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/loomis/ - Art Gains

Art, Animation, Agony
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Moved to 8chan.moe/loomis

We're All Gonna Make It, Fella

Join us on DrawPile (host address: splelps.com) in the /loomis/ Channel Saturdays at 10EST!


File: efeb06a6d929542⋯.jpg (153.53 KB,1000x800,5:4,....jpg)

File: 66c1a2eb4c9c22b⋯.jpg (100 KB,600x1628,150:407,she's waiting for u fam.jpg)

 No.7815 [Last50 Posts]

A thread for people of all skill levels to dump their works-in-progress and studies

Draw shit. Draw it a lot. Git gud. Maybe

Live Figure Models

http://www.onairvideo.com/photo-archive.html

https://line-of-action.com/

https://www.quickposes.com/en

Random Poses (3D Models)

http://www.posemaniacs.com/

Gesture Drawing Demonstrations

Glenn Vilppu: https://youtu.be/aOtVUHgJqQk ; https://www.youtube.com/watch?v=_0bd0_8onkA

Karl Gnass: https://www.youtube.com/watch?v=Nw-piPn9d6Q&list=PLUnqAdGfhZZh7y_-tLZkacyShqy8RRpSU ; https://youtu.be/OcHZITz9GM4

Sheldon Borenstein: https://www.youtube.com/watch?v=Q19Y-gZIs9M

3-D Anatomical Models

Some select models from Sketchfab, useful for anatomy and perspective study.

https://pastebin.com/9VgmQQPk

____________________________
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 No.7816

File: 387ae181763cc86⋯.png (226.55 KB,854x530,427:265,ClipboardImage.png)

File: 9fdf21433d853b3⋯.png (389.62 KB,548x569,548:569,ClipboardImage.png)

File: 8dbd9ff60ca2bec⋯.jpg (862.3 KB,2552x2717,232:247,Untitled-Scanned-02.jpg)

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 No.7817

>>7816

Good job dude; you flubbed the perspective up pretty hard in some places yeah, but that's not a bad thing-you have nowhere to go but up. Those blooks aren't terrible either, but you do seem to be struggling with the spheres themselves. That's normal and okay though. Just keep practicing.

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 No.7818

File: 6fabaa1f1e835dc⋯.png (936.81 KB,789x941,789:941,ClipboardImage.png)

>>7817

Oh, i've some lines as well.

>Don't talk to me until you've drawn 100 lines, each of them gone over ten times

>End up doing 30 more

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 No.7820

File: b81fb9ab32bc36b⋯.jpg (172.2 KB,1012x759,4:3,wew.jpg)

>>7818

Do that every day for a while and you'll have a very good command of your media. Some people might write it off but personally I think it will help accelerate progress*-the ability to capture the likeness and contours of a subject quickly in line without additional tools seems useful when that's the majority of what a beginner is wont to do. Granted you will still be using short strokes much of the time-don't ever limit yourself in that respect; I've heard people ask "if it's okay to draw with their wrist" and it made me laugh pretty hard. Of course it is.

*Admittedly having barely drawn I'm not the best anecdotal representation there is for any claims of "accelerated progress''-but I can draw a shit load of stuff very quickly when I'm not being a lazy sack of human garbage and I have those exercises to thank for that.

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 No.7822

What exercises would you recommend for perspective, gesture and the such? Character design is one of my goals.

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 No.7823

>>7822

Gesture is gesture; it's a pretty esoteric concept honestly-you'll get tons of different answers to what gesture is from just about anybody you ask. I've flipped through it and the book "Force" looks like a pretty good source but I'd stop shy of an outright recommendation when I haven't read it myself. Most people suggest Vilppu.

Perspective is more conceptually rigid. There are tons of books on it and just about any one of them will likely be valid as the others. Perspective Made Easy is usually considered a go-to.

When it comes to character design and perhaps all art just keep in mind that these things are mutable. There are very successful artists like Stephen Silver who are famous designers and make little use of anatomy, perspective and the like outside of the "intuitive" sense.

Always 🅱 drawing my dude.

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 No.7828

File: e921d3a19b00272⋯.png (90.42 KB,666x731,666:731,ClipboardImage.png)

File: 3a4af56ed29c21d⋯.png (52.62 KB,374x730,187:365,ClipboardImage.png)

File: 2a08d3aafed4c6f⋯.png (55.28 KB,389x697,389:697,ClipboardImage.png)

>>7823

Seems like it, here's some gesture things I've tried and flopped at.

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 No.7829

File: 31a1c9bb62b6505⋯.jpg (286.27 KB,699x764,699:764,painty-paint-paint.jpg)

File: e73300ce532d705⋯.jpg (274.16 KB,600x800,3:4,cup.jpg)

A bit of a study/test/exercise thing. The "drawing" is kinda off but this wasn't really about making a great painting. This was more experimenting with pushing around paint. I built this little attachment to my glass palette. It's just a can I've attached that I fill like 1/4th of the way with mineral spirits, I use it to remove paint from my brushes (works great by the way). I had gotten into this habit of not wiping off my brushes so I ended up with brushes really full of paint (not necessarily a bad thing but it makes things harder to control). So I made this painting and tried to control the amount of paint in my brush carefully and mix up new colors often so I get nice and clean marks. Then I just tried to paint back and forth, trying different things out.

>>7818

Don't worry so much about that stuff, duder. I can't draw nice lines or ellipses either.

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 No.7831

>>7829

Where'd you learn to do form, shading/lighting, and all that other stuff?

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 No.7834

File: bb0aeb77970fd79⋯.png (1.21 MB,808x1077,808:1077,(it's an ear).png)

>>7831

He went to an atelier, which is where anyone even remotely serious about representational art should go if possible; if you're young all the better-it's never too early or too late to see if there's one near you.

Are you still attending, atelier-anon? How long has it been since you started?

I used to go to one myself but the sight-size lineage of my local atelier has pretty limited overlap with what I want to do so I dropped it after a few completed pieces. Still, I'm a big supporter of theirs and have paid for google ads on their behalf out of my own pocket and am considering flyering at nearby highschools and colleges.

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 No.7835

YouTube embed. Click thumbnail to play.

>>7829

>Don't worry so much about that stuff, duder. I can't draw nice lines or ellipses either.

Not sure anon wants to be an impasto-style painter either, but he hasn't really specified.

If he wants to carve out Feng Zhu-like character designs and environments by applying many layers of pigment and photo textures that's different yeah. It comes down to a personal choice; even the great Ruan Jia is someone who is obviously out of his element when it comes to line drawing (in this video around the 2:25 mark he gestures to a very simple contour drawing and mentions that something of the sort takes him around 3 minutes to do-and then that these very marginally more detailed ones 7-10 minutes. Even a poor artist such as myself could complete either of them in 1 minute or less) but most of his paintings, many of which are created over the course of several months, are astounding to look at and that's what's important to him and his fans, not his mediocre sketching ability.

If anon is more into cartoons, anime, animation etc. (like me) it's values, lost edges, core shadows etc. that ultimately take a secondary role to line rather than the reverse and it's in that instance that I stand by those exercises.

We've had this discussion many times before though, if I've failed to convey to you why I think those exercises are at least circumstantially great I guess that's my fault; perhaps if I was a better artist in general you'd take what I'm saying more seriously but regardless I'm confident of their potential utility to anyone that hasn't been intent on sabotaging their own forward progression for years such as myself.

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 No.7836

File: 147385367ed41c4⋯.jpg (95.36 KB,1000x1415,200:283,2018-03-03 - 002e.jpg)

File: 8d3e261adf2152c⋯.jpg (140.61 KB,1415x1000,283:200,2018-03-03 - 005e.jpg)

File: b4f77950a0efbe0⋯.jpg (90.87 KB,1415x1000,283:200,2018-03-03 - 007e.jpg)

File: a82bfeb28e95b89⋯.jpg (132.11 KB,1415x1000,283:200,2018-03-03 - 009e.jpg)

File: d709b3611ee4d26⋯.jpg (182.41 KB,1415x1000,283:200,2018-03-03 - 011e.jpg)

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 No.7837

File: 29fd2cee908aa3d⋯.jpg (12.16 KB,313x313,1:1,heh.jpg)

>>7836

Keep it up

benis heh

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 No.7838

File: 98a1d13a705a47f⋯.jpg (88.76 KB,1109x832,1109:832,Skull_001.jpg)

>>7835

…And yes in case you're wondering this is the hill I've chosen to die on!

REEEEEEEEEEE!

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 No.7842

File: 205fad00cc3f759⋯.jpg (179.59 KB,967x1050,967:1050,skullingtons.jpg)

Quick skulls at work. Some major errors in the bottom two.

I'm relatively happier with the ones one top, though not perfect and in the left's case unfinished I think I did alright, I did screw up the symmetry of the top right's teeth pretty bad, but overall at least it's not a misshapen abomination skull like the others

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 No.7844

>>7831

It's a mix. I have a formal education in traditional drawing and painting but a lot was self taught and the academy/atelier I went to mostly just helped point me in the right direction and put pressure on accuracy. So a lot was downhill from some starting ideas that helped me think about drawing and painting in a more concrete way. I would read a lot of old painting manuals and spend a lot of time in museums just looking at good paintings, primarily those from the 1800's and just trying to think in the manner that those painting were made.

I know it's not much of an in-depth answer but learning is rarely a linear thing. Trying to re-count how I started to understand light is so scrambled that I can easily explain very precisely how I think about light, but the way in which I got to that point will take a long time to explain. I often talk to this other artist I know (we went through the same education) and I would bring up this thing where I can very clearly lay out how I go about thinking about light, how to work with it, how different artists throughout history have worked with it, what natural mistakes people make an so on, and my friend's reply was just "yeah but nobody is going to really learn it by you just telling them, they have to learn it for themselves." and the more I think about that, the more truth I find in it.

I think a large part of learning is being given bits of information and having to work it out for yourself. I can remember several times where I was told something and I thought I understood what was said to me, then half a year later having this crashing realisation how incredibly important what was said to me was, but I had to work it out for myself to truly understand it. I think if you don't have those moments where things just klick, what you learn is more easily forgotten. This way of learning does however put a lot of responsibility on the student to actually be engaged and to seriously try and work out a better understanding of things.

>>7834

I got out recently. I'm a free man now. I should probably look this up but I started studying less than 4 years ago.

Some ateliers are good, others not so much, but compared to normie art schools they're great.

>>7835

I guess I just don't get it then. I've heard this spiel from a lot of people and it sounds just the same as those that think working in ink is the most efficient way of learning how to draw. I just see these things as modern gimmicks and I don't think they help people. Maybe they do and I'm wrong but I haven't really seen them have much positive effect.

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 No.7852

File: f9f0913fbbd308b⋯.jpg (204.54 KB,1000x1415,200:283,2018-03-05 - 001e.jpg)

File: afd57eb55fed885⋯.jpg (201.75 KB,1000x1415,200:283,2018-03-05 - 002e.jpg)

Finally resumed that loomis head and hands plate shit. Was procrastinating on figuring out how to approach the memorisation.

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 No.7853

File: b2811c7259c97a7⋯.png (14.57 KB,110x136,55:68,benis.png)

>using dip pens for the first time

god I should of done this sooner. Its unforgiving on pen pressure/line weight, and I see this as a helpful tool when I start practicing digital (for real)

I don't have anything to show besides scribbles I've done for the past few days, testing the ink and pen nibs, practicing.

so have an old spurdo I did.

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 No.7860

File: 58f7cedaef3b7ac⋯.jpg (132.58 KB,522x989,522:989,argh.jpg)

Fought with the negative space between the lower jaw and the base of the skull a lot, I think it's possibly worse than it was before-I didn't notice how much thickness I gave up there. I also made the eye socket too short and the cranium too small.

CRAP!

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 No.7868

File: 536a1865070d9e9⋯.jpg (27.87 KB,512x394,256:197,me on the left.jpg)

>>7852

I think it's important to really REALLY understand the actual subject matter before delving into abstracts. Consider drawing actual skulls and facial muscles instead and save the abstractions for when you thoroughly know what they're trying to simplify.

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 No.7877

>>7853

It's always a good idea to start with good ol' pen and paper first. If you really want to sharpen your skills in meaningful mark making, I really suggest doing contour drawing. It's when you draw pictures without lifting your pen, and when you mess up you just "restate" your lines by drawing back over them. It helps you think more about the lines your putting down and when you get good you'll finish your drawings quicker (instead of needlessly erasing, or abusing undos)

Nibs can take a long time to adjust to but I really like the kind of lines you can produce.

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 No.7878

>>7853

I'm not sure how the limited opacity and pressure/line weight of the pen relates to the ostensibly unlimited pressure and line weight of a digital stylus either-but as long as you're drawing something, somehow and enjoying yourself that's the primary concern

>>7877

>Contour Drawing

I remember that, they made me do it in highschool I think. Same as the whole "draw the wrinkles of your hand without looking at the paper" thing. I'm not sure I believe it has any practical application, personally; at least beyond what the famous Picasso exercise or the manual dexterity exercises do.

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 No.7879

>>7878

Line confidence.

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 No.7908

File: 5e3b55c52cc6a87⋯.jpg (218.01 KB,1000x1415,200:283,2018-03-07 - 001e.jpg)

File: 09f9a55b5473ea8⋯.jpg (229.16 KB,1000x1415,200:283,2018-03-07 - 003e.jpg)

>>7868

>I think it's important to really REALLY understand the actual subject matter before delving into abstracts. Consider drawing actual skulls and facial muscles instead and save the abstractions for when you thoroughly know what they're trying to simplify.

If that's the case then I have to wonder why the loomis books always go the other way around. In any case I am not sure how much I am learning from this approach. I'm drawing and redrawing the planes in order to memorise them but I lose sight of the proportions and I don't find myself with much idea of the 3D form that's supposed to underlie these simplified drawings.

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 No.7910

>>7908

>If that's the case then I have to wonder why the loomis books always go the other way around

One of the more valid criticisms of Loomis is the order in which his material is presented, for example he only talks about classical observational drawing strategies late in his most popular book (the "Survey Procedure" on page 88 of Figure Drawing for All It's Worth) which should have been something he talks about closer to the beginning, however it also looks like you skipped well ahead (heh) by starting with these planes. That planar head first appears on page 33 of Head and Hands, before that he talks about general proportions (the "thirds" of the face" etc.) in that very book which probably would have helped you in this regard.

Not to mention that Head and Hands is a relatively advanced book, on a pair of advanced subjects, which would conceivably come after a little experience with FWAP and FDFAIW. FDFAIW does contain a lot of information about anatomy, canon/exaggerated proportions and the like. In either case, maintaining proportions via observation can be difficult but it will come with practice. It's very common for beginners to lose track of them as a drawing continues so don't feel like you're a complete failure for not being able to get something looking like 1:1 just yet it's something that can only become internalized through trial and error.

Admittedly having a teacher hovering over your shoulder would hypothetically help here, but as long as you're consciously aware something is wrong that's always the first step towards progress.

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 No.7944

File: 1ea83cc74b7673d⋯.png (155.48 KB,800x566,400:283,skullandhisfriends.png)

Dumping this week's studies. I haven't done any longer studies in a relatively long time, so that might be a good direction to take next.

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 No.7946

>>7944

Very nice, love the values.

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 No.7947

>>7946

With regards to the skull/spine study I think the skull is tapering downwards just a tad too much, that might depend on the model though, skull shapes can get pretty wild in general.

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 No.7950

>>7947

I remember having hard time especially with the lower part of the skull in that study (along with the spine shape itself). I'll have a recheck on the spine model tomorrow.

Thanks for the feedback, appreciate it.

