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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 17bfe2b3f6fcbfa⋯.png (126.34 KB, 2604x3139, 2604:3139, 17bfe2b3f6fcbfac7758fa3be8….png)

File: 5537e11629739f7⋯.png (1.74 MB, 640x2880, 2:9, true_enjoyment_of_games.png)

be2761 No.13970176

Shinya Arino edition.

If you ever lose hope in the industry, watch GameCenterCX.

Resources:

>>>/agdg/

>>>/vm/

>#8/agdg/ via irc.rizon.net

Links:

>Wiki: http://8agdg.wikidot.com/

>Beginner's guide: >>>/agdg/29080

>Previous thread: >>13933091

Feel free to contribute to and update the wiki. We want it to contain information for current and previous games, as well as helpful beginner articles.

bcabe7 No.13970204

>Make game with friend

>Put it on Steam

How does Steam pay us? Anyone know? It's a long way off but it is something I worry about. Do they divide up the profits if any, or does it all go to the one who submitted the game and then they have to pay the other person? What about other sites like GoG??


323506 No.13970209

>>13970204

I presume they would pay the company that made the game for each game sold.

They wouldnt pay you personally like an employee. Because then you are entitled to lots of rights (such as healthcare and holiday time) that they wouldnt want to provide.

Its up to you and your friend how you structure your company. If you had 50 50 ownership then the money would effectively be split 50 50.


d5da78 No.13970235

someone make a necromancer simulator


a07eb6 No.13970403

File: 428a5431fe9ec71⋯.png (180.48 KB, 4096x2560, 8:5, DemonbredSpriteSheet_ex.png)

Placeholder GFX for a new placeholder enemy to replace the old placeholder enemy. Really low effort but was really fast to make. Only hitstun sprites for the most part - I have an offensive moveset planned out and it's only like 4~5 attacks, but implementing hitstun properly is first, and if I put in attacks for my enemy I also have to put in player character hitstuns, so it's really just the way of least work for now.


5fe7d7 No.13970525

File: 3bdb26d45476f0d⋯.png (6.61 KB, 733x408, 733:408, 428a5431fe9ec71b29c5ee6b27….png)


a07eb6 No.13970591

File: 85b9bc0403c9236⋯.png (121.55 KB, 500x399, 500:399, 85b9bc0403c9236cd2937a3f67….png)

>>13970525

I-It's just a tailbone


d5da78 No.13970596

>>13970591

give it a dong that flaps about tbh


b2dff6 No.13970618

File: 3161f00eb97e660⋯.png (142.87 KB, 595x824, 595:824, adam.png)

today is shirt day


3a8f71 No.13970935

File: 5b6e6f82b63d99b⋯.webm (4.21 MB, 800x800, 1:1, fuckingshit.webm)

File: 16857ddf4475823⋯.webm (6.23 MB, 1440x1080, 4:3, lyfe.webm)

how about just like play games and dont make any


63bd94 No.13970947

>>13970935

fuck where's that audio from?


f283cf No.13970989

File: 700c77ac65a9832⋯.gif (792.92 KB, 391x429, 391:429, animu help.gif)

God damn, Vulkan is giving me a hard time. Using the a couple of online tutorials and the Vulkan Cookbook I was able to get something on the screen. But I only understand 50% of it properly, which makes the next part a bit difficult. I have to build a compute pipeline and "glue" them together somehow. I have to generate the vertex buffer using a compute shader and I'm not entirely sure how to go about that.


f874b9 No.13970994

File: d6d5933257f596d⋯.jpg (46.18 KB, 640x480, 4:3, 1449071509425.jpg)

Is it better to quicksort data then process, or would the cache misses from sorting make it pointless anyways? I recall mike acton saying sort first but I can't find the quote again and google just gives comparisons between sorting methods


b2dff6 No.13971024

File: 539fd556ec3b341⋯.webm (8.26 MB, 1280x720, 16:9, trump ten steps for motiv….webm)

>>13970935

how about some MOTIVATION?


d5da78 No.13971037

>>13970935

>the mentality of your generation is just boggles my mind

>your generation

that sounds like she's hearing shit from her tv chat shows and just regurgitating it right back


af581d No.13971058

Your game DOES support OpenGL 1.1, RIGHT?


3a8f71 No.13971066

File: 591826d0974fae9⋯.jpg (166.53 KB, 768x1024, 3:4, MILLENIALS KILLING EVERYTH….jpg)

>>13971037

no the millenials are real killers


d5da78 No.13971084

>>13971066

that seems like just shifting the blame rather then actually doing anything about the problems of modern society tbh


cd6bc7 No.13971107

File: 0e28f9c177924b5⋯.png (46.83 KB, 200x200, 1:1, Vulkan Expert.png)

>>13971058

OpenGL 1.1 is a fossil and only stone age computer uses it.


cc0cd0 No.13971135

>>13970994

if you need to worry about cache misses, either you are computing a LOT of stuff, or you have bigger problems somewhere else, games shouldn't need to care about this, unless you plan on simulating a entire world at once

which you shouldn't either, as everything should have varying levels of abstraction, and the further from the player, the more simple and abstract the simulation should be


af581d No.13971140

File: 8e339725216466a⋯.jpg (26.67 KB, 500x375, 4:3, computer.jpg)

>>13971107

You don't want your game to be playable on the comfiest computers?


cc0cd0 No.13971144

>>13971058

>you don't need more than 640K of memory, RIGHT?


af581d No.13971150

>>13971144

640,000 is a big number. You should be able to make it fit.


bdaaef No.13971161

File: e98a5c32c11276f⋯.jpg (141.08 KB, 1280x960, 4:3, He hates it _9c994d547ae3c….jpg)

So I just started working on multiplayer, and lets just say I don't want to anymore


cd6bc7 No.13971175

File: 77ec8c375f8fdd9⋯.png (Spoiler Image, 53.31 KB, 1024x692, 256:173, 1 is for OpenGL is a fossi….png)

>>13971140

Working with such computers is causing too much frustration for me. You cannot except that software will work forever on such a old system, soon the plug has to be pulled sooner or later. And I don't have the time keeping legacy support. But I do have time rewriting everything in Vulkan :^)


f874b9 No.13971180

>>13971135

>games shouldn't need to care about this

Ubisoft and Insomniac disagree with you.


92fbeb No.13971238

>>13971175

Future proofing is better anyways. Make sure that your game can still be played in 20 years as opposed to making sure that your game can be run on Athlon computers.


18c1ca No.13971241

File: c78e3dec570e1b8⋯.webm (4.12 MB, 1912x1014, 956:507, Untitled_7.webm)

File: 10c637e9a950dda⋯.webm (5.49 MB, 1912x1014, 956:507, Untitled_8.webm)

File: 6d91d4f2d771c4f⋯.jpg (84.8 KB, 600x550, 12:11, !!MASTERWORK PURE RAGE!!.jpg)

So I have been following this blender rigging tutorial https://www.youtube.com/watch?v=cGvalWG8HBU&t=838s. I got to the point where you parent the IK and knee/elbow bones and the central hip bone to the control bone. After I do that and try to move the bones the two things in the video happen, it simply does not work like the video, I don't know why it keeps twitching like that, it's like there's some weight or constraint somewhere that keeps fighting when I try to drag the bones or something like that.

I have the shoulder/legs bones made a child of the hip bone using the "keep offset" and the hip+IK+knee/elbow bones made a child of the control bone using the "keep offset".

Is this tutorial simply outdated and bone physics simply do not work anymore like that?


2385db No.13971265

File: b87338caf1fbdb7⋯.jpg (142.77 KB, 1091x1181, 1091:1181, DQitt8xVoAIBYfe.jpg large.jpg)

File: d7bf2572e3b3526⋯.jpg (154.58 KB, 1090x1181, 1090:1181, DQituCVUEAAtpQh.jpg large.jpg)

File: bc9c321e0cbbdc6⋯.jpg (335.9 KB, 1890x2048, 945:1024, DQituPFVoAAVX7h.jpg large.jpg)

File: b12e1bec6b19681⋯.jpg (265.06 KB, 1891x2048, 1891:2048, DQitut6V4AAGQy8.jpg large.jpg)

heh


2385db No.13971289

File: defb084832240fe⋯.jpg (166.75 KB, 1000x1000, 1:1, DB_MaLqUMAAkK_e.jpg large.jpg)

File: 076b83d273fe85a⋯.jpg (155.34 KB, 1000x1000, 1:1, DB_MaLqUwAAW6s-.jpg large.jpg)

File: 4d1010d1e11901f⋯.jpg (140.59 KB, 1000x1000, 1:1, DB_MaLrUIAA4xNc.jpg large.jpg)

File: 114be24eecd7b31⋯.jpg (147.63 KB, 1000x1000, 1:1, DB_MaLsVwAA2sWi.jpg large.jpg)


2df12f No.13971293

>>13971289

>>13971265

So, are those guys confirmed jewish or italian?


cc0cd0 No.13971299

>>13971293

I think one of them is a Proboscis monkey


18c1ca No.13971338

File: b2c5d32fa35d1ca⋯.jpeg (81.52 KB, 1272x672, 53:28, anger.jpeg)

>>13971241

WELL FUCK. I found out what was wrong, I simply forgot to put chain length on the arm's IK to 2. 4 fucking hours wasted because I was being dumb.


af581d No.13971361

>>13971265

>>13971289

That's not real, is it?


c2d0bc No.13971402

File: e6cd2d2b76be9ed⋯.png (125.35 KB, 414x710, 207:355, body.PNG)

anyone have any advice or tutorials on sculpting the body im a bit stuck, and dealing with a lot of shit irl, it's making me very uneasy.


