929dce No.1455 [Last50 Posts]
>What is it?
Masters of the Orion Star Trek Edition. Even supposedly made by the same devs. It has recently been packed together with tons of mods and fixes to run on more modern systems without the need for a disc.
>Where do I download?
https://www.armadafleetcommand.com/get-files?cw_action=fileview&file_id=1958
>Whoa those instructions seem complicated
Not really, it's only there to help the most vicious of mouthbreathers install it or if you were retarded enough to get Windows 10. It's basically first two boxes ticked from install typically if you want to just play vanilla.
>What can you do in it?
You can conquer the galaxy via conquest or diplomacy playing the 5 major Alpha Quadrant powers. Use espionage and sabotage to gain leverage over opponents, even introduce biological weapons into someone's ecosystem killing millions and blame someone else for it. You can also build a subspace graviton field and make Bajor pay for it.
>How do the Federation play?
Like an attention whoring creepy girlfriend who wants to be everyone's friend. If you go to war with too many races your people will likely rebel. Ships focus more on defence and all rounded. Uses Diplomacy to gain power over a lot of Minor Races by making them become Members.
>How do the Klingons play?
Viking raiders. If you aren't fighting or make peace your people will get pissed off and likely rebel. That said they are surprisingly capable at diplomacy and will often have more warlike Minor Species waiting round the corner to join them. Have some very good fast and hard hitting ships plus their non-combat ships have weapons. A few of their ships also have cloaks.
>How do the Romulans play?
Like what North Korea wants to be. Tell everyone to GTFO their space and keep to themselves so naturally suck at diplomacy. Their ships are slow but powerful and all of them have cloaking devices. Have very good espionage and sabotage ability so if you are facing or playing them make sure your internal security rating is high.
>How do the Cardassians play?
We want it, we'll take it by whatever methods. Capable in conquest and diplomacy. Have a poor economic penalty at start and ships work best in squadrons. The only faction that can match the Romulans in terms of spying. Best at playing other factions against each other.
>How do the Ferengi play?
Like Jews. Be a happy merchant and make profit whenever you can. Get bonus amounts of trade routes and only need Non-Aggression Treaties to trade. Their ships are meh but cheap and can be spammed out using shekel making powers.
>What are Minor Races?
The weird eared and forehead creatures you see in Star Trek Episodes. While they may not have a lot of strength each race has a unique structure that can benefit your Empire which you can gain access to either through conquering them or by them becoming a member of your Empire. Some are Science focused, while others are Militaristic etc. Membership is often preferable to Conquest with most as they will provide you a developed system without the need to declare martial law every few turns.
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929dce No.1457
>>1455
>What are Production Structures?
There are 5 different types of Production Structures that require a labour point to function. You get a labour point every 10 million population in a system. From top to bottom the first are Food Production Structures which essentially provides food for your population. The second is Industry which makes you build things faster along with generating credits. The third is energy which powers your Special and Defence structures. Fourth is security which gives you points towards your Internal Security which helps thwart spies and saboteurs or can be used to strengthen your own spying attempts. The last is Research which gives you points to increase your research rate.
>What are Special/Defence Structures?
Special buildings that gives benefits to your system such as increased food production or orbital defence etc. Shipyards in particular allow you to not only build ships but increases the range of your fleets. Not all these buildings need energy to function although most of them do.
>How does Internal Security work?
Essentially it protects you automatically against spies and saboteurs with the more points avaiable for it the higher their success. You can also take strength away from Internal Security and assign them to spy or sabotage opposing factions which can result in but not limited to; disrupting their diplomatic efforts, incurring protests, stealing ships, and deploying biological weapons against their population and blaming someone else for it.
>How does Research work?
You got 6 research trees to go down but need a combination of a few to unlock a new technology or ship. Generally the best course of action is to pick one line at a time and focus on unlocking something you need as fast as possible. Having more research points speeds up research.
>How does Diplomacy work?
Actually kind of hard to explain as each race plays this differently and other races will react to each race differently. In short you need to read notes on what each race is like and what they want and play to it, especially minor races. Some are irrational hotheads though and will declare war on your anyway. There's a relationship scale which ranges from “I hate you!” to “I love you!” to help guide this. With Major Powers you can make demands, gift, create non-aggression pacts which means stay out of our territory and we'll stay out of yours, friendship treaties which allow trade, affiliate which allows sharing of military ports and alliance which makes you full allies that can win the game together. There's also Declare War of course and War Pacts which allow you to both go to war against someone you hate. Minor races don't have Non-Aggression Pacts but do allow you to invite them to be a Member of your Empire.
>What do Outposts/Starbases do?
Fortify sectors and extend the range of your fleets if you place them at edge of your fleet range. They are also kind of expensive to maintain so I wouldn't spam them out unless you have an economy that can handle it. They are build using Troop Transports.
>How does combat work?
