90f044 No.14085736
Grand Strategy Games
Archive
http://pastebin.com/stLT1bVc
>Where do mods go and other info?
https://pastebin.com/dTCRqZuN
>Anon's Edits (EU4, CK2 and V2)
https://pastebin.com/5ArmkNAq
This Day in History, January 2nd
>1492 Catholic forces under King Ferdinand and Queen Isabella take the town of Granada, the last Muslim kingdom in Spain.
>1839 Photography pioneer Louis Daguerre takes the first photograph of the moon.
>1905 After a six-month siege, Russians surrender Port Arthur to the Japanese.
>1932 Japanese forces in Manchuria set up a puppet government known as Manchukuo.
>1942 In the Philippines, the city of Manila and the U.S. Naval base at Cavite fall to Japanese forces.
317988 No.14086018
Now this is a proper GSG thread.
Where can i get the newest version ck2+?
9c5ed3 No.14086339
Best Paradox game overall if:
1.money/price/amount of DLC is not an object.
2.money/price?amount of DLC does matter
2226af No.14086362
>>14086339
1. CK2
2. Vic 2 or Darkest Hour depending on which era you prefer.
256a9c No.14086365
>>14086339
It's actually very easy to get any DLC for a game if you already own it. It's what I did for Stellaris.
2226af No.14086391
>>14086362
Shit meant to say CK2 or HoI3 for that first one.
5bf549 No.14086453
Anons, when you play vicky 2, what country do you play:
>for fun
>for a challenge
>for memery
It can be one that has all or one for each.
2226af No.14086514
>>14086453
Serbia, Brunei, and Russia respectively. Interestingly enough, even after all these years I've never played a Paradox game as Germany.
d1e2b6 No.14086527
>>14086453
>for fun
Prussia/Germany
>for a challenge
In HPM, usually some small civilized nation (uncivs are too much of a hassle) like Croatia. In CWE, keeping South Africa white or building greater Syria or whatever. Or playing Germany and finishing WW2.
>for memery
see pic
5bf549 No.14086592
>>14086527
>fascist china
top jej, do the japanese still try to kick your shit in even if you go for a similar ideology?
19115c No.14086696
how the fuck do u beat the soviets as germany in HOI4? Every time I try to do it i keep getting pushed back and their practically infinite manpower is always a pain in the ass. I usually try and spread fascism in other countries mainly America or France so I don't fight a two front war but the soviets always kick my ass. What am I doing wrong?
Also is buying the DLC for EU4 worth it or no?
5bf549 No.14086783
>>14086696
>as germany
>in HOI4
555-come-on-now, but I'll be enough of a fag to help you anyway: rush for a war against poland and then the UK, start as soon as you are able, this is to avoid having both france and the brits be massive faggots and guarantee every fucking country in the map. After doing this, france can go suck dicks or you can take them, they are optional at this point, but after your rush start to put a defensive line on the soviet border, the key here is to NOT go on the offensive and instead build as many forts as you can along the border, put some defenses on the coasts to avoid invasions.
When the war breaks out, just bunker down and wait, since the AI is absolutely fucking retarded, it will insist on launching massive assaults on battles it just can't win, then just sit down and relax as the cassualties on the soviet side reach the millions while you remain at 50K at the most. When you notice their reinforcement bars stay at half or lower you begin your push and at that point you're pretty much done. For extra dumbassery, instigate a fascist coup or even a democratic one and start again. HOI4 is a meme game m8, it's pretty easy.
d1e2b6 No.14086885
>>14086592
Japan doesn't really mess with China in Victoria 2. I have never seen them taking China clay. In any case that Guangdong is obviously far too big and powerful for AI japan to fuck with.
9f5d6d No.14086977
Will that Russia CWE anon please say how to get an early Nationalist Dictatorship again?
>tfw I wasted all that time waiting for the 'transition to dictatorship' decision
I almost want to start over now. Should I just continue on and form NAFTA? Annexing Canada + Mexico Lebensraum would be better though, instead of having Mestizo primary.
d1e2b6 No.14087004
>>14086977
Fabricate four wars against easily beaten countries. Give them a white peace at the same time to push pop militancy past 8. Implement Martial Law decision (it is not checked by default). Wait half a year for the popup. Don't do it while you have other wars going on or are in an election.
ebdb1e No.14087166
>>14086696
>buying
dude pirate it.
currently have pirated eu4 + all dlc in existence, having a blast playing it. link related.
https://cs.rin.ru/forum/viewtopic.php?f=10&t=63384
4d99a2 No.14087878
>try playing DH
>Crashes on start up
Well shit.
affe3e No.14089073
>>14087004
>Fabricate four wars against easily beaten countries.
How did you choose these? Did you release them from your own sphere first? There aren't really that many weak countries outside of a sphere of influence in 1946.
2c1c6f No.14089160
d6bc81 No.14089352
>>14086339
Vicky 2 in both categories.
>>14086453
>for fun
My country.
>for a challenge
Greece.
>for memery
Spain.
d7fa71 No.14089442
YouTube embed. Click thumbnail to play.
There was one Vicky 2 or HoI3 mod some anon was playing where he was basically doing a cold-war era playthrough of the Russian Federation, what was its name?
>>14086696
You can either be ahistorical and declare war on various minor nations with resources before the other countries reach the point in their focus trees where they're allowed to go against you or you could just create the highest level possible of forts near mountainous regions where you believe you're likely going to be attacked and letting the AI suicide its own troops against it; don't worry about the occasional naval invasion, the AI doesn't know how to make coordinated attacks. Another fan-favorite is to set up paratroopers to drop in onto countries, sometimes even parking the units in allies before completing a justification of war and immediately capturing their victory points. HoI4 is just that retarded.
11f271 No.14089465
>>14086365
>stellaris
Have they put any espionage in that trainwreck yet, cause if they haven't it is still shit.
2929ee No.14089467
>>14089442
New World Order mod for Victoria 2 has a cold war start and 1992 start.
344150 No.14089575
Haven't played HOI4 in a while, and new good timeline or ideology mods since the last few months? I got all I need for EU4. Also CK2 is hard at, need a tutorial
5ca5d6 No.14089862
>>14086453
>for fun
Greece
>challenge
Transcaucasia into Armenia/Georgia (anon's edits)
>memery
Serbia or Romania
44e97b No.14089935
>>14086339
Victoria 2 or Darkest Hour. Every single nu-Paradox game is trash.
>>14086453
>for fun
Carlist Spain is very underrated despite being the only proper reactionary country.
>for a challenge
Serbia -> Yugoslavia or Greece -> Byzantium. Release Hungary and try to keep all your territory. Release Congress Poland and try to form Greater Poland. Hard mode for all: no alliance with Russia.
>for memery
Japan is the best unciv. Russia if you just want to mess around and absorb everything. Or Prussia once again, since there is so much Lebensraum to conquer.
96efac No.14089982
>>14086339
Money never matters if you just torrent them.
59625b No.14090666
>>14086977
>form NAFTA
No, ignore all ✡globalist✡ bullshit. Do your annexations as the USA, not the NAU (which changes primary culture to mestizo, you fucking idiot). Don’t join the WTO, don’t join NAFTA, ANZUS, or any other union. I’ve discovered that the devs of NWO and NWO+CWE are absolutely flaming leftists, by the way. You’ll get a 50 million strong populist revolt in the USA even when you have a populist president and 50% populist in the upper house. When you have populist support at all, you get events that simultaneously increase populist support and give terror attacks in populist areas. Because that’s totally how it works, right? Populists are the real terrorists! They attack their own people because that’s what they want! It’s a fucking garbage mod.
59625b No.14090676
>>14090666
Fuck, forgot this. The thing is, I really like that NWO changes the map to be real (moves the Americas south and adds southern Indian Ocean islands, but hate how it changes all of the provinces around to be totally unrealistic unless you never, EVER change your borders (which, given that they’re leftists, is probably accurate…). The province additions range from unclickably small (and therefore unrealistic) to “you now have a state of 1200 people that gets two senators right alongside california with 30 million people”. NWO+CWE keeps the original map, but adds FAR more government management options (but again is leftist as fuck). I guess these are our only options.
283bfd No.14091112
>>14086696
west europe must fall first, use your shitty infantry divisions to gaurd the coast then move the rest of the infantry all on the border of the soviets, take your motorized and tank divisions in seperate groups let your main infantry line advanced forward, use your seperate groups of motorized/tanks to push the soviets faster and encircle them, if your divisions are running out of organization/can't push let them rest and do the same move again untill they brake and you start to truck towards their siberian strongholds, also don't attack so late
b16fdb No.14091152
>>14090666
NWO is fucking garbage
>arbitrarily changes your culture to "european" if you're in europe, regardless of your government or decisions
>"You are a democracy? Well that means anything even slightly right wing will get -5% popular support regardless of who forms the government with every elections because fuck you :^)"
>map is beyond retarded, anything that was ever contested by anybody is a separate state
>everything railroaded into forming superstates
309571 No.14091167
>>14086339
1.Stellaris
2.Still Stellaris
509c26 No.14091172
>>14086696
the typical hoi4 player, everyone.
19115c No.14091337
>>14087166
I've never really pirated anything before and I don't know what I'm supposed to do with this site. I'm tech illiterate when it comes to things like these
96efac No.14091372
>>14091337
Just go to piratebay and search for the latest version of whatever game you want and click on the magnet thing, I don't get why that faggot insists that you have to download from a russian malware site.
b43e94 No.14091419
My fellow ethiopian kangz, I've literally raped HOI2 and CK2 however what made me quit them was the realization that all you do is blob one way or another.
How do you counter this?
96efac No.14091502
>>14091419
It's probably because I'm just shit at the game but I've seen a lot of people claim that it's really easy to blob in CK2 but normally when I attempt to play such a game my realm tends to implode after a few decades or so.
2226af No.14091505
>>14091419
Once you have the basics of any Paradox game down blobbing is trivially easy. The only way out assuming you want to keep playing them is to set self imposed limits on how you play.
ec34fe No.14091552
>>14091502
>cant blob in ck2
wich realms are you playing at what starting dates?
ebdb1e No.14091568
>>14091372
site isn't malware faggot, and i linked it instead of tpb because tpb has always been late as shit with the updates; for example, it doesn't have the 1.24.1 patch uploaded at all right now, even tho this fixes a few things that 1.24.0 broke.
if you had bothered checking instead of assuming any site linked here besides wellknown trackers is malware you would've known this already, dipshit.
