No.10 [View All]
Can we get a thread going for Copybot and other similar things.
Viewers, guides, general suggestions and advice.
254 posts and 26 image replies omitted. Click [Open thread] to view. ____________________________
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No.40049
What's the step by step to make and rig mesh clothes for several mesh bodies?
I see people use the same mesh with adjustments, and fixing weights.
I am just trying to figure out the easiest way to do this.
Should I start modelling for Maitreya as a base, and then take this mesh and adjust to Slink Physique, then Slink Hourglass, then belleza?
Which body should I use as a beginning base?
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No.40051
>>40049
The belleza is a sin against 3d modelling, one of those bodies is equal to 3-5 maitreya's or 15 kemonos
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No.40053
>>40051
>muh ARC
No other body responds so well to sliders
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No.40054
>>40053
poly count matters
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No.40058
>>40054
not. Textures matter more.
Also
>2017
>not being able to play star citizen on ultra
>not at least having a 1060
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No.40059
>>40053
T H I S
I'm a gigantic autist about good modeling/texturing practices, and I still use Belleza despite knowing what an abomination it is. It's just plain that much better.
>15 Kemonos
And I would take one attractive Belleza over 15 sparkledog Kemonos any day.
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No.40062
Yeah but Belleza has threeee freaking bodies, and when you create something you need to make for all three... I'll stick to Maitreya as my 1st option.
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No.40072
>>40059
>And I would take one attractive _ over 15 sparkledog __s any day.
When you put it like that anyone would agree, no matter what avatars you fill in the blanks with. But would you take an ugly belleza over 3-5 attractive maitreyas? Unfortunately, you don't get a choice in the matter, because one belleza remains the same abomination regardless of whether it's attractive or hideous.
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No.40077
>>40059
>And I would take one attractive Belleza over 15 sparkledog Kemonos any day.
It was literal, three belleza bodies idling in a group is the same performance wise as a fullsim packed with kemonos.
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No.40803
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No.42268
>>40062
>Maitreya
>Ever
Maitreya is fucking cancer.
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No.42294
>>42268
All no-mod bodies are cancer.
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No.44785
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No.44804
I almost respect the backdoored viewers because it means they did more than edit one fucking line of code in firestorm.
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No.44810
>>40062
> Belleza has threeee freaking bodies
Just make them for Freya (natural, that way you also get the lite body wearers). Nobody wears the other two anyway.
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No.44839
>>44785
Anyone try this yet?
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No.44841
>>44839
Looks like an opensource copyboot branch of Firestorm in it's early stages, only real useful feature I can tell at the moment is the ability to export objects and meshes regardless of ownership.
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No.44844
I never did bother to look into how easy it actually is to get around the permission protection until now, and.. lol
Pic related, in indra/newview/fsexportperms.cpp
I still can't be bothered to compile this to test, but that's apparently all that was changed in >>44785
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No.44895
>>44844
It's missing the ability to rip avatar textures and textures in general off objects.
Pretty much all I ever used copyboot viewers for aside from transferring older stuff between accounts when the original creators have moved on from SL and deleted their stores on the way out.
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No.44904
>>44895
Correct and that's pretty much all I use copybots for as well, but saving textures is not particularly difficult either. (There is another file where the UUID display was already added.) It mostly depends on how user friendly you want it to be.
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No.45255
>>44785 Can this grab mesh stuff and if so how? there's something of mine I'd really love to save to 3D print
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No.47635
>>45255
what are you wanting to print? just curious
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No.47636
>>47635
Some horns from my avatar
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No.47638
>>45255
>>47636
Yes, turdstorm can grab mesh stuff - right click on any object you want to save and cycle through the menus until you find "Save as", where then you pick Collada (This will save it in .dae format).
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No.47662
I'm a new to copybot viewers -- how the shit do I take advantage of Pyrokitty having permissions on objects disabled? I just want to manually modify my stuff without having it revert automatically dammit
Being able to transfer things between accounts would be good too, but my primary concern is modding.
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No.47725
C0ff33 can rip mesh and keep the rigging.
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No.47729
>>47725
if you have no link that info is useless
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No.47739
>>47662
CB viewers can't get around the permission system as far as EDITING things in-world goes, because there are server-side checks made for that.