4c62a9 No.13971410

File: 0905d4c4f702886⋯.webm (13.67 MB, 640x360, 16:9, gameawards.webm)

>>13971289

>>13971265

>>13971361

Wouldn't surprise me at all if the mad man made those himself.


592dd3 No.13971486

File: 3b91f5760810829⋯.png (798.4 KB, 2822x1862, 1411:931, 58ec8a695ef8cfcc286e98930f….png)

Reposting. Since it was one of the last posts. This is good for automated arm rotations so stuff deforms properly.


592dd3 No.13971518

>>13971486

Forgot to add that upperArm_* and upperThigh_* bones have inherit rotation unchecked.


cd6bc7 No.13971575

File: 93cce53f920bbb3⋯.png (754.09 KB, 1680x916, 420:229, 12-12-17-1513101359_scrot.png)

File: 28f8429c2c748ba⋯.png (845.13 KB, 1680x916, 420:229, 12-12-17-1513101349_scrot.png)

File: d18767f157e1185⋯.png (394.81 KB, 1680x916, 420:229, 12-12-17-1513101506_scrot.png)

Meh some progress for my tonk mod, I like it already how this map is shaping up already. I just need to polish it a bit more, add a few more details then I am done with this one, so that I can work on my second map which will be much bigger. For now I will aim for tech bases only. It's a shame I cannot use things like 3D Floors on Slade and GZDoom Builder is awfully slow under wine.

t. first time mapper


b2dff6 No.13971709

File: 6cf22eb57fdadd2⋯.png (111.27 KB, 543x726, 181:242, adam shirt 2.png)

File: 7a23095b1ebd193⋯.png (103.06 KB, 543x726, 181:242, adam shirt.png)

Manly shirt done, now need to rig it


63bd94 No.13971975

>>13971709

this nigga gay?


b2dff6 No.13972044

File: e5a5b8e036fb5f1⋯.jpg (60.15 KB, 600x617, 600:617, ref.jpg)

>>13971975

PATHETIC VERMIN


ec2ff0 No.13972470

>>13971084

The preceding generation doesn't want to take responsibility for the problems that it sowed into the next one. The next generation understandably doesn't want to take responsibility for those problems either, since they didn't cause them, but it doesn't matter if they want to, because they're the ones who will face the worst consequences of not fixing them, and they'll be alone with the problems once the previous generation dies. I have a hunch that this is true of all generations, but it might be different with this one, since taking responsibility is one of the things that wasn't properly passed between generations this time around.


a64252 No.13972498

File: 1e2e5e9685d71fc⋯.jpg (26.53 KB, 375x254, 375:254, n6htvvA2K41qdg73v.jpg)


d5da78 No.13972505

>>13972470

that seems reasonable but I think that's the side effect of Americanization


08e2ce No.13972510

File: 0ed0d9be70c9375⋯.png (137.93 KB, 403x340, 403:340, Angry Vegetable.png)

>>13971975

YOU'RE GAY


71582b No.13972671

YouTube embed. Click thumbnail to play.

pls rate my wip.


b2dff6 No.13972747

File: efba085bae5fb5c⋯.png (184.31 KB, 500x500, 1:1, panic and despair.png)

Guys i fucked up, noticed a joint in the shoulders needs adjustment, im using rigify on blender, luckly i kept the metarig, is there a way to update the current rig from a modified metarig? or so i need to delete the rig and redo the entire thing?


bdaaef No.13972855

File: d1e062aedb7fd5d⋯.mp4 (1.9 MB, 1058x588, 529:294, placeholder_models.mp4)

Finally put a face to my characters, along with some simple animations. Placeholders, sure - but it's something. Look at how goofy they are.


d5da78 No.13972876

>>13972855

pretty decent actually


bdaaef No.13972913

>>13972876

Thank you, anon. Makes me smile


d5da78 No.13972930

>>13972913

honestly, that's impressive if you did it by key framing


4ee9a2 No.13972971

So far i managed to create 3D character controls in godot. I have no idea how to make it clamp on the ground while it's grounded. which makes it slide on slopes. Dot product will be great but i have no idea how to dot product. i need a drawing.

Can post GDscript code if anyone willing to messround with it. because honestly these controls sucks.


bdaaef No.13972979

>>13972930

I mean, it's not that big of a deal, right? I did keyframe it, but it's not like I did it out of memory - I used videos of people running as references.


d5da78 No.13972986

>>13972979

I find it pretty amazing tbh


4ee9a2 No.13972991

>>13972971

God damnit i want to post a webm but shit doesnt work.


b00f2b No.13973088

>>13970994

That is a highly context-dependent question without a straight answer. Do you generate the data exactly once, then iterate over it exactly once? More than once? I so, are you sure you need to sort it? Can you perhaps change your generation to generate it sorted? Do you do the occasional insert/remove? Lots of them? Do you iterate every frame? Do you search sometimes? Every frame? Lots of searches each frame? Maybe a self-sorting structure is suitable (tree or whatever, but only if you're not iterating)? Can you somehow re-use partial results? If all else fails, do both and benchmark. With realistic data. Also, remember the 10% rule. If this is part of asset loading or some performance-irrelevant system (input, inventory, UI, etc) literally who cares? Do what's easiest and optimize when you can prove that you have a performace bottleneck.


b2dff6 No.13973095

File: 4609cff4a232ee9⋯.jpg (30.5 KB, 411x411, 1:1, crying baka.jpg)

pls respond

>>13972747


e686c5 No.13973126

File: 43a38a603653e4d⋯.png (483.14 KB, 1280x720, 16:9, download.png)


cd6bc7 No.13973150

File: 2d24f90450c12d4⋯.jpg (14.76 KB, 200x200, 1:1, Walter Simmons.jpg)

>>13973126

You made some typo there man.

Desperate. Your turn.


bdaaef No.13973188

>>13973126

I fucking love this place sometimes


b2dff6 No.13973198

>>13973188

If anons made games like they do memes…


4ee9a2 No.13973220

File: 31f20ea639dd92e⋯.jpg (9.51 KB, 413x395, 413:395, 1416349576616-0.jpg)

We would see thousands of hidden easter eggs saying "Hitler did nothing wrong."


4ee9a2 No.13973235

File: c88c8ee8b017a6e⋯.mp4 (2.71 MB, 1920x1080, 16:9, charctrl.mp4)

>>13972991

fucin post god damnit


d5da78 No.13973276

>>13973235

I feel like those green lines would be massively more aesthetically pleasing if they were extruded outwards with some beveling tbh


078ba4 No.13973290

>>13973220

I think they'd be less like easter eggs and more like just sort of nonchalantly having them pop up in the background or conversation without drawing any attention to them and such inclusions having no real impact on the gameplay. Just sort of there and accepted in the world, maybe with the slightest one-line explanation. Ancient charms believed to ward off vermin, rodents in particular. Casual swastikas here and there. Or being an inevitably important or pivotal piece of gameplay.

Or literally one thousand four hundred and eighty-eight easter eggs where all but one say "Hitler did nothing wrong" verbatim, with minor differences in presentation.


4ee9a2 No.13973306

>>13973276

I appreciate the feedback anon. I'll experiment with your suggestions and post results.


63bd94 No.13973355

>>13972971

Well the main problem is that you're probably moving with physics.

That's fine, but it can cause some unexpected stuff like the slope things. I don't know about Godot, however in unity you can change the material properties of the plane you're standing on to reduce sliding.

OR, you can apply the normal of the ground you're standing on to your rigidbody's velocity

OR you can probably just fiddle with the physics of your rigidbody until it stops


b95040 No.13973370

File: 1c0c49b43f7ae71⋯.png (21.75 KB, 400x400, 1:1, AGDG official logo.png)

>People finally aren't freaking out at the mention of Hitler and Swastikas

Did we finally scare off the /leftypol/ devs? Good riddance.


e686c5 No.13973374

>>13972971

>>13973235

Are you using

move_and_slide(your_velocity_vector, up_vector)

?


d5da78 No.13973384

>>13973306

I'm unsure if I explained my self well enough but looking forwards, I do like that design currently tbh


b2dff6 No.13973399

>>13973370

this thing triggers me because it reminds me of halfchan (4leaf clover) more than anything else


d5da78 No.13973402

>>13973399

it's double infinity though


af581d No.13973455

File: 1033578ef0c998f⋯.png (1.74 MB, 2038x894, 1019:447, 1033578ef0c998f375949dcf51….png)

Are you Changing The Game™?


4ee9a2 No.13973469

>>13973355

>>13973374

I am indeed using move_and_slide() The way it works is simply by moving it's location to where the player is looking at (which makes it stop if you ever look above or under).


d69185 No.13973476

File: e50a4b928441db6⋯.jpg (251.99 KB, 1024x756, 256:189, b9e228e541f4e31451646c2303….jpg)

>browsergames look better than most /agdg/ games

how?


b7e552 No.13973487

>>13973476

That's not motherfucking Travian, is it?


ea57d2 No.13973489

>>13973476

They pay actual artists, while anons are usually just some autist with a dream


71582b No.13973494

YouTube embed. Click thumbnail to play.

