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File: 6ecd9c80c79dba0⋯.jpg (12.01 KB,400x400,1:1,pTI1cSx4.jpg)

File: d88fd21505532f8⋯.jpg (26.76 KB,550x431,550:431,flat,550x550,075,f.u3.jpg)

 No.47857 [Last50 Posts]

Great job faggots. The few of you that are left, give each other a nice handy in the break room closet today, you fucking earned it.

Assholes.

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 No.47858

Go back to SLsecrets

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 No.47859

>>47858

Go back to Furcadia.

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 No.47860

>>47857

stop being cryptic and just spill the beans faggot

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 No.47866

>>47860

Cryptic? They're just describing what Linden Lab has done with the past 15 years.

They managed to make Second Life explode right into the mainsteam despite being a buggy, pre-alpha mess.

Almost immediately they lost that success because they refused to improve SL beyond being a buggy, pre-alpha mess and then spent the next 12 years throwing their hands up saying "We don't know how we can make people love us again!" while straight up refusing to fix problems that their customers have been screaming at them to fix.

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 No.47873

They really fucked up big time.

It's not even a myspace kind of fuck up, because all those vanished big platforms got replaced by some other superior competition.

SecondLife had no such competition and it sill managed to die. And then we had the Sansar fuck up...

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 No.47874

>>47873

wrf ever happened to Sansar? That was just a huge mistake.

All that work and time they could have put into making SL better and they make a program thats not only worse than the free VRchat but also had a glacial development time.

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 No.47876

Second Life 2 is going to be a thing, I think, and it wasn't sansar.

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 No.47877

File: 2bc803967d35a01⋯.jpg (67.19 KB,750x744,125:124,1537268547478.jpg)

Imagine what Second Life could be if they simply abandoned OpenGL and started using DX9/11 for its rendering pipeline.

Imagine what SL would be right now if it was properly ported to VR.

Imagine what SL could be if they stopped charging 4 times what it should actually cost to host regions.

Imagine what SL could be if they actually had a more approachable set of tools that allowed for more multi-user creativity and design options.

Now realize that all the money to get that stuff done went into MySL.com and Sansar.

Fucking idiots.

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 No.47878

>>47877

there is literally nothing wrong with opengl and vr is a gimmick

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 No.47879

OpenGL does not hyperthread as effectively as DirectX, if it did, DX would not be the modern standard/

OpenGL is fine yes, but only if you have Id level devs working on it.

SL has trouble looking better than Half Life 2 and still doesn't even allow meshes to be loaded as static meshes which render the same mesh from one copy.

There are so many things done wrong with how SL uses its tech its literally preposterous...but one of that is what is stopping the end user base...the end user feels like there is nothing for them to do in SL because there literally isn't...because the entire system is based around content creators giving people things to do....but then those content creators aren't supported by the Lab and nothing about what they do becomes point based marketing for the platform.

As someone that has created some fairly major grid based changes in the past, the simple fact that its going to cost me thousands of dollars to potentially entertain 50 people at best is literally a road block right now.

Land is too expensive, you can host 16 full sims on rackspace.net for what it costs to run one full sim with Linden Lab and you get no protections or guarantees from them either, just the guarantee that you'll fucking pay them every month.

You can't engage the end user without content developers, and you can't keep content developers interested in designing for your end users when its not cost effective to do so.

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 No.47880

>>47877

>Imagine what Second Life could be if they simply abandoned OpenGL and started using DX9/11 for its rendering pipeline.

OpenGL and DirectX both have their strengths. The real reason DirectX became standard is ease of use + more people knowing it than OpenGL. Also lol DX9.

>Imagine what SL would be right now if it was properly ported to VR.

I would love to see SL in VR, but the development costs are far too high for such a small userbase. It is also impossible to guarantee stable 90fps in a platform with unlimited user-created content. Look at VRChat for example, where avatars cannot be over 20k polys total; most SL avis are well over 500k.

>Imagine what SL could be if they stopped charging 4 times what it should actually cost to host regions.

Dead because LL makes most of its money on land.

>Imagine what SL could be if they actually had a more approachable set of tools that allowed for more multi-user creativity and design options.

Completely fair.

Sansar was a waste of money, and there are thousands of ways SL could have improved, but wishing something would happen doesn't make it feasible.

