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/tg/ - Traditional Games

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File: be5ee8f11e1dfc2⋯.webm (5.56 MB,640x360,16:9,videoplayback (1).webm)

 No.343282 [View All]

You know the drill, post games that pertain to the board's interests, the lore surrounding them, and ones that are fun to play together using online multiplayer.

Oh, and before you ask, your average Tacticool Shooter game can easily be reflavored to handle a Cuphead campaign. Personally, I'd go with Savage Worlds and limit dice explosions based on EXP gain, and use the Superhero supplement to add some cartoon logic into the mix, though I'm sure others have different suggestions.

300 posts and 79 image replies omitted. Click [Open thread] to view. ____________________________
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 No.404643

File: efff214db653702⋯.gif (45.64 KB,560x455,16:13,Panzeru.gif)

>>343498

Play Grim Dawn or Path of Exile instead,

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 No.404645

File: ad7fecf58c7eaee⋯.png (259.2 KB,540x316,135:79,ClipboardImage.png)

>>366782

9 months later, this game is still in development, it's on patreon now, and there's plans for all kinds of features beyond headpatting lizards. However... It is on Patreon which means the fundamental business model, which always prevails in these cases, is to drag out development indefinitely to constantly rake in money in exchange for minimal work and incremental updates.

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 No.404733

File: aa646504f036382⋯.webm (973.4 KB,1280x720,16:9,xana possession.webm)

File: 77136f02539dc8e⋯.gif (2.96 MB,324x182,162:91,xana strut.gif)

>>394005

Xana is best girl.

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 No.404777

>>404645

>$1,500 a month for multiplayer

>in an off the shelf engine

The fucking cheek.

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 No.404798

>>404777

All things considered, once you account for patreon's cut, that's a pretty meager salary. If they get a little bit more into the game to show off and achieve youtuber meme game status, that's when the real money will roll in, but right now they're only making slightly more than the average minimum wageslave would make at full time.

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 No.404811

File: 08ad18da2290121⋯.jpg (296.39 KB,1920x1080,16:9,20181227221932_1.jpg)

File: 15a3557a07a3a38⋯.jpg (628.37 KB,1920x1080,16:9,20181115064908_1.jpg)

>>404733

>>394005

I've been re-playing the game with the Unlimited Edition mod (add preorder weapons into the game and add NG+) and am in the second cycle. Still amazingly fun.

/v/ is having a game night for the multiplayer next week. Tried playing around with it to get the feel for it. Unfortunately no bots or kick, but it does have pantsu when the base game does not.

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 No.405014

>>389990

Torchlight was free on GOG for a bit there for the launch of torchlight 2

I want to say it went for free for a few other times as well

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 No.405427

File: 2855e5ea8ecc323⋯.jpg (90.42 KB,1024x661,1024:661,s1.jpg)

>>405014

Torchlight is single player only though. T2 is more refined and has multiplay

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 No.405454

File: 7cb93a16349b0a0⋯.jpg (72.01 KB,680x544,5:4,Kirby pissed.jpg)

>>404811

It's a fucking Source game, why in the everloving fuck nobody made any custom singleplayer maps? I'm not even asking for a campaign, just give me an arena with infinitely spawning waves of enemies to fight. A basic fucking wave mode with increasing difficulty and rewards of new weapons/armor/skillpoints would've been amazing.

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 No.407896

how does /tg/ feel about x(-)com?

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 No.407901

>>407896

It's pretty good. The originals, that.

Xenonauts recreates the experience better than the modern remakes though.

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 No.409271

File: 64419a0813d9ef2⋯.jpg (26.39 KB,466x543,466:543,20190217.jpg)

File: 3fcd34e8bf2f579⋯.jpg (92.81 KB,850x590,85:59,20190210.jpg)

>>343498

Diablo3 never happened. Play Diablo1 or 2 instead; get a few fan-mods with you want quality of life improvements.

Path of Diablo(2) if you want somewhere to start...

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 No.409282

File: 6a85ffe9b063af0⋯.jpg (321.48 KB,1301x873,1301:873,1.jpg)

It's some kind of graphical MUD or something.

http://crossfire.real-time.com/

Probably one of the few games that will run ok on my potato. I briefly tried with a test server on localhost, and it seems fine except the client needs some cutomization, like bigger fonts and better keybindings. Yeah this looks promising! Anyway it's either that or go back to text roguelikes and such.

