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ddd764 No.14095232

>Sega says that making 2D sonic games are too hard

>Sonic fans band together and releases Freedom Planet, which makes sega statement looks like whining

>This year both Sonic Mania (still made by fans even if sega is funding it) and Spark the electric jester comes out and both are amazing

>Sega tries to stand their ground by making another 3D sonic, it fails miserably

Now the HUE behind Spark the electric jester announces this, and it plays better than any 3D sonic out there.

How inept can Sonic Team be that a HUE in his garage can make better gameplay than them?

Post last edited at

448c01 No.14095245

Sonic Team lost a lot of skilled people over time, Nintendo recruited a ton of them and were in a position to offer a more appealing package. Sega's financial difficulties aren't unknown after all.

So now they just make bing bing wahoo games instead of the next billy hatcher or burning rangers. I personally don't care about Sonic apart from one of the few good 2D games. I don't know why anyone would care about 3D sonic unless they are one of those deviantart autists.


ddd764 No.14095285

>>14095232

Shit, forgot the demo link

http://www.mediafire.com/file/4rfavdp7ctu5laj/Fark+the+Electric+Jester+-+Demo+v1.rar

>>14095245

A 3D can be good, just as this demo shows, but it seems like sonic team just can't understand what makes sonic gameplay good. being fast is the icing on top of the gameplay goodness, not what makes it actually good.


e592bd No.14095298

To be fair, an interactive story on Twine could be feasibly made a better game than Sonic Forces.


448c01 No.14095301

>>14095285

I don't think the demo looks particularly good, it seems really plain. I think the developers of these kinds of things lack vision to create something really interesting, it all feels like 2001-2005 era platformers and I've been there and done that.


482511 No.14095308

>>14095245

>Sonic Team lost a lot of skilled people over time, Nintendo recruited a ton of them and were in a position to offer a more appealing package

Where the fuck did you get that?


b828c5 No.14095315

File: 89d7d6e6b65a801⋯.jpg (57.21 KB, 800x798, 400:399, 89d7d6e6b65a8014d1686ea2e6….jpg)

>mfw Sega finally realises that Sanik is cancer, kills it, and focuses on making good games


4306a2 No.14095316

File: 7de129b0f7ac572⋯.png (374.27 KB, 450x338, 225:169, ClipboardImage.png)

>>14095232

>Sonic fans do sonic better than SEGA

Well yeah, it's always been this way.


448c01 No.14095318

>>14095308

I don't have the evidence on me, but quite a few former sega/sonic team staff were recruited by Nintendo. It was also posted here before so someone likely has it on hand. As for being offered a better package, why else leave sega? Nintendo has the money after all. Hard not to come to that conclusion

>>14095315

Panzer Dragoon reboot when

>>14095316

this demos pretty shit if you've played it recently


cd7a01 No.14095421

File: 79986dc871ec38b⋯.png (131.03 KB, 492x361, 492:361, arino.PNG)

>>14095315

>actually starts milking the shit out of Yakuza instead


ffc4af No.14095431

Fark looks pretty fun, but it has a shit name though. I hope he doesn't go overboard with the combat and make it feel too forced in, I just want an Adventure experience.


2494d2 No.14095438

File: 0ccbce28273d807⋯.jpeg (45.11 KB, 400x680, 10:17, 0ccbce28273d8070d989e255e….jpeg)

>>14095232

>sigh.jpeg

Listen OP!. I know you're too stupid to realize this but Sega has always been incompetent since the 80's,90's,2000's and this decade. They were always run by incompetent ass hats and they will always be incompetent. Got that!?

'Sonic the hedgehog'' came together as a collaborated effort by different people with different ideals (much like the creation of mega-man). After the sleuth of uncoordinated spin-offs that came from sonic team it created a sort of rift from the main series.

This is where the classic vs adventure vs modern mess comes from. many people want more adventure titles,many people want better unleashed/colors spin-offs, many people want more 1990's sonic styled games again and the fucking list goes on and on and on. This Is the rift that sonic team stupidly created and It's one of the main reason sonic fan-games,an officially funded fan game and your argument exists to begin with.

The best way the series can move forward is to create a reboot title that incorporates ideas from all sonic games while truly putting sonic in a true 3-D environment (basically do a breath of the wild and mix it with sonic utopia & sonic adventure). sonic team needs to go back to what made sonic a great mascot in the 90's.

Sadly none of that's going to happen because again "Sega is incompetent".


bf8c82 No.14095440

>>14095315

Why does she have yogurt all over her hair and face?


2494d2 No.14095465

>>14095440

Anon…


ddd764 No.14095471

>>14095438

<sigh.jpeg

wtf nigga? you do understand that we are on a imageboard right? you don't need to do homosexual shit like that here, just put up a image titled sigh if you need to.

how new you need to be to do shit like that?

