No.10 [Last50 Posts]
Can we get a thread going for Copybot and other similar things.
Viewers, guides, general suggestions and advice.
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No.19
>>10darkstorm is backdoored, don't use.
Instead use
https://bitbucket.org/asdfgResident/pyrokitty/downloads It lets you save stuff as .dae
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No.20
>>19I still need something to export animations
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No.83
>>19Seconded. Pyro's probably your best option right now.
Even though it hasn't been updated since July, It's still the best bet.
if you absolutely -have- to use DS, follow the usual precautions/use on an alt/on a VM if possible, etc.
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No.102
>>10Please just learn how to make your own stuff.
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No.139
>>102I know how to make my own stuff, I just want more freedom with the stuff I have.
It's like how I don't buy digital video because it's all DRMed and streaming but I buy tons of MP3s because I can do whatever the hell I want with them.
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No.141
>>102I use mine for modding stuff thats no mod, I see no reason to fully recreate stuff especially when its stuff I paid for.
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No.164
Here's the last cracked version of Dorkstorm (v2.8). It should work for the most part, albeit being a tad outdated (IE it is incompatible with fitted mesh). Use at your own risk, fags.
http://www.mediafire.com/download/irrrqf32r364fr3/DSv2.8Complete.zip Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.172
Should be rising above the permissions system, not circumventing it.
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No.173
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No.181
>>172This.
Feels so good to make your own things and not to be dependant on anyone.
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No.197
>>164I'd like to emphasize this point Kopy makes
>Use at your own risk, fags.I've lost 3 accounts to darkstorm.
(don't use darkstorm)
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No.204
>ITT: Not being able to make your own code.
But seriously: only use open sourced viewers, viewers made by "trusted" individuals, or a viewer made by yourself.
Even if the viewer is open source, it is not always wise to trust the binary. But you're already trying to be a faggot with your account, so it is clear you could give a fuck less about the integrity of your account.
Darkstorm users should trip down a flight of stairs.
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No.206
Use an unimportant throwaway account when using Dorkstorm. Duh.
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No.222
>>20You can get these out of the cache. No, I don't know of any nice pretty off the shelf GUI apps that do this, probably because it's a straightforward kind of thing you can mash together in Python etc.
http://wiki.secondlife.com/wiki/VFS for overview, this part of the cache is described as "obsolete" but just about all assets except for textures and sounds are still in there. follow the bouncing links, and grab one of the mainstream viewers' source to get constants like asset types.
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No.242
>>197Could you elaborate, please?
What happened to those accounts?
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No.321
>>242Shit has a backdoor in it, you can get your junk hijacked. More than just the "official" people can snag your information. Closed source clients are for jerks, just like tripcodes.
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No.442
>>197I used it, because I was new and didn't know what I was doing.
Found out it wasn't a good idea and changed my account password and used a different client.
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No.603
>>102it's so cute how you insist on being a creative genius, when everything you wear except a pleb-tier shirt is made by someone else.
>>197I've never heard of anyone actually being hacked by using any of these clients. It's always "muh friend got hacked!!!". I've never had any problems with any darkstorm I've used, unless they've found my shit not worth destroying.
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No.783
>>603>when everything you wear except a pleb-tier shirt is made by someone else. which he pays for
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No.784
>>603Hello. You seem to have me confused with someone else.
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No.792
>>784I can assure you I have not, which should be fairly obvious
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No.808
>>792Making your own stuff is a superior alternative to stealing stuff other people made. Extrapolating that viewpoint into only wearing or using things you've made yourself is asinine.
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No.821
>>808(Vocabulary much akin to that of a fedora)
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No.827
>>821You seem to be trying very hard to get people angry at you, for some reason.
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No.832
>>827Welcome to the concept of an anonymous imageboard, enjoy your stay.
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No.835
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No.954
>>204I really don't see a significant difference between trusting the binary compiled and provided by the developers an open source viewer and simply compiling the provided code yourself. Most people do not have the technical knowledge to spot even a fairly obvious vulnerability that made it in either inadvertently or through malice, and most people who do have the technical knowledge won't want to spend the time unless they're specifically modifying it for their personal use. Just because you could have checked the code yourself doesn't make that code inherently any safer than a binary if you don't do it.
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No.988
>Make 2 accounts
>Use a garbage password for these throwaway accounts
>Run your CB software on a clean/satellite system
>Don't run this on any convenient home IP
>CB the content
>Send it full perm to 2nd account
>Send from 2nd account to intended recipient account
Never been caught, never been compromised, done this for years.
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No.989
>>172If the maker no longer produces, or finds what you want produced "Gross" then your only option is to DIY.
It's much easier to make custom textures for mesh avatars once you have a mesh.
It'd be like needing sony to put stickers on your CD player for you after you'd bought it, or go without having stickers on the CD player.
Modders gonna mod, dress up is 90% of the second life economy.
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No.1246
Only sorta related I suppose, but I figure this thread's the best place to ask.