>>14091337
all you do is download the 5 rars for main game, then the rar for 1.24 patch and the rar for 1.24.1 patch. unrar the first of the file maingame rars and it unzips the other 4 into a single installation folder. run the "setup" file and ez done. do same thing with patches, search the thread for specific help.
bdced1 No.14092099
I just had a thought. Would it be possible to outright block POP conversions in Vicky II between the five species of humanity? Or any other of the games, really. A Somali isn’t going to convert to white_anglo, nor will Portuguese convert to Vietnamese. It’s just not physically possible. But a Bantu could become a Xhosa, and a Lithuanian could become white_anglo. Could that be modeled in the code without having to account for EVERY POP type available? Are the POPs organized by their genetics already? I know there’s a -20% conversion flag for “African cultures”, so theoretically you should be able to organize the other four groups together and write in a -999% conversion chance flag for each of them to any POP culture outside of their own groups… right?
5bf549 No.14092159
Have you anons pulled off a session where you go so off the rails that the countries/events/history break?
6530e7 No.14093144
>>14092159
As Poland in HoI3 I beat Germany as a non-allied power. I then pushed soviets far enough back for the bitter peace to occur, causing half of Russia to be given to Germany and my entire army to be stuck in German-occupied Russian land without supplies.
Might have been with one of the mods, can't remember which.
818570 No.14095256
>spend days modding the game
>spend 1 hour making a cool empire
>spend loads of hours colonizing shit
>spend loads of hours gifting shit to empires to like me
>decide to colonize distant planet
>Fallen Empire: OH NO YOU DON'T, DON'T YOU SEE THIS IS OURS?! FUCK OFF FROM MY HOLY PLACES
>they nuke planet they claimed
>stuck in tight territory with no ability to expand and infinite war with fallen empire for which my allies pay
>i don't even engage in war or have a choice to engage, this shitty fallen empire only cares about flying around my allies and their planets
>but worst of all i wasted more than 15 hours without rest or sleep playing it on highest speed, not even stopping to pee
Okay, this is where i need to stop playing stellaris. It doesn't seem this game for a long time can be anything fun except a glorified space cookie clicker, the only fun i was given was by event mods, literally only them kept me engaging in research, leveling up of leaders and inner government drama, even if its all fake.
ce8585 No.14095264
>>14095256
>playing a race of sluts
For what purpose?
818570 No.14095274
>>14095264
To add sexual excitement to overall gameplay and feel better when i lose. Same reason why i play victoria II as sweden.
d7fa71 No.14095686
>>14095584
>no more communism
>all that freedom
>Belgium and the Netherlands still exist
I am tearing up here
da10fb No.14096526
>>14095686
>that date
Anon are you retarded?
5ca5d6 No.14096739
>>14085736
Can I pogrom the shit outta undesirables in EU4's M&T?
f89f00 No.14096755
>>14095584
Dare i ask what's wrong with the russian flag?
ec34fe No.14096765
>>14096739
Yeah, you can literally kick them out of your country and they can try to bribe you, you will get huge revolts though.
5ca5d6 No.14096778
>>14096765
How? Where's the option?
5ca5d6 No.14096817
>>14096778
Also by undesirables I mean people from other cultures. Wanna kick/replace all these turks in my anatolian clay.
d7fa71 No.14097052
>>14096526
Oh shit
I must be
8d496d No.14098227
>>14091152
NWO's leftist governments in Democracy is meant to represent wealthy kike media promoting leftism as you'd know if you read flavour text.
NWO's dev, simsulla, was right wing and strived hard for realism. Dying white populations and mass shitskin immigration. By 2030 most white GPs would have lost GP status; victory required military expansion and new empire-building. NWO is unfortunately not under active development.
CWE is a lot more leftist but the dev is fairly pliable. He used to make all dictatorships automatically get a corruption modifier; I spoke to him reasonably and with logic and now corruption is based on administrative efficiency instead. Similarly he had autocracies unable to seize control of Internet governance; again I spoke reasonably and convinced him to instead restrict it based on infamy. CWE is not inherently leftist it just got a lot of feedback from leftists and not enough from right-wingers.
Also I find when I include files with proposed changes they are more likely to be accepted since I'm taking care of the work and not just asking for stuff.
32ae16 No.14099972
>>14098227
>NWO's leftist governments in Democracy
Except it happens even if you have a traditionalist government, where you lose like 5% traditionalist support every election
d1a81a No.14099981
>>14099972
>democracy
>traditional
6bc4bc No.14100283
>>14100273
HEIL ODINN
SAEL ODINN
8f0c4c No.14100291
>>14100273
STOP PLAYING GSGS
32ae16 No.14100421
>>14096817
you cannot. If you wait abbout for a long time, they'll culture convert, however. Of course, many a time, they won't convert to your culture but some other because of a half-baked mechanic that was never implemented properly
ccc346 No.14100501
Is there some way to track why your heir changes in CK2? My runs in that game have always gone smooth for 100 years and then succession shits itself when my heir keeps changing.
This always happens when I am about to get Primogeniture in the next generation.
4c22cb No.14100569
>>14100421
Well shit, in any case that happens guess I'll use the console to change it manually
There really should be a genocide option, the lack of one is utter bullshit. I mean t*rks did it, so it's historical :^)
>>14100432
wat mod
4c22cb No.14100662
>>14100611
>>14100617
Sounds good. I also found this for EU4:
https://steamcommunity.com/sharedfiles/filedetails/?id=908468956
But it needs some work, badly. IE: only empires at 3 stability can genocide, also it genocides ALL cultures (can't choose to spare provinces of the same culture group). But it works with M&T. Also for some reason the intolerance policy gives you 100% missionary power.
f39124 No.14102342
>>14086339
Victoria 2 and Victoria 2, because Piracy exists :^)
>>14086453
I am a huge Greekabo, so I always play as Greece.
But when I don't play Greece, I like to play as Assyria, Persia, some steppe country in Central Asia, Mongolia, Tatarstan, Argentina.
I very rarely and quickly get bored, when I play as a country that has over 1 million primary pops, because those are just too powerful. Or too high literacy, that's why Scandinavia is strong, despite low population.
I just can't bring myself to play as Prussia/France/UK. Too fucking easy, World Domination should be earned.
>>14086696
>playing HOI4
>>14086977
If the mod is similar to other mods, then you do that by having a high militancy.
And
>>14087004
that is a way to do it.
I think your nationalist party needs to be ruling party though, at least that's how it works in other mods.
>>14092099
They don't assimilate anyway, anon. Only in the new world and there you can do something like that. All you had to do is to do something like that.
>If country has primary culture yankee, dixie, french canadian, anglo canadian, etc then -1000% assimiatlion chance
But it's not a big deal anyway, because of the pop promotion assimilation and pop merging, which means they will still "assimilate" in a sense.
>>14092159
Yeah, it's fairly easy to do. For example when you steal Austria, before Germany can take it, they became peaceful.
>>14095256
I don't understand. Why play Stellaris when there is Distant Worlds Universe?
Stellaris sucks fundamentally, because it doesn't have a private sector.
>>14098227
Does CWE still massively reduce pop growth if feminist? If so, then that is good.
>>14100291
pretty sensible desu
5e7532 No.14102525
>>14102342
>I think your nationalist party needs to be ruling party though, at least that's how it works in other mods.
What? Other mods don't have a Martial Law decision.
f39124 No.14102553
>>14102525
No, but they have coup mechanics, where a radical party in a democracy takes it over, when militancy is very high.
HPM has it and maybe even robmod, but I barely remember that one.
5e7532 No.14102582
>>14102553
But CWE's martial law decision is not a coup mechanic nor is CWE an HPM or /gsg/vickymod derivative so how would those other completely different mods be relevant? Nothing to do with each other.
f39124 No.14102614
>>14102582
Well, I don't know exatly how it works, because I haven't really researched the mod as extensively as HPM and really dug through the events, decisions and common folder like I did with HPM, but it sounds similar so I just wanted to mention that, anon.
6451e5 No.14103094
>>14092159
>DH
>play Czechoslovakia
>put everything into building forts, the entire border with Germany and Austria has around 8lvl forts in each province
>Münich agreement comes
>reject it and prepare for the worst
>Hitler sees the massive fortifications I've erected and is too pussy to declare war
>after a while of nothing happening, decide to conquer Poland
>Germany and USSR sit and watch like cucks while I start conquering Europe
DH really isn't ready for the player doing something unexpected before WW2 starts
91cab2 No.14103175
>>14091167
Stellaris is a pain in the ass to play now if you don't want to be a open borders faggot and want to enslave aliens since you can't kill individual pops anymore. It's so fucking retarded why can't I just kill some of the aliens? Why does it need to be all of them or none of them? Also enjoy not being able to remove robot pops unless you go full Butlerian Jihad on them.
fd12be No.14103200
>>14103175
From some other lad in the thread, apparently Paracucks got assblasted that multiplayer games went always the enslave-genocide route because it was the most efficient, so they simply made it impossible for you to do so.
91cab2 No.14103291
>>14103200
The worst part is that they just say it made getting rid of your dissidents too easy. Only problem with that is there is a goddamn ascension tree or whatever it's called that pretty much stops people from deviating from your empire's core values. So the only thing that this change does is make it a huge pain in the ass to enslave aliens as you have to either take all their pops and go colonize fifty new planets for them to work the mines on or just kill all of them and not have any slaves at all because you don't have fifty empty planets to put them all on and they can't work half of the buildings on the planets they are already on because they are slaves. Might as well have removed slavery all together if you are going to just make it impossible to use.
585c07 No.14103293
>>14103175
>>14103200
Are there any mods that fix it?
556e9b No.14103896
HPM, Sardinia-Piedmont
>January 1870
>take Avanti Italia
>1880
>declare war on Madagascar, because France lost with a Socialist revolution
>1890
>the Dark Continent
In other news, Prussia liberated and sphered Banat, but Romania annexed it anyway. The war between them delayed the formation of NGF for a decade or so. The British-American war also kept them busy so they didn't help Austria-Hungary. I had to instead face Belgium, Denmark, and Baden.
836ac4 No.14104714
Thoughts on Kaiserreich's revamped Italy?
>>14096755
You can't be serious, anon
2ef18c No.14104771
>>14104714
Mostly retarded.
>independent entente sardinia where the legimate monarchs are hiding out
>national france corsica right next to commie italy and france
Papal State as a Two Sicilies puppet isn't bad but the Austrian puppet Italy has way too much Austrian support, it should either be a confederal Milanese-Venetian state lorewise or outright divided between the two as puppets. Austria giving them back their fleet and propping up the state beyond the bare minimum is the worst part of the whole thing.
836ac4 No.14104881
>>14104771
Is it at least an improvement over
>republics and monarchies of the federation choosing the Pope as the head of state
>historically conservative south becoming a socialist republic
?
289980 No.14104898
>>14104714
Did 1.9 come out? Or is this a part of some devblog?
2ef18c No.14104908
>>14104881
Probably, depends on the details of the Two Sicilies though. I really hope they aren't guided towards Mitteleuropa since the last thing KR needs is a fourway when they still can't get the seperate Entente and Mittleeuropa wars vs the Internationale to work properly in either version.