>create a reboot title

>basically do a breath of the wild and mix it with sonic utopia & sonic adventure

Oh, so this is bait, very good bait anon.


b828c5 No.14095478

>>14095440

She's a messy girl.


5d1bd5 No.14095511

File: e51d92c1227a839⋯.jpg (Spoiler Image, 91.73 KB, 314x399, 314:399, Squirrel-Original.jpg)

>>14095285

>Fark+the+Electric+Jester+-+Demo+v1.rar

>Fark

I was looking for fresher dolphin porn, you're a real lifesaver, anon.


e5b8c3 No.14095549

>>14095534

>brainlet

Sonic is kino.

And to be fair, you do need a high iq to appreciate Sega’s business practices.


e6f9e6 No.14095554

>>14095232

I take it you took my recommendation from the other thread? :^)


9f35c3 No.14095674

>>14095549

Sega doesn't have a high enough IQ to understand Sega's business practices


e6f9e6 No.14095788

>>14095674

To be fair, you have to have a very high IQ to understand common business practices.

Also blame everything on Sonic Team at this point


ddd764 No.14095895

File: 9447728050f7605⋯.jpg (26.15 KB, 349x642, 349:642, db0.jpg)

>>14095572

>>14095534

>I was just pretending!

Pretending to be retarded doesn't exempt you from being the faggot you are anon.


911aae No.14096587

>>14095308

He's probably thinking of Artoon, formed by ex-Sanic Team members, who have made every Yoshi game since the N64.


716473 No.14097031

>>14095301

>it all feels like 2001-2005 era platformers and I've been there and done that.

Considering platformers nearly stopped existing after that era, I'd gladly go back to them. Not quite as good as 1995-2000 platformers, but close enough.

>>14095438

The third character in Forces should have just been Adventure Sonic, or at least controlled like Adventure Sonic. They can call him Dreamcast Sonic if they want, I don't care.

>>14095471

>wtf nigga? you do understand that we are on a imageboard right?

>he's never seen people do that before

>laughingwhores.jpg

>>14095788

Sega keeps forcing devs to release half finished games. It happened with '06, it happened with Boom (and that wasn't even Sonic Team), and even Forces feels unfinished, although it is at least a lot more polished than the other two examples. Sega's been screwing over devs forever. Don't forget all the shit that happened with Sonic X-Treme. Hell, Sonic 3 was a game that Sega forced them to release half finished, so Sonic 3 & Knuckles ends up being one game for the price of two. They're just lucky that it's the best game they ever made.


448c01 No.14097062

>>14097031

> I'd gladly go back to them.

nah, we've got enough games like it. Time to move on, have more experimentation, more creative platformers like gravity rush.


716473 No.14097081

>>14097062

Gravity Rush 2 has been the only game I've been playing for the last month, but I wouldn't call it a platformer. Plus, no reason we can't have both. There are many genres I'd want to see disappear before 3D platformers. Get rid of all the single player MMOs that the fucking casuals are all over these days. Get rid of the shooters that everyone's been complaining about for years.


448c01 No.14097092

>>14097081

no really, the generation was full of samey platformers. so many cartoony mascot platformers that were forgotten about for good reason. a return to a 15 year old bloated fad is what's going on right now with games like yooka laylee and a hat in time, if it's just going to be more of the same - which it really has been - I'd rather not have any of it.


716473 No.14097131

>>14097092

3D platformers were much more the rage in the late '90s compared to the early 2000s. The early 2000s was the era when Crash Bandicoot became Jak & Daxter which became Grand Theft Auto. It's the era when Spyro became Ratchet & Clank which was half shooter until Deadlocked just became full shooter. There were still some platformers kicking around but they were dying out.

On that note, I'm glad to see A Hat in Time take Sly Cooper's gameplay and swap the furries out for lolis. I hope they still do Sly 5, too, since they say they're trying to do a tv series now. I'm glad Crash's remakes will probably result in more Crash games actually like the originals, rather than the shit that the series became in the late 2000s, and hopefully it happens for Spyro too. Now I just need Ape Escape back. But it won't bring back all the licensed games and non-franchise games that resulted in good platformers, like I-Ninja, or A Bug's Life and Toy Story 2.

Yooka Laylee isn't a platformer. It's trying to be Banjo or Conker, which had no platforming to speak of. Collectathons are not necessarily platformers. It's also shit because SJWs can't make games.


448c01 No.14097152

>>14097131

>3D platformers were much more the rage in the late '90s

didn't stop the tak games, blinx, voodoo vince, conker, crash, spyro, ty, tons of disney games from being 3D platformers. Really I think you're missing a lot of details about the generation. It was bloated with platformers.