I'd used the Incognito viewer ages ago to get shit I owned onto OpenSims for use there. I noticed it had shit to hide your Hardware ID and such. What I'm curious about, is what up-to-date Mesh-capable viewers these days still have that option?
I'm looking to set up a proxy and use the HWID scrambler so I can try a few things out without putting my actual account at risk of being caught in a blanket ID/IP ban.
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No.1254
so when will we be able to CB mesh with the rigging intact
or rather why can't we
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No.1548
>>19Son of a bitch, a friend of mine recommended this to me! Going to rage at him for risking my account
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No.1549
>>808How about stealing parts to use to make your own things? Like taking certain textures to use on parts you already have/made.
Better even, what if whatever you are taking is not available for sale anymore? I have a friend that let me copy a bunch of her stuff for this reason. Some content makers rage quit SL and take down everything from their marketplace listing.
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No.1572
>>1254Don't know how to get the information properly.
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No.1601
>>1254If I remember right, we may not get it because the meshes get uploaded and read from the servers, while prims and sculpts can be taken in a easier way. Like, sculpts is obvious because it's just copying texture and putting it onto objects, and prims are just reading off the dimensions. Mesh is a very different beast, it seems.
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No.1701
Is copybot my only option for extracting textures from meshes?
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No.1845
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No.3000
>>1845is far easier with that pos to go 4000m up, set draw distance to 20m, put down a platform and detach everything before doing the other steps
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No.3050
What kind of fucking mind miget needs to copy bot *any* of the shit tier content in SL?
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No.3056
any noob guide to this sort of thing?
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No.3057
>>3050You are confusing want for need anon.
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No.3211
>>206Stop acting so smug. I remember when you insisted darkstorm was 100% safe because Sovot totally checked it for you. Fucking retard.
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No.3881
How do I grab textures with pyrokitty
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No.3882
>>3881Edit mode/select face and open the texture chooser window like normal.
You'll notice a new bar at the bottom of this window that lets you copy/paste and apply whatever texture you want
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No.3885
>>3882What about textures that aren't on an object, like land and avatar textures?
Old clients used to be able to grab any textures with a hotkey click
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No.3886
>>3885PK isnt really a dedicated ripping client like DS or others. Its just firestorm without permissions checks
You can probably still get those textures via the cacheviewer though
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No.3887
>>3886Cacheviewer seems to get a lot of errors, or those X's, when it comes to avatar skins
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No.3890
>>3886On top of that, DS is outdated and mostly broken at this point
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No.3926
>>808WELCOME TO THE INTERNET
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No.4171
Anyone know of a viewer that exports materials textures?
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No.4231
>>4171Just use SL Cache Viewer, gotta eyeball it but it's the best way to rip any texture regardless of channel.
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No.4281
>>3885right click your avatar, some menu should be labeled textures, click it.
It doesn't work with other people's avatars, but it will help you grab uuids to mod with.
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No.4283
>>4231SL Cache viewer always gives me a system failure for some reason
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No.4315
>>4231Doesn't really work on other people's textures, since you can't get them/their objects to go into the sky with you. Plus you have to clear cache and all that jazz as well.
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No.4318
>>4315A lot of the time I've found it just doesn't pull other people's skin textures at all
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No.4329
>>4318You're not going to have much luck ripping skins off of avatars anyway.
Your viewer only receives the baked texture for the avatar head and upper/lower body.
(Baked = Skin, clothing, and alpha layers all combined to a single texture.)
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No.4350
I pretty much just use them to rip textures and borked animations these days, that and exporting builds as DAE that I have fullperm legally but FireStorm dev's are all autistic about that feature only exporting things you made :X
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No.4643
>>102i'll learn how to make my own stuff once you learn how to stop making shitty scripts
btw i sell lessons
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No.4826
>>4329this is why you use ramdisk and slcacheviewer
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No.5010
I use an old Shoopedlife viewer with a throwaway alt for getting non mesh things. I still have to rely on DS for mesh though...
>>19Does this actually work?
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No.5056
>>4318>>4329It possible to do so, all of the UIDs are valid so you can apply them to an object. Once applied the cache viewer loads them properly, as if they were full perm.
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No.5171
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No.5180
I just got a request for an item I had, but when I went to check the marketplace for it, it was taken down by the creator
Could copybot make this item full perms so I can just give them a copy?
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No.5594
>>19are there actually guides for pyrokitty? i've had troubles getting it working. i can't take copies of anything and i can't even save animations/textures to temp files. i can save things as .dae but since it costs money to upload, i may as well buy it instead.
and besides the fact that it's safer, what's the benefit to using pyrokitty to, say, using darkstorm on some throwaway accounts? what other stuff can it do better?
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No.5595
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No.5596
>>5595Can it rip rigging along with the mesh?
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No.5609
>>5595i've heard a lot of stuff about it being pretty dangerous, has anyone tested it?
i know all copybot programs are risky, but i've heard especially bad things about this one. just want to make sure.
