No.13[Last 50 Posts]
Post your current drawing and offer constructive criticism to others. Pls no bully.
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No.17
pls r8
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No.18
>>170/10 apply you're self
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No.48
WIP for /gg/
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No.49
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No.50
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No.51
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No.53
>>51>Work on Rosetta>Biggest accomplishment of my life
>Get criticized for shirt>Get criticized for tattoo>Being called a betaWhy do I even bother waking up.
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No.56
>>53Some guy in /gg/ gave me more context into everything that happened to that dude that fateful day so I think I will take it out after all. He's been brought up in an environment where that kind of thing is taken very seriously and considering everything else that happened I guess I'll show a little empathy just this once.
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No.72
sheeit
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No.74
this is hard lol
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No.76
That about does it. Kind of messed up the perspective in a few spots but I'm content for now I suppose.
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No.88
sketch for a dude on /tg/
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No.213
Sketch I did while bored.
I really need to find a way to shade/ink properly since those are not my strong points.
any recommendations?
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No.215
>>213Scroto Baggin's videos are always a good place to start
http://youtu.be/-dqGkHWC5IU Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.219
I was bored, so made this. As you can see, I am a novice pleb-tier artist.
And yeah, this is how I envision a bunch of /b/tards.
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No.220
>>219>dat bad dragon ribbed mega winger-dingerpls no
Read the sticky and stay a while, stranger.
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No.221
>>220Sorry, just had an idea of drawing up something like an 8chan army for a tabletop wargame / strategy videogame, these are supposed to be the /b/ company light infantry troops, with specialization in… damaging enemy morale.
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No.222
>>221What other kinds of units have you thought of so far?
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No.223
>>222>/Pol/ack stormtroopers, heavy assault infantry. Think of Vermacht infantry, but tacticool, with gasmasks and other additions like that.>"Hot Wheels", the mobile fortress superunit. Had an idea of this massive vehicles that just drives over and squishes stuff instead of using weapons. Still has firing ports, though.>A potential idea I am not sure about, a "Shitpost" artillery that looks like a cannon mounted on a septic tank, cryogenically freezes shit and fires supersharpened particles at high velocities. >"OC crew". Another infantry squad, this time some sort of victory point collectors/construction units/specialists, think of a bunch of anons dressed in spiffy technical uniforms with deployable easels. So yeah, they simply collect OC by drawing Inspiration from their surroundings. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.247
Everyone here needs to take their time and try a little harder, including myself. Here's my current work.
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No.249
>>247Moebius Jr. pls stay
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No.252
>>249I've been here forever, but this board moves like a shit uphill.
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No.255
>>247Fuarking sweet man. Color?
Last drawings, all unfinished
I've not the least bit of discipline to finish anything.
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No.256
>>255Nah, no color yet, but I do have plans to.
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No.257
>>256with the amount of shading already complete on the picture on the right, you could just do the whole piece like that.
Your work is VERY similar to Moebius. I have no fucking problem with that and I'd share your shit.
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No.262
>>257 I plan on finishing these and 2 others in black and white, then doing a couple in color before starting a comic that I've been wanting to do for ages. Moebius and a lot of other late 70's sci-fi and fantasy comics are a big inspiration, mostly from the first dozen Heavy Metal magz.
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No.263
>>262Here's another that I've started, but I've gotta make a few changes.
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No.264
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No.265
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No.266
>>263Almost looks like an amalgam of Moebius and a Bakshi cartoon, maybe I'm just trippin'. Whatever your influences are though it definitely
works. Keep it up mane.
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No.268
I keep fucking forgetting my stylus for my tablet at home. I literally would have had three days of practically uninterrupted drawing time if I wasn't such a fuck up.
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No.269
>>268…Just to elaborate, I work in a small retail store and I often have a lot of down-time
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No.276
What do you guys think? I'm not too good at colouring.
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No.277
>>276Yeah don't focus too much on coloring yet, you're going to want to work on your line quality and drawing fundamentals first and foremost. You want to use long, clean lines rather than lots of little ones if you can help it.
Watch this; it's not perfect because it's about pencils but it translates alright to tablet as well.
http://youtu.be/pMC0Cx3Uk84?t=50s Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.278
>>277Cool, thanks man. I find that's my problem for some odd reason. I break lines and shit. Is that an amateur problem?
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No.281
>>278>I break lines and shit. Is that an amateur problem?It is one common problem, yeah, but one that's easy to correct with a little practice.
What it looks like you may be doing is drawing with a very thin line at only one magnification, and using your wrists more often than not to do so which is why you have so many tiny, broken lines. You want to sort of "awaken" the muscles in your shoulder and elbow through repetitive practice so you can use them to make the kinds of long, smooth lines that your wrist alone isn't capable of.
For example, you can probably draw a decent circle up to a certain size with your wrist, but going beyond that is impossible, whereas using your shoulders and elbow you can draw a circle as big as you want (
http://youtu.be/eAhfZUZiwSE?t=1m3s) but may conversely find drawing very small circles or lines difficult.
Here's some more videos that I'm sure will help you
http://www.ctrlpaint.com/videos/sketching-lineshttp://www.ctrlpaint.com/videos/the-power-of-line-weight Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.287
>>281>>277Holy shit, i have never been this assisted before. I love you hombres.You guys have also reminded me why I loved drawing in the first place.
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No.288
>>287I'm glad to hear that, stick around with us a while and hopefully we can learn a lot together
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No.317
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No.320
>>263Here's another that I've started. Kinda goning for R. Crumb
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No.322
>>320That crosshatching must have been a bitch
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No.401
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No.453
RIFTS character inspired by Five Nights at Freddy's.
Still can't decide on a name, but I think I'm going to call him "Phoenix" as he's a ghost haunting a pizzeria animatronic.
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No.454
>>453Lol, I like it. (I always think of Chicky as a qt grill that wants you're benids tho)
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No.465
>>453One thing you could use is a line delineating the form and perspective of the base of the guitar like you have on the neck portion. It kind of looks flat for the time being.
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No.470
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No.498
I rarely draw anything from imagination but I figured I'd give it a shot today. While it's disheartening that the best I could muster is a generic, somewhat androgynous barbarian it's a far cry better than my other most recent imaginative works, and that feels good.
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No.569
I made a simple character to practice character animation with. I wonder if his legs are too short.
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No.583
How do I shade?
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No.584
>>583Try this
http://youtu.be/Hi_3HymnpXE it looks like you have the right idea generally, but you just have to study color theory a little bit.
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No.594
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No.675
What did I do wrong and how can it be improved?
I know the tail should be a bit more to the right and that the rear hind leg comes off as completely weird. Other than that…?
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No.676
>>322Honestly I have fun cross-hatching.
Not the anon who did the drawing, I was just saying. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.677
>>675Her eye looks too low, or rather I think her snout and lower jaw might be too high.
Her stage left foreleg doesn't need that huge black line tearing through the whole thing like that, a much smaller indication will do
Her snout and lower jaw seem to be facing different directions.
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No.678
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No.1288
Just a random doodle. Say what you want.
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No.1289
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No.1290
>>569
I think he looks great
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No.1291
>>1288
Reminds me of spirited away
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No.1292
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No.1293
>>1291
Yeah, that creepy hungry thing.
>>1292
Thanks
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No.1320
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No.1321
>>1320
Good. Fucking up until your dick shrivels up and falls off is the only way to go, nobody with a big throbbing dick for their own art will ever get anywhere.
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No.1324
>>1320
Also could someone show me what's wrong with that so far? inb4 more loomis
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No.1325
>>1320
Lemme make it easy on ya.
Head is WAY too big for that body.
Alternatively, the body is wayyyyy too small for the head.
Ain't nobody's mouth look like dat.
Ear is too low on the head.
The forehead is too small for the face.
Please remember that art takes from reality.
Symbolic drawing (drawing that relies on what you 'think' X should look like vs what X actually looks like).