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 No.409284

File: c507f8089add3d8⋯.png (142.87 KB,1280x1024,5:4,screen.png)

>>409282

Yeah like I was saying, kind of rough on the edges at the start, but probably fixable. I guess the tiles are pretty small though, and that might be a problem for me unless I can change my screen resolution. Apparently there are other forks of this game with bigger tiles and maybe those can be used here too.

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 No.410404

YouTube embed. Click thumbnail to play.

What makes a game tg related?

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 No.410407

File: 3c0e0fad623b251⋯.gif (31.6 KB,992x509,992:509,fullscreen.gif)

File: e569130d78d7ee5⋯.gif (10.03 KB,282x283,282:283,screen.gif)

File: 6cf945c5788e72b⋯.gif (3.14 KB,230x245,46:49,cross-g.gif)

>>409282

Man, it's been a while since I've seen that. Played it way back in the day (2002-2006) back when there was a Windows DirectX based client that was still compatible and was 10X more useable than the shitty gtk/java clients. The person that did the DX client eventually forked crossfire and made https://www.daimonin.org/

It looks better, but strangely isn't fun or interesting.

Some things to note about Crossfire:

-It's made up of code and maps cobbled together by drunk Norwegian and American college students.

-LOL what's balance? (see above)

-Bugs. Expect server crashes.

-Many maps have some very simple fake random "physics" that is used for certain hidden triggers. This means that sometimes things in a map won't work properly

-The overworld was originally much smaller, but they decided to create a fucking huge (and fucking empty) overworld map that basically requires you to already know where you are going to find things.

-Hopefully they finally added secure connections, but it's probably a good idea to assume your username and password are being transmitted in plaintext, which it was still doing around the time I stopped playing.

For all it's flaws, it's actually a fun game. It's a bit weird to say, but crossfire is a game. A real game. It isn't a faggy "experience" or a carefully designed psychological and financial exploitation method. Even the grind is "crunchy". Another thing that makes crossfire fun is exploiting shit. Consider the following:

>One map had a bunch of generators that would spawn a shit ton of giants for a long time, filling up the map. Wise players could run across the map, push a boulder into a three tile chokepoint in a fence on the other side, and thus safely heal and kill giants at their leisure. A player that stayed around the entrance would quickly become overwelmed and be forced to leave, possibly not being able to escape if they entered again due to a giant blocking the door.

Here's what the early 20x20 pixmaps looks like on systems that supported color.. This was before my time, sometime between 1998-2000.

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 No.410408

File: e530b5dc5b0007c⋯.gif (9.44 KB,265x264,265:264,cf-old_city2.gif)

File: b16dffdb282c380⋯.gif (7.63 KB,264x266,132:133,cf-sports.gif)

File: f210c214d964db1⋯.gif (12.15 KB,266x266,1:1,cross-f.gif)

Here's pictures after they modified the pixmaps to add better colorfill. Also before my time.

Frankly this looks better than the shit they moved on to.

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 No.410409

File: 6d8505842e62b26⋯.gif (1.68 KB,148x100,37:25,cross-b.gif)

File: aadc03bd48c39ee⋯.gif (2.98 KB,160x144,10:9,cross-c.gif)

File: cb0b045a99aa21f⋯.gif (5.71 KB,196x180,49:45,cross-d.gif)

File: c341e6402dc6cb6⋯.gif (13.89 KB,269x269,1:1,crossfire.gif)

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 No.410410

File: a265439a7a4e6d1⋯.gif (82.55 KB,808x627,808:627,crossfire dxclient.gif)

Here's the old DX client, long dead and incompatible. This was how I rocked crossfire. At this point the artwork had been converted to PNG's (some quite badly), but still looked decent despite some shitty gradients being added here or there.

The client had some non-intuitive keyboard functions, but once you used them they really made sense and also made things quick and easy.

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 No.410411

File: c3c9aadc491ec97⋯.jpg (45.06 KB,600x800,3:4,vending machine - the ligh….jpg)

It should also be noted there is another fork of crossfire, which does or did have some technical advantages over the original code, primarily to do with scripting. But like all things Crossfire related, it's empty. http://www.deliantra.net/

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 No.410413

File: e2897bcb688e070⋯.png (469.88 KB,960x896,15:14,amita_slums.png)

File: eb3765f963c3d5b⋯.jpg (83.7 KB,575x432,575:432,wyvern fortress fun.jpg)

File: 8b5bb67775d352a⋯.png (743.54 KB,800x600,4:3,yegge.png)

File: ba6d2c5d60487f6⋯.gif (268.25 KB,500x850,10:17,worldmap 2002.gif)

And I can't mention crossfire without also mentioning wyvern, which is also a graphical mud that drew heavy inspiration from crossfire, but was very much a different and more advanced beast. This was one of the defining games of my childhood (along with BZFlag, Crossfire, the Age of Empires and C&C games).