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 No.7973

File: 8347fcf949b14c1⋯.jpg (148.16 KB,1415x1000,283:200,2018-03-09 - 005e.jpg)

File: 9dc9dd9f109b068⋯.jpg (89.51 KB,1000x1415,200:283,2018-03-09 - 006e.jpg)

File: 16b08c2dfb37560⋯.jpg (120.68 KB,1000x1415,200:283,2018-03-09 - 008e.jpg)

File: d760658275454a0⋯.jpg (106.87 KB,1415x1000,283:200,2018-03-09 - 010e.jpg)

File: d8f11dedc5d72b6⋯.jpg (237.39 KB,1415x1000,283:200,2018-03-10 - 001e.jpg)

Life drawing shit + Head and Hands stuff. Tried to keep proportions in mind for the latter this time. I think I am getting better at drawing bodies but not at drawing heads.

>>7910

>it also looks like you skipped well ahead (heh) by starting with these planes.

I started from earlier than that but I posted those in a different thread. However that practice was clearly not coming through in my later drawings which is troubling. Thanks for the advice

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 No.7998

File: bb70be74f638f6a⋯.jpg (104 KB,837x768,279:256,angles.jpg)

Trying different angles because I suck big wiener at foreshortening.

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 No.8026

File: 897703c909c5170⋯.jpg (113.66 KB,696x597,232:199,eye.jpg)

Added: Eye and Ear casts and Male/Female Head-and-Neck models.

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 No.8027

File: 64a59941a5072ee⋯.png (773.4 KB,1200x760,30:19,time makes fools of us all.png)

>>8026

I really need to learn how to blend colors in photoshop at some point so I can start doing value studies and playing with color. Even though I want to do animation that stuff is still pretty much essential for background art and the like. Kind of frustrating that I don't know crap about crap overall yet but I can't complain too much about something that's my own fault.

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 No.8029

File: 893edd15fc66c53⋯.jpg (98.31 KB,1000x1415,200:283,2018-03-17 - 002e.jpg)

File: d9882f7abf124f1⋯.jpg (99.34 KB,1000x1415,200:283,2018-03-17 - 003e.jpg)

File: 407a5f3a3abd1c3⋯.jpg (100.34 KB,1000x1415,200:283,2018-03-17 - 004e.jpg)

File: ef50803a9a64b41⋯.jpg (203.09 KB,1000x1415,200:283,2018-03-17 - 007e.jpg)

File: da7b18e297960e5⋯.jpg (173.15 KB,1000x1415,200:283,2018-03-17 - 010e.jpg)

Focused on heads some and I think I drew a little more handsome.

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 No.8033

File: bfd7bf820374a5c⋯.png (1.14 MB,1297x1151,1297:1151,practice2.png)

Practicing environments/scenery

it's fun but I have a long way to go

>>8026

I like the crisp line weight and forms, good job anon

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 No.8043

>>7815

>Can I be smart to

Apparently she can't

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 No.8048

File: 3d2446eff013074⋯.jpg (28.1 KB,656x369,16:9,ace-attorney-spirit-justic….jpg)

>>8043

You wrong, she make grammar error before she made be smart

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 No.8059

File: 5c0dc134272abbd⋯.jpg (248.76 KB,1000x800,5:4,this is where our pee pees….jpg)

File: a186a84abb6d3e2⋯.jpg (30.37 KB,659x483,659:483,le rich piana face.jpg)

Thinking aloud here, gonna try and finish a page of this kind of stuff a week. Just make a 5000x4000 canvas, draw big and then transform down/hide the layer with all the drawings on it.

With something as complicated as the pelvis for example it should still only take me about 20 minutes for each image, so if I make a six by six grid of anatomy studies that's 36 images and only 12 hours a week on anatomy alone. This is not only extremely doable but will serve as evidence that I'm working and motivation to continue to do so.

If I were to adhere to this schedule for a single month that would probably be more total drawing than I'd typically have done in three or four; I really need to knuckle down and do this shit. Less than two hours on anatomy a day over a week still leaves plenty of time for subjects I've neglected like perspective, gesture, painting, and my first love: animation.

Just a word to the wise: Bouncing around all non-committal between different subjects is a surefire way to find yourself spinning your wheels and not getting anywhere like I have for years now. I have improved bit by bit yeah there's no doubt but I feel like if I could just bring myself to focus on one concept or one subject at a time, "master" it over the course of a week to a month and move on I'd potentially be a beast by now.

>one day I'll draw like nine skulls

>next day I'm doing some other arbitrary and low number of literally anything else

>third day I'm auto-erotically asphyxiating myself, and by the time I lose consciousness I've forgotten 80% of what little I've even bothered trying to study the previous two days

etc.

I don't think I could possibly have learned in a less effective way if I tried.

>>8033

Thanks dude. I like that little anime face there. Looks kind of familiar, and for some reason I feel like I should potentially be ashamed of myself because of that if you gnometalmbout

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 No.8061

>>8059

I have to say, the pelvis really is a mysterious beast. Some of the contours look REALLY contrary to one another depending on the angle it's at, considering what it looks like in one angle it's very strange to me how it looks in others. I'm drawing pretty much exactly what I see to the best of my ability but at the same time I compare it to the others and I'm just like what the hell is going on

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 No.8064

>>8059

I've been thinking about "spreading myself thin" and all that jazz about bouncing around I share with you in my own approach to studying and concluded -perhaps wrongly- that if I pushed the vice to its utmost point I'd stop drawing for weeks at a time to master areas I have an interest with, but that are not drawing. There is probably an equilibrium to find before that reaching extreme, though.

It reminds me of the phrase "jack of all trades, master of none, but better than a master of one".

Though to be fair, some here (so whose assertions I trust) did tell me that I haven't improved in years, so this approach or the way I implement it might not be so good after all.

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 No.8095

File: e8108d42dc5c785⋯.jpg (349.21 KB,1000x800,5:4,weenus-cage.jpg)

>>8064

I just don't know, my man. Know what's best anyway. Being honest, until my epiphany earlier this is the exact moment in drawing a subject where I'd quit and move on to something else, convinced that I would be in the right to do so. BUT I know that if I really thought about it I still don't understand this thing well enough so I have to keep going. I might have to do two or even three more pages of this bullshit until it clicks-but the important thing is that it DOES click before I move on.

This is just one day (actually I stopped at about 8 total when I first posted the image yesterday "morning"), the day isn't anywhere near over (regards, Midwest USA) and it wasn't like I was killing myself to get this out, either. I just have to convince myself that despite how boring it is that giving up just a few days to thoroughly understand one of the most important parts of the body isn't wasted just because I'm not having the time of my life doing it.

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 No.8121

File: 75e42f4230ebc2c⋯.jpg (112.08 KB,510x624,85:104,thingking.jpg)

Attempt from imagination this morning. Ischium and acetabulum are a bit narrow and that "fold" leading up to the iliac crest in the center of the ilium normally hooks around the acetabulum by the ischial spine but I think it's an improvement of what I'd have been able to do before. Still gotta work, because they've only been taking me closer to 5 minutes to get done instead of 10-20 like I guesstimated at first I'm going to try and get two or three more pages of this done by the end of the week even if it makes me want to commit sudoku

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Post last edited at

 No.8123

>>8095

>>8121

Those are some really clean, nice cyberpunk helmets.

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 No.8152

File: 3d03bb5744d5958⋯.jpg (179.76 KB,723x792,241:264,leg.jpg)

A drawing from Atlas of Artistic Anatomy. Good book for the most part. Kind of messed up the proportions here. I always make the legs WAY too damn short whether I'm drawing them from imagination or looking at the damn things directly. Tough habit to break!

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 No.8169

>>8059

>gnometalmbout

confused anime girl.jpg

wait what do you mean

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 No.8170

>>8169

>gnometalmbout

It's basketball-american for: "Do you know what it is that I am talking about"; in short I was wondering if, as small as it is, you referenced that image from something I should be ashamed of having prior knowledge of.

>it kind of looks like Zone's oc if I iirc correctly

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 No.8171

>>8170

nah I just sketched it out of imagination, wasn't referencing anything

I never watched Zone's flash tbh or know much about him/her

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 No.8234

File: 381937d99a67b83⋯.jpg (215.58 KB,1080x1920,9:16,1.jpg)

File: 3c4f168cc5cc01e⋯.jpg (86 KB,1280x720,16:9,2.jpg)

File: 258f8832fdcd094⋯.jpg (161.72 KB,1080x1920,9:16,3.jpg)

File: 17c2b4b3482762e⋯.jpg (89.88 KB,1280x720,16:9,4.jpg)

File: 6d5ecdbad8604ef⋯.jpg (186.36 KB,1080x1920,9:16,5.jpg)

I've been using the class mode, from https://line-of-action.com/practice-tools/figure-drawing/ as my daily warmups, before working on my comic.

I'm currently debating just dumping these here, or making it a separate thread.

The reason being that like, I know this'll come across as egotistical, but amidst my own circle of friends, them seeing me post these each day has actually gotten them drawing a lot more again.

"Accountability" is probably the appropriate word. Basically hopefully motivating people here, too, by showing

>if this one Anon can keep pushing himself each day, so can you

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 No.8235

>>8234

Good work, keep it up. If you'd like to post every day consider keeping them here-such a thread just for your own practice would be a little redundant as that's already what this thread is all about, but for what it's worth I don't really mind either way.

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 No.8238

File: 5a786d0027f7e55⋯.jpg (564.74 KB,2328x1310,1164:655,20180331_234105_HDR.jpg)

File: 5294e6b5c025a7a⋯.jpg (568.63 KB,2328x1310,1164:655,20180331_234053_HDR.jpg)

some sketched i did today

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 No.8239

>>8238

>that rubber band

That's actually a really good idea, gives you a big flat shape to serve as a reference point against the rest of the hand for negative/positive space purposes.

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 No.8258

File: 209980dbdb3bacd⋯.jpg (94.03 KB,1280x720,16:9,4 2 18.jpg)

File: 00615ef7f3646d9⋯.jpg (96.35 KB,1280x720,16:9,4 2 18 2.jpg)

File: 006bf7f84acf8cf⋯.jpg (90.98 KB,1280x720,16:9,4 2 18 3.jpg)

>>8235

I see what you mean. The intent of a separate thread would be to motivate people, but this will do fine.

I didn't post yesterday, because they weren't coming out right, due to me being a bit rattled from some stuff.

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 No.8259

File: cc67eebd66f94e1⋯.jpg (497.93 KB,1558x1563,1558:1563,elasticity-1912.jpg)

File: 2799bc4f261d9b9⋯.jpg (89.08 KB,900x845,180:169,483451.jpg)

>>8258

I like some of those gestures in the second image; looks like Italian Futurism (the only good kind of abstract art imho). 30 seconds really is a brutally short amount of time.

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 No.8260

>>8258

>>8235

>The intent of a separate thread would be to motivate people, but this will do fine.

I wouldn't mind a Vilppu Gesture Thread to post daily gesture in, but it is a practice thread after all.

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 No.8285

File: e2a3ab126122750⋯.jpg (90.42 KB,1280x720,16:9,tumblr_p6og09W4Zp1qcgrvro1….jpg)

File: fad2480607dae29⋯.jpg (88.46 KB,1280x720,16:9,tumblr_p6og09W4Zp1qcgrvro2….jpg)

File: 121be088022cde9⋯.jpg (73.11 KB,1280x720,16:9,tumblr_p6og09W4Zp1qcgrvro3….jpg)

>>8260

Yeah. Dunno, I'll eventually need to push myself more with these, so starting a dedicated "daily gestures" thread wouldn't be a bad idea.

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 No.8295

File: 61df1a741d300c1⋯.jpg (100.53 KB,1280x720,16:9,tumblr_p6qaz28tLa1qcgrvro1….jpg)

File: 9435a31d4c8820a⋯.jpg (93.86 KB,1280x720,16:9,tumblr_p6qaz28tLa1qcgrvro2….jpg)

File: 00ceb4401736ff5⋯.jpg (76.79 KB,1280x720,16:9,tumblr_p6qaz28tLa1qcgrvro3….jpg)

been using the quickposes desktop app. I like it, but not a fan of how I can't full screen.

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 No.8296

>>8295

Should also ask, since I have this now.

Anybody got any folders of nude references?

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 No.8298

>>8296

There's the /loomis/ MEGA, https://mega.nz/#F!es1BSKQR!spODyd0iaQmMelGA2GscFw!TgUHkLJa

There was also some siterip of a nude female art model site linked here a few months ago but I'm having trouble finding it.

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 No.8303

>>7818

Alright, I've run into those couple of vids by Peter Han recommended in the repository. I have a couple of questions about it.

How useful is this? Should I focus on it completely or can I attempt to draw bodies in the interim?

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 No.8304

>>8303

Whatever motivates you to draw, do that. Fundamentally, improvement lies in a combination of "mileage" (drawing a lot), challenge (you need to push your boundaries to improve) and variety (you need a wide range of stimuli to grow).

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 No.8310

File: 801b35f1a7e515e⋯.jpg (100.48 KB,1280x720,16:9,tumblr_p6rv7b22Zy1qcgrvro1….jpg)

File: 441c66b03c79896⋯.jpg (97.78 KB,1280x720,16:9,tumblr_p6rv7b22Zy1qcgrvro2….jpg)

File: 455b012b77cc8e4⋯.jpg (75.03 KB,1280x720,16:9,tumblr_p6rv7b22Zy1qcgrvro3….jpg)

>>8298

Doesn't seem to have any sets of just raw nude poses, but this'll be a great help anyway. So thanks. Now I just need to remember to actually post the dailies here. As well as probably stop uploading them to my tumblr, since that's quickly becoming nothing but them.

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 No.8329

File: 411a9174ccaa391⋯.jpg (229.32 KB,1920x1080,16:9,IMG_20180408_185817.jpg)

File: b0414895e5d7afd⋯.jpg (221.96 KB,1920x1080,16:9,IMG_20180408_185755.jpg)

File: 03a5f091c61bd7b⋯.jpg (200.09 KB,1080x1920,9:16,IMG_20180408_185729.jpg)

I am actually doing these each day, I just forget to upload them here.

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 No.8345

File: eedaffa5993a13b⋯.png (1.45 MB,1080x1920,9:16,ClipboardImage.png)

File: 89c8166e1795cae⋯.png (1.41 MB,1920x1080,16:9,ClipboardImage.png)

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 No.8346

>>8345

Looks like you're using a soft pencil, 6B or something like that, but most of your figures are pretty small. I think you should draw bigger or use a harder lead, at least when you're focused more on structure than gesture.

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 No.8347

>>8310

There's some in "Reference and Beginners'" but not much

A zip of the Croquis Cafe models (already available for free online though) and a sexy ballerina. Kind of a neglected portion unfortunately

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 No.8349

File: 64e32a8a77a598b⋯.png (345.45 KB,1280x1000,32:25,180313_01.png)

>>8260

Actually it would be great to have a thread dedicated exclusively to figure drawing (gesture drawing, anatomy tracing and such). I mean it's the most important subject for almost everyone. ¿Or how about one general for each fundamental?

>>8310

Here's a list of sites with that kind of pictures and some web apps: http://www.artmodeltips.com/poses/poses/

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 No.8359

File: da4f743113a7f97⋯.png (5.99 MB,3264x1836,16:9,ClipboardImage.png)

File: 2bfc009d7fb8fd7⋯.png (1.47 MB,1920x1080,16:9,ClipboardImage.png)

>>8346

I'm using HB, the hardest charcoal pencil I can.

Admittedly those drawings can stand to be even bigger, but I think this old photo should convey how I'm already drawing at a decent size. In the past, when I've gone bigger than this, I tend to lose the mental image of what I'm drawing.

>>8347

>>8349

Thanks, I'll look into this.

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 No.8362

>want to practice

>sick af

just kill me already

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 No.8364

>>8362

so show us your sick ass drawings already!

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 No.8365

>>8364

I…I DIDN'T DRAW ANYTHING TODAAAAAY

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 No.8366

File: b2ad01ec41ca69d⋯.png (71.52 KB,1395x609,465:203,g305.png)

>>8359

I thought it was graphite. Nevermind, here you have more pictures: >>6321

>>8365

Don't force yourself. If you're sick or doing it under obligation your drawings are going to be shit anyway.