>games could be the most advanced art form ever created

>instead we have the worst of corporate entertainment, SJW, anime pedophiles and overall bottom trash tier artists


8d5c4d No.13973498

File: 9917478a2097ac7⋯.jpg (49.99 KB, 610x415, 122:83, 9917478a2097ac778b7bf89606….jpg)


be2761 No.13973500

File: ad37410316fd0f1⋯.jpg (75.58 KB, 683x1024, 683:1024, 1451040963993.jpg)

>>13973455

I mean, the protagonist in mine IS a chick, but I get the feeling they'll be bothered by other things. Not by intention, they just always are. That, and the words nigger, faggot and kike are used a fair number of times in the context of shitposting in-game.


4ee9a2 No.13973524

File: da664ac46139502⋯.png (359.43 KB, 1906x1007, 1906:1007, bevelededition.png)

>>13973384

I'm not so sure about bevelling, but maybe it would create better results with a Depth map.


be2761 No.13973527

File: 238d8f4d6fb915a⋯.png (349.41 KB, 2348x1152, 587:288, ClipboardImage.png)

>>13973455

Also,

>women


4ee9a2 No.13973532

File: 525ed8c29c2fea5⋯.png (55.67 KB, 574x795, 574:795, Vagina Software.png)

>>13973455

>A game about the golden pussy


d5da78 No.13973551


be2761 No.13973560

File: 6fcde904de9f01b⋯.png (526.69 KB, 1240x1686, 620:843, 6fcde904de9f01bd0e2d5bc23b….png)

>>13973532

>Even many of the top teams in that competition couldn't actually write code themselves and were completely dependent on their "mentors" to actually write code

So an ideaguy-off? Yanderedev should've worn a skirt and joined.


bdaaef No.13973571

>>13973560

Speaking of Yandev - anybody got a compilation of his autism handy? I keep hearing about his shenanigans but never actually seen anything but that Cuphead video.


8d5c4d No.13973578

File: e9f16a2d3224527⋯.png (49.75 KB, 634x466, 317:233, evadev.png)

File: 8e68f5fabd0b59a⋯.png (149.38 KB, 828x801, 92:89, 1469520004007.png)

>>13973571

he can't into enums and bools


b2dff6 No.13973581

>>13973571

>cuphead video related to yanderedev

what?


bdaaef No.13973586

YouTube embed. Click thumbnail to play.

bdaaef No.13973595

File: 91a1338180e35d6⋯.png (35.95 KB, 623x450, 623:450, 91a1338180e35d677ed9841af8….png)


bdaaef No.13973602

>>13973578

wait a second i had to do a double take

is he storing info using a fucking string?


be2761 No.13973606

File: e6323e4d2da5b6f⋯.png (182.1 KB, 955x524, 955:524, 253a81dddccf188e8120b30036….png)


af581d No.13973622

>>13973606

Are we really so bad that he groups us with cuckchan?


d5da78 No.13973636

>>13973622

the really autistic fuckers here are really are bad


b2dff6 No.13973646

File: 759071d001fbef4⋯.jpg (108.38 KB, 1280x720, 16:9, hahahahahaha.jpg)

>>13973586

oh shit this can't be real


067f0d No.13973647

>>13973622

From a certain point of view. I think the better way to interpret it is that he can't handle any hostility whatsoever.

Also nice dubs.


be2761 No.13973648

>>13973578

I mean, I have some fucking spaghetti code in places but jesus fuck.

>>13973622

To the average normie, both 4chan and 8chan are "dens of evil". They don't differentiate between the two. To them, the notion of anonymity just makes them think that every board is child rapists and doxxxxers. Because, of course, if you were a good moral person, you wouldn't need to be anonymous, isn't that right? Nothing to fear, nothing to hide?


9094ba No.13973651

File: 09eeea47ed42c47⋯.jpg (96.57 KB, 700x985, 140:197, 3a9625b8b0ffd28a86949001db….jpg)

>>13973606

>Guy tries to be best buds with the social equivalent of "pub stomping."

>Fails

I only come here for unfiltered honesty. The only part where that fails is when anons arent always honest with themselves


de20eb No.13973653

>>13973636

gamezard comes to mind


b2dff6 No.13973664

>>13973636

The thing is, if you just take the criticism and move on, even the most autistic fucks will eventually forget about it, now if you have a bitch fit you will be marked as a lolcow forever


d5da78 No.13973678

>>13973653

I don't know who that is

>>13973664

I don't know about that, I've had the brunt of it for awhile now and to start with I didn't have a bitch fit as it were


be2761 No.13973680

File: 909be3fdb07f2fe⋯.jpg (15.54 KB, 520x344, 65:43, 1462155950312.jpg)

>>13973651

I come here because things I say in one thread or one board will not be used against me in another thread or board. I don't have to worry that if I screw up a joke or something, I'll be belittled for it forever. It's why I despise socializing IRL.

Also these threads are comfy as fuck.


9094ba No.13973684

>>13973664

The problem with that is that not all criticism is valid. Some people spout uninformed opinions that they have no right to even spout. Telling these people to go fuck themselves should be ok.


de20eb No.13973688

>>13973678

you'll know him when you see him


d5da78 No.13973695

>>13973688

was he that one guy who kept on trying to promote his stupid open world game?


af581d No.13973699

>>13973680

I agree. But unfortunately that goes out the window once you actually have a game associated with you.


4ee9a2 No.13973709

File: 51b966251a98ca1⋯.webm (864.77 KB, 494x360, 247:180, I REFUSE.webm)

>>13973680

>mfw getting feedback from this thread makes better motivation than weed.

I REFUSE WEED FOR MOTIVATION NOW! LEND ME YOUR ENERGY /agdg/!


752d74 No.13973713

>>13973680

Well you'd have to really massively sperg out ala Cuckdev level tier autism to really cause ripples that can be felt across multiple boards.

With a name attach to it, of course.


d5da78 No.13973715

>>13973680

I think that having a history is useful if you are generally trying to improve your self which I try to do thus is why I prefer allowing people to keep track of me so that I can have a history online


752d74 No.13973721

>>13973715

I have a good hunch who you are tbh


d5da78 No.13973730


7e16ce No.13973743

File: 647a3924f0bbf49⋯.jpg (98.25 KB, 539x415, 539:415, 647a3924f0bbf49bfc427d70b4….jpg)

File: 7d8bc462a0bf43c⋯.gif (110.71 KB, 255x143, 255:143, t_6ce7691b2f1f95385723f828….gif)

>>13973680

yea i posted stuff i was doing here once and this is what came of it. ended up dropping the project


d5da78 No.13973747

>>13973743

why'd you drop your project?


be2761 No.13973753

>>13973684

To add to that, certain things are very subjective, mainly when it concerns graphics styles. I've heard both good and bad things about mine, more good than bad and I decided to just stick with it and make the game, and get

>>13973699

Hence why, if anyone finds the dumb shit I've said and done in the past, I'd hope that "i was a retarded sperg" is a good enough excuse.

>>13973709

We're gonna make it, anon.

>>13973715

I have social media now, which is mostly just me responding to interesting vidya discussions I see, and that's all well and good. My bigger concern is my past sperginess before I got my shit together, which I pray won't come back to bite me too hard.


7e16ce No.13973769

>>13973747

rust dev made some comment to the effect of "is my stuff really as bad at that guy's?" mixed with a loss of momentum as i started to move away from what i was comfortable doing.

i have a rather large folder of abandoned projects.


dfa763 No.13973789

>>13973743

>>13973769

i remember that thread. really though you shouldn't treat stuff like that as too big a deal.

half the time it's just banter and the other half who fucking cares just make your goddamn game and improve as you go.


9094ba No.13973796

File: 686148f69a9d97f⋯.jpg (136.39 KB, 500x375, 4:3, 3wgrg4w3erhe4t5ehr.jpg)

>>13973753

>Subjective

Bullshit. Post some screens of your game and I'll give you objective crits.

I fucking hate relativists more than anything.


d5da78 No.13973802

>>13973753

it depends if someone or a group hates you or not, you'll be fine if you're actually liked but the moment there's an excuse to really lay into you then that's it, have to get a new identity and all that. worst of all is the second-hand aftermath of it if, people who heard about it make what you did out to be even worse and no amount of explaining or being honest will help fix that ripple effect because disgustingly enough no one gives a shit, over the years I've had of this kinda bs I've had about 3 people with honest intentions actually let me explain my self. doesn't even matter if you actually did something bad either, they'll make it sound as bad as possible cherry picking your words and giving half truths.

the reaction to people having an identity here is the reason why everyone hates someone who does but it's still your fault for it because reasons.

>>13973769

garry is a fucking hack from those two imagines I can tell a higher level of bloody quality because it isn't just straight up stolen assists like his trash game is. if you take things at a slower pace I think you'll be able to complete your projects, just don't give up on them entirely even if it doesn't look as good as you want it to. it's still experience and practice that every dev needs, garry most of all.


