, but pic related.
384680 No.14733333
>>14729073
You already have L4D3 anon, it's called vermintide 2
bc85f2 No.14733341
>>14731450
>Still doesn't explain why any of the shit in Half Life 2 is even happening when compared to 1.
Xen was just a border realm inhabited by ayys that were trying to escape the combine, the most significant one being the Nihilanth. Freeman killing the Nihilanth brought the attention of the Combine towards Earth, which of course led to the Seven Hour War.
08faea No.14733344
>>14731904
Add in the recent announcement that they have 4 game projects in the making while wasting money getting Campo shito.
55b961 No.14733347
If we count Episode 3 as a form of Half-Life 3, then the goddamn thing has started development at least 5 goddamn times, 2 of which as an episodic followup to Ep 2, two times as a standalone game with one of them being the open world meme with quests and RPG elements, and a fucking VR tech demo. It's pretty obvious that they want to make it a showcase for Source 2, but considering Source 2's development is so all over the place that Gayben's own fucking son could get the engine because nobody at the company knows who's actually working on it, we're gonna be waiting a while since clearly Valve have no idea what they want to do with it. Also this >>14733303 epistle three is a "fuck you" to Valve, and fanboys.
6f669a No.14733391
it doesn't exist, let it go already
2ccb12 No.14738963
>>14729061
This.
>>14729074
Half life 1 was a complete game it was just shit.
7189cf No.14739301
>>14738963
Halo was your first FPS, wasn't it?
Filtered, reported.
c36433 No.14745440
>>14739301
There's absolutely nothing wrong with Halo faggot.
a22c85 No.14751442
a9351e No.14752107
>>14729048
Valve was developing HL2 Episode 3/HL3 apparently from 2007 until 2014. During development Valve decided to quietly-leave proper game development because they were making so much fucking money from Steam itself and F2P shit in TF2, CS:GO, and Dota 2, and GabeN wanted to fuck around with hardware experiments like VR and Steam Machines instead (the former only being a modest success, the latter being an unmitigated failure).
The small amount of devs left were desperately scrambling to get Valve to properly develop the concepts they had for HL3 into a full game instead of leaving it in "Valve Time" in favor of more hardware shit. Eventually the devs and the writers for both Portal and Half-Life gave up and left the company. Mark Laidlaw released the Epistle 3 post giving a general synopsis for what he wanted Episode 3's story to have, and that was the last nail in the coffin.
Valve still has no interest in pursuing development of the game since they're not under any pressure from suits or investors because they're a private company, instead giving their "blessing" to fan devs which has let to shit like Hunt Down the Freeman and Black Mesa.
Let's face it anon, we're never gonna get Half-Life 3. You'd have to pry it from GabeN's cold, dead hands. I get the feeling trouble might be brewing at Valve eventually though, seeing the consistent number of failures they've had over the last half-decade with their side projects and general enthusiasm towards Steam declining. They'll only ever make it if they're under pressure. At this point with the lack of talent at Valve you'd probably rather they don't now.
a22c85 No.14755973
>>14752107
They would have released it if they had anything even half done.
ae8e08 No.14757203
Bump for disclosure/documentation purposes.
Half Life 3 was actually in development, we can confirm what Laidlaw said in Epistle 3 was indeed Half Life 3 and what was meant to happen based on the Breengrub twitter. An arg from 2012-2014.
https://twitter.com/breengrub?lang=en
We can deduce from this that HL3 was indeed in development but was officially killed in Summer 2014, with Breengrub saying "Oh no." as a final Tweet saying "It's dead Jim, pack up, Gabe cancelled it. Sorry guys, bye." It might have been out by late 2015 to late 2016, but it was cancelled. I'm not sure why maybe after Source 2, maybe after all the shifts in development it just stopped and pronounced dead. It died 4 years ago. We just never knew until now.
If it makes any of you feel better, the ending would have just been "Gordon found peace by doing fuck all for the rest of his days alone on a dead earth." while Alyx would just continue the series and fight the Combine, making us wait for HL4, 5, 6, the prequel, and so on. It was honestly a mercy killing, it's better for a star to die in a supernova, than gradually fade out, and yet somehow, Half Life did both.
Fans couldn't just let it die, and Valve killed it before it went any further.
It died in the most painful way anything possibly could.
Good.
