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There's no discharge in the war!

File: d7586238eeadb5a⋯.jpg (54.44 KB, 640x480, 4:3, Imperial Guard.jpg)

File: d1dcf9fc5e11c89⋯.jpg (535.51 KB, 1920x1080, 16:9, battlefleet gothic.jpg)

1d554c  No.635182

Playing Battlefleet Gothic and Ultimate General side by side, I notice that in the very far future when we have sorted our shit out and move into space, which brands of the military would be the main one?

Nowadays you can say the navy is already more important due to logistics and force projection, but in the future when the "world" becomes limitless border of space with some planets, I think the space navy would become the top utmost force, with the infantry just serving as garrison force or invasion force for the most part, the decisive, war-winning move would be met on space. Any planet that is encircled and besieged by a fleet is basically deadmeat, no matter how good the infantry there is.

What do you thunk?

62083b  No.635183

File: 9e2e1eef23b5008⋯.jpg (27.44 KB, 400x400, 1:1, 9e2e1eef23b5008e245bb2ed51….jpg)

Your first mistake was equating high fantasy logic to reality

Your second mistake was taking your equated high fantasy logic and applying to to the far future, where we have no clue what (realistic) advances we'll see, making you double wrong

Your third mistake was posting about it


9cb0ec  No.635184

I think the navy is useless without a ground component, and the navy is full of soy-based lifeforms, so the far future will fucking suck even if your speculation about doctrines which won't exist a thousand years from now is correct. Delete your thread and head on back to cuckchan, faggot.


5422d9  No.635185

>>635183

So how exactly would reality fare out?

Unless we discover inter-planetary transportation without spaceship i.e. Supreme Commander, I don't see any alternative than spaceship.

And if spaceship serves the main transportation method, they would become the focus, pretty simple.


5422d9  No.635186

>>635184

Sure, you can't conquer a planet without ground force, but you need a navy to get your ground force there.


9cb0ec  No.635187

File: 8e1a5a6836e535b⋯.jpg (238.47 KB, 1343x1078, 1343:1078, consider the following.jpg)

>>635186

But it's the far future, so teleporters exist! See the problem with your scenario yet?


27c2c1  No.635188

>>635187

Fine, provided a future with teleporter i.e. Supreme Commander, there's no need for focus on space navy.

I find that development to be far-fetched though.

Either ways, with or without space navy, I think the ground force is basically always needed for planet invasion/defense/colonization.


62083b  No.635189

>>635185

I'm not stupid enough to tell you how warfare will work in 1000 years.

I also haven't said anything about things other than spacecraft.

The time and scale of orbital mechanics and our current understandings of propellant and near-future propellant does not allow land or sea-naval based doctrine to be applied whatsoever. You can't encircle a planet the same way as you can encircle a city, even if you had hundreds of thousands of missile-carrying craft in perfectly spaced and timed orbits around it, ignoring any ground-based Verne gun-esqe things that may or may not eventually exist. Current reality is wide formations of cylindrical or coneish craft carrying a large number of missiles with essentially vulcan or possibly laser PD that take months to putt around the solar system and would take hundreds of years to get to another solar system.


9cb0ec  No.635191

>>635188

Nuh uh! They have them in Star Trek, so they're totally gonna be real! Who needs a navy when you can just teleport across the galaxy? But you better watch out for the time travelers, space demons, alien kangz and godlike alien lifeforms which weaponize entire galaxies! Thankfully the Eldar, sorry, Aerfdairy came up with a conclusion, so we just need to copy them and we'll be fine! :DD


6b57a6  No.635192

The real question is if the F-35 will be finally flyable?


2930f1  No.635195

When you think about it, Supreme Commander tier tech is pretty cray and it destroys any need for space colonization or space conquest or whatever.

One Commander can turn matter into energy, then shape these energy back into robots and multiply its army until the planet is full of robots, within hours. And this Commander can teleport into other planets, no need for spaceship!