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 No.47883

I'm less concerned about the use of OpenGL than I am about LL letting people shove prerender type content into a game engine. People are stupid. Grab a successful SL content creator and ask them about things like LOD and texture use and they'll tell you "Turn your Object Detail to 8 to see my content properly." because they don't actually know what LOD is for, and "Textures don't have anything to do with framerates! Buy a better computer!" because they're actually stupid enough to believe that.

"Textures don't use memory! Videogames don't use LOD models anymore! Requiring people to optimize their work will push all content creators out of SL!"

There is no end to the stupid and the Lab doesn't do anything to prevent that stupid from resulting in framerate killing content.

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 No.47887

Hey cool mods pruned this thread. Guess we know (((who))) runs things here.

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 No.47889

>>47887

retard

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 No.47894

>>47877

>VR

They didn't even manage to port minecraft to VR without people getting motion sickness. All VR games are failures. Linden Lab isn't going to suddenly be the magic company that manages to get something good on VR.

>porting from DX to OpenGL for no reason

And when you are done with porting, Vulkan gets some nice engines and you will port again because that's now better?

Second Life shouldn't run on it's own engine to begin with, porting it to the Unreal Engine would make much more sense, so AAA game companies can pay and develop the engine while LL can focus on getting their servers right.

But before even thinking about that, LL has to get their shit on the backend together. Fix fucking region crossings!

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 No.47895

>>47883

How to be content creator in SL:

<1. buy highly detailed mesh, that was obviously made for rendering videos or pictures, from some 3d model marketplace

<2. upload the model to SL, set the high and medium LoD to max and the other two to 0

<3. write a notecard to tell buyers to rape their LoD Firestorm settings so much that they always see the highest LoD level for everything, roasting their hardware for fucking SL

Most "content creators" never even open the models that they buy in an 3d editing application. Applying the decimate filter 3 times in blender to create good LoD models is already too much work for them.

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 No.47903

>>47883

LL could address all of this in a major way by changing the way LI and upload costs are calculated.

For starters, LOD should not factor into upload costs. This only encourages unscrupulous creators to neglect LOD entirely and upload content that disappears on anything but the highest LOD setting... doing so can drop their upload costs down from hundreds of L$ to a measly L$10-50, which might not seem like much unless you're a creator who:

1. Doesn't actually use SL much, so doesn't need to see their own content for anything but product photos and thus doesn't care about framerate or sim performance, and

2. Has to upload the same model in different sizes, rigged for different avatar shapes, and thus has to pay that upload cost multiple times per product.

Secondly, I'd suggest changing the way LI is calculated. For example, LL could dramatically scale up both the prim allowance of sims and the LI of every object currently in SL... like, say, a single prim or mesh object that's exactly 1 LI might instead be 10 LI, but it wouldn't matter to the owner since they have 10 times the LI to build with. All those objects that technically take up less that 1 LI but take up a full 1 LI when rezzed would instead take up less than 10 LI, so most people would actually see an immediate decrease to the total percentage of their prim allowance taken up by existing objects.

Then I'd take it a step further by having textures factor into LI... Like, maybe a 1 LI object with a 1024x texture would translate to 10 LI, but the same object with a 512x texture applied would be less than 10 LI (that doesn't work out so well on the low-LI end using the 10x LI scale, but I just came up with that off the top of my head to use as an example. It could, and probably should, be scaled up even further to factor in textures.) If done correctly, none of this should feel like a restriction on builders, but rather the opportunity to create more detailed, realistically-cluttered builds than ever before on the same land as long as the objects used in the build are made with efficient low-poly mesh and reasonably-sized textures rather than bloated crap slapped together by a creator who has no reason to care how their products impact performance under the current system.

Anyway, I'm sure there's way more that LL could do, this is just the start really.

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 No.47929

>>47903

Having the texture size affect the LI would really help. Most of the bandwidth in SL is consumed by texture downloads.

Not factoring LoD into the upload costs would get creators to upload their things with all LoDs on max, which would be horrible for sim performance.

If a creator is using retarded LoD settings, it's the job of the users to downvote his creations.

They can't do that if he is using everything on max, because the average SL whore won't realize that it's this specific thing that's causing her Firestorm to be very slow. But she will very well realize it if a thing just looks like shit.

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 No.47932

File: ed8f051de2bc1b6⋯.png (114.32 KB,416x435,416:435,86s1610ntjm11.png)

>charge more to move a homestead than the tier costs

>pretend moving regions is more complicated than changing three grid coordinate values in a front end application and hitting a button to reset the sim

>take 18 years to respond to tickets

>ban copybotters and content thieves....whenever

>waste millions on pie in the sky development

>watch SL die while throwing a party for 15th and last birthday

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 No.47935

>>47877

>Imagine what Second Life could be if they simply abandoned OpenGL

What did he mean by this?