Fuck Half Life and fuck video games, Gabe was unironically right for going full Jew and focusing only on stealing shekles off retarded gentiles. We don't deserve anything worth of value.
f7e0ba No.14757222
Didnt a ex valve dev release hl3'story and confirmed valve didnt want to spend resources on it?
725dcc No.14758547
>>14733333
Round digits.
Does it has versus?
725dcc No.14758554
>>14752107
You DON'T want HL3 because it would be disappointment of cosmic scale.
1402e8 No.14758593
>>14757203
>white male gives up
>nigger+gook woman keeps fighting for the rest of the story
OH GEE. THAT'S TOTALLY INNOVATIVE AND NEW. NO OTHER MEDIA HAS EVER DONE THAT BEFORE. THERE'S NO CONSPIRACY HERE.
ac7514 No.14758648
>>14758593
>a game with diverse characters and a mulatto sidekick
>from 2004
>a story that we never saw the conclusion of
>propaganda that developers were so proud of, they didn't bother finishing the series
>"REEEEE WHITE GENOCIDE"
Nigger, shut up.
2c46cd No.14759040
>>14758554
That's what the last sentence of that post was alluding to. There's no way in fuck it would ever live up to the first two.
1402e8 No.14759060
>>14758648
>oy vey goyim it totally doesn't exist ha ha
Reported. What the fuck are you even doing here?
25e31e No.14759068
1def73 No.14759097
The FPS genre pretty much "topped out" already. If they can't make something truly revolutionary, not just something with op graphics, they will just forget about it. I don't think they want HL3 to be another RAGE.
ac7514 No.14759098
>>14759060
>reported
Yeah, good luck with that.
31a34d No.14759133
>>14757203
>Gabe was unironically right for going full Jew and focusing only on stealing shekles off retarded gentiles. We don't deserve anything worth of value.
>We
Stop pretending to be white, Avi
7c028b No.14759137
>>14729048
valve didn't make half-life 3 because half-life 2 fucking sucked and was an abomination to all half-life 1 fans for being inferior in every way
7c028b No.14759154
>>14731450
>Still doesn't explain why any of the shit in Half Life 2 is even happening when compared to 1.
retcons, about 20-30 of them. the game has no relationt to half-life 1 in any way in terms of story, even gordon himself looks different and is retconned in episode one through minor backstory for a fucking retarded reference to the fact he uses air ducts often.
7c028b No.14759172
>>14758554
so in other words it's half-life 2 part 2
not sorry for triple posting, valve can eat shit
1402e8 No.14759188
>>14759068
Reported for spam.
8b8956 No.14759481
>>14729508
Communism and socialism are not bad as long as you can afford it. Nothern European countries can and have done it for 60 years, Brazil tried and collapsed after two presidential terms.
As long as Valve is able to pay the bills everyone at the company doesn't have to do anything and be parasites.
8b8956 No.14759543
>>14758648
The nigger was from 1998 long before /pol.
854269 No.14759859
Valve is a shadow of its former self.
fb3a5a No.14759957
>>14759481
>Communism and socialism are not bad as long as you can afford it.
And as long as every member of society in working conditions actually contribute to the system and their politicians don't divert as much money as possible. Northern European countries succeeded because of their homogenous, capable populations and wealthy economies, whereas Brazil is full of niggers who constantly game the system and its presidents have always stolen most of the money for themselves and their friends.
Just think, Brazil used to be a mighty, rich as fuck country until socialists came into power.
846da0 No.14759983
>>14759481
>northen european capitalist corporatist welfare state
>billions of dolars in defense payed by americans
>comunism socialism
>comparing it with nacional desenvolvimentist corporatist brazilian mafia state oligarchy
>comunism socialism
>comunism and socialism are not bad
>failed in the XX century
>the XX century
Go eat a banana, fellow monkey.
9ae6d0 No.14760038
>>14759481
>Nothern European countries can and have done it for 60 years
They're like Alaska and have leeched off of oil/mining/gas companies to pay for their sloth while letting the rest of their economy rot away. Kinda the same deal as Valve.
4952a4 No.14760107
Who fucking cares.
>>14729097
>Artifact
They're still working on that? I thought they canceled it after everyone fucking hated it.