Sure a space ship can do space bombardment, but the Commander can just buy giant space gun that fires back OR just build giant trench to defend themselves. The only way to defeat the Commander at this point is to destroy the planet, which means a loss of resources on both sides.


a262a4  No.635204

File: d39e2482810d432⋯.jpg (191.52 KB, 452x437, 452:437, macro cannon.jpg)

>>635182

I can't take this thread seriously, but if you want to discuss w40k on /k/, then I can at least point out a few things. In w40k Imperial warships are very rare compared to merchant vessels. A whole sector might only have a battlefleet of a few hundreds ships, but there could be thousands of merchant ships going to-and-fro between two star systems. Those merchant ships don't have navigators, so they must follow (relatively) stable warp routes to go anywhere. Meanwhile the warships with their navigators are free to patrol the whole sector. Because of this the important star systems are the ones with stable warp routes, and so they are the ones worth fighting for. Sure, the Imperium can bombard the planets of that system until they crumble to dust, but then they will lose their most valuable planets. And even if they don't want to go that far, there is an upper limit of damage a planet and all the valuable resources (including people, industry, and even old temples) can sustain. So it's better to let the ground troops fight for them. As for the "besieging" part: if you are not willing to bombard the planet into oblivion, then your fleet will just quietly orbit it, and that's not a siege if the planet can sustain itself just fine.


b63cab  No.635208

>>635182

> Any planet that is encircled and besieged by a fleet is basically deadmeat, no matter how good the infantry there is.

>MUH EXTERMINATUS MEME

Navies are already a logistic sinkhole, space navies would be a fucking nightmare to maintain amid the nearly absolute interstellar void no matter what technology and extent of "post-scarcity" technologies for self-sufficiency there might be. Even with relativistic and anti-matter weapons it's almost guaranteed that in a war of attrition a planet would beat a space navy every single time. Regardless of what sci-fi told you physics won't allow FTLT supply lines or one-shot'ing entire planets, the only viable option for spaceships to "lay siege" on a planet, planetoid or large moon is self-replicating biological weapons.


53926e  No.635209

>Any planet that is encircled and besieged by a fleet is basically deadmeat, no matter how good the infantry there is.

Why? Earth is currently beseiged by not knowing how to space travel and we're doing fine. Even orbital bombardment only makes life difficult and sends the inhabitants to the middle ages, but it doesn't really conquer a planet for you.

The sad and boring truth is that "conquering" a planet is absolute hogwash.

If you pause to think about it you would need billions of soldiers to threaten Earth and keep it occupied. Then you'd need ships to carry them…. ships to defend the ships that are carrying them so they don't get blown up in transit…. ships to carry their food, weapons, ground vehicles, fuel… It's fucking ridiculous. You need like 100,000 kilometer long ships to invade a single backwater world, who in their right mind would invest in that?

It's far easier to just slam them with a c-impactor and destroy their world if you don't like them. Or to ship a billion colonists plus terraforming machinery to any old rock if you need the space. Or to subtly affect them with propaganda if you want to change their minds about something.


3a9922  No.635210

File: e965edaef734a8c⋯.jpg (483.4 KB, 774x1031, 774:1031, hindutrump.jpg)

>>635182

The space force will become the dominant military branch.


657b6d  No.635216

>>635208

>self-replicating biological weapons

Are the mutts orks then?


9da31d  No.635218

File: e8ea94996188b63⋯.webm (15.7 MB, 640x308, 160:77, Battlefleet_Gothic__Armad….webm)

>>635204

>Marco Cannon

LOL

Anyways, talking about Imperial Navy & 40K, in the 1d4chan wiki article (https://1d4chan.org/wiki/Imperial_Navy) it explains well how does naval combat & strategy works in 40:

>The big problem that the Imperial Navy has is that it's the only organised navy in the galaxy that's trying to defend its massive amounts of space. To do this takes vast numbers of ships but rather thinly spread out. Given the problems of warp travel it's also extremely hard to reinforce friendly fleets under attack.