Turned based 3D combat where you give orders to your ship to attack in a particular formation or pattern. Choosing the right moves not only allows you to have higher defence but also can result in better weapon arc placement so planning your moves can be essential to overcoming greater odds. Some mods take far better advantage of this mechanic. Cloaked ships get to make the first move unless both fleets are cloaked in which case it both are decloaked at the start of the battle. Combat however isn't always the solution. If for example you are starting out and want good relations with early races it is better to use Hailing than blowing everything up.
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929dce No.1458
>>1457
>How do you colonize new systems?
Build a colony ship, take it to an uninhabited system and click “terraform” and select a planet with a red letter underneath. Yellow means partially terraformed and green is fully terraformed which will allow you to colonize the system. Keep in mind some systems may not be worthwhile and systems with different planets may offer different advantages such as more food, energy or unlock special structures that can be build.
>How do you conquer a system?
Use Troop Transports to “attack system” but keep in mind you may want to accompany them with Strike Cruisers if they have orbital defences otherwise you will lose your transports. Using ships like Destroyers to raid the system can also be beneficial to detect how many orbital defences are up along with hindering shield generators with the added bonus of stealing credits.
>What are random events?
They can be beneficial like a barren planet undergoing climate change becoming a lush jungle world to being a fuck you over situation like a Borg Incursion. They do spice the game up but can make inexperienced players shit themselves.
>Is there multiplayer?
Apparently so but it is based on DirectIP and can be a chore to setup. No server lobbies.
That should pretty much be the basics covered. Rest should be easy enough to figure out unless anons have any particular questions that need answered?
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6dcea0 No.1469
>>1458
Thanks for the link and all the info, OP.
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929dce No.1473
>>1469
No problem anon, one of these days I need to make a list of trek vidya and see if I can track all of them down.
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6dcea0 No.1475
>>1473
This board remains comfy as fuck.
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929dce No.1476
>>1475
No problem, I did notice that the old link for Klingon Academy is down and I dont' know if there is a replacement link. Thankfully though I have the .iso's and related files so I am going to upload them to the volafile link that I normally use for when a Puslar Lost Colony update comes out which reminds me need to update that link again
The only downside is that I can't remember what file does what or if there is any particular trick to installing them so you are kind of on your own anons if you want to install it.
https://volafile.org/r/ck47j5am
They should all be uploaded within an hour of this post.
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6dcea0 No.1477
>>1476
>/strek/ Dukat File Service
Mah spoonhead.
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6dcea0 No.1478
>>1476
>Puslar Lost Colony
Looked it up. That looks neat.
If only I wasn't such a completely useless tit in a group setting. I don't even use companions in Skyrim.
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6dcea0 No.1479
YouTube embed. Click thumbnail to play. >>1478
Disregard. After watching this vid, I'd partner with Zoe Quinn if it meant I got to take part in this.
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1d9c50 No.1495
>>1455
>Memory leaks can't be fixed.
Fuck.
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929dce No.1585
>>1495
Just like a Unity Engine game :^)
On a side note reuploading to volafile again
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c962f0 No.1587
>>1476
>>1479
got a windows version? normal person here
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929dce No.1588
>>1587
For Pulsar Lost Colony? It should be uploaded. Rest are Windows versions.
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e2456d No.1895
The mods all seem hilariously imbalanced or unfinished.
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bd69ac No.2284
I remember this, used to play it on the MSN Zone back in the day occasionally. It wasn't really fine tuned enough to be an online game but it was interesting concept. The level of micro management required is retarded, too many tech tiers to manage. There was a similar game around the same time as this that was much more balanced if you like this type of game mechanics, 2d campaign map and 3d battles, give Star Wars Rebellion a spin.
>>1455
>if you were retarded enough to get Windows 10
With games this old, for whatever host os you have, I'd just recommend installing a Windows XP virtual machine. The graphics rendering is so basic you'll have no problem running it in a guest OS.
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d39040 No.2543
>>2284
Think we could get a match of this game again?
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bd69ac No.2567
>>2543
>Think we could get a match of this game again?
I might be willing to put in the effort if there was genuine interest, but I'm not a sadist.
Get the game, give in a few spins on singleplayer, you'll probably hate it. If for some reason you're still deranged enough to try multiplayer, we can all share in the agony.
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bd69ac No.2569
>>2543
>>2567
Excuse my initial reply, I assumed you were talking about BotF, but I'm game for SWR as well, but be warned I'm extremely good, probably played several hundred online matches of SWR back in the day.
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d39040 No.2570
>>2567
>>2569
Meant BOTF, it seems like it would be great fun and that each faction is a meme
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929dce No.3038
>Decide to start a game up playing as the chosen ones
>Determined to play things peacefully
>Complete dominate minor species with bribery and use shekels to buy influence
>Manage to become Allies of Cardassians, Klingons and Federation, getting friendly towards Romulans
>By turn 100 earning 6000+ credits per turn
>Suddenly Feds demand that I go to war with Klingons
>Go "No Thanks"
>Feds in a hissy fit break Alliance
>Feds join with Cardassians and go to war against the Klingons
>Romulans begin teasing me to go to war against the Klingons as well
>Klingons ask for help but say no. Not my fight.
