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File: be5ee8f11e1dfc2⋯.webm (5.56 MB,640x360,16:9,videoplayback (1).webm)

 No.343282 [Last50 Posts]

You know the drill, post games that pertain to the board's interests, the lore surrounding them, and ones that are fun to play together using online multiplayer.

Oh, and before you ask, your average Tacticool Shooter game can easily be reflavored to handle a Cuphead campaign. Personally, I'd go with Savage Worlds and limit dice explosions based on EXP gain, and use the Superhero supplement to add some cartoon logic into the mix, though I'm sure others have different suggestions.

____________________________
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 No.343298

>>343282

Well since you've posted Dark Souls…

I'm not sure how you would reconcile the game mechanics into tabletop mechanics short of gutting the experience. You can put the tone and atmosphere into any game experience, but the mechanical way the game plays won't translate. Majority of it is about dodge-rolling and finding opportunities to attack without losing so much stamina that you can't roll out of the way of the next attack. This can be executed reliably in the hands of a practiced player.

It's unfortunate, because building your characters equipment and stats is one of the best parts of the game and allows a lot of freedom that could almost be translated into a tabletop game.

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 No.343299

File: ab92ae7b561a4ab⋯.jpg (506.12 KB,900x950,18:19,1394466711369.jpg)

Dragon's Dogma, because the game is better than nearly all western open world RPGs even though it's a janky, unfinished mess that had to cut out tons of stuff in development so they could actually release it. Too bad it's single-player only, because proper multiplayer was one of the features cut from the game.

>class system and proper party buildan'

>proper inter-dependency and complimentary abilities between classes

>magic that is powerful, but badly needs support and defense from other classes to keep it effective

>great dungeon crawling

>tons of equipment so you can play FASHION'S Dogma

>most of the game was inspired by Berserk in a big way

>dragons that are actual fucking Dragons and not Wyverns who are actually fun and challenging to fight

>climban' on monsters and stabbing them in the face

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 No.343300

>>343298

What you want is a tactical rpg where it's more than just "I roll to hit and for damage." There's actually several options I've looked over to reconcile this:

Blade of the Iron Throne is a d12 dicepool combat rpg that's got a great cinematic combat system that works for a Sword and Sorcery style game. However, it's the sequel to The Riddle of Steel RPG, and thus sorcery is more of the Robert E. Howard Lovecraftian style. A new magic system would need to be developed for it to properly emulate Souls, but as-is, it's a great option.

There's also Mythras, AKA RuneQuest 6, or the descendant RPG of the Stormbringer RPGs. It's the tightest, most fluid version of the d100 system I've seen, and you can honestly do anything with it. Even the magic system is more of a template guide on how to create your own magic system. It's more developed than GURPS, and less crunchy, but still a very mechanical rpg. It takes some getting used to if you haven't played a Chaosium game before, but as-is, it's basically perfect for a Dark Souls RPG.

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 No.343303

File: 2ae15adeaa5e74d⋯.png (179.35 KB,500x246,250:123,Pokemon_Mystery_Dungeon_Lo….png)

Do babby-mode dungeon crawlers count?

I'd get lambasted for saying this on /v/, but the main series would really benefit from moving to turn-based strategy more like the Mystery Dungeon games. The lack of terrain, size, and movement are a huge detriment to any kind of tactical gameplay.

Just make PTU into a fucking video game.

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 No.343308

>>343303

Funny enough, I actually nearly worked out a method of converting Pokemon stats to Blade of The Iron Throne Stats.

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 No.343395

File: d9abde5564e6427⋯.jpg (186.19 KB,640x857,640:857,givemeCHIMrubs.jpg)

I'm personally waiting on OpenMW to get a function to replace MWSE-dependent scripts from various mods with OpenMW-compatible scripts so I can use Blasphemous Revenants (love me some necromancy) and combat mods. Moreso, I want TES3MP to integrate that as well so me and some friends can have some adventures in Morrowind complete with some nifty mods.

>>343303

>I'd get lambasted for saying this on /v/, but the main series would really benefit from moving to turn-based strategy more like the Mystery Dungeon games

I'd say keep em separate, if both can exist all the better. Call me an autist but I like playing showdown and don't want the main series battle system to die.

I remember playing the one where a Gengar and his friends were the villains, but that was a long time ago. What's a good point for getting back into the series?

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 No.343403

>>343282

Played Shadowrun recently and I must say I'm rather surprised how similar it is to Dragonfall.

Was also really fun.

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 No.343413

>>343395

>What's a good point for getting back into the series?

Hell if I know, I've tried emulating Super Mystery Dungeon to no avail, and I'll be damned if I pay money for a pokemon game.

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 No.343456

YouTube embed. Click thumbnail to play.

I'm looking forward to this shit right here I tell you what.

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 No.343467

File: 86539d54dfcf114⋯.jpg (602.22 KB,1600x1200,4:3,dragons and dogmas.jpg)

>>343298

https://www.amazon.co.jp/DARK-SOULS-TRPG-%E5%8A%A0%E8%97%A4%E3%83%92%E3%83%AD%E3%83%8E%E3%83%AA-%E3%82%B0%E3%83%AB%E3%83%BC%E3%83%97SNE/dp/4040723147/ref=sr_1_1?ie=UTF8&qid=1510767141&sr=8-1&keywords=dark+souls+trpg

https://www.amazon.co.jp/DARK-SOULS-TRPG-%E5%8A%A0%E8%97%A4%E3%83%92%E3%83%AD%E3%83%8E%E3%83%AA%EF%BC%8F%E3%82%B0%E3%83%AB%E3%83%BC%E3%83%97SNE-ebook/dp/B072KMBD9B/ref=sr_1_3?ie=UTF8&qid=1510767141&sr=8-3&keywords=dark+souls+trpg

https://www.amazon.co.jp/DARK-SOULS-TRPG02-CINDER-FALLEN/dp/4040725158/ref=sr_1_2?ie=UTF8&qid=1510767141&sr=8-2&keywords=dark+souls+trpg

Translations never ever. but they might not be that good

>>343299

I love that game so much. I can't believe how underappreciated it is. To add to your post

>every class has a unique feel and playstyle

>beautiful buildings and landscape

>climbable edges

>very in depth character customization, up to the build, posture and the smalles facial details

And this is just for me but it gives me a sense of wonder and exploration that I didn't feel since I played Gothic for the first time.

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 No.343470

>>343299

>the guy on the bottom, third from the right

That was reasonably close to the outfit of my Assassin. 10/10 fully approve.

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 No.343476

OpenMW multiplayer actually realized an injoke from my group. After one too many bad ADnD modules we started joking about a total dick high level wizard who goes around casting lock on things to extort money. The few days of openMW mp some people went around doing this shit.

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 No.343497

>>343476

Aren't level 100 unlock spells reasonably easy to use in Morrowind even with mid-level alteration?

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 No.343498

File: a24a540ff411bba⋯.jpeg (8.74 KB,299x168,299:168,images (1).jpeg)

Just purchased this because I needed some couch co-OP for me and my roommates. What am I in for?

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 No.343499

>>343498

Blandness, as far as I can tell from playing a friend's version in co-op. Still, it's somewhat fun with a friend. Get some booze, maybe some music too and have a good time. Also, try every character before you start co-op with your buddy. You'll be stuck with that character so play one that is fun to you.

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 No.343500

>>343499

Well, I'm a filthy DEX-fag so I was thinking Monk or Assassin.

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 No.343538

>>343498

Easiest Diablo of the three by a long long long way.

I mean Nightmare and Hell are easy.

It's only when you get like eight or ten difficulty levels above Hell that it gets challenging.

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 No.343570

File: 290e0f11e24f506⋯.jpg (228.23 KB,1057x723,1057:723,1510329368571.jpg)

anyone recognize this game?

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 No.343571

YouTube embed. Click thumbnail to play.

>>343570

IN HIS NAME

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 No.343579

>>343403

which Shadowrun?

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 No.343585

>>343570

What game?

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 No.343588

>>343585

Stellaris

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 No.343615

>>343579

I have no idea. It was just some starter bits my GM got a hold of.

Or did you mean in terms of video game? That'd be dragonfall.

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 No.343669

>>343500

Diablo 2 is generally better and since the auction house got overhauled the chance for getting loot without grinding is pretty much nixed unless they brought it back or something I remember it being much easier too, apparently nobody could play a Barbarian correctly because despite being some 14-20 levels lower I died a magnitude less often then everyone else. But Blizzard's method of cheat detection is so anal it actually locks you out of the game if you so much as change which account you use on your winblows or Linux distro.

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 No.343670

>>343615

Oh, you meant tabletop Shadowrun.

I miss Shadowrun Dragonfall.

Just wish there was a Shadowrun game as big as the old SNES/Sega Shadowrun was said to be.

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 No.343673

File: b0d4f5ca3e4868f⋯.jpg (244.36 KB,1024x768,4:3,HUD-screenshot-2.jpg)

We wuz MUDs 'n sheeiiit.

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 No.343675

>>343673

Actually, I've been meaning to ask if anyone would want to start some kind of party on the Discworld MUD.

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 No.343869

So… I just got myself an Xbox one for $100, and I can't post this in /v/ because it's /v/ and apparently I was supposed to get paid $100 for taking the console and that whole board is a steaming pile of shit, so I need suggestions for some good games for it.

I'm looking for good multiplayer non-shooters to play with friends, and some good RPGs with quality stories as well. Good visuals can't hurt either.

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 No.343873

>>343869

>xbone

How's about the dumpster?

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 No.343874

>>343873

Look, look, I get it it's a Shit console, I should've saved up for the ps4 instead but I was impatient and it was cheap and It was my first home console since… Damn… my original PS1 I got for Christmas when I was 8.

Still, I'm immensely enjoying Dark Souls 2 on it, and for what it is, it's fine.

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 No.343878

>>343874

I understand. A console's got a decent reason to exist and all. Just… Xbone.

Why.

This close to black friday, too.

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 No.343899

>>343878

Well, part of it is that I'm just waiting on the Free60 guys to crack the Xbone kernel so I can install a Linux OS onto it, get a PS4, and finally be able to play cross-platform Arc Survival on XBone.

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 No.343900

File: 7b1af1d512ef37d⋯.png (253.66 KB,278x338,139:169,SALUTORY TERROR.png)

>>343869

>So… I just got myself an Xbox one for $100, and I can't post this in /v/ because it's /v/

If you came here to avoid being mocked, then you were incorrect.

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 No.343901

>>343395

>I'd say keep em separate, if both can exist all the better.

I'd rather Mystery Dungeon just go full TRPG. This whole "four moves and one ability" thing sucks, and the battlefield doesn't matter beyond dumb tiles with effects. It's so close to being really interesting, but shackled to the brand mainstays.

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 No.343905

>>343874

Since you enoys DaS2, how about getting 3?

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 No.343908

>>343905

planning on it after I beat this one.

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 No.343909

>>343900

Like I said, once we get Firmware hacks for it, the Xbone will be the most cost-effective gaming computer on the market.

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 No.343916

>>343909

You mean besides an actual computer?

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 No.343919

>>343909

Do you shill for bitcoins, too?

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 No.343928

>>343916

if you look at the market for comparable hardware to what's in the console, on average it's about twice the cost.

Not only that, Linux Firmware may even come natively. Rumor mill has it that the new Linux subsystem calls in Windows 10, as well as the Windows 10 update model are part of Microsoft slowly building away from its codebase entirely, replacing their current kernel piecemeal with a Unix system.

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 No.343932

>>343928

>if you look at the market for comparable hardware to what's in the console, on average it's about twice the cost.

But it last longer and is more versatile. Not to mention that the upgrade cots are much lower than getting a console of the next generation.

Now, I'm not some kind of PC elitist. Never was. I even still use my PS2, Wii and original Xbox sometimes. However, I don't see any reason to get a current gen console. Except some very tempting exclusive titles. Looking at you, Bloodborne. You constantly need updates and patches on today's consoles but fan fixes and mods are way more restricted. Even if a company goes bankrupt, there's a good chance that you can still get support through fansites but if the network for one of those consoles closes down, they become about as useful as closed MMOgame.

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 No.343935

>>343932

Long-term, yeah, it's a better investment, but as far as the average of 2 hours per day of vidya I do, catching up on semi-new titles and couch co-op with friends and roommates?? Yeah I'm quite happy with the investment I made.

And if I do ever get that Linux kernel, then I have a semi-decent server for my games when I do finally invest in a gaming computer.

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 No.343966

YouTube embed. Click thumbnail to play.

what's a five letter word for contraption?

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 No.343985

>>343966

Gizmo?

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 No.344037

>>343966

B A W K S

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 No.344165

File: 51e5444a3112750⋯.png (137.53 KB,500x379,500:379,Jian.png)

Maybe this deserves it's own thread, but anyhow, I imagine there's plenty of fans of EYE Divine Cybermancy here. Apparently, the game was based off a tabletop game that was never really released and probably was only played by the devs as some fucked homebrew of deathwatch.