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 No.8367

>>8366

I don't know, I've never regretted forcing myself to draw eve if the end result was shit probably because it always is.

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 No.8368

File: a43c113eebce422⋯.png (14.95 KB,390x331,390:331,93.png)

>>8367

What I mean is that you need some kind of conscious-unconscious mind agreement. Drawing is not just a rational, mechanical task. If you try to force yourself some part of your mind will refuse to make its part, and then you may make the wrong assumption that you're ngmi because you have no talent and such. Best thing you can do to improve quickly is to have fun drawing.

It may sound like bs but it's true. Just draw anything or wait to recover, but don't feel sorry.

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 No.8369

>>8365

naughty boy

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 No.8373

>>8368

>Best thing you can do to improve quickly is to have fun drawing

>tfw you've been having fun for years and didn't improve one bit

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 No.8374

File: 0a63b6f928688eb⋯.jpg (195.44 KB,1080x1920,9:16,IMG_20180412_150051.jpg)

There's more. But obviously just posting the generic gestural warmups would get redundant.

Right now I'm focusing on hands.

>>8366

No sweat. It's easy to think they're smaller than they are.

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 No.8375

>>8373

>and didn't improve one bit

That's hard to believe. Anyway, having fun is just a pre-condition. And it's not about drawing fun stuff but having fun drawing the abstract and "boring" things you see in books. You have to enjoy drawing faceless figures, generic heads, robobeans, mannequins, gesture drawings, ecorches, color studies, etc. You can draw waifus or lewds from the very beginning, but that's not the core of your learning process.

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 No.8404

File: f1b7315ecd90c78⋯.jpg (218.64 KB,1080x1920,9:16,IMG_20180413_183306.jpg)

File: 5dab399a3d6be18⋯.jpg (209.23 KB,1080x1920,9:16,IMG_20180413_183229.jpg)

File: 8588a67a823c927⋯.jpg (200.84 KB,1920x1080,16:9,IMG_20180413_183251.jpg)

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 No.8409

File: 187fc5879c0582d⋯.jpg (97.6 KB,683x1025,683:1025,53.jpg)

File: 629cfb048ba8139⋯.png (188.18 KB,451x1266,451:1266,10min.png)

>>8404

Ever tried drawing your hands in a mirror?

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 No.8410

>>8409

Not him but that's not a bad idea to get a few more angles that are harder to get when drawing directly.

When I draw my hands "from life" I just throw a bundled up towel under my elbow and draw what I see, but I wish I could put that mirror idea to use-my webcam crashes when I move its output to my secondary monitor unfortunately.

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 No.8414

>>8410

Yeah, I used to draw self portraits and hands in charcoal using a mirror. In that time I didn't know shit about construction, values and border control tho, so they're were absolute beg tier and I scrapped them all.

Also here's a site with some funny theories: http://www.everypainterpaintshimself.com/article/caravaggios_boy_bitten_by_a_lizard_1594-6

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 No.8420

I really don't know where to start so I got Loomis' Figure Drawing for all it's worth.

Now how am I supposed to use it? He immediately went in with a bunch of perspective based drawings and it seems overwhelming. Are you supposed to start at the mannequin chapter or?

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 No.8421

File: 5659d04b0418232⋯.png (230.73 KB,1200x896,75:56,h09.png)

Try Michael Hampton's Figure drawing: design and invention. It has pretty colors and stuff.

And Basic figure drawing by Glenn Vilppu.

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 No.8422

File: bf3aa00e93ddfaa⋯.png (247.11 KB,1200x896,75:56,h08.png)

>>8421

* Meant to reply to >>8420

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 No.8423

>>8421

>>8422

Thanks fam. I realize I posted in the wrong thread so I appreciate it.

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 No.8425

File: d03e05e040055a0⋯.png (496.08 KB,1024x1408,8:11,028.png)

>>8423

No prob man.

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 No.8426

I'm l*terally going to die, boys. Carry on without me!

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 No.8427

File: 8859fe04e674b44⋯.png (343.85 KB,1200x896,75:56,h10.png)

File: 84bf4fc0c1ed4a3⋯.png (191.99 KB,1200x896,75:56,h11.png)

>>8426

Lel, now you're reading my thoughts and making fun of me, doncha? I aint no afraid of no death.

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 No.8428

>>8427

They alway look worse in the thumbnails what the fuck.

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 No.8431

File: 1fc03ef0523b3b6⋯.jpg (224.38 KB,1920x1080,16:9,IMG_20180414_190004.jpg)

File: 8a6a8887fc2f605⋯.jpg (217 KB,1920x1080,16:9,IMG_20180414_185943.jpg)

>>8409

Not in a mirror, but I've used my hands for reference, frequently.

In my defense, I gave up partway into those ones from that day.

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 No.8439

File: 09143ff5978f3ed⋯.jpg (217.52 KB,1920x1080,16:9,IMG_20180415_183841.jpg)

File: 4e4a14bc51254d3⋯.jpg (214.54 KB,1920x1080,16:9,IMG_20180415_183826.jpg)

File: 7736f2168ae8640⋯.jpg (203.32 KB,1080x1920,9:16,IMG_20180415_183807.jpg)

I don't like the first face, the second one is "better," but not good.

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 No.8440

>>8439

All good things in time.

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 No.8443

File: ca98cb63cfd3555⋯.jpg (78.51 KB,470x710,47:71,021.jpg)

>>8439

My heads looked exactly like that when I started with the Loomis Method tee em.

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 No.8444

>>8440

>>8443

Yeah. I've put it off for long enough, so it's good to be getting a grip on this stuff.

Was spurred on by trying to draw a shitpost, the other day, that required one of my characters looking up, and promptly realized I either forgot how to draw that, or never learned how.

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 No.8455

File: b46667de0d0d377⋯.jpg (203.76 KB,1920x1080,16:9,IMG_20180416_155440.jpg)

File: 4eb98780c81a3eb⋯.jpg (215.74 KB,1920x1080,16:9,IMG_20180416_155428.jpg)

File: de4850e5954596a⋯.jpg (187.08 KB,1920x1080,16:9,IMG_20180416_155410.jpg)

I think the second one is getting on the right path.

I was attempting to use looser construction, but still paying attention to placement, while also focusing on the features themselves.

I think I need to take some time to just study body parts, without a time limit.

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 No.8457

>>8455

I think you did a pretty good job with both of those faces. On the front-facing one the eyes are just a bit asymmetrical with their size and the angle of the nose and chin are slightly off creating a bit more asymmetry in general. Keep workin' bud.

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 No.8467

File: cdac9417fec379b⋯.jpg (175.7 KB,1920x1080,16:9,IMG_20180417_162254.jpg)

File: ec06e0ee31c16ad⋯.jpg (206.13 KB,1920x1080,16:9,IMG_20180417_162237.jpg)

I think these turned out better than yesterday's.

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 No.8470

I'M STILL SICK!

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 No.8471

File: 8f85afe42f2ae24⋯.jpg (148.69 KB,1000x750,4:3,Untitled_Artwork 6.jpg)

I keep meaning to post more. Pretty meh sketches, but I liked how the girl in the bottom right came out. Her headband and neck are originally fuckups in terms of proportion and I was pleasantly surprised I was able to "save" it.

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 No.8484

>>8471

I like the heads in the top right corner better.

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 No.8485

Nothing from me today, sorry. It's the kind of tired sleep won't fix, so I'm just pushing it back for tomorrow.

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 No.8486

>>8485

hope to see your stuff tomorrow!

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 No.8490

File: c0811adcdef3408⋯.jpg (169.36 KB,1000x750,4:3,Untitled_Artwork 7.jpg)

>>8484

Thanks. I like the bottom right one because it has an actual expression. I to used to drawing 1000 yard stares.

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 No.8493

File: bf835ff034b1ab4⋯.jpg (225.95 KB,1920x1080,16:9,IMG_20180419_114902.jpg)

File: 00e1004fd8df79a⋯.jpg (220.73 KB,1920x1080,16:9,IMG_20180419_114847.jpg)

File: 04f1fd61953bfc0⋯.jpg (189.1 KB,1080x1920,9:16,IMG_20180419_114824.jpg)

Like I said, I'm back at it.

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 No.8497

File: 4a6ed247cc64794⋯.jpg (178.59 KB,839x1040,839:1040,arms.jpg)

I'M STILL SIIIIIIIICK!

As an aside, this is among the best anatomy books about musculature I've ever seen. What it lacks in information from the chin up or wrists down it makes up for with its huge library of consistent and clear illustrations of the muscles in a large variety positions. I've never seen a book intended for artists come anywhere close in that regard.

https://ia801201.us.archive.org/12/items/StrengthTrainingAnatomy2ndEdition/Strength%20Training%20Anatomy%202nd%20Edition.pdf

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 No.8504

>>8497

Oh man, yeah this is great. I'll definitely be using this in the future. Thanks.

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 No.8505

File: 4aa18580f2c9b30⋯.jpg (33.93 KB,372x546,62:91,3.jpg)

File: a64d66cf669fb95⋯.jpg (37.38 KB,420x560,3:4,8da8a88a34c356691c49196b3d….jpg)

File: 1d940b7f3467959⋯.png (2.22 MB,2280x1080,19:9,master-study.png)

>>8504

I was very surprised; apparently the author is not only a bodybuilder himself but also the book's illustrator. Pretty admirable. It's actually shameful how devoid of content most books intended for actual artists are in comparison. It's a perfect companion to a book for artists though as there's no hand holding about how to actually think about the information you're looking at from that perspective.

He also has a book on anatomy for MMA fighters which has a lot of reference potential too. Considering buying real copies of both.

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 No.8506

File: 763baa1ff4fa171⋯.png (59.25 KB,448x576,7:9,180419_01.png)

Not much today.

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 No.8511

File: af0b93c11725896⋯.jpg (209.9 KB,1920x1080,16:9,IMG_20180420_145702.jpg)

File: ce23d471769d3be⋯.jpg (181.2 KB,1920x1080,16:9,IMG_20180420_145646.jpg)

File: 3536f9ebc69b668⋯.jpg (180 KB,1920x1080,16:9,IMG_20180420_145632.jpg)

Trying to focus on general forms, still.

>>8505

Is there a PDF of that book anywhere? I've got a few characters who're actually intended to be built like fighters, so having detailed information, instead of just using photos, would be helpful.

Also yeah, there's a lot more of an overlap with /fit/ and uh /loomis/ than you may think. "Self improvement" and all that.

I mean, even I'm /fit/. Not to his level, or even necessarily "/fit/"'s level, but I look like I work out if you see me shirtless.

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 No.8512

File: 839f69a99e43673⋯.jpg (79.84 KB,580x387,580:387,E6035-DelavierForMarketing….jpg)

File: 3c442f1534e2b8a⋯.jpg (7.13 KB,300x300,1:1,index.jpg)

>>8511

>.pdf

Unfortunately I don't believe so. $10-15 for a hard copy isn't bad though. Just make sure you get one of those book holder things; it's nice not having to have one of your monitors taken up with a book that can't even be displayed properly.

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 No.8513

File: 6e28a4e1b0590fd⋯.jpg (52.01 KB,448x442,224:221,le bo face.jpg)

>>8511

>I mean, even I'm /fit/. Not to his level, or even necessarily "/fit/"'s level, but I look like I work out if you see me shirtless.

Same tbh, it's activities both mindless and mindful that provide our anchors to sanity. Nothing like throwing a pair of dumbbells around while watching the latest season of [insert mediocre japanese girl cartoon here]

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 No.8517

File: 9d3532063b637a7⋯.png (279.04 KB,750x803,750:803,pumpkin_killer.png)

File: 92216138f0eaa72⋯.jpg (105.48 KB,500x498,250:249,omo9170JTv1w819aso7_500.jpg)

Tried drawing directly from reference; something I don't ever do. I think maybe I should.

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 No.8520

>>8517

>those thigh-highs

HNNNG!

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 No.8544

File: 3d69663d6eddf97⋯.jpg (229.65 KB,1920x1080,16:9,IMG_20180421_191641.jpg)

File: d4c9c89644a1c0f⋯.jpg (230.55 KB,1920x1080,16:9,IMG_20180421_191700.jpg)

I think the faces came out pretty good, today. I like the girl's at least.

>>8513

Pretty much, yeah.

The "mindfully mindless" work has a lot of overlap with the mundane practice we do for art.

As well as both necessitating acknowledging you can improve, ie "are flawed" and requiring assloads of work to actually improve.

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 No.8546

>>8544

Are these heads from imagination?

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 No.8547

File: aebd4dc203d5e18⋯.png (136.1 KB,650x955,130:191,japan_used_the_wrong_soldi….png)

File: 9639ace23bc311a⋯.jpg (134.31 KB,500x734,250:367,5a0c067227334.jpg)

More practice / warm-up that ends up being the only thing I draw that day.

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 No.8550

>>8547

Cute

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 No.8552

>>8546

Nah. They're from reference.

>>8547

If the intent was to use her as reference for a character, it's fine. If the intent was to replicate her, she could use some work. Particularly in the face.

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 No.8555

>>8552

Well that and the stage left arm. It's so fucking tiny, compared to the reference's.

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 No.8556

File: e667b812a5d6b76⋯.jpg (249.04 KB,1920x1080,16:9,IMG_20180422_195236.jpg)

File: 43357dc7c6a4efe⋯.jpg (226.37 KB,1920x1080,16:9,IMG_20180422_195218.jpg)

I pray to RNGesus I'm going to get the page's work done today.

Didn't sleep much last night, feel delirious.

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 No.8559

File: d845182b1d5eca0⋯.jpg (151.85 KB,500x735,100:147,5a0c067227334.jpg)

>>8552

Not 1:1 copy, no. I'm still drawing with the proportions I'm used to. Her head is obviously large and her torso thin. More the general pose, the way clothes work and how parts of the body look in different positions & angles.

>>8555

Sheeit, I had it longer at first, but it looked wrong to me. Arm lengths seem to be a problem area for me.

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 No.8572

File: a50869031b83306⋯.jpg (205.75 KB,1920x1080,16:9,IMG_20180423_144632.jpg)

File: 950ca5a900d32d3⋯.jpg (203.92 KB,1920x1080,16:9,IMG_20180423_144612.jpg)

The faces keep improving.

>>8559

My advice would be to go and attempt to actually copy the reference material. The more you know about recreating a more realistic figure, the more you can deliberately break realism. As it stands, the drawing you've got right now is a bit stiff and lacking in a lot of areas.

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 No.8592

File: f644e5d41bf40f6⋯.jpg (233.98 KB,1920x1080,16:9,IMG_20180424_220434.jpg)

File: e15c57fb539cfe7⋯.jpg (247.01 KB,1920x1080,16:9,IMG_20180424_220416.jpg)

Long day, today.

I want to get more done on the comic, but I've been busy for pretty much all of today.

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 No.8596

File: 99943b3ce6de3ba⋯.png (189.42 KB,600x459,200:153,20180423.png)

File: f062a9125b8fd41⋯.png (281.91 KB,600x846,100:141,20180424.png)

File: 4d4a325ea54d2ba⋯.jpg (132.5 KB,501x683,501:683,2.jpg)

>>8572

>My advice would be to go and attempt to actually copy the reference material.

But this is hard and too much work. You think I actually want to work at this?

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 No.8597

>>8596

Yes.

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 No.8598

File: 8700d0ad3b6d15b⋯.jpg (205.59 KB,1920x1080,16:9,IMG_20180425_151409.jpg)

File: f9d3f3a830e9534⋯.jpg (205.06 KB,1920x1080,16:9,IMG_20180425_151356.jpg)

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 No.8599

File: 57ecaad10720b15⋯.png (2.75 MB,2018x2335,2018:2335,Image (3).png)

I've been trying to learn lighting and shading, low effort attempt

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 No.8609

File: d9d8e3bd914862e⋯.jpg (203.27 KB,1920x1080,16:9,IMG_20180426_152139.jpg)

File: adef34ffbb9deb8⋯.jpg (190.84 KB,1920x1080,16:9,IMG_20180426_152117.jpg)

Nothing really to say here, other than I think I'm getting the hang of this.