I recommend you practice sketching something from IRL first to get a feel for how proportions are supposed to work then start stylizing thereafter.
More loomis too
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No.1326
>>1325
Thanks for the tip. Hopefully, I'll be the master at drawing animu girls eating hamburgers.
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No.1327
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No.1337
Bash my fucking art i need to learn !
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No.1350
>>1337
you ended up with a stupid post number, you faggot.
The early stuff is more or less like that for everyone, Try drawing people and things, things you can actually see and handle and stuff. You'll naturally be able to see where you need to improve from there.
>>Also read the sticky faggot, its full of good stuff
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No.1361
i have no idea what im doing
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No.1363
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No.1364
>>1363
Flip the skull upside down and then try drawing it again.
Also, don't draw an outline of the skull first (not sure if you do, but it is worth mentioning) because then you'll either run out of space to fit the eyes, nose and mouth or have large empty areas.
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No.1370
Man, it's a pity to see so little activity here. Posting a muscular arm I drew the other day, any critique?
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No.1371
>>1370
It looks interesting; did you use a reference? The rendering is well done but the musculature seems…different.
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No.1372
File: 1441870429421.jpg (476.38 KB, 1200x726, 200:121, tumblr_mjcw02U8Ml1s1qlqio1….jpg)
>>1371
that might be because the biceps are too short for the length of the arm, and the muscles are compiled a bit strangely.
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No.1373
>>1371
>>1372
I looked at a reference beforehand, but I didn't want to rely on it too much. And thanks for that pic, my references aren't that in-depth.
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No.1418
Same faggot from >>1370 with some WIP. Any critique about this one?
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No.1419
>>1418
Pretty good man, only thing I see that might be a problem is his stage-right arm looks very slightly smaller than his left. Note how his elbow on this stage right arm sits higher than his other one even though his stage-left hand is farther up. That was kind of a mouthful but hopefully you understand what I'm saying.
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No.2028
Sorry to be a necrobumping faggot, but I just shat this out and I feel kinda proud of it. How is it?
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No.2029
>>2028
Great linework and colors, too. He seems a bit narrow for an orc but really it's very well done all around.
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No.2039
What do you guys think about this?
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No.2040
>>2039
Small hands, short legs, awkward proportions all-around, goofy pose, flat drawing, asymmetrical design and chicken-scratch lines …but you're drawing and that certainly counts for a lot more than most people know-keep doing it. Hold on to your drawings and your ideas, you'll certainly want to revisit them after you've invested a little time into formal drawing concepts.
http://8ch.net/loomis/hub.html
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No.2042
>>2040
Thank you for the critique, I will make sure to follow your advice.
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No.2043
>>2029
Thanks a bunch, anon. I'm seriously surprised that's the main thing you find off about it.
>>2039
For what it's worth, the first things I notice from looking at it are how small the hands are, how awkward his right leg is, and the angle of his right foot in particular. It shouldn't be able to bend so far. That said, the head and the torso show some promise.
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No.2044
>>2042
No problem; sorry if I came across as a little harsh. Keep drawing from your own ideas and study up; in time you'll be able to perceive problems of that sort before you're finished and hopefully be able to solve them.as well.
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No.2045
>>2043
Yeah, the legs and hands do seem pretty screwy. What makes you say that the torso and head show promise?
>>2044
Don't worry about sounding harsh, you did tell tell me what you thought was wrong with the picture and directed me to resources that can help me improve upon my artwork.
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No.2046
>>2045
Not a professional at giving art criticism by any means, but I'd say there's some nice volume to the chest, it doesn't look as flat as the rest of the drawing. The head has some nice detail without seeming too cluttered. And I forgot to mention this before, but the left flipper also looks like a good start, it looks like it's suspended on water alright to me.
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No.2047
>>2046
I see, thanks for the insight.
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No.2059
What's wrong with my crow?
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No.2217
>>2059
I'm no expert on animals, but the first thing that comes to mind is that the wings seem to be way too high up. The beak might also be more slanted to the left than it should according to perspective, but I'm not too sure about that.
Also, I'm drawing something that's pretty fucking gay, I'm not too proud of it, but I like how the linework's coming along. I also have no experience whatsoever with this kind of pose, so if anyone has any comments at all on this shit I'd be thankful. Spoiled for mild NSFW.
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No.2220
>>2217
I take it you're doing a commission for a furry? I heard they pay well, is it true? I'm not really an expert on poses, but it feels like the torso is a bit short? It doesn't look that bad.
Also r8 my boar
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No.2222
>>2220
Nah, not a commission, don't even have enough followers to get those. Just being a fag and preparing my anus because I just know at some point some footfag will try to commission me, and probably a furry footfag at that. Send help. But if it happens I'll at least be able to tell you how well they pay.
As for your boar, look at pic related as reference. The main problem I see is that the shape of the neck should be convex, rather than concave. I can't see the shape of the curve of his head either, it makes it look like his right ear is actually a protrusion coming out of its forehead. Finally, the lowest tusk looks a bit too flat, make it a bit rounder and use the markings to give it volume. With those fixes in mind, it'd be a solid 8/10 IMO.
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No.2223
>>2222
I followed your advice and added some other touches as well, did it turned out well?
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No.2224
>>2223
Let me do a little redline, if you don't mind. The only real problem I see is the shape of the jaw, the angle you used there is a tad steep IMO. The rest is mostly just my opinion, but I think the brow ridge could stand to be a bit more pronounced, and the eyes to be a bit more open.
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No.2225
Also, finished this gay-ass shit. Looking OK?
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No.2226
>>2225
Reminds me of the Monster girl designs. You said you don't have a reference for this type of stuff right? You could use a body poser program such as http://terawell.net/terawell/ to make your own references of poses you specifically want, and plus the body had alot of customization options.
And heres another picture with the edits you suggested.
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No.2227
>>2225
Yeah that is pretty gay. The rendering is pretty solid though. One thing that kind of irks me is the foreshortening between the back stage-right leg and the back stage-left. The size discrepancy seems a bit too great, but I lack the formal skill to articulate it in the form of a red line.
>>2226
You should spend some time on perspective, construction and drawing animals from photographs rather than making too much original stuff for the time being my man.
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No.2228
>>2227
Alright, I'll take my time to study those topics.
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No.2230
>>2226
Fucking bookmarked. I've been meaning to download that posing app promoted by Proko for a while, this could also work. T-thanks. 79 bucks is steep as fuck though, let's see how far the demo takes me.
>>2227
You're completely right, foreshortening just kills me and I have an awful time getting it to look consistent. The stage left leg is meant to be a bit closer than the right one, and I probably exaggerated the difference. Aside from that, if you're sure the rendering and the anatomy in general are OK, I'm content with it. Thanks, nigga.
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No.2231
>>2230
If the options in the demo aren't enough, then you can always walk the path of the pirate.
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No.2234
>>2231
OK, finally downloaded it and I just wanted to say it's pretty fucking amazing and simple to use. Only drawback is that putting the ability to load your saved models / importing other models you download behind a $79 paywall is pretty damn semitic of them.
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No.2282
>>2234
Looks pretty good m8, but the spine looks a bit wonky and a bit broken. I do like how you tried to make the pose nice and loose. I think posing the arms a bit could help you too.
Also rate my ghillie suit guy pics.
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No.2313
>>2282
It's a bit too small and blurry to be able to tell much detail, would appreciate a bigger pic. The torso seems way too fat, although if it's just the ghillie suit it'd be understandable. Head seems OK, maybe a bit too pointy around the chin, and I really like the hair.
Also, posting a quick thing by which I mean I spent about two hours on it. I love line weight too much. r8 pls.
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No.2314
>>2313
In a pure profile drawing we shouldn't technically see his other pair of tusks across his face like that. Other than that the lines are good and there isn't anything particularly offensive about it, though. Good work.
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No.2370
I did this for the drawthread in /tg/, the request was a half rose half vampire.