7e16ce No.13973804

>>13973789

i'm actually working on a new project so its fine.


bdaaef No.13973859

>>13973743

oh look it's my old model Elliot Rodger


01486f No.13973893

>>13972671

As a game: uninspired/10

As a tool for practice: good-enough-if-you-are-learning-something/10


4f3d72 No.13973941

>>13973469

Try adjusting floor_max_angle.

http://docs.godotengine.org/en/latest/classes/class_kinematicbody.html?highlight=move_and_slide#class-kinematicbody-move-and-slide

To get the vectors of the camera facing right and forward, do this:


var right = camera.get_global_transform().basis[0]
var forward = right.rotated(Vector3(0,1,0), PI/2)

>>13973709

weed does the opposite and makes me a lazy fuck


9359b8 No.13973944

File: ccadee7acc728c4⋯.mp4 (274.75 KB, 960x540, 16:9, Glutes0001-0025.mp4)

>>13971486

>>13971518

I appreciate you making this. I don't know what the fug it is though. It might be a more understandable if I had experience with drivers and control bones. I'm watching some videos on fk/ik switching to try and form a basis with which to grasp your process. The bone constraints are legible to me with my current understanding of rigging. Using shape keys and coding their use is also an area that I'm clear on. I haven't used dampening, drivers or control bones so somewhere in there I get lost. I also have difficulty seeing the relationship of the elements in your infographic. Your text explanations make a lot more sense to me. I was able to rig a pair of glute bones like a previous post (yours, I believe) clearly described. The logic in >>13961599 is well enough defined that if I were more experienced with drivers and such I think I could implement it easily. I'm not trying to look a gift horse in the mouth, just know that if you feel like expounding on the subject or have anything further to add don't hesitate or think it's being ignored. I, for one, will benefit from it and I'm sure others will.


592dd3 No.13974170

>>13973944

Well it does indeed assume basic rigging but the damped tracks and whatnot for arms is very subtle. Its to smooth the rotation from your hand to the shoulder. Something that a rigger should know a rig is for. Its not for absolute beginners. If you have questions though id be happy to help.


f42dcd No.13974344

File: 07440279326be16⋯.mp4 (1.87 MB, 1280x720, 16:9, 2017-12-12 21-23-31.mp4)

Started working on fire again


b95040 No.13974391

>>13974344

It looks off, the middle part seems to move out really far, and I think the upper parts should have their own wiggle, with each sections wiggle being smaller and faster the higher it gets. Also, increase the speed.


f42dcd No.13974496

File: 694b8d6863bb527⋯.mp4 (4.07 MB, 1280x720, 16:9, 2017-12-12 21-50-35.mp4)

>>13974391

Is this any better?


811ff0 No.13974512

>>13973095

Delete the old rig, generate the new rig, and reparent without affecting weights? As long as the bones have the same names/hierarchy it might work


b95040 No.13974522

>>13974496

A lot better. I kinda feel like you could increase the speed a bit more, but I think that speed gets the point across.


f42dcd No.13974805

File: f1dd0807677441e⋯.mp4 (5.36 MB, 1280x720, 16:9, 2017-12-12 22-48-49.mp4)

>>13974496

I feel like I need to tweak the colors a little bit, still


f42dcd No.13974992

File: ced60be1c9d5e05⋯.mp4 (3.83 MB, 1280x720, 16:9, 2017-12-12 23-29-39.mp4)

>>13974805

Changed the worldgen a little bit, made some pseudo-tiles for the draw code, and created a few particles for the fire to make it look more convincing


c81b2d No.13975037

>>13973494

<games could be the most advanced art form ever created

This isn't the LOL thread


5d2be9 No.13975152

>>13973235

https://godotengine.org/asset-library/asset?user=Gokudomatic

download the fps controller and study it, is for kinematic bodies, just change move() function


5d2be9 No.13975175

>>13973489

>pay

>Implying they don't just promise to pay you and use the samples you send them


6e1750 No.13975210

File: 0442d896e67179f⋯.png (359.96 KB, 724x543, 4:3, ClipboardImage.png)

>>13974805

Wiggle and colours look good but the tongues need a bit of work. Fire is teardrop shaped so the middle tongue should be the tallest and the outer ones the smallest.


153410 No.13975246

File: e5c769483402f5e⋯.jpg (146.85 KB, 813x960, 271:320, e5c769483402f5ef21bb1fb238….jpg)

>>13973606

What did he expect though? You wouldn't go to an asylum for a rational discussion either. Not only is pandering to an audience retarded in the first place, but pandering to the most blunt, mischievous and radical gameplay autistic mongolian cloth weaving audience in existence is pretty much the last thing you should do. I mean this /agdg/ is perfect for honest crictism while developing, but once i finished my videogame i will probably head over to reddit to market my shit to morons who gobble up shit like candy and become rich so i can dev all day without being a wagecuck


2385db No.13975255

>>13971361

He posted on twitter, it's a matter of belief. But I can't see why he would lie.


eaa8e8 No.13975402

>>13975037

They technically could, as they have the greatest degree of complexity. But that's like saying a machine is the best machine because it has the most parts and does the most things. It could cook you breakfast, drive you to work, and cure cancer at the same time, but it's much more likely that something is going to break down before that happens. And even that's assuming that everyone involved in the production was highly skilled and knew exactly what they were doing.

>>13973476

It's been bothering me lately that there seems to be a large divide between internet artists and professionals. Not just because they're not doing it for different reasons and see different results for it, but because it seems like the professionals have learned things that internet artist haven't, and it worries me that there's knowledge out there that's hidden. Half-assed DeviantArt anime and game art tutorials are a diamond dozen, and produce similarly half-assed, diamond dozen results. Despite the much, much better results I've seen from the people who praise Loomis, I've yet to see them produce industry-quality work. Where do you learn to make concept art for major movie or game studios? It can't all be grinding through self-critique. There must be art schools that aren't just postmodern snowflake "art" factories, right?

>>13975175

That implies that there aren't people who make a living doing it. Most stories I've heard about practices like that happen on DeviantArt and porn sites, probably because the stakes of DeviantArt are only egos, fangames, and furry porn. People who get paid real money for art are on sites like ConceptArt or ArtStation. Come to think of it, maybe it's worth asking the people there how they learned. Would they actually help, or just give smoke and mirrors, coupled with a paywall?

>>13973489

>just some autist with a dream

Even the people at the very top had to be that at one point or another.


a4d8db No.13975416

File: 0b877fa5ffdfe78⋯.gif (982.3 KB, 320x287, 320:287, 1416099891275.gif)

>>13975402

>diamond dozen


88ca44 No.13975426

>>13975416

It's a doggy dog world out there, anon.


eaa8e8 No.13975429

>>13975416

It's true, though. If you think you're going to follow a tutorial like that and produce something that will compete you in a doggy dog world like this one, you're soarly mistaken.


88ca44 No.13975440

>>13975429

Allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go.

Make my words, when you get down to brass stacks it doesn't take rocket appliances to get two birds stoned at once. It's clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother's mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake.


5d2be9 No.13975513

>>13973578

this hits close, i just learned to do enums


63bd94 No.13975563

File: 57da3868b809889⋯.png (29.29 KB, 1021x676, 1021:676, vC8RtaFwOAfK_chrome_2017-1….png)

I need some help.

Pic related.

I have my Stick Vector, which is connected to my input and points in the direction I want to move in (red vector)

I also have a Vector that always points in the direction the slope I'm standing on goes (blue vector)

How the fuck do I cross my Stick Vector with my second vector?

I tried doing Quaternion.LookDirection(blue vector) * Stick Vector but that only seems to work in some situations

There's something I'm missing here and I can't understand what it is. Can anybody help?


666eb6 No.13975588

>>13973602

Dude, you have no idea how many times he sperged out when people analyzed his code and went "wait, you're doing that? It's better to do this." He can't even read a fucking stacktrace. In fact, I'm fairly certain he doesn't even have a design doc that isn't "milk Reddit with Patreon."

I mean, I understand having some messy and poorly optimized code, but fuck me, at least I try to make it better.


253aaf No.13975610

>>13975563

Cross? That usually refers to producing a vector that's orthogonal to both input vectors and its length is a volume of a prism that they together outline. What exactly are you trying to accomplish?


d49ac5 No.13975623

>>13975610

probably trying to make his dumb plane roll as mentioned in previous threads.


253aaf No.13975632

>>13975623

Well all you have to do is rotate up vector against front vector of the plane.


63bd94 No.13975643

>>13975610

As said by the other anon, I'm trying to rotate red by blue, shouldn't have said cross.

>>13975632

How is this done? As previously mentioned multiplying the quaternion of blue by red doesn't work


253aaf No.13975650

>>13975643

You create a quaternion rotation out of your rotation axis and desired angle (that's usually just stick X position), then multiply your other vectors by it.


4b948e No.13975697

>>13971058

My game works on MESA drivers which only implement OpenGL 1.1, as well as a "Radeon FireGL" driver that implements OpenGL 1.3. Other than that I don't have other machines that have drivers below 2.0 installed. I haven't tested my program on Win95, maybe you can test it for me?

https://a.uguu.se/ibDYAx1MYs1w_sigma2_build_121317.zip


95489d No.13975704

>>13975650

That's what I'm doing. It doesn't seem to be working


253aaf No.13975712

>>13975704

Then you must be doing it wrong.

Your setup: a triplet of cardinal direction vectors for your airplane.

Pick up roll input, put it in a variable, normalize and calibrate. Create a quaternion from forward vector and the variable. Apply to the other two vectors. Same algorithm applies for pitch and yaw. Or you could opt in for realistic simulation and apply force at wingtips depending on input value.


70cd3a No.13976567

File: 041d51e9c54dd42⋯.png (125.51 KB, 420x420, 1:1, 7ddae6830a1ed6d86b697d3a38….png)

>tfw trying to trace a shitty song from youtube using chords I got from reddit

>huh duh music is pretty easy


be2761 No.13976624

File: d73f1d634a6a467⋯.png (2.4 MB, 1928x2040, 241:255, d73f1d634a6a4678b044f97ec1….png)

>>13976567

I don't think anyone said it's easy. But frankly, recreating a song, especially one you love, is gonna be harder than writing something nice on your own, just because with the song you love, you're always gonna be unhappy with something, at least in my experience.

