No.715[Last 50 Posts]
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No.718
rollin'
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No.719
Do I just draw the princess as is or just make something up based on the concept or what?
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No.720
>>719Draw your mom fgt lol
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No.721
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No.724
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No.725
bear in mind there's no point to post based rolling here given the dearth of activity. random.org is the only way to go for the time being I'm afraid
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No.726
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No.727
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No.730
some of my favorites from /ic/
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No.731
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No.732
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No.733
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No.734
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No.736
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No.737
>>736You make that?
Looks like Skullgirls.
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No.740
>>737Nah that's a crosspost from /ic/
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No.743
>>726my kobold princes became a meme, finally i achieved something in my life. thanks /ic/. Also Lamia princess on the way.
P.s.
Thanks for leaving breadcrumbs to this place. Since got banned on /ic/ kek.
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No.744
>>743You got banned again? lol
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No.745
>>744obviously art in art board and princess drawings in princess thread make you banned.
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No.746
>>745Of course, how ignorant of me to think otherwise. How long are you in for?
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No.747
>>744>>745>>746I got banned for saying "the furry rule is antiquated" Literally. What the hell, man.
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No.748
>>746just a day it seems, nothing bad but whatever.
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No.749
>>748Banning someone for 24 hours for making the "wrong post" is super excessive. I fucking hate the 4chan mods with all of my butthole.
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No.750
>>749i don't lose anything, i can still browse. 4chin loses art i could post in that time. I win.
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No.751
>>750You working on anything atm?
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No.752
Oh yeah I forget that the banned screen returns even when the shit is up.
>question the rules
>banned for 24 hours
wow
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No.753
>>751Lamia, just casually drawing. Don't expect superb quality works from me, kek
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No.754
>>753You should paste the kobold head on top
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No.756
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No.757
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No.758
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No.761
Thread was deleted on /ic/
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No.762
>>761Wow it had well over 100 posts too
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No.764
Sure enough I came home to this.
Pls avenge me koBROld
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No.765
ok then…
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No.766
rollin
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No.767
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No.768
whoops wrong date
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No.774
>>768Great work, very cute…and GODDAMN those bewbs
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No.783
>>768Damn dude, who are you?
Got somewhere to follow, see more of your work?
Can't really make out that signature( Zeimce?)
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No.791
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No.792
Been a few days since I drew a towergirl, let's see which one I get.
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No.793
>>792Remember, using random.org is more than ok, this board is too slow to roll by post. I mean, you're more than welcome to do whatever but just sayin', it kind of removes the random element when there's only a few posts a day here!
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No.794
Also for the record as the board owner, full disclosure I'm spending a lot of time on 4chan's /ic/ board because all of the art boards on 8chan are slow for the time being, including my own. Please hang out in the tower girls thread on 4chan.org/ic/ with me (I'm the OP and I critique and contribute a lot in these threads), but I encourage you to post your stuff here too!
Here's the latest two threads on /ic/
http://boards.4chan.org/ic/thread/2032369/tower-girls-9http://boards.4chan.org/ic/thread/2037186/tower-girls-10 Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.795
>>792I_fucking_hate_hands.png
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No.796
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No.797
>>795The general shape of the stage left hand looks okay but the proportions are off. The fingers are too big and the hand is too small. Cute though keep it up.
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No.816
might tryy
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No.817
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No.818
>>817very well done.
>I'm getting a boner Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.827
rollll
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No.828
>>817man you guys are bretty good
>>764holy shit you got banned for this great content creation?
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No.840
rolein
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No.841
>>840Full disclosure, this board is pretty dead, my man (I'm the owner btw)
I was thinking of taking out some google ads after I finish the resource hub, because there's no way in hell people are going to come from 4chan's /ic/ board to here spontaneously, I've found (in fact, /ic/ itself is very slow considering how populated 4chan proper is).
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No.842
>>841Does /ic/ even know about this place?
Also, please, could you remove the banner with the bouncing boobs? I hate getting random boners whenever I check this board. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.843
>>841I would rather that we name-fag this board really hard and all git gud before we bring in a bunch of new guys.
Then those newcomers that come here will be amazed by our skills and we'll get a bunch of followers and we can act all high and mighty when we tell them they're shit :D
Who is with me?
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No.844
>>843Cute .gif
I don't know. I do want to git gud if for no other reason that I'll be better at helping people myself but I don't know how much longer I can stand my board stagnating like this even at my current low skill level. Another problem is I'd prefer to bring in imageboard users and not just random normal people if possible too but it seems hopeless.
>>842I've been putting a blurb about it in the towergirls threads that I've been posting in /ic/ (Oddly enough I didn't this time, lol) but in general probably not.
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No.847
fug
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No.852
bah I'm out of practice
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No.853
>>844>Another problem is I'd prefer to bring in imageboard users and not just random normal people if possible too but it seems hopeless.Why? Chan culture is shit. Every person on /pol/ sounds the same, they speak through memes. I don't know of any other community where it's considered normal to attach -fag at the end of nouns, it sounds so stupid. I like the imageboard format, but the mentality seems to be stuck in 2004.
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No.854
>>853I'm not going to argue there but I've lived that chan life for so long that I don't think that I can go back lol
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No.855
>>853For some reason, I become extremely shy whenever I see folks with names on chanboards, it's why I haven't posted on tgChan or drawchan yet. I was cool with it on zChan though
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No.858
i was about to trash this, but I'll post what I have since the thread is sort of lacking activity
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No.859
>>858It looks pretty good man, I mean, there's a lot of technical know how there. Looks like you were putting a lot of work into it. Perhaps a bit too much tbh, lol.
