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File: f85b7f8eaf1f842⋯.jpg (1.58 MB, 1920x1080, 16:9, britblob.jpg)

bc33e0 No.14161457

Did you waste time in Starcraft covering entire maps in zerg creep and/or pylon influence? Have you gone out of your way in SimAnt not just to win, but to fill the yard with as many black ants as possible? Do you complete all influence missions in open world games whenever possible? If so, you've come to the right place.

ITT, we discuss games wherein growth/expansion is a mechanic: whether it be a nation, a virus, divine influence, or even nondescript ooze, I want to hear all the tales of your most autistic blobbing endeavors.

bc33e0 No.14161507

File: 98c0e316c700990⋯.jpg (583.88 KB, 1920x1080, 16:9, 2013-11-26_00002.jpg)

File: 88e93f665ca2bc4⋯.jpg (124.44 KB, 1280x720, 16:9, black-and-white-game[1].jpg)

I'll start things off with a few recommendations and images I would be too embarrassed to post to /gsg/.

>Black and White

Pretty dated at this point, but a really satisfying combo of town and nation-building. The comfiest way to play is to cover entire islands with your godly influence and citizens without actually defeating the opposing god and moving on to the next island.


6c1d38 No.14161554

Does anti-painting count? Mario Sunshine made me stupidly obsessed with cleaning every little bit of goo on the map.


bc33e0 No.14161565

>>14161507

Among more recent stuff, Shadow of War actually had a great blobbing system which was held back only by being a shitty LotR fanfic: due to a half-assed attempt to fit with canon (as well as developmental laziness not allowing for persistence of dominated orcs), you cannot literally conquer the mind of every single orc in Mordor, which was a bit of a bummer to discover by the end.


bc33e0 No.14161572

>>14161554

Definitely; after all, what is anti-painting but painting the world with cleanliness.


cf8e16 No.14161660

File: 5ae970e4dc2ebae⋯.jpg (74.66 KB, 720x720, 1:1, 5ae970e4dc2ebae47094f48612….jpg)

>>14161507

>>14161457

>blobbing all over the map plus weird shitty little exclaves because you don't know how to have aesthetic borders

consider suicide my dude


6a9796 No.14161667

>>14161660

Reported for CP


692624 No.14161676

No, I am not autistic


9644c2 No.14161695

>>14161660

Sanders never supports those wars you massive faggot


bc33e0 No.14161696

>>14161660

Pls no bully, I told you they were too embarrassing for /gsg/.


f795a4 No.14161713

>>14161695

Yet he's guilty of being a massive cuck who bent down to Killary.


cf8e16 No.14161723

>>14161695

So why did he support Hillary after losing the primaries?


d38166 No.14162035

>>14161695

>Never supports those wars

>Supports Hillary

Still feelin' the Bern, eh?


22427e No.14162079

File: df7567574c53eae⋯.jpg (19.64 KB, 329x406, 47:58, stfu.jpg)

>>14161695

>calls others massive faggots

>is a bernout

you massive faggot


6b969c No.14162121

>>14161695

t. soygoy


7b63d2 No.14162132

>>14161507

The best part about B&W is how much shit you can take with you to the next island


bc33e0 No.14162426

>>14162132

This. It was always super satisfying dumping your entire stockpile and population into the portal for the next level.


657b9b No.14162480

File: 537202e50e7ebec⋯.jpg (Spoiler Image, 79.35 KB, 329x450, 329:450, 1464847057692.jpg)

I always have to fill in the maps. Even if I know the room is empty or the items therein can't even be picked up because I'm full I still have to go in and clear the map.

Playing Titan Quest online with me was a chore apparently, because I always had to completely remove the black from the map before moving on. Fuckers don't even appreciate good cartography!


bc33e0 No.14162510

>>14162480

>posting Duke William the Bastard

1066, worst day of my life

Doing similar as we speak though, mapping out the galaxy in Elite Dangerous. Shame it's not reasonably possible to ever get to 100% map completion there.


846f73 No.14162540

I play plenty of map games but I don't bother blobbing. Back in Diablo 1&2 I'd always make damn sure to reveal every inch of every map.


971b3d No.14162796

>Start RA2:YR skirmish as Yuri.

>Combine natural barriers with gatling turrets, gatling tanks, and walls, so the enemy can only attack your initial base on land from specific bottlenecks.

>Set up psychic towers around bottlenecks.

>Run any stolen tanks into your grinder so you can build more psychic towers. Any time you're not doing this, you're making more gatling tanks or slave miners.

>Psychic towers increase build area.

>Create ever-encroaching wall of psychic towers and base defenses. Continually move more forces to the front of the blob. Place miners at each ore field you encounter.

>Rush tech and oil buildings with engineers for bonus land grabs and extra cash to fund more towers. Bonus vehicles go in the grinder. Paratroopers go in the grinder.

>Use the tower build area to drop new barracks and war factories near the front of the blob as needed for more rapid unit arrival and production.

>Create transports and extra MCVs to rapidly move build area and psychic towers anywhere preemptively for surprise attacks or to restrict enemy movement.

>Each deployed MCV is an improvement to build time. Better build time means more towers.

>Continue to expand any new blobs of tower land until they link together.

>Once enemy gets artillery and can take your towers out from afar, build magnetrons to pull their artillery into your wall. If a tower doesn't get them, the gatling tanks will.

>By the time you've reached the other side of the map, you should have enough gatling tanks and magnetrons to start the attack on their base.

>Set up war factories and barracks outside of their entrances, pump out magnetrons, gatling tanks, and engineers.

>Punch hole in defenses with magnetrons. Mop up units with gatling tanks. Rush buildings with engies.

>Set up psychic towers outside of any buildings you capture. Place UFO over the first power plant you can.

>Continue to spread into their territory until you've absorbed their base rather than destroyed it, and the entire map is covered in your color.

I love using this strategy. It's more like playing Agar.io than a C&C game. It'd be interesting to see what'd happen if both players tried to use it against each other at the same time.


77e5eb No.14167263

>>14161457

no, thats a waste of time




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