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File: 1425414020740.jpg (257.63 KB,1920x1018,960:509,nosoul_001.jpg)

 No.6584 [View All]

What do you think is the best human mesh body available commercially?
328 postsand24 image repliesomitted. Click reply to view. ____________________________
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 No.23997

>>23992

If we wanted to spend effort doing things, we wouldn't be ripping them, I assume.

>>23993

Will it though? It would be close, but with things like skintight clothing close doesn't cut it, it needs to be exact.

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 No.23999

>>23997

please don't talk about things when you have no idea what you are talking about.

There is no difference between a rigged mesh in tris and a rigged mesh in quads. The rigging information is stored per vert, not per edge. As long as the vertis of the model are in the same place, it doesn't matter for animation if the model is in tris or quads, it will deform the same way. Every model ever is rendered in tris.

Quads are an illusion, an abstraction for 3d modelling software to make certain things more workable.

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 No.24000

>>23997

Actually for skintight clothing you want it in tris because the way each quad is triangulated can have an effect on skintight mesh. If one quad is triangulated one way, and another is triangulated the opposite way, it can cause clipping.

Lern2Mesh

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 No.24002

>>23999

>>24000

Well, yes. I am aware I didn't know for sure, and that I only know the very slim beginning of the basics of modelling. That's why I asked a question, and stated that I knew it would be close, and then pointed to a scenario explaining why exactness would be necessary and closeness wasn't good enough. I didn't mean to indicate whether I knew for sure whether it would be exact or not, and I'm sorry it came across that way.

Thank you both for the explanations, I definitely appreciate it.

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 No.24020

So is Maitreya going to release a flat chested version or am I stuck with Nauha?

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 No.24022

>>24020

I doubt the Maitreya will. But maybe. Gordon is going to update the Nauha though, so maybe it will fix the problem you have with it: http://orangenonsense.tumblr.com/post/126868401075/can-we-get-a-loosevague-list-of-your-current

Eventually.

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 No.24027

So with avatar complexity being more up front now, what do you guys think of the way it's calculated?

http://wiki.secondlife.com/wiki/Mesh/Rendering_weight

It seems off to me. I'm no expert, but should having an animated texture really x4 the base calculation of the mesh complexity? As well as other rather suspect calculations there.

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 No.24033

File: 1471274214589.png (435.89 KB,500x428,125:107,1471159226661.png)

>>24027

too bad SL will never get PBR

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 No.24174

>>24027

I can't say I really know enough about the subject to comment on their choices on what to penalize and by how much, but as it stands avatar complexity doesn't calculate consistently from one user to another, and every person I've checked with sees their own complexity as significantly lower than what others see them at. I still haven't found a decent explanation for this, but the inconsistency makes using the calculation to power a feature kind of ridiculous.

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 No.24410

>>24027

>what do you guys think of the way it's calculated?

It's definitely not perfect, but it's an alright "ballpark" number to aim for. By which I mean GENERALLY SPEAKING, if your draw weight is lower, you're avatar is easier to render. Not always, but usually.

I'm not sure about animated textures having the effect you describe, but I'll tell you that in general textures seem to have way too little impact on draw weight. But LL has always neglected to take texture use into account.

It's almost like they have no idea how realtime graphics rendering works in practice and are stumbling around blindly grasping at straws to figure out why SL runs so badly even on high-end computers...but that would be absurd, wouldn't it?

>>24174

> but as it stands avatar complexity doesn't calculate consistently from one user to another

Correct, the draw weight you see is calculated by your viewer based on the avatar in question AND your hardware. The explanation for why they do it like this is simple: Linden Lab is absurdly stupid.

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 No.24425

>>24410

>the draw weight you see is calculated by your viewer based on the avatar in question AND your hardware

That's kind of what I suspected was the case... but that's just idiotic. If you're aiming to get the community to collectively use less resources some sort of objective scale they can measure against is pretty much essential. Just give people a recommended max complexity setting based on their hardware and leave it out of the actual rating.

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 No.24756

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 No.24760

>>24756

>that forced frown

I don't know why all of SL seems to think that's attractive. Right along with tiny wide-set eyes, and mile-wide hips with tiny skinny legs. Just give me a neutral expression and let me decide whether or not I want to frown! Spoilers, I don't.