6292e0 No.14760289
>>14729061
cringe contrarian opinion. yeah it was good, and no if you're playing the steam version that's not the real version of the game. but you're too young to remember what life back then was like, kid.
acd47f No.14760395
>>14729508
Exactly. Leftists must be killed. Always. The end result of allowing them to live is always ruinous.
>>14729537
That is because they are products, and thus, their owners will keep making new "stories", without ever truly concluding them definitively. The moment that any of them is concluded, is the moment that the company owning them will stop having profit, so they will never stop.
That is reason enough to not support them in the first place.
>>14731706
In short, communism. Lazy hacks without merit still receiving payment instead of being killed.
>>14759481
Communism and socialism are shit. And leftists must be killed simply for existing. Your are a retard that thinks that those failed systems can be sustained.
883e82 No.14760983
>>14759481
Every fucking commie must fucking hang.
1deaad No.14761021
>>14759481
>commies/socialists originally inspired by shit like RICH PORKIES MAKING MONEY OFF MUH PROLIETARIAT MUH EQUAL DISTRIBUTION
>Communism and socialism are not bad as long as you can afford it.
Pick one, and only one. And then kill yourself
ef51c7 No.14761099
>>14729833
The scars make him look like he is made of wax.
b072cd No.14761129
>>14729048
The writer left Valve and released the script, it ended on
a fucking cliffhanger
https://archive.fo/8aDmx
http://www.marclaidlaw.com/epistle-3/
6f78fa No.14761145
>>14729048
HL3 is in development hell at a company too loosely structured to get anything productive done. They are just raking in cash with steam and jerking off to VR porn.
6f78fa No.14761163
>>14729097
Considering how Valve structures itself that is exactly what it looks like from the outside. Gabe wants a bunch of self-driven computer nerds in a world full of lazy millenials.
6f78fa No.14761181
>>14761129
That script made me feel stupid for giving Laidlaw the benefit of the doubt that things were going to tie back in to HL1's dimension hopping. All he wanted to do was romp around in his gay little dystopia and jerk it to his stronk wyman waifu. I'm glad that was never made. Hopefully the next writer will have some common fucking sense.
>>14729081
Someone has to make the Steam Sale graphics.
c918e2 No.14761281
>>14761181
Half-Life 2 mercilessly butchered almost everything about the first game beyond recognition, what part of that was even remotely salvageable?
Just look at what Valve did to the fucking vortigaunts, they went from being screechy, cowardly electric wankers to mystical voodoo aliens who talk English like a mentally deficient Haitian shaman.
560e8d No.14761323
>>14761281
The idea was that they had integrated into human society after the first one. It made sense well enough. You freed them. What didn't make sense is not being able to attack them or anyone else if you felt like it because muh story.
Anyway, the thing is Half-Life made interdimensional travel a thing, so not even the sky was the limit, but laidlaw wanted wallow in some inconsequential dystopia in Europe. What should have been a pit stop became the focus of the series.
49a944 No.14761425
I remember reading from ex-employees that informal political hierarchies dominate Valve such that cabals of old timers carry their weight like dominant chimpanzees. Basically all the worst aspects of high school.
6f78fa No.14761481
>>14761425
I remember that. At the time I thought they were over reacting, but as time goes by I am starting to think maybe they were being too kind.
4b1509 No.14761661
>>14729067
>siege
fuck off ubisoft
6e608a No.14761731
Half life isn't even that good. The engine was revolutionary and the game itself was alright,but that was pretty much it. The lore or story wasn't as good it is hyped, there exists games with much much better story or lore out there. Normalfaggot gaymurrs have hyped it up to asspain inducing levels and every other gaymur joke os about le half life 3 confirmed xDDD. Most of them haven't even fucking played it. And they won't, because they like pretty graphics and hl2 makes their head hurt.
49a944 No.14761815
>>14761731
Nah dude, hl1 was the shit.
934072 No.14761877
>>14729272
Games get cut all the time, most just are never heard about.
For instance the creators of Warframe were planning on making a stylized arena shooter with modular builds about a year or 2 back. The project was canned due to an oversaturated market, right after the failure of Lawbreakers.
