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/loomis/ - Art Gains

Art, Animation, Agony
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Moved to 8chan.moe/loomis

We're All Gonna Make It, Fella

Join us on DrawPile (host address: splelps.com) in the /loomis/ Channel Saturdays at 10EST!


File: 4e2bf1877744084⋯.png (3.85 MB,2948x2848,737:712,QT Piggy.png)

File: ce7b9b93ef8f6cc⋯.jpg (325.49 KB,718x1041,718:1041,Unknown - Visual Measuring….jpg)

File: ef1e7180a52f808⋯.png (537.28 KB,1275x1618,1275:1618,Bert Dodson - Assisted Mea….png)

File: a094687a153b084⋯.jpg (33.56 KB,319x480,319:480,Unknown - Planes of the Bo….jpg)

File: d2b25b6ed23c366⋯.mp4 (7.52 MB,1920x1080,16:9,Poor Lil' Proko Boi.mp4)

 No.7812 [View All]

Because we should not have to make new threads or post in draw threads with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS LONGEST SIDE

Pick a reference image from:

Bargue Drawing Course (https://ia601200.us.archive.org/14/items/C.BargueDrawingCourse/C.%20Bargue%20-%20Drawing%20Course.pdf), Croquis Cafe (http://www.onairvideo.com/photo-archive.html), or images.google.com to find something you want to draw-just make sure to post your picture reference alongside your work

See 4chan /ic/'s unofficial sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit

and the /loomis/ Resource Hub for more information

Previous Thread: >>5415

260 posts and 186 image replies omitted. Click [Open thread] to view. ____________________________
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 No.12104

>>12101

Whatever you have to do to put out your best work is exactly what you should do, being able to draw without reference is a high ideal and an achievable one, but there is nothing particularly shameful about using reference in general.

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 No.12110

>>12103

>>12104

Thanks guys that gives me some peace of mind at least. Maybe one day ill be able to do it completely from imagination I hope.

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 No.12111

>>12110

You can do it today if you gloss over some details. I've never autistically bothered about bad anatomy myself which is probably a bad thing because I work from imagination so much.

At the same time, I've used a lot of references to practice, especially for gesture drawings.

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 No.12113

File: 8ee421d259dd50b⋯.jpg (123.06 KB,715x966,715:966,422265971faa6148b377797f9c….jpg)

File: 2a1c727af044970⋯.jpg (57.03 KB,500x500,1:1,g4163l.jpg)

File: c59c3871e1b9366⋯.jpg (2.93 MB,2048x1365,2048:1365,knightfall-staffel-1-erste….jpg)

File: b64f8ee94575e89⋯.jpg (52.21 KB,500x529,500:529,orders.jpg)

>>12101

reference for things you are unfamiliar with and if youa re going for photo realism. you should just practice posing the body and moving arms, legs and doing random gestures.

https://www.youtube.com/watch?v=S2OU9PQ2KaY

Jim Lee doing cover for Action Comics from start to finish over 5 hour stream. He spends a lot of time explaining the process and showing techniques and other off topic things, but you can skip ahead and watch on 2x speed to get to early parts of laying out his poses before coming back with better lines.

What you can see is how he composes his image and how he starts the basic shapes of bodies and just how much he erases. He probably could have done thumbnails or other things beforehand, but he was streaming and just did it all on the bristol board.

This applies to more than comics, obviously. For example, you should be able to look at a car and draw it in a completely different position. The proportions are relative to tire size usually and rarely change.

If all you do is reference, you'll never be able to work with different perspectives or angles or play with proportions. Foreshortening is a big one that is difficult to find proper references for. You'll spend more time looking for references than actually drawing or change original intentions to match the references.

If you need a reference, get one. But challenge yourself not to use the exact pose. I'm doing work on the Knights Templar and Crusades right now. I collected countless references, of which these are only a few pictures. I have pages of helmets, swords, various orders of knights, cities, architecture, and so on. I look at them to confirm the types of clothing or how the gear looked while drawing pages of different orientations and action poses. I've cribbed stuff from Knightfall tv show, but I dont have exact angles and poses of people when I draw them, despite heavily referencing at the same time.