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No.860
>>859thanks! I couldn't get this type of thing done in Sai so I used mypaint. It's incredibly powerful for being free; having an extremely good stabilizer and pen pressure. The pen pressure makes a wacom bamboo equivalent to an Intuous. Too bad it's a huuge memory hog though. My memory usage went from 50 to 86 percent and the brushes were starting to lag lol. It also lags when you start to stream too.
Anyway, I got it from here:
http://mypaint.intilinux.com/ Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.861
>>860I've used mypaint before it is quite nice and really replicates natural mediums well. I've never had a problem with it hogging memory personally but I've got a pretty beefy machine. Mypaint is pretty good but If you have linux maybe give Krita a try (otherwise forget I even mentioned it)!
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No.879
I made.
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No.880
>>879cute face but that bod needs some work bruh. Her boobs are quite uneven and her whole torso seems too thick, with little emphasis on how the expanse of the shoulders and ribs taper inwards and then flare out again at the hips. Keep goin' though man
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No.881
>>879>tfw you will never put it in ghost princess' butt Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.883
newfag here, rolling
Just remember there are no accidents
>>Only happy little dubs
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No.885
>>883I just learned I can't body.
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No.888
>>885lol, that's a pretty literal interpretation.
It's not all bad, you definitely need work around the back of the knees and her buttcrack should be pushing the other direction seeing as we can see her stage left tiddy.
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No.892
>>858im rusty with hands, going to study them now
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No.893
>>892 While not perfect by any means those hands look pretty good man, but not very feminine! While it's a pretty neutral "concept art" kind of character turn-around pose everything is executed really well from that 3/4 angle. Good ups my nigga, you are so gonna make it brah.
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No.894
File: 1428819631816.png (47.69 KB, 477x642, 159:214, le cant handle le heat fac….png)
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No.898
>>885You also can't grammar.
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No.899
>>898Is this what we're going to become? A shit-hole full of elitist twats who complain about other people's flaws in the English language?
perfect Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.900
>>898pls b trolling
>>899lol
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No.904
>>899Apparently requiring other posters to obey the most basic rules of grammar makes you an elitist now.
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No.907
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No.912
Rolling again,
I think this thread may be how I am going to learn how to lewd.
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No.913
>>912There are worse ways to go about it I suppose. Just make sure to be drilling your fundies in between each grill attempt.
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No.914
>>912its me
>>913yeah I still need a lot of work, im like the fucking wright brothers of people drawing im all like "Im gonna grill" and then people see me going with a 4hp motor and more spruce then a fucking forest ranger and they just be shaking their heads.
>>One DayThings I learned today, Drawing is Hard. Colouring is also Hard and I have no fucking taste at all. Be back next week, working on my grill .
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No.915
YouTube embed. Click thumbnail to play. >>914lol, my man. Alright let's do it.
First thing I'll say is that she is very masculine just about everywhere except her waist. Keep in mind some of the proportions here
>>880 brother. Also the dark thick lines everywhere give a hard rigid look making her face and body look very masculine as well, look into line weights (
http://www.ctrlpaint.com/videos/the-power-of-line-weight ). It's a long road my man but a nigga's gotta start somewhere; you'll make it if you try though.
Oh another thing is to not dwell on what you may have done wrong with this attempt and just keep that stuff in mind for the next one, you have to keep drawing and drawing until your balls off and then you make it and niggas all over the world be like
god damn son this pimp done did it Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
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No.916
>>907>hurr respect my right to be retarded>butthurt xDD Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.919
>>907>>916make art not war bruvs
rollin'
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No.930
>>914Be trolling /co/
find the loomis books
>>This places name makes so much more sense nowNot sure if I should feel bad that loomis is doing more for me then drawing on the right side of the brain or what not.
Next Week Get Hyped
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No.931
>>930 DotRSotB is a wonderful book initially, but the author loads up all the chapters beyond like the first two with a bunch of cumbersome accessories nobody should have to deal with that she sells in order to make more money. It's crap. I recommend DotRSotB but only the first couple chapters, after that try either Keys to Drawing by Bert Dodson or if you're in a hurry to try imagination drawing Fun with a Pencil is okay once you can freehand a circle alright.
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No.937
Rollin'
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No.943
>>937Well, I gave it a shot, but I'm not completely happy with it. Maybe I'll try another one sometime and put more time into it.
Try not to stare at her right foot, I'm tired and I just gave up.
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No.944
>>943Yeah the foot facing away is definitely a little wonky, it appears as if we're looking at it from two different angles at the same time. Nonetheless, good work man at least you're drawing, I think it looks pretty good (she definitely needs a clavicle tho).
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No.945
>>943Not too shabby bruh.
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No.946
>>944>>945Thanks. I took the goblin princess post as my second roll, and this is where I am so far. I will try to get back to her in the morning, but for now I'm tired as hell. I feel a lot more inspired on this one, and actually installing the drivers for it makes using my tablet MUCH smoother.
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No.947
>>946I like where this is going muh man. Keep it up!
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No.953
>>946Well, here she is. Trying a lot of random shit in photoshop.
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No.954
>>953And a clean version if anyone cares… just remembered I could just post them both in the same post… so I'll toss in the version without color, cause I actually am pretty happy with how my linework is improving. I may do another one or move on to something else, but I certainly appreciate the practice.
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No.955
>>953>>954Awesome work duder, good contrast in colors. The background is flat (you could slap a few water ripples around the lily pad to suggest it's floating anyway :P) but it doesn't look bad at all and all the colors all compliment each other nicely. I feel like her belly button should be a bit higher. Anyway, looks great man, keep working!
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No.956
>>955Those are just crotch lines.. even though I didn't want to give her a crotch. I just like the lines. I decided against a belly button cause she's a plant, but it might look better just to give her one… since this ain't for science or anything.
