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File: 1425414020740.jpg (257.63 KB,1920x1018,960:509,nosoul_001.jpg)

 No.6584 [Last50 Posts]

What do you think is the best human mesh body available commercially?
____________________________
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 No.6588

>>6584
female: Maitreya Lara and Nauha
male: TMP
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 No.6589

>>6588
TMP is horrible though haven't you seen its topology?
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 No.6594

>>6589
I think the implication there is that it's the lesser evil, since i can't think of any other decent male mesh bodies at all.
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 No.6595

>>6589
>m-muh tupulugee!
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 No.6598

>>6595
>I have no idea how 3D modeling interacts with skeletal animation
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 No.6614

>>6589

Its topology is fine in comparison to the truly horrific money-grubbing that surrounds it. And this comes from someone that uses the TMP.
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 No.6615

>>6588
Throwing in a vote for Nauha.
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 No.6622

As a male I'd say TMP is best, unless you want a mesh head with it and you're fine with having lookalikes of yourself running around the grid.

It's definitely expensive - 5000L for the deluxe body (the cheaper ones don't have an alpha HUD so I'm not at all interested). They also charge extra for eyebrows and nail colors, which caused a problem for me. I have a burn tat on my face, a hairbase, and a beard base. There wasn't enough room for all 3, so I had to rip the texture into Photoshop and add in the burn in order to free up a layer.

Their shopping and style HUDs are a little annoying IMO, but usable. My biggest concern is the currency conversion shit they do which pretty much takes your money out of LL's hands.

All these things aside, it's a nice body for both genders and plays nice with LL heads. I messaged the slink customer service to ask about a future male body, and they said they had one planned but no definite release schedule. I'd definitely look out for that one, since their hands and feet have tons of support.
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 No.6629

>>6622
My biggest problem with SLink is that they nickle and dime you to death. Apparently TMP does too based on what you're saying.
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 No.6771

File: 1425873298357.png (801.41 KB,1920x1018,960:509,i think i finally really n….png)

I'd like to throw my vote behind maitreya lara.

Its still pretty hella expensive but its got a fantastic alpha hud (only thing i've ever found that i cant work is some corsets) and pretty good applier support.

Boobs look kinda odd if you dont have the sliders right but that's the only big downside i noticed
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 No.6772

File: 1425873338988.png (646.87 KB,1920x1018,960:509,i think i finally really n….png)

>>6771

to strengthen my argument

dat ass
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 No.6773

>>6772
Did you know it has butt dimples?

BUTT DIMPLES.

IT'S AMAZING.

I'd totally use the Maitreya body if it were properly mod. I just can't handle not being able to edit my own shit, and use local textures while working on them. But if you can get over that, it's spectacular. And yeah, the alpha HUD is the best out there (aside from Altamura, but those bodies are bad in addition to being no-mod -- at least Maitreya only commits one sin).
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 No.6774

>>6771
>>6772
This looks amazing
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 No.6776

>>6773

the butt in general was what sold me. its so much nicer than the default LL.

but yeah, i can sympathize there. I only want to be a boring old human so its no big deal. You could cheat by using the tattoo and underwear layers to mod it but that's still a bigger pain in the ass than it probably should be.
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 No.6780

>>6772
I haven't seen you in ages!
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 No.6781


>>6773
>>6776
You can mod the maitreya just fine (except putting materials on it, which sucks) with the Omega applier system. As for testing textures you can use a mod mesh body which uses the LL uv map like rin's or this ripped dummy version of the maitreya body (It's multiple pieces, so not seamless but should be close enough) https://mega.co.nz/#!j5BnmbrR!LaqC5kQ-lSYozi88Im7LNaD-zh6m4lBnfgVdOiI3syM Most of the time you just want to adjust the skin colour anyway.
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 No.6794

>>6781
I wish to add texture scripts to my body.
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 No.6797

>>6781
>You can mod the maitreya just fine (except putting materials on it
Well that's not "fine" if that's exactly my point, is it?

Can't have people actually getting full use out of this thing they paid for, no sir. That wouldn't make any sense at all...

Weird part is it's not like they're even doing it so they can gouge you on applier-only skins or other jewy shit. It uses a universal applier, you can drop whatever textures in. But for some reason, they make it no-mod anyway, screwing anyone who wants to actually make use of modern graphical features or even scripts. Clearly it's so big bad copybot can't steal it, because that superstition isn't retarded or anything.
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 No.6798

>>6797
That's not how copybot works. I know you know, but I figure I should just make it clear.
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 No.6799

>>6798
If only content creators could figure that out. But most of them are working miracles just by learning how2computer, with how technologically incompetent most of them seem. I have no idea how these people manage to work 3D modeling software at that rate.
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 No.6800

>>6799
Depends on the modeler, some are designed specifically with retarded artists in mind(3ds Max) and others with programmery types(Blender)
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 No.6801

>>6800
I'm not sure that's a fair judgement. Also, I know for a fact the majority of SL modellers use Blender.
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 No.6804

File: 1425982038650.jpg (109.71 KB,680x837,680:837,2015-03-10_11-05-29.jpg)

currently at TMD

not sure if mod.
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 No.6829

>>6773
>>6776
>>6781
>>6797
On modding Maitreya, immediately after I bought mine I requested a skin developer's kit. It took a few days but I received it with no fuss about not running a store.

Via email they send a psd for the hands, toes, and neck blender as well as a psd of the Maitreya logo for use in ads if you're wanting to sell your stuff. In world you receive instructions on how to use everything, a mesh dummy body for testing the textures, and an applier script similar to the one you get in the tattoo/underwear/clothing dev kit you can pick up in the store, except that it loads to the skin level and includes a spot for separate finger and toe textures. If separate textures aren't included it will just load the normal LL three.

Perhaps after I get comfortable with this I'll request a nails kit as well. Really though it's all done for you, the neck blending sheath can be filled in by just dragging the head and upper body skin textures into place over it on the uv, and the hands and feet just need the hand and feet shadows to be dropped onto the existing LL skin and touched up. It looks pretty simple if you know how to work an LL skin already.

Still too bad about materials not being enabled though.
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 No.6830

>>6829
I haven't played with it yet, but the test model is mod so you should be able to work with your new textures on it via local texture before uploading.
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 No.6835

>>6804
it's not
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 No.6836

>>6829
>Still too bad about materials not being enabled though.
I'll be honest -- despite my general misgivings about no-mod, I'd use it if they fixed that. I'd really prefer being able to test textures on a moving body though, since it's best to check for weird texture deformations and make sure not to put important details in places that stretch a lot. But I'd go for just Materials.
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 No.6837

>>6829
Any idea why the heck they don't just make it mod?
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 No.6838

>>6837
No idea. Maybe they just don't want to deal with customer support for idiots who fuck it up playing with the mod menu.

You know like why apple doesn't let iPhone users access the file system.
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 No.6910

File: 1426212192337.jpg (361.62 KB,1600x1280,5:4,bodysizes.jpg)

someone tell me when there's a fitmesh avi that supports proper belly slider or otherwise would fit a "pudgy" avatar (read: not brazilian BBW or supersize chubby milf, just a bit more cushion all around, especially the belly)
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 No.6911

>>6910
Given the weird way the Body Fat and Belly Size sliders work, the best way to get something that actually looks good would probably be to make something that's more chubby to begin with. Which will inevitably happen eventually (as happened with non-fitted mesh avatars), but it'll take a while.
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 No.6914

>>6910
Maitreya
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 No.6920

>>6910
The "Lena Lush Body" from Kitties Lair. The creator's name is Babette Ultsch. Should be easy to find on the marketplace and there's a demo.

About the only things I don't like about it is that the arms are too thin, and the belly is rigged oddly. Push it too much and you get very noticeable shelf-belly. So try the demo first.
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 No.6939

File: 1426364261830.png (591.9 KB,462x785,462:785,2014-09-29_17-19-26.png)

I'm a big fan of the Belleza Venus body. It has its share of issues, but the things they got right are fantastic.
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 No.6949

>>6584
Most competently made: Avatar 2.0. Haters gonna hate.

Second best: Orange Nova Nauha. Because the face looks derp.

Uti and EpicGordon actually know what they're doing. I think Ash Soyinka is also working on a regular human, which will probably be decent as well. Not sure if it's released yet.

Best compromise between being made decently and working with regular clothes: SLink Visage. Edge flow isn't fantastic but it works and it's only ~30k triangles if I remember right. Not bad for a body with layers. That said, I don't think it includes hands or feet so that's probably a big part of why it's so few. Their feet and hands are way higher poly than necessary.

Everything else is shitty sub-divided LL body meshes or 300,000 triangle garbage with copyright logos carved in the edge flow (oh hello, TMP).

If you're a dood you're fucked regardless of what you got. Nobody makes good male bodies.
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 No.6951

>>6949
>caring about polycount
>on SL
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 No.6952

>>6951
If you want it to animate well, you need to model it so your shit can actually bend properly and smoothly at the right places. It's a picky modeler complaint but he's got a point, and you would actually notice, whether or not you're aware of what it's called, when you see the joints doing weird shit because it's modeled poorly.
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 No.6953

>>6951
>not caring about polycount
>ever

I take it you don't know much about 3D, huh?
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 No.6954

>>6953
Well, it is fair to say that one person using a more efficient body isn't going to fix SL's performance problems, so polycount is less relevant here than it is in a game with content actually made by competent professionals. A room full of people in 100ktri Jennyfer Ultsch avatars isn't going to suddenly have a higher framerate just because one of them switches to a 20ktri 2.0 body, because it's a drop of water in an ocean of piss. So in that case it's a bit more of the principle of things. It's good principle, but not enough content creators care.