Do you think it'd be possible to recreate the tabletop game based on what limited knowledge we have of EYE? And would Deathwatch crunch be fitting for it or would you need to edit things a bit/use a more appropriate system?

If it were to happen, should we also expand on the amount of weaponry and/or psionic powers available? I think the available weaponry is pretty good, if maybe in need of one or two additions, but with only ~9 iirc psionic powers the pool is a bit sparse for people who want to play psionic-focused characters.

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 No.344171

>>344165

I'd personally use Mythras and M-Space, d100 systems descended from RuneQuest. M-Space is sparce, it's really more of a supplement for Mythras, but it has Psionics and tech, as well as Magic from Mythras, and a free Guns Supplement, that's /k/-worthy for how in-depth it lets you go to stat firearms from space age to black powder.

Of course, if Chaosium d100 RPGs turn you off, then it's not for you, and it does have a fair amount of crunch to it, so it's not for new players.

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 No.344203

File: f16ec1aab5fe984⋯.jpg (87.74 KB,740x273,740:273,Bioware writing.jpg)

>tl;dr: games where I can disregard established plot to pretend my own?

Maybe it's because I grew up playing tabletops where players were the ones to drive stories forward, or just because I'm a staunch armchair-critic of film and video game story, but I keep finding myself losing interest in games because I don't care what's happening, and gameplay isn't enough to make me continue when I could play something else I'm interested in trying. Of course I enjoy the well known, revered classics like Planescape, Deux Ex, Arcanum, and System Shock, I have a fucking blast being able to use a game as a sandbox to make my own stories instead.

I love games like Dwarf Fortress, Rimworld, Mount and Blade, and even the Sims because I can always start a new save and have it play out totally differently, imagining and telling myself a story as it develops. Fuck, I even managed to have fun playing Skyrim by disregarding the main quest entirely, although I think I spent as much time modding and bugfixing as I did playing. Are there other games out there that let me do the same thing? The more varied the gameplay the better, but I'll take a simple sandbox over Mr Sheckleberg's latest sandhallway with chest-high walls and a dramatic twist any day.

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 No.344206

>>344203

Maybe it's because I grew up playing tabletops where players were the ones to drive stories forward, or just because I'm a staunch armchair-critic of film and video game story, but I keep finding myself losing interest in games because I don't care what's happening, and gameplay isn't enough to make me continue when I could play something else I'm interested in trying.

I know that feel well

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 No.344228

YouTube embed. Click thumbnail to play.

>>344203

Try Arc Survival Evolved. It's basically the most successful "Minecraft Clone, but with real graphics." Decent modding community, custom maps and server play as well, so it's got plenty of variety to it.

Get the Steam version if mods have an appeal, and the Windows 10 Marketplace version if you want to sucker your already gullible XBone owner friend to join you.

Either that, or GET FUCKING HYPED for Anthem

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 No.344229

>>344228

>Arc Survival Evolved

Isn't that the game that tried to sell DLC before leaving open beta?

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 No.344230

File: 077c864a17fda08⋯.png (53.99 KB,1024x749,1024:749,simo hayha.png)

>>344228

>get hyped for a modern bioware game that all you've seen is linear scripted shit

>published by ea

>developed by bioware

I'm not even sure which is worse. Published by EA, or developed by BioWare?

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 No.344231

>>344229

Apparently… I had no idea. Still, I can see how they almost could've gotten away with it. It's a pretty good game. You can train and mount anything from dinosaurs to a giant centipede.

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 No.344236

>>344228

ARK ain't too bad, but it's got some quirks to it that I really didn't enjoy when I played it a year ago.

>need to level up and spend points to learn hyper-specific recipes (a different recipe for each angle and style of roof for instance)

>Stamina/Hunger/Thirst/Durability Meters drop way too fast, even if you adjust your settings

>Taming even the simplest of dinos can take a long fucking time and nothing you do makes it go faster

>The spawnrate and appearance of hostile dinos means you can be minding your own business and then get ganked by a raptor out of fucking nowhere, regardless of where you are.

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 No.344242

>>343299

> because the game is better than nearly all western

I'm no weeb but the japs seem the be better at making games then the west

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 No.344247

>>344242

That's usually because in Japan it's only 1-3 people who are guiding the entire project, with everyone else basically Yes-manning it, so the games tend to be a single, consistent concept throughout.

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 No.344250

>>344242

DD was made to be an homage to western action RPGs anyways, but when you look at the history of the genre, most don't even measure up to DD's most basic combat systems. It's just a shame that the game wasn't wholly as deep and complex as the creators intended. Also, thank Capcom for stagnating the fucking IP and not making a proper sequel even after the PC version sold better than their most generous estimates.

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 No.344298

YouTube embed. Click thumbnail to play.

This is probably the one game I'm excited for in 2018. I'm hoping for Soulsbourne gameplay in 17th century Supernatural America.

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 No.344322

>>344298

Focus Home Interactive was involved in a few Soulslike games, with The Surge being their most recent. Their first few attempts were kind of rough, but The Surge was actually a pretty solid game that I enjoyed a lot. If Greedfall is at least a little better than I'll definitely pick it up.

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 No.344403

>>344322

I was looking at The Surge, and I didn't realize it was by them. How is it?

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 No.344416

>>344403

Focus Home is the publisher of both Greedfall and The Surge, but Deck 13 made the Surge, and Greedfall is being made by Spiders. I have no idea if FHI's involvement will mean anything.

Either way, The Surge isn't too bad. The limb slicing mechanic is nice when it comes to farming the parts you need, but they don't do much with it, besides having one enemy type that revives after you kill it, which will fight different depending on how you killed it the first time. Story is kind of a mess that only vaguely makes sense, but it works well enough without doing any of that DEEPEST LORE'' kind of shit. Core gameplay is pretty solid and all of the weapon types feel distinct and viable in their own ways. It's even got a New Game+ that sprinkles in some challenging enemies with randomized gear, letting you build higher tier equipment earlier on.

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 No.344432

>>344298

Looks like some kind of heretic hunting game to me based on this trailer. Could be neat. Cutting down witches and whatnot.

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 No.344988

File: b1f0ff95f6c7944⋯.png (28 KB,240x160,3:2,TeamGreenFuckBlue.png)

File: 4eaf758d1031378⋯.png (21.93 KB,240x160,3:2,MagicandWeapons.png)

File: d0fa15c6dd4ab9d⋯.png (22.76 KB,240x160,3:2,BaskintheglorythatisArdens….png)

So, anyone here play Fire Emblem.

I've been playing a nip hack of FE8 called Fire Emblem Midori/Green, where all your units are characters from FE 1-12 that have green hair. In the same vain as FE girls, It's pretty unique and challenging, if a little frustrating at times.

This game actually has units that can use both weapons and magic, and to get around certain issues with this, Magic and resistance are now the same stat. There's even a growth rate for movement, low for most characters, but a few characters are blessed with a high one.

The game's fun but can occasionally be obtuse, though there's no reinforcements moving on the turn they come in the map so you can account for most things. Of course, reinforcements can still fuck you over, there's enemy staff users with berserk and silence, and this game has no true hit, so taking a chance on a roll is very risky.

Overall, I'd highly recommend it. My personal favorite units are Nephenee, Brighton, Arden, Lyn, Ray, and Nino.

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 No.345059

>>344988 (checked)

I played some, namely "Fire Emblem" as in the one for the GBA and the two that got released on the gamecube.

I really should get "Sacred Stones" one of these days.

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 No.345127

File: 7dc3c4ccce71576⋯.jpg (24.14 KB,586x664,293:332,20171204.jpg)

>>343669

>Diablo 2

Diablo is a great setting but I think that it doesn't translate to table-top easily. Also, I like the fact that there are no dwarves/elves/orcs or demihumans.

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 No.345130

>>345127

>attractive body-moulded amazon armor

this is rape.

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 No.345134

>>345127

>Go into hole

>Fight millions of zombies that reduce your max hp by 1 when they hit you because of programming errors

Sounds /tg/ to me.

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 No.345155

>>345134

well surely they fixed this eventually not that I didn't switch to bliablo 3 as soon as it was released because 800x600 gives me vertigo on a widescreen monitor now

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 No.345565

>>344432

>>344416

Took a look at some discussion, and it looks… intriguing to say the least. According to an interview with one of the devs, the 17th century continent has around 5-6 major factions, each with different creeds and abilities, 17th century Technomancy and Religious "Light" abilities were mentioned. A new Island has been discovered, and you, the main character, seem to be the brother of the mayor of a colony on this island, and you're charged with being the peacekeeper and negotiator.

Gameplay isn't necessarily combat focused, and the dev emphasized story and environment elements.

Overall, I'm cautiously optimistic, and I'm hoping they do allow for a variety of play-styles.

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 No.345575

>>344250

They didn't even bring the MMO over to the west, did they?

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 No.345585

YouTube embed. Click thumbnail to play.

How about Dark Souls?

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 No.346093

YouTube embed. Click thumbnail to play.

The Tower of Doom and Shadow over Mystara should be mentioned in every /tg/vidya thread.

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 No.346114

I bought Elder Scrolls online on steam for $30 because my fiance wanted to play a co-op game together and she likes fantasy settings. I played trials a couple times but the game is honestly not that bad, but it is shit for the mtx. There's voice acting for almost every NPC, maps are sandbox/ow, Race bonuses make certain races good at certain classes.

Haven't tried partying with anyone else but at least the buy barrier had kept the hue's away

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 No.346122

Dominions 5 just came out two days ago

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 No.346125

>>345565

Well, at the very least, Colonial Religious vs Native Shamanistic magical fantasy conflict is a unique setting with lots of potential. Even if the game is mediocre, it might be worth lifting ideas from.

>>345575

They released it on PC, seemingly just on a lark or maybe in an attempt to recoup a little more money from the game because PC ports aren't that expensive and there are entire studios who specialize in ports of console games now. Then it sold really, really fucking good. Better than they even estimated it would… and the last thing they said is that they might have some future plans for the series in the west and it's been radio silence ever since. People assumed it meant the MMO was getting ported, or maybe a sequel, but who knows? Could be they have their hands too full with MonHun World or they just aren't far along enough to announce it.

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 No.346129

File: 56b5dd4f99ddad7⋯.jpg (8.22 KB,206x244,103:122,eye.jpg)

>>344165

Eye is truly a hidden gem, it's almost perfect for us.

Too obtuse for normies, just good enough to be a good game.

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 No.346130

>>343299

>Dragon's dogma 2 NEVER EVER

>western release of the shitty MMO NEVER EVER

Why is Capcom such utter trash?

DD was probably the closest to exactly what I want in an open world RPG and they keep fucking ignoring it

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 No.346131

>>346129

The problem with it is that all the /tg/ related parts are the bad parts. The stat system is broken, the hacking is cool but too slow to be useful, and the story is an incomprehensible mess. All the good parts have to do with the amazing gunplay and interesting level design.

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 No.346139

>>346131

Isn't interesting level design one of the most important part of most tabletop games?

D&D and its derivatives, at least, rely heavily on it. Unless you play gridless like some kind of fag or something.

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 No.346418

Can I talk about FGO and it's lore here, or should I open another Type-Moon lore thread?

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 No.346822

YouTube embed. Click thumbnail to play.

>>346093

If those count, so does Dragon's Crown

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 No.346827

Etrian Oddyssey?

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 No.346890

YouTube embed. Click thumbnail to play.

>>346822

yub, pretty much.

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 No.347091

YouTube embed. Click thumbnail to play.

Dankest dungeon, it's a meme but a good meme.

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 No.347096

>>343909

>>343928

>>343935

The Xbone is an overpriced under performing PC, even with firmware hacks there are severe limitations to it that you cannot overcome. This problem is actually most readily apparent in the Modding communities.

And the only serious demands you need for a top of the line PC is for emulators, or really really shitty optimized games. Taking the "plunge" prematurely into the new DirectX and getting Winblows10 is something only an idiot would do.