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 No.47940

one of the biggest things that hold LL back is there stubornness to not break legacy content

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 No.47941

File: 35592c639689708⋯.gif (1.91 MB,329x319,329:319,purple haze dog.gif)

>>47940

That's not LL's stubbornness, that's their playerbase's stubbornness. The boomers and literal boomers would lose their minds being forced to not look like shit anymore because they're emotionally attached to looking at their 10+ year old garbage avs, but also because they understand how system avs/texturing works and being forced to learn how to use mesh and appliers is too much for them.

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 No.47956

>>47941

I can't tell you how many people I've ran into exactly like that. Hell, even some sim owners of fairly successful ones have avatars from around the mid-late 2000's. Ended up asking one of them once why they still have an avatar like that, and they just told me to "Fuck off, this still looks better than most in here" and then blocked me.

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 No.47965

>>47940

I don't give a fuck if my Starax Wand works if you give me the tools to make 200 better things than my Starax Wand.

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 No.48906

I wonder why LL doesn't do something about the half empty mainland, fix the UI, new user experience, sim crossings,and such.

I have heard from newbies who quit sl,, because they didn't know how to use the controls and such

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 No.48907

>>48906

they fired all the talented people in 2010 for no reason, all the LL employees working now are basically just moderators

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 No.48909

>>48907

I also don't understand why LL doesn't advertise SL on the TV. Cause i think TV could get more people on sl, than word of mouth.

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 No.48911

It's not complicated.

LL wanted to be what Twitter or Facebook became but with 3d creativity stuff for ~reasons~ but wound up running a virtual cathouse and internet weirdo colony.

They don't like this.

But it makes them money so they don't want to rock the boat too hard in the hopes the meal ticket holds out until they can find something else that makes money or find somewhere else to be.

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 No.48913

>>47866

Let’s not kid ourselves. SL lost all mainstream appeal once dog dongs started being made. Too much stigma attached to it now. Companies no longer want to flirt with the idea of promoting their products on SL. News and entertainment outlets no longer want to cover SL. Fixing all the bugs and technical problems wouldn’t have attracted a wider audience because of all the negative stigma attached to SL now. Funny thing is LL had nothing to do with this. The community decided what it wanted to be and it decided it wanted to be a cesspool of degeneracy and dog dongs, losing all marketability and mainstream appeal in the process.

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 No.48914

>>48913

You seem oddly fixated on specifically dog dongs.

I can understand, they are quite appealing.

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 No.48915

File: 2393bada1fb61f1⋯.jpg (217.8 KB,1436x674,718:337,youtube-full-name.jpg)

>>48913

before there was the www, people wrote perverted shit, conspiracy theories and faggot ERPing on newsgroups. This didn't stop the internet from becoming popular.

In the early www there was CP everywhere, this also didn't stop it from becoming relevant.

Remember what the initial hype about SL and the metaverse was about? People thought that it would replace the www, just like the www replaced newsgroups. They didn't think about it as a simple 3d chat and they didn't think about it as a social media site (at that point in time people got told to never use their real name in the internet ever, the internet was anonymous) or game.

That hype ended when companies realized that this high goal can never be reached.

SL is not an open protocol, it's as closed as it can get. You can't run your server, you have to rent shit from LL, you have tons of legal issues because you totally depend on LL ToS.

This is the reason why companies left.

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 No.48921

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 No.48922

>>48921

So it's now $229, but $229 for how long?

Like, annually?

Or is that a one time purchase and you're set?

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 No.48923

File: 3b4e54d8f36eafe⋯.png (420.26 KB,523x536,523:536,1558974132345.png)

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 No.48924

>>48922

>he doesn't know

That's monthly, then you have additional setup fees of $349

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 No.48925

>>48924

… that's insane.

This is basically a server rental, yeah?

Why would anybody pay that?