But edge flow is all kinds of relevant in a purely personal sense, whether or not people realize, especially any time something is animated. Some people just love their "lel don't care" act, but they'll bitch as soon as they see noodle arms.
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 No.6955

>>6954
Just because one or two won't help doesn't mean it's not worth considering. Content creators aren't going to care until their customers care and stop buying things, so spreading the idea that a better made body is more worth your cash is still a worthwhile one, in the long run.

That said, the people who care enough to keep their bodies from being garbled messes of triangles are often the ones who care about other things like edge flow and how well everything else is made, so there's also that angle.
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 No.6957

>>6955
A better made body isn't worth more. I dont care how it is made, it has to look good. Rest of SL has similar mindset, deal with it or rage some more.
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 No.6958

>>6957
Pretty much this, sad to say. Even though I completely agree that people "should" use good modeling practices, if someone asks for a mesh body recommendation and I am faced with the choice between one that looks better but is made worse, and one that looks worse but is made better, I'm going to recommend purely on visuals. Ideally there would be mesh bodies that are both well-made and attractive, and those would be my top choice.
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 No.7155

File: 1426824722993.webm (1.21 MB,1280x720,16:9,BESIEGE (11).webm)

does this count?

anyway, is there still no good male mesh body except for thejews project?
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 No.7438

>>6954

Here's the way I see it.

I share my knowledge of game design with friends and it helps them to make better choices improving their avatars and sims.

As a result, when I'm in one of those sims or hanging around with those friends, which makes up the bulk of my SL time, I get much higher framerates, much less lag, and frankly the sims and avatars look a helluva lot better.

So yeah, knowing your shit when it comes to 3D, and sharing that knowledge, might not "fix" SL for everyone, but it makes SL better for me, my friends, and I frequently get IMs from random strangers thanking me for sharing that information because they came across something I said on a blog or forum.

Some of those friends and random strangers are also content creators themselves, so they begin producing better made content.

On the other hand, what's the point of poo-pooing people who know how 3D rendering works?

Does saying "don't bother talking about optimization, it won't help because it will just be a drop in the bucket" ever achieve anything?
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 No.7448

>>7438
Never said "don't talk about it", just don't get bent out of shape about it -- and definitely don't get all high-and-mighty about it, because that makes a person both whiny and an asshole.

It's a wonderful thought, and I wholeheartedly support each individual content creator who wants to make better stuff than the unoptimized average, but when the topic of the thread is "best mesh body", I'm still gonna recommend based solely on looks, because that's the question being asked. Do I want to see mesh bodies that are both better-looking and better-optimized? Absolutely. But "don't use the better-looking option because its topology is bad" is just absurd.
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 No.7449

>>7448
That's why I gave a number of options. Almost all the mesh bodies look equally shit, the one I recommended was the best compromise.
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 No.7451

>>7449
Seems to me that the biggest problem for well made mesh bodies in SL is that legacy content is king, which limits the options for a body with a feature set wide enough to get adopted by a good portion of the population. Closely behind that is nobody knowing or caring about optimization.
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 No.7513

nobody wants to rig the belly properly so they can sell separate preggo addons
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 No.7904

So /sl/, why should I blow a wad of cash on a whole new avatar and severely limit my wardrobe options by not being able to use standard clothing options?
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 No.7915

>>7904
That statement really only applies to the 2.0, fat bodies, frankensteins, and non-fitted mesh. The various fitted "LL replacement body" types (Maitreya, Slink, Belleza, TMP, etc) are supposed to fit in roughly the same 3D space as the LL body, so they should fit anything that isn't literally pixel-tight.

If you're mourning the loss of your texture layer clothing then firstly you're cancer, but also most of them have things for that, if you're not too lazy to grab textures from your cache.
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 No.7927

>>7915
Oh come on, the texture clothes aren't -all- shit are they?
I'm pretty fond of the stuff that comes from GRAVES
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 No.7928

>>7927
>texture clothes aren't -all- shit are they?
Yes. Yes they are. Especially Graves. Why would you accept painted-on shadows and highlights when you can have actual shadows and highlights, even moreso now that they actually put specular maps in?

Moreover, texture clothes are limited to 512x512 texture resolution. That's half your body in a single blurry stretched-out texture. Slapping a bunch of 1024s on something is just wasteful, but you need more than 512. Look at a 2.0 body naked sometime, one with actual skin details and not just the default Uti blurry white. You'll see what 512x512 on half your body looks like (the entire texture is 1024x1024, but the body is shoved off into the left half, so the top and bottom half effectively have a 512 each). It's not pretty.

Also, flat. Totally flat. No details, just flat. Unless that bodysuit has zero seams or other details whatsoever, it's going to look weird flat.

Of course this is a little bit hyperbole, I actually like the designs from Graves. But sitting next to something mesh, with a little bit more model detail, slightly higher-quality textures, and a normal and specular map, it's just going to look dated. I've actually debated stealing some of their designs and slapping them on a mesh bodysuit of some sort for my own use.
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 No.7929

>>7928
Wonder if they'd consider cutting a deal with you if you can make some mesh versions of their clothes lines for them to sell
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 No.7930

>>7929

They would probably get very angry that their clothes had been improved and threaten to call the police and/or DMCA you
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 No.7932

>>7929
Probably >>7930 this yeah. I improve a lot of the things I buy, but I keep them to myself because even if I handed them over for free and said "sell this", I strongly suspect most SL content creators are paranoid and conceited enough that they'd flip out anyway.
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 No.8036

For the people who were saying they liked the Maitreya body but found lack of materials support a deal breaker, it just recently updated to version 3 and is now materials enabled. Also has even more fucking alpha cuts available. The number is rather ridiculous at this point.
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 No.8037

>>8036
Now if only I could find a decent mesh head that suits my needs.
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 No.8040

>>8036
Is it mod now so I can put in scripts?
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 No.8041

>>8040
No, the Maitreya body is no-mod. I wouldn't recommend it even with materials.

Those of us with moddable mesh bodies have been using materials on them since materials were added to SL. That was what? A year? Two years ago now?

And the no-mod bodies are only just adding this now?
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 No.8042

>>8041
Their primary audience is people who still think texture clothes are acceptable, are you really surprised? I doubt most of them even have ALM enabled to see it.

Is there even a decent moddable human mesh body? Besides the 2.0, which is nice but doesn't fit a lot of mesh intended for the LL body and isn't fitted mesh because Uti is a useless sack, and the Nauha, which has terrible hands, really weird tits, scrawny stick limbs even at higher settings, and looks like some sort of almost-self-parody "this is what a human avatar designed by an anthropomorphic animal would look like" kinda thing. And Wowmeh, but even if that weren't dead, it looked so obviously like a turbosmoothed LL avatar that the upgrade would scarcely be worth it.
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 No.8043

>>8042
>>8041
>avatar 2.0 kiddies in charge of not looking like a cartoon
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 No.8044

>>8042
>>8041
Nigga, I was putting normalmaps and speculars into maitreya before the latest update.
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 No.8046

>>8043
>you in charge of reading comprehension
Name a good moddable mesh body. Go ahead.
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 No.8059

>>8046
Not the person you were asking but....

The MBody from CMFF
The Lena Lush body from Kittie's Lair
The Lena Perky body from Kittie's Lair
The Zero Style mesh body
Avatar 2.0 from Utilizator
Kemono from Utilizator
A whole host of furry mesh bodies.
The Aesthetic body from Niramyth
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 No.8063

>>8044
How? Did it work with the omega appliers even though they claimed it wasn't compatible or something?
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 No.8064

>>8059
Lena bodies are no mod, at least the one I bought is.
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 No.8065

>>8059
See, this is the sort of response I was after. "lel you use 2.0" is completely useless and has nothing to do with anything. I probably should've specified "good, moddable, decent alpha section placement, can easily fit mesh designed for the LL body, preferably uses the LL UV map or some variant on it, and has finger/face posing", but this is fine.

>MBody from CMFF

I want to like this because there's things about it that are decent, but it just looks weird in ways that are hard to put my finger on (but the odd-looking hands are pretty obvious). Also really lacking in features, and wow, that UV map, yikes. And there is absolutely no way to get the tits to look right without turning size way up and cleavage way down.

>Lena bodies

Unfortunately inherited the LL model's issues with odd cylindrical knees, weird pointiness with the inner thighs near the crotch, and some other tumorous blockiness all its own (especially at the thighs). Really half-assed alphas, and no hands/feet. Head I can understand, because people will want to use their own, either LL (shudder) or mesh, but a mesh body should really have hands and feet, especially since seams are literally Hitler.

>Zero Style

>Avatar 2.0
Anime, frequently doesn't fit mesh designed for LL body. Zero Style seems to lack fingerposes but I can't tell because no demo and I'm not about to spend that much on a test (also it has shit alpha sectioning). Non-LL UV map (and, in the 2.0's case, absolutely fucking terrible; the ZS UV map is at least decently efficient). 2.0 has good alpha, not sure on ZS but from that one big Blogspot review it looks pretty sparse.

>Kemono, furry bodies

I did say "human". Furry mesh bodies have been substantially ahead of human mesh bodies for a long time.

>The Aesthetic body from Niramyth

Wow. Like, the good kind of wow. Not my style, but if I was looking to make a really beefy male avatar, that is probably the one I'd go for. Looks a bit short on features (finger/face posing, alphas), but the modeling is good, and the rigging looks good too, based on the people I saw standing around the store wearing it. Unfortunately for the men out there, there's a fair number of beefy male mesh avatars, but fairly few "average-but-not-femboy-anime" male mesh avatars.

And this is a summary of my problems with mesh avatars. There's a number of good ideas out there, but nothing quite hits all the high points just yet.