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 No.347168

>>347096

>Taking the "plunge" prematurely into the new DirectX and getting Winblows10

Even so, I can still play current games on my relatively old PC without ever investing in new hardware. I certainly paid less back when I bought it than I would have paid for a new console.

t. an idiot

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 No.347171

File: 1fe4e5884fe0035⋯.webm (Spoiler Image,4.45 MB,640x360,16:9,DORF 4 LYFE.webm)

File: d6a76ac9f13b614⋯.png (Spoiler Image,977.71 KB,1280x1528,160:191,1833975 - Dragon's_Crown E….png)

File: b93d571dd8a4ba8⋯.jpg (Spoiler Image,340.91 KB,2480x1748,620:437,1758742 - Dragon's_Crown E….jpg)

File: 6be1a44a56afc9e⋯.jpg (Spoiler Image,1.14 MB,1536x1120,48:35,1742680 - Dragon's_Crown E….jpg)

File: 1946f71fd6407d8⋯.png (Spoiler Image,1.21 MB,1280x992,40:31,1706450 - Andava Dragon's_….png)

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 No.347198

File: 895efe42fd092b7⋯.png (1.92 MB,1280x720,16:9,Screenshot_20171203_002737.png)

File: fb5cc66d966e455⋯.png (1.79 MB,1280x720,16:9,Screenshot_20171203_002339.png)

Where else can you get all this single player voiced dialogue in a multiplayer game? SWTOR took most of their single player content out

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 No.347199

File: aabd4c618269723⋯.png (3.35 MB,1920x1080,16:9,ClipboardImage.png)

Not strictly /tg/ related in any overt way, but I'd like to recommend Kenshi. It's not about magic. It's not historical of medieval. It's a game about getting your ass kicked.. over and over and over.

You are a fucking nobody in Kenshi and the world is a harsh wilderness full of slavers, raiders, and other assholes. You've got no training and not much going for you at all. So your goal is to get your shit together, find a few other assholes with nothing better to do but to follow you around, or maybe scrape together enough money to hire them as your body guards, and slowly build yourself up until you can survive in the wild, build up your own town/fortress, maybe do some slaving of your own, and slowly become semi competent in hopes that you and your gaggle of assholes can survive and deal with the tons of other gaggles of assholes also running around the world.

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 No.347212

>>347199

This is the most /tg/ thing I've seen in a while. It's basically Dwarf Fortress Adventure Mode, but in a Dark Sun-esque Sci-Fi setting, or an Age Of Empires game where you start with one guy, a Stick, and a Rock, and are told to conquer the world.

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 No.347282

>>347199

>Kenshi

Thanks for reminding me of that. Is the update more stable now? Last time I checked was when they switched from the desert map to the one with more alien greenery, which made the game run like shit and kinda ruined the feeling for me. If your screenshot is recent, it means that I can steal the shoes of desert hobos again. Nice.

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 No.347745

File: 2c1d3c162f2d2ef⋯.jpg (332.83 KB,1280x720,16:9,iron wizard.jpg)

>When you out-level your dress and don't get any lightarmor chest drops. So you enchant a common iron cuirass with a max magicka bonus

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 No.347782

>>346131

>the story is an incomprehensible mess

Sounds like it's just too deep for you

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 No.347833

>>347282

The screenshot is just grabbed off google. I got sidetracked with a lot of other games so I haven't picked it up in a while. Can't tell you what differences there are in the newer updates.

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 No.348240

File: 6b7c0363e3dbcfe⋯.png (28.3 KB,697x634,697:634,ClipboardImage.png)

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 No.348494

>>343395

>What's a good point for getting back into the series?

Explorers of Sky is hands-down the best MD I've played. Great story, though it's a bit slow and prone to flashbacks of cutscenes you watched 30 minutes ago, the gameplay has been improved upon from the last one, and the postgame content keeps you there for a while if you're the fag who wants to beat every dungeon. Oh, and the soundtrack is KICK ASS. 4th generation was the golden age of Pokemon with Platinum and EoS. The one after that whose name I forget was pretty shitty, though, and the most recent Super Mystery Dungeon is good so far, though I haven't finished it yet.

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 No.348537

File: 45e0068fa5416d5⋯.jpg (6.53 KB,255x220,51:44,what the hell, man.jpg)

>>348494

I played and beat Super Mystery Dungeon. It made me wish for an actual tactical pokemon game instead of this watered down dungeon crawler bullshit.

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 No.348538

>>348537

Didn't they make a Pokemon game based on Fire Emblem or some shit?

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 No.348541

>>348538

Conquest, right? I never played that one. I'm wary, because I know it won't be half as deep as I want it to be.

A real RPG would be nice but that's never EVER going to happen

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 No.348557

>>348541

Pokemon Dark Energy was an interesting shot at it. Managed to make Pokemon Gold/Silver into a Final Fantasy style story… Although it was more like Final Fantasy 1 and 2 than any other. It also gave you an Evee Starter, and a De-stone, which let you devolve Eveelutions while still keeping their moveset, so you could end with an Espeon that had Fire, Water, Electric, or Dark moves in addition to Psychic, and the Special Attack to compensate for lack of STAB.

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 No.350136

YouTube embed. Click thumbnail to play.

Would Path of Exile or Warframe be /tg/ vidya games?

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 No.350140

>>350136

Dunno, why would they be? I don't know Path of Exile and I know that Warframe is about robots or robot suits and they do battle. Also there's a surprising amount of porn to be found about the game.

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 No.350144

>>348538

It's based on Nobunaga's Ambition + Samurai Warriors.

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 No.350153

File: bf9bb68d6a37a2d⋯.jpg (68.74 KB,448x419,448:419,bf9bb68d6a37a2dce22f2a52e7….jpg)

>>350140

Path of exile is better free diablo III with a skill tree that makes most solar's cry.

Warframe is free spaceninja fightan game?

Both a little /tg/, but remember, /tg/ is what you make it.

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 No.350162

>>350136

They both have RPG elements to them, both can be played together with friends.. If you really wanted to, you could say damned near everything and any setting is /tg/ related, because /tg/ includes sci-fi, fantasy, science fantasy, and any other damned setting or theme you want. Which makes one wonder what exactly does make vidya /tg/-related? I'd have to say it has something more to do with lore and worldbuilding, a sense of adventure, control over one's options, the ability to play a story in different ways, and make choices. Being able to customize your character and play lots of different builds helps too, but the big deciding factor in a vidya's /tg/ness seems to be based on whether or not it does these things well.

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 No.350169

File: 3eae9477858795a⋯.jpg (283.43 KB,1082x758,541:379,thac0.jpg)

File: 96f8ab6afceeb5d⋯.png (167.02 KB,424x424,1:1,heresy on repeat.png)

File: 8c5cb6e8cbb792a⋯.jpg (247.13 KB,850x1170,85:117,sob reimu.jpg)

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 No.351540

YouTube embed. Click thumbnail to play.

>>350162

> lore and worldbuilding, a sense of adventure, control over one's options, the ability to play a story in different ways, and make choices.

I got you, friend

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 No.351563

>>350162

I'd make the argument that good lore makes just about anything /tg/ is related, simply by virtue of making a good setting to play in.

See Halo, for instance.

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 No.351623

>>351540

I have a natural desire to play this game, simply because sjws were shitting blood over it for some reason I can't even remember.

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 No.351628

>>351623

>sjws were shitting blood

>over Divinity

I'd be surprised but then I remembered that sjws shitting blood over Dragon's Crown was what made me notice their insanity in the first place.

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 No.351675

YouTube embed. Click thumbnail to play.

i would recommend "Fear & Hunger" but is still in demo stages

it has a pretty dark vibe, with a side of constant fuck you

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 No.351820

YouTube embed. Click thumbnail to play.

Darkest Dungeon

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 No.358398

YouTube embed. Click thumbnail to play.

Is MonHun /tg/-related?

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 No.358426

>>343298

Dark Souls the Board game does it pretty well. it ties your HP and stamina to the same bar, which means you have to manage going all out in attacking and strategizing before you wind up killing yourself.

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 No.358430

>>358398

Many anons have tried to adapt MonHun into /tg/ form, but it's an action game more than anything else, and that moment to moment gameplay just doesn't translate to the table.. But MHW is surprisingly good and all of the negativity and sperging over it being casualized was really misplaced.

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 No.358458

>>358430

Kingdom Death: Monster does an okay job, I think. Only ever played it off Tabletop Simulator.

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 No.358460

File: 67e51b10f5985d7⋯.jpg (31.87 KB,500x479,500:479,1364276427038.jpg)

>>358430

Why bait this conversation into becoming another BS opinion war? I'd say world brings something to table(top), but only because previous titles avoided lore and ecology to a large degree. As far as simulating combat and everything, I think you could easily homebrew up a system, but the fun of monster hunter is in the mechanics like >>358430 pointed out. you could have playing a tabletop called monster hunter, but it wouldn't really be like playing monster hunter. With so many other well thought out and far more interesting worlds out there, I'd think it'd be somewhat pointless to spend the time making it.

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 No.358469

File: ece96379158d37a⋯.jpg (316.38 KB,720x560,9:7,1283830730167.jpg)

>>358460

Not intentionally trying to start an argument, just putting it up front because I know some anons will have only seen the negativity and the "OMG MONSTER HUNTER IS DEAD" hysterics /v/ was putting on before the game was even playable, but never any legitimate criticism of the actual final product. I've played MonHun for 14 years and I think MHW is great.

That aside, even without the action-oriented gameplay, the other aspects of MonHun are very heavy on bookkeeping or poorly developed. Needing to keep track of every piece you carve and then use to craft alone is just not fun, even if you automate it with apps and spreadsheets. The rest of the world is vague on purpose, meaning there's not a strong, established setting for players to interact with on a roleplay level. What makes MonHun is the hunting gameplay, not walking around Loc Lac city and haggling with an NPC merchant over the price of Nitroshrooms or negotiating the terms of a mission with a Guild representative or trying to hit on one of the guild girls at the tavern.

You could develop a setting from the themes and ideas of MonHun, like this thread was talking about >>344562 but you're going to be cutting out a lot of the material and little things that make the game what it is.

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 No.358978

underrail feels more like D&D than any other game I've ever played, possibly excepting some actual D&D games like IWD

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 No.359255

File: ac1fb6385f22078⋯.jpg (120.71 KB,250x250,1:1,6c0.jpg)

>>343413

Just homebrew like I do, nigger.

>>344988

AW > FE

>>348538

Pokémon Conquest sucks BIG dick.

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 No.359259

>>359255

Excuse me? Homebrew what, nigger?

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 No.359290

>>359259

>Not getting a second hand 2ds.

Asbsolutely nigger tier.

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 No.359292

>>359259

3DS piracy has gotten pretty easy these days. NDS piracy has been piss easy forever and emulation works near-flawlessly these days.

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 No.359297

File: 07628a3ea1cd352⋯.png (232.1 KB,419x433,419:433,dude what.png)

>>359290

>>359292

I thought you were talking about tabletop games.

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 No.359303

File: 670e250b19470e3⋯.webm (1.61 MB,540x480,9:8,Bazooka Man.webm)

>>359297

I was talking about Pokémon Super Mistery Dungeon. The game is good, it has a fuckton of pokeymans to make your team with. Story is cheesy and corny as always. Very worth a pirate.

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 No.359316

>>359297

I read that as "bibletop games."

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 No.359317

>>359303

Oh, I was able to emulate it. It's boring and I hated it. Don't lie to me like that, anon, you might've tricked me into playing a mediocre children's game.

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 No.359318

>>359317

>It's boring.

t. I haven't got past the 3 first tutorial chapters

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 No.359330

>>359318

I finished the entire game. It's boring. I wasted 30 hours waiting for the game to get fun and next thing I knew, I'd beaten the game and the credits were rolling.

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 No.359332

>>359330

Why the fuck did you play that far, then?

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 No.359334

File: ba07bdabe849b3a⋯.png (345.23 KB,607x447,607:447,totally straight edge.png)

>>359332

I was expecting to start evolving my guys and tackling tough dungeons once I got to the big city. The dungeons were getting better, so I was getting my hopes up, but they never actually got to be good.

>oh boy /v/ told me this series is better than the main series, I've always wanted to play Pokemon in a 3D space!

<spam Vine Whip literally the entire game and win

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 No.359363

>>359332

>>359330

>>359334

Admire and fear the wonder that is the no-drop faggot.

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 No.359394

>>359334

>Getting a broken build.

Casual scum.

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 No.359409

File: cb1fe88d0cfc470⋯.mp4 (446.12 KB,480x360,4:3,just wtf is that supposed ….mp4)

>>359394

>one move you learn at the beginning of the game makes a broken build

Sorry I insulted your shitty game, anon. Maybe if it wasn't so boring and easy I wouldn't be here taking a fat dump on it.

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 No.359431

>>343467

>game exists but isn't translated

Thanks satan.

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 No.359447

>>359409

You played a shitty game.

Try the earlier versions of Pokemon Mystery Dungeon.

In the first one you might actually get fucked hardcore depending on the types of protagonist and companion.

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 No.359480

>>343282

Kingdom Come: Deliverance might be cool.

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 No.360617

YouTube embed. Click thumbnail to play.

Does Armello count as /tg/ vidya?

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 No.360618

>>360617

It's in that weird, slowly growing category of digital board games that were never physical in the first place.

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 No.360622

>>343282

Sauce on video name?

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 No.360626

>>343570

Shittiest game that has been released in the genre. Literally very little choices, and "xenophobe"? Seriously? Wanting your race/species to be prevalent is a "phobia"?

Devs literally invaded 4cuck and was begging for people there to buy it when it came out.