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 No.48926

>>48913

Yup. Talk about SL on forums that aren't related to sl,and you get people who tell you not to talk about it. The irony is that the area it was posted to was on the boards description "The spot to hang and shoot the breeze with members from all the musicplayer.com forums. No drink minimum."

http://forums.musicplayer.com/ubbthreads.php/topics/2101516/Re_So_what_video_games_you_peo

http://forums.musicplayer.com/ubbthreads.php/topics/2051950/Re_OT_Is_Second_Life_killing_m

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 No.48927

>>48924

hahaha for fucking real?

yeah opensim charges nothing

bets on how much longer SL will cling to life? i say a couple years at max

>>48915

remember when kurt vonnegut did an interview in SL? no? that's because no one does. snow crash it certainly ain't. people logged in, made their avatar, and got bored in a week because there's nothing to really do except play dress up and efuck.

the net could be used for a multitude of different things, most of all a resource. how long did it take before you could even open a working browser in-world? i forget. it took them a few years before they even added fuckin' quicktime streaming. remember quicktime?

roblox is going to outlive second life, simply because there's more of a focus on things to, y'know, do

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 No.48928

>>48927

Or in that case, IMVU.

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 No.48929

>>48927

SL's eminent death has been croaked out on internet forums for 16 years.

Still here.

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 No.48930

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 No.48931

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 No.48932

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 No.48933

>>48927

SL won't die because there's no better place for interactive OC donut steel character creation and variety of e-fucking.

Trying to pretend it will die while it still is the best at that weakens your argument, despite having good points elsewhere in your comment.

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 No.48934

>>48933

is that why the cost of L$ has been steadily rising?

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 No.48935

>>48934

Donno, I'm no economist. I just like banging virtual doggy dongs and I know other people do too, so there's a demand that isn't being filled anywhere else.

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 No.48940

File: ae15a83153ee674⋯.jpg (9.93 KB,260x194,130:97,download.jpg)

>>48935

but it is being filled anywhere else, and more and more programs are coming out that allow for fully customized characters.

and, unlike SL, they're free

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 No.48941

File: 3e15eeddfd90a06⋯.gif (1.02 MB,500x281,500:281,1359527682259.gif)

>>48940

>posts yiffalicious as an example of something doing virtual sex better than SL with more customization and for free

yeah nah on all accounts. the only thing yiffalicious has over SL is that it's a purpose-built engine for humping so there's actual penetration mechanics instead of having the models clip into each other with awkward animations. and while yiffalicious is being remade with pretty robust character customization options, it's never EVER going to compete with being able to make whatever the hell you want in blender/maya.

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 No.48942

File: fb393c6a93a3e56⋯.gif (447 KB,480x360,4:3,anime-punch-in-the-face-gi….gif)

>>48941

>admits the engine can produce smother, aligned animations with no clipping

>never ever ever oh

http://forum.yiffalicious.com/discussion/154/character-creator

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 No.48943

>>48942

also cathouse, hunt & snare, shadows of elysium or whatever the hell that other one is called.

more and more 3D dog dong engines are popping up all the time brah

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 No.48945

File: d7701136c22ec0c⋯.jpg (31.18 KB,480x435,32:29,1395696651325.jpg)

>>48942

1) doing one thing better than SL doesn't make yiffalicious better despite it being a key element.

2) it seems like you didn't really read what I wrote. so again, it doesn't matter how robust yiffalicious's character creation is, because it's limited to a finite amount of options where as creating stuff from scratch in blender or maya is very much less so. referencing a conversation from 2015 only brings to light something I was sparing the thread, in that yiffalicious is borderline in development hell after abandoning their original proposal like 2 years ago and remaking/recoding a very large portion from scratch again. last I checked yiffalicious already had a working prototype character creator so your second point is moot anyway.

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 No.48947

File: 81d4b9b95d79bcc⋯.jpg (98.76 KB,736x453,736:453,6a00d8341bf70253ef0115705b….jpg)

>>48945

1) doing the only thing that draws people to SL better than SL sort of does make it better, in that aspect (animations)!

2)SL is a shambling corpse that rots a little more every year

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 No.48949

>>48947

What's the multiplayer like?

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 No.48950

File: 57c4d0d192b0779⋯.jpg (72.81 KB,637x900,637:900,DQRnOX2VwAANUhc.jpg)

>>48947

yiffalicious does not do virtual sex better than SL no matter how you keep trying to spin it that way. don't get me wrong; I like yiffalicious but it's not nearly as fulfilling as SL.

>>48949

this alone makes SL (and things like f-list) better than yiffalicious. if you don't care to interact with other people then even things like e621 or FA are better than yiffalicious if you just want to crank out a fast one.