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No.957
>>956Yeah I see what you mean, you
could add a suggestion for the forms of the abdomen (if she has one) too. But I think you did well enough here that maybe you should move on and keep twerkin'
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No.964
Decided to do Sword Princess too while I'm at it, though just a pretty quick pic.
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No.965
>>964
That's pretty cool man, I like it. One small thing I noticed is that the handle of the sword isn't completely straight, so that's something to watch out for next time I suppose. When I'm drawing characters with weapons and things like that I almost always make a stand-alone layer with a straight line on it using the line tool so I have a real nice guide in place.
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No.966
>>965
Yeah, I honestly should have done the sword entirely on it's own layer before I started and just moved it around to suit the pose. Who knows, maybe I'll try her again.
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No.967
>>966
No need to try again I think you did pretty well, the only things that stands out as needing work is perhaps the sketchy lines and that handle, both easily fixed. I really like it as a whole though man, keep it up.
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No.970
As soon as I saw Nomad Princess I said "wouldn't be wonderful if she had no pants?" Didn't feel like drawing labia and I wanted to do shading the way I would if I were just inking it, so it worked out. I'll try to draw some big, puffy labia some other time though. Probably.
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No.971
>>970
And despite thinking over and over "don't forget her scar" I forget it until just now.
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No.972
>>971
Noice m8. You really pulled it off.
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No.973
>>971
I really like the pose and the scene.
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No.974
>>971
I really like it, it's very dynamic. I feel like the features of the face are a little too small or at least the eyes (keep in mind the eyes are supposed to be one eye's length apart for example, but if you did that with how small they currently are it'd probably make her look like a downy!)
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No.979
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No.981
>>930
well here it is
time and effort yields results, who knew. I got princess princess and I have to admit, ive been on chans for a long time but goggling princess dresses for reference material made me feel like a pedo.
>>Then I realized she had muh drills
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No.982
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No.1001
little jester sketch thing. new coloring technique didn't quite……….work out………….
What other art forums do you guys hang out on? :>
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No.1002
>>1001
4chan.org/ic/
imageboards are the only way to fly in my opinion, at least until I git gud.
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No.1003
>>1001
I really like it btw mane
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No.1004
>>1002
To be honest /ic/ is the only imageboard about art with any activity. As the board owner of /loomis/ I endorse it fully even though I hate 4chan and its diabolical gains-stealing captchas. The worst thing in the world is seeing talented artists come here and being driven away by the inactivity.
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No.1006
>>1001
come over to /dpd/! (on this site)
We have cookies, and lots of death.
I've also joined a skype group for critique(serious. We're going to have a crit session every sunday!). Send an invite to skype user: ultrarocket, saying "i'm here for the crits"
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No.1008
>>1001
I use to hit the draw boards on plus4chan and tgchan, but both seemed mostly dead last I checked. I have hit a few draw threads on /tg/ and /co/ but even those didn't match the old threads on halfchan /tg/ back when that was more active. I'd probably do more towergirls but I'm knee deep in finally getting my comics going.
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No.1010
>>1008
Good luck with your comics, man.
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No.1011
>>1008
Do you have a tumblr where you post your work?
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No.1012
>>1008
>I use to hit the draw boards on plus4chan and tgchan, but both seemed mostly dead last I checked
The problem is an oversaturation of communities. Artists are being pulled towards countless proper forums, imageboards (even on this very website there's like 8 drawing boards) and online galleries like tumblr and deviantart.
In my opinion imageboards are the best format for someone who's still working at developing themselves artistically because there's no identity or permanence with whatever you post. However /ic/ (the original drawing board) is not very lively itself considering how long it's been around and that really makes it hard for us newer boards to pick up steam.
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No.1013
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No.1014
>>1012
>once every hundred posts
Oh man, I really need to proof read these things
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No.1015
>>1012
Yeah, it's rough because honestly the joy of drawthreads is all the suggestions are from whatever board you already love. So I drew a shitton of 40K and D&D related shit for people in the early days of old /tg/. Years ago old /co/ was full of great drawfags, and they all either moved on just because they had real work to do or got pushed out because /co/ just became more and more a batch of assholes that don't enjoy anything. And when both those places declined I tried to keep up with the offshoot boards and hope for the best, and it was good for a while, but it's all dead now. I don't even know where guys like GreenMarine and Chink went off to, even old collaborators of mine are hard to get a hold of now. I guess that's just life.
The only thing holding this, or any art board, back, is people probably feel like they would just be shits to come here to comment or ask for art but not draw. The ones that want to come and draw mostly feel they'll never be any good, God knows I've felt that feeling when I was younger (my current confidence level astounds even me). But I'll try to keep with the board, since each of us is responsible for making whatever places we go to better places. Even if I don't draw much for the board itself, I'll try to check in and comment or help if at all possible.
>>1011
I think I made a tumblr or blog thing for Gamergate stuff 8 months ago, but not for art. Maybe I'll get one made soon, though I am mostly trying to figure out final character designs and page layouts for my current project. My deviant art is stranger59, and I put up a few recent things I did here or on other 8chan boards.
Who knows, maybe we can organize other artists to check this place out sometime.
>>1010
Thanks a lot!
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No.1016
>>1015
>Yeah, it's rough because honestly the joy of drawthreads is all the suggestions are from whatever board you already love.
> So I drew a shitton of 40K and D&D related shit for people in the early days of old /tg/
My man. One of the reasons I decided to become an artist (though only did so recently because I'm an idiot) is because of the drawfags on /tg/ like Miko, Chink and Mr. Culexus (even if he never improved much his stuff was still kind of charming at any rate) and the others whose names escape me. I don't remember why I left /tg/ but I still have great memories of the board itself and all the epic me-mes we had. In the end I suppose I was a poser that was lead there by the Dawn of War PC games though.