7c028b No.14761986
>>14761323
>What didn't make sense is not being able to attack them or anyone else if you felt like it because muh story.
they actually remove that because playtesters were too stupid not to kill them accidentally and bitched about it, there's even voice lines in the final games files for citizens responding when you kill them about how you're not actually a fucking messiah and just a normal dude like you should be
>Anyway, the thing is Half-Life made interdimensional travel a thing, so not even the sky was the limit, but laidlaw wanted wallow in some inconsequential dystopia in Europe. What should have been a pit stop became the focus of the series.
the problem is that the game has no fucking aliens. seriously, all you do in half-life 2 is fight zombies/headcrabs that are a non-threat and humans with guns, which is the lamest shit ever. not only should they have kept bullsquids and houndeyes, but they should have added 10 more aliens,combine or not. it's absolutely enraging to think about the potential hl2 had coming from hl1 and it was thrown into the shitter because muh physics and muh facial animation, something fucking retards still praise it for in 2018 like it's 2006.
>>14761731
half-life isn't half-life 2 dingus, everybody knows hl2 sucks shit while hl1 is actually a good game. the box art really shows what they focused on, and the A.I. is also trash but it had potential, all anyone can say about half-life 2 at all in its entirety.
bddbf4 No.14762231
Why work on new games when you can shit out yearly Dota 2 invitational passes with locked game modes that retards lap up like pigs?
49a944 No.14762578
>>14762231
For better or worse, Valve makes extremely popular multiplayer games.
7a11da No.14762623
YouTube embed. Click thumbnail to play.
Steam (and Gabens donut allowance from wifey) getting too big
7b5b1f No.14762655
>>14761986
This is interesting, got any more?
7c028b No.14762681
>>14762655
iirc there's some on the wiki but the only other one i remember is pic related
7c028b No.14762692
>>14762681
also weather control isn't mentioned in the original journey pic but it was supposed to have the player go to it either after air conditioner or the borealis since the borealis would evacuate gordon after he destroys the air conditioner
7c028b No.14762703
>>14762692
also once again the weather control was supposed to be a snowy area with this skybox, no embed because lazy: https://www.youtube.com/watch?v=bJ1KNyj9n3c
cdb0fb No.14762712
>>14732367
Gordon Freeman traveling through Megactructure.
cdb0fb No.14762727
>>14758554
I wanna, just so they release Source 2 sdk and sourcecode with it.
49a944 No.14762761
>>14762681
Why didn't they went that far with the post-apocaliptic stuff? You barely get the impression the combine is mining earth in the game.
6292e0 No.14762774
>>14761731
the engine and modding is 50% of the fun from the game. and that's a bad thing… how?
7c028b No.14762789
>>14762761
they actually cut all of the air exchange stuff because citizens originally had to wear gas masks because of it, and they didn't like that because they wanted to design the game to have detailed facial animation so they just cut it entirely. this is also why combine wear gas masks in the final game, they thought they looked cool and left them in
a0f3ff No.14762793
>>14761986
Contrarian tripe at its finest
7c028b No.14762801
>>14762793
a non-argument using the term tripe, very bemusing
7c028b No.14762835
>>14762789
also, to add to this they cut the wasteland of the ocean floor because it was too open ended which didn't lend well to the games linear nature, hence the coast existing now.
6d6778 No.14762839
>>14729048
All valve games are shit.
560e8d No.14763022
>>14761986
> because playtesters were too stupid …
I'm convinced that Valve playtesters are ripped right from the short bus and fed a steady diet of paint chips. Listening to Portal 2's commentary was painful because that game sounded really fucking interesting at first.
> no fucking aliens
You are forgetting a lot, which I don't blame you since the aliens in HL2 were definitely forgettable in comparison. Combine certainly had a few varieties among their ranks, but everything in the combine looks like a damn iPod. Then we had antlions, which you want to forget because no interesting part of the game had anything to do with them. The coolest thing they had was the new non-xen glowy tentacle monster that got cut out in between the leaked beta and final game.
I do think you are hitting on something, though. Part of what made the experience of the first Half-Life interesting was the mexican standoff between 4 different forces with a seeming puppet master at the center of it. You had an outbreak of aliens causing carnage. You had the marines there to clean up the whole mess. If you count the Gearbox stories as having 'happened' You had the black ops there to kill everyone, nuke the facility and cover up the mess. You had the middle of it all you had Gordon Freeman and the Black Mesa staff fighting all involved with a desperate wish for survival. Finally, in the center of all of it was a mysterious puppet master who was pulling the strings for his 'employers.' On top of all that, this story unfolds in between two different worlds.