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No.5626
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No.6923
>>5595Think this guy is full of shit.
Also, no tutorials on how to use Pyrokitty at all.
I'll believe it can rip mesh when I see it.
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No.7056
>>6923right click > save as. that's it, you can duplicate mesh using XML too. not sure if the rigging is intact though.
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No.7288
>>6923I don't think you can do rigging but it does mesh for sure because I ripped my hair from SL for use on my OpenSIM.
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No.7294
>>5626I am curious as well.
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No.7681
>>7056>you can duplicate mesh using XML too.how? they just turn into spheres
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No.7682
>>5595>Use only on alt account.Because of potentially having your account compromised or because of potentially getting your account banned?
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No.7685
woah such a faggot thread. maybe you guys should learn to be productive and create your own content
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No.7688
>>7685why put hours into producing something I'm not even willing to pay for when someone has already done it for me? I've copybotted shit I don't even use so imagine how much of a waste it would have been if I took the time to make it myself lol
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No.7707
>>7685>should learn to be productive and create your own contentTakes hundreds of hours to learn proper 3d modeling. It takes maybe 1 to learn to copybot something if you're slow.
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No.7884
Has anyone else noticed that the kemono is entirely made up of copybotted items and shit stolen straight from 12 year old girls on deviantart making MMD items? I feel like I'm going crazy.
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No.7885
>>7884Avatar 2.0 right here. No surprise.
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No.7886
>>7884>12 year old girls on deviantart making MMD itemmyotonic muscular dystrophy?
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No.7918
>>7884I'm beginning to like this hot meme.
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No.7920
>>7918>facts are now memes Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.7926
>>7920You do realise that you're complaining about a grown-ass man stealing a paw, right?
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No.7933
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No.7939
>>7926>stealing a pawHe stole the entire avatar and the M3. Not to mention he stole the paw from someone who is terminally ill and is at very high risk of dying, and a majority of people who won't stop whining about turn around and kiss utilizator on the ass.
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No.7958
>>7939>Using designs from source material is stealingSure thing, anon.
I use design ideas from plenty of other items, I guess I stole those too, right? Even though I do all the work myself?
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No.7959
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No.7979
>>7958Look, there's a difference between plagiarism and fan works. It's one thing to sell an av acknowledging the source, it's another to copy something 100% design wise and make a knockoff without acknowledging it.
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No.7982
>>7884this isn't news, utilizator has been making uninspired shit based off of other uninspired shit for ages. i don't even think he has it in him to come up with something of his own volition
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No.8074
>>7979That white pony.
I know that asshole. I miss talking to him, he was always hilarious.
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No.8848
Something interesting between Darkstorm and Firestorm copybotting tools.
Darkstorm is based off firestorm, according to the darkstorm readme.
Firestorm doesn't allow copying of other character avatars.
Firestorm is trash because of this.
But darkstorm does allow it but it's considered a backdoor virus.
Darkstorm is trash because of that.
Something I was curious about, could someone copy the XML of darkstorm which allows copying and just replace it over the firestorm XML?
After replacing the missing error codes I get another error. I'm going to spend another 20 minutes replacing code.
Is this a futile attempt at getting firestorm to copy other characters?
I just want to walk around looking like a bimbo with clothing options without having to spend actual money.
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No.8878
>>8848a) It is not as easy as copying xml. You need to replace c++ code and recompile the viewer
b) Copybotting is out of fashion for clothes because if you wear texture/prim clothes you are ugly.
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No.8879
>>8878c) Darkstorm is outdated, use
>>5595 Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.8880
>>8878Not all of us can wear mesh, check ur thin privelege m8
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No.8881
>>8879How's it outdated?
Working fine for me. (Can view/rip mesh.)
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No.8896
>>8881darkstorm's .obj mesh export is fucking shit
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No.8912
>>8896this, plus i get these wonky errors with polygons shooting all throughout the screen if they have breast physics
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No.8966
>>8896Never noticed any issues. Then again, I barely ever even try to rip anything.
>>8912There is a simple XML fix for this. Forgot which file, but you can copy it over from legit Firestorm to fix that. (I used to have the same issue.)
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No.8978
So i found some demo file that I really liked, but it has this obnoxious banner over head.
What's an easy way to just remove it?
I have a basic understanding of blender.
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No.8999
>>8966It is shit because it is outdated code that frequently fucks up, especially for linked mesh items. Additionally .obj can't be uploaded to SL and you need to convert them back to .dae
The newer version of simm's copybot viewer exports in .dae and is based on one of the latest firestorm versions. There is really no reason to keep using darkstorm.
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No.9005
>>8999>trusting Simms after what happened beforeStop pushing backdoored viewers.
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No.9009
>>9005Yeah like Darkstorm
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No.9013
>>9009#regt him
#shrekt him
#told
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No.9023
>>9005What happened before?