>Maintain relations with Klingons and Cardassians despite not joining wars, get Federation back up and become allies with Romulans.
>By turn 150 Klingons are struggling to hold out being tagteamed by Cardassians and Warmongering Feds. They are in the center of the map and surrounded on all sides. Romulans then declare war on them joining the New Galactic Order.
>Despite constant demands by all factions to join in I refuse. By all rights I should have joined in against the Klingons as they would be easy to wipe out but I am curious.
>By turn 180 the Klingons have pushed the invaders out of their space and have begun raiding Federation and Cardassian territory and keeping the Romulans at bay
>Amazed I start lending them a bit more aid in terms of shekel donations
>Still refuse to join war though as I determined to be pacifist and become allied with everyone. Fed relations goes along lines of: build up relations, ask for alliance which they ignore as they send war pact which I refuse which shatters relations and I have to start from scratch
>Feds suddenly attack one of my outposts which houses Klingon civilian ships. Despite hailing them the Feds destroy it and the Klingon ships.
>Feds then act like I was the aggressor
I think the Klingons are about to discover that they are no longer stand alone in this galaxy.
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bd69ac No.3048
>>3038
>Decide to start a game up playing as the chosen ones
>Feds then act like I was the aggressor
Who's Ferenging who here?
The Federation are the descendants of the ZOG controlled nations now aggregated as simply the "United Earth" which makes Israel the defacto capital of the nation-planet. None of following should surprise you.
>Suddenly Feds demand that I go to war with Klingons
>Feds in a hissy fit break Alliance
>Feds join with Cardassians and go to war against the Klingons
>Fed relations goes along lines of: build up relations, ask for alliance which they ignore as they send war pact which I refuse which shatters relations and I have to start from scratch
>Feds suddenly attack one of my outposts which houses Klingon civilian ships. Despite hailing them the Feds destroy it and the Klingon ships.
>Feds then act like I was the aggressor
The ZOG holocaust may have never happened, but it still can. Ally with Dukat.
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81697c No.3049
YouTube embed. Click thumbnail to play. >>3048
>Cardassians, Federation along with Romulans are all allied against the Klingons in their ZOG alliance
>Klingons are doing their best Imperium of Mankind impression and holding out against insurmountable odds
>Join the Cardassians goyim!
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929dce No.3312
>>3048
>Join the Cardassians and their ZOG alliance
Fuck that, when I feel the urge to play again I'm going to send everything I've got against the Federation
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b61875 No.3907
Gave this game a try recently, I really enjoy it.
>play as best faction
>constant tension with the Feds, occasional wars
>was able to cripple Feds early on with the help of the Klingons
>Klingons are based (no surprise there)
>was able to win their favor quickly and gain military affiliation (not alliance, but net best thing)
>Romulans on the opposite side of the map, constantly spy on me
>declared war against each other
>Ferengi started off unpredictable, sometimes peaceful, sometimes aggressive
>they warmed up to me once I started fighting the Romulans
>much to my surprise, the Vulcans warmed up to me early on, granted them membership, got a huge boost to science, plus they build ships quickly
>doing pretty well, best military rating, second best economy, best science, tied with Romulans in terms of intel
>keeping the Feds on the ropes, it's almost sad really
>since the Romulans are on the opposite side of the map, most of our fighting has been through sabotage
>TURN 280: overall, I'm winning the war
>Romulans will send over occasional non-aggression proposals
>reject them all
>unfortunately, I can't quite reach their space, so I can make no real progress
>formulate a new strategy
>decide to accept non-aggression from Romulans, so I can turn my full attention to the Federation
>since I've kept them weak the whole game, finishing them should be simple enough
>once they're gone I would turn my sites back on Romulans
>TURN 320
>before I can my plan in motion, an alien gas-cloud starts floating around my space
>I can't kill it
>I can't retreat from it
>I can't anticipate its movements, so I can't avoid it
>every ship or outpost it encounters gets obliterated
>half of my outposts are gone
>most of my military is crippled
>the alien cloud won't fucking leave
>I'm completely fucked now
>tfw the Romulans will eventually win because I got my shit pushed in by an invincible space-cloud
Very fun game though, I think i'm going to play as the Romulans or Klingons next.
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dae711 No.3908
>>3907
>Gas Cloud fucking shit up
A squadron of 9 Gaylord Cruisers can easily beat it, but I have no idea of your Tech levels.
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d897c7 No.4620
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d08f22 No.5135
I finally dug this game back out to see if it was as bad as I remembered, and yeah, it's still pretty shitty to play, buck packed full of meme.
Some caps of no particular significance.
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d08f22 No.5136
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d08f22 No.5811
>>5136
A few more screens, and an abridged quick start guide.