>The foes of the navy come essentially in two flavours; raiders who might just manage to scrape together a few converted transports (building even escort-sized ships is a huge undertaking, akin to building damn near the entire American Navy combined from iron ore and making it fly) which take an escort squadron to murder, and huge organized invasion fleets that take a whole fleet to fight.

>These combine together to mean that outside of fleet bases and important strategic worlds there is nowhere in the Imperium that is actually well-defended. At best a fleet has to be formed and sent out and they could arrive months later. >Travel takes a lot of time, and out in the void it can be extremely hard to know what you are actually fighting against, especially since the enemy tend to kill anyone who tries to look at them. So when there's a large enemy force that you absolutely must fight (not fighting is much preferable) you don't just band together whoever was within shouting distance of the flagship and go murdering, you pull together every single vessel in the sector and hope to the Emperor it's enough to do the job.

>So if you ever wondered why the Navy doesn't get more action, now you know. By the time the big, awesome ships get on the scene the invasion already probably finished and the bad guys moved on. Then you nuke the shit out of them from orbit or drop millions of poor bastards into the meat grinder. Far better idea all round. It's the reason that the enemy, even nutters like Chaos, don't fight in the void without reason. On the ground it's just a scrap, and maybe you win or maybe you don't. If you lose in the void then your campaign on the surface is dead. No reinforcements, no support and a massive constant orbital bombardment to kill everyone left.

>That tends to mean fleets hover around and not fighting, one ensuring the other can't directly interfere with the surface war. This is actually an excellent and realistic explanation for why there is significant ground warfare in 40k. Also, ground-based defenses, mobile theater-shields, etc. are common. So, attacking a planet worth anything is like attacking a planet-sized Death Star without the super-weapon. Your ground forces taking out shields and anti-space batteries is critical to achieving anything. But, by that point, most of the enemy is dead and the survivors have either moved to the next defended region or got so stuck-in with your dudes that you can't shoot without killing your own army.

>So, the navies of the galaxy ultimately get pushed down into either raiders, escorts against raiders, raider-hunters, or babysitting and logistical duty for groundpounders.

So in resume, because the Warp & the way to travel to it, it takes time & preparation for the fleet to go to its destiny, so there cant be fast responses to enemy attacks. So because of that, planets defenses are made to truly stand the enemy enough, in case they dont destroy the enemy. So once the fleet arrives, it can be engaged (That, or the enemy forces on the planet, exhausted from the siege). Ships are really big, because if you are going to send a ship to an enemy that may or not leaved the planet, or that got reinforcements, might as well send a bunch of 4-5 km long ships, instead of a dozen of >1 km ships, besides, that way you can put a lot of supplies & land forces onto them already to recover/supply the planet.


1e1474  No.635219

>>635208

>>635209

They can send in toxin virus to wipe out a planet out of organic while leaving the facility alive.

Admittely, planet defense can wear gasmask or construct barrier against that, but again, not having a navy that destroys the enemy navy in the first place is a bit of a problem.

But I also agree that without a worthy ground force, holding planet would be even harder, so the role of army + navy supplement each other. Maybe the future army would be something akin to marine, that is dedicated to help out the navy.


53926e  No.635223

>>635219

Bioweapons don't work as well as people think either, you can wipe out all life with them, but it's hard to kill just a single species.


ec9403  No.635225

>>635223

For now, maybe not in the future.

But one might think the same virus would also have antidote in the future.

Either ways I agree that a healthy balance between army + navy would be more cost effective than just pure focus on navy. Planets would be the resource/trade hub and you can't take over a planet with a pure navy force, you need ground force at that. Even in Battlefleet Gothic: Armada, the two most common side missions are to protect food cargos for your ground troops and support your ground troop from space via orbital bombing.


2db653  No.635227

>>635186

Well if you already have a navy, you already probably have a planet from which that navy came. Therefore, you probably don't even need that other planet, and thusly, there is nothing preventing you from throwing rocks at that other rock until the society that defies your masters will has capitulated. You can't evade with planets you know, but you can throw things at planets.


b63cab  No.635235

>>635219

>They can send in toxin virus to wipe out a planet out of organic while leaving the facility alive.