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No.9145
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No.9146
>>7958
Nah, I reference other people's work I like too, the difference is Utilizator is literally taking other people's work when the creators have explicitly stated not to do it, then proceeded to mash parts together with little to no editing and proceed to sell it for money. The TDA body matches with the kemono perfectly, even the human toes overlap with no clipping.
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No.9147
>>9146
Geez! I didn't know it was that bad...shouldn't UTI get DCMA'd right this instant?
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No.9159
>>9146
two meshes that have proper proportions...yes and?
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No.9161
>>9159
>kemono
>proper proportions
get your eyes away from hentai bro
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No.9162
>>9146
show topology. This proves zero, since the mmd body looks very differently if you look closely. leg bend is different, hips are different.
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No.9164
>>9162
This.
Without showing the topology all you're doing is making vague insinuations.
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No.9187
>>9161
The proportions are very stylized. That's not necessarily a bad thing, but if you mean proper as in... correct for a standard human form? No. That model is very much not that.
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No.9188
>>9146
Two anime bodies look anime as fuck! More news at 10.
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No.9516
>>9146
> The TDA body matches with the kemono perfectly, even the human toes overlap with no clipping.
well than overlap them and post pics instead of just talking out of your ass, because unless you are blind or an idiot, you can see that these 2 are completely different models
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No.9517
I went and tracked down the original TDA model because this thread kept getting bumped over this retarded shit.
https://bowlroll.net/file/4576
If someone actually has the 2.0 or Kemono model, or is willing to import this into SL to compare against a rezzed 2.0 and Kemono, they can check it and settle this ridiculous argument.
Otherwise, it's stupid and you should all feel dumber for having involved yourselves.
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No.9518
>>9517
I downloaded it and made a comparison.
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No.9521
>>9518
I hope all the retarded madjelly faggots shut up about Uti forever now.
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No.9527
>>9518
>both are grey
>both have lines
thanks for proving that he really did copy it FAGGOT
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No.9548
>>9517
both anime, maybe both used metasequoia to make, idgaf
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No.17751
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No.17760
Any new updates to copybot viewers?
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No.17766
>>17760
Yeah, new one was released a few days ago
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No.17857
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No.17858
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No.17865
>>17858
So no new updates on any non-backdoored copybot viewers have come out then. Got it.
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No.17866
>>17865
>cant find the link
>WAHHH ITS BACKDOORED >_< I-I DIDNT WANT IT ANYWAY
lmfao the butthurt is hilarious :)
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No.17936
>>17866
not that guy, but you didn't give a name to it or any idea of where one would get it
my guess is you post on /a/ a lot
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No.17960
>>17936
Looks more like someone who has an unwarranted superiority complex so they comment on stupid posts like this just to call people butthurt without knowing what's even going on... This is a haven for /d/ people after all.
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No.17961
>>17960
>/d/ people
>not confused /vg/ people who are just here because they can't keep up with the big boy shitposters
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No.17971
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No.17982
>>17971
>s-shut up, I'm not crying!
Sucks when someone knows who you are, don't it? :^)
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No.18009
>>17982
Looks like you're doing it again, even responded to the wrong guy.
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No.18207
So did anyone try out Pyrokitty?
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No.18239
>>18207
I did, many times. It works, but is outdated and doesn't do animations or ripping of materials. But still, better than the broken-legged Darkstorm that doesn't even do fitmesh.
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No.18317
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No.18318
>>18317
Yours doesn't rip animations.
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No.18333
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No.18348
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No.18490
Anyone have a link to that simmsstorm copybotter?
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No.18496
can someone explain to me what is Copybot?
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No.18513
>>18496
Google.
It is easy information to find.
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No.18515
>>18513
But I wanna know here :(
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No.18554
So I used an alt to copybot this piece of clothing I want to edit.
Whats the safest way to upload it now and how dangerous is it?
Its just a loin cloth, but the maker is a dumb fuck that has it set to no modify/full bright.
I intend to 'fix this'.
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No.18556
>>18554
Welp I gave up, says its an invalid asset and I don't understand this jargon. Stealing isn't my forte it seems.
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No.19015
>>18556
Export (copybot) from SL, alter with your 3D editor of choice, export the model as .dae (Collada), and upload back to SL.
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No.19026
Can someone re-upload the maitreya meshes?
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No.19035
Anyone have an omega-supported mesh body ripped and stitched together?
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No.19218
>>19035
It's the rigging that is the annoying part.
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No.19791
How would one go about ripping a tattoo off another LL avatar in the wild, given the way things are baked nowadays?
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No.19797
>>19791
Rip the texture
if its on the LL body you'll have to do edit the texture yourself and cut out the tattoo.
good luck.
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No.19799
>>19797
Dang, was hoping there was a way that avoided me having to cut out the tattoo myself.
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No.19898
Can Simms' viewer rip animations?
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No.19901
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No.19904
>>19898
it can also R.I.P. your life
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No.19911
>>19901
>>19904
Where did the github it was on go?