Basically coded by one guy, Steve Yegge (Rhialto), the server and game has essentially been his white elephant. Steve is an interesting character. Reasonably people don't hate him, but he does have some flaws that really become obvious because he's literally the single point of failure for anything and everything. Consider the following:

>Steve creates a set of rules, many of which if broken requires banishment.

>The Wizards (which are the mapmakers + mods) do pretty much all the enforcement of the rules because Steve disappears for long periods of time.

>As time goes on, it becomes clear that much of the rules are a huge waste of everyone's time. The players hate it and the wizards hate it.

>Wizards repeatedly request changes to the rules, and clarification for all the shitty edge cases that players get into.

>Wizards are ignored.

>Wizards continue to enforce rules, because that's what they promised to do and it's Steve's game.

>Wizards basically keep the game running for a few years, despite a bunch of shit breaking, and a load of bugs and exploits that aren't being fixed.

>Game finally goes down for 10 years.

>Game comes back, not on PC, but as an iOS app and later android, as Steve want's to try to have another go and make the game sustainable (the game has cost him a fuck ton of money)

>All the major Wizards have washed their hands of it all. Don't want or need any of that shit again, say "good luck" and continue with their lives.

>

>By the way, the players who complained about wizards the loudest had basically been using exploits to cheat, and had gotten caught. Often multiple times.

>Steve at one point agrees with the players that the wizards were bad for enforcing (his own) rules.

Steve is an impressive programmer (wyvern is better compared to an operating system than a game engine), and a normally likable guy, but ultimately he's a 40-50 yr technical guy that really shouldn't be the face of a company. And he knows this, and has basically said as much.

In any case, the new iteration of wyvern is up but in stasis. Steve changed jobs and is currently having to focus on that. The game may or may not go down in the near future (again, it fucking burns money). He's exploring different possibilities for the future to make it sustainable. I do think it's worth checking out, but don't expect a well thought through and balanced system. Like Crossfire, most of Wyvern's content was cobbled together by a bunch of player/mapmakers (Wizards). This also made it interesting. And hey the older art was fucking awesome. I'm not a big fan of the new art though, something is off about it. Probably the lack of color palette that the old art was restricted to.

The original old website: https://web.archive.org/web/20050210045701/http://www.cabochon.com/

New website: http://www.ghosttrack.com/ (reddit is the primary forum for the game now)

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 No.410414

File: e4ce849993a774d⋯.png (172.47 KB,800x620,40:31,almien1.png)

File: 16510eb79af2703⋯.jpg (169.95 KB,919x787,919:787,mapedit_castle.jpg)

File: ad2812babe58c2f⋯.jpg (191.4 KB,919x787,919:787,mapedit_eldamar.jpg)

File: e01fe67f99db8af⋯.png (425.5 KB,800x620,40:31,underwater1.png)

Screenshots from the game and map editor.

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 No.410415

File: 6f58d86b2a5e995⋯.jpg (137.43 KB,797x566,797:566,deptstore.jpg)

File: 07b89d6de193003⋯.jpg (128.44 KB,797x566,797:566,havnor.jpg)

File: 2669fedde7edcb2⋯.jpg (141.49 KB,797x566,797:566,minath.jpg)

File: b583259e2820819⋯.png (367.53 KB,800x620,40:31,desert_temple.png)

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 No.410416

File: fdb37027206c5f0⋯.png (414.38 KB,800x620,40:31,pk_battle1.png)

File: e19a7233b4dd514⋯.jpg (137.21 KB,797x562,797:562,client8.jpg)

File: 8f262201d547ae8⋯.jpg (149.94 KB,797x562,797:562,client7.jpg)

File: 8b7ff1562d799e5⋯.jpg (102.66 KB,797x566,797:566,garignor.jpg)

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 No.410417

File: 8369117a4a95a80⋯.jpg (77.28 KB,240x320,3:4,z_firepad.jpg)

File: e7a36000834a7bb⋯.jpg (80.91 KB,240x320,3:4,z_sokoban1b44.jpg)

File: e7305ac695478ce⋯.jpg (76.89 KB,240x320,3:4,ipaq_enter_command.jpg)

File: e7305ac695478ce⋯.jpg (76.89 KB,240x320,3:4,ipaq_enter_command.jpg)

Curiously, wyvern also did have a client for those old IPAQ pocket PC's way back in the day.