07ed25 No.14104970
>>14104714
Socialist Italy should have been in the north the whole time, so that isn't an issue. I wonder how two sicilies will work out here.
fd12be No.14105377
>>14103291
nu Paracucks is all about dem focus trees today. Wish there was a competitor that made the game stop being a choose your own adventure book with historical backgrounds.
>>14104714
If the Bologna area is communist then yes it makes sense. What doesn't make sense is how Sardinia is somehow self ruling. No matter the amount of BELIEVABLE WORLDS, I can't take that shit seriously.
10c3b1 No.14105687
>>14102342
>Distant Worlds Universe
That fully automated garbage? You can't even manipulate planets properly, most shit is more efficient when you give ai order to go without you. Its not shit, but way worse than stellaris in terms of control and gameplay.
836ac4 No.14105718
>>14104898
Progress report on leddit. The entire thing was about the hoi4 version and the DH screenshot was plopped on the end as a teaser to show that they were still working on the DH version.
No, I don't go there, it's just that the KR forum is pretty much dead.
>>14105377
as >>14104771 said, the Savoys are holed up there as part of the legitimate-governments-in-exile club.
f39124 No.14105846
>>14105663
Why do muslim Greeks larp as Steppeniggers?
79801a No.14106020
>looking through various mods for HoI4 on the workshop
>decide to look at the steam profiles for the odder commielite mods
>the mod maker for Deluge is a /leftypol/ browsing SA goon
What's with the gommies and making weird ass alt history mods?
fa77d6 No.14106044
>>14106020
>what is it with jews and their desire to impose their will on the rest of the world
Gee, I dunno.
f39124 No.14106114
>>14106020
power fantasy and gsg are nieche enough so that women don't know what those/aren't interested in it are and therefore don't get involved in their hobby, meaning it's one of the few male-exclusive hobbies a commie has access to
ff9ddd No.14106153
what happened to that hitler wins ww2 mod some guy was making for victoria 2?
f39124 No.14106232
>>14106153
Never 'erd of it, mate. You off your rocks?
ff9ddd No.14106284
>>14106232
no I'm not, I was looking for it an it's this one, sadly now it's for hoi4
http://www.moddb.com/mods/a-new-order
f39124 No.14106286
>>14106284
>HOI4
Into the trash it goes.
ff9ddd No.14106296
>>14106286
yep, and worst of all it's now just the typical man in the high castle scenario of germany vs japan
7757e9 No.14106341
>form European superstate
>close down immigration
>still get a couple hundered immigrants in intake, no outgoing
I suppose it's (((realistic))) that there would be just a few on the necessity, but you would think the no immigration policy would actually work. Is it because it works in percentages and not a fixed boolean?
2ef18c No.14106405
>>14106296
I hate that shit. Why can't it ever be something reasonable like
>british royalty go behind churchills back and accept hitlers peace offer
>uk neutrality during barbarossa severely limits lendlease, combined with the freed german military capacity this results in a relatively decisive victory with soviet remnants forced behind the urals
>pacific war still breaks out on schedule and goes as it did historically only the chinese civil war is more even without as much soviet aid
Basically Fatherland without all the ubergrossdeutschland ethnic cleansing everywhere stuff.
dc7e6c No.14106422
>>14106405
Fatherland the mod for DH or the movie?
2ef18c No.14106431
ff9ddd No.14106487
>>14106431
is the mod good?
dc7e6c No.14106524
>>14106487
Yeah, but very biased for the soviets. The germans get cucked hard.
2ef18c No.14106542
>>14106487
It's good and bad. The effort put in is great but it suffers from some design flaws ( lack of German control/influence on events in Europe, the nonsense following Hitlers death, the resurgent strength of the Soviets ) and an awful vision of trying to guide the outcome towards the setting of a not-1984 mod.
ff9ddd No.14106579
>>14106542
>the nonsense following Hitlers death
what happens?
649521 No.14106588
>>14106579
I dont know if thats what the anon means but for example in my game event was bugged and Germany got new chancellor every few weeks
dc7e6c No.14106592
>>14106579
>SS Stat Germania
if Himmler gets in control. The flag itself is enough to commit suicide.
2ef18c No.14106688
>>14106579
>what happens?
Axis breaks up for no real reason, only to be put back together within a year or two as Germany stabilizes.
Succession crisis breaks out and is fairly reasonable except that the military faction are essentially democratic (everyone seems to Junkers loved democracy for some reason).
The whole order in the East collapses, in particular the Russian zone under military occupation is divided between the Soviets, RK leaders acting like rebellious vassals instead of the jumped-up mayors they really were, and the Banat republic which decides to unilaterally become Russia. There's also a bizarre event chain surrounding RK Ukraine and the SS state in the Crimea, where Himmler usually gets killed by Heydrich as part of a power grab, southern RK Ukraine gets handed to the SS as a new playground and they're pretty much Rohm and the SA 2.0. All of that goes on despite the Volga coalition forces and the fact that even by default most of the Wehrmacht and SS is deployed to the former Soviet territories.
68abee No.14106726
>tfw no alt-history post WWII mod where no one country really wins, it's just varying degrees of losing.
>No mod where the British, Germans, Italians, and Soviets agree to a bitter peace after they kill an entire generation of their people in one of the world's bloodiest war.
>No mod where the British Empire collapses, and the entire basis of the time period is just all these war-weary nations trying to fill the power vacuum after England's oversea possessions shatter.
I wish I was smart enough to make mods. I'd even make it for HOI4 since it seems to be the simplest and it fits the time period the most. I'm just bored of seeing all these mods that have one clear victor in WWII, leaving little to no point in playing post 1945. Or everyone literally just ripping the map from Man in the High Castle.
ec40ee No.14106739
>>14106341
Well illegal inmigration would still happen, apart from things like descendants of europeans in other continents migrating to europe, or legal migrants.
6451e5 No.14106825
>>14106726
>I wish I was smart enough to make mods.
It's ridiculously simple. Spend an hour following a wiki and you'll be able to mod a Paradox game. The real issue is having the patience of a saint, because that shit takes forever – open province in text editor, change owner, open province in text editor, change owner… more than a thousand times over and over if you want to do severe changes to the map, even more so if you want to fiddle around with shit other than just province ownership. That's what it was like in EU4, at least, and I assume HoI4 will be the same. you can't even use a script because while parashitters did index provinces with numbers, they did so seemingly at random, so province 100 and 101 may actually reffer to provinces hundreds of kilometres apart
7ee747 No.14106835
>>14106739
Are you Spanish?
fa77d6 No.14106882
>>14106726
>tfw no alt-history post WWII mod where no one country really wins, it's just varying degrees of losing.
That’s real life, dipshit.
>>14106825
>open province rinse and repeat
LOOK FOR THE VICKY II MOD TOOLS. There’s an automated system for that. It works beautifully.
6451e5 No.14106899
>>14106882
>there are modtools
thanks, anon, I wasn't aware of that
ec40ee No.14107025
>>14106835
Descendant of spaniards.
1e85e9 No.14107139
>>14104714
>>14105718
>yet even more useless exiles
>a fucking island left untouched for two decades
>no more national french invasion on south italy
>new frontline, austria/germany will get steamrolled
>nothing prevents soc italy from declaring war on two sicilies day one and conquer it with french help
>and that purple colour
I don't like it. At least I hope Two Sicilies becomes Entente.
>>14106726
How would a bitter peace between Germany and USSR look like?
ec40ee No.14107178
>>14107139
>How would a bitter peace between Germany and USSR look like?
A bunch of buffer states with a mini-cold war going on?
7cdfae No.14107245
>>14105687
>most shit is more efficient when you give ai order to go without you
I take it you didn't play past the tutorial game where the AI literally sits down and waits for you to kill it. There's quite a bit of micromanagement required to win the game if you're even playing on easy outside the tutorial. Stellaris is just as barebones as HoI4 is and its clear that they never actually had any real vision for the game. In fact their only plan left is to turn it into EU4 in space.
398a8c No.14110312
>>14104714
>lets rewrite a 10 years old lore because its not plausible enough
DROPPED. This is the fucking mentality that killed modding. Fuck the hoi4 devs for fucking with the lore.
3a06d2 No.14110418
Newbie at Victoria 2, tried Prussia with guidance of Wiki. Tried going with "War with Denmark" -route but could only release Holstein due to insufficient Jingoism to add any wargoals.Did I justify wrong kind of wargoal? Would the jingoism have risen if I'd kept occupying Jutland (I assume I couldn't get to Sjaelland because they had naval superiority) Also my budget stayed on deficit and my factories went bankrupt. I did give upper class zero taxes.
ff7c32 No.14110491
>>14110418
>not dowing France and Austria on day 1
3a06d2 No.14110789
>>14110491
Can I have newbie-fiendly walkthrough on that? Simply Justify on Lorraine state and invade before France can get proper allies? Try to call Britain on Prussia's side? How to fix budget deficit?
697ae5 No.14110812
>>14110789
A lot of the time I just maintain a line of troops at the French border and kill Russian armies until I have enough warscore to make France give up Elsaß-Lothringen.
2d9257 No.14111359
Red World might be a meme mod for a meme game but the Bernie Sanders route for the American Commonwealth is one of the coolest things I've seen in a GSG.
35501d No.14111380
>>14106114
I thought commies were betas who want to force 3DPD into everything?
6dab76 No.14111508
>>14104714
>>14104771
>>14107139
>>14110312
Yeah it's pretty shit, but "id be willing to forgive it if it gives me one thing: let me play as a Fascist Mussolini. I really fucking hate how they made him a communist in this timeline when he had already turned against orthodox socialism, denounced it, created fascism (although it wasn't finished yet), and had violent clashes with orthodox socialists all in 1914 and only continued to work on Fascism after being wounded in action during the war. Even if he decided to try and rejoin with other socialists, either to try to subtlety implement Fascism or just power hungry, he would've just been told to fuck off and wouldn't be welcome in most meetings between lower ranking socialists, let alone become a candidate for leader of the SRI.
77e723 No.14111542
>>14111380
Commies like communes, so that they will have to deal less with women in their everyday life and have no direct responsibilities.
836ac4 No.14112360
>>14111508
syndicalism=/=communism
they're scum all the same, but syndies turned their backs on the commies after their failed revolution in russia
>>14107139
the purple's the best part though
>I hope Two Sicilies becomes Entente
I looked it up and it looks like they can align themselves with Mitteleuropa, the Entente, or Austria
db9b42 No.14113348
>>14107178
Not after years of total war and 20-30 million dead.
>>14110418
>>14110789
Keep occupying Jutland and Holstein. I think Jingoism slowly increases as long as you are winning the war. If you are running out of money, push tariffs and taxes to max. Due to your low early game tax efficiency, it will hardly matter. You'd probably want to form the North German Federation before going at the French, since it allows you to annex every North German nation. You only need Lotharingen for the German Empire.