I know I phoned the feet and hands in but is there anything else wrong with it?
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No.2374
>>2370
The chair is huge - she barely looks like she's sitting on it, if at all and the pose looks quite silly though I can tell what you were going for; you might want to use a reference from Castlevania or some such next time! The neck is enormous, keep your proportions in mind-there is about one head's distance between the head and the ''bottom' of the chest on a man and only just above it for a woman due to the breasts, in this piece her head is about one head's length from the clavicle area. Considering the composition there isn't much to look at besides the character itself, a good portion of the picture is mostly superfluous.
I think it would be wise to consider consolidating your painting practice with some more line drawing so you can get more practice in with less time investment.
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No.2451
Just fuck my shit up, /loomis/.
I'm trying to go for something between Animu and realism.
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No.2460
I keep drawing these figures and I can't into details at all, what should I do? What should I be drawing?
Also how do I draw vaginas?
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No.2462
>>2451
Look at 80's and 90's anime, that era produced some of the more "realistic" looking animated characters. Ghost in the Shell etc.. I'm getting the impression from your work that you're still struggling with fundamental artistic problems though like most of us, you should consider approaching more formal drawing to supplement any investigation into "style" that you do. It doesn't matter what your style is. If you don't know anatomy, understand proportion and so on you're gonna have a bad time.
>>2460
Starting with the leftmost image:
The shoulder blades are actually pretty much the topmost portion of the shoulders themselves (besides the trapezius muscles that extend down from the neck and feed into the deltoids). The arms you've drawn in that image, the stage-right one in particular, look like empty tubes of meat just dangling. Gotta study anatomy a little more man.
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No.2463
>>2460
Here's a neat book, it teaches you how to draw the figure with form:
https://vk.com/doc-35235806_52615724?dl=30f70c791fda95965b
>>2462
Not the guy that you were responding to, but the Ghost in the Shell character designs were done by Hiroyuki Okiura. He's a really good animator who was also the director of Jin-Roh and A letter to Momo.
https://sakuga.yshi.org/post/show/16543/animated-effects-ghost_in_the_shell-ghost_in_the_s
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No.2470
Posting some WIP. Trying to get some more dynamic poses going, please fuck my shit up about it.
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No.2471
>>2470
STREET SHARKS
I like it, pose is a little awkward though and there's some other related problems.
The problem that stands out most to me is the size discrepancy between his two feet. I feel like you tried to create the suggestion of his foot being farther back by shading in his stage-left leg but the illusion of depth is muddled by the fact that his little ankle dorsal fins are the same size on either side, and his heel and toes of both feet are nearly parallel with each other in spite of the big size difference.
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No.2481
>>2471
Shiet. Yeah, still struggling with perspective a tad, thanks a lot.
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No.2482
Spent a while drawing this and I've decided that I hate everything below the head.
Send help…
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No.2484
>>2482
You've drawn the clavicle and sternomastoid as a single form; that ain't right, brah! Also you definitely need work on your rendering. It looks like you're shading with black/using the burn tool and while that's a pretty utilitarian approach to making "one part darker than the other" it's not really right if that makes sense. The body itself looks pretty flat. If you find yourself drawing "busts" and portraits of characters exclusively it'd probably be a good idea to invest more time into drawing the figure as a whole.
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No.2490
>>2484
Fanks tham.
Appreciate the advice.
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No.2491
>>2490
No problem count famula. Keep it up.
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No.2503
>>2471
>>2481
Fuck, I just wanted to post how I tried to address the legs but Warmtires kept stalling me for long enough I cranked out another sketch. It just looks really off to me, and I can't explain why.
just let me post already, pls
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No.2509
is there any hope for me anons ;_; can i make it into the art game ?
what to improve this render is not yet finish
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No.2510
>>2509
final render i guess
i fucked it up man
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No.2511
>>2509
Don't give up fampai; if you're trying to go for a 1 x 1 definitely take your time. I can see that the eye you've painted looks to be closed slightly versus the reference. The bottom left corner is a bit higher, the right very slightly lower among other problems I'm sure you'll be able to see in retrospect. Consider painting on a second layer so you can copy your painting in progress and fit it over the reference as best as you can so you can see where you need to make adjustments. Don't get discouraged my nigga.
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No.2513
>>2511
thank you for the heart warming words nigga-san
i will try my hardest
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No.2517
over fucking 5 hours
but it was super fun
it is not perfect but i will give it 5/10
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No.2518
>>2517
I don't know what took you so long man. I was able to do it in less than a minute.
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No.2535
Trying to draw a qt bezerker amazon.
How's the figure looking so far?
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No.2536
>>2535
Oh yeah, she's leaning forward.
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No.2542
>>2535
You just need to adjust proportions. Pelvis should be wider since women have different skeletal structures from men.
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No.2554
>>2535
you need some perspective and proportion
JUST LIKE ALL OF US HERE
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No.2590
Just thought I'd share an example of how I often start my paintings.
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No.2591
>>2590
Looking righteous as usual, brah; can't wait to see the finished product.
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No.2592
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No.2593
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No.2594
>>2593
That's actually pretty damn cool dude.
However there's something about how the blue woman has crossed her arms that seems off.
Things I think that are throwing it off:
- arms are too low
- looks like she doesn't have any bones in her hands and her wrists are simply flopping over
- foreshortening need to be done better
Can I ask what it's for?
Seems pretty important if you've signed it.
Comic?
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No.2595
You…sort of fixed the clavicle area; it looks marginally better overall, but herein lies the problem with trying to render/paint before you have a strong grasp of drawing, anatomy and so on. In the time it takes you to tweak the rendering on this or any similar piece you could be get a lot of drawings done which will improve all of your work overall.
>>2593
I like your expressions and you do a relatively good job depicting the solidity of the characters' forms, but I hate Steven Universe. Pretty conflicted overall. This guy >>2594 is right on for the most part.
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No.2596
>>2594
Yeah like >>2595 says, it's from Steven Universe. But I mostly draw Peridot because I love drawing robots and she has a really unique design, especially with the hands.
These pics are my original work though. The last 3 are for an original comic I'm working on. The first two are artwork I'm doing for someone else's comic.
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No.2597
>>2595
>In the time it takes you to tweak the rendering on this or any similar piece
Fair enough. To be honest this is my first time drawing in this kinda 'style'.
I saw some of the drawings 'Sakimichan' done; I think she's called that; and I kinda got inspired.
I'll try a new character, I actually really enjoyed working on the piece.
Think my main problem is that I need to stick to one bloody style.
>>2596
>Steven Universe
Cool, never watched it.
Still a good drawing though dude.
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No.2608
File: 1458013814076.jpg (58.53 KB, 590x742, 295:371, 95396d79a513881bd93707fb41….jpg)
>>2592
nice
just don't draw blond hair yellow
see pic
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No.2635
I bet you couldn't draw this.
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No.2638
>>2635
This isn't about what we can do, this is about what you can do. Show us what you're made of, fam.
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No.2651
Working on this guy; I think I may have squished the stage-right portion of his torso to a degree though, among other problems
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No.2669
Started drawing again recently, this is my first drawing from imagination in a long while.
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No.2683
>>2651
I had no idea before I'd started this piece, but after checking into it it seems it'd been exactly a year since I first drew and finished that guy the other day.
I rarely draw anything to completion (a bad habit) let alone the same general thing over again; it's nice to be able to see what progress might have been made when you've seldom allowed yourself the opportunity.
Still have a long way to go, though; the drawing may be a little more competent but someone remarked that the new piece is actually a bit stiff compared to the old one and I tend to agree.
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No.2684
>>2669
Not too shabby. Her ears look just a bit closer to her eyes than I reckon they ought to be and the curve of the bottom of the dress appears a bit too sharp. Keep drawing!
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No.2687
>>2638
I drew this a few days ago.
Only problem is I drew it on paper.
I don't know how to post paper art on computer.