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 No.48955

>>48949

judging by how dead silent most groups are, and how most RP SIMs are avatar parking lots, exactly the same

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 No.48956

File: ad1d6f0057724eb⋯.jpg (17.74 KB,473x196,473:196,secondhighesttrafficontheg….jpg)

>>48950

>if you don't care to interact with other people

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 No.48958

>>48927

>roblox

Roblox is full of snot nosed kids. I unistalled it after trying it. Plus the fact many in the game won't play the fucking objective of a certain game, just crash and blow stuff up.

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 No.48959

File: a938d2db4aaa0f7⋯.gif (1.15 MB,680x579,680:579,1522534655703.gif)

>>48956

>posts high traffic stat from a popular sim

and your point is…? the reason people go there is because they want to… poseball with other people, and with that said I've never just poseballed at just poseball; it's always been erp. just poseball is one of the few sims I actually find people using voice chat as well. ironically if you want to just poseball you're better off going to someplace like lemme smash and using one of the afk strippers.

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 No.48960

File: 480cfa57c7b6ddb⋯.jpg (67.83 KB,1200x680,30:17,popteamepic.jpg)

>>48959

>and your point is…?

that a large chunk of SL's active userbase is all ready basically using SL as a shitter YL engine…?

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 No.48961

File: 6c5ccb68d74aab4⋯.gif (746.6 KB,246x208,123:104,1527068068946.gif)

>>48960

thanks for the info but I and everybody else here is already well aware of that.

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 No.48962

File: 3a0b1501987bab6⋯.png (204.19 KB,500x281,500:281,tumblr_p25ifuI0h61v1hotuo3….png)

>>48961

were you also aware that SL is died?

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 No.48971

>>47879

DX was only the "modern standard" because (((Microsoft))) literally bought out and bribed many popula games studios in the early 2000s to have them use DirectX to help ensure themselves a safe monopoly. It's the same reason many public schools use Microsoft office.

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 No.48973

File: e6a11268b22a3bb⋯.jpg (110.94 KB,848x1199,848:1199,DbKe3sXU8AIDXKd.jpg)

>>48971

right but the reality is even though opengl was on par if not better than dx in the past and got screwed by shady backdoor dealings, opengl today is objectively worse and has been so for over a decade. now go root for your boy vulkan.

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 No.48982

>>48906

think rebranding to something else like "SL" may help, I know several people avoided because they didn't want or have the time for a "second life", could also help some in dissociating negative public perceptions too?

>>48921

why make it so you get even less L$ per USD in a game where creators already want $20 for just a head you technically don't own ?

upping the cost of premium is also bad move, I know people already planning to cancel, others that were considering a sub and decided against it.

LL should be looking to monetized in different ways maybe letting people own land without being premium? they still got to pay fkn land fees either way?

also launch the resident rename feature already? how is it this thing announced over a year ago and still isn't here yet? I could made and tested a working solution within a week!

I know people dropped hundreds into game character services people will use the shit out of the rename service and even pay to have their partners names changed if LL let them! #goldmine

>>47940

bake on mesh is supposed todo this? it should give mesh avatars the same functionality as legacy avatars via the regular UI and is supposed to be supported by the servers already so idk why it isn't here already?

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 No.48985

>>48982

think rebranding to something else like "SL" may help, I know several people avoided because they didn't want or have the time for a "second life", could also help some in dissociating negative public perceptions too?

Yup. Talk about second life on forums not about second life in their off topic areas, get hated on or mocked. And most think sl is perverts and padeos, just because of news articles.

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 No.48987

>>48985

also because it's true

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 No.49028

>>48947

Do you really honest to god think animation quality is what attracts people to SL?

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 No.49029

File: 38ad77437e0448f⋯.png (392.94 KB,600x400,3:2,1480391485232.png)

>>49028

Do you really honest to God think that's what was being insinuated?

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 No.49030

>>49029

>>admits the engine can produce smother, aligned animations with no clipping

>1) doing one thing better than SL doesn't make yiffalicious better despite it being a key element.

>1) doing the only thing that draws people to SL…

Yes. Next stupid question.

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 No.49031

>>49030

might wanna take another swing at it champ

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 No.49070

SL sex is so good because you can be exactly what you want to be and act out those fantasies. The store has so much content that you can find exactly what you want no matter what your fucked up fetish is. It's more or less like making your own porn.

