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/liberty/ - Liberty

Non-authoritarian Discussion of Politics, Society, News, and the Human Condition (Fun Allowed)

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Ya'll need Mises.

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 No.102201

Realistic? implying you would know

____________________________
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 No.102216

How do you centrally plan a free city?

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 No.102218

>>102201

No, anon. It's a game.

It doesn't simulate the millions of individuals and their decisions that are central to voluntaryst theory.

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 No.102220

On the other hand, some things are amusing, namely:

>Can't restrain himself from engaging in deficit spending

>Starts blowing money on random buildings and subsidies when it turns out he has too much tax revenue and nothing to do with it

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 No.102223

File: e264b5b0403da67⋯.jpg (404.17 KB,1366x1000,683:500,1554394788.jpg)

>>102218

>It doesn't simulate the millions of individuals and their decisions that are central to voluntaryst theory.

I'm still waiting for a game like this. I'm not an an autistic soyboy bugman, so I can't program for shit, but I know that if you redditors got together, you can shit out something like this in a week.

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 No.102228

>>102223

Programming is easy, anon. Children nowadays learn to do it by the time they're in their early teens. Stop being lazy.

https://www.khanacademy.org/computing/ap-computer-science-principles/programming-101

The real problem is creating a viable model that's simple enough to be run in real time but which predicts mass human behaviour.

Literally noone ever has been autistic enough to try to do this. The closest we got is Victoria 2's economy system and that was basically built by a single guy, and he moved on to other, equally autistic pursuits.

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 No.102229

It's funny how the guy as it advances goes like "the only problem this system has is that the goverment can't make any money".

You got the answer why anarchy doesn't happen naturally and why it gets stopped.

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 No.102231

File: 0458e542414889c⋯.jpg (16.28 KB,305x340,61:68,1557844456-4.jpg)

>>102228

>Children nowadays learn to do it by the time they're in their early teens

Exactly, if you weren't programming since before you could walk, you might as well not even start.

>The real problem is creating a viable model that's simple enough to be run in real time but which predicts mass human behaviour

Would this really be an issue? Games like Cities Skylines can handle up to 1 million NPCs, but for our purposes we need about 10 thousand of them to get a somewhat large and diverse economy.

Even 10 year old graphics cards could handle games like Crysis (not to mention the current-gen ones), so if you imagine the complex mathematics that goes on in rendering the graphics of a game like that, why can't we just apply the same processing power to simulating human behaviour?

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 No.102235

>>102231

You really think all 1 million of those NPCs are being simulated every tick?

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 No.102238

>>102231

Most of those complex mathematics go into simulating tesselated polygons–an intensive but repetitive task. Normies are simplistic, but they're just a big more complicated than triangles, so it would require a lot of processing power to stimulate the decision-making process of just one normie. I think Hayek called this the knowledge problem. No, it's not the calculation problem, that's different.

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 No.103099

The first thing to realize is that a planned city is not necessarily unfree. The point of planning a free city isn't so much to account for the most likely actions of it's residents in advance. The point of planning a free city is to set up various systems that will exist for that city which will ensure the freedom of that city. Of course, there are some things which can be planned, such as trash disposal/recycling, fire-extinction, medicine,, but there would be some difference in how they would be planned in a libertarian city as compared to a governmental city.

I think one of the things I dislike about this board is that there is too much focus on ideology without concrete, specific action (beyond outcry against something that happened in our statist dystopia). Yes, I'm accusing you of circlejerking. Get your act together! I think what this board needs is some constructive project. I propose that we try to plan a specific city to be a good libertarian city. For the sake of starting things off, why don't we go with Detroit, as it seems like the governments and just about everyone else are more-or-less neglecting Detroit.

I'm not saying we should actually go to detroit and implement the plan, but that we should, as a collective thought experiment, figure out the details in terms of a real place. What say you?

-Not from Detroit.

Is there a term for 'resident of Detroit'? If not, I propose "Detroitoise" or "Detroitante" or something else in keeping with the Frenchiness of "Detroit"

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 No.103100

>>102231

>so if you imagine the complex mathematics that goes on in rendering the graphics of a game like that, why can't we just apply the same processing power to simulating human behaviour?

Dwarf Fortress basically does this on a micro-scale. A fortress will usually crap out with a couple hundred of individuals.

You'll probably have to have Aurora 4x tier graphics to have a thousand individuals simulated.

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 No.103102

>>103099

>is there a term for 'resident of Detroit?'

Nigger.

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