e60751 No.13655536
https://ludeon.com/forums/index.php?topic=36208.0
Lots of new shit in pic related.
Can a kind anon upload it?
a20670 No.13655811
>>13655536
awesome, lots of cool stuffs
sadly no news if they will work on water
fb4595 No.13661729
Lots added not listed in that post, also.
>shift+click to queue manual orders with a pawn
>herd migration event where a huge mass of animals travels across your map
>new traits
>landing pods cause explosive damage beneath them upon landing
>equipped gun now affects melee damage (pistolwhipping instead of punching)
and here's the orbital bombardment cooking some bugs in the new generated cave system:
https://giphy.com/gifs/xT9IgkEwHONcMLiqA0/fullscreen
a20670 No.13662205
>>13661729
that orbital bombardment looks awesome, but isn't a bit cheaty to use it under a mountain?
also caves, now you can go deep into mountain without need to carve everything out yourself, pretty cool
still I'm inclined to go no playing for a long time to wait for more content
13c1db No.13662225
>dressers and endtables added
wew, I liked that mod too
fb4595 No.13662350
>>13662205
Dude said it was the furthest into the mountain he could get it, so I suspect you can only fire it through 'thin roof' like mortars, not 'overhead mountain' tiles.
I've given up on mountain living given how deadly in-base infestations are, especially late-game. But this is pretty sweet anyway, since breaking into a cave system should scout a ton of mineable veins and also concentrate most of the bug spawns in one area.
744c00 No.13662687
Those mental breaks sound like a colossal pain in the ass.
Awesome.
153af3 No.13663220
fbe946 No.13666234
>>13655536
Is there a official modpack for /v/ or just links to mods? Just for ease should we consider working on an actual /v/ approved modpack? Like it's own torrent download etc. Maybe even a full pack, game and mods.
If we did this what mods do you think should be included? Any /v/ tards willing to work on an updater or official /v/ installer?
I always see links for mods and shit in /v/ threads, but rarely official /v/ mod packs.
e698d7 No.13666458
>spend 2 hours meticulously planning out my underground bunker down to the placement of furniture in my rooms, complete with a massive variety of facilities including a cinema, lecture hall, underground gardens and a Rimatomics array capable of generating 1MW of power at max capacity
>Start playing
>Realize that Mechanoid tech is incompatible with Combat Extended and I can't craft any ammo
>have to uninstall mechanoid tech and start all over again
Life is pain.
fbe946 No.13666518
>>13666458
this because of this
>>13666234
8437a9 No.13668387
>>13666234
I thought about to help make one but not enough people replied to it. Also since A18 is now out we have to wait for the mods to update to them or whatever. So I'll be down for that but it might take a while for the mods to update it right? We could have a mega /v/ download where it has the vanilla game and the /v/ approved mods.
fc0343 No.13668481
>>13655536
>—-Tornado
oh fug
fc0343 No.13668511
>>13655536
>-Pawns can now be banished. This is analogous to abandoning pawns in caravans.
yay
fb4595 No.13669111
>>13668387
>>13666518
>>13666234
I see anons ask most often for QoL additions, so the first modlist should be all about vanilla-friendly fixes and non-OP hassle reduction, like the work tab mod and the auto replace destroyed walls mod. Also because /v/'s Rimworld playerbase is full of absolute babbies who'd recommend gamebreakingly OP shit like unaltered EPOE and More (((Vanilla))) Turrets.
>>13668511
Hopefully it only gives a mood debuff to anyone who they were friends/family with (so if they just arrived, you can banish right away), otherwise the short -3 for 'a colonist died' will still be preferable.
46d9c9 No.13669145
>>13669111
>bitching about game breaking shit in a game that can wipe your crops out with a diceroll as a feature
Apparently they fixed that with this update but if you are going to jerk yourself off over the difficulty at least play a real game like dorf fort you fucking casual.
fb4595 No.13669185
>>13669145
Butthurt embrasure-humper detected, too easy.
>buhh some things in RW are (were) too harshly balanced!!
Yeah, it's not like vanilla turrets already trivialize defense or anything.
>buhh Rimworld should be a no-challenge sandbox game!! go play DF!!
gas yourself faggot
46d9c9 No.13669534
>>13669185
>all these implications
9cef76 No.13669582
>>13661729
>>shift+click to queue manual orders with a pawn
IS THIS REAL LIFE? Did they FINALLY add that shit?
744c00 No.13669714
>>13669111
More Vanilla Turrets did nothing wrong you mong.