>>8599

The eyes could use some work. They feel very unnatural.

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 No.8627

File: 7fb05ef8ebac61b⋯.jpg (230.92 KB,1920x1080,16:9,IMG_20180427_202804.jpg)

File: 962689dd4f29766⋯.jpg (189.93 KB,1920x1080,16:9,IMG_20180427_202741.jpg)

the bitch in the top right's face was so god damned airbrushed, I could barely find any landmarks.

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 No.8635

File: 2ca9592c94c4865⋯.jpg (44.89 KB,1169x512,1169:512,Figures.jpg)

Been a while, really need to draw from photos more

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 No.8636

>>8635

noice

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 No.8637

File: e8b43c83a8394e3⋯.jpg (245.63 KB,1500x1500,1:1,g1.jpg)

File: 5b908ded40961a1⋯.jpg (221.84 KB,1500x1500,1:1,g2.jpg)

>>8635

>need to draw from photos more

Me too. I should do it every few days at least.

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 No.8665

File: b4166a2ffa93091⋯.jpg (197.31 KB,1920x1080,16:9,IMG_20180428_192416.jpg)

File: 8f58c0265aa1ce4⋯.jpg (215.45 KB,1920x1080,16:9,IMG_20180428_192431.jpg)

No excuse for the top right face. I fucked up and got distracted in the middle of it.

>>8635

It's good, but I'd suggest to maybe focus a bit more on what's inside the boundaries, as well. As it stands the structure seems a bit lacking.

>>8637

Pretty good. Not much to add, on my part.

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 No.8675

File: 702a48a58e06fa2⋯.png (189.89 KB,800x481,800:481,20180427.png)

File: 966298397fd9c79⋯.png (217.08 KB,600x660,10:11,20180428.png)

File: 81bfdb1b43917f6⋯.png (149.87 KB,600x532,150:133,bitches_think_I_am_conn.png)

Meh. Last few days.

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 No.8679

>>8675

>back

>forward

You could use wrapping lines to indicate the direction tubes (and other forms) are facing.

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 No.8688

File: 5f91a6cffd791d8⋯.jpg (212.73 KB,1920x1080,16:9,IMG_20180429_201524.jpg)

File: 475764e9721b662⋯.jpg (228.53 KB,1920x1080,16:9,IMG_20180429_201542.jpg)

Dogshit today. My mind was elsewhere on these.

>>8675

What >>8679 said.

I'd also suggest trying to draw something with more extreme gesture, do something that'll push you to see what you can do. Since as it stands these are all rather simple, and look stiff.

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 No.8696

File: d69ff8807c7b6cf⋯.jpg (42.46 KB,733x401,733:401,bloop.jpg)

>>8665

Yeah, I don't know why but I have a hard time picking out the details from within the contours. I might just arbitrarily add what anatomical details I think are there despite not being able to actually see them just to give the figures some meat.

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 No.8701

>>8696

What we see on the surface isn't an isolated form. It's the result of all the underlying forms, interacting together.

I'd say if you aren't able to really grasp what's going on under the skin, and instinctively overlay forms on top of a drawing/photo, you should focus on that.

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 No.8707

File: 452ee5a6b979dd1⋯.jpg (207.05 KB,1920x1080,16:9,IMG_20180430_154334.jpg)

File: 096179ca3584964⋯.jpg (162.24 KB,1920x1080,16:9,IMG_20180430_154318.jpg)

A colleague said he thought I was making too dark of marks, initially, so I tried incorporating that.

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 No.8719

File: 3857d10c57fb282⋯.jpg (142.74 KB,1000x750,4:3,Practice05012018.jpg)

First time constructing a figure out of boxes and cylinders that I thought came out okay. I to mix this into my practice more regularly along with some actual gesture.

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 No.8724

>>8719

These are, "strange" to me. They simultaneously have both good form, and really bad form.

Have you done a lot of perspective practice, before? It feels more like even your more rigid forms in this are leaning a lot on the organic/structureless side.

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 No.8725

File: 22e0b2946df99cd⋯.jpg (117 KB,979x734,979:734,IMG_0942.JPG)

I thought maybe adding the core shadows would help, but perhaps I'll just try "constructing" the figures more instead of copying the contours of the model like it was a still life or something. I don't know, fuck

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 No.8726

>>8724

Would you mind elaborating some more? I'm not sure I follow totally.

To answer your question, I have studied and practiced perspective, but of course require much more practice to improve at it. I think the central figures right leg is most glaring error to my eye. It needs to be longer to be level with the left foot and I was having a tough time capturing it's slight outward twist.

All the other stuff is much looser, with little to no construction. I probably practice this way to much, but I like doing it because it is very relaxing. I mostly just experiment is contrasting and complimenting curves and overlapping to "feel out" forms.

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 No.8732

File: 66e7884bb7282f6⋯.png (221.47 KB,600x736,75:92,20080501.png)

>>8679

>>8688

Guys, I know … that was a trace to see just how bad I screwed up after I'd drawn the one on the right. I was surprised at how much smaller the left arm was and I tend to … label things.

>I'd also suggest trying to draw something with more extreme gesture, do something that'll push you to see what you can do. Since as it stands these are all rather simple, and look stiff.

Photo refs pulled from my d a n k m e m e s folder aren't good enough!?

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 No.8735

>>8726

The easiest example is probably the standing figure's torso. It doesn't really look like it's leaning forward with an arched back, so much as just having a squashed torso.

But in general it's all a lot like really loose and oddly proportioned. Things have the right form, individually, but taken as a whole it starts looking weird and falling apart.

Is that making any sense?

>>8732

No. It's really not.

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 No.8736

>>8735

>loose and oddly proportioned

Ah, yes I agree. I don't know if there is anyway of drilling proportions explicitly other than just lots of drawing. Maybe using some of the sight-size techniques, but instead of using the measurements for drawing the subject, use them to measure out my basic forms? Seems worth experimenting with now that I've thought of it.

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 No.8741

File: b6ed4a01510aae6⋯.jpg (209.07 KB,1920x1080,16:9,IMG_20180501_204006.jpg)

File: a2c2dfead2ee2a6⋯.jpg (214.37 KB,1920x1080,16:9,IMG_20180501_203931.jpg)

The faces are improving, or maybe I'm just focusing properly again on them. It's enough now that I think by the end of next week, I'll be bored of them and want to practice something else.

Maybe individual facial features.

>>8736

I sort of just kept throwing drawings at people, and getting feedback, until I figured it out. I know at least a strong sense of gesture will help you sell a lot of stuff, way better.

At the risk of "tooting my own horn."

In my case, a lot of the times when I draw a figure from imagination, stuff can technically be pretty jank, and honestly worse than the practice you posted, but nobody ever really seems to notice/care enough to tell me because my sense of gesture is just that strong enough.

Enough so that people have been surprised I don't know how to animate.

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 No.8745

File: 1ce5feb385499f3⋯.png (12.3 KB,190x376,95:188,unknown.png)

I did this yesterday. I'm impressed right now with how far i've improved since I started

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 No.8746

>>8745

Good now improve MOAR

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 No.8747

File: 231eb9ee6cc6982⋯.png (165.39 KB,900x636,75:53,stomachstudy.png)

I don't know why I don't do studies like these more often. There hasn't been a single time when I haven't learned something new! For example, getting the face at least half right took more time than the left picture in whole. It's still something hauntingly uncanny, though.

I also tried a new workflow that I haven't tried before:

1. Draw a (quite rough) line art. Use boxes to get 3D-feeling from the beginning.

2. Lock the base colour under the line art with darkish shadow colour

3. Change the line art colour to something that is close to shadows and flatten the layers

4. Use a regular brush to add basic highlights

5. Paint the rest of the picture with classic blendbrush

6. Add final details with basic hard round brush

The left reference is from this guy: >>8632, thanks dude.

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 No.8748

>>8747

>uncanny

To be honest I know that model and she kind of looks uncanny naturally, the poor lady. I wonder if she has/had cancer. Pretty good work overall dude.

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 No.8751

File: ad2f2cf043c1de1⋯.png (24.98 KB,433x295,433:295,unknown (1).png)

>>8746

what I did today

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 No.8772

File: 0f58f9393718bab⋯.jpg (68.08 KB,1024x875,1024:875,IMG_20180503_194501.jpg)

File: 666ce5d48a150fa⋯.jpg (97.42 KB,683x1025,683:1025,1521629463293.jpg)

I did this today. Sorry for the poor quality of the pic…

Any advice?

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 No.8773

>>8772

That's actually really good man. The only problem in particular is you've made her head quite a bit too small (check its relation to her breasts in your picture as well as the reference). The slight discrepancies in the angles of the limbs between your drawing and the reference are completely forgivable and immaterial to the piece's overall quality and the intention of the exercise, so keep it up.

The bare pelvis looks a bit weird. It's a very complicated shape though so don't fret-you'll get better.

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 No.8774

File: 32d1ca606cbf112⋯.jpg (48.87 KB,1024x848,64:53,IMG_20180503_2124392.jpg)

>>8773

Thank you very much. Here I have the figure with the head fixed. Although the angle is not exactly the same as in the photo, but I think it looks much better.

And yes, the pelvis is very complicated. I could not find an efficient method to draw the lower body, hips and pelvis for this. There are those who use an oval, a box … but it is not very comfortable.

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 No.8775

File: 63142375cf63c85⋯.jpg (73.34 KB,1024x916,256:229,IMG_20180503_21421022.jpg)

>>8774

Sorry to upload the image again but I think I made the same mistake with the size of the head.

I think it's already fixed

The figure is not exactly the same as the photo but I like the final result

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 No.8776

File: afe1415124c6397⋯.jpg (226.63 KB,1920x1080,16:9,IMG_20180503_215522.jpg)

File: 43a58774c087090⋯.jpg (209.2 KB,1920x1080,16:9,IMG_20180503_215508.jpg)

Shit's been happening IRL. Affecting me mentally.

Bad practice today.

>>8775

I'd say that head proportion is alright now. From what I understand, proportions tend to come mostly from just doing them enough that it becomes ingrained in you.

What resources did you use to learn how to draw shadows, and forms, like that? I like it.

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 No.8777

File: 5c0f84980f1c24b⋯.jpg (50.26 KB,225x300,3:4,GiorgioMorandi_CrossHatch.jpg)

>>8776

For shadows, just block the area and then fill it with "crosshatch". You can place the pencil and adjust it to create tougher or softer shadows. Basically it's pure crosshatch. Or just fill with thin diagonal lines if you want softer shadows only.

In the picture it does not look so clearly. My camera is not very good…

And with the forms… I try to do the same as Michael Hampton does. References help a lot too.

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 No.8785

File: 5181d6517b4b794⋯.jpg (217.64 KB,1920x1080,16:9,IMG_20180504_195037.jpg)

File: 928b69d7a3c0a3b⋯.jpg (199.93 KB,1920x1080,16:9,IMG_20180504_195023.jpg)

I can't bring myself to do any more than this.

>>8777

Thanks, I'll look into those.

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 No.8786

File: cb27ccecfaf925b⋯.jpg (2.16 MB,3264x2448,4:3,IMG_0949[1].JPG)

>drawing fat people

maybe if I learn not to be absolutely disgusted when I look at them I'll finally score

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 No.8791

File: 3791b8ff7f10760⋯.jpg (1.39 MB,3264x2448,4:3,IMG_0952.JPG)

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 No.8792

File: e11c15fe4d96485⋯.jpg (206.26 KB,1920x1080,16:9,IMG_20180505_195706.jpg)

File: 29d736b14cc8c85⋯.jpg (229.78 KB,1920x1080,16:9,IMG_20180505_195726.jpg)

I'm getting my groove back.

>>8786

>>8791

Honestly there's only one thing fat people are good for, and it's drawing. Not that they're visually appealing, but that they're good subject matter that'll challenge you, due to how out of the ordinary (for reference material) they are.

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 No.8793

File: 5e59d7dc7fef694⋯.jpg (82.98 KB,625x623,625:623,hnrf.jpg)

>>8792

I agree; it's important to understand what they look like for character design purposes as well. Some character archetypes are better being made fat. Like a stereotypical frumpy town mayor or something like that.

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 No.8794

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 No.8819

File: 8b61d8967c95930⋯.jpg (48.34 KB,1024x906,512:453,06-05-2018.jpg)

File: 55d727d90771ac6⋯.jpg (84.96 KB,683x1025,683:1025,1521818257189.jpg)

File: 63a21cdfba764e6⋯.jpg (151.36 KB,1200x798,200:133,024.jpg)

File: be53034d0e14911⋯.jpg (66.71 KB,1024x1004,256:251,05-05-2018.jpg)

Today draw two more models. It turns out to be very comfortable to draw on a large scale. But by bad habit I usually draw small.

And yesterday I practice a little with gesture…

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 No.8823

>>8819

The forms look very good. Can you open up your drawing process? Do you draw gesture lines first, then use shapes to create form, or something completely different? It seems that you have used something like that in the rightmost picture.

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 No.8825

File: 5bb2786d106ac50⋯.jpg (26.53 KB,270x510,9:17,gesture_sample.jpg)

>>8823

Yes, I use gesture as a basis to build the figure. I usually start with a curve or an S as a guide for the whole body. It does not always coincide with the spine or the center of the body. I make that adjustment above that line.

Then, I draw two more lines to mark the shoulders and the area of the pelvis. Something similar to the image. In this way I can adjust the angle or perspective.

And from there I start to locate arms and legs with simple curves. All those lines are made as smooth as possible to erase or correct it later.

From that point I can start by placing one oval for the rib cage, another for the pelvis, divide the body into simple forms… etc. There is no formula in this part. It depends largely on the pose.

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 No.8827

File: dd9a052c4da5c92⋯.png (480.22 KB,393x707,393:707,84.png)

I have this draw a thing a day book, I roll a number to practice. it told me to draw a giraffe

what do you think?

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 No.8830

File: f4a7bacdce612d2⋯.jpg (212.52 KB,1920x1080,16:9,IMG_20180506_195337.jpg)

File: aff87d5e430b9fa⋯.jpg (218.61 KB,1920x1080,16:9,IMG_20180506_195352.jpg)

I want to punch a hole in my monitor

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 No.8831

>>8819

That's an asstounding first pic, anon.

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 No.8844

>>8819

very nice

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 No.8847

>>8827

It looks like the Belgian Blue of the giraffes. I like it.

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 No.8848

File: ecb7df5692e87fe⋯.jpg (125.9 KB,979x734,979:734,dangit-bobbeh.jpg)

This model has a sexy body but she looks like Bobby Hill from the neck up

http://www.onairvideo.com/cc-photo-archive_katlin.html

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 No.8849

>>8848

Yeah, that's a butterface if I've ever seen one.

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 No.8852

>>8847

thanks anon

I wasn't going for that, but if it worked out

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 No.8854

File: a6d3ace11c24dd9⋯.jpg (131.14 KB,1079x681,1079:681,pecs.jpg)

Figured I'd do a little anatomy today, too

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 No.8855

File: 19bccded7388378⋯.jpg (230.27 KB,1920x1080,16:9,IMG_20180507_192530.jpg)

File: 98f7d7a5c5fe769⋯.jpg (230.69 KB,1920x1080,16:9,IMG_20180507_192513.jpg)

doing better than yesterday, but fuck.

Awkward angles are difficult.

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 No.8869

File: 446486c8d58f38a⋯.jpg (223.48 KB,1920x1080,16:9,IMG_20180508_214013.jpg)

File: 5c689b3a289670a⋯.jpg (204.66 KB,1920x1080,16:9,IMG_20180508_213958.jpg)

Studying faces has given me a newfound hatred for the cosmetics industry, (softening landmarks and removing most detail.)