>Even if I don't draw much for the board itself, I'll try to check in and comment or help if at all possible.
Thanks man, I really appreciate it.
>Who knows, maybe we can organize other artists to check this place out sometime.
I wanted to take out an ad on google but the content of the website itself probably won't let me do that; maybe I should try anyway, but I don't suppose you know of any alternatives to that off the top of your head do you? I've got more money than time to be honest!
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No.1017
>>1016
No ideas at the moment, but I'll sleep on it and see if anything comes up. Once I get my scanner my production speed will increase a LOT (just so many more years of practice with paper and pencil over the few I've had with the tablet) so I can probably hit more drawthreads. And as I hit them from time to time (mostly just to warm up before whatever I am focused on the rest of the day) I'll try to bring up /loomis/, just slip it in… when no one is looking…
All the guys you mentioned are amazing, I really hope Chink didn't actually die in the Taiwan military this time. He once drew Cerebella from Skullgirls with all these penises just raping the everloving fuck out of Feng… what a swell guy.
I even have a few of his old pics saved now, thanks to looking through all my old files for some pics I did for a now dead /tg/ homebrew (never found the finished stuff, probably gone for good).
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No.1018
File: 1430810712103.jpg (462.62 KB, 1430x1226, 715:613, The_Grimdarkian_by_IronShr….jpg)
>>1017
>He once drew Cerebella from Skullgirls
Wow he was still active when Skullgirls came out?
>with all these penises just raping the everloving fuck out of Feng… what a swell guy.
That's our Chink. RIP my degenerate asian friend ;-;
I wonder what happened to Miko. She was among the most talented (or "hard working") of the bunch, I'm sure she was a legit commercial artist. I h-hope she didn't die in the Taiwanese military, too!
>I'll try to bring up /loomis/, just slip it in… when no one is looking…
Thanks bruh. I've found that's the very best time to name drop. Seriously though I'd appreciate it. I've had an inexplicably difficult time getting this board off the ground myself, any little bit helps.
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No.1021
>>1018
Do you know about the effect literature has on revolutions?
Well, this is only a theory but we need to drop subtle propaganda and confirm peoples unhappiness on the 4ch boards. It is necessary for planting roots for change and movement to the 8ch boards. It may not even be posting exactly where to go. But communicating values or difference that are here, without ever telling people where it is, is probably a good start.
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No.1030
>>1004
Yes but people there are mouthbreathing idiots and drove me away with their assholish stupidity. It reached critical mass one day and I don't want to go back there.
IDK I just want a cool BBS-type thing full of friendly people who can chat about art and the philosophy of art and doing professional work. :( And general off-topic life stuff too. I guess conceptart.org comes close but it's too big of a community for me to feel like I'd be "integrating" with any real meaning.
I guess I could start one cause I might have enough Tumblr followers/art friends to do so but it's also one of those things where you don't want to announce a party and invite everyone and then no one comes. This is even worse because people can publicly see that nobody came.
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No.1031
>>1030
>This is even worse because people can publicly see that nobody came.
Tell me about it.
https://www.patreon.com/ADobsonComics
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No.1032
>>1031
This guy has over 5.5 million pageviews and almost 2000 pieces on deviantart by the way.
Anyway, as we were talking about earlier the market is simply too saturated with art communities. There's too many of them and they're all pretty good for what they are making starting a new one an uphill battle. Not impossible, but incredibly difficult nonetheless.
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No.1036
>>1030
I had a lot of art friends, too, or so I thought. But they're not the closest of art friends. I've shown tons of people and acquaintances my board, /dpd/, logically you'd think more people would be going on it. But it's really the close friends that really join you. Or, unless you're someone held in pretty high esteem like appleflinger, it's hard.
You could try. Everyone deserves a try with it.
>>1032
IMO there are a lot of people not satisfied with the quality of posting on /ic/, both in critique and the level of art being posted. There IS room for a better art imageboard. Maybe not another standard art forum, but imageboard, yes.
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No.1038
>>1036
I hear you man. Yeah I've tried shilling this board quite a bit but it doesn't seem to take off on that alone. It's like you need to go for people that aren't aware of /ic/ or the other alternatives. The problem with 8chan is it's so fractional and the people that arrived are mostly set in their ways as to what boards they enjoy posting on.
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No.1039
>>1038
Also I completely agree that everyone deserves a try. I think /dpd/ is pretty cool and I wish you a ton of success.
WE'RE ALL GONNA MAKE IT BRUH
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No.1040
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No.1042
Besides the low traffic, another problem is the perception people have of 8chan in general that drives people away. People on other chans/sites make up shit about it, then other anons believe it to be true without actually coming here, then they start parroting bullshit too and the cycle keeps going.
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No.1043
>>1038
I really want to go there, but I don't want to shit up the board with my bad taste in subject matter and art lol. I might do a study there once in a while though.
I wonder if we could work on the bootcamp assignments from here:
http://forums.permanoobs.org/viewforum.php?f=17
i worked on assignment one partial and quit.
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No.1044
>>1043
>i worked on assignment one partial and quit.
I can see why, it looks like a big pain in the ass, lol
http://forums.permanoobs.org/viewtopic.php?f=17&t=1452&sid=c1dbe4d1f8e85c540104b71de05f86ef
Looks like it is something we definitely should do though.
>>1042
I think mostly it's people just don't know about 8chan in general except the gamergators for the most part. There's been no effort to advertise this site outside of that that I'm aware of anyway. 4chan advertised on word of mouth but it's been around forever now and it was the only game in town for a long time.