Not really all that great to actually use, but interesting nonetheless.

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 No.410460

I joined a roleplay-focused MUD not long ago and, while it's very comfy, the staff want your input and participation, and the coder consistently adds features, the players are just awful.

A good half of them are jaded and stick to cliques(which is shit since there's ~25 people total), guilds and religions are dormant and empty, and slice of life roleplay is the most dominant kind.

It's bad enough that newbies are smothered in desperate welcoming and inane "lol so randumb" bullshit, I tried getting fa/tg/uy friends to join in and they couldn't take it.

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 No.410562

>>410460

reminds me of Space Station 13. I guess it's the same problems everywhere.

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 No.410572

File: d1a1c5e5b784b61⋯.png (18.52 KB,640x350,64:35,134388-the-aethra-chronicl….png)

>>410407

>>410408

>>410409

Those old graphics are really comfy! Reminds me of some CRPGs from late 80's - early 90's. Surely those old tiles and sprites are still online somewhere, in some CVS repository or something. Should be possible to make a version with those graphics.

Is it possible to play Crossfire solo (just by yourself on localhost server)? Seems like it, since there's monsters and NPCs. If that's the case, then the client version doesn't really matter. In my package system (pkgsrc on NetBSD), they have these:


crossfire-server-1.11.0nb31 X11 multi/single player game similar to gauntlet and nethack
crossfire-client-gtk2-1.11.0nb42 Multi-player graphical arcade and adventure game; GTK2 client
crossfire-client-gtk-1.11.0nb19 Multi-player graphical arcade and adventure game; GTK client
crossfire-client-1.11.0nb27 Multi-player graphical arcade and adventure game; X11 client

I installed the X11 "CF Client" (not gtk* based) and the game's website says "This client is deprecated and no longer supported; do not use it!", but this shouldn't matter if I don't connect to their servers.

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 No.410575

>>410562

Worst part is that there's a (half?)channer there that really seems to enjoy sharing his own versions of ebin maymays, and is making it really difficult to stay there.

People are terrible.

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 No.410578

File: 96543e6a01232e7⋯.png (80.87 KB,853x858,853:858,U6-Castle_Britannia.png)

File: f91ace4f99d38a5⋯.png (787.51 KB,512x768,2:3,Ultima_sprites.png)

File: dac67f7f3a2d4a5⋯.gif (23.06 KB,320x200,8:5,ultima_worlds_of_adventure….gif)

File: 8fab3e4b43d6c9f⋯.png (14.47 KB,320x200,8:5,ultima6_024.png)

>>410572

You're exactly right and I actually have some old versions saved for exactly this purpose when I have time one day mess around with that. One version is a truly ancient 0.92.4 version, which was prior to any public CVS. I forgot where I dug it out of. It has the color filled 24x24 .xpm's (pixmaps) and as well as the monocolor .xbm images.

Crossfire is definitely more of a solo game, as the multiplayer interactions are fairly primitive, beyond chatting. Where other players make things interesting is typically the mess they leave laying around that you might stumble upon. Following other players was also an good way to learn tricks like the giant save zone I mentioned. There are some maps designed to require 2 or more people to trigger some map mechanics and advance.

Since it's a pretty rare version that was near impossible for me to find, if you're curious or appreciate this kind of old art I can upload them later as is, but be warned that all large image files are all chopped into 24 by 24 pixel tiles. And good luck actually getting this version to run, it has ancient dependencies. Linux distros that old tend not to like emulators and modern hardware either.

I should really upload this to the internet archive.

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 No.410595

>>410460

what is it, anon?

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 No.410696

File: 961e1646a8aeb15⋯.png (966.71 KB,1286x645,1286:645,ESA_Marathon_-_2019-02-19_….png)

Just a fyi ESA is running a D&D 5e game right now.

https://esamarathon.com/

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 No.410698

>>410696

>Curious

>Open it up

>"I fly up in the air and examine where the tracks are going."

>Awkward pause from GM

>'They are going into the forest'

>"How far away is the forest?"