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 No.8873

>>8854

Nice pecs. Also trying to learn some anatomy and the insertions at the humerus are driving me crazy.

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 No.8874

>>8869

I think you're using too many lines for the gestures. You know you're not supposed to draw individual muscles. Instead try some very simplified figures, like stick figures but flexible, think of the cartoons and the stretch and squash effect. And most importantly try to make your poses the most readable you can.

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 No.8883

>>8874

I'll try out using less lines.

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 No.8885

File: 7b2357e1148ab74⋯.jpg (222.54 KB,1920x1080,16:9,IMG_20180509_203914.jpg)

File: 92b6bbd8e933bec⋯.jpg (224.67 KB,1920x1080,16:9,IMG_20180509_203900.jpg)

File: 47f4535d979c0a7⋯.jpg (203.47 KB,1920x1080,16:9,IMG_20180509_203842.jpg)

>>8874

>>8883

I don't really like this process. It feels imprecise and awful. I shifted back, partway into the 1 minute drawings, and then continued with those, as demonstration of the difference.

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 No.8886

>>8885

Rather, what I'd like to know is a concrete example, a picture or something, describing what you're talking about.

Because right now, all I can think of is defaulting to just "contours" and that's clearly not it.

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 No.8890

File: 0f0b9b1ed288497⋯.jpg (175.58 KB,776x734,388:367,JUST.jpg)

This is pretty damn embarrassing. Oh well, you either win or you learn, and I just "learned" that I have a lot of work to do. I think I'm consistently held back by my ignorance of whatever medium I'm using whether it's digital or "analog".

While I learned more about that in a handful of sessions at the atelier, what I'd learned wasn't that conducive to sketching-or maybe it was but I just never learned how to do it in any way other than making still lives over the course of 5 2-hour sessions.

tl;dr actually kill me, fam

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 No.8892

File: 16a2c016d69361d⋯.jpg (95.61 KB,628x942,2:3,00.jpg)

File: 9f48cf4bde02b82⋯.png (44.16 KB,531x820,531:820,01.png)

File: 039d3d177aab032⋯.png (49.79 KB,531x820,531:820,02.png)

File: caa88c769d4c3cd⋯.png (101.86 KB,531x820,531:820,03.png)

>>8886

I mean you literally start with a classic stick figure but flexible and more or less curvy (just like a human), then add some contour and cross-contour lines here and there and you're done.

For better insight about gesture drawing read Michael Mattesi's "Force" book and watch some of his videos.

Also start with lean models instead of muscular ones.

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 No.8893

>>8892

Personally I don't think his "lines" are excessive in most of his figures, or at least not much except for the handful of them where it looks like he was trying to convey a clothed figure. In most cases it's just contours along with a flat shading stroke

I think if anything he needs to work on his proportions because as loose as the drawings are allowed to be in this exercise that's something that can and should be put down as accurately as possible given whatever his self-imposed time limit is.

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 No.8894

>>8890

> I think I'm consistently held back by my ignorance of whatever medium I'm using whether it's digital or "analog".

This was a tangent by the way, that piece obviously has problems far beyond whether or not I know how to shade with a pencil (or with anything else for that matter).

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 No.8895

>>8893

You can use as many lines/strokes as you want as long as they follow the same direction and flow, sure, but the problem here is he's giving too much attention to contours and secondary forms. He's neglecting the essential stuff, the gesture itself.

In fact some of his figures look pretty good, but I don't see a consistent progress tbh.

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 No.8897

File: f6df99a76336e5b⋯.png (165.21 KB,1088x832,17:13,180507_01.png)

>>8890

Is that from imagination? I like her tits but I'm afraid you're symbol drawing.

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 No.8898

File: eb02a1c56d02a8c⋯.png (1.01 MB,2503x2932,2503:2932,first drawing ever.png)

K-kill m-me

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 No.8903

>>8898

that's adorable

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 No.8904

>>8897

It's from a reference but I just gave up capturing a likeness in the face at some point. I think I have to try one more time and I'll post the reference alongside it. Honestly I should be able to do better, giving up when I know it looks fucked up is probably more harmful than helpful, even if the point was to do something "quick"

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 No.8905

File: 64febe4a5e7f6d9⋯.png (134.14 KB,2736x1824,3:2,smug face.png)

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 No.8906

>>8905

>smug

This looks closer to "aroused" to me.

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 No.8914

>>8892

>>8895

I need to think about this. I know there's merit in what you're saying, but you'll have to forgive me for being a bit stubborn, and reluctant to reevaluate my method, given how long I've been doing it, and how I have seen results from doing this, even if it's not as much as it could be. But reading the thread more, I think I understand the frustration I had earlier, and it's because I wasn't understanding what you were describing.

You're basically telling me to do what I'm already doing (I'll get to that in a bit), but advising me to remove some of the detail I put into it, not to just do contours without measuring. I say that because early in the start of my practicing, I was doing what you're describing, but I'm at the point where I, at least I think I, am primarly putting the stick figure down mentally, but not physically.

You're right in that I'm not progressing as much as I could be, and part of that is because these are a warmup, that I don't give much thought. I know that's a bad thing to be doing, but if I was actually sinking all my effort into it, there'd be more progress, and you probably picked up on that. The reason being I put the bulk of my energy, in any given day, into progress on the current comic page, which nobody here will even see for 4 weeks. And there's progress in those, the faces in particular have improved, largely because of my daily work studying faces.

I'll experiment and see what I can do.

>>8893

>given whatever his self-imposed time limit is.

It's usually:

>first page, 10, 30 second gestures

>second page, 5, 60 second gestures

>two five minute practices of whatever I do

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 No.8922

File: 104831a237ce2d0⋯.jpg (229.22 KB,1920x1080,16:9,IMG_20180510_201354.jpg)

File: 0bdbb09b7326fc4⋯.jpg (230.09 KB,1920x1080,16:9,IMG_20180510_201342.jpg)

File: 25f6fc93c5bcf30⋯.jpg (224.85 KB,1920x1080,16:9,IMG_20180510_201330.jpg)

File: e09bfee877d4af0⋯.jpg (235.39 KB,1920x1080,16:9,IMG_20180510_201316.jpg)

>>8914

You're going to have to explain this further. I'm a slow learner, and this isn't making sense. I did examples of my usual style, to contrast.

I think I'm still symbol drawing, lacking perspective, and unable to comprehend what you're saying. If you have a pdf of the book, I'd appreciate it.

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 No.8925

>>8914

Well, what can I say. I think the best for you at this point is to experiment with different approaches to the same thing and not to get stuck with just one method. You already have motivation and self-discipline to put pencil on paper every day, so make the best use of your time and you'll see lots of progress, even in your warmup drawings.

>>8922

Here you go.

>Michael Mattesi - FORCE: Dynamic Life Drawing

http: //libgen.io/book/index.php?md5=64DA4E7A2A6EEF69381838B646DE6E07

Can't find the original link and I'm not sure about the order, but anyway, these are the companion videos: https: //ghostbin.com/paste/vurup

And a couple of books about the same topic:

>Michael Hampton - Figure: drawing design and invention (first chapter is about gesture drawing)

http: //libgen.io/book/index.php?md5=8993727FB63B9349CA089098ADEC9281

>April Connors - Gesture Drawing: A Story-Based Approach

http:// libgen.io/book/index.php?md5=1BD264166D11BF44427018AC26843AA3

>Ryan Woodward - Gesture Drawing

https: //vk.com/wall-20648916_72600

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 No.8928

>>8906

even better

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 No.8929

File: 7e6b5a6f5e1ad77⋯.jpg (221.44 KB,1920x1080,16:9,IMG_20180511_103034.jpg)

File: 336f7b023438db6⋯.jpg (206.86 KB,1920x1080,16:9,IMG_20180511_103016.jpg)

>>8925

Yeah, I guess it's mostly on me to figure this out. The ones in today's example I didn't put time limits on, and tried to pace myself. I can see my grasp on it improving, at least.

And thanks for the books.

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 No.8930

File: 7e72eb407c6c8d6⋯.png (262.7 KB,2554x2988,1277:1494,now its aroused.png)

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 No.8932

>>8922

It seems you do better with female models. The girls in the first page are pretty okay and those at the bottom left in the second page look just great, especially the second one. You can read the angle of her hips and thighs very easily.

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 No.8934

>>8932

Iirc that one you're talking about the hips and thighs of, was a guy.

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 No.8943

>>8934

No kidding? Where do you get your references from?

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 No.8949

>>8943

Quickposes, and the sets they provide when you buy the app.

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 No.8958

File: 6adcb3510aaa548⋯.jpg (219.09 KB,1920x1080,16:9,IMG_20180512_201729.jpg)

I slowed down even more on these, to make sure I was careful and confident with each line I put down.

I think I'm getting better, but I cans still see the major flaws in this. When I get the chance, I'll be reading through that "FORCE" book, so as to get a better grasp on all this.

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 No.8959

File: 3d511a41a5273b7⋯.jpg (118.04 KB,1024x1625,1024:1625,IMG_20180512_144442.jpg)

Hello again. This time I tried to practice with something different …

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 No.8975

>>8959

I really like this style, it's fun and expressive while still being detailed and technical enough to look like working mechanisms.

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 No.8976

>>8959

>>8975

Seconding this.

I'm really digging the work on the lineweight and the dark areas.

Would it be possible to push those more, as in just making these darks darker?

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 No.8977

>>8959

What the other guys said, this is really good stuff, man.

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 No.8985

File: c4999e7ccf03e10⋯.jpg (222.01 KB,1920x1080,16:9,IMG_20180513_200335.jpg)

I haven't gotten to reading the book yet, so apologies on that. But I've been diligent on this, and part of that is continuing to do these at my own pace, without a time limit. What do you think?

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 No.9002

>>8985

Looking good. Just keep your lines loose and spontaneous.

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 No.9005

File: 6c6e31dd8d78db0⋯.jpg (214.28 KB,1920x1080,16:9,IMG_20180514_200748_1.jpg)

>>9002

Thanks, I'll keep that in mind.

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 No.9017

File: b93359fe12b439b⋯.jpg (211.54 KB,1920x1080,16:9,IMG_20180515_204740.jpg)

Not loose enough. Not gestural enough.

I need to do better.

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 No.9018

File: 5787dc7e5b1dbec⋯.jpg (63.36 KB,649x653,649:653,wew.jpg)

I don't know what the hell this is supposed to be but it makes a pretty damn good pencil brush (Krita)

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 No.9027

File: 072d195e63e3799⋯.jpg (213.13 KB,1920x1080,16:9,IMG_20180516_193523.jpg)

I couldn't sleep, last night. You can check the feels thread for an explanation, but yeah. Shit work today, unable to really get anything accomplished.

I'll (hopefully) be better tomorrow.

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 No.9032

File: deae9250802f8c6⋯.jpg (65.42 KB,1065x591,355:197,Untitled-3.jpg)

Working off of some plates from the book "the Human Figure" by John Vanderpoel. The book itself doesn't seem particularly good in general but I do like this method of drawing the contours of the face in 3/4 view in the upper left. I've seen it used before elsewhere by other artists but never thought to try it myself. It helps with keeping track of the form pretty well as long as you aren't just putting down the lines thoughtlessly.

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 No.9037

File: c9840b28e442893⋯.jpg (219.15 KB,1920x1080,16:9,IMG_20180517_181608.jpg)

>>9027

Slept. They're "better" I guess. Or maybe just on par with yesterday's.

It's become apparent I need to read the book, now. As I think I'm reaching the limit of what I can teach myself.

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 No.9038

File: 7347f647aa43186⋯.png (354.61 KB,500x500,1:1,5dd1795f418e05da1e980cf3fb….png)

File: c1aef4f7f845b0d⋯.png (49.17 KB,458x575,458:575,ClipboardImage.png)

>>9037

Another attempt, while getting feedback from people.

See, I think I've got a general grasp on the idea of gesture, but my method of practicing it was flawed, as is how I approach it using physical materials.

I dunno, something is lacking here. I need to read that book.

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 No.9047

File: 51a09e35a98cd7d⋯.jpg (466.87 KB,757x900,757:900,Quick cast sketch.jpg)

So my friend and I decided to try doing a little painting exercise that we've often read about in some painting manuals from the 1800's. It's very simple, just squint, step far back and paint the impression in patches of colors as directly as possible without worrying about making it nice, having it integrate with the whole or anything like that. Just paint it directly and make it accurate.

So this is what I did. I didn't spend very long on it but it was fun. I'll definitely do more of these and I think I can integrate this method with my normal stuff. It's a lot of fun because I usually worry a lot about the surface quality of my work, so doing this is like the opposite of that. Also getting it accurate was a piece of cake doing this because I could make changes without worrying about disturbing the carefully modelled stuff I had. I'm sure I can get this to work really well for portrait painting and getting a likeness correct.

I'll post more when I do them.

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 No.9054

File: ed0782bd2b3d9aa⋯.jpg (213.98 KB,1920x1080,16:9,IMG_20180518_102850.jpg)

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 No.9057

>>9054

I don't want this to come across as me being a dick but have you tried drawing your figures like what they look like? Without all the extra lines, without the extra curves, just straight up drawing the figure the way it is, with exactly the same gesture? These gestures aren't carefully studied and I just wonder, what's the point of these drawings if you don't sit back, look at them and correct the misstakes you make?

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 No.9059

File: 22cbe79494806de⋯.jpg (50.93 KB,600x338,300:169,gesture-types-proko.jpg)

File: 6aa2ac2fe64780d⋯.gif (4.32 KB,190x174,95:87,vilppudrawing03.gif)

File: 7ac1cca8b9c2ce4⋯.gif (8.61 KB,170x307,170:307,vilppudrawing04.gif)

File: c46ed41a5e7882b⋯.jpg (69.82 KB,601x799,601:799,hampton.jpg)

>>9057

Not him but I'm not sure straight up copying figures and focusing on the likeness of the subject is the point of gesture drawing, but rather capturing and conveying the pose/the movement efficiently and accurately.

As a foundation for a later drawing, internal lines and extra curves provide clues to the artist himself (wrapping lines convey the orientation of limbs, etc).

If you take a look at Hampton's, Vilppu's, etc. gesture drawings, they don't seem too concerned with drawing figures as they look like. If I understand right that would fall under figure drawing.

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 No.9060

>>9057

Gesture is less about the figure itself and more about helping you internalize the more esoteric properties of a pose by going through many poses quickly. It's primarily an exercise for animators and comic book artists and less one for illustrators or painters, people that have to come up with distinct poses for a lot of lower-effort individual pieces like a key frame of animation or a comic panel. How the various forms of the figure overlap one another depending on what position it takes and things like that are of a greater concern than a likeness.

The more you do of this, it's said, the quicker you'll be able to come up with organic looking poses in your own work, having seen and recorded so many if only briefly. Kind of like how someone who has a large vocabulary will be able to effortlessly use the right word for a given situation, whereas another person might need to reach for their dictionary more often.

It goes without saying but one should be doing long drawings as well.

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 No.9061

File: 2ea527e7510a896⋯.jpg (85.86 KB,736x928,23:29,203b61ee31411810562523bb27….jpg)

File: 0d6fc499d2da47d⋯.jpg (72.03 KB,736x928,23:29,181614664835e833ec2282ce63….jpg)

File: d5de17d156e0000⋯.jpg (85.7 KB,736x928,23:29,ff803a970da40ca17abd80b68b….jpg)

File: 1afae337427edaf⋯.jpg (107.15 KB,736x928,23:29,592d8fad062597beadfca4d62d….jpg)

>>9059

>>9060

So if what you guys are interested in is the gesture, the movement, the depth of form and weight, why don't I ever see anyone do block ins? They do all of that, are accurate and are extremely useful to move forward in your finished work? It looks to me that making a good block in is more difficult, has much less room for made up bullshit and will let you explore all these subjects with simple straight lines rather than very complicated curves that hide poor drawing?