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No.19919
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No.19921
>>19919
> last updated 2014
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No.19939
Would somebody who already has the kemono and or the m3 head ripped be willing to upload it for me? I really want to texture the kemono but the dummy model UTI gives out is a piece of trash, with no UVs so you have to trial and error near seams, and doing a good texture on the legs is near impossible. The m3 head is to model hair for it with accuracy, cause all the shitty hair in game is either rigged for a different head or it's a ripped game mesh that looks stupid.
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No.19950
>>19939
use a local texture you retarded
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No.21007
So now that Pyrokitty's Firestorm version is going to be blocked what is everyone moving to?
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No.21009
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No.21010
>>19950
Is it really necessary to call him a retard?
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No.21012
>>21009
How? Coding is not at all my forte.
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No.22984
Anyone knows where I can get a darkstorm version for linux? Or just any copybot viewer for linux, don't mind really.
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No.22988
Hey all, I am also interested in finding a real Kemono model. I am new at making clothes but the dev model they provide is shit. Can someone post Kemono please.
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No.22995
>>22988
Make stuff for the Starbright torso. There's a high demand for it and the model is a lot better than the one Uti put up.
https://www.dropbox.com/s/1bxep31f3eq6k1e/Fitted%20Kemono%20Torso%20Reference.zip?dl=0
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No.23022
>>22988
if you are new to making clothes, you have no business with the full model and the one provided is more than enough for you to brush your skills up, once you are good at it and serious about it, you can just contact uti for help with that.
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No.23027
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No.23028
>>22988
i'll post it later
>>23022
fuck off
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No.23037
>>23022
>shooting yourself in the hip right as you start
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No.23805
>>17751
you know hailey the brat? That swedish chick? lol
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No.23810
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No.23814
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No.23824
>>23814
>Last updated
2015-01-15
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No.23830
>>23824
it still works
just compile it yourself with latest FS source if you want to be up to date
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No.24226
>>23814
How sketchy is this to use compared to pyrokitty? I had no problem with using Pyrokitty with my main account.
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No.24227
>>24226
best to use on an alt, just in case. pyrokitty won't let you steal animations
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No.24579
>>23814
I hope you removed the backdoors before you compiled that thing (yes, all of Simms's viewer sources have code for viewer backdoors in them, some viewer devs I know went through the sombraro source)
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No.24590
>>24579
Easier solution, use a throw away account and run it in a virtual machine.
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No.25407
Darkstorm is outdated though it was probably the best publicly available (could even rip mesh without rigging it with another tool). Firestorm pro is already broken, I bet lindens gonna break it completely, that or is already backdoored. So I bet only way would be to get a copy of meats viewer but it is in the vip section of the kinggoons.
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No.25409
>>25407
I'm sure this isn't a shill!
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No.25411
>>25407
getting meats viewer would be nice, yes.
Darkstorm /simm's os viewer are outdated, but work still and can rip mesh, that might change with bento though.
Ripping mesh with rigging is also only a VIP feature in darkstorm i believe.
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No.25421
>>25411
>Ripping mesh with rigging
is a scam they're using to rip off people dumb enough to believe it.
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No.25721
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No.25722
>>25721
>osx, linux...
what thread though?
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No.25738
can anyone upload a more recent version of avastar?
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No.25744
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No.25745
>>25721
what is meats viewer?
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No.25747
>>25745
goon shit. Most likely backdoored though.
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No.25748
>>25747
backdoors don't matter, just run in virtual machine on an alt
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No.25758
>>25721
Thanks. Will need an update when Bento comes out, if you're willing. Regardless, thanks for this as is.
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No.25980
Hello, I'm new to SL, is it possible to copy someone else's avatar to hdd for playing with it in blender?
And can bone structures and animations be ripped?
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No.26001
>>25980
animations can be ripped witha copybot viewer like darkstorm, i haven't tested it yet but meat's viewer (which has been psted above) might be able to rip meshes with rigging intact.
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No.26184
This thread is technically illegal. copybotting = copyright infringement. sooo GG
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No.26191
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No.26193
>>26184
if you've ever illegally downloaded music, watch a movie or show on youtube, or used a copyrighted character fan avatar in second life, congrats, you're a massive fucking hypocrit
but of course you've never done any of these things, because you're a perfect angel
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No.26197
>>26001
>>25980
note that these viewers are dangerous
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No.26210
>>26197
Only if you are an idiot and log into them with your main account
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No.26253
>>26210
>assuming that makes a difference
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No.26255
>>26253
If you don't sandbox them you will have a bad time.
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No.26258
>>26253
>>26255
>baseless fearmongering
the creator of the viewers already confirmed that they only can get data from logged in accounts
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No.26259
>>26258
Yes, trust the precompiled binaries that may or may not install other things. Trust the word of shady people. What are you? Scared?
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No.26274
>>26259
>>26258
>they only can get data from logged in accounts
oh yeah, seems legit, lmao
after seeing key loggers and the one guy that installed remote utilities with theirs to allow webcam and remote desktop shit, nope nope NOPE NOPE NOPE
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No.27624
>>23028
Was really interested in getting the real Kemono obj model for development, doesn't even need to be rigged. Can you upload please?
