>>13653736
Understanding how to create the basics is necessary to know how to reach beyond them. It's harder than it looks. If you start off your gamedev ambitions with your dream project, you'll probably fuck up early and it will cost you down the line. Start small, work up.
I don't know whether Construct 2 is useful for this or not, but I'd suggest working with whatever you would like to use for bigger and better projects.