Half-Life 2 the world-ending disaster already happened. Are just randomly pitted against the iPod people and their bug ships, and only in certain places are you attacked by monsters, which kind of just happen to already live on your path to fight… an old progressive guy.
The only interesting aspect of this whole thing is that you are put there by the puppet master of the first, which led me to believe that if Half-Life 3 ever happened, it would tell the story of why you got the fuck out of City 17 and found yourself in a new situation against your will, in a sort of twisted Quantum Leap kind of plot. Nope. Laidlaw just wanted to leave Gordon in crapland and have you follow his stronk n' brave indepandunt waifu who was mostly there to talk your ear off and give you something annoying to listen to while you are waiting for the game to let you advance..
> everybody knows hl2 sucks shit while hl1 is actually a good game
Wouldn't agree with that. HL2 was pretty revolutionary for the time, but the experience wasn't really worth revisiting. That doesn't make it a bad game. It does make it a bad game in comparison to HL1, though which is still awesome.
f4e0d5 No.14763041
560e8d No.14763058
>>14763041
Why? If Team Fortress 2 taught us anything it is that valve delivers on their vaporware. It just probably won't take the shape you wanted and will have a bunch of gay hats stuffed into it.
8d8eef No.14763079
>implying anyone on /v/ is old enough to remember the hype for HL2
8d8eef No.14763091
>>14763022
>antlions were bad because I say so
>combines looked ugly because my ipod is similar
>the only good thing? lel it was cut
It's retards like you that turned this place to shit
7c028b No.14763230
>>14763022
that same experience of a mexican standoff between numerous factions should have existed had they not cut all aliens, but they did because they're lazy cunts who couldn't find a use for them or just straight up couldn't get them working. the problem with combine aliens is that they are always bosses, and just bullet sponge bosses you fight with rpgs at that. there are no non-alien enemies that fight alongside human troops unless they're a boss or a robot like the city scanner which is massive wasted potential as well. the hunters in episode 2 slightly alleviate this but they're also fucking bullet sponges, on hard difficulty at least and you're forced to use the car to destroy them if you don't want to lose all of your ammo every fight. then, the problem with non-combine aliens is that they don't fucking exist anymore.
i also feel the need to mention how shit alyx is as a mary sue and how amazing episode one could have been without her. episode one should have been a free-for-all between soldiers trying to get out of the city, zombies, antlions, and YOU. had gordon been alone for the entire time episode 1 happened, it would have been an amazing callback to hl1 where you're alone against several extremely dangerous forces and must escape against all odds from a crumbling location. it would have been very atmospheric, but nah, we need alyx to make "jokes" and show """emotion""" whole the player just wants to get on with the fucking game.
>>14763091
it's undeniable that antlions are forgettable and overall pretty shit, i literally forgot they existed for a long time before i replayed hl2 a few months ago and was like "oh shit, those exist" and subsequently forgot about them because they are probably the most boring and uninspired aliens in the entire franchise
560e8d No.14763248
>>14763079
I doubt anyone too young to remember that hype is posting in this tread except to post dumb shit like this.
>>14763091
I didn't call combine ugly. I called combine forgettable. That is the problem with most of Half-Life 2, actually.
Half-Life 2 did have some cool things though. The human amputee stalkers were pretty creepy/cool, but they were just background decorations. I thought it was neat that Civil Protection were just ordinary people like Barney and I felt like they could have played with that more. Fast zombies and striders were both really fucking cool, but in both cases Valve overplayed their hand. By the end of Ravenholm you were fucking sick of headcrabs in general, and by the end of the game you are just totally over striders. Half-Life 1 was about the chaos, whereas 2 had a lot more areas that just felt monotonous.
As for Antlions, they never did it for me. Every area you fight them is boring, and every area you use them is underwhelming. Not sure I can give you a technical reason. They were just the least interesting enemies in the game to me, and as far as weapons go they were simultaneously both too overpowered and too limited in usage. At the end of the day as a weapon they just felt like a plot device to get you from point A to point B and not like you are actually wielding a strange alien creature to dispatch foes at your will like with snarks.
And yeah, I was pretty hyped for the blue tentacle monster that you were supposed to avoid like the blast-pit tentacles in half-life. They looked interesting. It is a shame they never got used even in episodes 1 and 2. To me that was the least forgettable design and they scrapped it.