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 No.361249

File: 036ac8e04c61e0a⋯.jpg (203.96 KB,1920x1080,16:9,20180215.jpg)

File: 544a6c1f0596f2e⋯.jpg (95.14 KB,1600x977,1600:977,20180216.jpg)

Playing Afterburner for a one-shot campaign of PCs on an aircraft carrier

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 No.361687

Are there any TGC-based video games with an actual plot?

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 No.361792

YouTube embed. Click thumbnail to play.

>>343299

I finally started playing it again. I've nerver really played a magic class before and I'm currently playing a sorcerer so that I can later switch to Mystic Knight. It is such a fun game.

>>360622

>Sauce on video name?

When you dark souls with your mates by ThePruld.

Spoonfeeding you as his stuff is hilarious and he deserves to be known for it.

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 No.361796

>>360618

So technically speaking, it's pure-ish /tg/?

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 No.361797

File: 92a9ef717f1ff45⋯.gif (1.95 MB,322x322,1:1,1518894066368.gif)

>tfw I'm ultra-hype for Vermintide 2

>we will never get a game like it for 40k

Why, /tg/, WHY? Deathwing had so much potential but it fell flat becasue the only one who gave a damn were the art directors. The only thing on-point about that game was the lore, but everything else was awful.

Your AI squad is pants-on-head-retarded, melee combat is dogshit, inter-squad banter is nonexistent, the weapon variety is is awful, the game drops below 30fps when there are greater than 0 nids on screen, multiplayer is (understandably) dead, why can't we have nice 40k games? The last one I actually remember liking was Space Marine, and even then it wasn't all that spectacular. No one would have minded if they just copied Vermintide and built upon that, it was a great Warhammer game. For a company supposedly with an iron fucking grip on their IP, Games Workshop sure likes to whore it out to shitty game studios.

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 No.361818

Battle Brothers has been fun, a hex grid turn based strategy/rpg where you run a mercenary company fulfilling contracts or just going bandit. It’s very combat-oriented, but using that to build relations with towns you use to supply yourself and gear up for harder fights and a large-scale crisis that, depending on how bad you do will wipe out towns and cities.

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 No.361906

>>343456

It's so fucking awful. It's such a terrible game.

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 No.361908

YouTube embed. Click thumbnail to play.

>>361906

Stop being a faggoty nigger and say why you think that. All signs point to this being cool as fuck, if hard as brass balls.

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 No.361910

>>361908

What's especially interesting is that the game journos tried to start shit about this one. A lot of the usual suspects came out and started pissing and moaning about it being racist for not having a ton of niggers in it, and tried to invoke GamerGate (Vavra was pro-GG back in the day)…. and the game is good enough that everyone else ignored that shit entirely, and has only been talking about the quality of the game itself.

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 No.361914

>>361797

I wouldn't be hyped for Vermintide 2 if you've ever played Payday, Borderlands or Left 4 Dead. It's a less interesting game than all of them, largely sold off of its IP.

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 No.361936

File: f9ce25c86936a80⋯.jpg (103.74 KB,512x512,1:1,f9c.jpg)

>>361914

dude, what. I loved the original Vermintide and I've heard nothing else but that 2 was a direct upgrade to it.

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 No.361948

File: 1b921989cf9db75⋯.jpg (58.11 KB,384x282,64:47,micromud.jpg)

>>343675

You know what's funny? Single player MUDs. This one is for the Commodore 64.

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 No.362039

File: 4f1d9121c427cda⋯.png (2.87 MB,1920x1080,16:9,Kingdom Come v - Bohemia….png)

>>361910

Mind you, the bugs can get pretty spectacular at times. This came from an anon who got catapulted into the stratosphere via alchemy bench. It's to be expected from Slav Magic, though.

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 No.362179

File: b116049d7491f02⋯.png (186.22 KB,460x215,92:43,ClipboardImage.png)

File: d07840196b68e9a⋯.png (231.03 KB,460x215,92:43,ClipboardImage.png)

If you've never played any of the Way of the Samurai games, 3 and 4 are on PC and they're both pretty good. They're effectively choose your own adventure games where you take the role of a nobody samurai and get thrust into some events in a small area over the course of a few days. Who you help, what you do, and who you kill all lead to one of usually a dozen or more endings. It can seem a little shallow at first, but it's meant for numerous playthroughs.. and each time you playthrough, all your money and items transfer over, so if you upgrade or build a really swanky sword, you can keep using it. Once you start looking into how to get the other endings, you'll start to appreciate how much shit it going on while you were fucking around picking fights with passing assholes.

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 No.362208

>>361936

It was a horde killing game that did nothing unique from the other horde killing games.

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 No.362349

>>360617

I”ve met the faggot developer of this game, Trent Kusters is his name. Absolute twerp of a human being and worst lecturer ever at uni.

Mind you he has impeccable taste in vinyasa and we got to play a demo version of Armello before its release, so that was something for a shit semester!

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 No.362361

File: b34aa0190feb9d7⋯.png (142.67 KB,256x363,256:363,Way_of_the_Samurai_Coverar….png)

>>362179

The original on PS2 is superior to both of those.

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 No.362373

>>362361

It's certainly more straight forward. Don't remember much about WotS2, except that tournament arena part. WotS3 is nice because you can access your meta-game vault in the middle of a playthrough, and you can save up parts to build the most ridiculous broken weapons, but the story is kind of a mess and it's easy to stumble through it a few times and never really understand what's going on. Not to mention that there's a ton of shit that just never comes up unless you know to go looking for it. WotS4 has the best variety of weapons and wacky shit and the school system is a neat touch. Certainly the least obtuse of the 4.

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 No.362385

>>362361

In what way?

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 No.364528

>>343299

is Dark Arisen any good?

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 No.364536

>>364528

Yes. It's the base game + an amazing DLC.

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 No.364580

>>364528

Dark Arisen is the version you want to get. It adds some tweaks to the travel system making the game much, much easier to play. Plus the dungeons, bosses, and loot in Bitterblack Isle are all top tier. The base game already had some spectacular dungeon crawls, but BBI is even better.

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 No.364583

>>362385

Better characters, setting, better role-playing (which should be the most important here).

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 No.366156

YouTube embed. Click thumbnail to play.

Welp, Chaosium finally licensed out to a game studio, so 2018's Call of Cthulhu is going to be a thing.

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 No.366157

YouTube embed. Click thumbnail to play.

>>364580

Of course, that's largely going to be overshadowed by what I'm calling "Tim Burton's Perils of the Warp," otherwise known as Agony, a Visceral Visual Vidya with Voracious and Violent Environments.

2018 is going to be the year of the Horror Vidya, and the subsequent Tabletop adaptations.

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 No.366158

>>366156

>mfw you can trademark a public domain title

I don't have a reaction image for how disgusted I am by chaosium.

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 No.366161

>>366158

Technically they're specifically referring to their RPG when trademarking it, the way you can trademark Diablo the game, but not the Spanish word for devil. Although doubtless Chaosium is going to legally finagle with what they do and don't actually have under their license. I believe they do have the rights to some of the short stories that are canon for the Mythos, and have kept it vague about what they do have so they can attempt to pull out the lawyers anytime someone tries to create something that isn't pure Lovecraftian Public Domain.

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 No.366168

>>366161

I'm not a fan of the mythos stuff that isn't lovecraft. It just irks me that if I wrote a game based on The Call of Cthulu, the short story, I'd have to call it something else to cover my ass from the Jews at Chaosium. Same thingfor Edgar Rice Burroughs stuff lime Tarzan or Princess of Mars.

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 No.366181

>>366161

>>366168

The truck with a case like this would be to just tell them to fuck off. They wouldn't have enough ground for it to stand in court, and it would cost them a hell of a lot more than it would cost you. Meaning - They'd try to settle it out of court. But then, you just tell them to fuck off, and that they'll see you in court. Then they'll have no choice but to back-down because the judge won't accept that shit.

They'll try to hose you, but they've nothing to stand on.

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 No.366182

>>366157

Those fat tails look pretty dumb tbh

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 No.366183

>>360626

What's wrong with treating shitskins the way they should?

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 No.366189

>>366182

If Thicc Semen Demon tails are the worst thing about this game, I'll be perfectly happy. It seeems to have found a nice aesthetic and is sticking to it with some genuinely disturbing imagery.

Plus, it's a Survival Horror game that actually goes for something you genuinely wouldn't give to a kid to play, so it's beyond being ruined by Memetubers.

I'm tentatively excited about it.

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 No.366190

YouTube embed. Click thumbnail to play.

>>366189

whoops, forgot video.

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 No.366354

So has Kingdom Come's performance for HDDs been improved yet?

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 No.366363

There is this overhul mod of the original Xcom called piratez that some nerds apparently made a tabletop version of. I guess they used a bit of grups to do it. I think that piratez has gotten bloated as fuck but I really like the direction he went in lore wise.

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 No.366394

>>360617

Armello is like Ironclaw if you dialed it back to medieval instead of Renaissance, and simplified it. They both even have Viking wolves, though it's not like that's a greatly unique concept. It's a game I like, and they've been releasing mini-novels to elaborate on the backstory of the setting (something they promised YEARS ago). It's still just a digital board game and not that elaborate of a setting but it's a decent effort.

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 No.366779

>>366363

>the direction he went lorewise

which would be? all I can find are pixel-y amazons, is there some deeper lore here I'm missing?

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 No.366782

File: f55c8e4f69afee4⋯.png (1.4 MB,1280x720,16:9,Kobold Garden.png)

Say. Cutebolds for everyone?

https://uwusoft.itch.io/kobold-garden

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 No.366785

>>366782

This looks promising. I might get a VR headset to better immerse myself in a world where I can give head pats to cutebolds

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 No.366789

>>366782

>pre-alpha

It's probably fucking nothing.

Which is a shame, because I really, really want this to be something. I miss Chao Garden.

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 No.369402

YouTube embed. Click thumbnail to play.

RUINER has some amazingly fun gameplay. The music and visuals are great too.

A word of warning though. Like most games that get published by Devolver, it is very arcade-like. Both in design and length.

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 No.369409

>>369402

Yeah, looks like a Street-Sam's solo adventure, where you get to have some fun killing Shit in a cyberpunk setting. It's good inspiration for an All-bruiser party, and probably good for killing a few hours, but it's not something I'd buy at full price($20) If at all.

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 No.369413

>>369409

>buying games

>not torrenting them

I remember being a newfag too.

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 No.369416

>>369413

To be honest, I've always held to the "try before you buy" philosophy of torrenting, and I do try and support the companies if I feel their products are worth it, "vote with your wallet" and all that.

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 No.369418

>>369416

>implying companies truly care about that in [current year]

Everything's fucked, m8. Just save you money.

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 No.369421

>>369418

The big companies are fucked. It's the smaller guys, the ones that target niche audiences and pay attention to them, that are worth supporting. We're entering a post-modern phase of the entertainment industry where the big bucks AAA games are reaching the point of diminishing returns, and it's anyone who can bring something new to the table that's worth looking at.

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 No.369425

Are the enhanced editions of Baldur's Gate, and planescape torment any good, or did they go full [current year] on them?

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 No.369446

>>369425

Baldur's Gate enhanced? The new expansion pack isn't any good and enhanced edition has been out so long now the best version to choose is primarily a matter of OS compatibility since the none EE version has pretty much had all it's kinks hammered out by the fans with all those patches but you might need to install tutu.

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 No.369465

YouTube embed. Click thumbnail to play.

>>369409

I got it when it was 50% off and I think that was a fair price but then again I love games like that, where the main draw is the actual "gameplay". It kinda feels like a mix of Hotline Miami and Neo-Contra.

Going through the main story once took me about 3-4 hours and it could take you less, depending on your skill.

>>369425

It's not the worst but I don't think it's worth getting if already own the old games or if you could get them instead. They added some new classes, timesavers like "always roll highest on level-up" or "always succeed when transcribig spells" and characters. The two former neat but not worth getting the EE for, the later feel kinda out of place and I wouldn't recruit them anyways.

Their worst crime was changing the cutscenes to that "motion comic" shit.

The expansions they released are just complete shit. [Current year] aside, they also have bad gameplay, bad world design and bad storylines.

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 No.369547

YouTube embed. Click thumbnail to play.

Been really enjoying Might & Magic 7. I'm a little over-leveled but having a blast. Only downside is the Greyface mod to fix a lot of issues didn't fix audio looping, so I just manually made each MP3 longer in audacity.

Tzeetch even provided a link to the game in the video description.

Gonna try and fuck over both Humans and Elves and claim Hammondale for myself. Easiest is if I time it right and get the "fake" completion for both. Harder if I complete both their missions. I'm playing good right now so I guess I don't want either side fucked over and should pick fake resolution?

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 No.369640

>>361792

I fucking love ThePruld. I heard that he uses MoCap on himself for most of the dances, can anyone confirm that?