716473 No.14097165

>>14097152

I did acknowledge that they still existed, but they were on their way out. And by the end of the generation, they were pretty much gone.


448c01 No.14097175

>>14097165

yeah, and I think the problem ultimately is instead of moving on from this style of platformer, the OPs game is looking to relive the era. I think independent developers don't have very good ideas most of the time, just take existing ones and don't do much with them.


716473 No.14097189

>>14097175

I'm okay with more of the same because that's what I liked. I just want more actual platforming, ideally with bright colors. I'd much rather more of that than the genres that are popular today. I'd rather a million platformers than a million SJW single player MMOs.


0afd65 No.14097207

File: d30fa94fdf54825⋯.jpg (98.18 KB, 780x845, 12:13, a5299b2b7ea6c96f09631dc886….jpg)

>>14095245

That's the thing, SEGA knows how to make games, but their Sonic Team doesn't know what the fuck they are doing. Most of Sonic Team left by the time Sonic Heroes was finished and they have been replaced with a bunch of new devs. I wonder if they could get a grip of Sonic if they try to dissect the Adventure games and heroes and try to remake them?


b612c2 No.14097230

>>14097207

really, all they should do is make a version of SA2 with the dreamcast version's atmosphere, then fix all the bugs and release the source code, then put the genre to rest

then they could make a robotnik RTS


b612c2 No.14097231

>>14097230

oh, and add a level editor, forgot that part


716473 No.14097244

>>14097230

What they should do is just make entire games of Sonic's gameplay from Adventure 2. After one full game of that, they can start adding in more characters like how Shadow worked in that game. Tails gameplay from Adventure 1 could work with some tweaks. Knuckles had linear gameplay like people were crying for in '06, but it was '06 so even though it was a good idea they never did it again. Just do more Adventure 2 Sonic stages.


0afd65 No.14097255

File: a5de377e930efd4⋯.jpg (174.74 KB, 1280x720, 16:9, 20180102182234_1.jpg)

File: 418e024d7e78916⋯.png (4.4 MB, 2625x1411, 2625:1411, SA Trilogy.png)

>>14097230

I would like a remake of the Adventure Trilogy considering that those games didn't age well graphics wise. Plus them trying to remake them would give them a grip on how to build up similar games in the future. I think Sonic 06 was an attempt to make a game like Adventure, but it utterly failed.


716473 No.14097292

>>14097255

Shadow and '06 are just as much Adventure games as Heroes. Shadow plays just as much like Adventure and Adventure 2 as Heroes does, maybe moreso. And '06 definitely plays more like the Dreamcast games. Heroes' only claim is that it came out before those two games.


a1e57e No.14097334

>>14095232

Why Fark? I mean, he's cool and all, but that's like if SEGA decided Sonic Adventure should instead be Metal Sonic Adventure.


e6f9e6 No.14097393

>>14097334

Lake likes him better for some reason


e8ab2a No.14097398

File: 4cefdfdb76bba04⋯.png (1021.56 KB, 794x775, 794:775, 4cefdfdb76bba0411b44372de2….png)

>>14097334

Spark + Fake + Fart = Fark


e0a044 No.14097417

>>14095438

>The best way the series can move forward is to create a reboot title that incorporates ideas from all sonic games while truly putting sonic in a true 3-D environment (basically do a breath of the wild and mix it with sonic utopia & sonic adventure). sonic team needs to go back to what made sonic a great mascot in the 90's.

Like Sonic Boom?

You're right about people having too much of a high expectation for Sega though.


07a142 No.14097475

>>14097031

>it happened with Boom (and that wasn't even Sonic Team)

You're not wrong, but Big Red Button's first mistake was using CryEngine on the Wii U.


a1e57e No.14097483

>>14097475

BRB's first mistake was trusting SEGA to not make stupid decisions like not immediately telling them Boom was going to be WiiU exclusive.


e8ab2a No.14097492

>>14097483

That pissed me off.


07a142 No.14097529

>>14097483

Oh right, forgot about that.

Sega made a 3 game exclusivity deal with Nintendo, and that was gonna be the last game.


e64157 No.14097589

>>14097475

>You're not wrong, but Big Red Button's first mistake was using CryEngine on the Wii U.

Good Idea: CryEngine runs fine on the WiiU.

Bad Idea: Using CryEngine for splitscreen gaming.

Even if Sonic Boom would be released on Xbox360 and PS3 it still suffers from the splitscreen optimization, glitches and empty world.

Sure, this bad idea must be from a suit again.


ca0e33 No.14097602

File: cbbef139649041b⋯.png (490.37 KB, 880x912, 55:57, cbbef139649041b3783cbf7827….png)

>>14097230

>robotnik RTS

I fucking wish.


2fb668 No.14097652

>>14097175

It's not like platformers have no merit to them. 3D platformers actually require decent level design which almost all modern devs avoid like the plague. It's much easier to make a 2D level than a 3D one.