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No.27649
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No.27761
I am trying to find the MEATS VIEWER download link. I don't copy bot but that viewer really reduces my crashing. If anyone has the link I would greatly appreciate it.
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No.27768
>>27761
>cheyenne.haven@yahoo.com
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No.27770
>>27761
I got the link for it. But you aren't getting it because you are an obvious pubbie retard who has no idea what they are doing.
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No.28035
Any updates on how to export poses or animations?
Someone mentioned using the cache, but how?
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No.28122
>>28035
fucc da worl it aint real i bend that spoon with my mind
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No.28346
Does anyone have the most recent version of avastar? seems the pastebin is set to private.
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No.28587
>blender users
https://www.youtube.com/watch?v=u386JV1Sm9w
video has archive links to Belleza/Slink/Niramyth dummies and rips
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No.28952
>>28587
I wonder how hard it would be to get these working on OpenSIM. OS really needs a meshbody.
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No.30381
any bento-updated viewer yet?
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No.30424
>>30381
yeah but its not for you
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No.30434
>>30424
shut up and post download link you memeguzzling bellend
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No.30495
>>30434
>actually falling for the "I totally have it but I won't share it and can't prove it even exists" act
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No.30521
>>30495
>falling for the "it's an act" act
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No.30526
>>30521
>jokes on you I was just pretending to be retarded!
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No.30864
Hi
I like to make mesh stuff and could really use the M3 Venus and/or M3 Anime head for modeling. If anyone has it, I would really appreciate a link. Ty
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No.30979
>>30864
Seconding a request for the m3 venus head
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No.30985
>>30864
Just rip it yourself.
And while we're on the topic of ripping, here's a tool that lets you rip rigged mesh, even bento:
https://a.pomf.cat/zgkahb.rar
How to: first rip the mesh you want with .xml export (darkstorm and variants of it let you do that), then use this tool on the exported .xml, set the path to the cache location of the viewer you used to rip it.
After the first use you can change the path of the export folder in the init.xml file
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No.31321
>>28346
anyone? i want to try to rig bento stuff
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No.31843
So...How do I rip an animation. I ain't payin for that shit yo.
Help!
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No.31958
>>30985
Reupload the file please? the link doesn't work anymore and I'd love to try this
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No.31959
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No.31963
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No.33047
>>31843
Any Darkstorm copybot variant viewer can do that, just rightclick on the avatar playing the anaimation and go to animation explorer.
Also here's re-up of rigged mesh ripping tool as described here >>30985
https://my.mixtape.moe/vcaqwx.zip
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No.33165
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No.33167
>>10
There is absolutely nothing wrong with piracy. Thank god for pirates. I'm happy to exist in a world where they exist.
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No.35678
Any viewers updated for Bento?
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No.39121
Thinks Keep Posting out VIP and Pay costume viewers download links it kill creators rep real fast and somewhat help LL end there own program because of exploits going on here. If newbie or banned user login to someone viewer as Kopybot ,Simms ,or Elite FG Skill Hax's or Mage FG then Creators go ape sh because that why itz VIP Pay Sh Exploiting it better keep it up . Don't used pay accounts info when testing out sh
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No.39122
>>39121
am i having a stroke
are you having a stroke
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No.39197
is there any way to rip bento animations yet?
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No.39204
Does anyone have the Revelator viewer and willing to post it? It's supposed to be Bento compatible
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No.39205
>>39197
old animation ripper works fine to rip bento anims, only the preview does not work.
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No.39213
>>39205
old animation ripper? not using a viewer right?
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No.39215
>>39213
i mean the animation ripper intgrated in any darkstorm knockoff
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No.39324
Some of us work damned hard to create shit for Sl and rely on that extra income just to fucking live. Don't copybot like a fuckin nigger
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No.39325
>>39324
Telling people you have no authority over to not do something just makes them want to do the thing even more.
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No.39415
>>39324
If someone copybots something you made they were never going to buy from you.
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No.39417
>>39324
>>39415
Most of the people that I know who rip items do it for personal use. They do buy the products, or try as hard as reasonably possible to pay for the item they like (they might not get it because it's retired, the stores are closed down, or because it's a ridiculously rare gacha item.) A lot of them rip things to reupload with modify perms, or with some minor modification to the mesh.
Make your items easily accessible to the people who want them, and do not flip out when people do things for harmless purposes. You have a right to be discontent that your item was modified without your permission, and that someone else now has the files for it. However, you should not get angry at someone who just wants to use your stuff. Explain that while it's flattering, you don't feel comfortable with your items used in such a way and that they shouldn't do it again. Most people do listen.
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No.39463
>>39417
This reads like a person who never had to deal with BRs or SL mafia types.