I've been around for a while and I've never seen gesture drawing pay off for anyone. They do their little doodles and then when they have to do a real drawing they fall flat because they can't just doodle their way forward and hide their misstakes in a bunch of curvy lines. You can think you're "recording" poses but you're not. You can't record something if you can't draw it properly to begin with.

The drawings I attached, if you could spend your time doing things like this, you'd be learning so much more than you're learning from these "gesture drawings". You'd really be starting to understand the figure, the pose, movement, weight and form. Making one of these is worth thousands of gesture drawings, even if you want to be a comic artist or animator.

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 No.9062

>>9061

Isn't gesture drawing a means to an end, and a possible first step towards a full-fledged figure drawing like the ones you posted?

>very complicated curves

What is so complicated about them?

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 No.9064

File: cc01be4a3b84338⋯.jpg (46.4 KB,567x570,189:190,lads.jpg)

File: 49f685e743aebda⋯.jpg (42.3 KB,600x255,40:17,stiff-vs-dynamic-gesture.jpg)

>>9061

In all fairness I don't improve because I don't draw enough and I will likely remain at an amateur level for a long time no matter what I do lol. I think the spontaneity and brevity of gesture drawing does have some utility to it in a way that a fine art block in, in which much of the concern is dedicated to negative space as anything else, might not-but I detest the subjectivity of it, too. Every high level artist has their own way of doing it, it seems and that alone is perhaps enough to induce a healthy skepticism.

For example in this second picture we see Proko's gesture which is mostly just a simplified contour (followed by the "logic" of gesture vs more pure contour drawing). Many other people have wildly different ways of capturing it either via silhouette or overlapping forms etc.

You're not wrong in that if you never draw things as they appear you'll never learn what they appear like which is why it must be supplement and not something one just does exclusively. It's noteworthy that many of the people pushing gesture are themselves fine artists with impressive resumes and portfolios so it's hard to write it off.

>>9062

>Isn't gesture drawing a means to an end, and a possible first step towards a full-fledged figure drawing like the ones you posted?

A gesture is often intended to serve as the "armature" of a completed drawing, yes.

>complicated curves

I think he just meant "busy", "noisy" and "unecessary"etc.

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 No.9065

>>9064

>forgot the foot in the back of "le wacky pose man"

>made it look like the pectoralis attaches into the armpit or something on Sitty McSitface

wew, gotta be more careful.

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 No.9066

>>9062

The ones I've posted are educational drawings specifically made to feature block-ins. But to your point, generally it's a bad idea and has historically been a bad idea. There have been drawings and marks artists have used just to establish the placement of things but they do not resemble modern "gesture drawings" in how we think of them. There are idea sketches (a lot of older idea sketches are wrongly thought to have been gesture drawings so hacks have tried to convince people that Bouguereau for example did them when he didn't) but they're quickly replaced with more developed drawings.

The problem is that a gesture drawing is generally inaccurate and as soon as you start refining the drawing, major angles and proportions need to be corrected, basically eliminating the gesture drawing. I think a lot of the confusion is just that people here don't care about drawing accurately and haven't had the experience of doing so. Because if you did care about it and you also had done it for a while, you would have experienced things where you misjudged a tiny thing wrong but that wrong angle or proportion multiplies with everything else it's based on making you have to re-draw the whole thing. If you haven't had to do that or you don't care then yeah, I can maybe understand why people have such a casual attitude towards these things.

Curve are in some sense very subtle yet also very generic. A common problem you'll find is that people curve things evenly when they have a lot of subtle information in them. There is a very old saying in art and that is "find the straight in the curved", basically meaning, find the straight lines on curved things you assume are even. It's in many ways just a psychological thing and if we curve things and warp them we easily get away with just inaccurate and bad drawing. Our perception is much more accurate with straight things that have clear angle breaks than we do at perceiving curves. This is why drawing was traditionally taught with almost all straight lines. You can look at the Charles Bargue drawings and if you have a high enough resolution image you can see that even the most subtle curve is drawn with straight lines.

>>9064

That drawing example is sort of bad. In one pic the leg is straight and in the other it's bent back. Two different legs that convey two different things. It's just a matter of accuracy at that point, not some etherial "dynamic" way of working. Why couldn't he just draw it the second way from the start? Why follow a "logic of the gesture" when you can just look at the subject and draw it with the "logic of observation"? If he was just doing a contour drawing and got an inaccurate gesture, that just tells me he's not very good at drawing accurately. I know a lot of Watts students and they have accuracy problems just in general there, mostly because they approach drawing indirectly rather than having a strong impressionistic foundation.

> It's noteworthy that many of the people pushing gesture are themselves fine artists with impressive resumes and portfolios so it's hard to write it off

My impression after having studied fine art, having worked in it, having met a lot of the people in it, they mean something very different by that word than how you use it. The people pushing "gesture drawing" as its own thing are the people on the internet that want to appeal to as broad of an audience as possible. It's the easily marketable stuff that will get a lot of views and sell demos to beginners.

I'm not saying there's not room in this world for a kind of drawing that focuses on gesture, in a theoretical way I think it can be a good thing and with more experience it can be combined with block ins and all that, but NOT FOR THE BEGINNER. I know I get antagonistic about this stuff but I just get really pissed off at the snake oil salesmen that swindle naive people into buying their shit. I see this all the time where some idiot makes a demo video, or hell I've even seen expensive CGMA courses like this, and the person doesn't know what they're talking about, they're promising you mastery and use the word fundamentals while having none themselves, and they just get people that don't know any better to buy their stuff.

I knew people on CA back in the day that bought into all these memes, went to the workshops, bought the courses, really worked their asses of and they're now working normie jobs because they didn't get good enough. I really don't care about those that do this as a hobby, whatever, but those that want to make this their careers and suckered in by flashy pictures and big promises but with little substance, it's these people I care about and it's a fucking travesty that they're getting fucked over so badly. That's why I show up, post oil paintings and give long explanations to people in the hopes that somebody tries to get their head out of the internet and tries to find more to art than bad courses.

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 No.9068

>>9066

Thanks for taking the time to write extensive explanations. This is very interesting and a bit mind-shattering, it'll take time to digest. I've always liked doing gestures and thought it extremely important, as I have never been interested in copying things accurately and have been working a lot from imagination.

What makes me feel pretty bad is that I've given advice to people on gesture before and gushed about how important it was, mostly according to the idea that it helps focusing on readability of a pose.

I did wonder after your first post whether gesture drawing was something well documented or that even existed in the past, but it sounds like a pretty new thing from what you're describing. I've been reading Speed's book on your I think mention on this board and haven't seen any mention of it so far.

It would be interesting to see how it came to be; probably from animation itself and all that jazz about "lines of action" in the 40s?

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 No.9069

File: 76ddec35efa97bf⋯.png (271.58 KB,667x667,1:1,1.png)

File: 23dbc261d79c30d⋯.png (82.9 KB,674x672,337:336,2..png)

File: 745d16f5d86a36d⋯.png (127.7 KB,665x667,665:667,3.png)

File: ca7bc5ac30d5539⋯.png (96.08 KB,673x671,673:671,4.png)

File: be0c84567317c32⋯.png (144.33 KB,655x663,655:663,5.png)

;_;

I have been doing these for over two months now

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 No.9070

>>9066

>I knew people on CA back in the day that bought into all these memes, went to the workshops, bought the courses, really worked their asses of and they're now working normie jobs because they didn't get good enough.

Sad to say, but most of the people that take up art even if they're purportedly serious about it simply aren't serious enough, especially people you'll meet online. The only person that you can be certain is working hard is yourself, unless you're shadowing a person constantly or they're posting daily. I don't think that their having done one possibly dubious thing could have been their undoing. Many of the artists posting material online for the public's benefit are good or at least decent artists who are simply teaching methods they were taught themselves, but there's no guarantee that someone without first-hand instruction will learn from it, especially when so many that do fail in the end as well.

Having a master's hand and eye to guide you through the doldrums of our first steps into art are an experience that isn't replaceable with videos or books no matter the sincerity of the content. Unfortunately that simply isn't an option for a lot of people for one reason or another. When I'd gone to the atelier lack in minneapolis I was proud that I'd come as far as I did alone to be able to put out a cast drawing as good as I felt it was on my first try, but the real important thing was that the teacher didn't let me stop until we were both sure it was of that adequate quality. If it would have been up to me I would have stopped at least one two hour session prior, maybe more.

I don't think people are lacking for good content these days or being intentionally poisoned for the most part, a far greater pitfall is simple discipline. Many artists are their own worst enemies.

The real criminals here are art schools that charge exorbitant fees for the small chance of leaving their halls en employable artist. Ateliers, youtubers and even online anonymous grognards are completely harmless in comparison. If someone spends a couple thousand and never "makes it" it's not the end of the world. Now, if they spend a couple dozen thousand that's where we have a real problem! Thank you for doing your part and sharing your knowledge with others.

I think one thing you might want to consider if you're not doing it already is look into paid tutoring so that you can continue to do that while you make enough to hopefully make a modest living.

>>9068

I think the inspiration for it comes from Rembrandt, or perhaps Luca Cambiaso, not sure though. You'll notice that both have many "gestural" sketches of both figures and compositions.

http://www.rembrandtpainting.net/rembrandt_drawings_start.htm

https://www.pinterest.com/lindalstinson/luca-cambiaso/?lp=true

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 No.9071

>>9070

As an addendum I know a painter online who went to an actual school. He's not terrible but he isn't employable either, not yet. He doesn't work as an artist and unfortunately at this rate he might not ever. Going by his school's tuition he probably spent around $16,000 if he attended two years. Not end of the world money by any stretch of the imagination but still, a far greater sum than he'd have ended up paying if he ended up online at NMA, Schoolism etc. and he'd be in the same all-too-common artistic boat.

Whether he'd be better or worse at art is debatable I guess, but I see a lot of "self taught" artists online his superior. Outside of ARC-approved ateliers and perhaps seedy back alley drawing classes there aren't many good or at least ethically priced places to learn art in person it seems. Books, videos and "correspondence critique" of the sort you'd get on this board or other places online are a poor substitute certainly, but they are something, at least. Unfortunately because art schools are among the most expensive in the already notoriously expensive United States they're the only sane option for millions of people.

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 No.9072

>>9057

>>9061

>>9066

>>9071

I had a lot more written out here, but it'd be better if I didn't.

The fact of the matter is that I've done observational drawing before, though I doubt that's the same as "block in." I've also practiced just "copying the figure as is."

It's not helpful to me, as I'm not practicing to just get good at drawing, for the sole sake of it. It's got a purpose, one that >>9060 offered up as an example. I'm going to keep working, and practicing, obviously, but I'm honestly "good enough" to get by with my comic.

Yes in the sketches I'm inefficient, sloppy, have unconfident lines, have a horrible method of figure invention, etc, but with my workflow, the end product/resulting page, is clear enough that there's no confusion as to what anything is in the panels.

So like it or not, hearing you get so antagonistic about this, just makes me indifferent to any advice you may have buried in here, because you seem to be coming at this with the assumption that everyone here is striving to be as good as you (presumably) are (at recreating figures.)

Yes you can probably invent figures, yes you can most likely do it better than me, yes my approach can be flawed, but already over the past few days I'm learning enough to go from scratchy scribbly lines, to ones with more confidence and clarity. Unless you have things to study that will teach me how to draw figures in motion, or with forces acting upon them, I'm going to keep pursuing this until I hit the next roadblock. Albeit I may refrain from posting my daily work, for a bit.

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 No.9073

File: 8bebaf16e97edbf⋯.jpg (53.24 KB,801x501,267:167,IMG_0972.JPG)

>>9072

Not him but try not to take offense to it. He's only talking the way he is because he cares, kind of like how the only reason I made this board and spammed anti-art school boiler plate on /ic/ and /co/ and elsewhere for 4 years is because I care lol. Whether he's right or not is something you have to decide for yourself sure. He is at the moment the best painter on this board for what it's worth. We're all trying to figure this art stuff out together and it's not something to fight over really. There is always going to be disagreements about what is the right way and sometimes they can get pretty heated but the intentions are generally benevolent, I wouldn't take anything personally. The road to the truth takes many tough conversations more often than not, rather than dismissing anything outright under any circumstance it's important to remain objective and open to new ideas even if the discussion itself takes an unpleasant turn.

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 No.9074

File: 0886f3b3ba6b434⋯.png (155.03 KB,581x638,581:638,ClipboardImage.png)

>>9073

I'm quite alright with what he's saying, and it's fine to care about something. I just think it's kind of ridiculous to get so worked up over it, when I have very clear reasons for doing what I was/am doing, part of which being thinking in terms of the approaches he was offering, have never netted me anything, while reading this FORCE book has really been eye opening and "speaks" to me on a lot of levels.

So yeah, I'm a little indifferent to what he's saying, given it's come across as basically saying what I'm interested in, want to study, and want to tailor my approach to, is "snake oil," and has zero purpose, both of which are false. I guess in terms of strictly in regards to copying skill? Maybe, but just, on the most basic level, I look at his examples and all I can muster is "oh yeah, that's well done."

But seeing this page had me legit giddy with excitement. I'm not even out of the introductory chapter of the book, where it's just explaining concepts, and already I'm absolutely ecstatic at hearing all these things I was always just barely on the edge of completely understanding, finally explained, and being put together so clearly.

So sorry, but I'm not sorry. At the core of it all, yes, I'm really just saying

>yeah, well I know what I like, and it's basically the opposite of what you're after, and I'm fine with that

and well, you'll all just have to deal with me pursuing learning more about gesture and the idea of "force" behind it, and figure drawing, as opposed to techincal mastery of forms, proportions, and rendering.

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 No.9076

File: 7be7e78bc6779b1⋯.jpg (169.2 KB,1000x666,500:333,5b526-20120528123533-husto….jpg)

File: 27158af8a99d42c⋯.jpg (142.45 KB,938x700,67:50,20120228001350-Huston__S-H….jpg)

>>9074

No worries, I wasn't trying to come across as condescending. One reason why what he said, as brutal as it was, did kind of resonate with me though (despite the fact that I'll vigorously defend the practice of gesture any day) is that it did help me realize that I'd gone all-in on it myself without dedicating enough time to long figure drawings and studies-and I know for a fact that I'm worse off for it. I guess my takeaway from all this has been that I don't think that art training has much need for an "either or" mindset and that's kind of how I've been treating it myself so far and I'd caution against it.

While I know almost every bone and muscle in the body by heart now through other independent study, I'll be the first to admit that I would be at a complete loss for how to capture just about any of them in color and value, so I'm personally going to try and do better not to paint myself into a corner anymore. Even if my primary interest is animation if you look at the animation work of companies like studio MadHouse with their projects like Vampire Hunter D Bloodlust and Redline etc. you just know that their lead artists have to have had a vast understanding of the figure and other things from a fine art perspective as well. You simply couldn't do what they do without that.

Will a half hour of 1 1/2 minute gesture drawings hurt anybody? Hell no. Just don't follow my bad example of almost ONLY doing that, for years. Look up some of the art of Steve Huston in particular as an example, dynamism and fine craftsmanship are definitely not mutually exclusive and it was wrong of me to treat it as such.

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 No.9077

File: 11e83d42f0c68c7⋯.png (137.73 KB,1090x861,1090:861,1.png)

File: 0e9baf5bc2a97f1⋯.png (140.34 KB,1121x936,1121:936,2.png)

File: 91af7e3307b2413⋯.png (139.15 KB,1108x886,554:443,3.png)

File: 9a86ae4b4c3b038⋯.png (142.36 KB,1110x942,185:157,4.png)

>>9070

> Having a master's hand and eye to guide you through the doldrums of our first steps into art are an experience that isn't replaceable with videos or books no matter the sincerity of the content.

fug

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 No.9088

File: 3bc62890e951fcf⋯.jpg (208.94 KB,1920x1080,16:9,IMG_20180519_203447.jpg)

This book has been fucking earth shattering, to everything I've thought about drawing, and eye opening. I've been neglecting the idea of "force" behind my figures, this whole time. Just emulating surface level curvy messy symbols of the gesture, without truly grasping what it means.

