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File: cd28710e58d81ab⋯.jpg (56.38 KB,600x480,5:4,Demotivational.Poster.600.….jpg)

fae8ae No.4866

dear phil, I am trying to write a book that you may find interesting, it's a take on an old premise that has never been seen before.

It's a series of stories about time travel, which all take place in the same setting, but with different characters perspectives, kind of like sin city.

but here is where it becomes unique, it deviaters in every way from how the subject is usually treated:

1: time travel is for everybody (who can afford it):

in most time travel stories, use of the technology is either heavily regulated, or only available to a select few, but here, traveling to, and thereby changing, the past is a technology widely available on the free market.

2. the setting with time travel does not have events which are unalterable, yet it does:

in most stories, you either cannot kill Hitler, or you can, but doing so deletes all future events along your timeline, and overwrites them with a new series of events that follow from the point of deviation.

But in my setting, all timelines with the same set of natural laws coexist exist as complete, predetermined, unalterable, looping entities within a single multiverse, where the last unique point in every timeline, where the universe is crushed into a singularity, is followed by first unique point in the timeline, when the singularity begins to expand again, this happens twice in every given timeline, and in between these points are the two points which all timelines share, that is, at the point of the singularity itself.

so the moment you travel back in time, you are actually entering a previous point in another timeline that is identical up the predetermined point in the timeline where you have warped in, at which point you become a part of the predetermined future of that timeline, unless one of your predetermined actions within it is to warp back in time again, in which case you disappear from it, and into a previous point in another, or into it's future, in which case you skip your existence within the timeline, until the future point at which you reappear again.

3. killing Hitler can lead to only good things!

every time travel story that allows the past to be changed agrees that doing so can only produce a future that punishes the traveler, either by inducing some paradox that threatens to destroy spacetime itself, or by producing only futures which the traveler finds less preferable than the future they came from (looking at you, stein's gate).

but in this setting, it has become common knowledge that changing the future in the past is actually MORE likely to produce a preferable future, than any action you commit in the present (you are already changing the future at this moment, you know?).

For when you change the future in the present, you have less information, and less resources, than when you alter the future via the past, however, it's not exactly as safe a bet as is commonly thought, as adding your present self into a point in time where you didn't exist before, is adding a whole new variable to that timeline's equation, especially if your past self also occupies that point in time.

But it's still pretty damn safe, and MUCH safer than any futures you can create in the present, things CAN go wrong, of course, but the ONLY contributing factor is the actions you take in the past, and the fact that you are committing them in the past itself, is NEVER a factor in determining futures (spacetime has no brain, is not sentient, and cannot recognize, nor judge, nor punish, any "timecrimes" that have been committed against it).

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fae8ae No.4867

>>4866

my explanations here are a bit off when taken too literally by pedants, as the subject of time travel is always going to be affected by assuming the relative perspective of the traveler in point #3, especially when comparing it to point #2, which assumes the perspective of a hypothetical someone outside the multiverse looking down upon it (my setting has no god in it. btw, but also no evidence that he doesn't exist offscreen, it's thoroughly uninterested in the existence of any deities, so whether IS someone who can look down at the multiverse, never gets mentioned, and remains up to the reader to decide).

"the multiverse has already accounted for every act of time travel, for as long as it has existed, do not flatter yourself, humans, that you have the power to break the heavens"

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fae8ae No.4868

>>4867

the point that might interest you, phil, is what writers are unintentionally telling their readers when they make their setting follow the rules my work is breaking.

what do you think people take away from every depiction of time travel in fiction ever?

that the past cant be changed, that it can only be changed by a select few, and that any changes will ultimately bring ruin to the mad scientist who made them?

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fae8ae No.4878

>>4866

the design of a multiverse is essentially this:

imagine a core whose composition dictates a set of natural laws.

imagine a line in an ellipse around it, then imagine drawing another ellipse starting from one of the furthest points in the previous ellipse, but not one that traces along the first previous ellipse, then doing this again, and again, until the ellipses form a shell around the core, which causes the multiverse to resemble a perfectly symmetrical egg.

each of the ellipses is one of the timelines that is compatible with the natural laws dictated by the core, the furthest points from the core on every timeline is the point of singularity that every timeline in the multiverse shares, at the closest points of each timeline to the core of the multiverse, is point at which the universe of the timeline has reached it's maximum size, when it has ceased expanding, and began to contract.

there are two "lives" for the universe within every given timeline, each making up half of the timeline:

for example, when taking a cross-section of a multiverse to look down upon a single timeline, between two singularities, one to the core's left, and one to it's right.

one of the universe's "lives" is above the core and goes from the left singularity to the right singularity, while the other "life" is below the core, and goes from the right singularity, to the left singularity.

assuming a clockwise rotation, (it could also be counter clockwise, the rotation itself does not matter).

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fae8ae No.4880

File: 3ec84f51801de6b⋯.jpg (71.86 KB,643x820,643:820,0a1.jpg)

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fae8ae No.4888

>>4880

I'll make my question short and simple then, without presenting my own theories about how I would do time travel:

what do you think people take away from every depiction of time travel in fiction ever? what are the maker's of such sci-fi/fantasy saying when they write the subject as the usually do:

where the past cant be changed, or where it can only be changed by a select few, but always that any changes made to the past will ultimately bring ruin to the mad scientist/well-intentioned fool who made them?

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fae8ae No.5067

>>4888

We already have a thread on the differences between fatalism vs. determinism.

The setting that I am talking about is deterministic, but not fatalist, changes are not necessarily desirable or undesirable to the actor, the only thing that matters is that event C necessarily follows from action A in environment B, Free will, if it exists, also applies to previously experienced events, and anyone can make the choice to completely change the course of history, with an equal or (arguably) better chance of improving it's desirability from their perspective, as would any action in the present.

Most fiction relies upon fatalism, that the events of the past are what are meant to have happened, that any other set of events would have produced an inferior result, and using the consequences of time travel as a message from god not to alter is design, when you bring in consequences not tied to the specific actions of the time-traveler, but to the act of time travel itself, such as paradoxes, the imminent destruction of space-time, etc. It's kind of like god directly punishing them for going against his wishes.

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