0e5785 No.13672859
>>13669582
YOU'RE BULLSHITTING
>>13661729
WHAT?
fb4595 No.13678165
>>13669582
>>13672859
>>13669714
It pushes turrets from 'pretty OP when used properly' to 'my pawns never need to enter combat again.'
96f1c7 No.13678189
I enjoyed Rimworld with a warhammer 40k mod just because of the weapon power.
Pretty neat.
a20670 No.13678375
>>13678165
but as if the micro wasn't enough, I would have they fix priorities and hauling
99cd41 No.13683230
Anybody got a link to pirate this game?
da3896 No.13683383
>>13683230
magnet:?xt=urn:btih:a5767d8aadea0af3e26d2f05b9965438044aab92&dn=RimWorld+Alpha+17b+v0.17.1557&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969
8437a9 No.13688210
How do you update to A18?
56753e No.13688227
>>13688210
A18 is still an unstable build, Tynan just wants testers for it.
8437a9 No.13688328
>>13688227
But how did those people get it?
56753e No.13688369
>>13688328
Like the pic in OP says, steam updates.
8437a9 No.13688450
>>13688369
I got it on steam.
74c737 No.13691406
Just pirated the game and play the tutorial, seems to have depth enough to worth a buy or am I being deceived? Is it worth it just for the mods? Does it get repetitive at late game?
Also why can`t I build bridges?
64407f No.13691433
>>13655536
>stealing mod content and putting it in the game
I’m okay with this. At least a developer LISTENS to the fucking fans, and those are good mods.
64407f No.13691436
>>13678165
>command queue
THAT TOOK FUCKING LONG ENOUGH
5976e2 No.13691617
Guys Rimworld is kinda garbage, I've been playing Final Fantasy 15 and it's much better.
0554d0 No.13691652
>>13691406
It's one of those games that are on the edge of having more flaws than good parts.
I wouldn't buy it before release. Then again I wouldn't buy any game that isn't finished.
dea63a No.13691661
bf69fc No.13691735
>>13666458
Just wait. Just wait until you FINALLY get it all working, everyone isn't dead to plague, mechanoids, or bullshit rng. Your colony is ready to dig into that delicious mountain and start the huge 2-hour-in-development project you laid out, everything is going good, you even prevented those FUCKING bugs from digging random bits out of your cave ruining your autism, it's good.
And then when you dig decently deep into the mountain you find out there's actually a giant clearing expanding to the map borders and instantly fucking the project, not to mention now raiders can come from that side, as well.
Some of the bullshit in the game is okay but bullshit like this is infuriating.
0e5785 No.13691749
>>13691406
You can use third party services to download workshop mods my man.
a23c82 No.13691759
>>13691735
>And then when you dig decently deep into the mountain you find out there's actually a giant clearing expanding to the map borders and instantly fucking the project
I have to confess, I use the debug mode to check for clearings like that when I first plan out the colony. I suppose it's outright cheating, but I just get so fed up with spending hours only to learn my plan was doomed from the start.
49fe46 No.13693201
Just take the game out of early access already so I can buy it
a23c82 No.13693707
The bullshit in RJW I mentioned last thread might be over.
The mod got removed from github, presumably for being adult content, and the SJW uploaded a compiled version to one of those shitty download sites that begs you to buy premium, instead of using the file upload function built into the forum the mod is based out of in the first place. Apparently the source code for the latest version was also omitted, which combined with the upload site left people pretty concerned. Shortly after that the SJW left, and some new people have taken it up. Too soon to tell what they might be like, but hopefully better than the last person.
9f34f5 No.13696140
Do your colonists age and die?
b6b676 No.13696150
what are the odds this game is ever finished?
09a074 No.13698921
>>13693707
>The bullshiut in RJW I mentioned last thread
I wasn't in the last thread, what is this all about?
674d07 No.13702614
a23c82 No.13703014
>>13698921
Someone new took up development and started limiting what pawns could do based on SJW-seeming politics.
The zoophilia trait became completely male-only, despite the mod having a system for pawns to be impregnated by animals. Necrophilia was removed from females too. Female pawns also were made incapable of rape, including of comfort prisoners, with the modder claiming that women were biologically incapable of feeling the urge to sexually assault. Later the requirement was relaxed slightly, so women with the rapist trait (the spawn rate of which for females was set to 1/5 the male rate) could use comfort prisoners if they passed a stat check. Meanwhile any male pawn could use comfort prisoners regardless of traits or stats. The modder's stance was that surgically adding a penis would let a woman rape, so people "should no longer complain".