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No.39465
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No.39467
>>39417
I use a copybot for the sole purpose of making modifications to non mod items or skins that either don't match my head or support my desired color. Anything else I will just buy. That being said most people now a days will make their products modifiable and if they aren't I'll message the creator and ask for a modifiable version first.
Scripts are another reason for exporting a non-modifiable item (non mod hairs that won't let you delete the resizer script inside).
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No.39542
>>39467
>most people now a days will make their products modifiable
Depends on the market. Fitmesh for mainstream human bodies is basically never modifiable unless you buy one of the full perm kits. Presumably the main reason for this is to prevent people from making their own modded textures so they can sell fatpacks and the like.
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No.39568
>>39467
>most people now a days will make their products modifiable
I wish I lived in your world. It sounds like a dream. No-mod seems to be the norm as far as I can tell, and it's awful. Everything from bodies, heads, and clothing is all frustratingly mod disabled.
Do you deal mostly in furry and/or anime items, maybe? Those markets are much more creator/mod friendly.
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No.39573
>>39568
Yeah mostly anime.. i have a mesh human body for lewding but i don't really need to wear much for that.
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No.39728
>>25721
this says something about being blocked by the firestorm team for being out of date now, is there a workaround?
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No.39729
>>39728
go privacy settings and change the version numbers to current FS numbers
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No.39730
>>39729
shit I love you, thank you!
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No.39754
>>39729
>>39730
Or you could just use an updated copybot viewer.
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No.39766
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No.39950
>>39729
Call me a retard but I'm having trouble finding these options
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No.40049
What's the step by step to make and rig mesh clothes for several mesh bodies?
I see people use the same mesh with adjustments, and fixing weights.
I am just trying to figure out the easiest way to do this.
Should I start modelling for Maitreya as a base, and then take this mesh and adjust to Slink Physique, then Slink Hourglass, then belleza?
Which body should I use as a beginning base?
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No.40051
>>40049
The belleza is a sin against 3d modelling, one of those bodies is equal to 3-5 maitreya's or 15 kemonos
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No.40053
>>40051
>muh ARC
No other body responds so well to sliders
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No.40054
>>40053
poly count matters
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No.40058
>>40054
not. Textures matter more.
Also
>2017
>not being able to play star citizen on ultra
>not at least having a 1060
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No.40059
>>40053
T H I S
I'm a gigantic autist about good modeling/texturing practices, and I still use Belleza despite knowing what an abomination it is. It's just plain that much better.
>15 Kemonos
And I would take one attractive Belleza over 15 sparkledog Kemonos any day.
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No.40062
Yeah but Belleza has threeee freaking bodies, and when you create something you need to make for all three... I'll stick to Maitreya as my 1st option.
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No.40072
>>40059
>And I would take one attractive _ over 15 sparkledog __s any day.
When you put it like that anyone would agree, no matter what avatars you fill in the blanks with. But would you take an ugly belleza over 3-5 attractive maitreyas? Unfortunately, you don't get a choice in the matter, because one belleza remains the same abomination regardless of whether it's attractive or hideous.
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No.40077
>>40059
>And I would take one attractive Belleza over 15 sparkledog Kemonos any day.
It was literal, three belleza bodies idling in a group is the same performance wise as a fullsim packed with kemonos.
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No.40803
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No.42268
>>40062
>Maitreya
>Ever
Maitreya is fucking cancer.
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No.42294
>>42268
All no-mod bodies are cancer.
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No.44785
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No.44804
I almost respect the backdoored viewers because it means they did more than edit one fucking line of code in firestorm.
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No.44810
>>40062
> Belleza has threeee freaking bodies
Just make them for Freya (natural, that way you also get the lite body wearers). Nobody wears the other two anyway.
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No.44839
>>44785
Anyone try this yet?
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No.44841
>>44839
Looks like an opensource copyboot branch of Firestorm in it's early stages, only real useful feature I can tell at the moment is the ability to export objects and meshes regardless of ownership.
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No.44844
I never did bother to look into how easy it actually is to get around the permission protection until now, and.. lol
Pic related, in indra/newview/fsexportperms.cpp
I still can't be bothered to compile this to test, but that's apparently all that was changed in >>44785
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No.44895
>>44844
It's missing the ability to rip avatar textures and textures in general off objects.
Pretty much all I ever used copyboot viewers for aside from transferring older stuff between accounts when the original creators have moved on from SL and deleted their stores on the way out.
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No.44904
>>44895
Correct and that's pretty much all I use copybots for as well, but saving textures is not particularly difficult either. (There is another file where the UUID display was already added.) It mostly depends on how user friendly you want it to be.
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No.45255
>>44785 Can this grab mesh stuff and if so how? there's something of mine I'd really love to save to 3D print
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No.47635
>>45255
what are you wanting to print? just curious
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No.47636
>>47635
Some horns from my avatar
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No.47638
>>45255
>>47636
Yes, turdstorm can grab mesh stuff - right click on any object you want to save and cycle through the menus until you find "Save as", where then you pick Collada (This will save it in .dae format).