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 No.24761

>>24760

what a retarded post. good job.

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 No.24789

File: 662566d12ddbd0e⋯.jpg (403.86 KB,1060x1500,53:75,1473188815653.jpg)

Anyone ever tried to use mesh breasts with their mesh body? Was thinking about doing it since the maitreya looks silly when it's large

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 No.24802

>>24789

Seams look worse, imo.

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 No.24949

>>24789

You're better off just buying a body that was designed with larger breasts in mind. Most of the rigged mesh bodies start to look stupid at either extreme end of the breast slider.

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 No.24951

File: 9aa735d4348b42b⋯.png (1.22 MB,1680x1023,560:341,Snapshot_003.png)

>>24789

recently got the Cherry Bomb breast and i think they look pretty fantastic. There is some minor clipping and seam issues between the Maitreya body and the breasts, mainly with the tattoos, but this becomes even less noticeable when you dont have physics on

plus the lactation add-on is fantastic :3~~

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 No.24952

File: 0c056b3c6ab5608⋯.png (2.21 MB,1824x993,608:331,Snapshot_074.png)

>>24951

>>24802

>>24949

>>24789

Agreed that it's best to stick with a mesh body that has large breasts, otherwise you get very noticeable seams and issues there the breast shape of the body and chest conflict.

The Kitties Lair bodies are good for large breasts and come with multiple nipple options. Still, I'd love a mesh body with breasts similar to the Sinful Needs Gaea breasts.

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 No.24953

>>24951

>plus the lactation add-on is fantastic :3~~

I've found that you can take the lactation particle effects from one chest and put it onto another pretty easily.

Although, I imagine that could depend on how they're scripted. You might end up with some redundant scripts, or needing to make the particle prims their own attachment.

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 No.24968

File: ccff6273673adca⋯.png (1.01 MB,1024x1240,128:155,91f6d5d878-1471840157641.png)

Looking for a male mesh body and very indecisive. TMP looks the best but SLink is cheaper. Then there's a few less common options that I haven't seen much of. And then I need a head. I guess I can try to ride high with the normal LL body? I just want to be a normal dude, dude. Anime life isn't for me.

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 No.24969

>>24968

just follow these steps:

>buy belleza or maitreya

> be a beautiful futa

All the male bodies are shit; there is no place for males avs in SL, except for femboys and maymay avs

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 No.24970

>>24969

I already do that though ;_;

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 No.24971

>>24952

hair name or riot

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 No.24972

>>24968

aesthetic or bust, no one's gonna call you daddy when you run around in slink or TMP.

If you really must be a limp wristed normal guy then simply get Slink if you want to apply your own skins and have more clothing options. TMP is only for those who really want to be jewed.

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 No.24974

>>24968

No-mod is a rip off, but TMP takes it to a whole new level of bald-faced thievery with their HUD-based store and how they force you to purchase their proprietary storebux. So if those are your two choices, I'd go with Slink.

Honestly, with Bento supposedly just around the corner, if having a mesh body isn't a super pressing concern then I'd just wait and see what content creators do with the new features.

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 No.24975

File: 07e8ab3b49d082c⋯.png (2.27 MB,1824x993,608:331,Snapshot_093.png)

>>24971

Sorry, it's not that easy. That hair is a mix of three separate hairpieces modded together.

The front part is from [KoKoLoReS]

The back part is from : toxaris:

The ponytail is Ayashi

The shaved hair base is from Wasabi Pills

It's hard to find good undercut designs in SL. :(

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 No.24985

File: 237cae3d435e80f⋯.png (752.77 KB,1440x903,480:301,Capture.PNG)

Jeez, why are human mesh body makers such an incredible bunch of cunts?

Us furries have been doing whatever retarded bullshit we want for about a year.

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 No.24994

>>24985

I have yet to entirely figure this out myself. And I think you've been doing it for much longer than a year in fact.

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 No.25000

>>24985

We we're born into the modding scene, molded by it, thus those who venture down the path of unmodibility tend to not get very far on this side of SL

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 No.25010

>>25000

What?

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 No.25024

>>25010

Basically was just saying we've grown heavily used to being able to mod avatars compared to the consumer base human mesh body makers target

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 No.25232

>>24968

TMP is bad and you shouldn't get it. The looks aren't worth dealing with everything else about it.

