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/m/ - Mecha & Tokusatsu

The blessed machine
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File: 1468702602470-0.png (874.77 KB,960x720,4:3,controls_.png)

File: 1468702602471-1.png (836.41 KB,960x720,4:3,controls.png)

 No.14678

What are your favourite mecha control schemes and how practical are they for controlling a gigantic, humanoid machine?

My personal favourite is the system used in Escaflowne's guymelefs, since it combines the advantages of motion capture with an aesthetically-pleasing mechanical system.

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 No.14679

in anime:

G Gundam's Mobile Trace system seems the most practical, but also the least possible.

more traditional Gundam cockpits look cool but they don't seem to be consistent in function

in games:

Virtual-On and Gundam EXVS control schemes are fun to use, but wouldn't exactly be practical for actually controlling a large mech,

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 No.14685

File: 1468795547871.jpg (6.73 KB,300x168,25:14,download.jpg)

I liked the control system in the Jaegers.

I've had a thing for mechs with multiple pilots ever since Power Rangers, so this was a cool twist on that concept.

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 No.14688

File: 1468833636292.jpg (303.03 KB,959x700,137:100,Chaos_Warhound_Vraks4.jpg)

>>14685

Fictionwise, i rather like control scheme for warhammer 40k titans, because it implies controlling a titan is like controlling a really complex land based warship.

Game wise, virtual on and mechwarrior control scheme.

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