This game can be frustratingly annoying at times, so don't feel bad to set the difficulty low while getting familiar with it. More often than not, having a good game or getting shafted is completely random and irregardless of skill. The player is at the mercy of the map generation and random events.
Example, encountering the Borg before you've reached tech level 8, or not having an armada large enough, consider yourself completely fucked regardless of how well your campaign against the other playable factions is going.
Getting started:
>Use scout ships to explore the regions surrounding your home space. Build troop transports and move them to the maximum range of your current space and build an outpost to expand your ships' ranges. Continue to scout as much space and as many systems as possible.
>When over minor factions to your favor with increasing shekel donations, gifts at first if they don't like you, then a friendship, an affiliation, and finally a membership. This might cost you upwards of 20k credits if the faction doesn't like you. Put a priority on winning over factions with a dilithium deposit in their system (a blue crystal icon next to the sun on the system details display at bottom of screen when clicking that region of space).
>Likewise, put a priority on colonization of uninhabited systems with dilithium deposits. Colony ships will be required. Move them to the sector, before settling you will have to use the colony ships to terraform at least one planet, but you will need to terraform all planets individually to establish maximum population in the system. Each planet may also have a specific food or energy bonus associated with it, you can hover the mouse over the bonus icon of the planet in the system details screen to see the bonus amount.
>If you haven't gathered, controlling the dilithium in the game is important. Each dilithium provides the ability to build multiply ships at different planets simultaneously. The more dilithium you control, the more ships you can build concurrently. Controlling the dilithium also stops the rival factions from expanding their fleets as fast.
>You're going to have 100-150 turns at the start of the game to explore, colonize, and win over minor factions with little resistance, so make the best use of these turns to make contact with as many as possible.
>Notable exploit: You can offer multiple large payouts to different factions and if they all accept it will put you in the negative. This is a fair trade for a short-term inconvenience for long-term gains. Example, you have 6000 shekels, You offer the Bandi, Nausicaans, and Pakleds each 6000 shekels on the same turn, in two turns they all accept, you're now -12000 shekels and this will cause some short-term build problems.
>Game bug: Browsing the technology pages in the research allotment GUI causes the game audio to go to shit. Save the game, exit, and reload. If the game gets laggy after a while, exit and reloading will also fix it.
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b1fc14 No.5812
>>5811
A handy hint, if you are playing a low tech game turn random events OFF otherwise you will get fucked over by shit like the Borg, Crystaline Entity, Sentient Cloud etc.
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cb4ab6 No.6184
So when are we going to get a gamenight with 5 anons? How are we going to decide who has to play the Federation? Draw short straws?
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d08f22 No.6223
>>6184
I claim Klingons and the collective shit of the other 4 anons on my dick.
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091687 No.6233
>>6223
Well shit if you are going to do that I'm claiming Cardassians and Making Cardassia Great Again
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091687 No.6835
>Make random game cause I'm bored
>Feds spawn in middle of everyone
>They start trying to colonize worlds on the borders of everybody's space
>Start bitching that I am taking their worlds when the worlds I am colonizing are rightful Cardassian clay
>Set the Obsidian Order after them demolishing their infastructure
>They back off then want to become friends with me all of the sudden
>Accept cause "lel, why not?" especially since I am sabotaging their shit
>Turns out Federation had trying to take everyone else's clay
>Feds are in a war with the Ferengi and Klingons and in not so good terms with the Romulans
>Klingons send me a polite war pact invite to help them Remove Fed
>Accept and form Klingon-Cardassian Alliance
>Klingons proceed to wipe out their fleets which disappoints me cause nothing really left for me
>Reach Sol easily sweeping away token defenders and rather than invade eliminate it's entire population
>Now going to colonize it with pure Cardassian citizens that the stain of the Federation has been wiped clean off the system
<There is no reaction image good enough for when I am going to do this to Bajor when I discover their system
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d08f22 No.6837
>>6835
I'm more intrigued by your screenshot? Did you do some advanced hackery to get that 16:9 scaling?
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5e1a12 No.6845
>>6837
Not him, but wouldn't that be to do with his graphics card/monitor settings?
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d08f22 No.6847
>>6845
>Not him, but wouldn't that be to do with his graphics card/monitor settings?
No, this game is ancient. The graphical overlay and design of the game was designed solely around the display resolution of 800x600.
I did find the answer though, I skimmed over first post of thread, and the download to the game provided at top of thread is to a heavily modified community edition which includes a 1024x768 and 1366x768 (16:9) layouts designed by modders… and here I am, been using the stock game disc to play for the last two weeks!
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091687 No.6855
>>6847
Was going to say, download link at top, got fixes and mods as well for the game Using No Building Upgrade Mod by the way, hence how I have managed to get such a large armada of ships so quickly
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d08f22 No.6859
>>6855
I like starting with the factions at "4 expanded" on the selection menu, that translates to tech 5 in the game. "5 advanced" jumps the faction to tech level 8.