Sadly, a lot of art you see today is actually traced or photobashed, so maybe I'm the one that is wrong. Comics, manga, digital "painting", concept art, etc are filled with frauds that couldnt draw a straight line without tracing it. You are trying to draw one pose/image. You should study an object and draw it from every angle over and over until you understand it. Not just humans, but birds, bears, cats, dogs, tables, chairs, etc. Reference is for that - referencing details and making sure you are accurate in those details. You are either tracing or simply transposing. There's skill to it, but it's not what referencing is supposed to be nor should it be referred to as such. It just makes people feel better to say they 'reference' instead of copy/trace.

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 No.12121

>No easy way to do 50/50 on human biodigital

i just want to see the muscles and skeleton, did all that shit manually, fuckin hell

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 No.12133

File: 410224920508996⋯.jpg (103.31 KB,641x641,1:1,1426824350428.jpg)

>>12121

>There's not even a muscle grouping thing, it's just one massive mass of shit

wow this is fucking not useful at all

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 No.12150

File: 9c09745cac7ef0d⋯.jpg (256.07 KB,1920x1080,16:9,9 1 19.jpg)

lets get back into it.

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 No.12152

How soon should I study anatomy? I'm still grinding motor skills, perspective, shadow and light. Should I just concentrate on being able to manipulate basic manikins / figures?

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 No.12153

File: 2b5fc5c28d13f5e⋯.jpg (68.25 KB,636x900,53:75,27f22953fab84010bd467a063a….jpg)

File: 58d7a5b987908a4⋯.jpg (71.48 KB,600x755,120:151,61badffc829acddbe8b73624fe….jpg)

File: 629c831efed6ec8⋯.jpg (81.47 KB,582x799,582:799,78d0798c8df46302aa18437819….jpg)

>>12150

is bottom left jerking off?

>>12152

i dont think you have to study anatomy in the sense of knowing every muscle group and bone and drawing them individually over and over. focusing on gestures and basic construction of the body is first step in my opinion. just an understanding of basic proportions of the body and movement ranges of limbs. when you have solid grasp of that, you can focus on some key muscles and how they are depicted and change with movement - knowing every muscle in the arm and drawing each doesnt really do anything if you dont understand how they move. gestures are about capturing movement and are more important in my eyes.

youll learn more doing things like guy above you than drawing every msucle fiber and tendon in a tricep starting out. this hand series is not technically anatomy drawing - theres no muscle at all depicted or other definition. its all about how the hand and wrist work. that would be the next step after gestures if I was teaching. if you understand how something moves, you can draw it from any angle and in any perspective. you can manipulate it for style and preference (blocky characters, manga/comics, abstract or fisheye perspective, etc). take the scythe and spear user images - if I want warcraft bulky shoulders and size, its not much more work to exaggerate that. if I want super deformed, same thing. i know how they move and motions and can go in any direction from that, whether cartoony or realistic.

some might say this is anatomy, too, but, to me, i dont see any reason for skeletons or muscle studies in anatomy until you understand breaking the body into shapes and being able to move those shapes in different poses.

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 No.12157

>>12133

I told you n*gga

>t. Sketchfab Gang

https://pastebin.com/9VgmQQPk

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 No.12158

>>12153

>i dont think you have to study anatomy in the sense of knowing every muscle group and bone and drawing them individually over and over. focusing on gestures and basic construction of the body is first step in my opinion.

Until I did the former I spent a lot of time doing what felt like spinning my wheels on the latter. Understanding the real thing in hindsight seems essential to me, but construction as a means of orienting that anatomy in perspective isn't necessarily to be discounted either.

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 No.12174

File: 69044719b79df2c⋯.jpg (316.06 KB,1920x1080,16:9,11 1 19.jpg)

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 No.12179

File: d39fafc3641fcd5⋯.png (216.86 KB,1750x1750,1:1,muscle no skel.png)

did a muscle thing using sketchfab, much better than with biodigital

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 No.12181

>>12179

I really think you should try and draw the whole figure itself; just drawing what the muscles look like in neutral pose isolation like that isn't giving you enough information I feel. It will hopefully help you keep things in proportion as well. The features are looking a bit "elongated". Keep practicing!

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 No.12184

>>12179

>>12088

anyone know any particularly good anatomy refs on sketchfab?

