No.308153 [View All]
Let's share some Japanese Tabletop RPG games, as the subject says it.
222 posts and 104 image replies omitted. Click [Open thread] to view. ____________________________
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No.397646
>>371048
so weeb malifaux?
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No.398000
Too anybody who's gm'd or was a player of Maid Rpg; how did you guys handle the seduction mechanic? I'm running a session right now and half of my players are complaining about it right now.
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No.398003
>>398000
I didn't use it at all. Didn't even tell my players about it. When I played it my players where happy with just the scenarios and some random events whenever they got favor to spend.
That's just my personal choice as I always find that sort of thing kinda awkward in RPGs. My players would probably be more into it than I am.
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No.398005
>>398003
I was thinking about removing seduction from the game but one of the players has already seduced most of the others. I don't know if I should just retcon all his hard work like that because he did spend a good amount of time stalking the players and he roleplayed it really well
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No.398009
>>398005
Are you playing a longer campaign? I only ever played oneshots before. I'd say keep it until you start a new mansion and then talk with your group about it beforehand.
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No.398012
>>398009
Most of the campaigns I run for Maid RPG last about 4 sessions(each session lasts about ~3 hours) and the last one was at the second session. The players really like their characters and the Master so this one might run a little bit longer. In the previous campaigns no one really used the seduction mechanic on eachother; the players only used it on npcs so no one complained about it.
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No.398016
>>398012
Then I guess the best way would be to talk with your group at the start or end of the next session. Especially if it bothers the players so much that the games is disrupted or that the group might even fall apart.
I mean, sure it is possible to seduce other Maids and even abuse the mechanic as far as I know, I'd need to look the mechanics up again as I never use them. The closest thing I used was "combat" using affection. The same way it is possible to chop the mage into pieces, cook his body as stew, poison it and then serve it to the rest of the group in just about any fantasy RPG. That doesn't mean the group is going to enjoy it.
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No.398094
>>398016
That's probably the best course of action. Thanks for the advice. I'm not too experienced with DMing(which is why I'm running something "simple") so I appreciate all the feeback
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No.399707
New edition of Meikyuu Kingdom's out. Full color. Might scan it, but I haven't found a translator for the missing material yet (nor have I finished typesetting the other rulebook, haven't felt like it lately).
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No.399727
How do you find groups to play these games?
I've been wanting to try out MAID or Nechronica.
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No.399743
>>399727
There are servers on a certain currently popular chat platform with 4/tg/ origins, I would not recommend playing with the people there though, most of the active ones are cancerous in the sense that if you dare say something someone doesn't like (eg. I enjoy X system), you will get screeched at. Civility is largely a foreign concept, and seeing autistic shitflinging between two or more people that eats up a whole channel is quite an often sight. And of course, many hold grudges, so if you somehow get on someone's bad side even by accident, they (and their friends) will hate you forever.
I assume you don't have anyone to ask if they'd be interested in trying out MAID or Nechronica? I can offer you my fairly expansive web of people who are very interested in all kinds of games (I believe some of them even played MAID several times), but keep in mind they all use the chat platform I mentioned for gaming, which may bother you. They also don't do voice chat, preferring to game over text instead.
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No.399747
>>399743
Is that platform Discord or something?
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No.399761
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No.399766
>>335921
Anyone have a backup of this? Or a list of what was in it?
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No.399778
For those who play these, whats the take on Tenra Bansho? I like the idea since I feel I can edge it up to be a Training Wheels L5R for moving from typical western fantasy and see how they deal in a different setting. I downloaded the core book and Im intrigued enough, Id be interested in hearing other peoples input on the system.
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No.399783
>>399778
I personally don't like L5R. I never played it but I planned on GMing a game. Never done so since I think the setting is completely retarded and not in a good way. So I don't know how well it would work as a "Training Wheels L5R".
With that said, I really enjoyed GMing Tenra. The system itself is really fast and simple. If you want more depth, there's many spell-like abilities or "augmentations" that you can use, depending on your character. And I just love the wounds system. The base rules itself would already be pretty fun but the aiki - kiai is absolutely amazing. It works wonder to get your players to roleplay. Having scenes with only part of the group and having others join depending on the mood or as NPCs is really fun too.
Regarding input, some players are weirdly shocked and appaled by the concept that this game is more one-shot focused. Also the pre-made characters are pretty solid so feel free to use them for your first games. Lastly, the translator is a turbocuck who's too lazy to ever publish any more of the material that he was already paid for through kikestarter.
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No.399786
>>399778
It's not really comparable to L5R, because it's a really anime-as-fuck setting and everything stems from that. You're not playing minor soldiers and basic ninjas. You're playing child mech pilots whose robots are controlled by innocence and powered by the living hearts of oni, cyborg mercenaries who have been purposefully hacking off body parts to become stronger, outright Naruto-esque ninjas who can summon giant frogs and spit fireballs the size of trucks at armies, and Samurai who specialize in hunting mechs because they have embedded soul gems across their entire bodies to give them superhuman strength and durability so they can wield massive zanbato.