448c01 No.14097670

>>14097652

>3D platformers actually require decent level design

you should have seen what they were getting away with in the mid 00's. Good lord it was some shit, unimaginative levels.


affc60 No.14097675

>>14095285

>try playing demo with 8bitdo controller

>x and y axes are swapped

>other controls feel buggy as hell


1f6064 No.14097695

>if sonic team stays shit they'll keep making bad sonic games or just kill sonic forever

>if sonic team becomes "good" they will only make 2d sonic

>tfw you will never play a game as good as sa2 again

Why live?


448c01 No.14097708

>>14097695

if sonic team were to become good they would stop making sonic games period


2fb668 No.14097766

>>14097670

Of course, that's why they were shit games. It's silly to say that a genre is shit because a bunch of hack level designers weren't worth their salaries.

Doom is the same way. Doom will go from being utter shit fucking Fortress of Mystery to being the king of FPSes within the vanilla map roster purely based on what level you're playing.


405a68 No.14098104

File: 84abea125aa4fef⋯.png (319.02 KB, 500x606, 250:303, metal sonic is special.png)

>>14097334

A Metal Sonic Adventure would be pretty neat.


b5ef64 No.14098445

>>14095232

I didn't watch the whole video, but the first few minutes remind me of the level design from Colors, maybe mixed with some of Heroes gameplay. I don't know, I don't think this is so great. I can't believe he thought including combat that forces you to completely stop to fight and boxing the players in until they finish off enemies was a good idea. It sounds like he took the wrong ideas to make a game, which is kind of peeving.

But overall it does look, play, and sound pretty Sonic like, and that's quite awesome. Good luck to the dev.


cff067 No.14099291

http://archive.is/tilRX

There you go

>>14095245

Nintexof ResetEra brought it up. We still have our plants there, yes?


8c0f88 No.14099396

>>14097255

But Heroes was trash though…


bed939 No.14099590

File: 98615b0c46089ad⋯.png (92.43 KB, 209x396, 19:36, 1503611428224.png)

>>14095285

Played through it three times and I love it. It feels like playing a sonic game but with multiple ways to progress through the level.

>you can wall jump back onto the same wall like in Megaman X using Edgy mode

>cross over a gap using the homing attack on enemies

>or double jump + airdash over it

>or use the Bike mode to dash up to high speed and then jump over it

The combat holds some potential too since you have the ability to dash-cancel out of a move in addition to parrying. But the camera still needs work, especially when it comes to wall jumping and trying to do homing attacks on enemies.


13aef7 No.14099990

>>14099590

yeah, that's why i said it's sonic 3D but better, you have a slew of options to tackle the problems and those are marred only by your own selection of powers, no more need to break the game in two just to have a little freedom, it's the reason why i never liked 3d sonic, shit is too on-rails to be fun.


793758 No.14100155

This 3D version of Spark reminds me of that Sonic fangame running on the Doom engine.


ec6490 No.14101491

>>14097589

Yes, it must, because the game was clearly rushed, not to mention how Sega fucked them over by making them switch it to a much weaker platform than planned relatively late in development, which would obviously use up a lot of time and resources. The things you mention are all problems that would be fixed with more development time, and are emblematic of rushed games, just like Sonic '06.

>>14099990

I wouldn't say on rails, just linear. Modern Sonic is on rails, where you can literally just hold boost and the game will automatically turn for you so you don't bump into curves in the wall, and where you have to fight the game to try to turn around and go backwards (only to find you can't go back at all because of (frequently invisible) walls anyway. Adventure Sonic was simply linear, like Crash Bandicoot. And there's nothing wrong with that. The challenge is in actually pulling off the moves, like an obstacle course. People shit on linear games and I'm sick of it. Adventure 2 also has a lot of branching paths and part of the challenge isn't just being able to make it to the different paths, but to find out which ones will get you the most points for the best Rank.


64cdf4 No.14101560

>>14099590

Aside from the camera, my biggest issue with it is the combat. Spark made combat feel really satisfying with a bunch of different moves immediately accessible, but powers in the Fark demo feel really gimped in comparison. If feperd is going so much emphasis on combat in Fark, I feel it should really be similar to how fast, smooth, and precise DMC combat is.


81e000 No.14102254

File: 26f4783a21f536f⋯.jpg (160.28 KB, 1362x738, 227:123, 1427876416143.jpg)

>>14095232

>How inept can Sonic Team be that a HUE in his garage can make better gameplay than them?

Fans with a misplaced but genuine love for a series create games for that series with care and passion, while Sonic Team hates being stuck on just making Sonic games all the time and are just punching the timeclock because they need a paycheck.

Why is anybody surprised by the result?




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