>>8064
Store text suggests it's mod. If it's got no-mod scripts inside then it'll say it's not, but you should still be able to edit it.
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 No.8068

>>8065
>Furry mesh bodies have been substantially ahead of human mesh bodies for a long time.

Furry and anime avatars both have the advantage of not requiring nearly as much precision as a good human avatar because of their cartoony style.
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 No.8070

>>8068
Oh absolutely. But hey, SL has been all about a cartoony style excusing a lack of detail, from day one. Which probably has some effect on the lack of good mesh human bodies.
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 No.8072

>>8070
>since the beginning

Which is also probably why furries were the first ones to really embrace mesh bodies, since their particular aesthetic has required attachments since the days when everything was hideous linked prims.

The general population that plays SL has such a strong luddite undercurrent that sometimes I wonder how these people ever learned to turn on a computer.
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 No.8087

As awful as it is, has anyone making mesh heads done one using the LL uv map to take advantage of all the skins already on the market?
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 No.8088

>>8087
Probably most of them.

Slink visage uses LL head textures for sure
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 No.8319

How the fuck do you get eye alpha layers working for the Slink Visage? I wanna use my mesh eyes and I can't if this think is just gonna black out my eyes.
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 No.8320

>>8319
I am using mesh eyes with it, you are doing something wrong.
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 No.8321

So other than the visage what are some good mesh heads? LeLutka has that fashion bitch look, and I couldn't find any info about support for making your own appliers (they have a dev kit you can apply for but I don't know what their policy is on giving it out to people without stores)
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 No.8322

>>8321
I want a mesh head that doesn't look like a 40-year-old housewife or SL "fashion culture" self-parody.
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 No.8334

>>8320
Yeah I don't know what I did, but I emailed Slink and they told me I just needed a new copy of the head.
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 No.8361

>>8322
>SL "fashion culture" self-parody

It's so awful. Why won't it stop?
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 No.8370

>>8322
I know what you mean, the Slink is alright but I can't smile or else I look super old.
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 No.8390

>>8370
I was looking to make a new look recently myself and tried the Slink mesh heads...I swear they used to look better than they did when i tried those demos, christ almighty were they horrible looking.

Unfortunately, the Snow Rabbit head is stupid-expensive AND common as fuck, and everything else is fat-lipped over-make-upped whore heads like >>8322 said about "SL fashion "culture" ", if you can call it that. Finding a nice, normal skin is near impossible these days, moreso if you want a cute freckled one, took me a whole fucking day of looking to find one I was happy with.

I tried a couple mesh bodies too but most of them were expensive and no better than The Mesh Project's free body or cheap but certainly looking their price and had piss-poor fitmesh rigs around the belly and thighs. There's a milf in one ofthe lewd threads who made it look okay but any attempts I did on the demo of that same body looked horrible and the stomach deforms so wrong or with half the hips, and same with the butt.

All I want is a nice curvy body that's rigged well and/or a nice mesh head with expressions that doesn't have a can opener chin or other terrible shape problems. Maitreya and Slink and Lena have all failed me thus far in those regards, TMP is a decent stopgap in the meantime but still.
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 No.8391

>>8390
Lena has a head? Or do you mean the body?
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 No.8392

>>8390
You must be really shit with sliders and skins. Maitreya > all other bodies out atm.
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 No.8394

>>8392
Yeah I use the Lush Lena and I'd defend it, but it's boobs are really just shit.
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 No.8423

>>8391
Body

>>8392
Maitreya's was alright but sliding the belly past a certain point deforms it in a bad way, and when you have a number of Chubby and "realistic" shapes like I do that's a major issue. It's not a bad body overall but it is literally more or less slightly curvier in some places than the TMP body is(I put both on at once and you can see the couple of spots where they clip, otherwise they match really closely) - the TMP one just rigged the belly better. Maitreya has a nicer butt on it though, but at the pricepoint they have, it's not worth it for the very minor differences, at least for my purposes. If it came with a Head or option of heads? Sure.

>>8394
The boobs aren't too bad and it's okay, but A) it lacks hands/feet(or was that Maitreya's? maybe both? not that I can't get them but it factors into my decision of price points vs what I'm getting) and B) the rigging around the belly/butt is horrible, the belly slider affects the butt and vice versa, usually in ways that don't look very well done. It's not bad at smaller sizes though, especially for it's much lower price point.
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 No.8457

>>8423
>but at the pricepoint they have, it's not worth it for the very minor differences

Personally the reason I went with Maitreya is that it has the best alpha hud I've seen on any of the current mesh bodies. Does have nice breasts, nipples, and butt too though.

I also really dislike the way TMP sells their stuff. Open a normal store assholes.
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 No.8476

>>8457
Agreed on that part, stupid hud and store layout in general.
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 No.8826

Anyone know any skin shops that sell skins with normal maps added?
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 No.8863

Although the OP has this as a mesh bodies thread, I'm curious what kinds of mesh heads everyone here has? Nicest I've seen are TMP but .... TMP.

Also more on topic, I do miss Wowmeh. I have it, a few of the final updates, but I never find human avs I wanna keep long or furry avs with appliers (I'm lazy). One of it's nicest features was Insize and Outsize, because that meant I could have a large range of shape possibilities. Wish they threw a flat-chested version before they died off from DCMAs though.
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 No.8872

>>8863
I want to switch over to a mesh head, but I'm still not using one. I've tried demos of a bunch but the only one I've found that provides an easy method of loading in a skin of my choice on the is Slink visage. Lelutka obviously uses the LL uvmap too, but as far as I can tell you need to apply for a dev kit to apply your own skin, so I wasn't able to if a normal skin was enough to counteract the shape and prevent me from looking like an SL fashion culture nightmare.
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 No.16638

Sorry for the Necro, but I wanted to ask if Belleza Freya or Maitreya bodies are the preferred choice for making thick areas cougars/MILFs. I'm fiddling with the Freya demo but areas lot of random folks have told me to go with Maitreya instead.

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 No.16639

>>16638

MAITREYA

A

I

T

R

E

Y

A

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 No.16642

>>16638

honestly depends what ur preferences are m8. get the maitreya demo first before u buy.

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 No.16646

>>16642

Would you guys recommend any particular brand of skins of the maitreya? Particular pale skinned? Maybe geared towards mature characters (subtle agelines basically).

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 No.16647

Is there a fit body for human females out there? I can only find hypermuscle or skins for the LL body.

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 No.16648

>>16647

the first act

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 No.16649

>>16648

They have a human body?

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 No.16651

>>16638

>areas

Fuck you cellphone autocorrect. I meant "thick ass" and "a lot".

I'll mess with the Maitreya demo a bit more I guess. Perhaps the Freya's default skin is just what had me so much more attracted to it (though I did feel like the Freya's legs were shapelier).

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 No.16652

>>16651

There's a few comparisons around like https://readmeri.wordpress.com/2015/06/30/the-mesh-body-reviews-new-belleza-freya-isis-venus-vs-maitreya-lara/

IMO Freya's shape is better for thick women, but Maitreya is probably more versatile if that matters to you (meaning more clothes choices, etc). I find that the breasts look weird when maxed out on both bodies.

Might also want to check Tonic Curvy.

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 No.16654

>>16647

>I can only find hypermuscle or skins for the LL body

You could just go with a toned LL skin if you use one of the bodies with the same uvmap. If one you like doesn't have appliers you can just rip the textures and make an applier yourself easily enough.

Only problem is you won't have any actual modeling for the muscles, so you might want to find a body that can accept a normal map though I'm not sure if any of the big name bodies can use a custom normal.

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 No.16670

>tfw you fell for the TMP meme

I found myself spoiled by the Avatar 2.0 and Kemono and how moddable they are. I foolishly jumped into the Deluxe version of TMP after enjoying the free version, figuring that it was only so locked down because it's basically a demo. Worst decision I've ever made. What a nickel and dime jewy bullshit, god awful control HUD, god awful shopping HUD, even the alpha layer HUD manages to be both shit, laggy AND buggy. As if that wasn't bad enough there's odd alignment issues with arms and clothing and bending over makes your thighs look ridiculous.

I just didn't think something priced 5000L$ that is this popular could also be that shit at the same time.

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 No.16672

>>16654

I believe they can nowadays using appliers, but they really ought to have a "professional" version that is mod, but forgoes getting customer service for it. Most creators I've talked to that make their bodies no-mod do so because of idiots constantly breaking them if they don't.

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 No.16673

File: 1443703775595.png (15.85 KB,304x599,304:599,mesh body addicts poll.png)

>>16670

>this popular

It just looks like it is because of all the fancy advertising, but it's really fell out of favor since other bodies came out.

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 No.16674

>>16672

>I believe they can nowadays using appliers

Pretty sure Maitreya Lara can't at least, unless they applier stuff has changed significantly recently. Guess I could always go get another skin dev kit and see if it has been added in.

I haven't used the dev kits for any of the other bodies so maybe they can. I seem to recall omega system had a spot in its appliers for materials textures, so at least one of the bodies it's compatible with must have a way to do it.

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 No.16675

>>16674

The maitreya dev applier always was able to apply normal and specular maps and the whole dev kit set is available for free at the maitreya store.

Stop talking shit about maitreya if you got 0 clue.

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 No.16676

>>16675

That being said, I just checked out the belleza freya and it is really good. It has multiple hand positions built in, anatomy is more defined compared to the maitreya, the hud allows saving skin-loadouts so you can easily switch and it has better rigging around the shoulder area.

The only downside I could see is that there's possible less clothes for it, but I think that is going to change quickly, given >>16673

If you buy a belleza body you get both isis (which is skinnier) and freya (more voluptous), so that's nice too.