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No.1045
>>1039
thanks man! I like that little "we're all gonna make it bruh" at the top of the board.
>>1043
that sounds like a pretty good idea mate. I'll start up a bootcamp thread over on dpd. Also, don't be afraid to post. There is a beginners thread after all if you really feel you need to post in it.
I checked out the conceptart reddit today. I bet we can advertise there! Would you guys be alright if I mention the artboards we have here in a thread?
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No.1046
>>1045
>I bet we can advertise there! Would you guys be alright if I mention the artboards we have here in a thread?
I don't think that guy owns that forum so he's probably not in the place to say whether it's okay or not. The worst they can do is delete your thread. It's worth a shot I imagine.
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No.1120
>>715
So I got human princess … again
>>so fuck im drawing moth princess.
This is only mostly cringe-worthy and my American transvestite is slowly becoming a thai ladyboi
>>thats improvement … right
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No.1121
>>1120
>This is only mostly cringe-worthy and my American transvestite is slowly becoming a thai ladyboi
lol
Keep working man. You need to familiarize yourself with the features a bit more, such as what the nose looks like at different angles and so on. Also your feet, while mostly hidden, look kind of silly (our feet don't form a "cup" like that at the heel if you know what I mean). It's awesome that you're drawing my main man, and you will improve (https://www.youtube.com/watch?v=KX0MrnzBJ8M), but you should consider drilling more fundamentals from Fun With a Pencil (http://tinyurl.com/npmgqyt) etc. in between any finished works like this you decide to make, for sure.
Also line weight my man.
http://www.ctrlpaint.com/videos/the-power-of-line-weight
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No.1129
>>1121
I think we need to get the official /loomis/ watermarks so we can advertise more generally .
>>Also would a roll for pushups/squats/lines of creatine be appropiate for this board in the line of faces/hands/perspectives ….
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No.1130
>>1129
>Also would a roll for pushups/squats/lines of creatine be appropiate for this board in the line of faces/hands/perspectives ….
That would absolutely be appropriate, in fact I think people should do both, really. I need to make a playlist of long free art videos people can watch while they work out that will help them memorize things like anatomical landmarks and so on. Proko's videos are pretty good for that (his free videos are a bit short though)
Watching/listening to stuff like this
https://www.youtube.com/watch?v=Qwt_wggUFHg
Or Vilppu's drawing demos would be something productive to do while you snort creatine or do bicep curls
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No.1131
>>1130
here, I really like your idea >>1129 and I'll try and make something up.
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No.1132
I'm going to make a roll game for general drawing and one for /co/ I think. I believe these kind of "games" are a great way to inspire/force people to practice their drawing (on imageboards anyway), particularly of things they wouldn't otherwise draw. I mean, they still might not but it will really help the ones that do.
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No.1140
This roll game will allow for possibilities for lewd, correct?
Either way, that's a great idea. Are you thinking for the /co/ one "draw established character" or "design a hero with this theme"? I was going to draw a few ideas for the shared universe project I see on /co/ sometimes, but nothing was organized at all and I didn't want to sort through tons of shit just to get the gist of any characters worth drawing. Sometimes I just want a simply idea I can run with, makes me feel like Stan Lee ran by with a half thought and told me to have 22 pages done by monday (which is what I assume happened a lot).
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No.1141
>>1140
There will definitely be lewd possibilities. I will probably do the /co/ one first because it will be less dry than a general drawing roll game (even if it won't be as useful to as many people…).
>Are you thinking for the /co/ one "draw established character" or "design a hero with this theme"?
I was planning on doing established characters but I'd like to get people using their noodles to make their own as well so I'll try and think of a way to incorporate that. Maybe I'll give each character a sort of generic "sub-title" that a person can make an original character of based on a broader theme instead of drawing the character itself. For example "Star - Magical Girl", "Jenny XJ-9 - Robot Girl", etc.
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No.1142
That sounds cool. And if people want to roll twice they can make the second on the first character's rival, to get them fighting.
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No.1143
>>1142
Yeah I'll probably have a meta game for when someone in the thread rolls trips kind of like the most recent tower girls variation here >>1012, I'm not sure what it'll be but I'll figure it out. This is kind of a daunting task though, there's so many characters to choose from.
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No.1169
The mystery of Gats' brush settings has been revealed to me so I believe I will try and make little tower girls style rutabaga chibis for the /co/ themed dice game. When I get home anyway. Fug
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No.1174
>>1169
Here's an example of what I'm working on for the /co/ rollan gaem.
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No.1178
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No.1179
>>1178
Oh my gawd, that's adorable
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No.1180
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No.1183
>>1180
Don't forget Dazzler (disco hero), Scarlet Witch (witch hero) and Firestar. Oh, and Medusa.
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No.1184
>>1183
I'll do as many as I can definitely
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No.1427
>>737
This is the guy who made it: www.splashbrush.tumblr.com
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No.1428
>>1427
I like this guy's style
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No.1434
| Rolled 50 + 1 (1d98) |
>>715
Rolling
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No.1443
Been a while since i drew, but im gett8ng back in.
ROLLIN
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No.1444
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No.1445
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No.1446
>>1445
>I haven't done a sketch yet for today. Oh, tower girls? Sure why not. Draw a little waifu or whatever real quick.
>Half horse.
Whelp.
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No.1447
>>1446
Looks like a little ol' grandma.
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No.1452
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No.1460
>>1452
Hey alright that looks cool, good work. Watch the perspective and angle on the hat though.
