>>14373318
>Fan support is the opposite of that because they already got their money and they can't do anything about it if they take the money and run.
I would say this is one of the benefits of the developer/publisher model because the publisher can keep somebody on the hook to finish the game, even if it becomes shit, or eat the losses themselves rather than fucking over several thousand fans with no recourse.
If Kickstarter had some sort of caveat that there would need to be refunds for fuckups nobody would use them because games die all the time. For publishers it's a cost of business, for backers it's an SoL try somebody else situation.
>>14373423
There are dozens upon dozens of no effort studios that thrive with several different developer models on PC
Heavily shilled "diversity" companies, They do make money just not in the millions like one-hit wonders like Minecraft did. I have no company examples but Ladykiller in a Bind was shilled to high heaven even though it was antithetical to SJ beliefs.
Pump and dump "porting" companies, Think of companies that port their, or other companies, console games to PC, do no bugfixing and move on to the next game. Bamco, KT, etc they're rewarded because PC gamers are apparently retarded and fall for the same "We'll do better next time this is a test run" bullshit repeatedly.
Steam transaction fee companies, The companies that make buggy and/or halfassed unity asset flips and give away thousands of copies to make pennies on trading cards. I would also include shit like Rust, PUBG, etc due to the lootbox/store garbage because although they do put in some effort the majority of their money is microtransaction garbage from their whales.