I think I will switch over to belleza from Maitreya, really digging the curvyness of the freya

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 No.16677

File: 1443729093315.jpg (49.86 KB,1413x621,157:69,always_sure_is_a_long_time.jpg)

>>16675

>the whole dev kit set is available for free at the maitreya store

That's a recent development, previously you had to apply by a google form and wait for an email with PSD files for the skin and nails kits.As far as I know the one for applier clothes has always been there, but I didn't buy the body on release.

Unless I'm mistaken you still need to do that for the shoes kit.

By the way, I just checked the kit from the store and it does included the ability to add specular and normal maps now.

If you'd actually read the instructions in your kit you'd note it says "The newly added lines for materials (normal and spec map) can be left blank if you don't need them (users will still have the body's default normal and spec map available, in that case) " It did not always include the ability to add materials textures.

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 No.17382

>>16673

yeah I don't understand why anyone would use the female TMP body when everything else is just overall better

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 No.18878

Maitreya easily.

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 No.18933

File: 1448661993219-0.png (446.67 KB,1680x990,56:33,Snapshot_1056.png)

File: 1448661993220-1.png (674.05 KB,1680x990,56:33,Snapshot_1065.png)

>>18878

yep i kind of want to try out belleza now though.

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 No.18934

>>18933

Is that the Maitreya or the Belleza?

Are the tits part of it?

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 No.18936

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 No.18959

Garou is literally the master race. All other bodies exist to carry Garou babies.

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 No.18960

>>18933

So uh. Who're you?

I got a bone I need to bury. And I like your backyard.

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 No.18961

>>16677

Can you get the maitreya model? I use surface painter because of how fucking awesome it is, but surface painter requires a mesh.

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 No.18963

>>16676

The only thing I don't like about Belleza is no built in pregnancy or official add-on for it. Maitreya having its belly sliders rigged for a pregnant look is my favorite thing in the history of ever.

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 No.18964

>>8065

You forgot that Lena has literally the worst pregnancy system of all the mesh bodies.

It's a separate torso mesh with most of the sliders disabled, meaning your bone structure completely changes. Bun In The Oven is better and that's an unofficial Kemono add-on.

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 No.18984

>>18963

>>18964

No one cares about pregnancies lmao

>>18961

Select creators surely got it, like Blueberry or erratic. It is likely that it doesn't get handed out to everyone.

You can still rip it, but you will need to reassemble it afterwards, since it's multiple separate items linked together

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 No.18991

>>18984

Its a nice option to have when its your fetish

Either via add-on like bun in the oven or built in like maitreya. Gonna need to work on getting myself a model for surface painter, so much shit I wanna make. How does one rip mesh?

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 No.18992

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 No.18993

>>18992

>exe

virtual machine and vpn it is

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 No.19007

>>18992

>simms

People are actually stupid enough to trust the guy who backdoored literally every other viewer he was ever involved with not to backdoor this one?

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 No.19008

>>19007

I don't. Going to make an account just for it, on a VPN, in a virtual machine.

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 No.19018

>>19008

How does a VPN protect you from a virus?

That's got to be one of the silliest things I've heard.

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 No.19019

>>19018

That's what the virtual machine is for. Simms old viewers were only backdoored in the sense that he could read other's login info.

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 No.19025

>>19018

The virtual machine is for protecting against the hacked client being backdoored.

The VPN is for protecting against Linden knowing your IP / MAC address

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 No.19027

Are there any LL UV bodies with openly available meshes?

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 No.19169

>>16673

I find it sad that TMP has more votes than eBody. eBody has its faults but it's still half the price of TMP, looks better than it, doesn't have a disaster hud, has a better alpha and applier system and can use any slink shoes without slink feet.

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 No.19194

>>18934

It's Maitreya. Tits are SN.

>>18960

>You have a decent human avatar

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 No.19202

>>19194

>>You have a decent human avatar

Can you blame him? SL is a sea of fuglies, so even "decent" is a real rarity.

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 No.19226

>>19202

More the point i was making was "human" since he used the words bone and backyard meaning most likely he is a furry dog.

Yes i can blame him, making human avatars are nice and fun, they are more widely catered to than anything else

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 No.19227

>>19226

I've never got the furry movement but I can understand how someone would get bored with the same old human avis. There are pretty cheap non-human avis and private bits out there that are also full mod and materials.

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 No.19228

>>19194

Are there any noticeable seams? You can't really tell because of the hair.

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 No.19272

>>19226

"More widely catered to" doesn't mean there are more good ones. Pick any given meat market out there, look around and see how many are "good". So many people use the LL body, which almost automatically disqualifies them as "good" unless they carefully cover up a few of its unavoidable flaws, and so many of the rest use bad anatomy/proportion assumptions based on their experiences with the LL body, or just have the shit taste of a neon furry raver in a human avatar.

I stand by the assertion that good+human=rare.

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 No.19341

>Maitreya doesn't allow layer tinting even through Omega

What the fuck this is 2015

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 No.19343

How hard is it to make and rig a Maitreya fitmesh shemale bulge bikini in Blender? I can't believe there is literally nothing like this on the market. There are just unrigged shit that don't really fit.

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 No.19614

>>19341

maitreya also doesn't accept spec and normal from omega

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 No.19620

>>19614

I think that might have been fixed.

They really need to just go ahead and offer a modify version for advanced users.

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 No.19621

>>19614

You are retard, congrats.

The maitreya dev kit that lets you apply all textures is sold for free right next to the body.

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 No.19644

>>19621

Having to create a separate set of appliers (copy/paste 6x) is a pain in the ass that shouldn't be necessary for the same fucking UVs.

>>19620

I would buy one just because. A body that would let me mod is a body that would let me preview appliers without fucking uploading.

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 No.19713

>>19644

>git pyrokitty or whatever else.

>apply local textures to prims

>grab the uuid of local tex off the prims

>toss into applier

>????????

>you dont have to fuckin upload shit ya dolt

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 No.19720

>>19713

Should just be mod. Especially if I want to throw a custom script in.

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 No.19721

>>19713

are you retarded

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 No.20046

Women get big the game

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 No.20052

Do any mesh bodies provide a perfectly accurate rigging model?

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 No.20090

File: 1453490985132.png (354.96 KB,1024x768,4:3,Snapshot_036.png)

Can anybody help a noob out? I'm sick of LL bodies and always using generic kemono. Anyway to get a decent mesh body for my goat? Help, much appreciated.

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 No.20093

>>20090

http://maps.secondlife.com/secondlife/Maitreya/128/128/2

buy the maitreya lara body and the free skin dev kit.

Rip your LL skin texture from your cache with the slcache viewer (clear cache beforehand then relog)

bam, now you are still an ugly furry but at least your body will be nice and I'd fuck you with a bag over your head.

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 No.20095

>>20093

Thank you

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 No.20101

>>6584

I'm continually impressed with Maitreya Lara.

The alpha feature is nothing short of awesome and it has tons of support for clothes.

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 No.20105

>>20101

I would buy it if it was mod.

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 No.20183

I have a TMP (LL) skin that I'd like to use for the SLink body. However, I've heard that often the nails/nipples/etc are off and need to be redone in Photoshop. Additionally, I am concerned about the presence of neck seams.

I would pay someone to do the light texture work needed to ensure that the body looks right.

Contact me inworld - shinodasan.resident

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 No.21223

File: 1459513701842.jpg (726.92 KB,700x513,700:513,Hyde[1].jpg)

Paying 500L to the first person that can tell me what head/texture this is.

Post your name and the name of the head.

If you're correct, I'll send you 500L.

The creator hasn't gotten back to me.

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 No.21225

>>21223

Creakslap Bubble

Its a photoshop, all of the taketomi ads are. gib mone pls

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 No.21376

>>21225

I see you posting everywhere and you are always begging.

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 No.21377

>>21376

That's the only thing she knows how to do.

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 No.21392

What mesh bod would you guys recommend for an androgynous male? Cartoony is fine but would rather not go full anime with the weird heads.

Reading this is not very encouraging>>6949

>If you're a dood you're fucked regardless of what you got. Nobody makes good male bodies.

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 No.21396

>>21392

Nauha works well enough and it has a flat chest option.

Not really many clothes for it but there's some.

Avatar 2.0 has some more realistic skins for it but you'll probably end up looking anime if you don't use the default avatar 2.0 head

These are clearly feminine bodies.

There's no real twink bodies out there

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 No.21404

>>21396

Nauha would probably get more support if the hands and the head were fixed.

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 No.21405

>>21392

kemono body + tsg head

Nauha

maitreya + katat0nik flat chested sweater

Don't go the avatar 2.0 route

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 No.21412

>>21396

I tried Nauha and kinda liked it but that head just looks horrible to me. Are there any heads that work with it?

>>21405

What's wrong with 2.0? It seems like the only real option I've got.

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 No.21413

>>21412

The nice thing about the nauha is that you can hide the head entirely.

Get a collar/necklace to hide the seam and you can fit any mesh head onto it without any effort.

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 No.21415

>>21413

https://marketplace.secondlife.com/stores/101160

I just ran into these. They're supposed to work well with Nauha and have demos, gonna give them a shot.

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 No.21416

>>21412

The 2.0 is old and has very minimal 3rd party support at this stage, most of the people who used to do 2.0 skins and clothing have gone on to do stuff for the kemono.

My only real issue with the Nauha is that there are places where the geometry seems really odd, namely the hands, feet and head.

>>21415

I've considered picking up the Raven head + Nauha for a more mature looking woman gimmick, I've seen it done to great effect before.

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 No.21420

>>21416

Well I tried the Nauha+Raven demos but the Raven ones are so bad that I can't really tell if they'll work well together without any issues or not. The eyes especially seem to have issues and I don't know how easy it would be to hide seams.