>>14763230
Totally agree.
ac5b54 No.14763267
>>14760289
What's so different about the pre steam version then?
7c028b No.14763291
>>14763248
they really should have elaborated upon the combine, including stalkers/civil protection/overwatch/other aliens. that is indeed the issue with hl2, all of the interesting things are used too much to compensate for non-interesting things, such as the gravity gun.
as for the hydra, they said they cut it because it "wasn't fun to fight" which i don't doubt but they should have kept it as a showcase NPC where the player sees it from a distance but doesn't fight it.
>>14763267
updates to source intended for games like tf2 and cs:go broke many sequences and other things, the origianl release from 2004 still has these in-tact
he's spouting bullshit, it's not that different but it's not the true version either, you also can't bunnyhop like you can in 2004
f2d25c No.14763293
>>14763291
>where the player sees it from a distance but doesn't fight it.
this is considered a cardinal sin in FPS design
7c028b No.14763297
>>14763293
in half-life's more grounded setting it's alright especially if an npc says "hey we should avoid that my dude, it'd probably kill us" after seeing someone else get assraped
ac5b54 No.14763302
>>14763291
>updates to source intended for games like tf2 and cs:go broke many sequences and other things, the origianl release from 2004 still has these in-tact
But Half Life 1 was in goldsrc.
1f8a45 No.14763303
>>14729128
>Glassdoor
You do realize you dont even have to verify you work with the company when you post right?
f2d25c No.14763307
>>14763297
That's literally telling the player "you're going to have to deal with this fucker" in FPS design.
7c028b No.14763317
>>14763307
perhaps, i can still imagine it from being behind a bulletproof glass or something however
>>14763302
oops, didn't read the original post and thought it was hl2
49a944 No.14763319
>>14763297
I remember gaben saying something along the lines of "you can't show the player a button and not let them push it" during hl1 development.
>>14763291
My problem with the hydra is that it doesn't look like xen or combine. Where did it come from?
560e8d No.14763321
>>14763291
If you have a cool design that has shit behavior, you alter the behavior.
560e8d No.14763329
>>14763319
>My problem with the hydra is that it doesn't look like xen or combine. Where did it come from?
Looking new and alien is a feature not a problem. "Where in the fuck did this thing come from?" is a good question to be asking yourself.
aa35d5 No.14763337
If chasing perfection ends up killing the game, thats failure
Any other company would go bankrupt
But chasing the trends means they are intellectually bankrupt, which is even worse
Expected this since they cant possibly ever live up to their own expectations
This is how great companies fall, no who needs to let go is VALVE
7c028b No.14763341
>>14763319
it looks quite like xen to me, it looks much like the skybox in xen which is what gives xen its aesthetic for the most part. for me, the only way it doesn't look like it belongs in xen is that it's too complicated for hl1 to render.
5dcc91 No.14763466
>>14729067
>siege
>recommending dogshit
7c028b No.14763487
>>14729074
half-life 1 wasn't made as a tech demo nor did it pioneer anything outside of its animation system which is showcased in the first 5 minutes then never talked about again, hl2 shoves its tech demo bullshit in your face for the entire game
5dcc91 No.14763514
>>14729800
Seems that even Minecraft and FNAF are, dare I say, losing steam. Times are changing too fast for their own good.
7c028b No.14763521
>>14763514
steam has no legitimate competition that even 10% of its users have heard of and would ever consider using, i know you don't like steam but get the fuck out of here when you say it's failing anytime soon, don't lie to yourself.
5dcc91 No.14763600
>>14763521
Nice lack of reading comprehension, faggot. I said that FNAF and Minecraft are losing traction, not Steam.
Come back when you've learned to read.
6292e0 No.14763661
>>14763302
HL1 also had steam updates that broke shit. I remember blue shift not having a blue freaking hud for the longest of times, something as simple as a recolour was broken for several years.
8fc20a No.14763735
>>14763091
Lad, the combine look like fucking garbagemen. They are one of the lamest interpretations of the "faceless glowing eyed soldier goon" design in vidya.
da0267 No.14763794
>>14763319
>you can't show the player a button and not let them push it
You also can't show the player a pathway and not have them run into it too.
bc154d No.14764252
>>14763794
Are they recruiting their playtesters from homes for developmentally disabled people?