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No.2688
>>2687
take a picture
upload to pc
take screenshot to remove metadata
crop and post.
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No.2702
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No.2704
>>2702
His torso looks a little thick to me, could be my imagination. Post your reference.
Also, take it one step at a time family man, don't add a bunch of special effects when the character isn't complete yet, the only purpose that could serve is to distract you.
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No.2705
>>2704
I guess I never considered whether the character was intentionally white though, if that's the case feel free to ignore that last bit of advice.
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No.2712
>>2704
>>2705
>don't add a bunch of special effects when the character isn't complete yet
I know, but I got tired of drawing the character since it was late at night and I wondered if I was capable of drawing the aura effect and the sparks.
< Reference I used.
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No.2713
>>2704
>>2705
So I made the torso thinner and it's looking a lot better to me, and hopefully to you as well.
Also I seem to be having trouble drawing the parts I've marked red, don't know what it is but they just seem wrong.
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No.2720
>>2713
It's a perspective thing. You're right to question what you've drawn there but it's hard to describe how to fix it for me; I think you want those angles to point less "laterally" and more "vertically", allowing the front plane of that little lip to cover a good deal of the portion of it that's receding into the background.
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No.2726
>>2720
Thanks for the input fam.
Pretty sure colouring it in fixed it, but I think that's due to not being able to see the mistake part so much.
Anyway, final product.
Let me know what you think lads.
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No.2730
>>2726
Looking good fambalaya,
One thing to consider; when you're showing a crease or line of some sort on any kind of form-fitting clothing on a character like you have towards the knees there, you might want to draw it in such a way that implies that this crease is traveling over a solid form (in this case the character's body) by adding a sort of slope to it depending on the angle of both the smaller form and the mass to which it's attached. It's a very subtle thing but I think it's something that ought to be kept in mind because it's a pretty universal concept. Keep up the good work though bruh.
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No.2731
File: 1459309283077.jpg (229.12 KB, 1451x571, 1451:571, Fun With a Pencil in a Nut….jpg)
>>2730
…bear in mind that image certainly isn't perfect by any means, I just hope I got across what I was trying to say.
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No.2745
>>2688
Okay.
I realized it's actually a bit more easy than I thought, but I don't have a phone right now.
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No.2781
Finally I figured out how to use a dip pen. This is my first inked drawing (excluding two practice ones).
I did draw this while watching the Simpsons.
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No.2784
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No.2790
Well, both WIP - especially the ship.
Any thoughts?
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No.2792
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No.2793
>>2790
The mountains look okay, just make sure to punch the contrasting values harder. Darker darks and lighter lights to supplement what you've done so far.
The ship looks pretty silly my man; while many ships do get a little narrower at the base a lot of it gets submerged due to the weight of the ship so that narrowing usually appears much less severe.
Tone it down with the painting; spend about 80% of your time with drawing concepts such as perspective, form, construction (Andrew Loomis' book Fun With a Pencil is a good start) and maybe 20% playing around with color and custom brushes because it's going to slow you down at this point.
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No.2798
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No.2799
>>2793
Update on mountain pic.
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No.2820
I really need help with color, I can't decide to either remove the line-art completely, and have the stuff i draw look "Paint-erly", or keep the line-art and have stuff end up sloppy like this. I hope that the anatomy Is atleast SOMEWHAT decent looking though, could you guys help me out a tad bit?
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No.2821
>>2820
Arm is way too long, bud. if your rest your arm at your sides you'll find that your elbow should end up being somewhere between the base of your sternum and your navel, pretty much where the visible portion of the ribcage ends (the "tenth rib"). Her head is a little small as well. As far as your stylistic decisions I would say the best way to kind of figure that out is look at artists you like and try and "reverse engineer" what they'd done. ctrlpaint.com is a great resource for how to use photoshop in particular (though there is overlap with other software) in order to help you know how you might go about doing that as effectively as possible.
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No.2837
How's it looking so far?
Concerned about the come-hither bit; as marked; and the proportions as well.
Bought myself one of them wooden mannequin things to help, wondering if it's working.
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No.2838
>>2837
Why is the bottom of the hand lined and curved?
Why is the face lined and curved?
Why does the second hand contain no detail?
Why is the first finger so short, curved, unnatural?
Why is there no color?
Why are the legs a little bit symmetrical and less free?
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No.2839
I know how to shade, but how do I shadow?
>hurr same thing
Shadow is the darkness generated by the object off of the object, shade is the darkness on the object.
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No.2840
>>2837
Mind the "tangents". You have a lot of lines leading into each other, especially the hand. the bottom of the pelvis should be just a bit lower as well. Remember the 4 heads rule; it can be broken but if it's too close without exaggeration elsewhere it can cause a kind of uncanny valley effect.
>>2838
>lined and curved
I'm not sure what you mean by this, I've got to assume he doesn't either
>"Why is there no color?"
The guy implied it wasn't finished, jeez.
>Why is the first finger so short, curved, unnatural?
He's attempting foreshortening; not doing a great job, construction and foreshortening study recommended
>Why are the legs a little bit symmetrical and less free?
I think you're trying to say that the pose or gesture is too stiff
Try and stick with what you know when critiquing rather than just dogging on it, the figure has problems but saying things like "why is x lined and curved" is just going to make you have to spend more time explaining yourself later.
You'll learn to articulate this sort of thing as you continue your own studies as well so keep workin'.
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No.2842
>>2838
>Why is the bottom of the hand lined and curved?
U wot?
>Why is the face lined and curved?
U wot?
>Why does the second hand contain no detail?
Not done yet laddie.
>Why is the first finger so short, curved, unnatural?
It's curling back m8, hence why I said "come-hither bit"
Doesn't show well without shading.
>Why is there no color?
Not done yet laddie.
>Why are the legs a little bit symmetrical and less free?
See how her vagoo line is all scratchy and shit?
Lower body isn't done yet laddie.
>>2840
>Mind the "tangents".
Will do.
>the bottom of the pelvis should be just a bit lower as well
Yeah I'll fix that, I thought it was a little off.
Fanks tham.
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No.2888
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No.2889
>>2888
Nice trips
The first pic you did a reasonable job of capturing a likeness from the neck down; her face is a little small relatively speaking because you gave her a little more hair and a little less forehead. Mind the angles on her stage left elbow; see how it almost comes to a 90 degree vertical angle rather than jutting out like in your picture.
The others are just cute cartoons but I think you made an anatomical mistake on the purple female because it appears that there's some kind of projection originating from the mons pubis area
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No.2890
>>2889
>purple female
it's a boy actually
and also thank you for the critique on my study (means alot because other places haven't been giving me anything)
I hope the site remains stable so we can all continue posting
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No.2891
>>2890
>it's a boy actually
I was joking!
>thank you for the critique on my study
No problemo
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No.2918
accuracy is looking like ass today
I just lose all patience half-way through and unconsciously want to go quickly/finish it fast
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No.2930
>>2918
Definitely make use of negative space; mind those angles and shapes.
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No.2936
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No.2938
>>2936
Not bad.
The left and right eyes are just a little asymmetrical, with the stage-right eye being just a bit higher than its counterpart, same with the ears. Good work!
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Post last edited at
No.2945
>>2936
>>2938
>with the stage-right eye being just a bit higher than its counterpart
I don't think that's right, if you'll notice her head is ever so slightly tilted to the left.
I think the issue is her iris' and pupil's.
She's slightly cock-eyed (the right one needs moved to the right a bit) and the pupils are looking upwards, yet her iris's aren't.
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No.2947
Any decent guides on how to draw two or more folk interacting with each other; for example 'hugging'?
Each time I try the drawing has little to no depth.
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No.2949
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No.2950
>>2947
I'm pretty much parroting what I've heard and can't even do it but you need to be aware that objects interact pushing each other away, kind of like what I tried to show in the pic. So, naturally, if you hug someone, depending on the force, both your arm and their body or clothes will get deformed. I'd suggest looking at real-life pictures and trying to copy them to better understand it.