Just take the chords from the song and try writing your own melody. That was probably the second song I wrote that I didn't come to hate later on.

That was about three years after I picked up writing music.


70cd3a No.13976701

>>13976624

I'm staring at musescore blank sheet and feel lost.


be2761 No.13976708

File: a0b8846a28deff4⋯.jpg (79.45 KB, 500x504, 125:126, 90200be48e8533f13f5f596147….jpg)

>>13976701

Try putting some notes down.


70cd3a No.13976722

YouTube embed. Click thumbnail to play.

>>13976708

I guess I'll simply try to copy this song using some sci fi chord progression, some basic melody, a simple bass, maybe two strings and some percussion.

still is something I haven't done before, so is not easy.


00ac00 No.13976779

i've made a thing that converts a 2D array into a 1D array and then into a list


eb58ef No.13976839

File: 150ecee4b346e8f⋯.mp4 (8.6 MB, 1280x720, 16:9, 1 'Ron Jarzombek' - '12-to….mp4)

>>13976722

Writing music is like writing anything else, it's long stretches of frustration followed by short bursts of free flowing creativity.

Try working the other way, make a random melody and build chord progressions off of that, that way you can have a consistent motif throughout a song/score/album but can make it feel fresh by reharmonizing it. If all else fails play random notes and hope something sounds good.


4a7d51 No.13976869

File: 477f7982a46528a⋯.jpg (30.97 KB, 450x360, 5:4, deal with it2.jpg)

>>13971161

YOU WILL LEARN UDP AND YOU WILL LIKE IT


b2dff6 No.13976950

File: baa7caa7670c9ea⋯.jpg (195.33 KB, 2048x1152, 16:9, satania happy.jpg)

>>13974512

Ah thanks, i was afraid i would have to redo the weights on everything, i will do it after i finish managing my release on steam


128ed3 No.13976997

>>13973370

But that's the non-swastika edit.


b04717 No.13977229

File: 2663cd0a3350e6e⋯.jpg (19.29 KB, 217x320, 217:320, 1465454957993.jpg)

>tfw you've been working on a game for 6 months steadily but it's big so you're just barely starting to finish all the framework shit


139573 No.13977263

File: ef4872ef8d7a4ec⋯.jpeg (23.76 KB, 511x288, 511:288, images.jpeg)

>>13977229

Ganbatte anon-kun!


391330 No.13977302

File: f3b2341a3673ae9⋯.jpg (357.1 KB, 1920x2160, 8:9, f3b2341a3673ae9013f553ec8c….jpg)

>>13977229

You're closer than when you started anon! We believe in you!


e453a0 No.13977303

File: a12485ee022aa56⋯.webm (3.34 MB, 1280x720, 16:9, nevagiveup.webm)


4241e5 No.13977321

File: 1d4f22b0fdccfd0⋯.jpg (86.62 KB, 719x586, 719:586, 1512832189062.jpg)

>>13977229

>tfw you've been working on a game for 0 months steadily but it's big so you're just barely starting to download the engine


d3de08 No.13977401

File: 5f0bd84522bdb65⋯.png (15.23 KB, 308x306, 154:153, toned_black.png)

>>13976997

Here's the proper one.


af581d No.13977406

>>13975697

Thanks anon, but I was just shitposting.


1471c3 No.13977412

File: 45a58ffa4c25a39⋯.jpg (4.97 KB, 199x130, 199:130, 45a58ffa4c25a39742baf278e3….jpg)

>>13977229

Better than starting 126 projects over the course of 6 years and finishing none.


0a046b No.13977417

>>13977303

Man, that webm reminds me of early GamerGate. What a blast that was.


752d74 No.13977428

File: c171dc9c769b5c1⋯.png (339.1 KB, 1024x758, 512:379, cuck hunt does it for free.png)

>>13977417

>What a blast that was.

Uh huh.


33bcb0 No.13977505

>>13975513

That puts you above Yandev, because you actually fucking learned it instead of having a shitfit over people telling you what you were doing wrong.

YanDev wasn't an idiot because he was a shit coder. Every coder starts out as a shit coder. He was an idiot because he couldn't sort shitposting from constructive criticism and he refused to improve in the face of facts. He was a narcissist who thought he was better than people because he was actually making something (which, to be fair, is true to some degree. He was making something and actually making progress despite his flaws), and used that as a crutch. Were some anons abusive? Sure, but that's to be expected here. To post here (especially with a tripcode), you have to learn to sort out good posts from bad, and good criticism from bad. Ignore the bad criticism (or tell them to fuck themselves) and heed the good advice. YanDev lumped it all into one bucket and considered it all abuse and snapped because he hadn't lurked long enough to learn the ropes.


cd6bc7 No.13977607

File: 17dac397a6ad714⋯.png (370.06 KB, 1280x800, 8:5, Screenshot_Doom_20171213_1….png)

File: 0782b3382674760⋯.png (718.95 KB, 1280x800, 8:5, Screenshot_Doom_20171213_1….png)

>Add the ACS vehicle control to my main mod

>load up my proving ground map

>vehicle control doesn't work at all

Fucking ACS man, the only thing I used for is on my test map for spawning the enemy as testing purpose and that's it, meh I could try changing the map ACS from numbered to named ones and see if it fixes it. Also I will be going for SP only since the last the time I tried this ACS script it performed awfully bad in MP and I dunno how to fix it tbh.

Oh great even the periscope function is broken, through it is not a surprise since this script also comes with a changed control, hopefully I can fix it somehow since I need this shit.


b2dff6 No.13977618

File: 57fe5344c4bf4c0⋯.gif (106.98 KB, 267x200, 267:200, angry moth.gif)

is there anything that crashes blender harder than weight painting? its has been 4 crashes already just this afternoon


eaee1d No.13977702

File: ff48f73832958b6⋯.jpg (16.28 KB, 450x450, 1:1, WATER.jpg)

>>13970176

Hey AGDG I've been feeling pretty inspired lately, and I think that making a simple 2d game would be a great outlet for what I'm trying to do, I'm pretty comfortable financially and I've worked on big projects in the past, completion isn't an issue, but getting started sometimes is.

I'm going to bounce some ideas off of you ok

So I got the idea for my game just the other week, it was close to thanksgiving and I was at my inlaws, and I've never realized this before, but literally everyone in my family is black except for me, really confusing. For reference I'm Jewish, and all through my childhood I had this victimhood complex about it, however I usually go on POL and feel better about myself. Nonetheless, while grampa was cutting the turkey with a pizza slicer I was masturbating under my napkin at the table, everyone was in front of me watching micky mouse club house, and I was just strangley entranced by daisy duck. Peeking back over my shoulder i think gramppa saw me and my meat, so he came over and asked for my recipe, I said that you need to throurougly beat the dough and he said "hmm my daddy said you don't need the beets if you replace them with brocolii" and I said wow grandmpa that's so fucking intellegent. So i stood up while both my dickey and mickey on the screen completely chaffed and red (Mickey because he was gluing some plyboards together) I went to the turkey and ripped it open between the legs, crawling up the ass I ended up crawling out from Mickey Mouse's ear hole, I could hear millions of Tahnksgiving families screaming and I thought 'oh my god this is my chance' so I covered the tv in woodglue so no one could see, and molested daisy.

In short my game is sort of like the Bee Movie but also GTAV

Thoughts?


078ba4 No.13977749

File: 4552671d816d8fb⋯.webm (82.79 KB, 320x240, 4:3, it's been one of those da….webm)


4f3d72 No.13977763

File: 3ce4f2c7e32ef64⋯.png (338.78 KB, 496x471, 496:471, (((jake))) and (((nog))).png)

>>13977702

pretty good, but do you really think jerry will sign off on that? bee movie is for kids, I don't think full-detail dismemberment would be the way to go


af581d No.13977770

>>13977702

Our daddy taught us not to be ashamed of our games, especially since they're so well programmed and all.


b2dff6 No.13977772

File: b2e19c540f29ed3⋯.jpg (76.8 KB, 560x370, 56:37, dino dosh dreams.jpg)

>>13977702

Whatever you do remember to add Dinosaurs


88ca44 No.13977779

File: 01c6acf88dc8c68⋯.webm (442.02 KB, 854x480, 427:240, what jontron.webm)


b04717 No.13977791

>>13977263

>>13977302

>>13977303

>>13977321

>>13977412

Thanks, not like I can quit now even if I wanted to due to sunk cost anyway.


ad12cc No.13977806

File: 7bbe7a872b0a63a⋯.png (66.99 KB, 246x255, 82:85, 1427999896767-2.png)

>work on YUME 2

>break finger in a freak car door accident

I hope you have a better holiday season than me anons.


4f3d72 No.13977836

YouTube embed. Click thumbnail to play.

>>13977806

>anon just like makes game

>car door mafia breaks his finger

truly, it is anons vs. the world


0cc7da No.13977838

>>13977702

Yeah, I'm imagining it would be like a open world version of Conker that is a little like Mario Odessy.

That could be pretty nice.

Worlds would all be satire of other popular games.


88ca44 No.13977843

>>13977806

I was wondering what you'd been up to. What happened?