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No.47662
I'm a new to copybot viewers -- how the shit do I take advantage of Pyrokitty having permissions on objects disabled? I just want to manually modify my stuff without having it revert automatically dammit
Being able to transfer things between accounts would be good too, but my primary concern is modding.
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No.47725
C0ff33 can rip mesh and keep the rigging.
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No.47729
>>47725
if you have no link that info is useless
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No.47739
>>47662
CB viewers can't get around the permission system as far as EDITING things in-world goes, because there are server-side checks made for that.
CB viewers can only get around the client/viewer-side enforcing of the permission system, meaning that you can view/export anything your viewer has knowledge of, like object properties (values in the edit window, particle systems, etc), and observable assets (textures, sounds, animations, mesh, etc.)
So, if you wanted to modify your no-mod stuff, you'll have to export it and re-upload it first, but at that point you'll be listed as the creator and if anybody inspects your shit, you're (possibly) fucked.
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No.47755
>>47729
I think giving pubbies tools for free would not be a good use of my time and any other active exploits in the viewer I use for region testing would be killed off before I can submit proper SEC entries for them.
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No.47756
>>47739
As of now there are no known permissions exploits. You can however find a full perm prim from the creator and set the viewer to import using that asset, as well as sppof creation times by having the import make prims at different times, this way you can make it look like the link set is legit. I know some viewers did this in the past. I am not very good at C++ and managed to do this, so I am sure one of the much smarter viewer devs could do this on their own.
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No.47757
>>47739
Arright, that's about what I figured. Thanks!
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No.47795
Hey guys. How come pyrokitty still can't see fitted mesh? Any viewer that can see fitted mesh without backdoors?
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No.47798
>>47795
yeah poopstorm
pyrokitty has been abandonware for years, retard
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No.47823
>>47798
???
no, it was updated this year, a few months ago... however, still no bento
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No.47840
Anyone here have any experience with MeshesSL? I'm using it for the first time and the folder it's generating is a fucking ghost, clearly visible in MeshesSL but not in file explorer. I also have the same problem with exports from SL Cache Viewer, which is weird because at one point it worked just fine for me.
(Yes, I do have "show hidden files and folders" enabled.)
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No.47841
>>47739
>but at that point you'll be listed as the creator and if anybody inspects your shit, you're (possibly) fucked.
You can hide this to a certain extent by linking it to a prim you created... most people will see you as the creator, assume that's because you created the prim, and probably not care enough to directly inspect the linked object. Depending on how efficient your upload is, this probably won't even add to the LI, and if that prim is being used as an invisible collision box for a physics-less upload, it won't even look suspicious.
Granted, that's just the equivalent of tossing a blanket over a pile of stolen goods, but as long as that blanket doesn't look out of place, nobody's going to care enough to peek under it.
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No.47907
>>47840
hope you took the proper precautions to avoid gettin haxed>>47840
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No.47908
>>47841
I think that he means that because you are always listed as the creator of everything you upload, people would recognize that this thing is originally from another store and could report you.
But… and that's the Nr.1 thing you have to know if you copybot things… the stores you "steal" from most of the time aren't the original creators. They are just people that buy the meshes from some 3D model marketplaces and resell it.
So those stores are in no position to complain and take you down, because how would they know that you didn't just pay the original creators to use it (like they did)?
Also keep in mind that SL is fucking hostile towards actual original creator.
If you have a store and you actually create things yourself, the reseller-stores will see you as their main enemy.
You will rarely see an actual legit DMCA request in SL, or even OpenSim, because the "creators" that complain aren't original creators. And just an original creator could fill a DMCA request.
That's why you see so much copybotted stuff on the marketplace, because those are the people that copy and actually stay their ground. If someone complains about them, they will hit back and write a thousand mails to LL about how they should prove that the original creator doesn't approve and actually fill complains about the other creators that use that model.
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No.47911
Can scripts be copied or will it just give you a blank file?
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No.47914
>>47911
they can not be copied
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No.48324
Is meats updated for bento yet?
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No.48391
>>44785
How do you rip anims with this?
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No.48609
How to update my meats viewer to the latest version of firestorm so it rezzes mesh properly?
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No.49227
This new LL server update has broken every copybot client I've tried
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No.49228
>>49227
works on my viewer
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No.49234
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No.49244
>>49227
I'm still able to download mesh but animations aren't playing at all besides the base ones.
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No.49247
For me animations appear broken in general, and some meshes won't load at all, and this in every viewer, not just copybot.
So i didn't even try to copybot something huge yet, it would be just a waste of time.
I was also thinking about trying to port pyrokitty patches to the newest firestorm, but as long as firestorm itself is buggy, that is also a dead project right now.
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No.49566
Is there any bot viewer that can rip animations yet? I really don't want to pay hundreds for individual animations.
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No.49819
I'm interested in ripping models from SL for use in other programs. Don't need scripts or animations. Any current copybots available that work? New to all this and I am not sure what I should be looking for.
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