It isn't a simplified version of the figure, like you'll so often see, it isn't just matching the forms, it's a uh, I don't know what, that gives more "life" than a photo, to a drawing. The forces all interact with the figure, to maintain balance, and by shifting that balance in an intricate relationship of equal and opposite forces, you get the figure as it is, in literally every pose imaginable. Even laying limp on the ground has the ground exerting a force back on the figure, as gravity pushes them into it, keeping them stuck to the surface, instead of breaking against it or flying off.

I'm terrible at this right now, my lines are still wonky, I don't have the idea of force in an individual line itself down, and that excites me tremendously. I can't believe it took me this long to hear about this book, let alone read it.

>>9076

I know what you mean, as I was doing the same thing, but I think the problem I've had over the past year wasn't that I was practicing "the wrong thing." It's that I wasn't thinking about what I was doing, and expecting to go somewhere with it. Mattesi brings that up too, in this book, and it holds true. The only reason I'm making progress now, in spite of what's been said about gestural stuff, is because I actually care about this stuff now, and am actively engaged in it.

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 No.9089

File: 02ca0dd7a6669af⋯.png (192.8 KB,900x636,75:53,noses_study.png)

File: 4f1b90d0f46bcd4⋯.png (446.91 KB,850x423,850:423,noses_reference.png)

Noses. So much ignored part of the face, but as hard as any other to do well. The plan is to paint more studies like this throughout the week - eyes, ears, lips et cetera.

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 No.9090

>>9089

Ah noses, the pelvis of the face. Keep it up, hon hon hon~

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 No.9091

>>9090

Ah, to add: you may have noticed already after the fact but the piece based on the leftmost referenced image is a bit asymmetrical. If anything her left nostril is a bit below the one on the right. The piece based on the right reference is pretty spot on apart from the subtle "swoop" from the bridge of the nose to the tip-it's just a smidge more angular on your piece than the reference, it appears.

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 No.9092

>>8234

>>9088

these would look really nice if they were refined a bit. it's a shame you won't do more of it.

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 No.9093

>>9092

They would, but I'm not inclined to. Any effort I would put into polishing a piece, is better spent just getting the next page of the comic done.

Maybe I'm just lazy (I don't think I am), but I'll say it again, reading more about "FORCE" has gotten me excited to practice again, leagues more than any old

>go spend hours studying these body parts

has ever done.

Is it fear of failure? Is it fear of commitment, and an unwillingness to try new things? A fear of hard work? Perhaps.

Perhaps I'm just making excuses to justify terrible habits, but regardless of if there's any subconscious self justification, I know what kind of art I want to make, and what kind of art I don't want to.

Besides, my comic's done more for more people, than any of my strict "practice for the sake of practice" has. If anything, it'd be a shame if I stopped the comic, in favor of sinking all my efforts into improving. Yeah I'd be better, but there'd be nothing for people to like about it.

If none of this really resonates with you, and you still think I've got potential? Then sure. By all means, go connect the dots, find my profiles, then shill my material like mad and either get me connected to some masters who'd take me as an apprentice, or get enough interest that I could open up a patreon and have around 1k a month. I'd need to have a situation like either of those, to truly be able to work on my art like I want to (ie both what that other guy said to be studying, and my own material/interests, full time each day), and I just fucking can't right now. So I'm cutting my losses, and doing what I can each day within my own weak limits.

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 No.9094

>>9093

I will also add that I'm still learning, and incorporating advice into this. In this thread alone, I've been recommended to clean up my lines, practice actual gesture, and to read FORCE, all of which I'm working on.

You can see in the most recent post, that I'm doing so, with the lines being cleaner, the gesture being more focused, and attempting to incorporate what I've learned of the early parts of FORCE so far.

Hell, even something that the more negative guy said are being incorporated, ie "reiteration." It hadn't occurred to me until the stuff he said, combined with a few parts of FORCE, that I could/should just try again when I'm studying a model.

The point I'm getting at here, is that you seem to have glossed over things like this.

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 No.9099

>>9093

You have a comic?

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 No.9100

File: 43840c7ffb364b3⋯.png (277.95 KB,796x390,398:195,Screenshot from 2018-05-20….png)

>>9099

Did you think this is the only thread I'm posting in?

Like I said, just because I'm not spelling it out directly, doesn't mean you can't deduce who I am pretty fucking easily.

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 No.9102

File: a48437627974f33⋯.jpg (54 KB,500x270,50:27,WillBePainted.jpg)

>>9100

Ah yes, I see.

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 No.9106

File: fffc2941821e2d1⋯.jpg (173.34 KB,1920x1080,16:9,1.jpg)

File: 0546da97d783bd3⋯.jpg (76.34 KB,1920x1080,16:9,2.jpg)

some 30sec gesture sketch and 2 min ones.

the 30 sec ones look alright, i think. but some of the 2 min gestures are bit too rigid and ended up being more of a contour drawing then a gesture drawing, especially the men and people siting down.

my (attempted) figure drawing came out much worse tho.

the first figure is one that I tried to do while squinting my eyes and focusing on the lights and shadows, It didn't come out too well as you can see. the shadows are too big and dark so I should of used a smaller one.

the second one was based on exercise that >>9061 posted. This came out the best I think still not accurate to the reference but its close I guess.

number 3 I had no Idea what i was thinking when I was doing number 3.

I think I should focus more on adding gesture to my 2min gesture drawing and when doing figure drawings I should do it like number 2.

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 No.9109

File: 28efd28fa4a1eac⋯.jpg (245.48 KB,1117x800,1117:800,block in example.jpg)

>>9106

Cool to see someone be curious about different ideas.

So the problems with your second drawing is that 1 you don't seem know how to organise what you see and your drawing well, and 2, accuracy. Better organisation helps with accuracy and accuracy helps with organisation. I attached a pic where I quickly drew over your drawing to demonstrate what a generic and simple block in could look like. Now if this was a serious drawing I was doing, I'd keep it this simple and spend a lot of time just trying to get everything to click and be as accurate as possible, but for now it illustrates what I want to bring up.

On the topic of design, one simple thing you'll notice is that both drawings have straight lines but only one of them lookes jagged. There are many schools of thought in regards to art, the one I subscribe to is that over all else, the visual impression is subject of interest, this is generally what most european art has been focused on for the past 400 years.

So in regards to our drawings, if we want to block in our drawings we need to get not only the accuracy of each part but also the impression of them. So if we have jagged lines in a smooth area, we're breaking the impression of what we see. There are some ways around this tho. One is to just deal with it and when you move forward in the drawing add more straight lines to break it up (this means working with something not entirely in line with the impression for a while). Another more practical approach is if you have two straight contours meeting at a rounded curve, but you want to keep the simplicity of the two lines, you can just leave the curve empty and your brain will fill in the blanks as a rounded form. This way you keep it simple yet follow the impression. (often if you spend a bit of time thinking about the area, you can generally find a way to make it work with straight lines and simplicity.

One reason straight lines are used is because of how concrete they are. If we have two straight lines that meet at an angle break and we look at out subject and it looks a little different, we can ask things like "are the two angles meeting more acute or obtuse than my drawing?". You can ask clear questions and arrive at clear answers. You can also compare angles much easier and there's a solidity to your drawing that helps you work with it, make changes and get a "strong" feeling to your work.

There are many other ways in which changing how you represent something, with different organisations of lines can communicate things differently even though all the alternatives are accurate. In this situation it is ideal to explore designing things that heighten the form and gesture of your subject and in a sense, best represent your impression of what you see. So don't just stop at drawing an arm or a leg once, see if you can change how you organise it to better to heighten the impression while remaining accurate. This is sort of the gesture drawing of the block in, getting really good organisations of lines and shapes to emphasise what you want to emphasise. It's a much more controlled study of these things.

A major problem in your drawing is that it looks like you never corrected anything, rather you just drew it, as if it was ink. It takes a lot of effort to draw things totally correct form the first time and it is a fairly slow way of working, (although very interesting and artists like Solomon J. Solomon worked in this manner. I find it to be a legitimate alternative to the block in and an alternative for beginners but it takes someone to help make sure you're being very strict with yourself)

There are also just some accuracy problems that you'll only overcome by learning to pay more attention to things. Just one example is if you were to plum the back of her head, the line would more or less fall on her toes. In yours, it falls much further forward. Gesture drawing won't solve this, just getting used to checking things and trying to make sure it's accurate. You can probably find many more if you looked, you can probably find them my pant-over too. This stuff is fairly straightforward, compare angles, plum vertical and horizontal lines, do some comparative or sight size measurements and so on.

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 No.9110

>>9106

You can kind of see with number 2 how the proportions got away from you at around the top of her knee (notice how much furher down the reference's feet are than that of your drawing). Always use your imaginary "plumb lines" to try and get a proper likeness with that kind of drawing.

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 No.9115

File: b05e9fb1c260e49⋯.jpg (219.31 KB,1920x1080,16:9,IMG_20180520_211535.jpg)

Attempting to "leave the figure open" as Mattesi puts it, and focus on the "rhythm" of it. Am I on the right track?

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 No.9118

File: 71763f540364b06⋯.jpg (71.89 KB,1024x966,512:483,IMG_20180520_222318.jpg)

File: 042494d75c184e8⋯.png (176.68 KB,429x574,429:574,Captura de pantalla 2018-0….png)

File: 099e64eb6a432bb⋯.png (146.64 KB,427x594,427:594,Captura de pantalla 2018-0….png)

File: 84e4af4aa6ba5ba⋯.png (168.17 KB,422x590,211:295,Captura de pantalla 2018-0….png)

Hello everyone again. I have time without posting … Today I returned to draw figures. The "C" image seemed more complicated to me.

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 No.9120

>>9109

>Cool to see someone be curious about different ideas.

What did he mean by this?

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 No.9133

>>9118

I like it, I think her head's being drawn a bit small though (eg, her chin in the far left drawing is just short of being above the acromion in the photo)

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 No.9141

File: a72f1f3ff6fc614⋯.jpg (123.98 KB,640x427,640:427,sexy-boy-font-b-bodybuildi….jpg)

Can someone explain to me what this muscle is?

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 No.9144

File: 5464f32c75bf5eb⋯.jpg (190.09 KB,1920x1080,16:9,IMG_20180521_134146.jpg)

again

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 No.9145

>>9141

Just the medial head of the tricep. If you look at the bulge just above the arrow, that's one head of the tricep called the long head. Above where it ends, there's the medial head coming out and creates that second bulge you were asking about. The tricep has 3 heads so it's easy to think they're separate muscles when they're not.

>>9120

Just that someone at least tried to block something in.

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 No.9146

File: a49ab28690d0c9c⋯.jpg (476.38 KB,1200x726,200:121,tumblr_mjcw02U8Ml1s1qlqio1….jpg)

>>9141

Those are the Triceps.

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 No.9148

File: 8adfa097a01a12f⋯.png (522.43 KB,1920x1080,16:9,zXVZXVXV.png)

File: 9a4268819afc563⋯.png (622.51 KB,1920x1080,16:9,asdasdvasd.png)

File: 53de360d5bb7ac0⋯.png (573.96 KB,1920x1080,16:9,asdf.png)

File: d5700d3cc1675f5⋯.png (755.85 KB,1920x1080,16:9,ZxZxZXvCZv.png)

did some more of the same today.

unlike yesterday I think that the 2 min gesture came out much better today. its much more loose and less rigid I think.

for the block drawing I took >>9109 and >>9110 advice. didn't really understand everything but used some plumb lines. not sure If i did it correctly tho. the first one came out too big over all but the second one came out much better I think but yeah it's still not accurate. hopefully I will get better at this and learn to draw figures soon.

also drew an ant using the same method.

I am also thinking about starting a daily one panel comic that involves /Loomis/ let me know what you think.

have a nice day

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 No.9149

>>9148

>I am also thinking about starting a daily one panel comic that involves /Loomis/ let me know what you think.

mite be cool.

Something else I noticed is that when blocking in you should be careful with those subtle curves, like the one around the right arm and hip. It's easy to exaggerate but the lines are more or less straight, I think in this case it would be a better idea to produce a straight shape than a curved one since it can lead to a gross inaccuracy of what's going on there.

The second drawing is a big improvement over the first. If you're ever having trouble, observing the little negative spaces in between shapes helps tremendously.

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 No.9150

File: 521970ba4a437a2⋯.jpg (98.07 KB,1024x950,512:475,IMG_20180521_224425.jpg)

File: 4116402cb2ed74d⋯.jpg (774.5 KB,810x1080,3:4,51ade22ea81e61bca30c758db8….jpg)

File: f5909d641d22ca3⋯.jpg (714.32 KB,810x1080,3:4,e64756c34a0c18003d21f79bae….jpg)

Hello everyone!

Today I repeated the same practice. This time I only drew two figures but on a larger scale. I think I'm doing well.

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 No.9151

>>9148

>I am also thinking about starting a daily one panel comic that involves /Loomis/ let me know what you think.

do it

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 No.9152

>>9150

Looks good but the head is too small

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 No.9153

>>9148

So when someone is first taught how to plumb or measure, they usually measure everything. This in a sense breaks up the drawing into several small drawings that just have to fit together to be "correct". While this may seem like a good thing, this is often done to detriment to the big impression. When you break up the drawing into small parts you're in a sense giving up on your judgment of the whole and when you do that, the sense of design and gesture goes out the window because you're not in a more detail oriented mode.

You've also missed simple things you've already drawn over in your reference. The entire pose has issues because you made a big mistake with the torso. Where her upper torso and hip meet on the left side plums down to her heel, in yours it doesn't. That causes you to push her head further right to conform to the distance between the line of her head and the side of her torso. This causes more and more problems throughout the image (Remember when I said that if you care about accuracy a single mistake multiplies with everything built off it and you have to re-draw a lot to make it accurate again, this is what I'm talking about).

So what I suggest is taking a 5-10 minute break, come back to this, look at it and see what you can find that's wrong. Note them down clearly, just make bold marks or just write them on the side of the page as clear statements "X needs to be fixed" and then you fix them. I also suggest drawing the whole thing with the monitor, paper or canvas away from you and the image (if on a screen) to be no larger than the size of your hand at any time. Comparing small things is easier than comparing large things, this is why artists have always stepped back from their canvases and it's a good lesson for the digital artists to stay zoomed out.

Most good artists aren't good because they make something perfect the first try, they're good because they're really good at fixing their misstakes so with some time away from it, try and come back and see what you can do.

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 No.9162

>>9109

>Cool to see someone be curious about different ideas.

Not a very subtle dig at the other Anon, lad. Same goes for how you've started drowning him out.

For as much as you try to teach, you sure can't handle other people.

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 No.9163

File: d4945800f0a6f73⋯.png (156.89 KB,940x925,188:185,2.png)

File: c2e87835f681094⋯.png (139.49 KB,932x923,932:923,3.png)

File: cb40c063882873f⋯.png (118.93 KB,983x909,983:909,4.png)

these were 30s

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 No.9164

File: abd9f62733004cd⋯.jpg (36.42 KB,400x400,1:1,me.jpg)

>>9162

This kind of tit-for-tat is a little unnecessary isn't it? We're all entitled to our opinions, but when we start talking about "drowning people out" over what appears to be no more than two posts up thread following the argument things are getting a little silly and could do for a hard reset before the real shitflinging begins. Let's try and be better than 4chan and use anonymity as the freedom from ego it was intended to be rather than as a weapon wielded on its behalf.

…Or perhaps not, maybe a thread where a couple of guys are just calling each other gay back and forth would be a nice change of pace after all!