Also sage for off-topic.

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 No.369965

>>369413

Convenience is a moderately big deal. If I buy a game from GOG, I can just download it, along with all the patches, any time I want(at least, unless GOG goes bankrupt), hassle-free. No need to worry about finding a torrent with seeders or a working download that's not an archive for which you need to find a password. And as a bonus, if there's a linux version, I can just grab that instead of trying to run the game in Wine(which has a good chance of requiring some messing about). For me, that's worth a few dollars.

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 No.370065

>>369965

I'm pretty sure GOG has switch to using an unpacker now instead of the old way hence why the big games have massive .bins to go with them. Alhtough they try to trick you with the GOG galaxy slipped into it so you always have to make sure which installer you download.

it's a real god damned pain for games like KCD though.

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 No.370150

YouTube embed. Click thumbnail to play.

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 No.379643

You guys think a Cyberpunk 2077 ttrpg will follow the video game? I hope we at least get some knock-off capitalizing on the renewed interest in the genre.

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 No.379647

>>379643

>You guys think a Cyberpunk 2077 ttrpg will follow the video game?

The video game is based off the fucking tabletop game Cyberpunk 2020, it's the same setting too. I'm not looking forward to this game at all, so far all Cyberpunk games except some old ones have turned out to be mediocre so it's not something to have any hype for.

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 No.379680

>>379647

/v/ is already digging into the devs and finding the usual poz anyway so it's nothing to look forward to.

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 No.380116

File: fa8b808a183afec⋯.jpg (216.12 KB,801x600,267:200,party.jpg)

I'm finally replaying Icewind Dale. It's still as great as I remember.

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 No.380124

File: e197b2ad1c29d7c⋯.png (1.83 MB,1605x972,535:324,stuck.png)

File: 7eb95befe7fa104⋯.png (1.6 MB,1599x902,39:22,wtfamireadingTHEGAME.png)

Been playing a lot of Cultist Simulator, which if it weren't for all the timers and randomization that could't be aped in a physical format, would be a top-teir board game in my book. Almost everything in the game is represented either with cards or with action boxes that cards go into, and a lot of the fun of the game is figuring out how everything works.

Pro-tip: For those just starting out, pick Lantern or Heart for your cult. Knock and Secret Histories are hard mode, as Knock is a FUCKING BITCH to find shit for, and Secret Histories cannot advance cultists to the highest rank.

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 No.380540

opinions on battletech? is it any good, gameplay wise, or am I better off with...megamek? that fanmade battletech game I can't remember the name of

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 No.382380

YouTube embed. Click thumbnail to play.
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 No.382460

>>382380

Have they unfucked the game or made it worse? I know they opened it up to Steam workshop, which is the "mods will fix it" argument, but if the devs are still adding obnoxious, obtuse mechanics that turn the game into busywork, what's the point in playing?

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 No.382476

File: bc9ee13a64cce35⋯.jpg (233.64 KB,1280x1024,5:4,da dorfs.jpg)

Finally a game with authentic dorf romance.

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 No.383150

>>382460

Had a recent balance overhaul accompanied by the new (pretty good) DLC. Reworked how some buffs function and made some minor adjustments. Some nerfs here, some buffs there. Boosted crit rates, getting a crit hit now buffs the hero for a turn or two, buffs/debuffs now count off at the end of rounds instead of individual turns. Grave Robber's pickaxe pierces PROT, Jester's dirk stab ignores Guards, Abomination is allowed to party with the DEUS VULT types now. The main point of contention was a new system trying to combat stalling that is just stupid bullshit that won't even work. Hasn't troubled me, personally, but there was much bitching to be had.

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 No.383152

YouTube embed. Click thumbnail to play.

>>383150

And the new DLC music is great, I must mention.

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 No.383162

>>383150

I enjoyed my time with Darkest Dungeon, but there was a point where I realized that the game was purposefully wasting my time and when I was absolutely sure that was the case, I put it down and never picked it up again.

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 No.383548

File: 56166e0ab4b0bd3⋯.jpg (213.53 KB,800x800,1:1,Rx4PvO6_9U5o8l8fn-zZapxsiT….jpg)

File: 983af3b9af9579c⋯.jpg (182.26 KB,800x800,1:1,McUDVtwpJrIj2pRQszy86hOkYS….jpg)

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 No.383597

>>383548

>ShindoL

I expected there to be a weeb mod at some point, but I'm surprised its by him.

And that the art isn't just an outright nude mod and the other shit he's infamous for.

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 No.383599

>>383597

>the other shit he's infamous for.

>Tough warrior girls in a medieval fantasy setting getting mindbroken.

This is exactly what he's infamous for. It just usually involves more dickings.

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 No.383634

>>343282

SupCom: Forged Alliance [Forever]

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 No.383959

YouTube embed. Click thumbnail to play.

Today I learned that there were more than one Golden Axe brawlers....

GA gave that Fighting Fantasy-ish combat vibes. For simple fun.

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 No.383987

File: 9ccde0bd814a87f⋯.png (24.99 KB,112x150,56:75,Dora.png)

>>383959

http://goldenaxe.wikia.com/wiki/Dora

>there was a playable centaur girl character in the golden axe franchise

>0 results for golden_axe centaur on the boorus

How disappointing.

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 No.383988

File: 01e6bb66f254ed1⋯.png (750.8 KB,490x572,245:286,Jamm.png)

File: de8b07ae13a256c⋯.png (9.74 KB,152x144,19:18,JammWin1.png)

File: ca182f93e07ac52⋯.jpeg (182.03 KB,894x1300,447:650,eb2af84caabaacb47f203fa9f….jpeg)

File: 124e5e0928c446a⋯.jpg (74.27 KB,400x600,2:3,d9e40ba83bc40aa3f411e496c9….jpg)

File: 27e749fae8bd9c7⋯.jpg (243.72 KB,962x1700,481:850,5653fb8d78273ba8fc4591717a….jpg)

>>383987

>there was also some Cham Cham ripoff

>only 2 results

Disappointing. Then again even Tyris has relatively little artwork.

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 No.384000

Any 3D action adventure games with decent exploration out there? Think Nier Automata but less autistic shitfest in places.

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 No.384002

>>384000

Dragon's Dogma does a pretty good job of creating an interesting world to explore, but it's kind of a small world.

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 No.384007

>>384002

I quit that game an hour in when the game glitched and gave me a quest marker sending me into the ocean and instadeath in the first town I went to.

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 No.384008

>>384007

You sure the quest marker wasn't pointing you to the docks that send you to Bitterblack Isle? Because it sounds like you didn't even play the game.

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 No.384010

>>384008

No, it clearly sent me to the ocean. After you exited the town there was a big ass ocean and it pointed directly off a cliff face.

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 No.384012

>>384010

...So you jumped off a cliff, into the water that they tell you not to go in?

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 No.384014

>>384007

>instadeath

You don't even die from the water. You get sucked up end turn up somewhere else.

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 No.384015

>>384012

I followed the quest marker all around the cliff edge from end to end until there was no way to go. Tried searching the town and had no luck either so called it quits on a game that was running at 15 fps at points. I figured it was a shit glitchy game that got circled jerked by retards the same way many other games are and never touched it again.

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 No.384018

>>384015

Oh well. Your loss.

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 No.384882

File: dfc274501afb23a⋯.mp4 (152.96 KB,640x360,16:9,degenerates.mp4)

So, Fallout New Vegas, everyone here can agree that Caesar and Mr. House are the best factions? Remember, normalfags and redditors are pro NCR.

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 No.384883

>>384882

Caesar's Legion had the best mentality. They built up a thriving and powerful faction from nothing entirely because their ideology and methods were the most effective and suited for the wasteland.

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 No.384891

>>384882

Yes.

People liking NCR shows they didn't play the fucking game

>hey NCR, can you help us with niggers powder gangers from YOUR PRISON terrorizing a town?

<lolnope, we're here to spread democracy and herpes

>BITTER SPRINGS MASSACRE, ZOGBOTS JUST OPEN FIRE LMAO

>NCR-Legion war 2: upper command doesn't give a fuck, Hanlon sabotages everything he can, colonel curtis is a Legion spy

>NCR ""intellectuals""

>Fantastic and theoretical degree in physics

>the edgy guy in McCarran who wants to use pre-war biological weapons in order to increase crop yields

>women in military due to shortages (chad legion can afford to decimate squads for failure)

>mainland NCR is infested with gangs because muh expansionism

>losing searchlight to a chemical attack because nobody bothered to get rid of, or secure pre-war toxic waste

>cucking out to brotherhoodrats of steal by giving away all power armor servos to them leaving NCR heavy troopers wearing dozens of pounds of junk in Nevada heat.

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 No.384906

>>384891

meh

None of the factions were 'good'

House was an isolationist moron who didn't quite seem to understand that there was a world around himself

>basically, you know, its the selfish asshole option

the Legion could only keep working so long as there were new tribes and people to enslave - plus it all hinged on a single point of failure (Ceasar) to keep everything organized.

>plus the 'you can challenge your superior officer for their position meant that they really did NOT in any way have much in the way of actual experienced officers... because at the first sign of old age, illness, weakness or whatnot you were basically dead to the first trooper who wanted your rank

>also the complete disregard for ranged combat, even not learning a damn thing from having been rekt by the NCR's snipers at the first battle

so you know... none of the factions were really optimal

>not going full on solo conqueror of the Mohave

>I shaggydoggy

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 No.384994

>>384882

All the factions are dogshit compared to the immortal steel fist of me running the Mojave for the next 100 years.

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 No.385021

File: 682e9eb3dbbf503⋯.jpg (337.9 KB,1920x1080,16:9,Legate Easy Pete.jpg)

>>384882

>Legion

Yes. They're flawed but they're the best faction option.

>House

If you're a fucking beta who wants some AnCap faggot raisin running things. The real correct non-Legion choice is to take things over yourself. House is almost as bad as the NCR: he's actually able to get shit done but his long-term goals are just make sure he keeps money coming in so he can live forever and still be a rich cunt.

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 No.385022

File: 5fa759a2ecd2dcc⋯.jpg (127.79 KB,800x700,8:7,The house always wins.jpg)

Oy, all you nibbas thinking any choice but House is good, you're shortsighted. He's smart, his model means he's immortal, and should you and your children continue to be loyal then your line will be protected and in a priviledged place. It's a perfect monarchy, and yours become the wardens of it. Of all the choices it presents the least chaos, with the benefit of a man who remembers how to reach the technology the US once had.

He's the choice for the future. His future, but a far more secure one than corrupt NCR or ruinous Legion.

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 No.385023

>>385021

> The real correct non-Legion choice is to take things over yourself

t. never played the fucking game

Anarchy ending is turning Mojave into Freeside-like shithole where people are too busy fucking dogs as they shit while high as a kite on every possible drug and paint thinner.

Or how the strip was before House woke up.

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 No.385026

>>385023

You know New Vegas has different endings for each faction based on how you treat them, right? You can explicitly make Freeside and Goodsprings really safe, stable, and prosperous.

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 No.385027

>>385023

>>385026

> The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.

If you upgrade the securitrons and go the independent route, New Vegas become sorderly and independent, and better for it.

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 No.385041

To figure out which faction is best, you have to look at how they treat the people who help them achieve their goals.

>House

Gives you a penthouse suite in one of the most secure locations in the Wasteland, and makes you his right-hand man, with all the perks and privileges that implies.

>Caesar's Legion

Immortalizes you by printing your exploits onto their currency, ensuring future generations will always remember you.

>NCR

Gives you a medal.

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 No.385043

File: 5d64f8d74ede9c3⋯.jpg (10.04 KB,480x242,240:121,work must be done.jpg)

I like legion, but the legion itself is weak in many ways. NCR is for reddit (((democratic))) people, Yes Man to "chads" with "high IQ" and Mr. House is more varied, some are AnCaps, other are just more logical people or they just think he's cool

This does not matter, Bathesta has control over the lore and we can expect them to make the worst possible decisions.

>>385021

>AnCaps are all betas memelords

You can deslike AnCaps and lolbertarians, but all of them that I know are /pol/ tier are much more alphas than NeetSocs, I mean instead of complaining about Jews all day long they are having kids, and making money and training with firearms. Yet they hate Jews.

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 No.385044

>>384891

>>385041

Don't forget since NCR is trying to keep their old world government, that means they want to stay as commiefornia. Reason enough to tell them to eat shit.

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 No.385046

File: 72e774ddc9babef⋯.jpg (333.15 KB,848x1327,848:1327,pNSpCJ0.jpg)

>>385041

>Gives you a medal.