Forming the NGF is easy. After taking Holstein, influence Hannover and wait for Britain losing them due to some event. Hannover can be safely sphered afterwards. Saxony is tricky and probably the "Assert Hegemony" casus belli against Austria is your best bet. It takes every German duchy from Austria's influence, including Saxony. Prussia + all the north german minors + some strong great power, preferably Russia should absolutely destroy Austria. Just make sure you don't lose any sphered minor nations, taking them back is a pain.
7757e9 No.14116163
>>14113348
Whilst I'm liking the idea of a total bitter peace, you could have an element of America still rising above the war-weary Europe, and becoming this antagonistic figure for the continent.
791fcf No.14117216
db9b42 No.14117241
>>14111508
Yes, the total absence of Fascism, especially in Italy is bizzare. Mussolini had a Fascist movement by 1914, there is no way he would be a communist leader in any timeline. Especially not in the one where there is was a far-right wing papist Italy present.
>>14116163
That's real life. Realistically, the US had way bigger economy and manpower, but without Britain, they couldn't do jack shit military-wise. I think a German-American Cold War was bound to happen with a more openly leftist and zionist USA. Space race and all that stuff. Would the Holocaust actually happen in that timeline?
3e67fc No.14117365
>get darkest hour mod for hoi4 to see if it makes the game playable
>the german focus tree is tripled in size, bloated with foci representing events that took place in 1933-1935, sometimes even earlier, and a whole mini-tree dedicated to grossgermaniums coring most of europe
Holy fuck, I'm mad. Even Paradox sometimes understands that the National Focus system is best used to represent states devoting most of their resources to a project, e.g. Germany's industrial expansion line, or time-independent foreign policy approaches, like Kaiserreich's Russia or Japan. Not this cancerous faggotry that seems to infest most HoI4 modders where NFs replace whole event trees and the actual event system is reduced to fluffing out the foci.
I can hardly wait for Waking the Tiger to come out so some halfwit can decide that "no, my needlessly complex focus tree (that nonetheless needs to be taken in a specific order for the intended gameplay) is better than events and decisions because watching a bar tick up while you lose fuhrer mana is so much interactive". Fuck them, they make vanilla HoI4 almost look like Darkest Hour in comparison.
77e723 No.14117417
>>14117365
I think the explanation is simple. It is easier to to put a new focus tree than making real events. It is probably why Paradox took this round anyway. I won't be surprised to see it in Victoria 3 next.
11e2b7 No.14117435
>>14117365
You know that you are the faggot for playing hoi4?
be0ed2 No.14117480
>tfw HOI3 is a clunky, overly complicated, outdated, mess with short end dates even with DH
Why couldn't Paradox just remake the same game but add a better AI, engine, graphics, politics/diplomacy, and recruiting mechanics?
77e723 No.14117521
>>14117480
It would still require more work than what they did for HoI3. And they had to remake the game to be in-line with their streamlined DLC strategy.
77e723 No.14117535
>Two major Axis powers now have alternate history paths, including the chance to depose Hitler or restore democracy to Japan.
More BELIEVABLE WORLDS, I see. But, what the fuck is with
>restore democracy to Japan.
Restore what exactly again? To whom? I regret even checking the description of the damn DLC. I already heard about the gameplay chances, but this really takes the fucking cake for me.
77e723 No.14117542
398a8c No.14117545
>>14117216
The definition of bloat
be0ed2 No.14117567
>>14117535
I don't think Paradox even understands the history of the nations they attempt to sully.
3e67fc No.14117615
>>14117417
>It is easier to to put a new focus tree than making real events.
In terms of the complexity of some event chains in Darkest Hour or Victoria II, I agree, but most NFs are trivially ported to events (some just trigger events themselves) and usually would work better like that. It feels like a mixture of padding out the game and working around design flaws like having no decision system and nothing to do with your focus points once your tiny tree ran out, and in typical Paradox fashion they won't remove the superfluous content that expanded mechanics have made unnecessary.
>>14117435
>You know that you are the faggot for playing hoi4?
I know, I hate it too but the Darkest Hour modding scene has been dead for years and the dev team don't have the manpower to make and support changes to fix the few flaws of the core game. Like how France is harder to conquer than the Soviet Union because the too few provinces in Belgium and northern France are massive bottlenecks, carriers being massively overpowered because their CAGs are treated as very long range guns instead of air units, needing to grab every victory point for to annex a state, having to start your campaign over if you want to mod an event into the game, the nightmare of sorting out most OOBs without any real command hierarchy and needing to manually reassign brigades yet also being able to teleport them around Europe after the redeployment timer runs out, being able to hold fully created divisions in deployment with no supply cost, strategic redeployment teleportation of whole armies, and aerial warfare being completely irrelevant outside of tactical and naval bombers and escorts or fighters to protect them.
Darkest Hour still does almost everything better than HoI4, but HoI4 does have theoretically good mechanics (ruined by terrible gameplay) like air superiority being critical for for fast armored advances and neutralizing CAGs, or the production system that allows for natural division spam limits instead of heavyhanded IC cost increases like in the Grand Campaign mod, and far easier redeployment and organization of divisions en masse.
The real tragedy isn't HoI4, it's Paradox killing EvW so it wouldn't steal the hardcore playerbase in HoI4s launch window.
3e67fc No.14117640
>>14117615
I forgot
>navies being horribly vulnerable to naval bombers because anti-aircraft damage is only taken from the ship the bombers attack instead of the combined AA values of the fleet.
32ae16 No.14117678
>>14117615
HoI4 will never be playable due to the shitty national focus trees replacing events and decisions.
3e67fc No.14117680
>>14117535
>Restore what exactly again? To whom?
You think that's the worst of it?
https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-a-new-germany.1050529/
>In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.
32ae16 No.14117711
>>14117680
>stimulating imperial sentiment in the Austro-Hungarian successor states
Ahahaha what? I can see that in Austria and maybe in Hungary, but who the fuck else had any desire whatsoever to go back to A-H?
ea1032 No.14118469
Nothing is more satisfactory than GLOMing the ottoshits as Trebizond.
db9b42 No.14118533
>>14117535
I think Hungary got an interesting Austria-Hungary path, where they have to conquer Tuscany and Jerusalem among others.
>>14117615
You forgot submarine/motorized infantry spam. Darkest Hour has a terribly outdated combat system, but it's still better than battleplans in 4. Also undeployed units have a huge transport cost and redeployments cripple your entire supply system. I believe that 3 had the best combat system overall, even if the game itself was a boring crap.
>>14117680
>assassination of Mussolini in favor of King Victor Emmanuel III
But I thought that Vittorio had no problems with Mussolini. In fact he put him into power. HOI4 was a mistake.
86c692 No.14118705
>>14117680
>putting the kaiser back to power
fucking why?
289980 No.14118726
>>14118721
All the people who have never actually lived in communist countries?
ec40ee No.14118957
>>14113348
>Not after years of total war and 20-30 million dead.
If we are talking about both sides being unable to continue the war, what else would you think would happen?
3e67fc No.14119057
>>14118705
>fucking why?
Why not? The ParadoxPlaza poz crew seem to identify with defunct monarchies as a release valve for nationalism and Paradox pandered towards that hard by making a reddit fantasy of a bunch of geriatrics deposing Hitler a legitimate gameplay choice. I'm half-surprised they didn't throw in Johann Georg Elser, Wilhelm Canaris, Hans Oster, the 20 July Plot and so on, for more reddit-approved fantasies of how Germany could have won the war, made peace with the Allies, saved the six trillion, etc., even with the shocking lack of effort Paradox have put into HoI4. I doubt Tojo or the 226 Incident will be showing up with the expansion either.
86c692 No.14119150
>>14119057
is paradox following the bethesda way of lazily adding shit and let other people fix it with mods?
3e67fc No.14119189
>>14119150
That does seem to be the strategy with HoI4. I doubt it's a coincidence that it is simultaneously their most moddable game and most barren release.
ea1032 No.14120277
Does being a theocracy hold any benefits other than 100% chance of new heir? Also this event's kinda cool.
4230bf No.14120429
>>14087878
I had same problem, but it mysteriously went away on second try
4f49d9 No.14120489
>>14117535
>restore democracy to Japan
Was Japan ever democratic in the sense Paradox means? Even today they are basically a one party state with politics being determined inside the LDPJ (which is directly descended from Imperial Japanese fascists, literally in some cases eg Taro Aso's dad used Australian zogbots as slave labour).
Japan today is what Poland's PiS dreams of being and the west already calls Poland not democratic.
Democracy btw really just means "leftist republic or leftist constitutional monarchy" it has nothing to do with the will of the people. Many monarchies and dictatorships have served the will of their people, Thailand is a good example.
Japan has never been a democracy in the sense Paradox thinks it.
6f2587 No.14120633
>>14117535
>>14119057
It's funny you mention the 226 Incident, because quite frankly there's no reason for it to exist. Just checking the wiki for HoI IV, Japan has 100% popularity for the Taisei Yokusankai from game start according to the wiki, presumably in 1936. The Taisei Yokusankai- the Imperial Rule Assistance Association- did not exist until 1940, and was a disparate state umbrella created around existing political parties, which weren't really absorbed as much as subordinated. The democratic party is the Rikken Minseito, which ceased to exist at the same time. Until then, Japan's diet was paralyzed by a hung parliament. The 226 Incident would be a perfect pathway to getting a one-party state & fascist organization early, with Japan starting out as a schizoid mess with unalligned rule until relatively late.
The tradeoff might be that using this focus tree line you're railroaded more towards the go-North strategy favored by the Kodoha faction responsible for the incident, with direct subordination of China being less practical than in a typical, historical roundabout Toseiha faction-Kwantung Army border crises route that justifies blobbing south and slowly gives you a more centralized government. If the Chi-Nats decide they're happy enough with ardent Nichirenists who want to help them kick the shit out of the commies and drift into the Axis rather than sticking on the Manchuria issue, then that clears up the Asian front a fair bit for a Japan player. If not, Japan ends up with a very lean local supply line to fight the Soviets on, but might avoid American embargo in the process. All this while actually being able to pass the laws they want.
But Paradox ruined this potential, because they didn't do the smallest amount of research into the fact that Japan was an imperial-colonial power with de facto constitutional restrictions in spite of de jure absolute monarchy, which made a very late transition into anything resembling a one-party state and when it did so was basically in the form of organizing all existing parties into right-wing syndicates, who continued being as locally socialist or reactionary or parliamentary as they once were in their respective regions outside of all of them explicitly supporting and somewhat coordinating Japanese wartime action.
4dc388 No.14120696
>>14120489
The Taishou era of the 1920s saw increasing amounts of power and the general management of state delegated to the Imperial Diet, which was an elected, broadly representative body.
Japan had had these democratic institutions since the Meiji period, but the organisation of the state was such that they were only one arm of sovereignty. Notably the top rungs of the military were not answerable to the Diet, giving them the power to sanction their own adventures in China and beyond.