At this point I'm almost tempted to make my own shit in Blender with Avastar. Even if I make a high poly mess at least I'll make it seamless and after my own taste.

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 No.21421

>>21415

Venus still looks better, on Nauha or Kemono.

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 No.21425

>>21421

Only if you want to go anime. They do not.

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 No.21429

>>21425

>suggest bad looking bishounen anime heads

>only if you want to be anime

lmao

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 No.21439

>>21420

Apricot Monster put up a screen of them experimenting. This is what BJD Raven + Nauha looks like.

http://ziitaur.tumblr.com/post/104664768080/omg-this-head-is-great-for-a-mature-woman-look

Making an AV is a ton of goddamn work, just so you understand what you're getting into. ONA has about a 6 month turnaround on one of their projects.

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 No.21440

>>21420

Get ready for seams on basically anything you work with when dealing with a multi-piece mesh AV. Everybody's got a neck seam that you politely try not to stare at too hard.

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 No.21443

In case some people wonder why I would never reccomend the Belleza series, their polycount is a crime against God and Man, weighing in at a million polys.

You could fit 30 kemonos into a place to have the same rendering impact a single Belleza body has.

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 No.21467

Anyone currently using the Kemono or similar bodies to make those girlyboy avatars, get ready.

Something big is coming.

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 No.21468

>>21467

what ever do you mean by this?

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 No.21470

>>21467

...yeah?

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 No.21474

>>21467

Well don't keep us in suspense you horrible, horrible tease.

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 No.21477

>>21468

>>21470

>>21474

But the suspense is so much fun!

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 No.21478

>>21477

Will it be mod, fit into standard sized mesh clothing, have a fully accurate rigging dummy, and a good selection of alpha cuts?

Otherwise I don't care.

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 No.21479

>>21478

This.

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 No.21484

>>21478

When someone drags anime, kicking and screaming, into the fitmesh age you can expect to need to get new clothes.

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 No.21485

>>21484

Anime has been in the fitmesh age ever since the maitreya came out, try again.

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 No.21486

What store makes some good unisex hair?

If its rigged mesh it goes in the trash.

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 No.21487

>>21467

Can you give some fucking details? I was about to spend a few thousand linden for this.

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 No.21488

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 No.21489

>>21485

how on earth do you get a maitreya to look like an anime? I don't see a particularly big supplier of skins for realistic mesh to look like an anime

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 No.21492

>>21467

>>21467

don't be a faggot

give details or something to go on

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 No.21493

>>21467

inb4 complete shit.

Calling it now.

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 No.21494

>>21489

Maitreya suffers from the same problem all other fitmesh bodies suffer from. While it is extremely popular the clothing for it is poorly made and expensive as fuck.

Most clothing designers for fitmesh products operate under the idea that throwing more polygons at something is ideal. On top of this their market strategy is to sell nomod clothing with a single texture of a single color at the same price we in the anime community have come to expect for a mesh with over a dozen textures and the base texture & UV to create new textures.

I refuse to pay 300-400L for a nomod, single texture blouse.

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 No.21495

>>21467

Yea, my dick is coming for their booties.

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 No.21498

>>21494

lol poorfag, that's why you'll always look like shit

>maitreya clothing is poorly made

Hahaha, your "anime community" can only dream of professional creators like blueberry, azuchi, moon elixir, erratic or vale koer.

With most kemono clothing you are lucky when the creator knows how to bake an AO map, that's about it. The only one who makes actually good stuff for kemono is melon bunny, everything else is mediocre

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 No.21499

>>21498

>nomod

>unoptimized

>overpriced

You cry when you get sim banned for having a render weight over 3 million, don't you?

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 No.21500

>>21499

Relevant to the current discussion: http://www.sluniverse.com/php/vb/fashion-shopping/99106-mesh-avatars-currently-market-46.html#post2226940

Maitreya isn't as bad as it could be. But it could be better. Nomod is inexcusable though.

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 No.21501

>>21500

So Belleza is pretty much the dev not giving a flying fuck. And 99% of their customers are oblivious or don't care as long as it looks good. The only ones with the power to force a change are sim owners. They should straight up not allow anyone using those bodies on their properties. But that will never happen because they want the traffic.

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 No.21502

>>21500

I'm glad I went with Maitreya. Didn't even realize Belleza bodies were that unoptimized.

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 No.21503

File: 1460174552743.png (121.22 KB,683x427,683:427,Untitled.png)

>>21500

That's pretty much 10 times the count of most MAIN characters. And even though triangle count isn't such a big deal with modern gfx cards (proper lighting takes much more of a toll these days) it's still disgusting that they are allowed to pull that shit.

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 No.21504

>>21467

Yeah sure. I can't wait for another beta product that will never get off the ground and get support from clothing creators.

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 No.21506

>>21502

I've been doing a bit of research lately and discovered that the Starbright torso for the kemono body is rather impressively optimized. Doing a little bit of back-of-a-napkin figuring, if the entire kemono was done as fitmesh with similar geometry, it would still weigh in at less than the AV2.0.

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 No.21507

>>21501

Are you that guy who was crying over being greifed by mesh bodies?

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 No.21509

>>21507

To be entirely fair, the Belleza should be banned. It's part of the reason why SL has as many problems as it does.

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 No.21511

>>21509

Too bad it looks way better than the Maitreya unless you hate hand poses and love balloon tits with bizarre nipple placement.

And don't even talk to me about some weeaboo pedo shit body.

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 No.21513

>>21477

>>21467

I've been checking this thread daily. Are you gonna spill the beans or not?

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 No.21515

>>21511

Then the developer can get its triangle count down to something that wouldn't get them laughed out of any professional studio on mere premise.

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 No.21516

>>21511

Nobody was arguing if it looked better than Maitreya. I like the Belleza look more as well but it's still ridiculous to think you need 15 to 20 times the triangle count. It's clearly just the dev being oblivious about optimization.

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 No.21518

>>21516

This works back into an ongoing problem with Second Life, unfortunately, people who believe that higher polygon counts and higher costs in general are status symbols.

I chanced upon a jacket the other day with a bunch of metal spikes on it, and each individual spike was rendered in exacting detail. The entire jacket was covered in them. Right clicking the jacket caused my computer to lag.. and my computer is built to the specs needed to run an HTC Vive.

Jewelry with a crazy high polycount sells like hotcakes. Lazy crap where people just copy and paste gemstone prefabs into a shape and call it a day with zero optimization. No concern about cutting out things people will never see.

No normals. No specmaps. Just more polygons than a pixar movie. And people wonder when the simulator dies a screaming death when four people are in the same place at the same time.

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 No.21523

>>21515

>>21516

But nobody's going to wear the uglier, feature-lacking option just because it's better optimized. Nobody looks at someone else's avatar and says "wow that's one sexy render weight". That's just the reality. Banning the Belleza body is a fail condition, because people won't switch to an uglier body just to follow one sim's rules, they'll just take their hideously unoptimized Belleza selves to another sim. And it'll keep happening until and unless someone makes a better optimized body that's also not awful.

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 No.21526

>>21523

It won't be much of a problem much longer anyway, since the Belleza is going to be one of the most likely avatars to get smacked by the upcoming Muted Avatar function anyway.

The viewer is going to start throttling things above a certain weight, turning those 1.7 million polygon monsters into. Well. Jellybabies.

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 No.21528

>>21526

If it's a viewer side function and at all optional it will never get enough use to have any impact on overall optimization. People will use it when they want to navigate crowded sims and that's it.

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 No.21537

>>21528

If it's set to a reasonable default it might help. A little. Maybe.

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 No.21539

>>21526

What ever did happen to that? I remember it popping up, then just kind of went quiet

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 No.21541

>>21539

Still being worked on. I imagine they're working on trying to iron out some of the hilarious bugs in render weight and land impact calculations that people have used to cheat the upload system to get lower costs.

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 No.21545

>>21537

Yes, it will help high poly mesh body users get better performance when they go to those seemingly daily fashion fairs to buy more high poly clothing.

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 No.21553

>>21488

Found some that work really well. Thanks fampai

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 No.21614

>>21467

What's that?

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 No.21630

Any recommendations for a fitmesh male body? I'd prefer if it was something less muscly and more andro but just being very aesthetically pleasing is the most important. I'm looking for something that is something that would look good with a pale or untanned skin. Something well toned but not full on muscle macho guy.

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 No.21631

>>21630

> I'm looking for something that is something that would look good

Maybe something that's easy to use as well because apparently I can't even put a sentence together without fucking it up.

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 No.22748

>>21500

>>21503

>>21526

The funny thing about this? In the quick graphics update the Belleza body is not interpreted by the viewer as much heavier than any of the other major mesh bodies. Most of the people who are going to get jellied are people who refuse to take off their talking genitals and just turn them invisible and people who haven't moved on from flexi stuff.

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 No.22754

>>22748

In the five minutes I spent looking at a belleza body before I was no longer willing to risk burning out my GPU, it appeared that that it wasn't a denser mesh than the maitreya. It did, however, appear to be about 30 bodies stacked on top of one another with most of them set to 100% transparency. The hands are especially retarded. Each position has nearly as many polys as the kemono.

I also dont know why you guys are harping about how great it looks compared to the maitreya, they look virtually identical, and both deform in really ugly ways if you mess with the shape sliders at all.

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 No.22772

>>22754

Objectively wrong, belleza has better rigging around the groin, ass, thigh and shoulder area (maitreya deforms into sharp spikes, especially at the shoulders)

It also has an overall more detailed anatomy (limbs and body are less tubelike)

90% of the problems of the belleza body would be fixed if they made the hand separates like slink and allowed to remove the clothing layers

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 No.22778

second life is a pseudoprofessional platform where literally anyone can produce their work. 'industry standard' doesn't even apply here because it's essentially a giant fantasyland where people can upload and bog down their shitty servers with whatever they want. there is no 'standard' for SL and there never has been; trying to create one or apply something or someone else's is like trying to turn old piss into clean water

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 No.22782

File: 1464729726983.png (522.21 KB,521x568,521:568,Capture.PNG)

>>22772

Oh yeah, absolutely perfect deformation.