CB viewers can only get around the client/viewer-side enforcing of the permission system, meaning that you can view/export anything your viewer has knowledge of, like object properties (values in the edit window, particle systems, etc), and observable assets (textures, sounds, animations, mesh, etc.)
So, if you wanted to modify your no-mod stuff, you'll have to export it and re-upload it first, but at that point you'll be listed as the creator and if anybody inspects your shit, you're (possibly) fucked.
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No.47755
>>47729
I think giving pubbies tools for free would not be a good use of my time and any other active exploits in the viewer I use for region testing would be killed off before I can submit proper SEC entries for them.
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No.47756
>>47739
As of now there are no known permissions exploits. You can however find a full perm prim from the creator and set the viewer to import using that asset, as well as sppof creation times by having the import make prims at different times, this way you can make it look like the link set is legit. I know some viewers did this in the past. I am not very good at C++ and managed to do this, so I am sure one of the much smarter viewer devs could do this on their own.
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No.47757
>>47739
Arright, that's about what I figured. Thanks!
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No.47795
Hey guys. How come pyrokitty still can't see fitted mesh? Any viewer that can see fitted mesh without backdoors?
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No.47798
>>47795
yeah poopstorm
pyrokitty has been abandonware for years, retard
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No.47823
>>47798
???
no, it was updated this year, a few months ago... however, still no bento
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No.47840
Anyone here have any experience with MeshesSL? I'm using it for the first time and the folder it's generating is a fucking ghost, clearly visible in MeshesSL but not in file explorer. I also have the same problem with exports from SL Cache Viewer, which is weird because at one point it worked just fine for me.
(Yes, I do have "show hidden files and folders" enabled.)
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No.47841
>>47739
>but at that point you'll be listed as the creator and if anybody inspects your shit, you're (possibly) fucked.
You can hide this to a certain extent by linking it to a prim you created... most people will see you as the creator, assume that's because you created the prim, and probably not care enough to directly inspect the linked object. Depending on how efficient your upload is, this probably won't even add to the LI, and if that prim is being used as an invisible collision box for a physics-less upload, it won't even look suspicious.
Granted, that's just the equivalent of tossing a blanket over a pile of stolen goods, but as long as that blanket doesn't look out of place, nobody's going to care enough to peek under it.
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No.47907
>>47840
hope you took the proper precautions to avoid gettin haxed>>47840
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No.47908
>>47841
I think that he means that because you are always listed as the creator of everything you upload, people would recognize that this thing is originally from another store and could report you.
But… and that's the Nr.1 thing you have to know if you copybot things… the stores you "steal" from most of the time aren't the original creators. They are just people that buy the meshes from some 3D model marketplaces and resell it.
So those stores are in no position to complain and take you down, because how would they know that you didn't just pay the original creators to use it (like they did)?
Also keep in mind that SL is fucking hostile towards actual original creator.
If you have a store and you actually create things yourself, the reseller-stores will see you as their main enemy.
You will rarely see an actual legit DMCA request in SL, or even OpenSim, because the "creators" that complain aren't original creators. And just an original creator could fill a DMCA request.
That's why you see so much copybotted stuff on the marketplace, because those are the people that copy and actually stay their ground. If someone complains about them, they will hit back and write a thousand mails to LL about how they should prove that the original creator doesn't approve and actually fill complains about the other creators that use that model.
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No.47911
Can scripts be copied or will it just give you a blank file?
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No.47914
>>47911
they can not be copied
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No.48324
Is meats updated for bento yet?
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No.48391
>>44785
How do you rip anims with this?
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No.48609
How to update my meats viewer to the latest version of firestorm so it rezzes mesh properly?
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No.49227
This new LL server update has broken every copybot client I've tried
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No.49228
>>49227
works on my viewer
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No.49234
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No.49244
>>49227
I'm still able to download mesh but animations aren't playing at all besides the base ones.
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No.49247
For me animations appear broken in general, and some meshes won't load at all, and this in every viewer, not just copybot.
So i didn't even try to copybot something huge yet, it would be just a waste of time.
I was also thinking about trying to port pyrokitty patches to the newest firestorm, but as long as firestorm itself is buggy, that is also a dead project right now.
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No.49566
Is there any bot viewer that can rip animations yet? I really don't want to pay hundreds for individual animations.
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No.49819
I'm interested in ripping models from SL for use in other programs. Don't need scripts or animations. Any current copybots available that work? New to all this and I am not sure what I should be looking for.
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