Menu -> Game
1 -> 1
2 -> 2
3 -> 3
4 -> 5
5 -> 8
Klingons get a nice ship building bonus with the dilithium mining prisons, and Ferengi's bonus trading routes and ability to trade with all factions it's not a war at definitely play to both factions favor.
How does "No Building Mod Upgrade" affect the balance, are AI stronger too?
The thing that pisses me off with the base game mechanics the worst is once you get to a high tech level, if a natural disaster, planetary assault, or sabotage wipes out all your fabrication facilities in a system, it takes an insane amount of turns to rebuild just one since the system doesn't allow you to build lower tier facilities once the technology level has advanced.
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091687 No.6866
>>6859
>The thing that pisses me off with the base game mechanics the worst is once you get to a high tech level, if a natural disaster, planetary assault, or sabotage wipes out all your fabrication facilities in a system, it takes an insane amount of turns to rebuild just one since the system doesn't allow you to build lower tier facilities once the technology level has advanced.
That's pretty much what this mod avoids. You get a flat out bonus per tech level relating to the structure instead of having to upgrade each one.
So say you got biology at lvl 1 your food structure will only produce 30 food. When at lvl 8 it will produce 200. It adds a few visual improvements as well but not many.
I played this game at Advanced Tech 5 as you'd say and it doesn't seem like the AI are taking advantage of the resource benefits. Then again I have completely cheesed the first 50 turns, adding races with bonuses to Intel so not only have I got around 50% increase to my to my intel strength, but something like a 55% increase to sabotage and espionage which has made my saboteurs ludicrously OP. I crippled the Romulans with my spies and completely decimated Federation defenses without even firing a shot. Quite literally every turn they were having to rebuild their shipyards and I destroyed all their orbital defenses without using a single Strike Cruiser.
The only real threat I now have will be the Romulans since the Klingons are on friendly terms and so are the Ferengi. Even then the Tal Shiar is completely no match for how ludicrously strong my Obsidian Order is.
Pic related is my Intel strength, keep in mind that isn't the true figure. I have bonuses to Intel Strength not shown so that number should be inflated by a factor of x1.5
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d08f22 No.6876
>Playing the Klingons the other day and completely crushing everyone
>Killed Ferengi off very early and pushed Federation back to a single planet at Vulcan
>Swoop in to finish off the Feds
>Romulan victory cutscene pops up. Shit! Forgot I set victory conditions to Vendetta
<I don't even know which two factions any of the races are suppose to kill to win Vendetta
>>6866
>So say you got biology at lvl 1 your food structure will only produce 30 food. When at lvl 8 it will produce 200.
That's how it should have been all along, I don't know what kind of sperg devs they had making this game. Bunch of fucking Pakled mongoloids.
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091687 No.6878
>>6876
It balances out late game making a new colony a major investment and gives more reason to add minor species in since absorbing one of them is better than starting a colony from scratch
The problem is if you want to play a Begining (Tech 1) game like I like to play it makes the game pathologically slow and forces you to switch off random events which means no interesting stuff happening like the Borg showing up as you will just get constantly fucked over unfairly.
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5e1a12 No.6885
>>1455
I tried installing the third-option graphic patches on each one (can't remember the size: it was default window, second option, third option) and it was shunted off to the corner of my screen and the button activations didn't match up with my mouse position. Did you use the default size for each one?
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d08f22 No.6900
>>6878
Did they raise the cost of the structures as the tech level progresses to counteract the benefit, or all the building the industrial cost of a level 1?
If you push all research to construction for instance, and maximized all fab facilities, that would make fabrication overpowered without the upgrade process? Unless they changed the requirements for fabrication from only construction tech to all techs at next level to get next fabricator.
It would definitely benefit playing from early tech not to be bored as fuck, not sure so much when starting with later tech.
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5e1a12 No.6901
>>6900
Man, that shit looks weak in black and white. And it's McCoy, Kirk, and Scotty.
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d08f22 No.6930
>>6901
>Man, that shit looks weak in black and white. And it's McCoy, Kirk, and Scotty.
Right you are, filename was that way when I saved it.
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091687 No.6949
>>6900
Theoretically you could do that, but good luck actually getting there at a reasonable pace as you won't be upgrading your research rate or intel which needs everything to be at the same level to progress..
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d08f22 No.6954
>>6949
>Theoretically you could do that, but good luck actually getting there at a reasonable pace as you won't be upgrading your research rate or intel which needs everything to be at the same level to progress..
Right, but in a normal unmodded game you're often in the position of waiting long turns to upgrade each type of facility, so you've leveled up but you're three tech levels behind on infrastructure. If you have the right combination of minor races, you might have a 125% construction research bonus so if you put 100% research effort on a 125% bonus, you're staying busy just with your fabricators in a constant upgrade queue, without the chance of building anything else of consequence except for small things like basic replicators, wind turbines, etc.
Given now, you're skipping the upgrade process, so you're free to build research or intel. You could even spam lower level building and slide the population over to them as you don't need the population on construction if you don't need to be constantly stacking the fabricator upgrades.