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No.1461
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No.1462
File: 1443739869357.jpg (75.86 KB, 541x960, 541:960, 1378237_602280683149225_13….jpg)
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No.1465
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No.1477
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No.1486
let me roll this real quick
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No.1493
File: 1444938264391.png (Spoiler Image, 253.74 KB, 1010x828, 505:414, nomad prince.png)
got nomad and slapped a penis on it
spoiled for shota and lewd
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No.1505
>>1493
Nomad Princess is actually a trap, so he already has a penis.
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No.1518
I'm pretty ok now. Rolling.
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No.1525
>>1493
GAY.
Pretty good though.
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No.1535
| Rolled 83 (1d100) |
Using dice because board is slow.
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No.1538
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No.1539
| Rolled 31 (1d100) |
Using dice.
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No.1540
>>715
Rolling for a princess and keeping this board alive for another two weeks
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No.1541
>>1540
Thanks brah I think
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No.1560
| Rolled 81 (1d100) |
rolling
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No.1803
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No.1884
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No.2158
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No.2162
File: 1453624087579.jpg (2.5 MB, 1643x2113, 1643:2113, JPEG_1449465971794_1044877….jpg)
I did ghost princess a few months ago but I never posted it because I'm a faggot. It looks pretty mediocre nowadays, but it's one of the few things in the past half year that I spent over 7 hours polishing to completion. I'll probably do another and try to top myself.
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No.2164
>>2162
Very nice rendering; I don't see any real stand-out flaws unless you get real nitpicky like the crown being uneven, lol. Well done.
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No.2166
>>2164
Thanks man. I can actually pick out a few, such as her hair not conforming to the shape of her head very well, the overuse and abuse of line weight rather than a more conscious approach (this is debatable, but I just don't like the result it yields), the cloth on shoulders doesn't look like real cloth wrapping around a shoulder, the lines on the body of her dress (the ones defining the folds) looks out of place, and it would've been better had I just let the lighting define those forms.
They're all very nitpicky gripes I have, but I think being nitpicky towards yourself is necessary.
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No.2185
Drew this awhile back, do I still have to draw another?
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No.2210
>>2185
Yes, yes you do. Not really, I mean, do whatever you want my nigga dawg
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No.2236
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No.2237
I guess I did it
bully pls
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No.2238
>>2237
Develop line confidence (https://www.youtube.com/watch?v=wgDNDOKnArk)
Look into construction
Keep drawin' fam
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No.2243
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No.2244
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No.2245
Rolling. Please give a good one.
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No.2246
>>2245
>I get to draw a horse.
Fuck horses.
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No.2247
>>2246
>>2245
But centaurs are the best
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No.2262
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No.2265
>>2236
Deleted the old post, fixed some shit up. Still looks kind of questionable though.
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No.2266
>>2265
I love it. I think you even got the orientation of the radius and ulna correct. Great job, man. The stage-left eye appears slightly lower than the stage-right though if you follow the form.
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No.2267
>>2266
On second thought I might be retarded and it might be perfect I don't know.
JUST
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No.2268
>>2244
naw man, keep goin, is cute
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No.2275
>>2267
It does look a little off, but I think that's more because of the rotation than the location. Looking at it again, the issue is probably more with the jawline. Thanks anyway, I didn't notice it at all before.
I did just notice that her left big toe is on the wrong side of the foot however. Balls.
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No.2280
>>2247
for you.
This piece of shit actually took me around 15 minutes.
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No.2281
>>2280
If it's any consolation your handwriting is pretty good.
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No.2287
Experimented with perspective, turned out okay. Color/shading is below shit, help
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No.2297
>>2280
>>2247
centaurs are shit. SHIT.
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No.2345
>>715
Rolling and posting a roll I did on another board.
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No.2349
>>2345
Will you end up posting the others too?
And how have you been?
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No.2351
>>2349
The only other one I did was this one, but sure.
I've been fine aside from school being a bitch, leading me to spend less time playing around and more time doing drawing studies because of the time school wastes.
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No.2355
>>2351
>leading me to spend less time playing around and more time doing drawing studies
Well it's motivating to see you're still at it…I think.It would be great if school were more catered to the skills one needs, but as it stands now, a lot of it wastes time like that.
It felt like you did another twg, but it's just my mind making things up.
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No.2363
Kinda lazy. I really need to learn shading and stuff.
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No.2364
>>2363
Awesome greek design. I feel like the bottom of the nose is a little too low (and by little I mean pixels) and that it seems to be oriented at an angle slightly different from the rest of the head. Great work, though.
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No.2368
>>2345
I don't draw horses often so I had to do a few horse drawings before I started.
>>2363
That's a really neat variation.
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No.2376
>>2368
THE HORSE ASS WAS FAT
Great work fampai
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No.2377
>>2376
Watch for tangents though. Her stage-right ear in particular fades right into her aforementioned horsebutt and her stage-left doesn't fare much better. It's kind of one of those things that's hard to catch until it's all over.
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No.2379
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No.2381
>>2377
Thanks, I'll try to look out for those more.
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No.2384
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No.2385
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No.2386
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No.2401
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No.2403
>>2351
I remember this from the drawpile
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No.2412
Wow, the are some really, really good works on this thread! Congrats everyone!
I draw all the first chart. Hope you like them.
(Six of the princess are characters from other projects in a cosplay.)
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No.2413
>>2412
Desert princess was my favorite.
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No.2414
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No.2416
>>2412
Awesome stuff, I like how creative you got with some of the characters.
>>2413
Mine too. Unf…
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No.2418
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No.2422
Rolling
>>2403
Yeah, I sometimes lurk /v/'s draw threads.
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No.2425
>>2422
I've been having a bad drawing day, this helped me push out of it a little.