>>2949
I get what you are trying to do, but you are forgetting about how light works, I'd recommend watching Sycra's videos, they really helped me understand this.
https://www.youtube.com/watch?v=0q-LZVFZuGE
By the way, whenever you draw on paper and take pictures of it, save the pic as jpg or jpeg. png is a lossless format, so the size gets huge for real life pictures, if you are drawing digitally it's fine though.
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No.2961
Coloring a nigga and testing out some lighting stuff.
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No.2965
Just messing with different approaches to pencil drawing
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No.2966
>>2961
Looks tight nigga, definitely an improvement over your last one, just gotta smooth some of those blocks of color out with the soft round brush.
>>2965
Nice work duder, I'm not sure what that method of shading is called but it looks cool.
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No.2984
Tried drawing a witch. It was supposed to be like the reference, but with the hands inside the cape I can't draw hands, but this time I actually wanted them not to show. Any errors other than the lack of shadowing on the clothes and the cape just going straight down where she's supposed to be supporting her body against a wall?
Also, a redline would be appreciated.
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No.2985
>>2984
Gotta work those fundamentals, brah. Shitty redline, but you get the gist.
>She's not balanced on anything
>Possibly impossible pose depending on if ass on anything or supporting self off ass
>Torso Straight as a board
>Head too small or torso too tall
>Rear shoulder higher which is not right perspective wise if hand are on the same level
Try to make "construction lines" first; get the angles and placement of the body parts. Measure various parts as well, like with your pencil. Proper proportions necessary, etc.
Have you tried doing any studies yet, m8?
I haven't posted in either /loomis/ or /art/ for ages are these places dead?
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No.2986
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No.2987
>>2986
Best thing to do would be to find a reference from anime or real life with the same post. We've all seen it so it must be out there. You can defer to that reference for a general idea of how the arm should be positioned
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No.2988
>>2987
Thanks fam, I'll check it out.
How are the proportions looking?
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No.2989
>>2985
>She's not balanced on anything
>Possibly impossible pose depending on if ass on anything or supporting self off ass
She was supposed to be sitting against something like the pic but I didn't draw the background properly after I saw how the cape was fucked up.
It was supposed to be the same pose in the same situation but with clothes and a cape over her arms.
Did I fuck up the pose or would it be right if I had drawn the background properly? Also, how would the cape curve had the hands been the same as the reference?
Thanks btw.
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No.2990
>>2985
>She's not balanced on anything
>Possibly impossible pose depending on if ass on anything or supporting self off ass
She was supposed to be sitting against something like the pic but I didn't draw the background properly after I saw how the cape was fucked up.
It was supposed to be the same pose in the same situation but with clothes and a cape over her arms.
Did I fuck up the pose or would it be right if I had drawn the background properly? Also, how would the cape curve had the hands been the same as the reference?
Thanks btw.
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No.2991
>>2987
How's this?
Changed the view from a standard side view because I wanted the drawing to have a more depth.
The red circled area is the part I'm not too sure about.
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No.2995
How this looking so far?
Need to get a more rocky effect for the walls, any tips?
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No.3005
>>2995
id say lighting/shadow would help
but it also looks a bit like the inside of the anus
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No.3006
YouTube embed. Click thumbnail to play. >>2995
Rocky surfaces and other things are perfect things to try using "texture"s on
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No.3044
How the proportions looking?
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No.3045
>>3044
Need a little bit more room from bellybutton to gooch, just eyeballing it I'd say about half-a-head
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No.3071
How much can i push it with stylization for it to not look like absolute garbage?
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No.3072
>>3071
Looks qt tbh
Head might be a little to big though.
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No.3088
God, are you there?
It's me, anon.
Please tell me these proportions are correct and the image to the left is "all good fam".
Sincerely,
Anon who is likely to kill himself if he can't get this right.
P.S:
Ignore the weird hands, as they're not done yet.
Think of them as a place holder to indicate the height the middle fingers should come up to.
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No.3101
>>3088
if it's a female,the shoulders should be smaller than hips and the legs are longer than the upper body.
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No.3108
>>3101
How about now, any better?
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No.3152
These are just some doodles from 2:00 AM. I'm rusty as all Hell because I've been too busy to draw up until this point. Glad to be back.
If you can, please give me your opinion on if my art style appealing in the slightest? It's quite different than most of what's being posted here, and I'm unsure of if that's a bad thing or not.
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No.3153
>>3152
Also, sorry for such shitty pics. (I had to hold my webcam at a weird angle for the thing to even try to focus.)
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No.3154
>>3152
I think it's pretty neat, does your phone have a camera? Might be better to use that so you can get a straight-on photo
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No.3156
>>3152
Is it appealing? Yes. The style looks extremely identical to a lot of young artists, so the fact that it is an appealing drawing style is probably why so many choose it.
For someone who's rusty or has a loose fundamental grasp i'd consider finding ways to stop being rusty before you put any thought into style. Style is just icing on the art cake, it should be an afterthought.
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No.3157
>>3156
Thanks. I try not to focus too much on style particularly. This is just something I've wondered about for a bit.
>>3154
Unfortunately, not. I have this really shitty old tablet with a camera that might actually be better for this. I already dismissed using it because I know how comparatively shitty it is camera-wise. For some reason, my webcam washes out the color like this. Mentally noted.
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No.3195
Also posted this on /art/, but it's kinda slow over there… Thoughts?
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No.3197
>>3195
It looks pretty good in some places, and a bit more random and kind of nonsensical in others. No shame in using a photo for this kind of thing.
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No.3199
>>3197
Yeah, I'm kinda experimenting with different brushes and stuff so it's very inconsistent, but where does it looks best then? If I know what I did right I might be able to do so with the whole picture.
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No.3200
>>3197
Just a quick note, it's far from finished in every aspect. The structure of the mountain, the lighting and the clouds are just something quick I did as i couldn't stand a plain blue sky behind it, and yeah the sky is just a quick gradient as I wanted to have some reference to the "radiosity" I don't know the painting term for that in the picture. Also anywhere I got the colors right too?
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No.3201
I'm not great at drawing profiles, so a friend of mine told me to post this here to get some feedback. Here's the reference I used:
http://g02.a.alicdn.com/kf/HTB1ItKRKFXXXXX3XpXXq6xXFXXXo/Free-shipping-Hot-Selling-Elegant-Fashion-style-Women-Hairpiece-Hair-Bun-Wavy-font-b-Pony-b.jpg
… the girl on the bottom is just my usual output.
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No.3202
>>3201
Actually looks really nice, the hand is a bit weird though.
Bottom bit is qt.
You might want to try this when you get more comfortable drawing this view.
Usually when I practice sideview drawings I draw it by using the front view as a reference to see how accurate I am at it.
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No.3203
Everything in red feels wrong.
Is it wrong?
If so, how?
tbf the whole thing feels wrong
I am never going to get this right am I?
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No.3211
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No.3273
>>3203
Not bad imo. Take my comments with a grain of salt because I'm not very good but I did notice a few things.
You can't see the stage right side of the neck; I think it should connect with the shoulder more visibly like the other side does. Also something about the front part of the neck is bugging me but idk what.
The it looks to me like the nose is pointing to the left while the face is pointing straight at the viewer. The stage left nostril also looks different from the right one.
Not a fan of the animu style so I'm not really sure what's considered "right" or "wrong" with the rest of the face, but it looks OK to me.
As for the rest of it: that arm is a skinny box. Make it a little more curved, add a trace of muscular definition.
The top part of the clothing seems to be made of a really thick fabric by the way you can see the edge of it when it goes over the arm, but the way the cross in the middle is placed makes it look thin in that part. Put the cross a little higher (you'll probably have to tweak the nearby area a bit too)
When the clothing separates towards the bottom it spreads too far apart and it doesn't seem to follow the curve of the body.