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 No.22785

>>22772

They would need to provide a rigging model too.

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 No.22790

>>22782

I'm talking about animation bones, not volume bones, why would you want to be a fat piece of shit anyway?

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 No.22795

>>22790

If you read my post that you responded to, *I* was talking about volume bones. And why do you want to be the same bland, boring piece of shit skeleton person?

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 No.22803

>>22778

>like trying to turn old piss into clean water

Something that can be done with ingenuity and appropriate application of technology?

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 No.22970

>>21630

Try Slink's. They have a pretty decent male body than can easily hit the aesthetic you're talking about.

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 No.22976

>>22970

Gotta agree on the slink male body. It's got a nice definition to it without being hulky.

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 No.23002

File: 1466076376825.png (183.3 KB,467x444,467:444,Untitled.png)

Is anyone using the Adam Mesh Head on a Slink Male Body? The 2 reviewers I've seen doing it both said they fit together seamlessly and even showed pictures of it. But I can't get it to fit, it looks like this at all body fat settings.

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 No.23008

>>23002

I tried a bunch of stuff with the Slink body and Adam head but it never looked quite as perfect as it did with the ADAM body.

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 No.23012

I have not check many but I use Utilizator. It's kinda anime like though, but better than others I saw.

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 No.23013

Avatar 2.0 Utilizator I mean.

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 No.23018

>>23008

Oh well. I guess I'll have to live with the seam showing.

I considered using the ADAM body obviously, but I find the Slink one looks so much better for an average, slightly buff avi. The back, the butt, the legs, they all look natural, especially with the skin I'm using. ADAM looks too much like a swimmer with weird legs and looks especially bad the shorter the avi is.

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 No.23024

>>8072

I blame SL for the rise of skype being used.

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 No.23026

>>23024

There wasn't a viable competitor for Skype for the longest feature wise.

WLM died, AIM/Yahoo Messenger where only used by Americans. We're not gonna talk about ICQ.

Skype's video and audiocalling were it's strong points. It was easy and looked modern, also it ended up integrating WLM and Facebook.

Normies reeeee.

Now there's Discord or *Tox/Ring.cx incase you value your privacy more.

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 No.23029

>>23026

You could sum all that up to simpletons found it easy to use. Not saying there's anything wrong to try and cater to them business wise, Apple has been making a killing.

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 No.23045

Revisiting this thread, having had a bit of time to play with both the Lara and the Slink. Because I am a nerd that likes to observe how rigging works and things like that.

I think where a lot of bloggers may be falling over in their Slink reviews is that they attempt to make all the bodies conform to a specific shape and then compare how they all look with that shape. The Lara and the Slink Physique are two different bodies that try to do two different things.

Lara is a glamour body, it wants very badly to be a model and curves and bulges in all the right places to turn heads. It has a small waist and nice, rounded tits and ass.

The Slink Physique is a bit closer to a 'realistic' body, with less drastic turns and curves. It has a thicker middle and thicker thighs, smaller breasts and a slightly flatter ass.

I can comfortably say that these bodies are equally nice, but each one is aimed at a different target. If you want to source your avatar from photographs in magazines, the Lara will serve you well. If you want your AV to look more like someone you run into at work or see in the mirror, you should go for the Physique.

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 No.23050

>>23045

You need to be specific with such statements.

Slink has two mesh bodies now, the standard slink physique: https://marketplace.secondlife.com/p/Slink-Physique-Mesh-Body/6421371

and the slink physique hourglass:

https://marketplace.secondlife.com/p/Slink-Physique-Hourglass-Mesh-Body/8590531

The first one is as you described for "normal" shaped avatars, the second one is even curvier than the maitreya.

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 No.23054

>>23050

I expressly noted I was talking about the Physique in the second line.

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 No.23465

I've found the Nauha body is definitely the best for more femboy/androgynous males. Still trying to find a good skin though to pair with it - only annoyance is having to rip pretty much most textures for the body.

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 No.23474

>>23465

>Nauha body

what is this?

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 No.23475

>>23465

How do you deal with the weird spindly alien hands?

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 No.23476

>>23474

Nauha is a fitmesh human body put out by Orange Nova.

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 No.23576

not sure if this is the right thread or not, but i don't know anyone with an anime body to ask.

is there some trick to minimizing the neckseam when using the avatar 2.0 and m3 head?

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 No.23609

>>23576

Use the neck adapter in the bonus box?

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 No.23747

There any bento heads available yet?

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 No.23752

>>23747

Not yet that I know of. I think people are still waiting for it to be fully 100% finalized, and it's not quite yet, I guess.

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 No.23753

File: 1469503497413.png (32.91 KB,263x200,263:200,firefox_2016-07-25_20-17-5….png)

Does anybody recognize this logo? I found it on a new product, and it's apparently for a mesh body. But I can't quite make out the words.

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 No.23754

>>23753

"Seatianic Beauty"? I don't know that, doesn't bring anything up on the marketplace...

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 No.23760

>>23753

>>23754

So I figured it out. I messaged Meli Imako about it, since it was from a listing of hers. Namely: https://marketplace.secondlife.com/p/Full-Perm-Mesh-Asymmetric-Exposed-Sleeveless-Top-For-Classic-And-Slink/9580985?

She responded with "It is the maker's logo, we had deal with some top class designers to sell their new releases only on Meli Imako (we continue adding more designers items)".

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 No.23761

>>8321

Catwa has a large array of nice mesh heads. They are pricey though if you go with all the upgrades. They are omega compatible as well. I also personally really like the tsg heads, but they are also pretty pricey, and don't allow modding.

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 No.23762

>>23050

Absolutely. I love the Slink HG for the curvy figure. Belleza also makes a really nice curvy body with really nice thighs. I like the Slink bodies alot, the only problem I have with them really is that the hud sometimes makes removing layers impossible, and glitches out a lot. :(

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 No.23766

>>23761

almost all catwa heads suffer from spade face syndrome and they're just really pubbie styalized.

I'd put them somewhere between lelutka heads and TMP in terms of design and pricing, LOGO heads are far better animated for a better price honestly.

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 No.23773

I have a large butt.

What's the best AO to show off this asset?

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 No.23774

>>23773

I highly recommend assembling your own, instead of using a straight cookie cutter AO. Also, not sure that's a question about mesh bodies exactly...

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 No.23776

>>23773

post name and I'll send you one

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 No.23788

>>23766

I'm not a big fan of the letluka or the Logo heads. I like the catwa heads because they have a ton of support and there are a bunch of really great skin makers for them. The heads themselves look shitty unless you get a good combo of skin and eyes/eyelashes. I don't like the teeth on them though :( They sort of look chicklety.

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 No.23789

Is there a decent big female muscle mesh body?

The Anthroanim one's proportions seem kinda off to me.

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 No.23793

>>23788

Curious to see what happens with Bento heads, myself.

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 No.23797

>>23793

I'm sort of curious, but at the same time, I think that some of the ll expressions are pretty awful and I am not looking forward to the possibility of that translating onto the mesh heads.

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 No.23811

>>7155

Theres the AnthroAnim bodies. But you have to spend hours to get the proportions right.

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 No.23813

Shameless Shilling:

The Belleza body just had a massive update:

- Rigging improved

- All huds combined into one (With this hud you can manage saved skins and texture clothing, allowing you to switch them on the fly)

- Lite version of each body which has only 1 hand state, 1 texture layer and 1 boob state = much, much lower polygon count

- No more square butt, butt is more rounded now

- Bodies can be purchased individually now, 1800 L$ for the Lite version, 2500L$ for the full version. Mind you, the lite version still includes all 3 different feet. This makes them the cheapest complete bodies (and the most detailed, best rigged)

- A new mesh body development kit for them is now available, there'sa good chance that there'll be more mesh clothes for it in the future

If you haven't gotten a belleza body yet, I'd seriously recommend that you get one, it's a massive upgrade from Maitreya or slink when it comes to Anatomy, level of detail and rigging, and now most of the problems the bodies had are fixed.

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 No.23821

>>23813

damn, just as I got the hourglass!

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 No.23822

>>23813

Is it mod?

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 No.23836

>>23822

None of the big 3 are mod, belleza is not either. The applier kit is free though and lets you apply diffuse/normal/specular maps.

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 No.23837

>>23836

Fudgebuckets. I shall continue waiting. I appreciate the response though, thank you.

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 No.23839

>>23813

For the full version, has it decreased the poly count as well?

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 No.23840

>>23837

For what purpose do you need a mod mesh body?

>>23839

No, still the same because it contains all texture layers, boob and hand states.

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 No.23843

>>23837

>waiting for mod

sorry buddy, but it won't happen

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 No.23857

>>23843

Why not?

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 No.23858

>>23857

Because mesh bodies have to cater to the average pubbie to be competitive and when pubbie breaks something (for example removing all the applier scripts accidentally ) then they complain and complaints are bad for business.

Appliers allow you to do anything you usually need to do without having to worry about clciking through a hundred overlayed faces too.

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 No.23898

Anyone have any tips for giving the Slink Physique a boy chest? I've been wanting to make a femboy avi with it but I can only sort of shape it down to smallish tits before it caves into the chest

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 No.23899

>>23898

It's not supported by the body at all.

You have to hope they make a flat chest version.

Maitreya has a poll to see if there's a demand for a flat chest version of their body right now.