Not really, You need really yuge quantities to scour the entire planet's surface, even more so if you need something to clear all organic life instead of something really specialized.

>>635216

Theoretically yes but good luck developing sapient species that develop from open environment spores. Tyranids/zerg insectoids would be a better bet and still doubt you could make those from truly microspopic spores/eggs.


53926e  No.635255

>>635225

That's true, he same thing is true today.

Serbia is a country that had about 8 airworthy modern fighter aircraft (although six couldn't use modern weapons), and an army comparable in size to the New York Police Department.

Thirteen world powers sent over a thousand bombers to pound Serbia for 78 days and over 30,000 sorties (not counting cruise missiles) until the sole global superpower literally ran out of modern munitions and had to use prisoners to build guidance kitsand it had essentially ZERO effect for their immediate military readiness.

To paraphrase a Greek general I forget the name of - a commander has not won the war until he can walk into the natives kitchens and expect a hearty lunch (he said hearths and wine i think).


53926e  No.635257

>>635255

To translate that into spess:

>An alliance of Eldar, Imperium and Tau sent a dozen fleets to scour a single ork planet and at the end of it, when the fleets left, they found out that the orks barely noticed the bombardment of the planet had occurred.


3c123c  No.635303

File: 004dfeda6e1e6b3⋯.jpg (158.91 KB, 1180x664, 295:166, 476467.jpg)

>>635209

Pretty sure if space fleets appears on the Earth orbit and blackmails Trudeau with nukes to pay tributes in gold and young virgins Canada would choose to surrender and pay such tribute.


5f4164  No.635312

>>635255

The serbs figured out how to fool NATO with microwave ovens and tubs of water encased in plywood.


cce2dd  No.635319

File: f40f86f7e11ec91⋯.png (248.01 KB, 958x500, 479:250, ClipboardImage.png)

>>635303

He already sold all the gold without the blackmail.


5482bc  No.635371

File: e13612c84aba166⋯.jpg (Spoiler Image, 1.75 MB, 1280x6253, 1280:6253, well defended imperial cit….jpg)

>build space ports that are suplied by planets

>keep ships there when not in use

>warp travel to go anywhere fast

There's a solution to your gay logistic problem, cucks.

>soft them up with men

>finish them off with plasma bombard

>them send nukes

There's a solution to your gay ground problem, cucks.


a450d0  No.635388

>>635319

>implying Canada can't buy more gold to pay contributions


f105e6  No.635390

>>635371

>soft them up with men

>finish them off with plasma bombard

>them send nukes

Shouldn't you NUKE them first before you send in the men?


36375d  No.635446

>>635390

Radiation sickness tends to lower combat effectiveness.


2930f1  No.635450

>>635446

Not in a power armor, vacuum-sealed suit.

Or you can wait till the radition is clear then goes in.


933228  No.635462

>>635446

Not with pure fusion nukes, or kinetic energy bombardments.


53926e  No.635531

>>635312

That juyst makes me sagd


e284fc  No.635647

File: f865e5417dcc01b⋯.png (628.38 KB, 1024x768, 4:3, disgusting demons.png)

>>635371

>space ports supplied by planets

>not building self-sustaining O'Neill cylinders all over the place serving as farms, docks and industrial bases

>not blockading the planet of Silikike Valley by taking over their Asteroid mining ops and nuking their moonbases to crash the local economy with no survivors

>not highjacking some luxury resort colony then threatening to drop it on the planet with the intent to severely deflate housing prices should the enemy refuse to surrender


7993d9  No.635651

File: a4c8967750a40da⋯.jpg (523.08 KB, 1750x2679, 1750:2679, 8576856.jpg)

>>635647

>not building Tsiolkovsky spheres

>not even knowing what is it


53926e  No.635652

>>635651

O'Neill cylinders are cheaper.

For the cost of the entire F-35 program you could put 2 billion people in orbit permanently living on veggies grown in space.

Or 1 billion people all whites and a fucktonne of livestock then just virus bomb the niggerified planet


c8ffd8  No.635673

Invidious embed. Click thumbnail to play.