'Returning to' democracy in 1936 is completely implausible considering the state of the Diet at the time, but at the same time Japan wasn't an absolute dictatorship like a lot of people imagine. Even the more autocratic parts were rife with factionalism.
98f5ee No.14120711
>tfw your youngest daughter cucks you with your second husband
d18aac No.14120714
>>14120277
You can't Personal Union as a theocracy. Makes it utterly useless regardless of the benefits.
e9fd3f No.14120756
>>14117680
>avenging the Great War
>OR
>focusing on the communist threat
Except Hitler did both.
9d431f No.14120961
I gotta be straight with you lads, I don't see what angle Paradox and the Redditor crowd are coming off that they loathe nazis but are fond of German monarchism.
Both were nationalist. Both hated communism. Both hated kikes. Both enforced strict control over banks. Both were racist, German monarchists arguably more so because the nazis were ok coexisting as long as everyone stayed in their homeland while German monarchists believed other races should be beaten into submission and exterminated where convenient (eg, Namibia).
Do they honestly believe that a restored German Empire would have been some kind of nigger-loving kike-filled leftist dream of paradise? Are they that fucking stupid? And if they don't think it would have been, if they recognize that the only real difference would have been less workers' rights and more christianity, then why the fuck do they like German monarchism while hating German national socialism? It's bizarre. Just about everything they hate about National Socialism applies just as well to German monarchism.
611179 No.14121117
>>14120961
my only guess it's because they just dont want to be associated with da ebul nazies
98a882 No.14121128
>>14117680
>In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat
lol, you mean like Hitler did?
e50302 No.14121160
>>14120961
>I turned myself into a Pikelhaulbe Morty! I'm Pikelhaulbe RIIIIIIIIIIIIICK!
63052f No.14121254
>>14120961
Their Will to LARP is just too strong. They can't contain it.
11e2b7 No.14124116
>>14120961
They are fags. Real germans play natsoc germany all day.
t.real german
32ae16 No.14124122
>>14120961
you seem to be under the impression that redditors know anything whatsoever about either the German Empire or the Third Reich.
This is your average normalfaggot's knowledge of history:
>Uh, nazis were bad because they killed people and stuff. Also were racist.
>German empire? What's that? Oh, Germany had an empire before Hitler? I guess it was just like the British empire, since that's the only empire I know of, lol.
6018c7 No.14124199
>>14124116
Can confirm.
t.an other real German
a59690 No.14124265
>>14124199
>picture
>file name
I see he was a man of culture.
ea1032 No.14126032
Is ck2+ out for jade dragon? I don't have access to the paracucks forum
0b0091 No.14126078
>>14120277
Theocracies would be useful if they gave a holy war casus belli against other faiths, but fun is forbidden in Ottoman Universalis.
>>14120961
I think its less about liking german monarchism and more about "BTFOing those nazis XDD"
35501d No.14126153
>>14120711
She looks 56% white.
32ae16 No.14126225
>>14126078
>>14120277
>paracucks still can't into healing schisms
>little in the way of religious fluff
>theocracies useless in EU4, literally unplayable in CK2
One would think that religion would be a focus in a GSG taking place in the early modern period, but the Swedes would rather just keep buffing Ottoshits instead
89b040 No.14126284
>>14120961
They probably bought into the myth that Nazi Germany was an anomaly rather than a continuation of German Romanticism.
fd12be No.14126305
>>14117680
>and the assassination of Mussolini in favor of King Victor Emmanuel III
I can understand the faint idea of the Reich returning and wanting overseas clay, but the fucking baldie and the King while not exactly best buds were in this together. I mean, Mussolini restored peace between the Papacy and Italy, something that no other faggot monarch could do in a hundred years.
611179 No.14126494
>>14117680
>assassination
is it just me or many of these types of events just involve killing the leader and putting another person in power?
9d431f No.14127159
>>14126078
It just fucking baffles me because I see Paradox's ingame text for the event is apparently "Purge this nazi scum from our lands!" which reads like something a pink-haired obese communist would shriek while safely protected by a wall of cops.
Did these idiots even bother to wonder if the monarchists hated nazis? Why don't they look at the fucking 1932 election and see how the population broke down? The two big parties were the NSDAP and SPD. NSDAP are nazis, SPD are socialists aka anti-monarchist. Next three biggish but not that big parties are KPD, Zentrum, DNVP. KPD are commies, again, anti-monarchist. Zentrum, centrist catholicucks with no love for the Protestant Prussian aristocracy. DNVP are actual monarchists… who allied with the NSDAP, put it into power, and eventually was more or less absorbed with it.
Well would you fucking look at that the small minority of Germans who actually wanted monarchy were ALLIES of the Nazis and their ideals were nearly fucking identical, yet Paradox operates under some kind of insane delusion that German monarchists/reactionaries hated Nazis.
Pic related, it's a German monarchist election campaign poster proudly toting the swastika. Does this look like a group who'd ever use the phrase "nazi scum" like some sickly leftist in problem glasses?
Fucking hell.
98f5ee No.14127188
>>14126153
she's Spanish Andalusian :^)
89b040 No.14127267
>>14127159
You're correct but there was a good amount of disloyalty from reactionaries later on (20 July plot, etc).
Also the Horst Wessel Lied does mention reactionaries.
e9fd3f No.14127323
>>14086339
What the fucking christ are you doing giving money to a company that has absolutely no interest in creating a quality product or anything that isn’t outright genocidal propaganda?
32ae16 No.14130060
>>14127159
It's just there for the memes, anon. Fucking Italy has national focuses to conquer France as part of literally reforming the Roman Empire with all its holdings, if memory serves. You can use mana to magically change a country's alignment. HoI4 is a game that does not care about history whatsoever and seeks to pander to the reddit crowd, who, if you've ever visited that shithole, consists of stupid dickwads that spout their uninformed opinions with extreme pretense, fellating each other over how "intelligent" and enlightened they are. Do you want to know how this entire scenario probably went down?
>Oh hey, I realised today that Germany used to be an empire, right (not many people know this, but I am something of a history buff ;) )?
>Uh-huh
>Well Hitler turned Germany into a dictatorship, not a monarchy, right?
>Yeah?
>Well, so the old monarch probably wanted to get his throne back! I checked his page on wikipedia and he was still alive at the time and said he would not go back to Germany until monarchy was restored. And I bet lots of Germans would preffer him since he'd be a lot more moderate than Hitler! Reactionaries would kill all the nazis and restore the monarchy!
>Whoa, you are a genius. I'm adding that shit there right now
6018c7 No.14130886
>>14127159
Prince August Wilhelm, one of Willy's sons was actually a high ranking Nazi Party official, lmao
32ae16 No.14131153
So, anons, how many of you are coming?
1baf4e No.14131168
>>14131153
I hope Achmed and his truck of peace will attend.
35501d No.14131183
>>14131153
I hope someone brings up their retarded DLC policy and/or turkroach shilling.
32ae16 No.14131220
>>14131183
>"Why do you buff kebab so much?"
>"Uh, I respectfully disagree? And how dare you say the k-work you filthy bigot?"
cbd1b9 No.14131266
>>14131183
Or the mana system.
35501d No.14131382
>>14131220
I wouldn't be suprised if something like that were to happen.
233ea3 No.14131453
>>14131382
So I only want to play as Byzantium, but since EU 4 is so shit at enjoying fruits of expansion, is it a good idea to just get Basil II borders or less and cozzy up and develop a nice empire peaceful, while trying to make infinite shekels and manipulate your neighbors?
Any suggestions for a comfy Byzzie playthrough?
e9fd3f No.14131487
>>14131382
You’re banned for saying ‘kebab’ on ✡alternatehistory.com✡, so it’s reasonable that 🇸🇪Paradox🇸🇪 would be the same way.
e9fd3f No.14131489
>>14131487
For fuck’s sake, it won’t render the swedish flag here.
ea1032 No.14131506
>>14131453
Do you play with M&T? If so, simply dismantle the ottoshits ASAP while keeping good relations with the beyliks of anatolia (so they don't form any stupid coalitions on you)
After dismantling the ottoshits completely (or until they pose no threat) get ready for maximum comfy while GLOM'ing anatolia, it's fairly easy since BYZ gets claims all over the place. I think the hardest part would be fighting the northern Italian states, high development equals more troops and a harsher AE malus, so get ready to get coalitioned against. Still, you shouldn't touch them till you've completely annexed anatolia and the balkans.
Hungary's another big threat, so try teaming up with the austrian assburgers or even Poland after hungary breaks free from their PU. At least that's what i'd do.
233ea3 No.14131553
>>14131506
Ye I got M&T, the Italian states sound nice but AE is really a pain.
I dont like expanding into the muzzie shithole of the middle east to be honest and suffer 100% manpower losses from the fucking deserts every time.
I wanna buckle up in my anatolian mountains with high tier fortresses and be maximum comfy at defending.
Might change Byzzie nat ideas for that, like 25% bonus defence and some attrition, it will be funny.
i dont know about the danube front.
my idea is to create a huge merchant fleet and rule the seas.
The weird thing is that last time I played, everyone had heavy warships aaa long time before me, naples had them spain had them too, and I had to fight them with trading ships.
Why is that?
35501d No.14131567
>>14131487
Already knew about that. They don't mind if you make jokes about how your muslim empire is genociding infidels though even though muslims are actually doing that in every country they inhabit.
ea1032 No.14131938
>>14131553
higher tech level, also remember your're eastern tech, not western. Maybe eastern gets them later than westerners.
233ea3 No.14132507
>>14131938
yep I looked it up, other nations need grand navy to unlock heavy ships.
Ok anons, I wanna make my own balanced national idea for byzzies, what do you suggest and what numbers would be reasonable?
Im thinking of 25% fort defence and 5 or 10% discipline for the starting 2, indicating their defensive tactics and the famous roman heritage with its well drilled and displined army.
For the rest id like something about defenders of the true faith, giving missionaries, conversion str and morale ?
Later on add some trading, so trade efficiency and global trade power?
Maybe some naval ones indicating that they were a naval superpower pretty much up to 1204? So larger navy and maybe stronger galleys?
Any other ideas?
ca45ea No.14132568
>>14126032
no but theres a modmod patch out
ea1032 No.14132659
>>14132507
>25% fort defence
sounds good
>and 5 or 10% discipline for the starting 2
The way M&T balances things makes it so that nations that used to have discipline-granting ideas (ranging between 5 and 10%) now grant 2.5%. For example the ottoshit janissaries grant 2.5% discipline and 5% morale I think.
Also try making use of infantry and cavalry attack, those are good as well.
>For the rest id like something about defenders of the true faith, giving missionaries, conversion str and morale ?
Sounds good, make sure it's nothing stupidly OP like 10% missionary str
>Later on add some trading, so trade efficiency and global trade power?
sounds good as well
>Maybe some naval ones indicating that they were a naval superpower pretty much up to 1204? So larger navy and maybe stronger galleys?
Good as well.