I think that's pretty much it. Most of this is small stuff so don't take the wall of text too hard. Overall, it's a pretty good drawing. I really envy your nice clean linework, can you teach my your ways?
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No.3282
>>3211
His Pokeball hand is tiny dude-same with his arm. Honestly I think you could get away with simply selecting the whole thing and increasing the size by about 30%
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No.3299
I like to just have a giant canvas to randomly do whatever I feel like practising. As you can see its just sketches and value at the moment. Is there any big flaw I should specifically work on or should I just continue grinding the fuck out of everything as I am now?
Also everytime I try and do inking/line-work by hand it looks like dogshit, googling around people seem to suggest bigger brush sizes and canvases how valid is this advice? Would appreciate any other pointers in this regard.
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No.3300
>>3299
It's perfectly valid advice, basically what you do is zoom the FUCK in to create a smooth line, like so:
https://www.youtube.com/watch?v=FxcJez9Ge1Y
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No.3301
>>3300
thanks mate this is great
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No.3306
File: 1467083491441.png (334.06 KB, 1228x863, 1228:863, Kamen Rider redux another.png)
The current point this WIP is on.
I abandoned drawing like this a while ago but reasons have led me to accept I like how stuff like this looks and start drawing this way again.
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No.3307
>>3299
So you can doodle all you want but don't conflate that with studying and learning. You are not going to learn about anatomy, gesture, perspective, form and so on by just doodling. Now drawing out of your imagination does help you practice what you already know but you aren't gaining any new information by doing so.
Try going out and drawing from life. I bet you'll learn a lot more by doing so.
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No.3309
Lads I'm at wits end when it comes to drawing backgrounds.
How in the fuck do I blend it all together?
What I mean is, the one on the right has the mountain looking like part of the background with the clouds ect.
Whereas mine, stands out like sore thumb.
Is there a technique I'm missing or something?
I tried blending the outline of the mountain with background but that didn't help at all.
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No.3310
File: 1467156648390.png (258.07 KB, 944x1542, 472:771, Kickstart my heart redux_0….png)
>>3306
One of my friends basically told me "slow the fuck down" and goodness gracious I've surprised even myself.
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No.3311
>>3310
For the record, I'm surprised because this is the same character and a similar pose from two months ago.
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No.3312
>>3306
I like it fam, cool shapes and good dynamism
>>3309
That's a good question, I'm really not sure how they lay in a layer of fog over the background so seamlessly like that.
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No.3314
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No.3315
>>3307
You're not entirely wrong but don't fall for the "study all the time" meme like I did, either. What that anon is doing is fine. There is a lot of valuable experimentation going on there.
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No.3316
>>3315
I think the thing to consider in that post is "or should I just continue grinding the fuck out of everything as I am now", implying that this is the core of their learning. If the core of your learning is not studying/drawing from life/photo, theres something that needs to be addressed. Experimentation is what you do with what you have, studying is how you gain more. You can also experiment through studying, giving you something to relate your experimentation to and giving you a foundation to work from. Let's say you want to experiment with keying a drawing. If you do so from your imagination, you need to provide a mental image of the proper key, but if you work from life, you can focus on keying and finding a way to most efficiently and accurately represent the proper key of values.
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No.3320
>>3312
>>3314
Thanks.
>>3309
The edges of the mountain are almost indistinguishable from the clouds with the one on the right.
Also because it's morning in the one on the right, the entire thing is covered in magenta light coming at a low angle close to the horizon. Where as I think your one is more clearly early afternoon, or is at least later.
If I was doing this I'd try to lower the contrast on the mountain from the background and have it all appear more faded in general.
Of course I'm only going off what I learned from Bob Ross, so grain of salt.
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No.3323
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No.3377
Not exactly going for quality here.
Just trying to see if I have the whole front-view side-view thing down.
Have I?
>>3323
Looks fucking sweet dude.
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No.3379
>>3377
You have the right idea but you're off in quite a few spots. Don't be afraid to lay down some temporary horizontal lines on they're own layer so you can see exactly where a detail goes.
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No.3381
>>3379
Where abouts?
Call me blind but the lines seem to match up alright.
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No.3382
>>3381
Looks like you got me; I guess it's my eyes that need need work.
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No.3383
>>3382
It's cool dude, I do agree with you on the part where something looks off.
Just not sure what it is though, think it's the hair.
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No.3388
Apologies if you saw me posting this already, I'm just really excited because I didn't realize I could draw like this and all it took as a small push.
The first one was something I did by chance when I realized there was a reference image option on Krita.
The second one is a result of some good advice.
I've got a few more of this "draw through the form" sketching the guy taught me, but they're not really worth posting in comparison.
>>3377
>Looks fucking sweet dude.
Thank you kindly.
I'm gonna take a guess here and say that you lined up the features correctly, but the features themselves are what's putting you off.
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No.3389
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No.3390
< Dude's mouth is meant to be slightly open since he's supposed to be leaning in for a kiss.
Any idea why it looks wrong to me?
>>3388
>but the features themselves are what's putting you off.
You know that's probably it, I've never seen Twili Midna from a a side-view in a picture before she's always tilting her head.
Makes sense, thanks man.
Been worrying myself over nothing.
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No.3397
>>3389
Palutena?
>>3390
From the front and side of the face, the center of the eyes line up with the corners of the mouth when you drop a vertical line.
Of course my fix is probably still off.
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No.3407
Crits and anatomy tips appreciated.
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No.3409
>>3407
One boob is bigger than the other fam.
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No.3410
>>3407
Head/skull is a bit asymmetrical; the stage left portion extends further away from the center than its counterpart on the right.
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No.3414
This is a very simplistic image, but what could I improve?
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No.3415
>>2950
Precisely 3 months late, but thanks for the advice. I'll view the video and stuff when I'm more awake.
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No.3416
>>3414
Now what could I improve?
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No.3418
>>3414
>>3416
>what could I improve
Pretty much everything.
Read "Keys to Drawing" and "Fun With a Pencil", or something like that. You need to be at some base level of understanding of formal concepts for criticism to be at all valuable to you. Hold on to this picture, if you put in some work you'll be able to vastly improve this image in a short period of time.
http://8ch.net/loomis/hub.html
(also get a tablet, drawing with your mouse is retarded)
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No.3493
Fuck I suck at poses don't I?
Any advice?
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No.3495
>>3493
Gesture drawing, a lot of it.
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No.3497
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No.3498
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No.3499
>>3498
It's in the mega too fam
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No.3501
So I started drawing yesterday. Did some practice at shading today. How bad is it?
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No.3502
>>3501
Pretty bad, but it could be worse, the important thing is that you keep doing it.
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No.3508
I am not happy about my drawing style i hate it
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No.3509
>>3508
Needs more contrast fam.
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No.3512
>>3508
What's that thing in the middle?
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No.3513
>everything I try to make is shit
>end up not giving a fuck anymore on shit
>never improve
>never finish my shit
Maybe someone ITT will feel better about their selves from my shitty work knowing they'll never be as shit.
Just don't make the same mistakes I make.
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No.3514
>>3513
>giving up
That's what they want anon, don't give them what they want.
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No.3517
>>3513
focus on small stuff, practice circles/shapes - you'll get better. Just build up your confidence by "setting a small goal each day, ie: im going to draw __ 15 times today" or "im going to practice drawing ears/eyes/heads/hands today"
and you'll easily see improvement by the first month. DONT try to make LARGE pieces during phase 1. thats suicide.
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No.3519
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No.3521
>>3513
>abstract stuff
>melancholy
>lots of vague shading
>something personal about it
>not "pretty" but seems to have something deeper beneath that crudeness
>could potentially turn into something great but lack of skill prevents it
>you hate yourself over it
>cannot see improvement
>can't just "get over it" and "keep on trying"
Anon, you are my clone, lost twin, doppelganger or whatever.