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 No.12189

>>12184

The pastebin in the Practice thread is the best I've found. There are literally hundreds of them but many of them are shit. If you want the best of the best you have to shell out for Proko

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 No.12191

>>12189

I don't think sketchfab has any individual muscle models, for example. Which is shit, unfortunately Proko is literally the only resource for something like that I'm aware of, and, considering most books only have at most 4 views of individual muscle groups, I think it's worth it.

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 No.12193

>>12191

(I just checked, they do have some individual muscle models but they all seem to suck balls)

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 No.12198

File: 42a8ecfdaa92500⋯.png (165.42 KB,768x1024,3:4,More muscle.png)

>>12179

continuing this trend, drew more muscle, also listened to what >>12181 said, though i turned the layer off so u can't see it, think it looks a lil better

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 No.12209

>>8001

Cubes in perspective do not have parallel edges. In perspective, edges converge to a vanishing point. It's as simple as understanding that things get smaller the farther that are.

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 No.12212

File: 23c1b3690b4eb24⋯.png (312.98 KB,1280x1800,32:45,first_figure.png)

Took a stab at figure drawing. I recognized a few mistakes I made, which ultimately made the finished thing look more like an alien. Hopefully I didn't miss any other obvious issues. I am going to try and commit to at least one drawing every other day. I can post them here for critique if that's okay of course

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 No.12221

>>12212

> if that's okay of course

That's what the thread's for.

[insert >10 active users, don't expect too much feedback, yada yada here]

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 No.12228

>>12212

noodle arms and bean torso but its expected for your first figure, as long as you know what your mistakes are you'll continue improving. I recommend doing more quick drawings daily though, nothing that takes up too much time just a couple of 3 min figure drawings

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 No.12229

File: 2af73aa5953ee34⋯.png (238.54 KB,1000x1000,1:1,Lucifuge Color Scheme.png)

Still not finished (needs shading and all that), How does the color scheme look? I've been kinda having a hard time with color schemes lately.

Also resizing fucked the quality a little bit

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 No.12235

>>12229

you should read up some color theory

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 No.12240

>>12235

The color relationships aren’t particularly offensive, but they are completely rudimentary. He needs to improve in just about everything and color theory is probably the least of his problems (no offense bubbi, you’ll improve u just have to practice)

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 No.12243

YouTube embed. Click thumbnail to play.

Okay, /loomis/. How does an adult who's NEVER drawn before get into art? What do you buy, where do you begin?

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 No.12244

>>12243

Buy pencils and a ream of printer paper, anything more than that will be wasted on you at first

I’ll uh…explain the next step when I get home

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 No.12250

File: 1d8755124ae75e1⋯.png (41.67 KB,238x256,119:128,benin.png)

>>12243

geb oud a bencil andd draw on sum paper :DDDDD

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 No.12251

File: 69bbbdc509cc72b⋯.png (249.39 KB,740x628,185:157,15156.png)

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 No.12252

>>12251

Ay yi yi!

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 No.12253

>>12252

I don't know what that means

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 No.12255

File: c6610a6b2538295⋯.png (623.82 KB,642x618,107:103,digitalFrauds.png)

>>12243

You'll want to set aside some money for at least 4 x Rotring 800 mechanical pencils with Pentel Ainstein leads for each - HB, 2B, 4B and 4H are good range for this. You'll need a set of french curves, circle and ellipses guides, a t-square, kneaded eraser, a staedtler clutch pen/lead holder and some 2 mm leads to go in it, a staedtler 2mm sharpener, sandpaper, a tombow 2.3mm eraser pen, an eraser shield, q-tips, eraser brush, pads of strathmore 500 bristol pad, set of charcoal pencils, staedtler finer liners (0.1, 0.3, 0.5, 0.7 and a brush pen is a good range), set of triangles, architect's ruler, protractor, artist tape, xacto knife, set of copic markers (or alcohol markers if too cheap to buy copics), staedtler water colors, staedtler triangular color pencils, colorless blender, non-photo blue pencil leads or pencils, large printer/scanner (capable of printing onto up to at least 11 x 17" bristol), a wacom cintiq pen display tablet (huion if too cheap to buy good stuff), photoshop license, clip studio paint license, various paint brushes, various gauche, an inclined artist table/desk, and some welbutrin or zoloft.

these are just minimum requirements for starting obviously.