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091687 No.6962
>>6954
Again you could do that but you will put yourself at a massive tech disadvantage later in the game. It does free up you to build more intel or research structures but without the bonuses you get per level you will be forever stuck at a low research and intel rate, especially when you get up in tech level and you need something stupid like 6000pts to get anywhere with research. I have a feeling I am missing your point entirely anon, sorry about that I am completely starved of sleep today
What you will find with this mod is that you will have a lot of systems eventually sitting idle doing nothing but generating credits with the majority of the workforce shifted either to intel or research. That's even when starting out the game. Better than keeping shit in a constant spiral of upgrading infrastructure.
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d08f22 No.6967
>>6962
>What you will find with this mod is that you will have a lot of systems eventually sitting idle doing nothing but generating credits with the majority of the workforce shifted either to intel or research.
I don't even know what "Trade Goods" do, in a unmodded game I keep my queues filled with build orders, and so long as you have lots of systems and some trade partners early in the game, I'm usually sitting at 200-300K shekels and that's with paying out generous bribes to everyone that wants one. I've never had a shortage of income with not building "trade goods". They might as well just have called trade goods "idle". I'm not sure it actually generates any income.
I think the point I was trying to make, was in an unmodded game at least, rushing fabricator technology up to level 7/8 allowed me to pump out upgrades to the other farms, reactors, security, research more quickly if I put those on hold at level 5 in the meantime. The boosted industrial output lets dump out a bunch of ships, actually this is useful to dump out a bunch of destroyer 1's, then you hit your tech upgrade and they the existing destroyer 1's become 2's, increasing the value of existing fleet 5x basically. Once you have destroyer 2 tech though, it takes your shipyards 5x longer to make them too. So deliberately hold back your tech, spam a bunch of destroyer 1 production, get destroyer 2 tech and that stockpile of 50 destroyers 1's become 2's.
I don't have well thought-out examples so I'm probably not making sense either ;)
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d08f22 No.6981
>>6967
>I'm not sure it actually generates any income
So it says "+1" in the game, so I guess that means +1 for each industrial unit the system generates.
I was trying a game with minor factions off, large galaxy, irregular shaped, normal difficulty, all races set to "4 expanded".
>Start game as Klingons
>Send scout around, enable subspace scanner to get quick look at nearest systems
>Enable prison mine for an extra dilithium
>Use both starting systems to crank out colony ships, scout ships
>Start grabbing up as many systems as I can
>Build some troop transports to make outposts to extend scouting and colonization
>Get introduced to other factions
>Romulans are friendly, get a quick affiliation
>Run into the other factions eventually
>Start building up some light defenses, destroyers and battle cruiser IIs
>Federation and Cardassians start assaulting some of new colonies
>This is going to be a game of attrition, counter assault colonies and retake them
>Aggressively push back against Federation outpost construction and incursion into my regions of space
>Start getting sabotaged, put population on intel
>Start getting more sabotage, put more population on intel
>Start blocking Romulans that are suppose to be my affiliates, Cardies, Federation
>Having to build additional intel centers and pull population off research to try and counter
>Still loosing shekels left and right to bank hacks, hijacked scout vessels, replicators, agriculture centers, shipyards getting blown up
>Meanwhile all other factions are building shit tons of capital ships
>I'm managing to hold the Federation off but meanwhile Cardassians are eyeing my territory
>A dozen Cardassian heavy cruisers show up and start fucking me over
Plays very differently with minor factions off, each of the five factions are the only inhabited systems, and you have grab up and start building up colonies from scratch, you also don't get the benefits of the many unique bonus structures associated with each minor faction. Unfortunately, the AI is probably getting some sort of additional bonuses to normally make it just a nuisance, that in this game mode, deal a proportionally stronger hand to the AI factions.
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091687 No.6982
>>6981
You can actually blame other races for acts of sabotage. Chances were that it was the Cardassians who performed the acts of sabotage and blamed the Romulans for it to distablise your relationship with them. If you have encountered the Romulans or Cardassians and don't already have population in Intel you've already fucked up considerably.
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d08f22 No.6986
>>6982
I started a second game with same settings, playing Ferengi, first encounter Cardassians and make a quick NAP with them. As soon as we meet I start getting intel messages, I keep boosting my population over to centers but loosing thousands of credits and structures left and right. Get to around turn 50, have an intel strength of about 1400, but i got about 25-30 manned intel centers between my two home systems. All other systems are fresh colonies building fabricators and farms.
I haven't met any other faction until about turn 54 when I run into the Romulans, so I don't think it could have been anyone but the Cardassians because they were the only faction I had encountered. By this point in the game, I'm already wasting my efforts on staffing 25-30 intel centers just to minimize losses, but they show up a dozen command ships and assault transports and start sieging my new colonies. Bloody fucking hell.