Slink is compatible with more clothing options than others. It looks average, not muscular. You need slink hands/feet. You do get decent glove/sock support because of it, though. Also, if you want to match your nails to your skin, it's easier since there's a lot of texture packs out there. Some older tattoos will come with slink appliers, too, so you'll get the most applier support.

Adam is more muscular, has omega, and comes with hands/feet, but it can be a bit harder to dress because of its build. Nails are kind of hard to match to pale skin and will stick out. Adam does have a ton of lewd or tight-fitting clothing available at the store, like boxers with states.

Signature Gianni is okay, you should try a demo for it and see if you like the shape. One of the nice features is that you can enter UUIDs into the HUD, like your average utilizator avatar. It has omega support, and it does come with feet/hands. However, I don't like the feet/hands, and the last time I checked, clothing layers didn't alpha out the same as the rest of the avatar. If you like TMP, I would suggest looking at Signature, since you can get similar shapes.

Aesthetic has gay clothing options and you can't use older clothes you might have. If you want to be a huge dude with absolutely ripped muscles running around in gym gear, it's great. If you want to look decently dressed, it sucks balls. Barely anyone makes mesh for it so you get the same templates over and over. It's mod, though, and decently made. Skins aren't really available, so if you're not happy with the defaults, tough shit.

My favorite bodies are Adam and Slink, depending on what kind of build I want to use on particular avatars. Adam for a more manly build, and Slink for more twinkish avatars (it doesn't go femboy though, don't do that.)

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 No.25357

Meli Imako is coming out with a new mesh body soon, called "Project Aluure".

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 No.25358

>>25357

Is it Bento rigged?

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 No.25359

>>25357

Will it be moddable?

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 No.25374

File: d6d647bbff7953b⋯.png (493.47 KB,1433x937,1433:937,how marvlous.png)

>>25357

Will it be as unoptimized on their clothes?

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 No.25376

>>25358

Yes.

>>25359

Yes. Possibly full perm with 100% accurate rigging dummy, but mod at least, yes.

>>25374

Probably. Meli Imako is not one designer, it is a collection of various designers, so it cannot be known for certain.

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 No.25377

>>25357

I've seen it, it looks.... honestly it looks awful. Saw a couple of people working on it at once, really angular with awful alpha spots.

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 No.25378

>>25357

Meli Imako is trash.

All her items are either marvelous deisgner shit that wasn't even retopo'd or rips stolen by her legion of chinese workers.

Until recently she sold this model fullperm for 1k: https://sketchfab.com/models/a7dd7e7709f54ffb8824d0d3b7c61683

Meli Imako is not a creator. I can guarantee you that whatever they have cooked up, will be shit.

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 No.25386

>>25378

So, no worse than the no-mod plague sweeping SL, just a different kind of awful.

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 No.25388

>>25377

Where did you see it?

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 No.25391

>>25378

I'm not saying MI is great, but there's levels of bad, and Marvellous Designer crap is so bad it just friggin' chugs my computer when I right click stuff from it making me instantly regret the click. Meli items I've run into aren't *that* poorly optimized when compared.

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 No.25398

>>25386

Actually, much worse.

A good mesh body that is no mod but has full functionality through hud and appliers >>>>> a crappy mod body

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 No.25400

>>25398

There is no such thing as "no-mod but has full functionality through HUDs and appliers."

HUDs and appliers can only ever give back some functionality that is removed by making the item no-mod, not all.

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 No.25401

>>25400

Ok Penny.

Enjoy your shit bodies.

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 No.25402

>>25401

There's two kinds of shit bodies.

Those that are poorly made.

Those that have their usefulness stripped away by being released no-mod.

They're both shit.

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 No.25403

>>25402

not as shit as you

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 No.25404

TSG heads are ugly and people who use them are faggots.

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 No.25408

File: 95607462d3d6a9c⋯.jpg (302.17 KB,2100x1200,7:4,Ad-Hominem-Low-Res[1].jpg)

>>25401

Whoever it was, they're not wrong.

>>25402

Agreed.

>>25403

What's your deal, man? Why you so against mod and/or Penny?

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