I was hoping to find someone trying out visual art that I could relate to, but I don't know such people IRL and Internet was not much better. I've been trying whiteboard rooms from time to time, but everyone was either several levels above me or just into dicks and swastikas, and I couldn't relate to most people there anyway. I'm trying to practice on my own but I'm easily demotivated, being around people related to my interests fuels me a bit, but I'd feel uncomfortable in a whole group of them.
You may be a godsend for me, Anon. Your skill level looks similar, and I would even say that it is better than mine. It will probably take me ages to find another person like you. We should huddle in a corner together and empathize about just how much we suck, then see if we could potentially relate to and help each other out.
If you are still there, please consider leaving me a way of contact, IM like Tox, mail or anything. If you're not into it, then at least I'd like to see more of your stuff.
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No.3525
Crits Appreciated THank you
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No.3526
Hey guys can somebody tell what's going wrong with the coloring I got here? i tried to some cel shading but something seems off. Also feel free to critique the linework and anything else too
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No.3527
>>3526
>cel shading
I don't think that word means what you think it means
I think the skin tones are off. The brown skin seems to have this subtle green hue and the "highlights" don't look particularly appealing either. Are you using a Cintiq, by any chance? Their colors are awful.
>>3525
Stage-right eye looks bigger than the left
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No.3528
>>3527
I'm using a wacom intuos. Also thanks for the advice about the color, I was trying to get a warm undertone in the skintone in the skin but I guess I blew it.
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No.3529
>>3521
I don't use anything really have anything that I use for contact, but I can post more of my godawful shit here.
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No.3531
>>3529
Anon, get Tox. I'm begging you, with candies and everything sweet, please get it. It's lightweight and portable.
https://tox.chat/
Please post your ID here once you set it up. I can post mine if you prefer it that way.
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No.3534
>it took me 18+ years of drawing to add outlines and lineweight to stuff.
At least I realized eventually, but that's pretty stupid I never thought to just add borders to individual entities.
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No.3538
>>1361
>>1363
Well you could read some Loomis
Your suffering from something every art student goes though and are drawing an idea of what you see, instead of what you see.
Take for example the jawline of the skull. You've mad it a collection of straight lines when in reality it's more like a series of curves.
Or the shape of that nose port there which is more like a deformed circle than the triangle you've made.
In all seriousness you should probably buckle down on construction and think of objects as collections of 3d shapes. When you ask your self "Why doesn't this look right?" 99% of the time it's because you need to work on the basics.
Hammering out solid construction and perspective NOW is the best way to improve.
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No.3545
>>3534
Really like your stuff man, keep it up.
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No.3546
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No.3548
>>3546
Are these characters for a big project you're working on?
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No.3550
>>3534
>>3546
Any advice on how to break out of the "stiff poses" purgatory?
>practice dynamic poses, fam
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No.3551
>>3550
Exaggerate the movement. That dude on the right could be arched backward more, for instance.
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No.3553
>>3548
Yes. Sally is, Dusterado is not.
Why do you ask?
>>3550
This is like the fourth time I've typed this out.
I don't want to paint an inaccurate picture, but I basically have two styles right now. The first being what you're quoting, and the second being when I'm trying to invent figures and there's no angularizing or harsh perspective warping going on, as seen in this WIP.
You and the other guy have already basically said what I would in a more roundabout way, "exaggerate the poses and practice poses"
As for the mindset, that style is basically an amalgamation of all the stuff I like. There's a healthy mix of Imaishi, Graffiti, and miscellaneous other shit like even Sonic of all things, that influenced what I like. I guess one important thing in all of it is that sometimes you don't need to be "realistic" to be realistic. Someone who tries to get every minute detail right without focusing on the overall figure will always produce less appealing art than someone with less overall knowledge, but a stronger sense of gesture, weight, and balance.
If anything doesn't make sense just tell me. I'm tired and really fried so getting all these thoughts organized was a bit of a struggle and they might not be clear.
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No.3564
>>3513
>>3529
>>3531
Please respond, Anon.
I'm waiting for you, Anon.
Don't make me die alone without any artfriends, Anon.
Don't just walk away on me, Anon. I've been looking for someone like you since forever.
Please, Anon. I can really relate to your stuff. It could help me greatly if you wanted to bother with contact.
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No.3565
>>3564
Not him but you're weird, dude, lol.
The only friends you need are Andrew Loomis, Glenn Vilppu, and Stan Prokopenko
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No.3567
>>3513
>>3521
>>3529
>>3564
Your stuff looks like some stuff from my old sketch books.
I'd suggest you buy something like newsprint(It's cheap and good for practice) and practice Draughtsmanship.
Do some of the exercise below and just draw straight lines to build up your technique every day.
After you do this for awhile, read Fun With Pencil and do ALL the exercises in addition to whatever you feel you need to do to master the content.
The hardest part is putting the hours in. Challenge yourself everyday to do more and improve.
If you want art friends then work at your art every day no matter how discouraged you get and encourage others to do the same. Everybody started at your level, Gustav Dore, Leonardo Da Vinci, and Zdzisław Beksiński. The difference between you and them is about 10,000 hours.
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No.3568
>>3567
> 10,000 hours
It's been a while since I've heard this meme.
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No.3569
>>3550
Don't rely too much on anatomy and other restrictions and try draw with more style and exaggeration like the other guy said, I have a strong hunch that your poses are stiff because your arms and mind are too stiff when you draw. You gotta loosen up physically and mentally and start drawing with more passion, freedom and without a care in the world.
I would also recommend you to find a photograph of someone in a really relaxed, fluid pose and copy it. Drawing a person who looks really chill or even almost melting in a chair would be the opposite of drawing stiff statues.
>>3567
>>3568
>10000hrs
So if you had to draw for 2 hours each day, every day, it will take you 13 FUCKING YEARS to reach master level.
Lucky for me, I was always drawing on and off since I was a kid so it should take a lot less than that :D
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No.3573
>>3553
>>3569
Thanks for the suggestions boys
>Why do you ask?
No reason in particular; I just like to hear when artists are doing their own projects and making their own way. I'm working on something myself. I still have a lot of work to do as far as learning how to draw goes but I have a good conception of what I want to do. Good luck with yours, my man.
>So if you had to draw for 2 hours each day, every day, it will take you 13 FUCKING YEARS to reach master level.
I think it's important for us amateurs to realize that pro artists are working for 8 hours a day minimum and may have been doing close to that since before they became pros and more or less "plateaued". There are 6 good, solid hours between 8pm and 2pm and they're a great time to devote solely to the craft if your day is taken up by other responsibilities.
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No.3574
>>3569
>Lucky for me, I was always drawing on and off since I was a kid so it should take a lot less than that :D
I think that's the key to be honest, then again it's not only the time that counts but also how you spend that time cause someone could spend thousands of hours practicing the wrong thing or mindlessly doing an exercise and get no where like our good old friend koby http://kodyboy555.deviantart.com/
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No.3581
File: 1470935028732.png (458.33 KB, 800x1127, 800:1127, cover 2_001 white shrunk.png)
Cover/first page is done.
Hopefully the next few pages won't take me nearly as long since the most detail I'm gonna need to put in is an establishing shot of a bar.
>>3573
Thanks, dude.
I mean I still feel as though I'm in the same boat as you regarding this, but if I wait til I'm "good enough" when my art is already better than some really popular webcomics, I should just start it now. It's not like I can't keep practicing whilst doing so either.
One thing I've learned lately is that it's easy to go for more than two hours if you get yourself into the rhythm, but starting that flow is the hardest part.
Even right now, I'm basically sitting on diddly squat for page two here after page one took so much out of me, but I'm gonna have to work on it and my practice regardless.