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 No.12256

File: 91de543f9f95ec0⋯.jpg (88.39 KB,440x498,220:249,1412302277875.jpg)

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 No.12258

File: ad390f35f376820⋯.png (143.06 KB,1600x1200,4:3,warmup.png)

File: ee83b05e3d62121⋯.png (667.42 KB,3200x2400,4:3,recline.png)

I did a couple more figures, I like how the first one turned out much better. The most glaring issue to me, for both of them, is that the head and shoulders are off. But I'm not quite sure exactly what is "off"

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 No.12259

>>12258

try looking at some anatomical stuff, muscles, etc, and try to highlight the muscles and where they appear or don't appear in your drawing

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 No.12260

File: 7ddd19fc25ad6ca⋯.jpg (4.34 MB,5312x2988,16:9,20190116_175734.jpg)

Anyone have any tips on how to draw from imagination? I find it difficult to draw anything with foreshortening or difficult angles but I can manage pretty mundane poses. Also does anyone have a recommended book / tutorial for drawing cloth/clothes?

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 No.12269

File: d40f6fcac5e8076⋯.png (1.32 MB,2936x3480,367:435,third_figure.png)

>>12258

Did another one today. I made notes of the mistakes that I could recognize. I'm also noting that the head is too small, now that I'm taking a second look at it. If someone sees another glaring mistake that I missed, please let me know.

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 No.12270

File: ece838e4300b6a9⋯.png (118.48 KB,1024x1280,4:5,more bodi.png)

Tried doing some more body stuff, I think i'm getting kinda better maybe?

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 No.12272

File: bd519f0819830a0⋯.jpg (18.2 KB,236x313,236:313,anatomy - basic shapes bod….jpg)

File: 39cb5aacab14c40⋯.jpg (50.5 KB,596x853,596:853,anatomy - basic shapes hea….jpg)

File: 44bab14a8c825bf⋯.jpg (58.83 KB,1200x600,2:1,figure-drawing-1-1.jpg)

File: 42371fefa23e072⋯.png (77.74 KB,1000x707,1000:707,gestures.png)

>>12269

you are drawing noodle people and then pointing out anatomy and proportion issues. either focus on gestures to get feel for lines of motion or look up how to break the body down into simple shapes and set up some lines for head heights so you can get a proper framework. your not learnign anything. you are pointing out flaws, but ignoring that the entire thing is basically wrong, from proportions to head size to curves and anything else - you could point to any part on that drawing and say there's something wrong. this isnt meant to be mean or make you stop drawing. just slow down and get some fundamentals down first before trying to be an anatomy expert on this level of art.

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 No.12273

>>12272

Thank you for your honesty, anon. Do you have an opinion over which I should focus on first, gesture or building the framework?

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 No.12277

File: 5735381c99f4223⋯.png (274.79 KB,1600x1200,4:3,doodles.png)

>>12272

okay so I took another stab at it, but tried to focus more on the lines this time. I feel like the two in the bottom right corner, and the one in the top left corner are steps in the right direction.

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 No.12282

File: c4df2399289392f⋯.jpg (75.46 KB,1000x563,1000:563,17 1 19.jpg)

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 No.12313

File: 3577490d91989b3⋯.png (226.57 KB,1750x1750,1:1,4.png)

how dis

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 No.12383

File: 20411693f175cae⋯.png (927.06 KB,2550x3300,17:22,ccpractise.png)

Long time lurker here. Finally got a tablet and looking for critique. Don't go easy on it.

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 No.12390

File: 296c05d365b27da⋯.png (357.76 KB,799x848,799:848,rrrrrrrrr.png)

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 No.12462

>>12383

Pose and the figure dynamic looks awfully bland anon. Outfit looks like shit. It's all shit despite the proportion is moderately alright.

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 No.12635

>>12383

NO CAPES

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 No.12908

File: 7eef87a00fa8831⋯.jpg (188.07 KB,1000x1333,1000:1333,cream.jpg)

Am at square one and thought I'd try drawing something simple and cute to see where I am before I do anything else.

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 No.14589

File: 0f9b382612cbd59⋯.png (752.58 KB,2550x3300,17:22,balance.png)

>>12383

although I'm not sure if it's because of the angle your boots are at, but your legs are a bit too long, always remember that the waist is going act as your center point therefore think of it like; "as above, so below"

sorry if I'm a bit late

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