Get a big enough response and slink will probably follow.

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 No.23913

>>23899

where is that poll?

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 No.23916

>>23912

the key is easy, the file format is beyond me

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 No.23918

>>23916

file name

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 No.23919

>>23918

"TreasureChest"? lmao

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 No.23921

>>23916

>>23918

>>23919

The contents of the treasure chest have been updated, the process of opening it is the same:

https://my.mixtape.moe/pexooc.zip

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 No.23923

>>23921

what's even inside it?

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 No.23928

>>23923

Something relevant to the thread

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 No.23932

File: 1470636271317.png (1.4 MB,1620x1122,270:187,hint.png)

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 No.23933

>>23932

beltreya?

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 No.23934

>>23932

crypt, caesar, nintendo 64... you fuckin' wot m8?

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 No.23935

>>23934

The password is: "Ancient Chinese Secret" No true treasure chest opens without The Key

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 No.23936

>>23935

How is that picture related to that password?

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 No.23937

>>23936

That picture leads you to the password

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 No.23938

>>23937

I fail to see how, but thanks. All I could gather is that there are stuff related to the Maitreya and Belleza bodies inside.

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 No.23939

>>23921

>>23923

Probably a virus. Or like, two viruses.

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 No.23940

>>23935

>The Key

whats this then?

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 No.23942

>>23935

it's 20mb of chinese nonsense, more hints.

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 No.23945

>>23942

It's mesh body rips

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 No.23946

>>23932

The tomb of emperor Trajan downloads N64 roms?

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 No.23947

File: 1470688974140.png (2.51 KB,462x38,231:19,nothing to see here.png)

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 No.23948

>>23947

what this

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 No.23949

>>23947

How do I even upload/use the damn thing

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 No.23950

>>23949

pick the .dae to upload, tick the box to include skin information, upload, delink the cube from it

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 No.23951

>>23932

i've tried base64, i've tried rot13 and ceasar

just tell us the decryption method

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 No.23952

>>23951

oh

nvm

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 No.23953

>>23952

still don't get how to open it

nothing i use will recognize it as an archive or anything

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 No.23954

>>23951

>>23952

how did you do it?

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 No.23955

>>23954

>>23935

is literally what the text file says but without a way to unzip/unpack/whatever the file, that means dick all

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 No.23956

>>23955

The file type is the mystery

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 No.23957

>>23956

so how about a vague jpg hint to that instead of this cryptology 101 bullshit

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 No.23958

>>23957

Don't ask me I don't know either

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 No.23959

>>23947

nice funny yoke

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 No.23964

>>23963

You're like 2 days late it just needs a file type

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 No.23965

File: 1470743614539.png (641.74 KB,1136x640,71:40,madmax_1.png)

The file is probably encrypted; my hunch is des or 3des.

The only part of the hint I don't understand yet is the white->black on the N64 logo. Maybe an inversion of some kind.

In The Key.txt is a string:

R3VyIGNuZmZqYmVxIHZmOiAiTmFwdnJhZyBQdXZhcmZyIEZycGVyZyIgQWIgZ2VociBnZXJuZmhlciBwdXJmZyBiY3JhZiBqdmd1YmhnIEd1ciBYcmw=

You can use https://cryptii.com/base64/rot13 to convert it from Base64 to ROT13 which results in:

"The password is: "Ancient Chinese Secret" No true treasure chest opens without The Key"

There was a commercial in the 1970's where this phrase was used:

https://www.youtube.com/watch?v=BJP5f-fsHrs

Potential passwords:

Ancient Chinese Secret

TmFwdnJhZyUyMFB1dmFyZnIlMjBGcnBlcmc=

calgon (or "Calgon", "Calgon!")

There's also an ascii image of ceasar from the adventures of asterix. Pretty sure it's exactly this image:

http://static.comicvine.com/uploads/original/0/77/289414-87739-julius-caesar.jpg

Run through this converter with 200 character width:

http://www.text-image.com/convert/ascii.html

I don't have the software on hand to run any sort of decryption myself, but it was fun digging into this a little bit.

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 No.23966

>>23965

I just realized the colored bit on the N64 logo isn't white, it's a light pink color. While the black is actually black.

Light pink in HTML notation: fff7f5

I don't know what relevance that would be.

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 No.23967

>>23964

I get a dae parsing issue if I try to upload the TreasureChest.dae to SL

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 No.23968

File: 1470773574313.png (254.32 KB,1086x693,362:231,joke.png)

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 No.23969

File: 1470776829658.gif (1.67 MB,350x197,350:197,1463939649523.gif)

>they still dont know how to rip rigged mesh

it's 2016, you fucking retarded niggers

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 No.23970

>>23968

so what's the file extension on the treasure chest?

>>23969

nigga i just don't want to use some shadyass viewer

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 No.23971

stop bumping this stupid thread, here's the extracted version:

https://my.mixtape.moe/qshsxf.zip

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 No.23972

>>23971

are those the real rigs or made by someone from the board?

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 No.23973

>>23969

You don't either.

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 No.23974

>>23973

do you have any requests

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 No.23975

>>23974

instructions on how to do it / code for the exporter

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 No.23976

File: 1470800483536.jpg (127.29 KB,1080x1080,1:1,1461938667393.jpg)

>>23975

48 hours

http://expirebox.com/download/e83c64f4e2fdce5f68732d91e6dc2e7c.html

76.353503184713375796178343949045

1756.2038216560509554140127388535

1603.4904458598726114649681528662

1298.0636942675159235668789808917

1915.0159744408945686900958466454

1221.7070063694267515923566878981

1603.4904458598726114649681528662

1068.9936305732484076433121019108

01000100

x = (n*p) / pc

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 No.23977

>>23974

slink physique?

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 No.23978

>>23976

yeah nah

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 No.23979

>>23976

fucking lmao

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 No.23980

>someone makes a mesh ripper

Good on ya.

>decides to go maximum smug and encrypt the fuck out of it and give vague hints on how to decrypt

Pffffftttthahahahaha

this is your handiwork isn't it kopy. You rapscallion.

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 No.23981

>>23980

>implying kopy knows how to do anything but use other people's programs

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 No.23982

File: 1470843326601.jpg (135.9 KB,768x1024,3:4,O5Qmps.jpg)

>>23980

>>23981

To be fair, everyone who can read could probably learn how to remove the protections from the client. It's some small modifications in about 5 files.

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 No.23984

>>23982

yes, but that doesn't export the meshes rigged.

Rigged mesh exporter would be a complete separate tool

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 No.23985

aren't the meshes exported triangulated though?

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 No.23986

>>23985

yes, but what does that matter

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 No.23987

>>23980

he's too busy masturbating over britbong these days

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 No.23988

File: 1470855298100.mp4 (716.41 KB,360x360,1:1,9-11 orchestra.mp4)

>>23984

Yeah, adding rig information for export is indeed writing a bit of new code. Not too difficult though.

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 No.23989

>>23988

>Not too difficult though.

And yet you don't have it.

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 No.23991

>>23986

It makes them different from their original models.

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 No.23992

>>23991

No because you can simply de-triangulate them, just takes a bit of effort (even with automatic tools since they aren't perfect)

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 No.23993

>>23991

as long as you have the rigs, I don't think it matters if it's in tris or quads because it will deform the same way.

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 No.23997

>>23992

If we wanted to spend effort doing things, we wouldn't be ripping them, I assume.

>>23993

Will it though? It would be close, but with things like skintight clothing close doesn't cut it, it needs to be exact.

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 No.23999

>>23997

please don't talk about things when you have no idea what you are talking about.

There is no difference between a rigged mesh in tris and a rigged mesh in quads. The rigging information is stored per vert, not per edge. As long as the vertis of the model are in the same place, it doesn't matter for animation if the model is in tris or quads, it will deform the same way. Every model ever is rendered in tris.

Quads are an illusion, an abstraction for 3d modelling software to make certain things more workable.

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 No.24000

>>23997

Actually for skintight clothing you want it in tris because the way each quad is triangulated can have an effect on skintight mesh. If one quad is triangulated one way, and another is triangulated the opposite way, it can cause clipping.

Lern2Mesh

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 No.24002

>>23999

>>24000

Well, yes. I am aware I didn't know for sure, and that I only know the very slim beginning of the basics of modelling. That's why I asked a question, and stated that I knew it would be close, and then pointed to a scenario explaining why exactness would be necessary and closeness wasn't good enough. I didn't mean to indicate whether I knew for sure whether it would be exact or not, and I'm sorry it came across that way.

Thank you both for the explanations, I definitely appreciate it.

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 No.24020

So is Maitreya going to release a flat chested version or am I stuck with Nauha?

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 No.24022

>>24020

I doubt the Maitreya will. But maybe. Gordon is going to update the Nauha though, so maybe it will fix the problem you have with it: http://orangenonsense.tumblr.com/post/126868401075/can-we-get-a-loosevague-list-of-your-current

Eventually.

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 No.24027

So with avatar complexity being more up front now, what do you guys think of the way it's calculated?

http://wiki.secondlife.com/wiki/Mesh/Rendering_weight

It seems off to me. I'm no expert, but should having an animated texture really x4 the base calculation of the mesh complexity? As well as other rather suspect calculations there.

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 No.24033

File: 1471274214589.png (435.89 KB,500x428,125:107,1471159226661.png)

>>24027

too bad SL will never get PBR

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 No.24174

>>24027

I can't say I really know enough about the subject to comment on their choices on what to penalize and by how much, but as it stands avatar complexity doesn't calculate consistently from one user to another, and every person I've checked with sees their own complexity as significantly lower than what others see them at. I still haven't found a decent explanation for this, but the inconsistency makes using the calculation to power a feature kind of ridiculous.