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No.399791
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No.399795
>>399786
>>399783
Ok I admit that the L5R comparison was very bad, but the the initial point still stands as good for a Mystical East campaign my group really isnt used to. As I am not a normal GM the one shot focus seems to work in my favor really combined with the simpler D6 roll under system.
In regards to the translator/localizer is he really a shit heel or just a lazy fuck? I guess this effects if I drop 16 bucks or bum at the share thread, laziness is one thing but if hes like the normal 'localization' crew that mar other projects I wont pay.
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No.399802
>>399795
>In regards to the translator/localizer
A bit of both. He is a bit of a SJW, he stated that the art and setting of Tenra is too much and that's why he won't translate Terra or Tenra Wars, and the worst kind of weeb the kind that tries to be a Japanese normalfag but as far as I can tell he didn't change or (((localize)))) anything about Tenra. That's something at least.
He is a completely incompetent fuck though. It's been six years and he still didn't publish the supplements he promised. It's not looking any better for Ryuutama and Shinobigami isn't even released yet. I can't even tell if it's laziness or just hubris but it's bad planning either way.
In the end it is your choice. They put in the work so I pay for the games but I advice against ever supporting one of his projects.
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No.399803
>>399795
TBZ is going to be jarring for the average group because the idea that sits at the core of the system is not to run a campaign. It's more like composing a stand-alone anime movie, with a sort of act structure and little self-contained scenes and so on. The harder part to get into might be the setting itself, because it is dense with shit going on, so conveying that effectively is a challenge unto itself. Getting players who are used to longform D&D-style campaigns is going to throw them off a bit, because they're kind of being dumped into a random chunk of a larger story, and even though they're playing larger than life characters, it's not a "save the world" kind of setting. It's all meant to be very personal and dramatic.
As for the translator, at the time of the kickstarter and the publishing of the game, he was alright, meaning he didn't poz up the game too hard. This was about 5 years ago, maybe more, so most people of his ilk hadn't gone completely insane yet. The problem was what followed, when the tranny/indie clique started edging in on RPG communities and cons. This post here is the gist of it >>371143
Japanese RPGs are seen as a very "indie" sort of thing, because they are a niche within a niche that has to be translated and rebuilt from the ground up for publishing, putting them one niche deeper, when they were already way deep into the tranny danger zone. For all kinds of dumb reasons, mouthy faggots and trannies have a big issue with anime and Japan in general. They are also about elbow deep in the ass of the indie RPG community right now, meaning they have some serious influence when it comes to these kinds of projects. No one who is in these circles wants to piss anyone else off by being, for instance, the guy who translated and successfully kickstarted a "problematic" titty ninja RPG (that happens to make everything else these talentless faggots have made look like utter shit).
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No.407809
Invidious embed. Click thumbnail to play. I stumbled upon this two-part interview recently, which I thought was a very interesting perspective from someone who apparently translates TTRPGs in Japan for a living.
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No.407810
Invidious embed. Click thumbnail to play. Part 2. Don't know why the interviewer split them arbitrarily.
Anyway, both videos are about an hour long, and I learned a few interesting things about the games and the culture.
>D&D was the first really influential TTRPG, but it was rivaled by Sword World RPG due to the latter using a 2d6 system and polyhedral dice being uncommon in Japan at the time
>for fantasy RPGs, Sword World has traditionally been the most popular, but it, Pathfinder, and D&D recently released new editions within a span of about 6 months in 2017-2018 in Japan, so there's more competition
>most JTTRPGs are sold in smaller, manga-sized, black and white books and have few illustrations
>for most of the last decade, when the Japanese think TTRPGs, they think Call of Cthulhu, which naturally has cute anime girls in miniskirts on the cover
>>apparently its recent surge in popularity was due to the Youtube versions of "replays," which are where people dramatize the adventures in their campaigns and accompany them with simple art and animations
The way the Japanese play TTRPGs is also different from people in the West:
>systems and adventures are usually focused on party interaction and socialization rather than combat (although I think this is pretty common knowledge)
>long work days and commutes mean sessions are often shorter, and adventures are usually one-shots rather than sustained campaigns
>usually hosted at board game cafes due to many players' small apartments/living quarters
>>it's actually considered odd to have a session at someone's house, and is usually a sign of close friendship; it's more common in less urban communities
Probably my favourite part is how the Japanese approach character creation.
>no matter how dark and grim the setting is, no matter what the adventure will be, SOMEONE will play a cute happy-go-lucky loli
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No.407820
>>381611
>>381969
>It's fake and a mockery
I just wanted a shitposting cardgame.
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No.407825
>>407810
>no matter how dark and grim the setting is, no matter what the adventure will be, SOMEONE will play a cute happy-go-lucky loli
>tfw no tabletop group to play with
>tfw will never get to play as a cute happy-go-lucky loli with a love for anti-material rifles
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No.407826
>>407810
>>407809
And here are some caps I took from those videos, in case anyone was interested but didn't have an hour to spare.
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No.407828
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No.407839
>>407820
The cards are real, as far as I can tell, but it's not meant to be a serious card game.
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No.407842
>>407839
I don't care about seriousness, I just want some laughs and fun.