A TWIG

YOU RECEIVE A FUCKING TWIG MEDAL

>Courier was presented with the Golden Branch, the highest civilian decoration given by the Republic

Pic related, NCR courier after 2nd NCR-Legion war

>>385044

It's important to note that NCR (shady sands) was a result of Vault 15 experiment whose goal was to see the effects of multicultiralism and racemixing over generations, which other than NCR spawned 2 or 3 most savage Gangs in post-war america

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 No.385047

fun fact from the wiki

>Despite the fact that most of the endings show the Courier as being a white male/female, the NCR ending slide is the only one that shows the Courier's skin being black.

>you're literally NCR's nigger for dirty work.

Pottery.

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 No.388346

>>347199

and holy shit, it is glorious, also, is dwarf fortress /tg/ related

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 No.388356

File: 1bae6a57a8ff005⋯.jpg (53.49 KB,552x432,23:18,laws of this dungeon.jpg)

>>388346

>is dwarf fortress /tg/ related

Ironic retardposting is still retardposting.

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 No.388360

>>388356

I wasn't entirely sure if that was specifically a cuckchan /tg/ thing or not

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 No.388363

>>388346

Dwarf Fortress is the game I would play if I could go to graduate school to get trained to play difficult games. I've built production databases that required less effort than getting started with Dwarf Fortress.

Incidentally, Total War Rome II is an easy game for elegan/tg/entlemen who like watching massive battles.

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 No.388364

File: 0e16217185dff50⋯.jpg (119.7 KB,672x372,56:31,Total-War-Rome-II-feature-….jpg)

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 No.388365

File: e19a3b9aa32e30c⋯.png (1.23 MB,1280x720,16:9,ClipboardImage.png)

all the other kids with the pumped up kicks you better run better run faster than my bullets hum hum hum

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 No.388383

>>388365

Super Columbine Bros was better.

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 No.388401

>>388365

I like how chill the guy on the very right looks. Like he doesn't even give a fuck anymore.

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 No.388452

>>388401

It's probably a simulation with the guys in high vis being there for health and safety. Hence the go-pro camera on the shooters head and the proximity of the camera that took the picture to him- the entire thing was probably set up to train local law enforcement.

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 No.388454

>>388363

I'm filling out a capcha just to call you a retard. Retard.

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 No.389965

YouTube embed. Click thumbnail to play.

Anyone recommend Torchlight1 or 2?

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 No.389972

File: 7ee65b00bd5e1fb⋯.jpg (86.46 KB,500x552,125:138,bugs.jpg)

>>361908

Why Kingdom Come Deliverance was bad (played at launch):

>half the game released as a day 1 patch (literally matched the base games file size), indicating that the game wasn't ready to be released. This patch included the game's balance and content to do in the open world, so it wasn't just minor patches

>despite that, game textures look terrible, facial animations aren't complete, all npc's pop in at 20 meters

>archery mechanic is retarded, arrows nose-dive into the ground at like 2 meters and after you get a few seconds to practice you have to spend 15-20 minutes hunting for rabbits in the woods without the ability to end the quest early or get more practice in first

>voice acting quality is inconsistent as fuck

>combat was janky as shit, every enemy knew how to perfectly dodge every attack even if you use the fake-out tactics that the game taught you to do

>sometimes an enemy blocking would catapult you into the air

>hit detection is messed up, sometimes your arrows will fly through enemies or bounce off the tree behind them

>mechanics poorly explained numerous times to the player, the sprint button is also the skip tutorial button so you accidentally skip tutorials

>historical realism elements were the worst part of the game, it tries to railroad the player without giving them the dialogue options do play the game in different ways despite the developers saying the game would let the players play their own way

>lockpick mechanic was unusable

The best part of the game was the first hour or so before the enemies showed up an attacked your village. Roleplaying as some random medieval peasant for that small amount of time was great. Everything after that was just pure dogshit. A developerm, in a very anti-consumer fashion, pushed out a game that wasn't fit for release and everyone loves them for it because they happened to be anti-censorship/pro-realism (which are things that I loved and admired about the game prior to its release).

I fucking hate that game so much. I hate the developers for pushing it out as it was. And I hate the fact that it's successful, because if anyone else released a game in that state it would've been reviled (and rightfully so).

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 No.389990

>>389965

I wanted to post something like

>it's free, why not try it for yourself

But it seems like it isn't. Weird. I could have sworn I legally got it for free.

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 No.390011

>>389965

Go ahead and try them out. Tell us what you think.

>mega

>#F!hIsTSSID!Yx3bjictTkLQMhyejDnVyw

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 No.390030

>>389965

>>389990

Go play Path of Exile instead. It's ACTUALLY free, and quite a bit better.

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 No.390046

>>389972

>combat was janky as shit, every enemy knew how to perfectly dodge every attack even if you use the fake-out tactics that the game taught you to do

You had a problem with the combat? All you have to do is just stab at them over and over again, even fist fights is just straight punches like you're in Fist of the North Star. The lockpick mechanic is poorly explained, you essentially have to move through a fixed path that you must adjust while turning the lock once you grasp this it's just a matter of practice.

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 No.390051

>>390046

On launch, after first patch, if they had any form of armour they would block 100% of attacks no matter the timing or direction, even if you did the fake-outs that the game taught you to do. They responded instantly. It was nightmarish.

Fist fighting was okay but I only did that once, and it was at the beginning which I know a lot of people disliked. Fighting the scavengers when you return home after fleeing wasn't and issue. But the second the enemy had any form of armour then they'd block every swing. Maybe it was different for other people, but that would just mean there was a bug that caused combat to be unwinnable. I had to always avoid fighting in order to progress in anyway because of it.

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 No.390078

>>390051

Did you actually train with that one guy in town to level up your weapons? The bow and arrow to the face also works if they're not wearing a helmet.

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 No.390153

>>390078

>Did you actually train with that one guy in town to level up your weapons?

Yes.

>The bow and arrow to the face also works if they're not wearing a helmet.

I shot one of the bandits that kidnaps that knight asshole who takes you out bunny hunting point blank in the face and the arrow bounced off. I shot a helmetless guy in the forest in the head from 5 meters away and all it did was alert him. I redid that several times and the arrows just did nothing.

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 No.390254

>>390153

were you using practice arrows and/or a shit bow

also you do HAVE TO TRAIN

it's like morrowind where you aren't hitting fucking anything at the start, plus the sword combat actually requires you to pay attention and block/feint/parry at certain directions

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 No.390278

>>390254

>were you using practice arrows and/or a shit bow

Nope on either. Trust me, I check back and fourth to see if I was doing something wrong.

>also you do HAVE TO TRAIN

I'm aware. I shot a dude point blank in the back and the arrow did nothing. Ignoring the fact that, even in untrained hands, that was unrealistic and the game liked to portray itself as realistic, even with training it didn't make a difference.

>it's like morrowind where you aren't hitting fucking anything at the start

That only happens if you build your character poorly but whateve.

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 No.390348

>>390254

>it's like morrowind where you aren't hitting fucking anything at the start

That's some really dumb design when the game relies on plyer skill.

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 No.390392

>>390278

>>390348

Raw stats are increased by doing, like Morrowind. The guy having trouble clearly isn't sparring with the trainer after the intro because not only raw stats but you'll eventually get a feeling for the window of time you actually get to execute your moves. Combos are worthless against anyone actually skilled at swordsmanship, from dev talk that's deliberate.

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 No.390398

File: b152873f933eb40⋯.png (241.77 KB,494x424,247:212,ClipboardImage.png)

Warhammer 40k Space Marine is free right now on Humble Bundle

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 No.390401

File: dd8d738bb30f94e⋯.jpg (19.82 KB,400x300,4:3,DlL_5idUYAEtxWL.jpg)

>>390392

>The guy having trouble clearly isn't sparring with the trainer after the intro

I've said that I practiced several times, here >>390278 "even with training it didn't make a difference" and here >>390153 "Yes."

Is it really beyond your comprehension that an unfinished, buggy game might've had shitty combat that didn't work?

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 No.390418

>>390398

Hopefully there'll be enough people to get a gamenight going.

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 No.390420

>>390418

I forgot the game even had multiplayer. It's free, so I suggest people grab it anyways, and we can try and get something going.

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 No.390539

>>390401

>I've said that I practiced several times

And I'm saying you didn't practice enough. The window of time you have is very tight with skilled opponents, you need genuinely good reflexes for regular success and the combos are worthless so don't bother trying on skilled opponents.

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 No.390542

File: 88c9b12e59ffb3a⋯.gif (7.68 MB,389x225,389:225,migrane_always_sunny.gif)

>>390539

Then you should've said that instead of saying I didn't spar at all. And you're still wrong. I practiced for ages. I spent a whole day doing it and checking to see if it made a difference (and when it didn't I returned the game the next morning). Combat. Is/Was. Broken. Period.

There was nothing I wanted more than for this game to be fantastic. I love history. I love realism. I love complex mechanics. I love developers who stand up against censorship for their creative vision. This game was the perfect storm of what I want. But it's just a shitty, buggy, and broken game in the end. You can accept that or not. I don't particularly care at this point, you can make whatever excuses you want for it and lie abut what I did and didn't do all you want to validate your love for the game. I don't care.

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 No.390555

>>390011

>>390030

Will give TL and PoE a try. Thanks, anon

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 No.390561

>>379680

>/v/ is already gossiping and circlejerking about how [popular thing] is not up to their standarts before even playing it

FTFY

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 No.390601

>>390542

Well then i don't know why you keep getting your ass kicked, unless you're trying to play the game like Skyrim or doing things like wielding a longsword with a shield then you should've already figured out parrying. Outside the fact that the game goes for a realistic approach where two or more guys will wreck your shit, always, I can't understand why you're having such a hard time.

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 No.390622

File: 32119056ba9ee54⋯.jpg (44.7 KB,720x405,16:9,1447985716378.jpg)

>>390601

>Well then i don't know why you keep getting your ass kicked

It's almost as if the game is broken, buggy and unfinished or something

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 No.390637

>>390418

>>390420

The codex astartes approves of this action

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 No.390671

>>390622

All bugs I've received combat related had nothing to do with timing or just plain fighting and always had to do with them flying towards me or going in and out of combat, I seriously suspect you just suck at playing games that require reflexes or for whatever reason you refused to give up on the sword and just use a mace because that's way more friendly to people who have a hard time with the swords.

I also suspect you're actually haven't bought the game at all and pirated it, because the physical copy of the game is just an installer.

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 No.390678

File: 8b67450a8d81b98⋯.gif (2.21 MB,500x281,500:281,laughing_but_dead_inside.gif)

I'm sure one of these days either of you will get the last word.

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 No.390683

>>390671

>All bugs I've received combat

Well if it didn't happen to you then I guess it can't exist then?

>I seriously suspect you just suck at playing games

I don't. I'm by no means a master at playing games but I'm not terrible by any stretch either. I love games with challenge. I love them with timing. As I've explained already.

>I also suspect you're actually haven't bought the game at all and pirated it

I paid for a PS4 copy of the game the day it launched. Played it the next day due to the Day 1 Patch (roughly the same size as the game itself) taking forever to download.

You can believe what you want. If it's truly incomprehensible to you that an extremely buggy game was buggy and anyone who implies it was must be lying because you didn't have the same problem well then whatever. That's a you problem.

>>390678

>go to a forum thread discussing video game

>get mocked for discussing a video game

Big brained boy there are we, Anon?

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 No.390722

>>390683

>Well if it didn't happen to you then I guess it can't exist then?

This isn't a bug because that has never been "fixed" in any patch, if anything the tutorial itself is atrocious you don't actually need to heed direction of attacks for block it's much easier then it looks it is only for parries, ripostes, and master strikes that direction of attack matters. But ripostes and master strikes hinges on your competence at parrying and ripostes is how you deal with the skilled opponents kicking your ass in the game. Ripostes and master strikes require you to hit q before the attack animation even starts and doing the parry, that is how small a window of time you have. Ripostes and parries (not master strikes) has a huge dependance on stats too.

If you can't do that stuff then just get a mace, full plate, wreck everyone's shit but don't be stupid and take two guys at once.

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 No.391480

YouTube embed. Click thumbnail to play.

Is Pillars of eternity II any good?

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 No.391835

>>383162

game's got a great atmosphere, I'll give it that much, but it can be a bit of a slog

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 No.391917

>>391480

Story wise it isn't that good, gameplay wise it's less fun the easier the difficulty setting I'm hazy on the details but this has to do with the original game mechanics being stripped down and the harder difficulties has remnants of the original shine through.

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 No.392586

File: 8c0d242773afbf8⋯.png (1.54 MB,1600x1036,400:259,The Enemy Within.png)

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 No.392604

>>392586

As, that's cute, dwarves being dwarfy with a little bab

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 No.392626

File: d4cfb8e97ab0834⋯.jpg (522.02 KB,1041x1000,1041:1000,Female Goblin PC Interacts….jpg)

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 No.392629

>>384882

The only possible choice.