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No.3583
>>3567
>>3569
>>3573
>>3574
Okay, it's time to put this meme to rest. Just No. The 10k rule is not a rule nor a good predictor of success of skill.
http://pss.sagepub.com/content/early/2014/06/30/0956797614535810.abstract
http://www.makeuseof.com/tag/10000-hour-rule-wrong-really-master-skill/
https://www.brainpickings.org/2014/01/22/daniel-goleman-focus-10000-hours-myth/
I'd suggest doing your own research on this because what you can learn is very valuable. I know a lot of people that would learn twice as much if the studied half as much as they are and spent a little more time just thinking about art and planning their studies.
(just thought I'd add an image of one of my drawings to grab a bit more attention to this post)
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No.3584
>>3583
Yeah, I agree, perhaps I should have properly addressed it in >>3574, the 10,000 hour thing is not something to live by and no one becomes a master just by reaching it. Mileage is important but the way you spend that time just as important otherwise you can very well blow right past 10,000 hours and have gotten nowhere.
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No.3592
>>3583
This is really important, five hours spent by someone who doesn't know how to make something like you just posted trying to make an image like that, will be way more valuable than 10 hours spent drawing the same stuff they did yesterday.
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No.3632
>>13
It's terrible,
>>But I drew today
thanks again and dont look too closely. I may have cut corners (and euclidean geometry).
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No.3633
< Got the idea from the "Mr and Mrs Sith" video.
>>3632
>look at the thumbnail
Looks pretty fooking sweet m8.
>open the image
Looks good just a few hiccups here and there.
Just a quick cleanup is all it needs really.
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No.3636
>>1327
Boobs are bit too close together since there's nothing inherently obvious pushing them in.
>>1418
The ends of the pectorals are a bit wonky, they should converge more to where the ends of the shoulders are. I'd also relax the triceps as well.
Would like some crits on where I could improve this.
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No.3637
How's it looking lads?
Red circled area is the part I'm most concerned about being awful.
Any way it should look and/or any tips on how to do it?
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No.3638
>>3637
Oh yeah the hands arent finish btw, just outlined.
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No.3639
>>3637
Looking pretty swell, anatomy is mostly correct. Might I suggest raising the arms a bit more? Unless he's fighting something shorter than him, then it looks better if he's going for a head punch instead of some kind of body shot.
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No.3640
Something I noticed today.
In relation to clean lines vs bad lines, I'm thinking the most important thing is clarity as opposed to how clean and continuous the line itself is. I'm also fucking terrible at inking because of my unsteady hands, but in general I think the sketchiness was important to this drawing and removing it removed a part of the drawing itself.
To avoid making excuses for this, I also went over the borders of the parts in a third one.
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No.3641
>>3640
the order is reversed in this, but the filenames should still make sense.
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No.3642
>>3639
>Looking pretty swell, anatomy is mostly correct
Thank god.
>Might I suggest raising the arms a bit more?
Yeah that's a good call.
Thanks for the help dude, appreciate it.
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No.3643
>>3640
You should remember that you're not exactly done after just inking. Your third (first) image has highlights and suggestions, your inked image doesn't have anything. Adding more to the inked version would make it better.
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No.3644
Wait are there like three different people posting in this thread at once?
I think this is the fastest the thread has ever moved.
Slow the fuck down guys I can't handle this speed.
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No.3645
>>3643
Yeah. I'm struggling with the entire process right now.
I've actually shelved my comic temporarily so as to figure this shit out so it's not rapidly shifting brushes and shit from page to page as I experiment.
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No.3667
Latest one. Any tips how to make smoke…looking more like a smoke? Because mine looks like shit.
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No.3668
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.3669
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No.3671
>>3669
< What's wrong with it?
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No.3686
>>3669
pretty cool. I think the violet clouds can be reduced in saturation a little, since it seems to compete with the yellow ones too much. Also by making the clouds more brighter and saturated than the Planet, the Planet isn't as center of attention.
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No.3687
>>3671
The head may be a bit too large, perhaps define a neck to attach it to? The pose isn't bad but I suggest you learn more about anatomy in terms of muscle shapes too. Other than that, it isn't too bad of a silhouette.
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No.3698
>>3671
>>3687
Alright, how's it looking now?
My main concern is the ab region.
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No.3699
>>3698
Nice work on shaping the limbs anon. The ab region does look weird, if anything, bloated because the imaginary middle line in which the abs are situated around symmetrically is skewed too diagonally to the right. It needs to point inwards more.
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No.3703
>>3699
>Nice work on shaping the limbs anon
Thanks man.
>skewed too diagonally to the right. It needs to point inwards more.
Any good?
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No.3706
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No.3719
Holy shit I'm a complete fag just kill me already. It's been 5 years since the first actual drawing I made and progress feels slow as fuck. Spoiled for 15 year-old tier art.
Also I really should come around more often, it's been ages
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No.3720
>>3719
Oh and sorry for the double post, but maybe it's time for a new drawthread if we're past the bump limit on this one.
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No.3721
>>3720
considering how slow this board is now, one could keep this running until it hits page 2
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No.3733
>>3643
Same guy here.
A picture that just kind of happened. I figured it'd be interesting to include each iteration of it.
>>3706
I'd say the picture looks off because there's no weight or perspective to the figure.
The weight should be on his fist.
>>3719
If the latter is what you did today, that's pretty good man, don't beat yourself up so much.
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No.3740
>>3733
Thanks, dude. Really digging your body gesture and your way to handle contours, btw.
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No.3747
>>3740
Thanks man. I'm trying to mix it up, so that's nice to hear that it's working.
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No.3753
>>3747
NP, and keep it up with the line weight, I love the depth it gives to the figure.
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No.3763
Barely practiced drawing heads since I'd started drawing a couple of years ago. Literally probably less than a dozen real heads and only a couple dozen Loomis ones. JUST
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No.3764
>>3763
That's pretty good though. Especially if you're not lying, in which case that's pretty impressive if you've only done so few.
If you're after specific nitpicks to better gauge your work, while the entire thing remains cohesive amidst the differing shapes, the eyes are the biggest point of divergence. They're pretty much a completely different person's eyes. Note how sunken in and beady the guy's eyes are and compare it to yours. Also the beard doesn't really line up, where it's pretty symmetrical on him too.
But again, you're doing that thing that I see people overlook, and making sure the entire picture you're drawing looks cohesive within the canvas, instead of just trying to photo copy the face, so I'd say you're on the right track and it's just a matter of time and practice.
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No.3778
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No.3781
>>3778
at least finish it first m8
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No.3783
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No.3787
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No.3840
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No.3843
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No.3880
This pic is really bad and I can't place my finger on why. IK it's simplistic, but even for a simplistic image, it didn't turn out nearly how I wanted it to.
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No.3881
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No.3882
>>3880
What did I do right, what did I do wrong?
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No.3909
>>3880
>>3881
>>3882
You disgusting degenerate.
Anyway:
- Lines are all one weight
- Isn't even coloured in properly
- Zero shading
Just because it's "simplistically" stylized doesn't me you can be lazy about it.
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No.3917
Just started learning.
I just been doing lines and circles mostly. Then I tried to copy a Pepe and ran out of space, then I decided to copy this drawing from Senran Kagura cover, but just the body because it's the best bit tbh and couldn't be asked to do the rest of it and I also drew an apple from a book I did the first chapter of called 'You can draw in 30 days' by Mark Kistler. I did more than this, but the rest is just lines and circles.
pls do not bully
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No.3932
No reference, shat this pose out from imagination. Wasn't sure the pose was even possible, tried posing… Works, kindof.
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No.3935
>>3706
Waay too stiff, form/pose doesn't work, the left arm doesn't attach. Try doing the pose yourself, take pictures, does It feel comfortable, look up reference.
Your clothing build-up, look/feel, Is okay… But due to the fact that the base doesn't work, everything falls apart.
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No.3946
Tried drawing some titlolis the other night. Spoilered for lewds, I guess. I'm not used to drawing characters, I mostly draw vehicles and mechanical stuff.
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No.4057
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No.7605
>>3917
Have more improvement ?
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No.10286
pls critic
spoilering it because some of its lewd
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No.11001
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