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No.2426
>>2412
I laughed so much with the Dog Princess and the Moth Princess. You got nice desings there. You should shere it with /twgrl/
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No.2427
>>2425
Nice rendering. Damn thing looks like a 3D model
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No.2428
>>2427
Thanks. I get that a lot for some reason. It might be because I use RGB sliders to pick colors.
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No.2429
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No.2432
>>2428
What do you mean by that? Can you show me an example?
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No.2434
>>2432
I'm not good with tutorials and I probably shouldn't be trying to teach anything since I'm not very good myself, but I'll explain how to use RGB sliders and why I use them and that'll probably explain what I mean.
RGB is additive mixing, in other words, it emulates the way light mixes. To get the hue, you just need to change the arrangement of the sliders, some of it is simply knowing how additive mixing works, and the rest is simply moving the middle slider between the two extreme sliders. (In the example, the middle slider was the Blue slider.) Saturation is the distance between the two extreme sliders. And finally lightness is seen at the center of the two extreme sliders. Lightness can also be seen on a triangle color wheel and a HLS slider as seen in the example.
Lightness is usually where people get tripped up when I explain this. It's not the same as value. Lightness is how much light is being emitted from a surface, value is how dark a color is relative to its hue. Full saturated yellow has a lighter value than full saturated blue, but they have the same lightness of 50%. I made a gif a while back that shows the difference very well, the greyscale value of the image doesn't show light on the woman's face, but the lightness does. This is because value is more concerned about the hue than how much light is being emitted. (If you want to see the lightness of an image, you just need to turn down the saturation instead of setting a grey layer to color.)
The reason I use RGB is simply because I think better with additive mixing and it also allows me to apply colored light to a surface with a bit more accuracy than a HSL or triangle color wheel. (This is mostly useful in reflected light, as seen in the third image.) RGB just helps me think with light more, which is probably why people compare my drawings to 3D models. I kinda get disappointed when people compare my stuff to 3D models, though. I guess that just means I'm not good enough at drawing yet and I need to study smarter.
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No.2436
>>2434
Wow…thank you, anon!
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No.2437
>>2434
Holy shit, I think I'm actually getting it this time. I've always been using the damn default HSB picker in Photoshop. You've convinced me to abandon that and try RGB picking.
I had to test out your GIF and it blew my mind that the destaurated copy and the convert to greyscale copy were different.
How do you do that in the third image though? Do you have any good color tutorials, or would you mind walking step by step through the process? Like I would say that is an orange sphere, maybe you were thinking of an orange. How do you then pick your highlight color using RGB? It's like a…tan-ish color? How do you find your shadow color, that almost brown orange? My colors always come out flat and weird, I WISH my shit was being compared to 3D models, that's a step above my current art game.
But thanks again for the explanation, I assure you it did not go to waste!
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No.2453
>>2437
Try using a mix of RGB and HLS, you can change the lightness faster and it makes RGB a little less frustrating at first. (I wish I knew this when starting out.) Also, do photo studies so you can see the patterns of RGB transitions.
Unfortunately, I don't have any color tutorials. I tend to stay away from tutorials because most of them are made by people who don't know what they're talking about. (I'm no exception.)
As for the third picture, I just used vacuum lighting. White light and a black shadow. I often see people say color theory means shadows need to be cool, but shadows are actually naturally black and the temperature that they have depends on the environment, such as reflected light, ambient light, and secondary light. The addition I do in the RGB sliders is taking the light I want, estimating each slider's distance from 0 and adding it to the local shadow's color. In the example, R is very distant from 0 and GB are closer to 0 and pretty much the same distance, so I move the sliders on the local shadow up around that relative distance. If you noticed skin looks saturated when its own reflected light hits it, that's why, it's increasing the already high RGB values and keeping the low ones low. Knowing how much to add is something you learn from studying photos and such.
I strongly recommend studying with it a bit first before you use formulaic approaches. Knowing how to do it is fine, but knowing why it works is gives you a new level to work from.
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No.2454
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No.2455
>>2453
http://hslpicker.com/
Oh shit, this is tight. I never thought about separating lightness and saturation, although it seems obvious now.
The way you talk about color theory just makes me realize how much work I need to get done! :)
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No.2461
>>2454
Not bad, I feel like the protrusion of the chin and angle of the nose may throw off some of the other features though.The chin is sticking out in a manner that suggests she's tilting her head up slightly but her stage-right eye and eyebrow implies a more straight ahead look.
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No.2494
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No.3076
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No.3077
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No.3081
>>715
Since this is a slow board I'll use the number I get from the site it recommends.
Unless I like the number this post gives me.
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No.3082
>>3081
So it's either the Moth Princess or Imp Princess?
I gotta go with the Imp.
Shortstack > Bug
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No.3087
>>3081
>>3082
Fuck it, new mission.
Draw them all.
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No.3089
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No.3091
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No.3094
>>3091
I didn't intend for her to be fat when I drew that, I don't know what I was thinking
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No.3095
newest image; thought this thread was going to stay buried.
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No.3106
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No.3114
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No.3120
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No.3144
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No.3145
File: 1463894392877.jpg (Spoiler Image, 4.19 MB, 5312x2988, 16:9, 14638941628131151817176.jpg)
>>3120
Here, have lewd princesses!
Will not let me post my close ups.
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No.3146
| Rolled 3 (1d111) |
Rollin
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No.3149
| Rolled 20 (1d100) |
Fuck it why not?
Rolling
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No.3150
>>3149
I realized half way through that I had no idea what I was doing.
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No.3162
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No.3163
>>3162
spoogy ghost princess
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No.3165
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No.3167
done. this should of been done weeks ago.