>Any other ideas?
Don't forget greek fire, the thema and their land-owning soldiers system (forgot the name though, think it began with the letter O)
>>14132568
Care to point the way? Can't find shit on google and I don't have access to the paracucks forum.
233ea3 No.14132712
>>14132659
>theme system
national manpower modifier? development cost? national unrest? insistution spread speed? land attrition? stability?
and a PENALTY to tax income, since the theme system was renown for draining the empires finances?
>akritas guards
cheaper soldiers and maybe bonus to morale, since they are defending their own property essentially?
ea1032 No.14132756
>>14132712
>national manpower modifier? development cost? national unrest? insistution spread speed? land attrition? stability?
and a PENALTY to tax income, since the theme system was renown for draining the empires finances?
I'd go for development cost, institution spread and maybe some low penalties to tax income (though that's kinda bullshit)
>cheaper soldiers and maybe bonus to morale, since they are defending their own property essentially?
manpower pool mod/manpower recovery mod and less maintenance (careful with maintenance though, don't make it too OP)
233ea3 No.14132774
>>14132756
What about the ambition?
What would be suitable?
Well I wanna add some penalties because making custom national ideas is kinda op-ish.
It also adds some realism.
I assume my main source of wealth will be trading anyways later on.
ea1032 No.14132800
>>14132774
M&T doesn't use ambitions.
233ea3 No.14132829
>>14132800
Oh I had forgotten that, has been sometime.
Alright, good, Ill look into it the following days and try to figure out some reasonable values.
ec40ee No.14132856
>>14132507
>and 5 or 10% discipline for the starting 2, indicating their defensive tactics and the famous roman heritage with its well drilled and displined army.
Sadly, by the time the game starts those traditions are long gone and they mostly relied on mercenaries from spain, france and england, also peasants.
The tagmata system died before the sack of constantinople.
233ea3 No.14132877
>>14132659
>and-owning soldiers system (forgot the name though, think it began with the letter O)
regarding the name in Greek we call them "στρατιωτόπια" which means the place/land of soldier.
>>14132856
I know, it hurts every day.
But I still wanna live a dream when im playing.
Just imagine if 1204 had never happened and Byzzie still existed.
ec40ee No.14132902
>>14132877
I understand your feels even though i am not related to greece in any way, i too come from a dead empire.
Can you post some nice akritai songs?
Specially if they are mostly instrumental, since my vage understanding always ends up with mostly chorus songs, wich is ok but i wanna hear some greek instruments.
233ea3 No.14132996
>>14132902
I can look for them tomorrow anon
I gotta sleep now.
Good night.
ca45ea No.14133101
>>14132659
nevermind they have a new jade dragon patch but its in beta here it is: https://www.sendspace.com/file/xavk8o
ea1032 No.14133200
>>14133101
Thanks. Do you have access to the paracucks forum?
I need the compatch for CPRplus+CK2+, but since I'm a pirate I can't access their shit.
Here's the link https://forum.paradoxplaza.com/forum/index.php?threads/ck2plus-cprplus-compatibility-patch.1025356/
ea1032 No.14133325
>>14133283
Thank you anon, can't wait to see abominations with double eyes and noses.
549605 No.14135261
>Playing HoI3 Modern Day mod
>Estonia
>Got the US to sell me some M1A1s and M113s
>Trying to side with CTSO
>Germany making me drift to NATO
>mfw Putin's getting angry with me
What do?
fd12be No.14136058
Hooktube embed. Click on thumbnail to play.
>>14127159
You're putting too much thought into this. HoI4 is a WW2 themed version of Mario Paint.
361689 No.14137561
>the grand campaign march 1916
>western front
>germany barely advanced into france/belgium then lost alsace-lorraine and is trying to defend the ruhr
>eastern front
>germany didn't even fully take poland and is losing east prussia
Meanwhile in vanilla DH Germany slightly exceeds its historical gains in the west while fighting a back-and-forth with Russia over Poland, until French capitulation in 1916/17 lets them decisively defeat the Russians.
The central powers might be OP in vanilla (too strong AH, Russia can't strategically redeploy), but there's no excuse to just keep piling crap on an overbloated scenario because "lol, we can fix it with railroading events". The Darkest Hour modding scene in general in full of these kinds of ambitious and generally mods that would become at least maintainable (by the one/two-man crews that make most of them), if not vastly better, with an editor.
35501d No.14138404
It's been a while since I last played this game, I'm at it again with the Shahi dynasty.
Since the Hindu holy order is fucking OP and free when you are the defender in a holy war I decided to abuse this by declaring a war on some muslim realm once the score of the holy war where I was the defending party was 100%. I'm honestly retarded for not realising earlier that this could be done.
As you can see the two persian shahdoms that neighbour you at the start of the game are no longer a threat to me and I always marry one of my children off to those of Hindu realms so I don't expect any of them to attack me in the near future. At the start of the game I decided to declare a claimant war over the rightful clay of the Zunbils but they got pushed back to the east after losing a war against the Saffarids so I just took that back for myself.
The only thing I have to worry about now is my brother who I gave two provinces, in the last Shahi game I played I became a vassal of a family member who won a revolt to take over the throne. I have Primogeniture enabled now though so at least I have full control over who gets what.
98f5ee No.14138984
Any good Antiquity mods for CK2? I'm thinking Augustus up to Constantine or something?
4230bf No.14138991
Okay, since when has it been that you can't usurp titles in the same realm as you? currently as king of sardinia and corsica, I conquered the county of genoa from dule of lombard, who is also duke of genoa. Now since genoa is single county duchy, of course I tried to usurp it, but instead of usurp option there's option called claim? like wtf. And my claim would be denied. how the fuck am I supposed to get the duchy title now? conquering entire lombardy? but I don't want to do thatyet
1c15e0 No.14139031
muslims dont take land in holy wars now they just subjugate them instead thoughts?
361689 No.14139062
>>14139031
Sounds nice, although knowing Paradox Achmed and his seven brothers will just grab the land in ten or so years with revocation instead.
7ee747 No.14139099
233ea3 No.14139121
>>14132902
https://www.youtube.com/watch?v=JQ3D_E-YsDo
This is about the death of the most famous Akrita, Digenis Akritas, he was half greek half armenian, thats why he was called like that.
this one is also nice
https://www.youtube.com/watch?v=P2mRotEdCV4
its something id like to hear in medieval total war II
ec40ee No.14139142
>>14139121
Thanks mate, ill listen to them.
978161 No.14139998
latest screenshots of my socotra -→ half norwegian/bedouin messalian kingdom
98f5ee No.14140041
233ea3 No.14144019
Will 2.00 MEIOU work with 1.24 EU4?
233ea3 No.14144039
Also does anyone know in which file are the idea descriptions located?
b165e7 No.14144047
>>14139062
It also won't really help the Iberians in the Charlemagne start.
6451e5 No.14144194
>>14138984
closest I know of are Winter King and When the World Stopped Making Sense. First is focused on Britain right after Romans left, second starts shortly before the fall of the Western Roman Empire
98f5ee No.14144213
>>14144194
Found Project Augustus but can't get it to work, smhfamalam
6451e5 No.14144214
>paracucks shit out their six gorrilionth expansion for CK2
>it breaks all the mods
Every fucking time. I hope someone's still working on Geheimnisnacht to get this shit in working order
98f5ee No.14144263
>>14144194
I lliked WtWSMS but the de jure duchies and kingdoms charged my autism that I couldn't switch them to more modern ones as the game progressed to the medieval period. Does anyone know how to fix this? Will I have to do some modding?
6451e5 No.14144318
>>14144263
>Does anyone know how to fix this?
By modding, of course. Kingdoms and empires can change dynamically through de jure drift (if enabled, but I advise against it as it often leads for absolutely retarded kingdom borders), but for duchies you absolutely do have to use events or decisions. It's actually one of the best mechanics in Winter King, in my opinion – these are three main culture groups (Romans, Celts, Germans) and if one such group captures enough territory from the other, an event fires that dissolves the duchy in question and replaces it with a different one, suitable for the culture that now controls it, and connects it to a an appropriate kingdom of that culture group. They all even have different borders from each other. So it can all be achieved through modding.
98f5ee No.14144345
>>14144318
As I know it, there are no events for duchies in WtWSMS. Any helpful modding guides for figuring that out?
be6b8a No.14144359
>>14144213
That's a really nice comprehensive picture.
98f5ee No.14144382
>>14144359
It's all yours my friend :^)
6451e5 No.14144437
>>14144345
easiest way would probably be to get Winter King and look how they do it there. Here's an example I grabbed from their events:
# Jarldom of Lindsey
narrative_event = {
id = 414101
title = "EVTNAME414101"
desc = "EVTDESC414101"
major = yes
hide_from = yes
picture = "GFX_evt_castle_gate"
only_playable = yes
min_age = 20
max_age = 30
trigger = {
has_global_flag = lindsey_created
c_lindum = {
is_germanic_controlled_trigger = no
}
c_banovallum = {
is_germanic_controlled_trigger = no
}
c_luda = {
is_germanic_controlled_trigger = no
}
c_caistor = {
is_germanic_controlled_trigger = no
}
}
mean_time_to_happen = {
days = 60
}
immediate = {
c_lindum = { de_jure_liege = d_lindum }
c_banovallum = { de_jure_liege = d_lindum }
c_luda = { de_jure_liege = d_lindum }
c_caistor = { de_jure_liege = d_lindum }
d_lindsey = { destroy_landed_title = d_lindsey }
clr_global_flag = lindsey_created
}
option = {
trigger = {
is_ingvaeonic_culture_trigger = no
}
name = "EVTOPTA414101"
}
option = {
trigger = {
is_ingvaeonic_culture_trigger = yes
}
name = "EVTOPTB414101"
}
}
35501d No.14144604
>>14138404
I really need to form an empire before my current character dies to prevent my realm from splitting up which had already happened before twice but I have no idea where I'm going to get the 4000 prestige from that I need.
Interesting thing I noticed was the Samaritan heresy popping up, I've never encountered that before. Also at the start of the game there was a Germania ruled by a Cathar guy.
>>14139998
How did Zikri get so big? Or is that bound to happen in one of the later starting dates?
d55d2e No.14145365
6451e5 No.14145402
ea1032 No.14145504
73550d No.14145626
>>14145504
>>14145402
it changes the the religion in the countrys in ck2.
d55d2e No.14145864
>>14145626
wow that looks really bad (i dont have the charlemagne dlc) what should slavic be changed to?
1997e5 No.14145947
When I was in middle school I used to draw the cities "expanding" on the maps in the history books like bacterial colonies, and having wars with each other. I guess I was always made for GSGs.
>>14145864
Jainism?
235e15 No.14146420
>>14145626
I guess the persians were true aryans after all
9d431f No.14146484
>>14145626
>Jewish centred on Vilnius
pottery
98f5ee No.14146529
>install WtWSMS
>pic related happens
weeeeeew
90f0e9 No.14146814
>>14145365
this is for 2.7.2 by the way!
c666b0 No.14148011
>>14103896
That was January 1890.