8d5c4d No.13977848

File: e4aa38c7046cce6⋯.webm (5.08 MB, 800x600, 4:3, test 2017-12-13 21-29-49-….webm)

>>13977412

i've been doing the same 10 projects for over 4 years now

at least i make sure all my shit works as individual components that i can just slap onto new projects


b2dff6 No.13977859

>>13977848

add a mountain, call it skyrim 2, and its done


7e16ce No.13977866

>>13977848

>no dick

>still a solid 9/11


5d2be9 No.13977901

>>13977505

I almost want to give up coding, it is so fun to learn once you know enough to learn more by yourself, but i feel i don't have that kind of time anymore.

>>13977618

weight painting should't crash your shit


ad12cc No.13977912

File: e4733fadbe37ba1⋯.png (25.82 KB, 802x632, 401:316, unfinished_editor.png)

>>13977843

I've been working on editor tools for my next game over the past few weeks, was hoping to finish the map editor in 2016. Yesterday when arriving at work I slammed my own pinky with the car door. Now I have to wear this bulky splint thing to immobilize the fractured finger, and it still kinda hurts a lot. Could be worse I guess. I just hope that it won't take too long to heal.


078ba4 No.13978198

>>13977912

Will we be seeing a dark and edgy sequel to Speebot with realistic graphics and cover-based shooting?


70cd3a No.13978239

YouTube embed. Click thumbnail to play.

my shitty breakout is 99% complete.

pls rate.


128ed3 No.13978354

YouTube embed. Click thumbnail to play.

>>13978239

Some real interesting videos you have there mister cuckchanner.


70cd3a No.13978401

>>13978354

ayy kek.


bdaaef No.13978496

File: e9858a32dbacbb8⋯.mp4 (4.64 MB, 1280x720, 16:9, 8rxx1_1.mp4)

rigidbody sync working as intended


8d5c4d No.13978522

File: a69fe1588093645⋯.jpg (80.07 KB, 500x663, 500:663, Wha no its todd howard fro….jpg)

>>13978496

it's a feature


078ba4 No.13978578

>>13978496

You just need to make them spin fast enough so they look like they're standing still.


410b99 No.13978714

Anyone know of an open discord server that helps people learn UE4?


dfa763 No.13978770

>>13978714

https://docs.unrealengine.com

why does it have to be a discord server?


4b948e No.13978777

>>13978714

Sure thing, just go on this site called "reddit", and search "unreal engine", or "game development". I'm sure they have an official discord you can ask questions in! dont come back


cd6bc7 No.13978815

File: b7db1b55028e46e⋯.png (130.26 KB, 320x294, 160:147, 1328718274041.png)

>>13978777

Those are some impressive numbers. Considered it checked.


b2dff6 No.13978826

File: f6522983084a527⋯.png (98.3 KB, 594x810, 11:15, rerigging success.png)

Rerigging complete, im glad its over


bdaaef No.13978868

File: 26a84aa384e3173⋯.jpg (18.05 KB, 600x347, 600:347, eugh.jpg)

>>13978777

>>13978770

Not sure why you guys are bashing Reddit and Discord communities dedicated to learning technical shit. A lot of them have actual devs of the programs in question. I had a Fortnite dev help me out with the inventory system - he explained a lot of things that I would've taken much longer to figure out by myself.


410b99 No.13978891

>>13978777

>>13978770

Im just not good learning by reading. I process things much quicker when I have somebody helping me. I feel retarted but its the fastest way to learn for me. And there aren't enough videos to get me to the point where I can self-check and troubleshoot my problems. I need a helping hand.

I know you guys don't care, you have your own problems.


bdaaef No.13978918

>>13978891

Try Game Dev League discord channel. They're very helpful. Just be patient and polite and someone will help you. I know what you mean by learning best when taught - I have the same problem. If you need to learn UE4 in particular, look up Unreal Slackers.


d40f5b No.13978949


410b99 No.13978951

>>13978949

>>13978918

Thanks guys, I appreciate it.


9cd23e No.13979154

>>13976997

>>13976997

>>13978868

>Not sure why you guys are bashing Reddit and Discord

Not sure why you're here and don't fuck off back to there you fucking faggot.


9cd23e No.13979175

>>13979154

Didn't mean to quote the swastika guy, that was when I wanted to post it but >>13977401 beat me to it.


bdaaef No.13979203

File: b980fbe91e709e7⋯.jpg (15.13 KB, 320x313, 320:313, aQXTYGNyQU9k2y_TfhgQOmhrdt….jpg)

>>13979154

Sorry for invading your safe space, you literal fucking autist.


cdcb44 No.13979224

>>13977848

clever inventory pic


c08858 No.13979330

File: a7e4fdb89015ce2⋯.png (306.35 KB, 508x335, 508:335, 4316f5a3c9bb672b6d578e4979….png)

Anyone else dealt with having a constant influx of application responses saying they went with someone better? It's starting to get to me.


f42dcd No.13979341

>>13979330

>tfw worked at Walmart for 2 years and going into retail hell again


bdaaef No.13979394

File: 71cd577e64023d9⋯.mp4 (13.81 MB, 1060x588, 265:147, 97raw_1.mp4)

Okay so I went with the simulation on both the server and the client, but with corrections. I expected less divergence between the client and the server, to be honest - I thought PhysX was more accurate than that. That being said, correction doesn't produce any problems at all! I expected it to spaz out and go apeshit.

I think it'll be okay, and it already looks more-or-less fine with minute movements, I bet it will look even better when I add easing for the rotations.


9359b8 No.13979438

File: 1c5e9282071af17⋯.gif (999.56 KB, 446x337, 446:337, Topo_shoulder-hippydrome.gif)

I would like to extend a general, unconditional fuck you to shoulders everywhere.


bdaaef No.13979468

>>13979438

This is why I stick to animation and coding. Fuck dealing with deforms, man. Hats off to you for doing it.


f42dcd No.13979491

>>13979438

Looks fine to me. What's the problem?


128ed3 No.13979522

File: eccc072efa37692⋯.png (14.53 KB, 814x384, 407:192, example.png)

Messing around with Vulkan tutorial and the top version stood out to me as being a bit weird. Can someone explain why it would be preferable over the bottom version? My hunch is that it creates a reference once which is used for checking queueCount and queueFlags, whereas the bottom version needs to lookup the array index twice. Or is it just a workaround for using the more 'modern' for style?


8d5c4d No.13979541

>>13979330

>actually getting responses

i thought the "we'll call you" thing was just a joke?

nobody ever calls me


c08858 No.13979548

>>13979541

Oh no, they're automated emails saying "thanks for applying, but fuck you there's someone better. We'll also rub it in by saying we'll totally keep you on record in case there's an opening."


f42dcd No.13979555

>>13979548

I've had Amazon contact me three times over the past 2 years for an interview in NYC (I'm in fucking Ontario)


4b948e No.13979684

File: 2d02a73c21fdefd⋯.png (21.79 KB, 725x343, 725:343, queue_pick.png)

>>13979522

pic related is how I programmed it, in my opinion you should just use a normal for loop instead of using a "modern" for because it's truly just reinventing the wheel so that you can feel like there is some kind of advancement. I mean is there anything wrong with just using an array? Maybe because I am not a C++ programmer with my brain wired on C++'s syntax, but I seriously don't see a point as all it does is make your code harder to read for anyone who isn't up to speed on "modern" programming.


f42dcd No.13979717

>>13979684

At least in C#, enumerators are syntactic sugar that appear on any IEnumerable<T> object, where T is the collection type. They're basically a contract to ensure that you can create a state object that checks all the objects in that collection, and returns it.

… Amusingly, the C# performance guidelines from the MSDN specifically say to prefer for (classic) over the foreach enumerator, even though it's a first-class language feature, and LINQ is built on top of it. Wild.

At least that's how it is over here. I assume Vulkan is doing the same meme with it


50129f No.13979754

>>13971024

dude whispering at the end ruined my boner. thanks.


4b948e No.13979760

>>13979717

I honestly just want people to stop reinventing "structured programming" constructs because it just makes your programming skills less transferable to other languages as the syntax diverges for no discernible reason. Vulkan exposes a C API and I have had no trouble writing Vulkan code using normal C constructs, so it's probably just your tutorial being weird. In the tutorial I followed they just use a normal for loop, this tutorial was also in C++ but they did not use an "auto" which, I still have no idea what the semantics of that thing is.

https://vulkan.lunarg.com/doc/view/1.0.26.0/linux/tutorial/html/03-init_device.html


f42dcd No.13979772


c81b2d No.13979796

>>13979760

>>13979772

Auto is still useless, in my humble opinion; so I'd recommend you don't use it.


4b948e No.13979811

>>13979772

>>13979796

so it just derives the type from what you first initialize it too? this sounds like a really bizarre "anti-feature" in that it could only cause serious bugs and confusion reading from type uncertainty.


f42dcd No.13979817

>>13979811

It's done at compile time, rather than runtime, though, at least from skimming the MSDN


4b948e No.13979835

>>13979817

I get that, i'm just still astounded that people are copying the second-worst feature of python (implicit typing) into other languages. Isn't there such a thing as learning from a mistake?


f42dcd No.13979858

>>13979835

Again, using C# here, it is somewhat useful depending on your context. Like I said, foreach isn't terribly useful since IEnumerable doesn't even expose the collection size by default, but when you have shit like IDictonary<TKey,TSource>.KeyValuePair<TKey,TSource> as an auto generated type, it's nice to just slap down something like "foreach (var ITEM in myDict)" and go from there


4b948e No.13979918

>>13979858

still not really getting through to me why not explicitly knowing what type your variable is, is a good idea. besides you can just create such a function yourself by accepting a function pointer- such as: void my_foreach(item_t i, dict_t d, (void)(*func)(item_t, dict_t, …));


50129f No.13980129

File: d38c0481e808041⋯.png (230.65 KB, 498x317, 498:317, d38c0481e808041e5ca7883923….png)


d40f5b No.13980164

>>13980129

Truly the spookiest story of our generation.


f42dcd No.13980185

>>13980129

>Baby, I love you

>What's wrong?