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 No.24410

>>24027

>what do you guys think of the way it's calculated?

It's definitely not perfect, but it's an alright "ballpark" number to aim for. By which I mean GENERALLY SPEAKING, if your draw weight is lower, you're avatar is easier to render. Not always, but usually.

I'm not sure about animated textures having the effect you describe, but I'll tell you that in general textures seem to have way too little impact on draw weight. But LL has always neglected to take texture use into account.

It's almost like they have no idea how realtime graphics rendering works in practice and are stumbling around blindly grasping at straws to figure out why SL runs so badly even on high-end computers...but that would be absurd, wouldn't it?

>>24174

> but as it stands avatar complexity doesn't calculate consistently from one user to another

Correct, the draw weight you see is calculated by your viewer based on the avatar in question AND your hardware. The explanation for why they do it like this is simple: Linden Lab is absurdly stupid.

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 No.24425

>>24410

>the draw weight you see is calculated by your viewer based on the avatar in question AND your hardware

That's kind of what I suspected was the case... but that's just idiotic. If you're aiming to get the community to collectively use less resources some sort of objective scale they can measure against is pretty much essential. Just give people a recommended max complexity setting based on their hardware and leave it out of the actual rating.

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 No.24756

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 No.24760

>>24756

>that forced frown

I don't know why all of SL seems to think that's attractive. Right along with tiny wide-set eyes, and mile-wide hips with tiny skinny legs. Just give me a neutral expression and let me decide whether or not I want to frown! Spoilers, I don't.

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 No.24761

>>24760

what a retarded post. good job.

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 No.24789

File: 662566d12ddbd0e⋯.jpg (403.86 KB,1060x1500,53:75,1473188815653.jpg)

Anyone ever tried to use mesh breasts with their mesh body? Was thinking about doing it since the maitreya looks silly when it's large

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 No.24802

>>24789

Seams look worse, imo.

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 No.24949

>>24789

You're better off just buying a body that was designed with larger breasts in mind. Most of the rigged mesh bodies start to look stupid at either extreme end of the breast slider.

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 No.24951

File: 9aa735d4348b42b⋯.png (1.22 MB,1680x1023,560:341,Snapshot_003.png)

>>24789

recently got the Cherry Bomb breast and i think they look pretty fantastic. There is some minor clipping and seam issues between the Maitreya body and the breasts, mainly with the tattoos, but this becomes even less noticeable when you dont have physics on

plus the lactation add-on is fantastic :3~~

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 No.24952

File: 0c056b3c6ab5608⋯.png (2.21 MB,1824x993,608:331,Snapshot_074.png)

>>24951

>>24802

>>24949

>>24789

Agreed that it's best to stick with a mesh body that has large breasts, otherwise you get very noticeable seams and issues there the breast shape of the body and chest conflict.

The Kitties Lair bodies are good for large breasts and come with multiple nipple options. Still, I'd love a mesh body with breasts similar to the Sinful Needs Gaea breasts.

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 No.24953

>>24951

>plus the lactation add-on is fantastic :3~~

I've found that you can take the lactation particle effects from one chest and put it onto another pretty easily.

Although, I imagine that could depend on how they're scripted. You might end up with some redundant scripts, or needing to make the particle prims their own attachment.

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 No.24968

File: ccff6273673adca⋯.png (1.01 MB,1024x1240,128:155,91f6d5d878-1471840157641.png)

Looking for a male mesh body and very indecisive. TMP looks the best but SLink is cheaper. Then there's a few less common options that I haven't seen much of. And then I need a head. I guess I can try to ride high with the normal LL body? I just want to be a normal dude, dude. Anime life isn't for me.

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 No.24969

>>24968

just follow these steps:

>buy belleza or maitreya

> be a beautiful futa

All the male bodies are shit; there is no place for males avs in SL, except for femboys and maymay avs

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 No.24970

>>24969

I already do that though ;_;

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 No.24971

>>24952

hair name or riot

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 No.24972

>>24968

aesthetic or bust, no one's gonna call you daddy when you run around in slink or TMP.

If you really must be a limp wristed normal guy then simply get Slink if you want to apply your own skins and have more clothing options. TMP is only for those who really want to be jewed.

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 No.24974

>>24968

No-mod is a rip off, but TMP takes it to a whole new level of bald-faced thievery with their HUD-based store and how they force you to purchase their proprietary storebux. So if those are your two choices, I'd go with Slink.

Honestly, with Bento supposedly just around the corner, if having a mesh body isn't a super pressing concern then I'd just wait and see what content creators do with the new features.

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 No.24975

File: 07e8ab3b49d082c⋯.png (2.27 MB,1824x993,608:331,Snapshot_093.png)

>>24971

Sorry, it's not that easy. That hair is a mix of three separate hairpieces modded together.

The front part is from [KoKoLoReS]

The back part is from : toxaris:

The ponytail is Ayashi

The shaved hair base is from Wasabi Pills

It's hard to find good undercut designs in SL. :(

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 No.24985

File: 237cae3d435e80f⋯.png (752.77 KB,1440x903,480:301,Capture.PNG)

Jeez, why are human mesh body makers such an incredible bunch of cunts?

Us furries have been doing whatever retarded bullshit we want for about a year.

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 No.24994

>>24985

I have yet to entirely figure this out myself. And I think you've been doing it for much longer than a year in fact.

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 No.25000

>>24985

We we're born into the modding scene, molded by it, thus those who venture down the path of unmodibility tend to not get very far on this side of SL

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 No.25010

>>25000

What?

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 No.25024

>>25010

Basically was just saying we've grown heavily used to being able to mod avatars compared to the consumer base human mesh body makers target

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 No.25232

>>24968

TMP is bad and you shouldn't get it. The looks aren't worth dealing with everything else about it.

Slink is compatible with more clothing options than others. It looks average, not muscular. You need slink hands/feet. You do get decent glove/sock support because of it, though. Also, if you want to match your nails to your skin, it's easier since there's a lot of texture packs out there. Some older tattoos will come with slink appliers, too, so you'll get the most applier support.

Adam is more muscular, has omega, and comes with hands/feet, but it can be a bit harder to dress because of its build. Nails are kind of hard to match to pale skin and will stick out. Adam does have a ton of lewd or tight-fitting clothing available at the store, like boxers with states.

Signature Gianni is okay, you should try a demo for it and see if you like the shape. One of the nice features is that you can enter UUIDs into the HUD, like your average utilizator avatar. It has omega support, and it does come with feet/hands. However, I don't like the feet/hands, and the last time I checked, clothing layers didn't alpha out the same as the rest of the avatar. If you like TMP, I would suggest looking at Signature, since you can get similar shapes.

Aesthetic has gay clothing options and you can't use older clothes you might have. If you want to be a huge dude with absolutely ripped muscles running around in gym gear, it's great. If you want to look decently dressed, it sucks balls. Barely anyone makes mesh for it so you get the same templates over and over. It's mod, though, and decently made. Skins aren't really available, so if you're not happy with the defaults, tough shit.

My favorite bodies are Adam and Slink, depending on what kind of build I want to use on particular avatars. Adam for a more manly build, and Slink for more twinkish avatars (it doesn't go femboy though, don't do that.)

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 No.25357

Meli Imako is coming out with a new mesh body soon, called "Project Aluure".

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 No.25358

>>25357

Is it Bento rigged?

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 No.25359

>>25357

Will it be moddable?

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 No.25374

File: d6d647bbff7953b⋯.png (493.47 KB,1433x937,1433:937,how marvlous.png)

>>25357

Will it be as unoptimized on their clothes?

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 No.25376

>>25358

Yes.

>>25359

Yes. Possibly full perm with 100% accurate rigging dummy, but mod at least, yes.

>>25374

Probably. Meli Imako is not one designer, it is a collection of various designers, so it cannot be known for certain.

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 No.25377

>>25357

I've seen it, it looks.... honestly it looks awful. Saw a couple of people working on it at once, really angular with awful alpha spots.

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 No.25378

>>25357

Meli Imako is trash.

All her items are either marvelous deisgner shit that wasn't even retopo'd or rips stolen by her legion of chinese workers.

Until recently she sold this model fullperm for 1k: https://sketchfab.com/models/a7dd7e7709f54ffb8824d0d3b7c61683

Meli Imako is not a creator. I can guarantee you that whatever they have cooked up, will be shit.

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 No.25386

>>25378

So, no worse than the no-mod plague sweeping SL, just a different kind of awful.

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 No.25388

>>25377

Where did you see it?

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 No.25391

>>25378

I'm not saying MI is great, but there's levels of bad, and Marvellous Designer crap is so bad it just friggin' chugs my computer when I right click stuff from it making me instantly regret the click. Meli items I've run into aren't *that* poorly optimized when compared.

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 No.25398

>>25386

Actually, much worse.

A good mesh body that is no mod but has full functionality through hud and appliers >>>>> a crappy mod body

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 No.25400

>>25398

There is no such thing as "no-mod but has full functionality through HUDs and appliers."

HUDs and appliers can only ever give back some functionality that is removed by making the item no-mod, not all.

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 No.25401

>>25400

Ok Penny.

Enjoy your shit bodies.

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 No.25402

>>25401

There's two kinds of shit bodies.

Those that are poorly made.

Those that have their usefulness stripped away by being released no-mod.

They're both shit.

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 No.25403

>>25402

not as shit as you

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 No.25404

TSG heads are ugly and people who use them are faggots.

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 No.25408

File: 95607462d3d6a9c⋯.jpg (302.17 KB,2100x1200,7:4,Ad-Hominem-Low-Res[1].jpg)

>>25401

Whoever it was, they're not wrong.

>>25402

Agreed.

>>25403

What's your deal, man? Why you so against mod and/or Penny?

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