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091687 No.6989
>>6986
Aye Cardassians are a bit OP when it comes to Intel in a late tech game, you need about 50 to deal with them adequately. Early game they are not so bad as they don't have the structures that provide ridiculous bonuses to Intel on top of the shit they got. Best advice is either to make peace with them or eradicate them quickly.
When I played Klingnons as soon as they started their shit I burst through with a fleet of Cruisers and took their home system. That put an end to their sabotage
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d08f22 No.6996
>>6989
>you need about 50 to deal with them adequately.
Indeed sounds about right.
Tried another round as Romulans. Meet Ferengi early but they didn't me any problems. Don't run into Cardassians til turn 46. Half-way friendly bar, prepare some intel pop just in case but seems they didn't hit me right away. A few turns later encounter Klingons, two turns afterwards Klingon and Ferengi declare war on me. I got a few Romulan cruisers built-up this time, so we'll see how it goes.
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5d3744 No.6998
Is there a download link im missing?
I go to the page at armada. No visible download link
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5d3744 No.6999
>>6998
Disregard This i suck cocks. Forgot to enable scripts for page.
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091687 No.7000
>>6986
Romulans can deal with the Cardassian espionage easily but nobody likes them. The thing is you may think the AI is cheating at times but a lot of the time what they are doing you can do yourself. Hell I had about 80 Intel Structures in one game as Cardassians and completely crippling Romulans in the spy war. In regards to churning out ships, they are likely abusing the fuck out of buy orders and likely have no disposable income. I once stopped all production in an Empire by having 9 Raiders steal their credits.
>>6998
>>6999
Yeah was going to say it's right at the bottom and noticed there's 1920x1080 patch out now, wew
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d08f22 No.7013
>>7000
>The thing is you may think the AI is cheating at times but a lot of the time what they are doing you can do yourself. Hell I had about 80 Intel Structures in one game as Cardassians
That's all fine under normal game conditions, but keep in mind the scenario I'm talking about my primary planet has a population of 375 and my second 150-200 if I'm luck. I got a maximum of 57 population units at tech level 5, so I either have to allot them to Intel, or be able to balance research and ship production, impossible to do all three. There are no inhabited minor faction systems to sway to my side, all systems are uninhabited and need to built from scratch.
Meanwhile, AI can constantly crank out the Intel needed to rape me to hell and back, probably doable with the standard 100% espionage and sabotage bonuses some of those races have, but none the less, they're more capable of simultaneously fucking me over with intel while building a huge invasion force. When I refer to AI bonuses, it's a common method to give the AI to get reduced costs on ship production according to difficultly level, etc. (ex. 20% reduced industrial cost of all ships for AI)
I like the challenge though, I think the strategy is stay close to home and develop immediate systems near me and just hope I don't cross paths with Cardassians and Romulans until I can establish some partially upgraded colonies.
>>6999
>Yeah was going to say it's right at the bottom and noticed there's 1920x1080 patch out now, wew
Guess I'm going to have to give up my stock install now
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1689b3 No.7252
>>7013
Worse with most mods they can't balance things for shit
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d08f22 No.7888
http://www.pcgamer.com/the-best-star-trek-games/
New article posted today, they include BotF in the list.
>That’s right, it’s the almost inevitable Master of Orion game in the Star Trek universe, and honestly I'm being a little generous including it here. Played casually, it’s absolutely fine—a fun game of expansion and discovery and scooping up minor races to be part of your growing empire. Over time though the length of turns renders it almost unplayable. Its main hook was definitely the familiar races, and being able to play with the likes of Klingons instead of just some random warlike species. The effectiveness of this shouldn’t be underestimated, and it’s easily one of the better attempts to paste the Trek universe over an existing game. If not for that though, it’s a pale shadow of not just later games like GalCiv, but prior strategy games from its own developer Microprose.
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091687 No.7889
>>7888
>No Klingon Academy
Trash list.
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f9da3d No.7941
>>7888
Please stop Z'Dar posting. It's rather annoying.
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dd7c0d No.9749
This is a good game, thanks for it OP.
Is it possible to terraform and colonize a second planet in a system? Are Mars and the other planets in the Sol system considered already inhabited?
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091687 No.9750
>>9749
What do you mean? You colonize systems while terraforming planets in said system to make them habitable. You don't have to colonize each time you terraform a planet.
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dd7c0d No.9753
>>9750
Oh okay, when you colonize it does the whole system, not just a planet. Planets are terraformed individually though. Thanks.
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844d2c No.10008
Is there any way to sue for peace other than "Peace Treaty?" "Peace Treaty" just seems like I'm begging for peace, with options to offer credits and territory. I want to demand shit from these guys, make them beg for me not to ruin them.
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1d3130 No.10012
>>9749
I just remembered what a disappointment the first star trek starfleet command game was, and how much I loved the demo for starfleet command 3. but just about the time I was going to buy it, fucking game just vanished from the shelves.
pc gaming before steam was really a sad, nightmarish era. I had to play halo.