>'Quite far'

Now I don't usually keep a constant measure of my maps, but I generally have an inclination of how many days or hours walk away something is, or can make it up on the spot.

I dunno, maybe I'm stressing about nothing.

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 No.410723

File: e857c4f925112a0⋯.jpg (418.09 KB,750x525,10:7,20190224.jpg)

>>350136

Path of Exile is still going strong; now with memory dungeons.

http://www.pathofexile.com/synthesis

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 No.411550

File: 513a59817dc3bb1⋯.pdf (8.15 MB,Ultima 3 - Cleric Spellboo….pdf)

File: 0c4c7b32e0760b9⋯.pdf (6.91 MB,Ultima 3 - Wizard Spellboo….pdf)

This is some good shit

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 No.411551

File: 9bb6d86766f514e⋯.pdf (12.82 MB,Ultima 4 spellbook.pdf)

File: 82ba2c9571e197c⋯.pdf (92.32 KB,Ultima 5 spellbook.pdf)

Book 4 is definitely my favorite.

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 No.411569

>>410723

How does one get started? I've started a before but it seems slow and confusing.

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 No.411571

>>411550

What the hell is this?

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 No.411590

File: 37ffe2e3d0dfe4c⋯.jpg (100.12 KB,640x400,8:5,ultima 4 Abyss.jpg)

File: a799c640ada9868⋯.png (243.55 KB,950x844,475:422,ultima_4_dungeons mapped.PNG)

>>411571

The spell descriptions from the old Ultima video games

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 No.411735

File: c16e80f47625a2a⋯.png (41.84 KB,728x539,104:77,freeciv-1.0-screenshot-cit….png)

>>410578

I guess you have the version that's here? This one's got 24x24 XPM tiles.

https://www.ibiblio.org/pub/linux/games/dungeon/crossfire/

They also have FreeCiv v1.5 on there, with the old school tiles (before they switched to an ISO and 3D look):

https://www.ibiblio.org/pub/linux/games/multiplayer/

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 No.414593

File: 956a8ad7ab6e230⋯.jpg (156.8 KB,460x215,92:43,header.jpg)

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 No.415165

YouTube embed. Click thumbnail to play.

I wonder if this was related to Bloodlines 2 popping up.

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 No.415316

File: b2cb66b985169ca⋯.png (78.16 KB,500x264,125:66,What the fuck am I Looking….png)

There was this one dungeon crawler I remember a lot of people being excited for a while ago.

I had a very eye of the beholder feel to it, there was a dedicated thread to it too iirc.

Can anyone help me out?

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 No.415317

File: 17240950b507bdf⋯.jpg (405.25 KB,1920x1080,16:9,19thcentury.jpg)

>>343282

Victoria 2 is an excellent way to get computer gamers to say that the 19th century would be a good roleplaying setting.

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 No.415338

>>415316

I don't recall such a thread, but maybe Legend of Grimrock?

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 No.415341

File: 4aa0f6cbee666f1⋯.png (131.18 KB,640x480,4:3,An early beta of Grimoire ….png)

>>415316

Perhaps Grimoire? It's been in development for something like 20 years and finally released a while back.

https://cleveblakemore.itch.io/grimoire-heralds-of-the-winged-exemplar

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 No.415343

>>415316

You mean the Grimwah let's play? Yeah despite being released at the time it was unfinished. Plus at release some Goons injected malware and distributed their own version of pirated copies so it's a gamble to try and pirate it.

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 No.415357

>>415341

Wow, i actually do recall that thread now that you posted that. Wasn't it just random anon playing the game, and posting random images here? Pretty weak shit, which is why I probably spaced it.

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 No.425832

Neocron

Strife

Nethack

Diablo 1 & 2

Cleve Blakemore's Grimoire

Curse Of The Azure Bonds

Eye Of The Beholder

Skyrim

World Of Warcraft

Kingdom Come: Deliverance

Dark Messiah Of Might And MAgic

City Of Heroes

Thief

The Dark Mod

Enderal

Revenant

Fallout 1 & 2

Call Of Cthulhu 2006

Call Of Cthulhu 2018

Dink Smallwood

Dwarf Fortress

Vampire: The Masquerade

Lifeweb

Cataclysm: Dark Days Ahead

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 No.426201

File: fe4c3fb04ee0ea5⋯.jpg (128.91 KB,1416x640,177:80,EebtcCnUYAIMtdP.jpg)

Darkest Dungeon now gets its own tabletop adaptation, courtesy of Mythic Games

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