I even wanted to play Cards Against Humanity before the creator outed himself as a big leftist faggot.
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No.407843
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.408500
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No.408518
>>399778
I read the system and I really liked it. It has many interesting mechanics and combat is a perfect repreasentation of anime - stronger opponents obliterate weaker opponents in droves with no regard to action economy, your character only dies if you want it to, but you can make your death really dramatic, the more wounded your character, the stronger he is, and you can drown your opponents in cubes from your experience points, which you earn basically by roleplaying your character motivation well, so I like to imagine this mechanic as inspirational flashbacks. Now I wonder if it would be possible to detach the system from its setting and use it as generic anime system, because BESM disappointed me in this regard.
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No.408529
>>407810
>no matter how dark and grim the setting is, no matter what the adventure will be, SOMEONE will play a cute happy-go-lucky loli
いいセンスだ!
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No.411974
>>371048
>new copy of Terra the Gunslinger costs almost 25000 yen
>mfw
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No.411984
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No.413301
>The one time you finally get all of your players to agree to play Maid, and they all pick skateboard as their weapon.
this will never happen
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No.413302
>>413301
One more image for proper dumpage.
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No.413304
>>413301
Fuck, I can hear the screech from the third one.
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No.413305
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No.413773
For anyone interested, Japanime games just launched a kickstarter for 3 simple Japanese board games called the Domina Anthology. Argoat, Pralaya, and World of Mystery: Milaris. All three appear to be fairly simple card-based games with decent art.
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No.414113
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No.414437
Far East Amusement Research has made or will have a konasuba RPG it seems. http://www.fear.co.jp/ksb/index.htm
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No.415673
>>371161
I spoke to Andy a few years ago. He's just some guy doing translation of RPGs on the side. His day job was (is?) other language stuff, like translation and teaching at university.
Sounds like he needs to get out of .JP if the western "sexist SJW" thing is getting to him. Either that or hit a ピンクサロン for relief.
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No.417017
>>414437
>konosuba trpg
That could be fun to run with friends. Hope it isn't barebones in details so I don't have to make up rulings.
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No.417019
>>417017
I wonder how good these fad trpgs are, are they really just bare bones? or a reskin of something else?
Also I always thought this was a more recent thing, till I saw this add while rereading Dragom Half.
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No.417385
>>417019
Depends on each book. The votoms rpg published by r talsorian goes into decent amount of detail, though it does miss some things like repairing a mech after battle and a proper money system. That book is around 10 pages of setting the scene of the show, 60 pages of stats for vehicles and people, 50 on the story of the show with stats for npcs and being the "main campaign" if you wished to play it, 50 on how to build characters and play the game, and 10 pages on general ideas to have as your own campaign. Seeing as the konosuba book is around 320 pages (may change when converted to english) compared to the 170 that book has, it probably will have more going for it. Though it really depends on how many drawings it will have. Mostly my worry of barebones comes from how the people I run with play. I'm not the best at improv yet as a dm, so I like having possibilities there to point to.
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No.418851
630 something pages of a full rulebook. I'm pretty sure the books were taken out of ready to shelf deliveries because as you can see it has one of those advertisement strips around the book cover, and it's got a couple of folded up advertisements in the book. A DM screen with utility info on the outside and thankfully small amounts of art on the inside. 6 two page on sided cardboard character sheets. As far as content of the book there is a minimum of art and it looks like it's pure business. There is only around 60 pages of spells, but I can't read any moonrunes so I'm not sure how much of the content is player character creation versus pure rules. It doesn't seem to use grids at all as I saw an image depicting what I assume are spell radii that was just circles and dots for the targets.
As a purchase for anyone who can read it I wouldn't recommend it simply because it doesn't include an adventure, but I could be wrong. I'm 100% sure you could just import the rulebook by itself for a shit ton cheaper than this special edition. I'll take some pictures of the handbook and the DM screen in a little bit.
Is there anyone to translate the Goblin Slayer TTRPG, or does anyone know of a group that's going to do it? A better question would be, did anyone here already buy it with the intent of translating it?
I'm willing to phone camera the entire book just to make sure that raws are up on the internet, but I would like to know if it's a huge waste of my life. The rule book is very low on art and style, so I'm so I have no reason to rip it apart or destroy the binding to scan it when I could just take pictures. I've got this little side handbook on the side and there's some QR code stuff so there might be an online resource for the rules, but I'm pretty sure the QR code on the sleeve is just an advertisement.
Anyways, I can't read this tome but at least it came with dice and a figure. I would have been willing to use the DM screen but the fact that the outside isn't entirely art bothers me.
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No.418854
>>418851
Despite e-celebs being retarded and stirring a bunch of shit over GS, the series is relatively popular and is getting a lot of speedy work when it comes to localizing the manga, the light novels, and the anime. If we're lucky, we could get a translated version within the next year or so.
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No.421655
>>318962
This was the PDF I used.
I just never listened the part about power, and did a lot through free form.
The part about dueling and clashing is well done I think, and the part about damages too.
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No.421657
>>418854
I'm not so sure. Dark Souls is far more popular and I don't think any company is translating the TTRPG.
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