In contrast, the first thing the newest people did was add a Wild Mode that apparently disables checks for rape so anything goes.
fb4595 No.13713181
>>13696140
The older they get, the greater the chance they develop medical issues (cataracts, hearing loss, heart problems, dementia, cancerous tumors, frailty, bad backs, etc.). Their infection/disease immunity rates also slow the older they get and they suffer from heart attacks more often.
So they won't drop dead from age alone, but unless you use mods that can bionic up every limb, bone and organ (including brain), they'll slowly become deadweight and likely to die of any severe disease or poorly-tended infection.
>>13696150
High, because it moves up about two versions per year with a slew of major changes in each. But it'll also probably be at least a couple of years before it's officially declared complete, because Tynan wants to add/improve a lot of systems still.
Considering it's more stable and has more content than most (((finished))) games released in the current year, I really don't mind playing it in-progress.
e698d7 No.13714536
>>13691735
I have already had that happen before, and it's usually on an extreme cold/hot map so all my nice ~70°F air gets vented to the atmosphere. That's why I use the map reroll mod so I can get a good patch of mountain without any big clearings. The thing that gets me is when I was playing with Genetic Rim a while back. I hit a bug where some merchant tried to enter my map with an incubating monster egg in his inventory, which bugged the game out and wrecked my saves. I had probably dumped a dozen hours into that base. Regarding bugs, I usually rally the militia and immediately engage them upon their arrival so as to limit their spread.
729a24 No.13716708
Did they fix the ridiculous pathing?
c6cdbe No.13716877
>>13691406
Anon, never buy unfinished games
00563d No.13717417
>>13716877
It's okay as long as you buy only the game as it is when you buy, instead of buying the promise of what it might be later. If you think what you're getting at that moment is worth the money, it's fine.
83c238 No.13717440
>>13717417
>>13716877
These are two completely acceptable view points and anything otherwise is simply retarded
99e25b No.13717481
>>13717417
>promise
That's not all, you may also think "it'll be better" and "these problems will be fixed" when it's finished even if nothing particular was promised. Then you're also making a mistake.
00563d No.13717502
>>13717481
"Promise" as in "it shows promise", not literal promises from the devs. That meaning includes improvements like fixes and such.
43ac1f No.13718136
>>13713181
Is there anyway to stop/reverse aging without mods?
I feel like getting attached to the colonists you worked hard with to start a good base is bad in the long run in this game.
8ad429 No.13718188
>Rimworld
>Playing DF for babbies
fb4595 No.13718242
>>13718136
Nope. But any colonist 40 or under is unlikely to develop age-related conditions before you stop playing. Longest I've seen someone play is 12 in-game years.
If you want a mod with balanced (see: expensive and semi-reliant on trader-only materials) craftable bionics, use EPOE Rebalanced and just repair your colonists as they fall apart.
>>13718188
>DF
>playing Rimworld for low-functioning autists
47b026 No.13722074
someone post the linux version of 18 pls
799a2b No.13722188
>unstable test build
eh, i'll wait
fb4595 No.13728601
>>13691433
Pretty sure he doesn't take the files themselves unless the mod makers personally offer it up for integration to vanilla in the designated thread.
e6ee47 No.13737918
has the 18 stable version released yet?
a95673 No.13737933
neat, kind of wondering why he hasn't integrated simple sidearms yet
>different ammo types for the mortar
they should do this for all the weapons
different kind of arrows for bows, different kinds of bullets for guns, etc.
e6ee47 No.13737937
a95673 No.13737946
>>13661729
>landing pods cause explosive damage beneath them upon landing
U WOT
ORBITAL BOMBARDMENT WHEN
3723c4 No.13737949
>>13718188
All my forts die a terrible FPS death after 5 years.
589407 No.13737984
>>13693707
RWJ is going strong again. I should know, I talk and contribute a bit.
1.5.4.g is latest
https://www.loverslab.com/topic/87102-rimworld-a17-rimjobworld-154g/
You can get experimenals on the Discord channel iirc
e6ee47 No.13738361
>>13737984
can someone please upload the mod somewhere else?
04a37a No.13738419
>>13718188
>DF
Rimworld differs in that it is actually playable. It’s not 1983 anymore. Mice exist. Stop being clinically retarded.
e3e3f2 No.13746203
Did turret range get nerfed?