What does demand in the trade screen mean? POP demands don't seem to matter.
9d431f No.14148290
>>14148011
Pop demands absolutely do matter, stuff that pops buy will be more profitable, if your factories have access to the needed inputs and aren't getting outcompeted by foreign sources of the goods.
That's why liquor spam works so well in vanilla time period, or in CWE the big one is fuel but also heating & electricity, financial services, canned food, computers. I find computers are the liquor of CWE, they sell obscenely well, but fuel's excellent too if you have the RGOs for it.
In vanilla time you've got the aforementioned liquor factories but also later on electric gear tends to be really profitable, same with automobiles, and telephones. But you need rubber for that stuff so a bit of colonial adventure is pretty important, or maintenance of a good sphere of influence.
be0ed2 No.14150278
Does anyone know of any working CKII rape mods? I can't find any that seem to work.
35501d No.14150341
>>14146484
How come?
>>14150278
I would actually like something like that. You can take prisoneres as concubines of course which kind of counts as rape in a way if you get them pregnant but you cannot release them after they have become concubines.
It would be funny if you could impregnate some enemy king's wife by force and then send her back to her home country, if she would be of the same dynasty as her husband you could mass-produce bastards who press their claim and then become allies with you for being your son and later kinsman.
be0ed2 No.14150360
>>14150341
I used to just imprison all the muslims in my empire, I'd cuck all the men and have their women give birth to my children and then execute them all when I've had enough fun creating bastards who never knew their father.
I'd then marry the rape babies to each other and create inbred lineages
ec40ee No.14150529
>>14150360
I normally castrate all muslim men and send them ball-less to theri wives and families.
35501d No.14150645
>>14150360
>spoiler
That's genius. If you want to go all out you can conquer muslim realms you don't actually want yourself and then give each respective title to one of the inbred bastards until the ME is entirely ruled by inbred mongrels fighting each other, just like in real life.
77e723 No.14150680
>>14150645
>until the ME is entirely ruled by inbred mongrels fighting each other
But that is…
>just like in real life.
Let others finish the joke, anon.
526f04 No.14151085
>>14150341
>>14150360
Pretty sure you can rape prisoners in Merciless Ruler. Really makes playing as a cruel impaler fun. Also PURGES
d32d21 No.14151263
Is there a new strategy for dealing with the roaches as Byzantium in EU4?
649521 No.14151304
>>14151263
No, stop being a byzboo already
683f08 No.14151312
>>14151263
In M&T the closest I have been of beating them was when I was allied with Georgia since they killed themselves in their mountain but even that didn't manage to get rid of their infinite manpower.
d32d21 No.14151349
35501d No.14151370
>>14151263
I stopped playing EU4 after 1.7 or something but the turkroach empire is so OP in that game that it's just not worth playing if you're anywhere near them. Trying to unite Japan as one of the small minors on the island was the only way I could have fun with that piece of shit. I'd like to say it's the worst game that came out of Paradox but I never really played Hearts of Iron enough to be sure.
Besides, any scenario in EU4's old world can be done in the superior CK2 with the exception of some Asian stuff, there's literally no reason to play it anymore.
d32d21 No.14151432
>>14151370
Only reason so far for me is to reform the roman empire thats the only thing left.
6451e5 No.14151482
>>14151263
It's not that difficult, anon. Are we talking vanilla, or a mod?
d32d21 No.14151507
6451e5 No.14151581
>>14151507
Ally with someone nearby, like Serbia, build as many ships as you can handle (the cheapest ones) build as big an army as you can handle (force limit should be enough) and hope you roll a leader with a siege pip. Ideally you'll get enough trust with Serbia in order to attack yourself while Otto is busy doing shit in Anatolia, otherwise you'll need a bit more luck. The key is to wait until Otto has his stacks in Anatolia, then declare war on him and siege down the shitty fort he has in Gallipoli or wherever so that you can block the strait. Then quickly carpet siege turkish holdings in greece (that's what Serbia is for) while waiting for Otto's army to come into view (Ideally, it'll take them a while as you caught them with their pants down, already at war with some Anatolian minor – they'll try to finish him off first, before dealing with you, which will give you exactly the window you need) when they start crossing the strait, wait for them to be almost done and then send a single ship into the strait. That ship will die immediately, but will reset their crossing progress (unless they changed it in newer versions, that crossing should actually take quite a bit of time to happen). Repeat this until you run out of ships (build more in the process too, so that you can stall them for as long as possible). By the time they finally cross, they should have some war weariness on them and thewar lenght modifier should be ticking down (along with the objective clock going up in oyur favour). If you got lucky, it will be enough to peace out while grabbing some provinces. If you weren't, you will need to utilise your estates to get more troops and money and get loans out the ass in order to buy yourself some mercenaries. Then wait for otto to cross and attack your stack, using the combat cheese to win it. One such victory shuld be onough to crush Otto's will to fight.
ec40ee No.14151648
>>14151304
Stop being a butthurt turk already.
54f17a No.14151802
Where are you Edit Anon?
Cascadia must rise.
9d431f No.14151812
>>14150341
During the (((Polish-Lithuanian Commonwealth))) Vilnius was packed with jews.
1f2baa No.14152328
ec40ee No.14152473
>>14151802
He said he wouldnt be reporting for a long time because HFM received some major updates.
d32d21 No.14152497
ea1032 No.14152510
>>14151802
I'm working on CK2 edits right now, should be out soon. As for Vicky2, kinda gave up halfway thru because of >>14152473, they literally remade most of the map, still gotta do a lot of work.
Anyway I'll get back to it one of these days After trying out Jade Dragon with my edits, so don't think I've abandoned the project.
>>14152497
If you're into light modding, you could mod out the t*rk's stupidly OP modifiers and cripple them (crippling as in, for example, cutting off their pinky toe). Seems like the ottoshit AI is the only non-retarded AI in EU4.
d32d21 No.14152574
>>14152510
I have no clue how to do this. Is there an ini file somewhere that could be edited or something?
6451e5 No.14152577
>>14152510
the AI is just as shit as any other, making all the same mistakes, only it has such ridiculous buffs that it compensates for most such mistakes. It'll merrily charge into your equal size stack parked in mountain terrain, which would slaughter any other army, and walk away victorious anyway. The best tactic against Ottomans as BYZ is to avoid battling their stack at any cost, and instead delay it and murder all the 1k armies they send to reinforce it. All you need is to win that first war and you're basically set – you get a grace period while the truce is in effect during which you can grab parts of greece, now that Otto doesn't block you on land (allowing you to ignore, for example, the venetian navy), as well as giving you the time to recover economically and build a bigger, better army now that you have a higher force limit. The second war can still be a bit tricky, but by the time of the third war, it should be a walk in the park.
6451e5 No.14152593
>>14152574
>Is there an ini file somewhere that could be edited or something?
it's probably going to be a .txt file in common/countries or wherever the fuck they placed those files. Search for one about Otto, and edit it in notepad++ or something. It's all written in YAML so you shouldn't have an issue understanding it
ec40ee No.14152665
>>14152510
I just remenbered, what would you think about adding the mapuche/araucania as an unciv nation in south america in vicky 2?
https://en.wikipedia.org/wiki/Occupation_of_Araucan%C3%ADa
d32d21 No.14152681
>>14152593
Not seeing anything but a file for events, names and decisions. Not sure if im missing something. What would you recommend changing?
6451e5 No.14152770
>>14152681
You'll just have to dig through the files until you find one with the Otto modifiers
ea1032 No.14152912
>>14152574
It's either 00_static_modifiers.txt or 00_triggered_modifiers.txt, forgot which. Search for OTT/OSM or TUR or anything with stupidly OP morale/discipline (talking about 40%+)
>>14152665
Sounds good, could give Chile some cores on Mapuche land and let the AI resolve the conflict mainly because I'm lazy
ec40ee No.14152984
>>14152912
What about an event showing up with imperialism/mission to civilize?
1f2baa No.14153345
>>14152497
Since 1.23 it has been easier as Byzantium.
Retries still tend to be necessary.
Get rid of your Fort in Morea maybe even the one in Constantinople.
You should be able to sell your Cogs in pairs of 3 to Tunis, Aragon, Cyprus etc.
Having some allies is highly important, sadly Poland often goes over the Relation limit and I rarely see Hungary rivaling the Turks.
Serbia tends to rival you, Aragon, Wallachia, Trebizond and Karaman tend to be possible allies.
If you can get powerful you can simply call in favors and steamroll the Ottomans I did that together with Hungary
If not you can try to wait until they war someone in the east to make a quick grab for Edirne.
Spy Networks lower the time for siege phases and at a Siege progress of 7% or -7% the AI tends to commit to sieges.
Sometimes others pile on the ottomans which you should obviously use.
In the Pic the Turks declared on Albania.
Venice and Aragon joined the Albanians and brought all their allies.
If the Ottomans declare war on Venice and send a big stack to Corfu, Naxos or Negroponte you can block the strait to run amok in Greece.
You shouldn't count on the opportunity though.
>>14152770
Most Otto modifiers in vanilla should come through Government, tech, traditions, having good leaders, religion etc.
and not so much modifiers like in M6T and VeF.
cee520 No.14153706
>>14148290
I suppose the reason POPs of the high ranked countries don't buy all the coal and cement and whatever the mod added to everyday needs is that they don't have money.
I think it wasn't this way in vanilla, but HPM wars started with Pay Debts count as interventions, so higher ranked countries won't be in charge. Maybe it could be abused in combination with the World War system.
ea1032 No.14153750
>>14152984
Could be, I'll add it to my to-do list.
>>14085736
Anon's HIP edits v1.14 is finally out:
https://mega.nz/#!R9EnkSZa!gWr1oSLrbkkIF-H9IUFjlOhF55toGpptEXLl1zNorHs
https://pastebin.com/5ArmkNAq
Nothing new has been added, it's only a compatibility patch for the newest update of HIP that came out with Jade Dragon DLC.
Any bugs and weird behavior, PLEASE, let me know. I haven't had much time to test this update.
ec40ee No.14153858
>>14153830
>republica española
>monarchist andalucia and northern africa
>german republic
>republica italiana
>that ottoblob
wHAT HAPPENED THERE?
030200 No.14153990
>>14153858
Germany, Blue Spain and Italt are all my client states.
I ignored Ottoman expansion.
a59690 No.14154069
What's a good way to reduce siege time in EU3?
It can be really annoying for me to have to wait 3-5 years for a level 1 fort at times while being in the middle of the defensive-offensive slider.
Do I just need better generals? Should I be using my leader as a general?
ca2a8d No.14154275
>>14152510
Shouldn't have used that terrible reddit mememod in the first place
ea1032 No.14154298
>>14154275
How's it going nofun anon? Having fu– oh wait.