Obligatory video, for those who want to get cirrhosis.


fa8871  No.635687

File: f95128ba517d883⋯.png (375.82 KB, 470x405, 94:81, mfw.PNG)

>>635673

Pretty interesting take (pic related notwhistanding), although I think close range combat may exist in a realistic space scenario in the case of capturing an enemy vessel. It's a niche use, but it may still be useful nonetheless.


8e2cf3  No.635742

Man, I am so sad I will die before mankind takes the stars.

At least there are vidya and the next life I guess.


53926e  No.635778

YouTube embed. Click thumbnail to play.

>>635673

From zero to third minute, those are basic truisms from Project Rho.

From third minute to fifth, he shows why lasers are useless in space and will never be used for space combat. Even point defense with them would be silly because lasers have neither the range nor punching power to take anything out and due to 20% efficiency of modern lasers it means that for every 1 degree of heat you raise on the enemys hull, you have to deal with 4 degrees of heat in your own hull

After fifth minute he tries to make the point that maneuvering doesn't work, but his math is flawed. Although you see someone all of the time, the image you're seeing is lagging based on the time it took to get to your sensors. But you can't make targeting decisions based on passive sensors, you need to have the range to the enemy, which means sending out a beam of something which reflects back giving you a doppler reading. And finally you're firing with a laser. That's 4 times that light has to travel between you and the target.

That's a 5.5 second lag shooting anything between earth and the moon, add processing times and it might add anywhere from 5-10 seconds depending on how much prediction you want your FCS to make (there's diminishing returns). Let's say 8 seconds total on average.

Now look at video related.

Think with an 8 second lag you can keep a laser locked onto this whirlybird continuously for longer than the 30 or so seconds the laser needs to melt through basic steel armor? This isn't even counting ablative armor which would take minutes. Yeah maneuvering fucking works especially considering that earth to moon distance is basically knife fighting range.

Unsubscibe from that guy and subscribe to pewdiepie.


e78886  No.635792

>>635778

Just make a space shotgun and fire bunch of shit at the fucking space plane.

Besides lasers are gay. Rockets are where its at.


933228  No.635803

File: f5578b287bcb556⋯.jpg (49.41 KB, 342x400, 171:200, Casaba howitzer.jpg)

File: 28b32f3107c26cc⋯.png (208.63 KB, 689x613, 689:613, fissionfragment.png)

>>635792

Casaba howitzers for long range. Fission kinetic energy missiles for medium range. Guns for close range.


aef7c6  No.635805

>>635218

An other factor that travel time inside a space system is quite long, it might take months to get from the edge of it to the inner worlds. Therefore even if two fleets with thousands of ships are in the same system, they still have the space to completely avoid each other. Or even if they engage, it will be mostly a battle between small formations (just like how a ground battle between millions of people is usually just lots of small clashes between companies and battalions).

>that video

I like that game, but it has some issues. Two things it fails to convey are time and size. In the original tabletop game and the Rogue Trader RPG it was stated that a game turn is about half-an-hour, so even a small battle is actually hours long. Instead in that game you have to slow down the time, even though that slow-motion is still a few dozen times faster than "real time". And in the tabletop it was stated that if the ship models were scaled to the map, then they'd be about the size of a speck of dust. The models were markers, and in theory you were even able to stack them on top of each other. It was important for ramming, because you had to deliberately order your ship to ram into an other one, and you had a good chance to actually miss it. Meanwhile in the vidya you have the ships randomly crashing into everything, including their allies and random enviroment pieces. Because of these two factors the game makes space combat in w40k look like a wild race where you have to struggle to micro-manage everything. In the fluff it's a slow and elegant dance where you have all the time of the world to worry if the next broadside from that faint light that is the enemy ship will hit you or not.


4b89fa  No.635818

>>635805

Agreed, but the game is still fucking phenomenal for putting Battlefleet Gothic rules on PC.

It's overall one of the best space naval strategy games, not that there are many of them, like Sins of a Solar Empire.




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