8ba9ee No.14764378
>>14764269
>they gave him reddit gold for being a retard
e2b3cd No.14764396
>>14729067
>Buying games from a publisher that officially recognized themselves are literal shit during E3
Ahahahah what a stupid faggot
4b1509 No.14764400
aa35d5 No.14764407
>>14764269
>>and then it suddenly turns out Valve wont release proper major new IP or sequels because nu-players are too dumb to understand basics or care for anything they make
aa35d5 No.14764413
suddenly working on decades of same ip with tiny updates, hiring walking simulator devs and creating card games to milk the idiots makes sense
d883e9 No.14764435
Half Life 2 is overrated. Valve is a dumpster fire that needs to go fuck off and die already.
d883e9 No.14764444
>>14762793
>constantly calls someone a contrarian
Not an argument.
bddbf4 No.14764504
>>14762578
It's ok when valve does it
99b51b No.14764569
>>14764444
>I'm a contrarian, engage me
>ah ah talk to me
>plese
Realize we've been talking to people like you for close to 15 years. It's just retarded to pretend you're le ebin retrofag who SHITS ON ERYTHIGN, half-life included.
When we know very well you're a teen weeb, grown up with smartphones and social media, and this is your strategy to climb the leet kids social ladder. Before crying for antisemitism because you probably are a kike first make yourself an opinion worth considering.
b3db83 No.14764627
>>14729048
It's dead anon Gaben killed it, just stop with the memes it's just too painful seeing fags in denial who can accept it.
000000 No.14764637
>>14729067
Read Siege, don't buy the game. Book's much better.
000000 No.14764644
>>14729175
>salty VR niggers still pushing their retarded garbage which nobody wants
854269 No.14764651
>>14764378
A special star for a special guy.
b3db83 No.14764680
>>14764627
>can't
Well there goes more of my brain cells for not checking for typos
7930a9 No.14764768
>>14763230
>alone against several extremely dangerous forces and must escape against all odds from a crumbling location.
Funny, even Postal 2 was capable of replicating this.
560e8d No.14765432
>>14764680
> proofreading anonymous posts
560e8d No.14765455
>>14764269
> For years I thought Valve playtesters were paint chip eating retards.
> It was reddit
I. FUCKING. KNEW. IT.
5f34e5 No.14765508
560e8d No.14765689
4b1509 No.14765804
>>14764444
>Not an argument.
if you can't argue then you can't prove you point
13ccf1 No.14765939
>>14765508
pls go back playing SJWwatch
854269 No.14766113
>>14731904
This is some historical revisionism.
74b5a5 No.14767213
>>14733303
I know that faggot!
afa6d9 No.14767354
74b5a5 No.14768682
>>14767354
I interact on the same disagreement
9db8d0 No.14772428
49a944 No.14777012
>>14775471
The right attitude is to stop caring and recognize it'd be underwhelming even if they did release it.
afa6d9 No.14777477
>>14775471
If it were going to be anything like Epistle 3, you'd be best off just reading Stapledon's Star Maker and Stross's Accelerando for a better idea of what the real Half-Life 3 would be like.
49a944 No.14777546
>>14777477
What's with the Epistle term? It's Episodes, isn't it?
afa6d9 No.14777561
>>14777546
Epistle 3 had a quirky pseudo-copyright-avoidance thing going where the names of characters, locations, etc, along with the name of the outline itself, were changed around.
9d26dd No.14777899
>>14777561
And literally everyone was genderswapped, which hopefully has the side effect of making it so Valve can never do anything that dumb without risking copyright claims.
In fact, I hope that goes for the whole dumb outline because it sounded like shit.
7c2305 No.14789753
6f78fa No.14789779
>>14789753
Xen had pacing issues. It was far from 'shit'.
c13e3a No.14790476
>>14764269
Of course it had to be leddit. If it ain't the jews, it's usually them who fuck up a video game.
759b57 No.14790719
>>14789779
20 years later and I still can't stand Xen beyond short bursts.
49a944 No.14791770
>>14789753
I loved Xen as a kid. It was so alien looking and scary. Even now I don't really get why everyone hates it.
f2d25c No.14791774
>>14791770
I don't like it because you spend the entire game fighting through industrial factories, wastelands and warehouses and in xen you fight through alien factories, wastelands and warehouses. Very unimaginative for an alien place.