FUCKING WOMEN


d5da78 No.13980192

>>13980185

what is it honey =/= what's wrong


f42dcd No.13980259

File: ca3ce7adf38b54e⋯.png (14.28 KB, 800x800, 1:1, sample.png)

Anyways, do these have enough visual contrast? The only problem ones seem to be ice wall exterior with ice floor interior (4 down, 1 over), and maybe the steel floor and barrier walls (near bottom left)

>>13980192

>He said he loves me, something must be wrong


70cd3a No.13980278

File: a13ff9a42d3b56d⋯.png (184.56 KB, 1440x900, 8:5, the power of garbage.png)

wow, so this is the power of bloat.

LITERAL BLOAT.


f42dcd No.13980283

Holy shit this is a neat idea

https://www.youtube.com/watch?v=Ca5BYKRVXHM


d5da78 No.13980307

>>13980259

asking what's up isn't exactly asking what's wrong tbh although it does lead into that with how that's lined up but I chalk that up to who ever writing it not knowing English as their first language


9359b8 No.13980427

>>13979468

That's not mine. Sorry for the confusion. That's just well done work that showed me how shit my shoulder deformations are. I'm still fighting with my mesh.

>>13979491

You're a brighter man than me. I'm about to dump this shit and make a Thomas Was Alone clone.


1471c3 No.13980526

>>13980278

Unity mobile games will always be at least 12mb if i remember correctly just due to the engine packing all kinds of shit you can't turn off, even if your game is completely empty. Still better than UE4 though, and honestly, i've seen basic shit apps that have over 100 mb and people still download it in the millions. If few mb is still too much for you i recommend trying godot or something.


f8eb9f No.13980556

>>13971066

How millennials are

>killing the big mac

>killing focus groups

>killing marmalade

>Diet staples

>fashion

>harley sales

>oil industry

>churches

If you think any of these things are good for society then you must be an white man in your 60's working for goldman sachs or retarded


d3de08 No.13980608

>>13980283

That is pretty cool, I can't really think of many games where the core premise relies on changing the rules of the game. I remember playing a flash game called Tower of Heaven that did something similar; except that the player has no control over how the rules change and it simply got harder as the rules piled on.


d40f5b No.13980665

>>13980608

I wish I could remember the name of the game, but there's one where the idea is you play the game as it's being developed, while the "developers" show up as giant eyes floating around. You can connect to creatures and mess around with their code to do stuff like turn them into companions.


5d2be9 No.13980870

>>13978354

is that really you? you have improved a lot since your nigger drawings


88ca44 No.13980899

>>13979555 (checked)

Why the hell are they giving you an offer in NYC when they have an office in Toronto? https://www.amazon.jobs/en/locations/toronto-canada

If they've asked for an interview multiple times, that's generally a good sign. Perhaps the team they want you to work with is based in NYC? I wonder.

>>13980259

(0,2), (0,3), (2,2), (2,5), (4,0), and (5,1) are the only problem intersections I see are (assuming bottom left is (0,0)).

>>13980283

Every time I think the rock-pushing 2D puzzle genre is dead I always end up surprised.

>>13980556

>>churches

I don't mind the rest of your post, but man, did you need to tip your fedora at the end?

The headlines that really caught my eye in that collage was "Are Millennials Killing Their Bosses?" because it actually outright accuses them of murdering people.


96a18a No.13981508

File: ab909bd6dfaa4a4⋯.mp4 (229.86 KB, 800x466, 400:233, ccf270bf199fed39218595815e….mp4)

i mak e

g a me

man go w a

lk

h


128ed3 No.13981577

>>13979796

>>13979811

Part of what turns me off about C++ is that I feel like I'm in a tug of war between "traditional" C++ and "modern" C++11/14. If I can't trust the new recommended way of doing things from the people that make the language, it doesn't inspire a whole lot of confidence. I guess it's part of learning something that's been actively worked on for so long.


49a722 No.13981740

I've been making a roguelike for the past few days. Pretty fun stuff but man is it easy to get sidetracked. I can see why people spend years working on their shit.


d40f5b No.13981771

>>13981740

Do you have much to show or is it in the "not even a prototype yet" stage. If there's anything to see I want to see it.


253aaf No.13981804

File: 3bf92f2b360bfb3⋯.png (136.18 KB, 250x250, 1:1, 1393768486030.png)

I've spent last three months improving engine's ability to handle mid-frame events instead of working on the actual game. Given that a lot of shit can happen mid-frame, on a scale from 1 to 10, how much of a pure unadulterated autism with no purpose is it?


6dcd4c No.13982064

File: aa407c696237a60⋯.mp4 (125.75 KB, 800x402, 400:201, rollershootything.mp4)

I mentioned in the previous thread I was going to start working on a mobile game which is based heavily off "Block Lives Matter". This is my first solo project and I have gotten the shooting and movement somewhat to how I want it, with the movement, I aim for the rolling cube, but I want it on a grid so it only moves in a straight line and doesn't fuck about with getting on an angle, along with the fact that moving the cube is done with holding a movement key down rather than a press (which is what I want to get working) so when the player presses "W", they move forward 1 "tile". Once that is accomplished I can get it to work with swiping and tapping.

.mp4 related is my current progress on it, about 5 hours total work over 2 days so far.


c1628f No.13982073

File: 3c066f4fa7e55fd⋯.png (457.62 KB, 444x460, 111:115, 3c066f4fa7e55fd0f269360ef5….png)

>>13982064

>i want it to be a grid

>controls is with physics


6dcd4c No.13982079

>>13982073

It is physics for now, just so I can see how it will look when moving, when I get more into it, I will remove it and replace it with something that works.


b348e7 No.13982544

>>13981508

>Windows 10 shit popping up


1471c3 No.13982607

File: 034099f45c506f9⋯.jpg (31.7 KB, 1280x720, 16:9, 034099f45c506f9ae0b5b2c3a1….jpg)

I plan to make a simple 100% skill based mutliplayer FPS so my first idea was a one shot game where every player dies in a single hit, leading to the one with the quickest reaction and best aiming winning the fight, no luck or unbalanced weapons. However i thought that this instant reaction dependency probably might be really frustrating for players with a shittier ping, and probably a little too simple for normies who need some more variety. I don't want to make a quake or unreal tournament clone either. Any idea what would be a simple but fun fast paced FPS that's not cloned to death yet? Ideaguys with unique ideas welcome too.


49a722 No.13982725

File: 51bafa55218bec4⋯.mp4 (40.02 KB, 640x480, 4:3, output.mp4)

>>13981771

Not much to show yet. I still have loads to even begin like inventory, items, proper turn system etc.

Plus there's stuff I'm not sure about like how the line of sight works.


f46e55 No.13982756

>>13982073

Why would someone shoot something so fucking cute?


00ac00 No.13982977

>>13982607

>normies

>need variety

you should re-think that


248821 No.13983173

>>13982756

Because we have the urge to hurt cute (i.e., neotenous, defenseless) things


128ed3 No.13983338

>>13982607

So, InstaUnlagged?


4c3d8d No.13983431

>>13982977

I meant the useless quantity type of thing, you know having several weapons that are basically the same with slightly different reskin and damage, which normies gobble up like hell. Look at counter strike.

>>13983338

Fuck me, there goes my unique idea. Actually i am kind of surprised that i did not know about this considering how much i've played Quake.


37b746 No.13984331

File: c16b5dedd7e400f⋯.png (65.88 KB, 1729x256, 1729:256, ClipboardImage.png)

I didn't realize that this project wes still in development?


88ca44 No.13984356

>>13984331

The anon developing it stopped by recently to inform us that he's not dead and it's still going.


37b746 No.13984478

File: 43371e74cb75ddd⋯.jpg (29.39 KB, 500x541, 500:541, Batman_Thumbs_Up.jpg)

>>13984356

bless him! tell anon he's awesome.


8d5c4d No.13984696

>>13981804

i just spent 2 days reworking my inventory system even though the changes haven't really improved anything other than making it less spaghetti code. in the long rung it's still a good idea though, otherwise if i touch it at a later time without the changes it will feel like i'm trying to learn moonrunes


f42dcd No.13984782

>>13982725

Implement this guy's vision algorithm. He covers a few common RL vision algorithms, their pros and cons and his is generally very good

http://www.adammil.net/blog/v125_roguelike_vision_algorithms.html

Basically it works by using octants arcs for line of sight. At 45 degrees, the arc of a circle changes from favoring X, instead of Y. So by using octants you basically have 8 mirrored operations.

As for how it works, it draws a line from (0,0) to 45 degrees and from (0,0) to straight right. It iterates the columns and flags tiles appropriately. When it files a light-blocking tile, it then iterates or breaks depending, and it also shifts the line angles


75c3bb No.13984802

Whats the best way for an artfag who has zero autism for coding to put together a game?

Whats the best engine to work with if you just can't grind through coding shit as your mind doesn't work that way?


f42dcd No.13984817

>>13984802

Most engines can hold your hand, because they already have systems in place to make it easy. Unity, Unreal, Game Maker might not be a bad place to start out, but I know some anons have strong feelings against certain engines for business reasons.