235e15 No.14154307
>>14154069
Artillery give you a bonus to sieging based on the ratio of artillery to fort level, 4 per fort level gives you the maximum bonus. Generals help but aren't necessary, never use good leaders for generals only use them if you want to them to die.
Sieges are literally dice rolls, the system is the same as in EU4 except EU4 shows you how it's calculated.
a59690 No.14154337
>>14154307
>never use good leaders for generals only use them if you want to them to die
Welp, I guess I've been playing like a retard this whole time.
Oddly enough, I don't think I ever lost a leader in battle.
Thanks for the info.
7ee747 No.14157837
>>14154337
Only your king can die in battle.
233ea3 No.14158227
Ok so this is how far I've gotten with my custom byzantine ideas.
Im gonna have a playthrough where I expand up to a point in the Balkans and Anatolia and build forts along my borders.
Meanwhile I'll try to dominate the sea with my trader navy and galleys?
As well as create client/vassal states around me to profit from them.
So any suggestions to change,add,remove from the ideas you see ?
I need help in balancing them in general.
233ea3 No.14158246
>>14158227
These are the borders im intending to do.
The dotted line to east is what I might also take since its all mountainous terrain.
And the west, maybe after ive settled for good 50-100 years i might expand towards to.
9395ee No.14158381
>>14158246
Make Wallachia and Moldova your subject nations. Maybe turn them into marches to make them more defensible. You can do the same thing with other countries in the Balkans and Caucasus Region. Basically surround yourself with Orthodox client states. Perhaps aim for creating something akin to German mitteleuropa but for Greeks of course.
Also I recommend Beyond Typus with associated mods. It greatly flushes out Anatolia making conquest more fun. Beware though, the sheer number of new provinces can obliterate your performance if you have a shitty rig. Unfortunately Paradox cannot into codding and optimization.
1b257f No.14158541
>>14086783
In HOI3 it was the blitzkreg to the extreme with forming entire pockets and advancing as far as possible before winter and getting butfucked in HPP by the Soviet buffss
>>14093144
BLACKICE or HPP. HPP tries to fix these issues usally with events and is generally sucessful
>>14151085
Loverslabs got an entire set of rape/sex/fantasy mods on their fourms.
Someone pick a country randomly out of Argentina, Brazil, Lithuania, Estonia, Lavita, Finland, South Africa for me please.
233ea3 No.14158758
6451e5 No.14158784
54f17a No.14159864
>>14153750
It works good for me so far.
093ba5 No.14160369
>>14153706
It worked for a crisis war, but you need to make it total with a dismantling wargoal. Scandinavia signed Britain's dismantlement.
a3d06e No.14160715
>>14085736
>>14153750
https://mega.nz/#!55d13TBQ!QZIgdP89ZBhB7tA3a0YUFPL13imap2ZXzkTAvrGZtgw
https://pastebin.com/5ArmkNAq
Another update, fixes several provinces with wrong holdings and adds a new province: Wakhan, connecting Badakhshan with the Tarim Basin. Non-save compatible.
9d431f No.14161704
Blobs detected! >>14161457
a3d06e No.14162314
>>14160715
Another update. tl;dr: fixed wastelands appearing in central europe, had to do with province set-up files and mod directory files. Please use the new .mod file I've provided.
Non-save compatible, sorry about that one. I swear this is the last time this I let this happen.
https://mega.nz/#!J5kzWQhS!uQgi_6hj-uEUfFfymK2tFTDKqR9i45q76W8uyW9w4bc
https://pastebin.com/5ArmkNAq
>>14158758
Probably by ripping off every single asset and adding it on your own, the long way. Sounds like a pain in the ass tbh. Haven't downloaded the file though, but it just seems like it's gonna be that way since the author states it's not compatible with M&T.
also
>Polish hussars for BYZ
wat
6f2587 No.14162375
>>14162314
Two potential angles; one, reborn Byzantine phoenix imagery leads to convergent aesthetic evolution. Two, the nature of the Polish hussars- that being as Serbian exile Racowie lancers- means that the alternate Byzantines have ended up with exactly the same formation in terms of initial ethnic composition and tactical evolution, albeit under differing circumstances. Instead of being comprised of mercenary exiles fleeing the Turks to the closest possible willing buyer, they'd likely have been mercenaries by choice seeking opportunity under the Roman crown.
22e610 No.14162788
what is the password for these files?
https://mega.nz/#F!gHx2WbaT!04bEOcHMqGl_0Y4AzzzE1w
and what are they exactly?
3b0bcc No.14164513
>>14162788
If you want to you will understand and find everything you need.
233ea3 No.14164863
>>14162314
>>14162375
Well that sucks, because I really wanted to have some nice looking units for my byzzie army.
They look like Turks in the gunpowder era with very boring clothes, more like peasants from the victorian era with wooden sticks that go boom boom.
or did MEIOU add better graphics now?
I havent played it in some time.
Is VeF any good compared to MEIOU?
and are there any map graphics mods that are compatible to MEIOU?
a3d06e No.14165008
>>14164863
MEIOU has a unit graphics mod, BYZ units get changed to Theodoro's cosmetics after tier 2+, it's also got a map graphic mod.
I haven't played VeF in well over a year, so I wouldn't know. Though I think M&T is the definite mod for EU4.
233ea3 No.14165015
>>14165008
Yeah MEIOU feels like it adds a lot more while VeF just improves some aspects.
I wonder what the fuck are the mod devs doing and havent released the new update yet, I cant wait to MAGA byzantium.
also would you help me balance my custom byz ideas?
>>14158227
a3d06e No.14165043
>>14165015
That's OP as fuck. You gonna play M&T? That mod doesn't use neither start nor bonus ideas, and the first idea is reserved for some bullshit familial core mechanics.
In defenders of the true faith, the missionary str is a bit high, I'd go with a 3%, the rest seems fine, but a bit op; I'd go for 10% morale OR cav and inf power
Theme system shouldn't decrease autonomy.
The akritas seems alright to me.
Merchant class is a bit OP too, i'd lower all to 10%
Neoplatonic is also OP lel, you already got an institution spread (which I think this one fits more the institution spread bonus), i'd either pick idea or tech cost, but not both. If both I'd go for 2.5~5% each
Greek fire seems alright, shit was supposed to be OP. Why the naval forcelimit though? If anything, it should make galleys and light ships more powerful.
In Basileia rhomaion I'd switch the state maintenance mod to the thema system and lower diplo rep and upkeep to 1
233ea3 No.14165085
>>14165043
As I said I put a general idea of stuff id like to have but I wasnt sure about the amount which ones and the %.
Also Id like to replace the neoplatonic revival as a whole maybe?
But I cant think of any fitting theme for the byzzies.
I also intend to play them very defensively as you noticed.
7a635e No.14165685
>>14164513
none of the links on the sticky reference it, ive digged around on the archives and people have said that the password to some other mega links was /gsg/, which isnt the password for these
am i missing something? because i looked around everywhere i could think of
f06fdd No.14167502
>>14091568
Nothing happens when I run the setup file. It shows up one second then disappears doing nothing
f39124 No.14168989
>>14151263
I played EU4 when it came out. The strategy back then was to spam galleys or whatever your fighting ships are called, so you can blockade the sea of Marmara and fight the Ottoman navy/discourage them from attacking.
Then you take back the Balkans and peace out.
>>14158227
>theme system
>minus autonomy
>theme
>minus autonomy
>minus
>autonomy
>-0.05
>>14164863
There is a reason why there is a difference between the West and the East, anon.
35501d No.14169041
>>14144604
Well, I did it, I formed an empire at the cost of serveral wives. Should I enable viceroyalties? I have never formed an empire in this game before so I'm not sure what the consequences of that would be. There are certain laws that just completely fuck up your game and I'm playing in Ironman so I can't go back after making a descision. Also, how the fuck do I deal with the vassal and demense limit now that I've gotten this far?
Mapwise I haven't seen a lot of things that are out of the ordinary. Samaritan became the main branch of judaism, Perm is still going strong (not sure if that always happens) and Abbasids are getting BTFO by the Greeks.
2a8ae4 No.14169121
>>14169041
Becoming imperial w/ free viceroyalty law change is very OP. Since you get back the titles every time someone dies you'll re-grant it to the new person and have a huge opinion boost for 10 years. This practically guarantees realm stability, since they'll also find it basically impossible to expand within the realm through inheritance or war.
You get a huge amount of vassal limit from the law too. Initially you'll want to grant duchy viceroyalties but if you get bigger you'll grant kingdom and then multi-kingdoms
2a8ae4 No.14169300
M&T updated
>Change farm efficiency calculation. Farm efficiency = 120 / (1 + e^(-0.05*farm_efficiency_ducat_ticker*FE_rank/(12*rural_population))) - 60, where farm_efficiency_ducat_ticker is the amount of ducats invested into farm efficiency and FE_rank the province's aptitude for food production.
Anyone else love autistic shit like this in patch notes?
35501d No.14169405
>>14169121
When I grant a kingdom-tier title to vassals they will gain all the troops and cash from that land right? Won't I be fucked if a vassal with an entire kingdom under his belt creates a faction and rebels against me? I'm already having a hard time preventing uprisings from happening.
2a8ae4 No.14169658
>>14169405
He'll have 100 opinion of you for a decade unless you've been caught murdering his entire family. By the time it wears off you'll have something like +20 for long rule and he'll be at 60 unless you've murdered his family. If you really need better opinion of someone, give them more viceroyalty kingdoms. They'll die eventually and you get it back.
Obviously you want to be granting the viceroyalties to characters of your religion/culture, which lowers the faction risk. Even better if they are a distant relative of your dynasty.
At your point you're probably better off granting duchies only. It looks like you don't have imperial law yet, it gives a big bonus to your vassal limit and lets you rely on duchies a lot longer. By the time you need to create viceroyalty kingdoms you'll be so powerful from retinue that you shit on everyone.
35501d No.14169726
>>14169658
I can only enable the viceroyalty law for giving out kingdoms though.
2a8ae4 No.14169926
>>14169726
I wouldn't do that, do the imperial law (requires majesty), it gives bonuses and automatically sets you to duchy.
35501d No.14169990
>>14169926
>majesty
Is that a Jade Dragon thing? Because I'm playing without it.
f39124 No.14170105
>tfw you will never live in a reality where the Normans managed to actually conquer the Byzantine Empire and with their rule it would start to expand again in the Middle East
>>14169300
what was it like previously?
2a8ae4 No.14170135
>>14169990
Majesty is a tech. You need Majesty 4 IIRC to adopt imperial administration, which is a law change that also forces you into duchy viceroyalties.
71aa80 No.14170206
35501d No.14170328
>>14170135
>Majesty is a tech
Damn, I forgot, I just googled "majesty ck2" and the first result was about Jade Dragon so I assumed it was part of the DLC. I will focus on getting some cultural tech points then.