But SL is like that because they were so good to content creators. I know most of you faggots like to copybot and steal shit, fine, whatever. But LL has been shitting on content creators for some time. They are not encouraging people to make more content for SL. Prices are diving, the L$ is getting weaker against USD. SL attracts a lot of shitty mesh creators who don't know what LODs are and use 1K textures on everything because the content creators who know better are in other places, like turbosquid, selling their stuff for $20 instead of $2. And now they are eating more into content creator profits by increasing commission and raising cash out fees even further.

Everyone has said SL is going to die for the past 16 years. But it stayed around because it had the content. And LL is pushing content creators away by making it not worth their time to make content there. And once SL loses its content advantage, it's fucked and it will die. The platform is a giant piece of shit, LL never wants to fix broken things. The only thing that keeps SL alive is the fact that all the content is there. The content is what keeps SL alive. It's why we see all those far superior alternatives come out and fail. They have no content and SL does.

LL's biggest problem now is that they are wanting to decrease land cost and offset that by raising cost on oy vey merchants. But if they did something that would bring in a ton of new users (like a proper Android client) there would be more volume on marketplace and lindex and they'd make more money without shafting merchants. And they could massively lower land prices.

Then again marketplace is broken as fuck half the time, search sucks, it loves to show you 10 year old bullshit instead of higher quality stuff, etc. Fuck I think LL could make a shit ton of money if they brought in actual ecommerce people to optimize the marketplace and get people buying stuff on there more than ever.

>>48982

Content creators don't even own their own shit either, read the TOS.

>>47940

Yeah, as other anons mentioned there are autistic as fuck people on SL who will go berserk if their 15 year old stuff stops working. And really, people usually spend real money on that stuff, people have a right to be pissed off if LL goes

>oh lol sorry you bought this but you can't use it anymore because of a new feature

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 No.49076

>>49070

>because the content creators who know better are in other places, like turbosquid

Most SL "content creators" do buy from turbosquid and equal plattforms and then upload and sell those things on SL.

This is the reason why there are so many models with shitty auto-generated LoDs and huge textures, because the stuff on marketplaces for 3d models like turbosquid is supposed to be in the highest possible quality, for rendering. If you want to use those things in a game, you always have to do optimization yourself, because the creator can't magically guess what your requirements are. Retopology, physics shapes, LoDs and texture details are up to the buyer.

Turbosquid is one of the major sources for laggy shit in SL.

Buying something and uploading it to SL will always be more profitable than creating something yourself -> actual creators can not compete -> some retards who do not know what LoDs are are ruling the marketplace.

And yes, i do not feel bad at all and have no moral problems with copybotting something from some jew who is just reselling.

If something is good quality and the creator is actually the original creator, i have totally no problem with buying it, because i can afford those 50 Cents.

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 No.49077

>>49076

There is truth in this, but I wouldn't say it is most creators. There's an overwhelming amount of original content out there that is made by the SL creators themselves… and they do a great job of making it terribly fucking unoptimized themselves.

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 No.49078

>>49077

There are a lot of people who spend time in SL and dream of making their own mesh, so they learn. There are two types of content creators in SL, ones that know what they are doing (very rare) and ones that have no clue what they are doing and want to make mesh because they are tired of in world building.

And of course, you have the turbosquid resellers who hack together mesh that wasn't designed for a game engine into a very shitty game engine that wasn't designed to be graphically demanding.

LL has let it get like this. And they are pushing away content creators who could be good because who the fuck wants to sell a mesh they spent 20 hours creating for $2? Specially when you have no idea if it will actually sell, because it's buried in search behind turbosquid dumps and 5 year old content.

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 No.49091

>>49078

Yup.

There are some creators like Dani who i suspect of ripping mesh from some site. But many groups like the Hollywood airport group have banned discussion about him doing it.

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 No.49093

File: 6b01d83909afe38⋯.jpg (20 KB,400x400,1:1,pepe-suicide.jpg)

>>49078

The marketplace sorting and search is so god damn bad.

There is no way to sort by Ratings and Creation Date at the same time, you either get 8 year old shit that was rated good back than or you get some trashy current uploads. And then you always get that retarded stuff in between that has nothing to do with what you are looking for, but the creator dumped a keyword list in the description. Or something that actually is what you are looking for, but it's shit quality and you would like something else instead, but it's in the list 20 times because they sell it in 20 different colors.

idk how the fuck a new creator would ever manage to get his stuff visible. You just get burried.

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 No.49122

>>49093

Won't help much, but sometimes you can make results more tolerable by adding "NOT demo" after your search query, and tick the modifiable box before hitting "refine search". This alone will filter out 40-60% of the absolute garbage.

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