7c6b06 No.13746732
>Playing as android colony on an ice sheet
>temperature doesn't get above 20°F in the summer
>Refugee fleeing from tribals begs for rescue
>feel merciful, so I let them in
>literally like a hundred tribals chase this one guy
>thank Mikhail Kalashnikov for developing the action used in the Saiga shotgun
>half of my colonists downed in the ensuing firefight, the bodies are stacked five high in the entrance to my vault
>no friendly deaths though, and managed to imprison a half dozen tribals for later recruitment/release/sexual slavery
>meanwhile polar bear starts climbing around the body pile, chilling in my killbox and eating corpses
>he's not bothering anyone, so I leave him be
>next day
>Raid (tribal)
>apparently that fucker I took in yesterday was really popular
>another ~40 tribals bum rush my defences
>half my colony is walking wounded, but we man the barricades regardless
>at this point an election is declared, I can't think of a better time to declare your candidacy then whilst gripping a combat shotgun gazing at a mountain of corpses waiting for another wave of tribals to break on the defences
>dozens of tribals climb over the bodies of their comrades, only to get cut down in a hail of buckshot
>meanwhile, polarbro is just bumming around the rear of my killbox, witnessing the carnage (good thing too, last thing I need right now is a manhunting polar bear)
>one of my androids gets one-shotted by a greatbow or something, blowing up and downing two others in the process
>that's okay, I can print more from the corpses of the tribals
>assault is repelled, corpses now piled seven or eight high in my entryway
>haul wounded off to medical bay
>polarbro is sufficiently impressed that he self-tames
7c9b8c No.13746743
Swamps are rad as hell but I keep getting malaria in below freezing weather.
>>13718188
I play both
609b72 No.13746773
>>13746732
Dammit anon, you're making me want to get back into this game. Stop that.
503056 No.13748095
503056 No.13748191
I am having trouble building a base or design for a base to be specific.. ugh!
503056 No.13748305
>>13748221
I dont know where to go with my base and what size I should do my rooms etc. My map is wide open so I need to build a wall of some sort but I feel box designs are really boring. So far raiders seem to only come from the left side of the map which is pretty irritating. I dont want generic box designs. I want something cool and neat.
bf8118 No.13748752
>>13717417
I would still be wary. An EA game could meet your expectations at the time, but still end up being changed for the worse.
429913 No.13748948
>>13748752
Then just keep playing the old version. You don't have to update, unless you're buying from something like Steam which has its own problems anyway.
7c9b8c No.13751982
>>13748948
As far as I can tell, the steam version allows you to select previous revisions to play in the game properties.
35e691 No.13753240
>>13746732
>Androids
Oh man I've been waiting for this for so long, even considered learning how to code my own race at some point to make it myself. I guess it's time to jump back in and play for another 100+ hours.
Why the fuck did we get cthulhu-likes and bee people before androids?
96529f No.13753680
>>13748305
>>13748442 has a good reply, but as for rooms specifically:
>bedrooms preferably a little over 20 tiles of space, 5x5 and 4x6 are good
>small kitchen is fine, 'small' for any room meaning no smaller than bedroom sized so pawns don't suffer from cramped interior mood debuff; design kitchen to have direct freezer access and no other door so pawns don't dirty the floors (dirty kitchen = food poisoning), also sterile tiles when you can afford them for a cleanliness buffer (sterile tiles = negative dirt, lets your chef track some blood and dirt now and then without immediately putting meals at risk of food poisoning)
>butcher table is nice to have in a separate room as your stoves because not only does butchering leave blood/leather everywhere (both are +dirtiness), but the table itself is a passive debuff to cleanliness; a kitchen without sterile tiles can't get cleaner than 'slightly dirty' if a butcher table is in the room
>YUGE freezer, as in 100-200 tiles range (13x13 to 17x17), or you'll be needing to expand it rapidly (especially with that dinosaurs mod and its stupidly large meat quantities); make more ACs than you need and leave the excess ones off so you're prepared for heat waves
>large workshop, like 10x10 to 12x12; the more mods that add workbenches, the bigger you want it to be; position it adjacent to your interior storage room
>interior storage room of at least 17x17 to accommodate trade beacon's 15x15 sphere; 19x19 is nice for a 1-tile gap on all sides for better travel; building the room square around the beacon's sphere means you can put a turret or two in the corners in case drop pods land in and try to torch everything you own (firefoam poppers too when you get to them; these both apply to greenhouses)