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No.3168
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No.3181
>>3167
Unrelated to this specific picture but you really got to experiment with more brushes fambalaya. Several of us keep suggesting you do so but you seem shy about doing it for whatever reason (Krita has a lot of absolutely useless brushes so don't get me wrong, I understand what a chore it is). Always keep in mind everything you've read and practiced so far, and keep practicing. Maybe a good thing for you to do would be to take a picture you really like (a simple one, like a picture of an anime girl or something) and try and reverse engineer it, know what I mean? Try and figure out how they made that picture.
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No.3182
>>3181
yeah I should look for brushes that might allow me to do better sketches and line work. I think I should focus more on my linework as well and forget about shadows and colours for now.
I think I will read "George Bridgman - Complete Guide To Drawing From Life" to relearn how to draw bodies properly again. because i've only been pricticing my lines and cicles for far too long. I will also look at "famous artist course" to see if they can teach me anything as well.
anything else you or others would like to suggest.
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No.3184
>>3182
I'm not sure really, I feel like you're making progress but it's been kind of slow going. Just keep drawing, bud.
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No.3185
>>3184
yeah I really shoud be drawing more.
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No.3196
| Rolled 44 (1d100) |
>>3095
It's that time again!
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No.3205
>>3196
I feel bad about slacking off, so I'm going to dump my quick sketch for now. It's still early, but critiques are obviously welcome, since I suck at anatomy.
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No.3206
>>3205
There isn't quite that large of a gap between the ribs and pelvis area-torso isn't that long. Keep in mind the 8 heads rule, you've got like three heads from the base of her sternum to the gooch.
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No.3207
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No.3218
| Rolled 61 (1d100) |
rerorerorerorero
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No.3219
>>3168
delivered
and rolling again.
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No.3220
>>3219
just fixed up a few things
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No.3224
>>3220
Pretty cute, dude. That broom is really thick and looks kind of silly as a big cylinder, though. With her stage left hand (the one she's using to hold her hat) keep in mind that the thumb join would be facing towards her. It kind of looks like her thumb is coming out of the bottom of her palm. Keep practicing bud.
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No.3229
>>3224
thanks man. but that thumb is meant to be the pinky and side of the hand and her themb is covered by the palm of the hand. but I guess I didn't do a good enough job to convey that.
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No.3243
>>3219
done.
I guess I will roll again.
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No.3262
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No.3272
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No.3274
| Rolled 74 (1d100) |
>>3095
Roll
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No.3275
>>3274
>roll matches my post number
This must be my destiny.
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No.3276
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No.3277
>>3276
let's try that again (1d100)
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No.3278
>>3277
This is clearly not /tg/
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No.3279
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No.3280
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No.3281
>>3276
>>3277
>>3278
>>3279
>>3280
Dice are under the "show post options and limits" tab
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No.3283
| Rolled 2 (1d108) |
>>3281
thank you
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No.3293
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No.3294
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No.3321
File: 1467243422204.png (Spoiler Image, 895.72 KB, 840x1006, 420:503, 1467000368003.png)
Repost from >>>/art/
I did this a few days ago and nothing else because I can't get this fucking harpy to look right.
How did I fuck up?
I can see what's wrong with it, but I don't know why exactly.
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No.3324
>>3321
Until you've drawn enough from observation and understand construction, you won't be able to get a satisfactory result from imagination. Without those prerequisites it's harder to see and correct the "wrongness" of the image. Like how the base of the chin is way off center from the other features of the face, how flawed the nose, eye and hair are in various ways, and the general naivete of the thing from a holistic standpoint. No worries though.
Watch and do this. Strive for several hours a day (seriously)
https://www.youtube.com/watch?v=wgDNDOKnArk
Follow that up with Keys to Drawing and the Bargue Drawing Course (check the Mega in the sticky) and you'll be on the road to making it.
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No.3325
>>3324
Thanks, also reposting my question form /art/ but should I strive to get good at doing lines from all directions with Peter Han's exercises or is it okay for a beginner to just be able to do a couple strokes and leave the ones I can't for later?
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No.3326
>>3325
>leave the ones I can't for later?
When's later?
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No.3328
>>3326
After I'm done with the basics, I guess.
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No.3329
>>3328
That is one of the basics though fam
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No.3330
>>3329
So, practice all angles?
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No.3339
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No.3363
rolling cause I'm fucking bored
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No.3368
>>3363
glad I got pirate, I can't draw hands
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No.3369
>>3095
Wait, wouldn't it be better to do 1 to 1000 on random.org since you can't get trips with 1 to 100?
Also, roll
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No.3446
| Rolled 73 (1d100) |
>>3095
Rollan
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No.3460
| Rolled 75 (1d100) |
Let's try a roll
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No.3469
| Rolled 91 (1d100) |
>>3460
I'm almost done with one but want to work on another just so I alternate my time so I get a fresh perspective when I come back.
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No.3616
This looks like fun actually
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No.3936
| Rolled 25 (1d100) |
rolling
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No.3937
>>3328
One of the very best things about art is you're nEVER done with the basics!
You get really proficient at them and advance to higher and more complex topics, but you will always have to at some point go back to basics and refresh.
You're constantly freshening and refreshening skills.
It's great!
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No.3939
>>3324
>NOT THIS
B-but i like that tree…
It could have a fuller value range, but otherwise I'm at least jealous of getting a tree to look so detailed and nice like that
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No.3940
| Rolled 729 (1d1000) |
>>3095
>>3936
didntseetheupdatesorerolling
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No.4086
| Rolled 42 (1d98) |
rollan
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No.4087
| Rolled 15 (1d98) |
>>4086
fun :D
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No.4292
rollin' against my best interest
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No.6058
Rolling.
Not sure of the bump limit, if the thread's autosaging Ill make a new one.
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