Dear old friends, remember Navarro

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 No.393367

File: de55af5d1f0264e⋯.jpg (377.63 KB,1600x881,1600:881,DOS2_1.jpg)

>>343282

Divinity: Original Sin 2

One of the most true to form CRPGs ever created. Better than Baldur's Gate imo

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 No.393396

>>393367

While D:OS2 is a pretty good game, i feel that it still falls short of the infinity engine games, or even pillars of eternity, when it comes to combat mechanics.

Sure, the elemental mess is fun in the first 20 minutes, but having the entire battlefiel get filled with poison and explode 3 times in a row is pretty silly. Also, the melee classes are sort of shit, since most of their action come from “not-spells”.

Pillars of eternity still suffer from this on a much smaller degree, but baldurs gate is still miles ahead of both of them. It is also the only one of the three that remotely feels like a TTRPG.

However, it is a very well written game, the quests give you plenty of options, it has a few sort-of-interesting character plots and the graphics are great. Lore-wise, i feel that PoE is a bit better, since it appeals to several real-life archetypes, but i’d say both are mediocre.

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 No.393958

>>343673

Recommend any?

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 No.394000

>>393396

It really is that hard to just come out and say you enjoy something these days, isn't it? Nothing can truly be as great as the past.

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 No.394005

File: 0e5564b6ef81eea⋯.webm (7.49 MB,1280x720,16:9,Dark Messiah of Might and….webm)

File: a50ef0b2639302e⋯.webm (5.61 MB,640x360,16:9,Dark_Messiah_physics.webm)

I'm genuinely surprised no-one's mentioned Dark Messiah of Might and Magic. It's one of the most rewarding single-player experiences I've ever had and a personal favourite from a gameplay perspective. It's more action-oriented than your average /tg/ vidya, but the breadth of magic/skill/environmental interactions combined with the superb level and encounter design lends it tonnes of replayability. There's some minor RPing to be done, too, depending on whether you want the player character to be evil, selfish, selfless, etc.

Personally, I've played through it (about 12-15 hours) four times, and I've found new secret areas or alternative encounter approaches every single playthrough, to the point what I thought was scenery was actually part of a puzzle. There are entire sub-themes of puzzles you can miss without the right skill or magic spell, and it feels wonderful because the game truly is full of secret nooks, rather than simply appearing to be like so many games. The rope bow is a simple but very effective gameplay mechanic for opening up the levels vertically, and adrenaline giving your spells additional effects is really fun.

Being a game released in 2006 on the Source engine, it has some minor lighting and collision bugs, but those shouldn't pose a problem in a game with quicksaving. No magnet link because it's easy to find, but I offer these webms.

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 No.394197

>>394005

Ahh, yes. The Spring-Loaded Adventures of Kicky McKicksalot and his Boot of Doom.

Story looks like shit, but the gameplay doesn't look too terrible from what I've seen of others dicking around on it.

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 No.394201

>>394197

The story is one of the better parts, mostly because it complements the gameplay and doesn't get in the way. The villain has justifiable motivations, and player's & player character's knowledge/motivations are likely to be the same, and the choices aren't any more complicated than an action game needs them to be.

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 No.395457

is the enhanced version of planescape torment any good? or did it go full [current year]?

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 No.395491

>>395457

Even if it didn't, you are probably better of with the regular version.

The EE of BG changed many things, most for the worse.

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 No.395804

>>394197

Story is pretty basic but you know what? It works, has some genuine twists so long as you don't bother spoiling the whole story. Unless you played HoMM then you've got a basic idea of what's going to happen anyways.

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 No.398359

>>343298

If you are still around, you might want to check out the official Dark Souls Tabletop RPG published in Japan. The con is that you'll need someone to translate it for you if you have no moonrune knowledge.

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 No.404340

is arcanum good, or does it go full 'steampunk is just slapping brass and gears everywhere'?

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 No.404379

>>404340

It's basically England going through the industrial revolution, so seeing that kind of steampunk in the game is few and far between and what is there is very subdued.

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 No.404380

>>404379

ah, so the tolerable kind of steampunk, got it

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 No.404384

>>404379

I loved the setting and how neutral it was tilted, allowing for absolutely any play style, but that said, I do recall a schematic for making a bullet deflecting steam punk hat, that was: a top hat, some batteries, a magnet, and some gears. I also remember making a small army of mechanical spiders, which was amazing until they got destroyed.

>>404340

The soundtrack was top tier, but make sure you get the bug fixes from the fan site. The game has tons of issues since they ended up rushing the release, but the fan patch fixes all that, and adds lots of deleted material back into the game.

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 No.404386

>>404384

I've played bloodlines, anon, I know vaguely what I'm getting into with a troika game

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 No.404467

>>404384

Yeah the inventions is where you'll see most of that kind of steampunk outside of that you'll basically feel like you're in England from the 1850s-1870s. So anyone who wants that gonzo steampunk everywhere will be disappointed everyone else will be pleasantly surprised.

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 No.404643

File: efff214db653702⋯.gif (45.64 KB,560x455,16:13,Panzeru.gif)

>>343498

Play Grim Dawn or Path of Exile instead,

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 No.404645

File: ad7fecf58c7eaee⋯.png (259.2 KB,540x316,135:79,ClipboardImage.png)

>>366782

9 months later, this game is still in development, it's on patreon now, and there's plans for all kinds of features beyond headpatting lizards. However... It is on Patreon which means the fundamental business model, which always prevails in these cases, is to drag out development indefinitely to constantly rake in money in exchange for minimal work and incremental updates.

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 No.404733

File: aa646504f036382⋯.webm (973.4 KB,1280x720,16:9,xana possession.webm)

File: 77136f02539dc8e⋯.gif (2.96 MB,324x182,162:91,xana strut.gif)

>>394005

Xana is best girl.

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 No.404777

>>404645

>$1,500 a month for multiplayer

>in an off the shelf engine

The fucking cheek.

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 No.404798

>>404777

All things considered, once you account for patreon's cut, that's a pretty meager salary. If they get a little bit more into the game to show off and achieve youtuber meme game status, that's when the real money will roll in, but right now they're only making slightly more than the average minimum wageslave would make at full time.

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 No.404811

File: 08ad18da2290121⋯.jpg (296.39 KB,1920x1080,16:9,20181227221932_1.jpg)

File: 15a3557a07a3a38⋯.jpg (628.37 KB,1920x1080,16:9,20181115064908_1.jpg)

>>404733

>>394005

I've been re-playing the game with the Unlimited Edition mod (add preorder weapons into the game and add NG+) and am in the second cycle. Still amazingly fun.

/v/ is having a game night for the multiplayer next week. Tried playing around with it to get the feel for it. Unfortunately no bots or kick, but it does have pantsu when the base game does not.

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 No.405014

>>389990

Torchlight was free on GOG for a bit there for the launch of torchlight 2

I want to say it went for free for a few other times as well

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 No.405427

File: 2855e5ea8ecc323⋯.jpg (90.42 KB,1024x661,1024:661,s1.jpg)

>>405014

Torchlight is single player only though. T2 is more refined and has multiplay

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 No.405454

File: 7cb93a16349b0a0⋯.jpg (72.01 KB,680x544,5:4,Kirby pissed.jpg)

>>404811

It's a fucking Source game, why in the everloving fuck nobody made any custom singleplayer maps? I'm not even asking for a campaign, just give me an arena with infinitely spawning waves of enemies to fight. A basic fucking wave mode with increasing difficulty and rewards of new weapons/armor/skillpoints would've been amazing.

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 No.407896

how does /tg/ feel about x(-)com?

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 No.407901

>>407896

It's pretty good. The originals, that.

Xenonauts recreates the experience better than the modern remakes though.

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 No.409271

File: 64419a0813d9ef2⋯.jpg (26.39 KB,466x543,466:543,20190217.jpg)

File: 3fcd34e8bf2f579⋯.jpg (92.81 KB,850x590,85:59,20190210.jpg)

>>343498

Diablo3 never happened. Play Diablo1 or 2 instead; get a few fan-mods with you want quality of life improvements.

Path of Diablo(2) if you want somewhere to start...

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 No.409282

File: 6a85ffe9b063af0⋯.jpg (321.48 KB,1301x873,1301:873,1.jpg)

It's some kind of graphical MUD or something.

http://crossfire.real-time.com/

Probably one of the few games that will run ok on my potato. I briefly tried with a test server on localhost, and it seems fine except the client needs some cutomization, like bigger fonts and better keybindings. Yeah this looks promising! Anyway it's either that or go back to text roguelikes and such.

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 No.409284

File: c507f8089add3d8⋯.png (142.87 KB,1280x1024,5:4,screen.png)

>>409282

Yeah like I was saying, kind of rough on the edges at the start, but probably fixable. I guess the tiles are pretty small though, and that might be a problem for me unless I can change my screen resolution. Apparently there are other forks of this game with bigger tiles and maybe those can be used here too.

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 No.410404

YouTube embed. Click thumbnail to play.

What makes a game tg related?

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 No.410407

File: 3c0e0fad623b251⋯.gif (31.6 KB,992x509,992:509,fullscreen.gif)

File: e569130d78d7ee5⋯.gif (10.03 KB,282x283,282:283,screen.gif)

File: 6cf945c5788e72b⋯.gif (3.14 KB,230x245,46:49,cross-g.gif)

>>409282

Man, it's been a while since I've seen that. Played it way back in the day (2002-2006) back when there was a Windows DirectX based client that was still compatible and was 10X more useable than the shitty gtk/java clients. The person that did the DX client eventually forked crossfire and made https://www.daimonin.org/

It looks better, but strangely isn't fun or interesting.

Some things to note about Crossfire:

-It's made up of code and maps cobbled together by drunk Norwegian and American college students.

-LOL what's balance? (see above)

-Bugs. Expect server crashes.

-Many maps have some very simple fake random "physics" that is used for certain hidden triggers. This means that sometimes things in a map won't work properly

-The overworld was originally much smaller, but they decided to create a fucking huge (and fucking empty) overworld map that basically requires you to already know where you are going to find things.

-Hopefully they finally added secure connections, but it's probably a good idea to assume your username and password are being transmitted in plaintext, which it was still doing around the time I stopped playing.

For all it's flaws, it's actually a fun game. It's a bit weird to say, but crossfire is a game. A real game. It isn't a faggy "experience" or a carefully designed psychological and financial exploitation method. Even the grind is "crunchy". Another thing that makes crossfire fun is exploiting shit. Consider the following:

>One map had a bunch of generators that would spawn a shit ton of giants for a long time, filling up the map. Wise players could run across the map, push a boulder into a three tile chokepoint in a fence on the other side, and thus safely heal and kill giants at their leisure. A player that stayed around the entrance would quickly become overwelmed and be forced to leave, possibly not being able to escape if they entered again due to a giant blocking the door.

Here's what the early 20x20 pixmaps looks like on systems that supported color.. This was before my time, sometime between 1998-2000.

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 No.410408

File: e530b5dc5b0007c⋯.gif (9.44 KB,265x264,265:264,cf-old_city2.gif)

File: b16dffdb282c380⋯.gif (7.63 KB,264x266,132:133,cf-sports.gif)

File: f210c214d964db1⋯.gif (12.15 KB,266x266,1:1,cross-f.gif)

Here's pictures after they modified the pixmaps to add better colorfill. Also before my time.

Frankly this looks better than the shit they moved on to.

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 No.410409

File: 6d8505842e62b26⋯.gif (1.68 KB,148x100,37:25,cross-b.gif)

File: aadc03bd48c39ee⋯.gif (2.98 KB,160x144,10:9,cross-c.gif)

File: cb0b045a99aa21f⋯.gif (5.71 KB,196x180,49:45,cross-d.gif)

File: c341e6402dc6cb6⋯.gif (13.89 KB,269x269,1:1,crossfire.gif)

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 No.410410

File: a265439a7a4e6d1⋯.gif (82.55 KB,808x627,808:627,crossfire dxclient.gif)

Here's the old DX client, long dead and incompatible. This was how I rocked crossfire. At this point the artwork had been converted to PNG's (some quite badly), but still looked decent despite some shitty gradients being added here or there.

The client had some non-intuitive keyboard functions, but once you used them they really made sense and also made things quick and easy.

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 No.410411

File: c3c9aadc491ec97⋯.jpg (45.06 KB,600x800,3:4,vending machine - the ligh….jpg)

It should also be noted there is another fork of crossfire, which does or did have some technical advantages over the original code, primarily to do with scripting. But like all things Crossfire related, it's empty. http://www.deliantra.net/

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 No.410413

File: e2897bcb688e070⋯.png (469.88 KB,960x896,15:14,amita_slums.png)

File: eb3765f963c3d5b⋯.jpg (83.7 KB,575x432,575:432,wyvern fortress fun.jpg)

File: 8b5bb67775d352a⋯.png (743.54 KB,800x600,4:3,yegge.png)

File: ba6d2c5d60487f6⋯.gif (268.25 KB,500x850,10:17,worldmap 2002.gif)

And I can't mention crossfire without also mentioning wyvern, which is also a graphical mud that drew heavy inspiration from crossfire, but was very much a different and more advanced beast. This was one of the defining games of my childhood (along with BZFlag, Crossfire, the Age of Empires and C&C games).