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 No.9169

File: 7a6275b8032723e⋯.jpg (91.07 KB,1920x1080,16:9,earhghsHdf.jpg)

File: 6e4423cfbe69f7e⋯.jpg (90.85 KB,1920x1080,16:9,cghdanfa.jpg)

File: 6e1ab2aa71c8380⋯.jpg (110.51 KB,1920x1080,16:9,fxjfghdfhd.jpg)

block in drawing is still not accurate but I'm starting to like how it looks tho. but for some reason the first picture looks better then the one flipped around horizontally.

for some reason my 2 min gesture drawing looks better then my block drawing, I wonder why?

>>9149

>>9151

glade to see that there are people that are interested in this idea.

for the comic I was thinking that I would first make a scenario that other /Loomis/ anons can direct where the story goes.

So I would first make a simple scenario, goal and character then describe the surrounding area, then anons would give suggestions on what the character does do to progress towards his goals.

>>9153

right I took your advice and make the image smaller but I think it was still too big. and yeah I have to be a lot more careful with following my plumb line. but I have a question. Will doing these block in drawings eventually get me to draw human figures, or will it develop some other skills?

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 No.9180

>>9164

Only tangentially related, but sometimes we're not exactly anonymous anymore. Some people's posts are easily distinguishable and are able to be linked together, thus breaking anonymity. This is of course due to art styles being recognizable, but also posting style.

At least we don't have IDs or flags like in some other boards

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 No.9190

File: aad0f0bafd8158a⋯.jpg (40.55 KB,1920x1080,16:9,asdfasdvsa.jpg)

This block drawing took me about 2-3 hours to do. it might not look great and it might not be perfectly accurate but I loved doing it. constantly erasing redrawing and fixing mistakes, and with each fix it becoming more accurate. time flew by me and an immense sense of euphoria engulfed me.

I now understand that drawing something good takes hours if not days and it involves a near endless cycle of drawing fixing and redrawing.

what have I gotten myself into.

comics are still coming not sure if I should post and start the comic in this thread or start one for it self.

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 No.9211

File: bd6661aecdc856b⋯.png (161.54 KB,925x913,925:913,1.png)

File: 810eda428d5265e⋯.png (154.37 KB,936x923,72:71,2.png)

File: e23dc758b9e4fb9⋯.png (156.01 KB,933x934,933:934,3.png)

File: 64c169a19b06116⋯.png (72.15 KB,929x935,929:935,4.png)

these were 60s

I was watching this video of this dude, and he said you should practice straights lines in only one way.

Is that true?

seem counterintuitive

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 No.9212

>>9211

I think he says that because of how artists will turn the digital canvas or piece of paper they're working on to make it more comfortable to draw on. It's true that our arms are simply better at some motions than others, but actually even just going in one direction your control will improve for the other somewhat-it's the same movement and muscles being activated just in reverse.

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 No.9220

File: 288e581f62cd655⋯.jpg (41.14 KB,1920x1080,16:9,fzdfgddgf.jpg)

1.5-2 hours

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 No.9221

>>9220

Head too small and low bud

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 No.9222

File: 0183f8ea6e35a9d⋯.jpg (188.06 KB,1920x1080,16:9,IMG_20180524_105555.jpg)

Had to take a break yesterday. How are these looking? I'm only on page 95 of FORCE.

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 No.9237

File: cc099a1eddf854b⋯.jpg (58.6 KB,500x574,250:287,fig4.jpg)

Tried "one of these". I think my imaginative figures are getting better, but still not where they should be. Also I distributed the weight wrong I realized.

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 No.9238

File: e1c074f625bebd1⋯.png (266.15 KB,1504x1044,376:261,ClipboardImage.png)

File: fb41e6cd3096985⋯.png (374.46 KB,1272x850,636:425,ClipboardImage.png)

File: e1966d71142f533⋯.png (173.61 KB,758x696,379:348,ClipboardImage.png)

File: dd4ee0a1ac0268d⋯.png (239.16 KB,890x826,445:413,ClipboardImage.png)

I've been having a rough time drawing people in more exaggerated perspective… thinking about using Design Doll for future drawings but I'm worried about it becoming a crutch, but then, if I don't know how to draw it in the first place maybe using design doll for a while as reference will eventually lead to me being able to do it on my own.

I don't know, if anyone has any input on the topic I'd love to hear it. At this point I'm kind of stuck as I need to streamline the whole process for animation yet the basic aspects of making a figure in exaggerated perspective is giving me a run for my money.

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 No.9239

File: 96ee2d000e2b564⋯.jpg (490.42 KB,1920x1080,16:9,ecorche.jpg)

>>9238

Design Doll seems fine, I'm debating getting it myself. It's no more a "crutch" than an artists' model would be. I very rarely even use reference myself unless I'm actually studying something, but I don't see the problem with something like that.

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 No.9240

File: 69b806b1059c13f⋯.png (368.12 KB,1362x860,681:430,ClipboardImage.png)

>>9239

Then that's what I'll do. I'd just be afraid of becoming reliant on it, but at this point the quality of my art goes way down when in anything other than static perspective.

I may also do some line of action studies as I can't tell if it's the perspective or poses that are making it look bad.

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 No.9241

loomis

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 No.9242

>>9240

If there's any real harmful "memes" in the online art world it's that things like references are bad. The only situation where I'd agree is if it holds you up. For example, it would have taken me longer to do >>9237 if I'd have to sit there and pose a 3D model I'm pretty certain of that (the result would be more accurate, certainly).

However, placing the "dolls" in eccentric positions making full use of unconventional angles and foreshortening possible would be a great way to practice if not a means to aid in completing an image, both uses of which would be perfectly valid.

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 No.9251

>>9242

Gotcha

also, I actually saved your pic for future reference when I stopped in last night. The pose on the left is a bit stiff and the anatomy is kind of boring, but the one on the right is great. It has a lot of flow and the anatomy you did on his back is downright fun to look at.

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 No.9253

File: 40431aa93fdf4df⋯.png (208.9 KB,1000x707,1000:707,noses_and_eyes.png)

File: 343638ebe740cad⋯.jpg (252.09 KB,640x441,640:441,1.jpg)

File: c27e8d5e5cd6c00⋯.jpg (337.21 KB,640x438,320:219,2.jpg)

File: 858629ce9f8cf88⋯.jpg (41.72 KB,424x640,53:80,3.jpg)

File: 33c758e9c528c0c⋯.jpg (38.78 KB,424x640,53:80,5.jpg)

Noses and eyes. Looking the "big picture" seemed important, as it was really easy to paint eyes in a wrong angle or one of the eyes bigger than the another (not counting asymmetry in the reference).

No. 1 still looks a bit sad and there is something wrong with no. 5's face that I can't put my finger on.

>>9091

The asymmetry in the eyes was obvious, but the nostril was something that I missed completely. I also have to take a second look on the bridge of the nose. Thanks for the critique!

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 No.9254

File: 7d1272dfd8b8fd1⋯.jpg (18.97 KB,500x375,4:3,7d1272dfd8b8fd1c9bfb10a9f3….jpg)

File: e39e3d018e96369⋯.png (179.32 KB,976x923,976:923,1.png)

File: 069afaae250e975⋯.png (115.07 KB,993x878,993:878,2.png)

File: 6a043c646bad6b7⋯.png (193.01 KB,1006x939,1006:939,3.png)

File: e9de22c2917fe3d⋯.png (106.67 KB,897x895,897:895,4.png)

45s

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 No.9259

File: 1ddd53a25caff76⋯.jpg (49.73 KB,424x640,53:80,ballin.jpg)

>>9180

That's true, I'd say a little more but I think we're all on the same page as far as this all goes anyway.

>>9251

Thanks, I appreciate the compliment. Yeah I drew the front-facing one second based on the other one and it's definitely lackluster in comparison. I unintentionally made the pose a bit more "reserved". I think I have an easier time with views from the back because the all-important spine is "right there" as opposed to being covered by other anatomy shit (not that that should matter at all, I just get tripped up by superficial stuff at this level).

Another problem is the bent leg in that back-facing view is flawed and that hurt my ability to capture it from the front view accurately. Looking at it now the lower leg should be quite a bit higher up from where I'd put it. If you were to rotate the figure as-is it'd look screwed up because that bent knee would be quite a bit lower than its extended opposite despite the pelvis being raised on that side (even though it shouldn't be, mind) and the leg being bent, besides.

>>9253

>Thanks for the critique!

No problem. There are always little things we might miss in the process.

>No. 1 still looks a bit sad

This is a tough one, the only way to capture the very nuanced "skeptical" (?) expression he has would be extremely careful attention to the features (which I might be able to help with) and the values (which I know little about). Notice in your picture his eye (our right) is opened just a bit more than it ought to be-he's really squinting through that thing in the reference. It might help to delineate his upper eyelid on his other eye (our left) more (right now it's kind of faded into those darker values) and also consider making that eye's pupil a bit smaller

>something wrong with no. 5's face

It's subtle but my first impression was that her face was a little long relative to the size of the eye, or the eyes were small relative to the face. Easy fix, you could either just marquee and move the face up slightly and fix the contours or increase the size of the eyes a small amount.

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Post last edited at

 No.9264

File: 6f938c7fbe542c3⋯.png (185.4 KB,975x925,39:37,1.png)

File: f75d262be6c42fa⋯.png (171.97 KB,1033x943,1033:943,2.png)

File: 15edbbdef2176dd⋯.png (171.51 KB,1029x925,1029:925,3.png)

File: 3b1ce5ce33ab070⋯.png (146.94 KB,1031x935,1031:935,4.png)

>>9254

>>9254

60s

till the day my hand stops hurting

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 No.9274

File: 55f7cf9c099ecf4⋯.jpg (70.89 KB,1920x1080,16:9,afafdf.jpg)

File: 5322cda41272154⋯.jpg (58.4 KB,1920x1080,16:9,afafdfasdfas.jpg)

File: 2250524aea4373d⋯.jpg (65.38 KB,1920x1080,16:9,afafdfasdfafg.jpg)

File: 947fb93f558807c⋯.jpg (63.18 KB,1920x1080,16:9,afafdfasdfasasdf.jpg)

did the 1 hour class at

https://line-of-action.com/practice-tools/figure-drawing/

the last one wasn't from that class and it's not accurate but yeah it looked goo enough.

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 No.9275

File: c4ee1f13a376fb0⋯.png (301.16 KB,1280x720,16:9,941c0373-3c7e-42d9-962b-1b….png)

File: 8dc4cff7ea3bd1e⋯.png (762.9 KB,720x1280,9:16,0959a00f-d414-459f-961a-8b….png)

File: a619c5acaf42fba⋯.png (384.04 KB,720x1258,360:629,IMG_20180527_172351.png)

Trying some first person stuff.

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 No.9279

File: 5026e55205f4ef9⋯.jpg (84.81 KB,1024x698,512:349,IMG_20180527_210343.jpg)

This was my practice today.

When you draw the thoracic box and the pelvis, what procedure do you follow?

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 No.9280

>>9279

One method I've been experimenting with is starting with a line across the base of the gooch instead of the top of the pelvis-and then coming back up to where I think the top of the pelvis is. It feels a little weird because it's further down but sometimes, especially with female models, it's pretty hard for me to determine where the top of the pelvis is due to the flank fat covering the obliques in certain poses. This method I think gives me a better idea of what's going on under the surface but it's something I'm still getting used to.

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 No.9286

File: 78128a60f0be21e⋯.jpg (200.21 KB,1920x1080,16:9,IMG_20180528_110733.jpg)

So yeah, first time in several days that I've been able to practice.

I'm trying to incorporate more elements of what I'm reading in FORCE, into this. The most obvious one is probably equating the head to a box, instead of a sphere, but I'm unsure of how to incorporate the more advanced stuff I'm reading, like surface lines.

Still, progress is being made.

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 No.9311

File: b613016732984bf⋯.png (194.81 KB,1055x935,211:187,1.png)

File: 25f20c214a09687⋯.png (165.94 KB,1045x914,1045:914,2.png)

File: 648c4a51edf6729⋯.png (189.34 KB,1039x918,1039:918,3.png)

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 No.9315

File: 2facf61adb15c92⋯.png (41.72 KB,379x421,379:421,wut.PNG)

>>9311

what is this

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 No.9317

YouTube embed. Click thumbnail to play.
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 No.9320

>>9315

it was a man holding up a woman

when it is a pic with two people, it always fucks me

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 No.9332

File: 74bdf5e2778c878⋯.jpg (67.2 KB,1920x1080,16:9,4415.jpg)

figure drawings are hard, looks good some times.

>>9286

nice gesture man looking good

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 No.9339

File: 67f690fbcdaa868⋯.png (180.16 KB,959x930,959:930,1.png)

File: 29dcb5a30017963⋯.png (147.55 KB,933x921,311:307,2.png)

File: 15243554267ba91⋯.png (159.23 KB,950x934,475:467,3.png)

File: a867e9c53b0752f⋯.png (94.96 KB,880x848,55:53,4.png)

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 No.9351

File: 49515667794a5ed⋯.jpg (192.03 KB,900x1354,450:677,026.jpg)

File: 655f941d84ea6ce⋯.jpg (206.61 KB,971x398,971:398,eb6138a7ad0107b1869cc923e8….jpg)

Can someone help me with this pose? It is difficult for me to identify the muscles of the back. Even with a guide, in photography I simply lose the way

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 No.9352

File: e9579b488253236⋯.jpg (194.77 KB,1920x1080,16:9,IMG_20180601_135520.jpg)

File: 2304e699b82958b⋯.jpg (202.73 KB,1920x1080,16:9,IMG_20180601_135541.jpg)

Blind FORCE, and regular FORCE.

The blind force is abysmal, barring the one in the bottom left, I think.

Regular force is, okay I guess. Better than I thought it'd be after basically having to stop drawing for like 4 or 5 days in a row.

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 No.9353

>>9351

Open the picture of the gymnast in your program and trace over it on a new layer. Use that Hampton picture you have there along with a more medically-accurate anatomy book to help you. Use different colors like hampton does. Her muscles are pretty well defined, but as they're pulled and compressed in different directions the forms of the bones and muscles alternate between more prominent and more subdued.

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 No.9354

File: 7c570d524ca26ce⋯.jpg (35.48 KB,591x750,197:250,skellington.jpg)

>>9351

Looks like a fun pose, an attempt at a skeleton from memory. I should have taken my own advice and traced and looked for references though. Look at the disservice I did to the angle of her ribcage for example.

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Post last edited at

 No.9357

File: c6b62f1924c8e5b⋯.png (154.18 KB,952x940,238:235,1.png)

File: 91aaf85ddcfd882⋯.png (163.16 KB,955x942,955:942,2.png)

File: 30875c8d3360dcd⋯.png (169.47 KB,943x937,943:937,3.png)

File: a5a4c0cf88c9f9a⋯.png (169.25 KB,941x933,941:933,4.png)

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 No.9358

File: b90e9fc516b8b02⋯.jpg (157.81 KB,1200x798,200:133,025.jpg)

>>9354

Here is another picture. Very good work, by the way.

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 No.9367

File: dd282ab6031cdcd⋯.jpg (108.38 KB,843x879,281:293,Untitled-1.jpg)

Some scapulae and clavi-…clae

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 No.9368

>>9367

these are nice

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 No.9369

>>9368

Thanks man. I need to do this shit way more (I need to do everything way more)

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 No.9382

>>9367

>tfw no scapulae gf

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 No.9388

File: 9d43657a3aa8716⋯.png (185.8 KB,1048x592,131:74,ClipboardImage.png)

>>9275

I don't know how to do straight lines with Krita's perspective tool, but this should probably visually explain a lot of where you're messing up.

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 No.9391

File: 60572ec844833a9⋯.jpg (206.78 KB,1920x1080,16:9,IMG_20180603_194554.jpg)

Which one of these has the clearest sense of force?

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 No.9399

>>9391

top left cause I can see the S curve clearly

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