>greenhouses, aka dirt walled in with a sun lamp and heating/cooling; protects your crops from wild grazers/raiders and allows you to grow in all weather; each sunlamp takes a little less than 2 solar panels to power (they're a good match since they both produce/drain power only in daylight); sunlamps are a 11x11 sphere, so 13x13 is minimum size for a greenhouse, 15x15 for ease of movement; and you can of course build huge greenhouses with several lamps and save on excess wall cost and space
>lab only needs to be as big as however many high tech benches (2x5 tiles) you plan to stick into it, + multianalyzer (2x2); can be as small as 5x9 and still fit 3 benches + multi; sterile tiles are also useful here as negative dirtiness gives a +% research rate bonus in the room
>dining/recc rooms generally 55+ tiles for the large room bonus and also to fit the yuge table/those big-ass tvs and pool tables; you get separate mood bonuses for having official dining/recc rooms, so it's worth doing when you can afford to; also, position dining room centrally if possible so people are in range to eat at tables, and put it adjacent to freezer so they don't walk long distance grabbing food
random tips
>don't build long-term out of wood or steel, both are flammable (steel less so, but it'll still be a flaming death trap)
>roof over batteries and any unroofed powered workbench; yellow 'zzzt' events happen randomly so long as you have batteries, more dangerous red 'zzzt' events happen only when batteries or powered benches get hit by rain/snow
>lights in any room people spend a lot of time in; being in darkness gives a mood bonus and, as of alpha 18, a significant work speed penalty
>after the first few blocks of 'thin roof', mountains get unremovable 'overhead mountain' roofs; these are immune to mortar fire and drop pods but even one tile is enough to spawn an insect infestation, arguably the most dangerous hostile event
b8bb78 No.13763942
b8bb78 No.13763961
nevermind found them. It's pretty much just flavour bullshit, i don't see the reason to skip on mods for this little.
b8bb78 No.13763968
>>13763942
>>13763961
it was literally OP's image. what am i retarded
6612bd No.13767310
>>13748305
for defenses i build a roofed porch running along the entire exterior of my settlement, with sandbags between the outer pillars and barbed wire infront of that.
also, don't waste freezer space on grain-food. even rice lasts nearly a year and in your biome will be refrigerated naturally in a ventilated storageyard anyway for atleast a quarter of the year. i use corn as my crop of choice, although it's harder to make use of on icy biomes.
another thing i like to do is give my pawns full size houses instead of bedrooms, but that's just for prestige on my part. a bedroom and a living room is usually my build but you could also have a private garden for each house.
503056 No.13771674
How do I debug rimworld? I tried a new colony and man there was a bug where one of my colonist would cower and then still cower way long after the raid ended and would not move or eat draining their mood super fast pissing them off, and they did nothing while I needed them.
I have some red lines in the debug menu but I dont get what it means.
13e8d4 No.13771720
>>13771674
Post the red lines from the log then fucko
503056 No.13771764
>>13771720
Its this repeated for the whole thing.
13e8d4 No.13771877
>>13771764
Are the any different errors right at the top? The game is trying to load an Xml file that references the MultibarrelWeapons researchDef but is failing for some reason. Try disabling mods that are likely to relate to that (gun or turret mods) and see if that helps.
503056 No.13771970
>>13771877
I restarted it and I got this now. This was what I was seeing before.
c1c512 No.13772462
>>13771970
From the looks of things both Combat Extended and Bridgello are broken. Make sure they're both the right version for the version of the game you have. Though CE is a generally a broken pos regardless.
503056 No.13773203
>>13772462
I got rid of Bridgello and added another bridge mod and reloaded combat extended but I tried to do a solo run and some capybara moved at like x5 speed when it was just running at x1 across the map and wouldnt take any damage wtf? Cant even fucking play the game I paid for.
76f354 No.13773225
>>13718188
I enjoy playing a game with a functioning UI.
DF's UI is completely garbage.
65c7fb No.13773249
>>13773203
Stop using broken-ass mods
65c7fb No.13773252
>>13773249
god damn fucking flags I swear to god
503056 No.13773377
>>13773249
I dont understand how combat extended is broken.
96529f No.13773397
>>13773203
>load up bunch of conflicting mods
>game shits itself
>wtf I paid for this??
hmmmmmmm
>>13773377
never used it, but at the very least it conflicts with loads of shit and needs individual compatibility patches (which may or may not exist)
503056 No.13773681
>>13773397
All the mods always say no conflicting mods. They are clearly lying.
96529f No.13773701
>>13773681
post mod list fgt
96529f No.13776689
>>13774073
<2mins of googling shows CE isn't compatible with Rimsenal and More Turrets. Playing with CE means looking up every other mod you use and seeing if they're compatible.