Basically coded by one guy, Steve Yegge (Rhialto), the server and game has essentially been his white elephant. Steve is an interesting character. Reasonably people don't hate him, but he does have some flaws that really become obvious because he's literally the single point of failure for anything and everything. Consider the following:

>Steve creates a set of rules, many of which if broken requires banishment.

>The Wizards (which are the mapmakers + mods) do pretty much all the enforcement of the rules because Steve disappears for long periods of time.

>As time goes on, it becomes clear that much of the rules are a huge waste of everyone's time. The players hate it and the wizards hate it.

>Wizards repeatedly request changes to the rules, and clarification for all the shitty edge cases that players get into.

>Wizards are ignored.

>Wizards continue to enforce rules, because that's what they promised to do and it's Steve's game.

>Wizards basically keep the game running for a few years, despite a bunch of shit breaking, and a load of bugs and exploits that aren't being fixed.

>Game finally goes down for 10 years.

>Game comes back, not on PC, but as an iOS app and later android, as Steve want's to try to have another go and make the game sustainable (the game has cost him a fuck ton of money)

>All the major Wizards have washed their hands of it all. Don't want or need any of that shit again, say "good luck" and continue with their lives.

>

>By the way, the players who complained about wizards the loudest had basically been using exploits to cheat, and had gotten caught. Often multiple times.

>Steve at one point agrees with the players that the wizards were bad for enforcing (his own) rules.

Steve is an impressive programmer (wyvern is better compared to an operating system than a game engine), and a normally likable guy, but ultimately he's a 40-50 yr technical guy that really shouldn't be the face of a company. And he knows this, and has basically said as much.

In any case, the new iteration of wyvern is up but in stasis. Steve changed jobs and is currently having to focus on that. The game may or may not go down in the near future (again, it fucking burns money). He's exploring different possibilities for the future to make it sustainable. I do think it's worth checking out, but don't expect a well thought through and balanced system. Like Crossfire, most of Wyvern's content was cobbled together by a bunch of player/mapmakers (Wizards). This also made it interesting. And hey the older art was fucking awesome. I'm not a big fan of the new art though, something is off about it. Probably the lack of color palette that the old art was restricted to.

The original old website: https://web.archive.org/web/20050210045701/http://www.cabochon.com/

New website: http://www.ghosttrack.com/ (reddit is the primary forum for the game now)

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 No.410414

File: e4ce849993a774d⋯.png (172.47 KB,800x620,40:31,almien1.png)

File: 16510eb79af2703⋯.jpg (169.95 KB,919x787,919:787,mapedit_castle.jpg)

File: ad2812babe58c2f⋯.jpg (191.4 KB,919x787,919:787,mapedit_eldamar.jpg)

File: e01fe67f99db8af⋯.png (425.5 KB,800x620,40:31,underwater1.png)

Screenshots from the game and map editor.

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 No.410415

File: 6f58d86b2a5e995⋯.jpg (137.43 KB,797x566,797:566,deptstore.jpg)

File: 07b89d6de193003⋯.jpg (128.44 KB,797x566,797:566,havnor.jpg)

File: 2669fedde7edcb2⋯.jpg (141.49 KB,797x566,797:566,minath.jpg)

File: b583259e2820819⋯.png (367.53 KB,800x620,40:31,desert_temple.png)

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 No.410416

File: fdb37027206c5f0⋯.png (414.38 KB,800x620,40:31,pk_battle1.png)

File: e19a7233b4dd514⋯.jpg (137.21 KB,797x562,797:562,client8.jpg)

File: 8f262201d547ae8⋯.jpg (149.94 KB,797x562,797:562,client7.jpg)

File: 8b7ff1562d799e5⋯.jpg (102.66 KB,797x566,797:566,garignor.jpg)

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 No.410417

File: 8369117a4a95a80⋯.jpg (77.28 KB,240x320,3:4,z_firepad.jpg)

File: e7a36000834a7bb⋯.jpg (80.91 KB,240x320,3:4,z_sokoban1b44.jpg)

File: e7305ac695478ce⋯.jpg (76.89 KB,240x320,3:4,ipaq_enter_command.jpg)

File: e7305ac695478ce⋯.jpg (76.89 KB,240x320,3:4,ipaq_enter_command.jpg)

Curiously, wyvern also did have a client for those old IPAQ pocket PC's way back in the day.

Not really all that great to actually use, but interesting nonetheless.

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 No.410460

I joined a roleplay-focused MUD not long ago and, while it's very comfy, the staff want your input and participation, and the coder consistently adds features, the players are just awful.

A good half of them are jaded and stick to cliques(which is shit since there's ~25 people total), guilds and religions are dormant and empty, and slice of life roleplay is the most dominant kind.

It's bad enough that newbies are smothered in desperate welcoming and inane "lol so randumb" bullshit, I tried getting fa/tg/uy friends to join in and they couldn't take it.

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 No.410562

>>410460

reminds me of Space Station 13. I guess it's the same problems everywhere.

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 No.410572

File: d1a1c5e5b784b61⋯.png (18.52 KB,640x350,64:35,134388-the-aethra-chronicl….png)

>>410407

>>410408

>>410409

Those old graphics are really comfy! Reminds me of some CRPGs from late 80's - early 90's. Surely those old tiles and sprites are still online somewhere, in some CVS repository or something. Should be possible to make a version with those graphics.

Is it possible to play Crossfire solo (just by yourself on localhost server)? Seems like it, since there's monsters and NPCs. If that's the case, then the client version doesn't really matter. In my package system (pkgsrc on NetBSD), they have these:


crossfire-server-1.11.0nb31 X11 multi/single player game similar to gauntlet and nethack
crossfire-client-gtk2-1.11.0nb42 Multi-player graphical arcade and adventure game; GTK2 client
crossfire-client-gtk-1.11.0nb19 Multi-player graphical arcade and adventure game; GTK client
crossfire-client-1.11.0nb27 Multi-player graphical arcade and adventure game; X11 client

I installed the X11 "CF Client" (not gtk* based) and the game's website says "This client is deprecated and no longer supported; do not use it!", but this shouldn't matter if I don't connect to their servers.

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 No.410575

>>410562

Worst part is that there's a (half?)channer there that really seems to enjoy sharing his own versions of ebin maymays, and is making it really difficult to stay there.

People are terrible.

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 No.410578

File: 96543e6a01232e7⋯.png (80.87 KB,853x858,853:858,U6-Castle_Britannia.png)

File: f91ace4f99d38a5⋯.png (787.51 KB,512x768,2:3,Ultima_sprites.png)

File: dac67f7f3a2d4a5⋯.gif (23.06 KB,320x200,8:5,ultima_worlds_of_adventure….gif)

File: 8fab3e4b43d6c9f⋯.png (14.47 KB,320x200,8:5,ultima6_024.png)

>>410572

You're exactly right and I actually have some old versions saved for exactly this purpose when I have time one day mess around with that. One version is a truly ancient 0.92.4 version, which was prior to any public CVS. I forgot where I dug it out of. It has the color filled 24x24 .xpm's (pixmaps) and as well as the monocolor .xbm images.

Crossfire is definitely more of a solo game, as the multiplayer interactions are fairly primitive, beyond chatting. Where other players make things interesting is typically the mess they leave laying around that you might stumble upon. Following other players was also an good way to learn tricks like the giant save zone I mentioned. There are some maps designed to require 2 or more people to trigger some map mechanics and advance.

Since it's a pretty rare version that was near impossible for me to find, if you're curious or appreciate this kind of old art I can upload them later as is, but be warned that all large image files are all chopped into 24 by 24 pixel tiles. And good luck actually getting this version to run, it has ancient dependencies. Linux distros that old tend not to like emulators and modern hardware either.

I should really upload this to the internet archive.

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 No.410595

>>410460

what is it, anon?

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 No.410696

File: 961e1646a8aeb15⋯.png (966.71 KB,1286x645,1286:645,ESA_Marathon_-_2019-02-19_….png)

Just a fyi ESA is running a D&D 5e game right now.

https://esamarathon.com/

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 No.410698

>>410696

>Curious

>Open it up

>"I fly up in the air and examine where the tracks are going."

>Awkward pause from GM

>'They are going into the forest'

>"How far away is the forest?"

>'Quite far'

Now I don't usually keep a constant measure of my maps, but I generally have an inclination of how many days or hours walk away something is, or can make it up on the spot.

I dunno, maybe I'm stressing about nothing.

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 No.410723

File: e857c4f925112a0⋯.jpg (418.09 KB,750x525,10:7,20190224.jpg)

>>350136

Path of Exile is still going strong; now with memory dungeons.

http://www.pathofexile.com/synthesis

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 No.411550

File: 513a59817dc3bb1⋯.pdf (8.15 MB,Ultima 3 - Cleric Spellboo….pdf)

File: 0c4c7b32e0760b9⋯.pdf (6.91 MB,Ultima 3 - Wizard Spellboo….pdf)

This is some good shit

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 No.411551

File: 9bb6d86766f514e⋯.pdf (12.82 MB,Ultima 4 spellbook.pdf)

File: 82ba2c9571e197c⋯.pdf (92.32 KB,Ultima 5 spellbook.pdf)

Book 4 is definitely my favorite.

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 No.411569

>>410723

How does one get started? I've started a before but it seems slow and confusing.

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 No.411571

>>411550

What the hell is this?

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 No.411590

File: 37ffe2e3d0dfe4c⋯.jpg (100.12 KB,640x400,8:5,ultima 4 Abyss.jpg)

File: a799c640ada9868⋯.png (243.55 KB,950x844,475:422,ultima_4_dungeons mapped.PNG)

>>411571

The spell descriptions from the old Ultima video games

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 No.411735

File: c16e80f47625a2a⋯.png (41.84 KB,728x539,104:77,freeciv-1.0-screenshot-cit….png)

>>410578

I guess you have the version that's here? This one's got 24x24 XPM tiles.

https://www.ibiblio.org/pub/linux/games/dungeon/crossfire/

They also have FreeCiv v1.5 on there, with the old school tiles (before they switched to an ISO and 3D look):

https://www.ibiblio.org/pub/linux/games/multiplayer/

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 No.414593

File: 956a8ad7ab6e230⋯.jpg (156.8 KB,460x215,92:43,header.jpg)

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 No.415165

YouTube embed. Click thumbnail to play.

I wonder if this was related to Bloodlines 2 popping up.

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 No.415316

File: b2cb66b985169ca⋯.png (78.16 KB,500x264,125:66,What the fuck am I Looking….png)

There was this one dungeon crawler I remember a lot of people being excited for a while ago.

I had a very eye of the beholder feel to it, there was a dedicated thread to it too iirc.

Can anyone help me out?

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 No.415317

File: 17240950b507bdf⋯.jpg (405.25 KB,1920x1080,16:9,19thcentury.jpg)

>>343282

Victoria 2 is an excellent way to get computer gamers to say that the 19th century would be a good roleplaying setting.

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 No.415338

>>415316

I don't recall such a thread, but maybe Legend of Grimrock?

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 No.415341

File: 4aa0f6cbee666f1⋯.png (131.18 KB,640x480,4:3,An early beta of Grimoire ….png)

>>415316

Perhaps Grimoire? It's been in development for something like 20 years and finally released a while back.

https://cleveblakemore.itch.io/grimoire-heralds-of-the-winged-exemplar

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 No.415343

>>415316

You mean the Grimwah let's play? Yeah despite being released at the time it was unfinished. Plus at release some Goons injected malware and distributed their own version of pirated copies so it's a gamble to try and pirate it.

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 No.415357

>>415341

Wow, i actually do recall that thread now that you posted that. Wasn't it just random anon playing the game, and posting random images here? Pretty weak shit, which is why I probably spaced it.

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 No.425832

Neocron

Strife

Nethack

Diablo 1 & 2

Cleve Blakemore's Grimoire

Curse Of The Azure Bonds

Eye Of The Beholder

Skyrim

World Of Warcraft

Kingdom Come: Deliverance

Dark Messiah Of Might And MAgic

City Of Heroes

Thief

The Dark Mod

Enderal

Revenant

Fallout 1 & 2

Call Of Cthulhu 2006

Call Of Cthulhu 2018

Dink Smallwood

Dwarf Fortress

Vampire: The Masquerade

Lifeweb

Cataclysm: Dark Days Ahead

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 No.426201

File: fe4c3fb04ee0ea5⋯.jpg (128.91 KB,1416x640,177:80,EebtcCnUYAIMtdP.jpg)

Darkest Dungeon now gets its own tabletop adaptation, courtesy of Mythic Games

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