49a944 No.14791934
>>14791774
Maybe it's because I was a kid, but I thought it was extremely imaginative. The alien factory stuff was welcome too since it gave me an sense that they really lived/worked there.
f2d25c No.14791936
>>14791934
I found it funny because they literally just use human technology with a different skin. Pretty boring design.
9592d7 No.14792155
>>14759137
>Gordon had a rat tail the whole time
FORGET THIS SERIES IM OUT
ced5dd No.14792193
Might have been said already, but Valve doesn't have a monetary incentive to sink a lot of development time into HL3. Steam is the biggest success story in gaming, and Valve is now choosing to only develop games with continuous esports and microtransaction potential, both of which are enormous and growing markets.
Follow the $$$$$$$$ lads
86da12 No.14792200
Simple, it got shelved when valve realized they could print money by selling other people's games with steam, then hype for it grew to such stupid levels that they'd never be able to deliver, so they didn't.
64c7ae No.14798373
>>14729048
VOLVO PLS GIF HL3
7dfe73 No.14798598
>>14792193
>>14792200
This logic would work if not for the fact Valve is putting a ton of effort into VR at the moment.
a978d0 No.14798803
>>14763521
Steam is like Facebook and Amazon. Everyone hates it but keeps using it.
You simply cannot leave Steam. Your whole gamer identity is on Steam. All the games you want are on Steam. All your friends are on Steam. STEAM IS INSIDE ALL OF US
a978d0 No.14798819
>>14798598
VR is Valve's pet project. Every Sillicon Valley company has them. Google does robots.
What is telling and sad is that Valve has more passion for VR than making videogames. Nobody at Valve gives a shit about Half-life. Hell except for Newell nobody is left who worked on the series.
acd47f No.14802126
>>14798803
Say that to my pirated backlog.
2c9b39 No.14805001
Half Life 2 was a shitty shooter anyway. Where is the variety in weapons?
Turok 2, now that was a really good shooter. You had dozens of weapons, each one of them sharing a key on the different numberkeys with an upgrade. But if you are a good player, you can still find use for the "inferior" version sometimes, for example to save ammo. And some weapons work completly different than their upgrade, so there is that too.
Half Life 2 on the other hand wastes most of its arsenal for boring standard weapons. And even the better alien weapons are just a standard SMG, but with bright pew pews.
When a game has such a shitty array of weapons, it doesn't deserve to be rated as the best shooter of all time.
893dc7 No.14805112
I don't know about half life 3, but the obvious reason there was never a half life 2: episode 3 is that they ran out of ideas for gimmicky setpieces that could keep the otherwise tired gameplay and weapon selection interesting. It really is that simple.
800958 No.14805128
Who even cares at this point. Only the first one was good. Let it stay dead.
d3aeed No.14805165
The preliminary story outline of half life 3 involved a dimension traveling icebreaker ghost ship that the combine want to catch but can't because plot device.
Half life 3 is been postponed indefinitely.
b79466 No.14805176
>>14764269
>games are shit
>they still sell
JUST
b79466 No.14805179
>>14798803
.t valve employee
aa35d5 No.14805192
Remember Half-Life series is series of linear corridors tied by scripted setpieces,
Valve has probably decided thats not good enough for their next sequel, they already to do away with linear levels in EP2
Source Engine is nightmare to work with thou, so they are probably taking forever to come up with anything to replace this and many attempts were probably stopped by the management for not doing enough
94629a No.14805208
>>14798803
What in the holy fuck is a "gamer identity", you double-damned triple nigger? :^)
9706ef No.14805232
>>14798803
This post would have helluva spooky if there wasn't piracy.
ac1d68 No.14805251
>>14798803
>gamer identity
Thanks for reminding me some people genuinely believe in that stupid bullshit.
2b9639 No.14814188
>>14805251
The term used to have a much more neutrall meaning before it got corrupted.
afa6d9 No.14816307
>>14805192
>Valve has probably decided thats not good enough for their next sequel
Valve decided that that wasn't good enough for HL1, y'frickin' dumb idiot. Valve have been selling the Half-Life games on an immersive sim slant that the finished games don't ever really end up having since day 1.
2ccb12 No.14819796
>>14814188
No it didn't faggot.
2b9639 No.14829827
>>14819796
Yes it did you revisionist fuck.
7f4dc8 No.14837034
>>14816307
HL1 sucked tbh.