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012f67 No.10017
>>10008
They'll bend the knee if you dump an overwhelming force into their territories, but at that point you might as well just conquer them.
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23d43d No.10652
>>10017
Unless you are a retarded Fed.
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16a1cd No.11569
Apparently there's a Civ IV Star Trek mod similar to BOTF. Any anons tried it?
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b437a7 No.12672
>>11569
It's a bit meh but overall not a bad attempt.
Also why haven't anons organized a gamenight yet?
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4a53e9 No.13212
>>12672
Cause anons will fight bitterly over who gets to play the Cardassians.
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883345 No.13831
>>13212
And the person who is stuck with Federation will rage quit.
Still when is the gamenight?
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e697fe No.13873
>>13831
Just pretend that you're playing the Terran Empire, and all is well.
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16a1cd No.13882
>>13873
Then the bloodbath to play the SwoleTerrans will be nastier.
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e3fefc No.14131
Any gamemode will be a race to who can eradicate Bajor the fastest.
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2ee8b6 No.14257
We will play this, we just need anons to commit.
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2f7348 No.14314
>>1455
this game is really fucking complicated. It makes me feel retarded.
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16a1cd No.14342
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34c703 No.14515
>>14342
This looks great
is it mostly playable yet?
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16a1cd No.14516
>>14515
No idea, trying to find out.
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e56ea4 No.15512
>>14342
How do you install this?
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cf517c No.15521
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b56bc3 No.17047
>>15521
Does this have Multiplayer?
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7a9d54 No.18236
>>9749
>Klingon Honor Guard
>Blood on my knife or shit on my dick
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6595c2 No.20616
I have this game. I can't play it anymore. My PC does not meet the specs of the game.
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1bd62d No.20623
>>20616
>Does not meet the specs of the game
What third world hellhole do you live in?
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a59757 No.27979
Is Supremacy is the best of the Birth of the Federation fan recreations/sequels/whatever?
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8506f3 No.27980
>>27979
It's about the only one that is close to working.
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a59757 No.28062
>>27980
Does that even include Birth of Empires? I know they had to change shit around cause of copyright, but you can easily spot the Trek references.
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dea800 No.28107
>>27979
>>28062
I had no idea these were released in a playable state?
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a59757 No.28395
>>28107
Birth of Empires and Supremacy are the only ones that are playable, if I recall. Supremacy is still buggy as shit, Empires is the most polished and "completed" but there is no Trek content, but all of their shit is heavily inspired by Trek. No one bothered to make an actual Star Trek mod in place, despite the original content serving as a place holder and reference point for a Star Trek mod.
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775062 No.28407
>>28395
Nobody will make a mod for it cause what will happen is
>Oh shit we are making Trek Mod! Let's announce it to world!
<CBS shuts them down
>Well that went bad!
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8e6c74 No.28808
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e892ad No.28880
>>28808
Like anons will play.
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a23943 No.31968
Why is it when you're bombing off the tiny colonies not worth taking the Ferengi are the first to say you're destroying the wealth, but then once they're in a war they send out 250-odd ships to annihilate entire races?
This is an issue with the game; other empires are much more heavy-handed in their conquests, whereas any good player knows the right balance of capital ships and troop transports to take a system as efficiently as possible.
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0edc16 No.31970
>>31968
Do you not understand hypocrisy?
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bc0fee No.32062
>>31968
It's something that happens in every such game. Civ 5 is infamous for it.
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dbf146 No.32951
>Played two games so far, one unmodded, one modded (Balance of Power)
>Both games as Federation (I like the ships) and want to try diplomacy
>Both times achieve overwhelming military superiority due to good resource management, but constantly press for peace with mild to moderate incentives
>AI always rejects
>Disposition constantly falls
>Conquer some star systems which Feds hate hoping to push the AI towards peace, AI attitude barely changes
>Everyone always hates me
>Whenever an AI decides to ask for peace (almost never), they break it practically the next turn
What am I doing wrong? Am I just supposed to pour money into my enemies just to make friends? It seems like when you demonstrate you can eat them alive and ask for peace, the AI would be eager to accept. It seems like they should be showering me with gifts for peace and alliances.
I do always try to scoop up minor races, I guess that could make everyone hate me, but not that much.
Also wanted to bump this thread, fun game.
Please no jokes that everyone should hate the Feds, I just like their ships and I'm trying out different mods. My next game will be as best faction, I just want to know what I'm doing wrong
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7c1033 No.32969
Please forgive my begging, but i get "trek.exe" crashes when starting any mod or vanilla even if i run them as administrator, disable antivirus, etc. Windows 7 btw, so directplay should not be the issue.
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75afb2 No.32970
>>32969
Check for patches?
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dbb1ba No.32973
>>32970
If you mean those in "tools" folder, than i ran all of them except the EdificePatcher. No improvement. If you meant those on the AFC, then shouldn't they be obsolete being from the 2013, while the game pack is 2017?
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