That said, you need a good sense of logic for any kind of programming. What do you trouble with in particular?


75c3bb No.13984846

>>13984817

No, I'm fine with logic. I just hate writing code or kitbashing code. As an art fag I take things and I refine them down. Like carving things until I get them how I want. Coding doesn't work that way so I struggle with it.


f42dcd No.13984852

>>13984846

>Coding doesn't work that way so I struggle with it.

Hello future engine dev


7e16ce No.13984909

>>13982607

mele fps with 1-3 hits with ranged items dealing less damage. something with ninjas


92fbeb No.13984960

>>13982607

Take a look at how Divekick essentially did the same kind of idea for fighting games. See what you can gleam from the gameplay.


33bcb0 No.13984996

>>13984846

Actually, coding is a lot like that, you just have to git gud enough at it first. When you get good enough at programming, you can start looking at the code and seeing the abstract structure of the code in your head. You can then get a working product up very quickly, and refine it into what you need. This is usually referred to as "iteration", but it's the same basic idea as constructional art (that is, building art iteratively, starting out with basic forms and iteratively adding detail), in that you want a working program at all points and you build more features and detail into it without breaking it. It's tedius and awful because you aren't used to it. I'm a professional programmer trying to learn drawing and I'm going through the same thing (it feels slow, tedius, and unnatural, and any amount of improvement involves mountains of practice and study). Most people don't notice when they spend a lot of time on something they really love, because they do it from usually a young age and it doesn't feel very long because it's fun, yet you still can get hours of practice a day for years without even noticing that it was actually study and practice going into it. When something doesn't immediately click for you, it feels like work, and it feels unnatural. It's possibly to learn to love it, and (despite what some people say), you can get very good even if you don't start at a young age, as long as you're willing to work at it.

So your options are

* use a braindead-simple engine that holds your hand the whole way, like GameMaker (and this is not a bad option at all, if it does what you need it to do)

* pay somebody else or find somebody who will program your game for free

* practice until you "get" programming (this can take a very long time to really get good, but you can be reasonably good enough to produce good stuff in as little as a month or two, if you're fine with your code being shit and are willing to learn and refactor it as you learn)

If you're doing 2D, Game Maker is the absolute best place to start. It's far from the best engine, but it does make getting started easier than any other engine (other than very specialized ones like RPG Maker that restrict you into a specific game style). Unity is probably your best bet for starting in 3D, but note that it is a much harder plunge than 2D, and if you haven't made any 2D games, you probably want to do that first to get the basic concepts solidified without having to worry about an extra dimension of collision, design, and all the vast amount of work that comes with modeling and texturing everything.


d40f5b No.13985138

>>13984846

I'm a programmer, and the way you describe art is how I view programming, and the way you describe programming is how I view art.


f42dcd No.13985149

File: 4a9557b15bd2b12⋯.png (62.64 KB, 800x800, 1:1, ClipboardImage.png)

Made the ice a little paler and now it sticks out from the water and the ice blocks.


b2dff6 No.13985348

File: 3c2268619f88f7b⋯.png (76.7 KB, 605x824, 605:824, shirt.png)

shirt


75c3bb No.13985433

>>13985138

How strange. I think it's just the way some people's brains are wired. What we see as building you see as destroying and vice versa


b2dff6 No.13985584

>>13984846

Same, i hate coding, but if i gotta do i will do it.

In the end what matters is creating my dream game.


2df305 No.13985637

>>13985138

I can enjoy both the programming and art.

I just wish I could enjoy making the music.

How I am supposed to "view" it is beyond me.

There has got to be some fundamental bit of logic I am missing.


6a4342 No.13985666

Anyone have any good resources on RGSS2 (RPG Maker XP scripts)? I want to see if I can do a full on overhaul of the engine for a game I want to make.


be2761 No.13985716

>>13985637

Here's how I view everything.

>Coding

<A list of problems that have clear solutions, but implementing those solutions is tricky and often creates more problems that you didn't think of prior.

>Art

<A metric fuckton of simple work, followed by hours of individual shifting pixels around until it's just right

>Music

<A simple start, followed by tons of faffing around until you get the melody right, followed by a fairly simple and rewarding cleanup process

>Writing

<A neverending stream of work that gets invalidated a week down the line because you realize that your ideas were dumb


2df305 No.13985947

File: 7436528cd1a8bdf⋯.png (63.81 KB, 159x237, 53:79, 7436528cd1a8bdffb108d3a904….png)

>>13985716

generally my process is

>open up the tracker program

>put notes in random places

>it sounds like diarrhea

>give up after several attempts

>read music theory for a while

>try again, but following the rules

>its somehow even worse now


d7b220 No.13986093

>>13946206


d7b220 No.13986095

>>13986093

fuck

>>/v/13946206


d7b220 No.13986096

>>13986095

god damn it


af581d No.13986174

>>13986093

>>13986095

What did I miss?


f42dcd No.13986188

>>13985947

Same, me too.

I did a (then) decent sounding bit of music back in 2011, lost my source files so I don't know how I made half the sounds and melodies, and it devastated me enough that I quit for several years. I haven't even gotten back into composing yet


811ff0 No.13986218

File: 1baaeef14123e86⋯.jpg (73.53 KB, 463x372, 463:372, peter-molyneux.jpg)

>>13982607

A team based fps where everyone has auto-aim and auto-fire. Players can soak up ~3 seconds of continuous fire from one opponent. Skill revolves around outmaneuvering the opponent's team to either attack them from behind or set up a 2 vs 1 situation.


5964f8 No.13986307

File: f2abaad0035df1a⋯.mp4 (2.32 MB, 840x524, 210:131, Attacks.mp4)

Recently started a rapid prototype for something. Might start posting here for motivation. The code's really bad right now, but I'm trying to get to a playable state before I get to a not-shit-code state.


2df305 No.13986330

>>13986188

Basically had the same story here. But I still have some of that music from back when I first stated four or five years ago. It sounds better than what I can do now. I even enjoyed composing it. But today everything just sounds wrong somehow.

I have no idea how you even improve. I listen to musicians and I get this:

>lol use your imagination have fun

Maybe they are right and I have just been over-thinking it.


f42dcd No.13986344

>>13986330

See if you can find some midis or what have you of melodic metal. It tends to be highly technical in terms of composition and stuff, so you get good melodies, chords, and time signature changes.

For an extreme example, look at Dream Theatre. They're all over the fucking place for scales and timing and it still sounds great


2df305 No.13986431

>>13986344

sure thing

I'll try whatever at this point


f42dcd No.13986619

File: 8564ba8fdba54d3⋯.mp4 (2.71 MB, 1280x720, 16:9, 2017-12-15 00-39-00.mp4)

File: a9ea8dc42a1af2b⋯.mp4 (3.08 MB, 1280x720, 16:9, 2017-12-15 00-43-43.mp4)

>Guy complained that conveyor blocks were too similar looking to his (the rotating wheel/spoke style)

>Try to condense the sprite sheet with layering tricks but ultimately find it way easier to just remove the wheel and have it scroll

>Video related

I'm not sure if I want it to look like the first video, and acting as a fully scrolling block - I could have it replace the white gradient arrow tiles I have now, that were also "too similar" - or I could have it like the second video and be a full-tile block that prevents movement and moves objects to the right if they're above it


4b948e No.13987295

File: 12c97d78c1d2169⋯.png (27.22 KB, 648x507, 216:169, textures_editor.png)

working on getting basic texturing working in the engine, that way things look less stupid


88ca44 No.13987317

File: 2d1499dad4175dc⋯.jpg (95.89 KB, 766x552, 383:276, libreoffice.jpg)

>>13982756

The world may never know.

>>13985149

The ice looks much better, but the other ones I mentioned >>13980899 are still an issue.


cc09fd No.13987390

File: 1b4c7e9332b5067⋯.mp4 (1.3 MB, 1184x500, 296:125, 2017-12-15_09-53-29.mp4)

Guess it's working

Not quite sure how I made it work tbh so I might need to check if it's working right


b8796d No.13988397

Don't jump the gun and start new threads too early


cd6bc7 No.13988423

File: 82bd74b39aebf46⋯.jpg (80.94 KB, 527x585, 527:585, 82bd74b39aebf461cd990c09f6….jpg)

>>13988397

Oy vey the goyim must wait for page 13, else it will be anudda shoah.

t. cake kike


49a722 No.13988544

>>13984782

Thanks anon that looks pretty good.


f42dcd No.13988673

>>13986619

>One of these videos got 50 views and 4 reblogs on Twitter overnight

We're gonna make it, boys


d7b220 No.13990823

>>13986174

>How do I make pressed keys override each other in Godot? Right now my character moves in 4 directions but I want the movement to be less clunky. When the player is going up or down they can go left or right while up/down is still pressed so that the movement is better but the player can't switch to up or down when going left or right.

>I tried changing the code but it always just ends up overriding each other so in the end one of them won't be able to switch directions seamlessly. I think at this point the only way to fix it is to change how the Input itself works, but I don't know how to do this.


50d0aa No.13991774

New Thread:

>>13988254


83efe3 No.13993255

>>13988673

>>One of these videos got 50 views and 4 reblogs on Twitter overnight

yeah bots are pretty useful, although they used to work better before they increased the char limit.


d2f24f No.13993720

File: 7c64558e443f271⋯.jpg (6.12 KB, 190x265, 38:53, Alex_Mahan-YandereDev[1].jpg)

>>13973571

He is also an ugly Jew.




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